Opentk/Source/OpenTK/Platform/Windows/API.cs
the_fiddler 4ceea208ac Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions from Erik Ylvisaker
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Security;
#endregion
/* TODO: Update the description of TimeBeginPeriod and other native methods. Update Timer. */
namespace OpenTK.Platform.Windows
{
#region Type aliases
using HWND = System.IntPtr;
using HINSTANCE = System.IntPtr;
using HMENU = System.IntPtr;
using LRESULT = System.IntPtr;
using LPVOID = System.IntPtr;
using LPCTSTR = System.String;
using WPARAM = System.IntPtr;
using LPARAM = System.IntPtr;
using HANDLE = System.IntPtr;
using HRAWINPUT = System.IntPtr;
using BYTE = System.Byte;
using SHORT = System.Int16;
using USHORT = System.UInt16;
using LONG = System.Int32;
using ULONG = System.UInt32;
using DWORD = System.Int32;
using BOOL = System.Boolean;
using INT = System.Int32;
using UINT = System.UInt32;
using LONG_PTR = System.IntPtr;
using WNDPROC = System.IntPtr;
#endregion
/// <summary>
/// For public use by OpenTK only!
/// Exposes useful native WINAPI methods and structures.
/// </summary>
public static class API
{
// Prevent BeforeFieldInit optimization, and initialize 'size' fields.
static API()
{
RawInputHeaderSize = (uint)Marshal.SizeOf(typeof(RawInputHeader));
RawInputSize = (uint)Marshal.SizeOf(typeof(RawInput));
RawInputDeviceSize = (uint)Marshal.SizeOf(typeof(RawInputDevice));
RawInputDeviceListSize = (uint)Marshal.SizeOf(typeof(RawInputDeviceList));
RawInputDeviceInfoSize = (uint)Marshal.SizeOf(typeof(RawInputDeviceInfo));
}
#region Constants
public struct Constants
{
// Mouse indicator flags (found in winuser.h)
public const int MOUSE_MOVE_RELATIVE = 0;
public const int MOUSE_MOVE_ABSOLUTE = 1;
public const int MOUSE_VIRTUAL_DESKTOP = 0x02; // the coordinates are mapped to the virtual desktop
public const int MOUSE_ATTRIBUTES_CHANGED = 0x04; // requery for mouse attributes
// Found in winuser.h
public const int KEYBOARD_OVERRUN_MAKE_CODE = 0xFF;
// WM_ACTIVATE state values (found in winuser.h)
public const int WA_INACTIVE = 0;
public const int WA_ACTIVE = 1;
public const int WA_CLICKACTIVE = 2;
// Window Messages (found in winuser.h)
public const int WM_NULL = 0x0000;
public const int WM_CREATE = 0x0001;
public const int WM_DESTROY = 0x0002;
public const int WM_MOVE = 0x0003;
public const int WM_SIZE = 0x0005;
public const int WM_ACTIVATE = 0x0006;
public const int WM_SETFOCUS = 0x0007;
public const int WM_KILLFOCUS = 0x0008;
public const int WM_ENABLE = 0x000A;
public const int WM_SETREDRAW = 0x000B;
public const int WM_SETTEXT = 0x000C;
public const int WM_GETTEXT = 0x000D;
public const int WM_GETTEXTLENGTH = 0x000E;
public const int WM_PAINT = 0x000F;
public const int WM_CLOSE = 0x0010;
// _WIN32_WCE
public const int WM_QUERYENDSESSION = 0x0011;
public const int WM_QUERYOPEN = 0x0013;
public const int WM_ENDSESSION = 0x0016;
public const int WM_QUIT = 0x0012;
public const int WM_ERASEBKGND = 0x0014;
public const int WM_SYSCOLORCHANGE = 0x0015;
public const int WM_SHOWWINDOW = 0x0018;
public const int WM_WININICHANGE = 0x001A;
// WINVER >= 0x400
public const int WM_SETTINGCHANGE = WM_WININICHANGE;
public const int WM_DEVMODECHANGE = 0x001B;
public const int WM_ACTIVATEAPP = 0x001C;
public const int WM_FONTCHANGE = 0x001D;
public const int WM_TIMECHANGE = 0x001E;
public const int WM_CANCELMODE = 0x001F;
public const int WM_SETCURSOR = 0x0020;
public const int WM_MOUSEACTIVATE = 0x0021;
public const int WM_CHILDACTIVATE = 0x0022;
public const int WM_QUEUESYNC = 0x0023;
public const int WM_GETMINMAXINFO = 0x0024;
public const int WM_WINDOWPOSCHANGING = 0x0046;
public const int WM_WINDOWPOSCHANGED = 0x0047;
// Keyboard events (found in winuser.h)
public const int WM_INPUT = 0x00FF; // Raw input. XP and higher only.
