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4ceea208ac
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events. Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory. Updated INativeWindow, IGameWindow and IGLControl interfaces. Updated examples to use the new GameWindow interface. Added documentation to GameWindow. Improved GameWindow error handling. More defensive programming.
14 lines
339 B
C#
14 lines
339 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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public interface IInputDriver : IKeyboardDriver
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{
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IList<IInputDevice> InputDevices { get; }
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//void ProcessEvents
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//IEnumerable<IMouse> Mice { get; }
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//IEnumerable<IHid> Hids { get; }
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}
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} |