Opentk/Source/OpenTK/Math
2009-11-04 20:48:02 +00:00
..
BezierCurve.cs
BezierCurveCubic.cs
BezierCurveQuadric.cs
Box2.cs
Functions.cs
Half.cs
MathHelper.cs
Matrix3d.cs
Matrix4.cs
Matrix4d.cs * Matrix4d.cs: M44 should be 1.0 to conform with GL.Ortho(). Fixes issue [#1307]: "GL.Ortho behaves other than combination of OpenTK.Matrix4d.CreateOrthographic and GL.MultMatrix". 2009-11-02 13:25:41 +00:00
Point.cs Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
Quaternion.cs Deprecated Mult in favor of Multiply. 2009-11-03 12:11:51 +00:00
Quaterniond.cs Deprecated Mult in favor of Multiply. 2009-11-03 12:11:51 +00:00
Rectangle.cs Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
Size.cs Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
Vector2.cs Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
Vector2d.cs Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
Vector2h.cs
Vector3.cs Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
Vector3d.cs Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
Vector3h.cs
Vector4.cs Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
Vector4d.cs Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
Vector4h.cs