public const int WM_KEYDOWN = 0x0100;
public const int WM_KEYUP = 0x101;
public const int WM_SYSKEYDOWN = 0x0104;
public const int WM_SYSKEYUP = 0x0105;
public const int WM_COMMAND = 0x0111;
public const int WM_SYSCOMMAND = 0x0112;
public const int WM_ENTERIDLE = 0x121;
// Pixel types (found in wingdi.h)
public const byte PFD_TYPE_RGBA = 0;
public const byte PFD_TYPE_COLORINDEX = 1;
// Layer types (found in wingdi.h)
public const byte PFD_MAIN_PLANE = 0;
public const byte PFD_OVERLAY_PLANE = 1;
public const byte PFD_UNDERLAY_PLANE = unchecked((byte)-1);
// Device mode types (found in wingdi.h)
public const int DM_BITSPERPEL = 0x00040000;
public const int DM_PELSWIDTH = 0x00080000;
public const int DM_PELSHEIGHT = 0x00100000;
public const int DM_DISPLAYFLAGS = 0x00200000;
public const int DM_DISPLAYFREQUENCY = 0x00400000;
// ChangeDisplaySettings types (found in winuser.h)
public const int CDS_UPDATEREGISTRY = 0x00000001;
public const int CDS_TEST = 0x00000002;
public const int CDS_FULLSCREEN = 0x00000004;
// ChangeDisplaySettings results (found in winuser.h)
public const int DISP_CHANGE_SUCCESSFUL = 0;
public const int DISP_CHANGE_RESTART = 1;
public const int DISP_CHANGE_FAILED = -1;
// (found in winuser.h)
public const int ENUM_REGISTRY_SETTINGS = -2;
public const int ENUM_CURRENT_SETTINGS = -1;
}
#endregion
#region --- Functions ---
#region Message handling
#region PeekMessage
/// <summary>
/// Low-level WINAPI function that checks the next message in the queue.
/// </summary>
/// <param name="msg">The pending message (if any) is stored here.</param>
/// <param name="hWnd">Not used</param>
/// <param name="messageFilterMin">Not used</param>
/// <param name="messageFilterMax">Not used</param>
/// <param name="flags">Not used</param>
/// <returns>True if there is a message pending.</returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("User32.dll", CharSet = CharSet.Auto)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool PeekMessage(
out Message msg,
IntPtr hWnd,
int messageFilterMin,
int messageFilterMax,
int flags
);
/// <summary>
/// Low-level WINAPI function that checks the next message in the queue.
/// </summary>
/// <param name="msg">The pending message (if any) is stored here.</param>
/// <param name="hWnd">Not used</param>
/// <param name="messageFilterMin">Not used</param>
/// <param name="messageFilterMax">Not used</param>
/// <param name="flags">Not used</param>
/// <returns>True if there is a message pending.</returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("User32.dll", CharSet = CharSet.Auto)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool PeekMessage(
out System.Windows.Forms.Message msg,
IntPtr hWnd,
int messageFilterMin,
int messageFilterMax,
int flags
);
#endregion
#region GetMessage
/// <summary>
/// Low-level WINAPI function that retriives the next message in the queue.
/// </summary>
/// <param name="msg">The pending message (if any) is stored here.</param>
/// <param name="hWnd">Not used</param>
/// <param name="messageFilterMin">Not used</param>
/// <param name="messageFilterMax">Not used</param>
/// <param name="flags">Not used</param>
/// <returns>
/// Nonzero indicates that the function retrieves a message other than WM_QUIT.
/// Zero indicates that the function retrieves the WM_QUIT message, or that lpMsg is an invalid pointer.
/// <20>1 indicates that an error occurred <20> for example, the function fails if hWnd is an invalid window handle.
/// To get extended error information, call GetLastError.
/// </returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("User32.dll", CharSet = CharSet.Auto)]
//[return: MarshalAs(UnmanagedType.Bool)]
public static extern INT GetMessage(
out System.Windows.Forms.Message msg,
IntPtr windowHandle,
int messageFilterMin,
int messageFilterMax
);
#endregion
#region PostMessage
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("User32.dll", CharSet = CharSet.Auto)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern BOOL PostMessage(
HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam
);
#endregion
#region PostQuitMessage
[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern void PostQuitMessage(int exitCode);
#endregion
#region DispatchMessage
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern LRESULT DispatchMessage(ref System.Windows.Forms.Message lpmsg);
#endregion
#region GetQueueStatus
/// <summary>
/// Indicates the type of messages found in the calling thread's message queue.
/// </summary>
/// <param name="flags"></param>
/// <returns>
/// The high-order word of the return value indicates the types of messages currently in the queue.
/// The low-order word indicates the types of messages that have been added to the queue and that are still
/// in the queue since the last call to the GetQueueStatus, GetMessage, or PeekMessage function.
/// </returns>
/// <remarks>
/// The presence of a QS_ flag in the return value does not guarantee that
/// a subsequent call to the GetMessage or PeekMessage function will return a message.
/// GetMessage and PeekMessage perform some internal filtering that may cause the message
/// to be processed internally. For this reason, the return value from GetQueueStatus
/// should be considered only a hint as to whether GetMessage or PeekMessage should be called.
/// <para>
/// The QS_ALLPOSTMESSAGE and QS_POSTMESSAGE flags differ in when they are cleared.
/// QS_POSTMESSAGE is cleared when you call GetMessage or PeekMessage, whether or not you are filtering messages.
/// QS_ALLPOSTMESSAGE is cleared when you call GetMessage or PeekMessage without filtering messages
/// (wMsgFilterMin and wMsgFilterMax are 0). This can be useful when you call PeekMessage multiple times
/// to get messages in different ranges.
/// </para>
/// </remarks>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern DWORD GetQueueStatus([MarshalAs(UnmanagedType.U4)] QueueStatusFlags flags);
#endregion
#endregion
#region Timing
#region TimeBeginPeriod
/// <summary>
/// Sets the timing resolution of the GetTime (?) method.
/// </summary>
/// <param name="period">Timing resolution in msec (?)</param>
/// <returns>(?)</returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("winmm.dll")]
public static extern IntPtr TimeBeginPeriod(int period);
#endregion
#region QueryPerformanceFrequency
/// <summary>
///
/// </summary>
/// <param name="PerformanceFrequency"></param>
/// <returns></returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool QueryPerformanceFrequency(ref long PerformanceFrequency);
#endregion
#region QueryPerformanceCounter
/// <summary>
///
/// </summary>
/// <param name="PerformanceCount"></param>
/// <returns></returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool QueryPerformanceCounter(ref long PerformanceCount);
#endregion
#endregion
#region Rendering
#region GetDC
/// <summary>
///
/// </summary>
/// <param name="hwnd"></param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern IntPtr GetDC(IntPtr hwnd);
#endregion
#region ReleaseDC
/// <summary>
///
/// </summary>
/// <param name="hwnd"></param>
/// <param name="hDC"></param>
/// <returns></returns>
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool ReleaseDC(IntPtr hwnd, IntPtr DC);
#endregion
#region ChoosePixelFormat
/// <summary>
///
/// </summary>
/// <param name="dc"></param>
/// <param name="pfd"></param>
/// <returns></returns>
[DllImport("gdi32.dll")]
public static extern int ChoosePixelFormat(IntPtr dc, [In, MarshalAs(UnmanagedType.LPStruct)]PixelFormatDescriptor pfd);
#endregion
#region SetPixelFormat
/// <summary>
///
/// </summary>
/// <param name="dc"></param>
/// <param name="format"></param>
/// <param name="pfd"></param>
/// <returns></returns>
[DllImport("gdi32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetPixelFormat(
IntPtr dc,
int format,
[In, MarshalAs(UnmanagedType.LPStruct)]PixelFormatDescriptor pfd
);
#endregion
#region SwapBuffers
/// <summary>
///
/// </summary>
/// <param name="dc"></param>
[DllImport("gdi32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SwapBuffers(IntPtr dc);
#endregion
#region GetProcAddress
/// <summary>
///
/// </summary>
/// <param name="handle"></param>
/// <param name="funcname"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
public static extern IntPtr GetProcAddress(IntPtr handle, string funcname);
#endregion
#endregion
#region DLL handling
#region GetModuleHandle
[DllImport("kernel32.dll")]
public static extern IntPtr GetModuleHandle([MarshalAs(UnmanagedType.LPTStr)]string module_name);
#endregion
#region LoadLibrary
/// <summary>
///
/// </summary>
/// <param name="funcname"></param>
/// <returns></returns>
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr LoadLibrary(string dllName);
#endregion
#region FreeLibrary
/// <summary>
///
/// </summary>
/// <param name="handle"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool FreeLibrary(IntPtr handle);
#endregion
#endregion
#region Window Creation
#region SetWindowPos
// WINUSERAPI BOOL WINAPI SetWindowPos(__in HWND hWnd, __in_opt HWND hWndInsertAfter,
// __in int X, __in int Y, __in int cx, __in int cy, __in UINT uFlags);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetWindowPos(
IntPtr handle,
WindowPlacementOptions placement,
int x, int y, int cx, int cy,
SetWindowPosFlags flags
);
#endregion
#region CreateWindowEx
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern IntPtr CreateWindowEx(
[In]ExtendedWindowStyle ExStyle,
[In]string className,
[In]string windowName,
[In]WindowStyle Style,
[In]int X, int Y,
[In]int Width, int Height,
[In]IntPtr HandleToParentWindow,
[In]IntPtr Menu,
[In]IntPtr Instance,
[In]IntPtr Param);
/*
[DllImport("user32.dll", SetLastError = true)]
public static extern int CreateWindowEx(
[In]ExtendedWindowStyle ExStyle,
[In]IntPtr ClassName,
[In]IntPtr WindowName,
[In]WindowStyle Style,
[In]int X, [In]int Y,
[In]int Width, [In]int Height,
[In]IntPtr HandleToParentWindow,
[In]IntPtr Menu,
[In]IntPtr Instance,
[In]IntPtr Param);
*/
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern IntPtr CreateWindowEx(
ExtendedWindowStyle ExStyle,
IntPtr ClassName,
IntPtr WindowName,
WindowStyle Style,
int X, int Y,
int Width, int Height,
IntPtr HandleToParentWindow,
IntPtr Menu,
IntPtr Instance,
IntPtr Param);
public enum WindowStyle : int
{
Overlapped = 0x00000000,
Popup = unchecked((int)0x80000000),
Child = 0x40000000,
Minimize = 0x20000000,
Visible = 0x10000000,
Disabled = 0x08000000,
ClipSiblings = 0x04000000,
ClipChildren = 0x02000000,
Maximize = 0x01000000,
Caption = 0x00C00000, // Border | DialogFrame
Border = 0x00800000,
DialogFrame = 0x00400000,
VScroll = 0x00200000,
HScreen = 0x00100000,
SystemMenu = 0x00080000,
ThickFrame = 0x00040000,
Group = 0x00020000,
TabStop = 0x00010000,
MinimizeBox = 0x00020000,
MaximizeBox = 0x00010000,
Tiled = Overlapped,
Iconic = Minimize,
SizeBox = ThickFrame,
TiledWindow = OverlappedWindow,
// Common window styles:
OverlappedWindow = Overlapped | Caption | SystemMenu | ThickFrame | MinimizeBox | MaximizeBox,
PopupWindow = Popup | Border | SystemMenu,
ChildWindow = Child
}
[Flags]
public enum ExtendedWindowStyle : int
{
DialogModalFrame = 0x00000001,
NoParentNotify = 0x00000004,
Topmost = 0x00000008,
AcceptFiles = 0x00000010,
Transparent = 0x00000020,
// #if(WINVER >= 0x0400)
MdiChild = 0x00000040,
ToolWindow = 0x00000080,
WindowEdge = 0x00000100,
ClientEdge = 0x00000200,
ContextHelp = 0x00000400,
// #endif
// #if(WINVER >= 0x0400)
Right = 0x00001000,
Left = 0x00000000,
RightToLeftReading = 0x00002000,
LeftToRightReading = 0x00000000,
LeftScrollbar = 0x00004000,
RightScrollbar = 0x00000000,
ControlParent = 0x00010000,
StaticEdge = 0x00020000,
ApplicationWindow = 0x00040000,
OverlappedWindow = WindowEdge | ClientEdge,
PaletteWindow = WindowEdge | ToolWindow | Topmost,
// #endif
// #if(_WIN32_WINNT >= 0x0500)
Layered = 0x00080000,
// #endif
// #if(WINVER >= 0x0500)
NoInheritLayout = 0x00100000, // Disable inheritence of mirroring by children
RightToLeftLayout = 0x00400000, // Right to left mirroring
// #endif /* WINVER >= 0x0500 */
// #if(_WIN32_WINNT >= 0x0501)
Composited = 0x02000000,
// #endif /* _WIN32_WINNT >= 0x0501 */
// #if(_WIN32_WINNT >= 0x0500)
NoActivate = 0x08000000
// #endif /* _WIN32_WINNT >= 0x0500 */
}
#endregion
#region DestroyWindow
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DestroyWindow(IntPtr windowHandle);
#endregion
#region RegisterClass
[DllImport("user32.dll", SetLastError = true)]
public static extern short RegisterClass(WindowClass window_class);
#endregion
#region UnregisterClass
[DllImport("user32.dll", SetLastError = true)]
public static extern short UnregisterClass(string className, IntPtr instance);
[DllImport("user32.dll", SetLastError = true)]
public static extern short UnregisterClass(IntPtr className, IntPtr instance);
#endregion
[SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern LRESULT CallWindowProc(
WNDPROC lpPrevWndFunc,
HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam
);
[SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern LONG_PTR SetWindowLongPtr(
HWND hWnd,
GetWindowLongOffsets nIndex,
LONG_PTR dwNewLong
);
[SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern LONG_PTR GetWindowLongPtr(
HWND hWnd,
GetWindowLongOffsets nIndex
);
#endregion
#region Display settings
#region int ChangeDisplaySettings(ref Gdi.DEVMODE devMode, int flags)
/// <summary>
///
/// </summary>
/// <param name="device_mode"></param>
/// <param name="flags"></param>
/// <returns></returns>
[DllImport("user32.dll", SetLastError = true)]
public static extern int ChangeDisplaySettings(DeviceMode device_mode, int flags);
#endregion int ChangeDisplaySettings(ref Gdi.DEVMODE devMode, int flags)
#region EnumDisplaySettings
[DllImport("user32.dll", SetLastError = true)]
public static extern int EnumDisplaySettings([MarshalAs(UnmanagedType.LPTStr)] string device_name,
int graphics_mode, IntPtr device_mode);
#endregion
#endregion
#region GetASsyncKeyState
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern SHORT GetAsyncKeyState(int vKey);
#endregion
#region Raw Input
#region DefRawInputProc
/// <summary>
/// calls the default raw input procedure to provide default processing for
/// any raw input messages that an application does not process.
/// This function ensures that every message is processed.
/// DefRawInputProc is called with the same parameters received by the window procedure.
/// </summary>
/// <param name="RawInput">Pointer to an array of RawInput structures.</param>
/// <param name="Input">Number of RawInput structures pointed to by paRawInput.</param>
/// <param name="SizeHeader">Size, in bytes, of the RawInputHeader structure.</param>
/// <returns>If successful, the function returns S_OK. Otherwise it returns an error value.</returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern LRESULT DefRawInputProc(
RawInput[] RawInput,
INT Input,
UINT SizeHeader
);
#endregion
#region RegisterRawInputDevices
/// <summary>
/// Registers the devices that supply the raw input data.
/// </summary>
/// <param name="RawInputDevices">
/// Pointer to an array of RawInputDevice structures that represent the devices that supply the raw input.
/// </param>
/// <param name="NumDevices">
/// Number of RawInputDevice structures pointed to by RawInputDevices.
/// </param>
/// <param name="Size">
/// Size, in bytes, of a RAWINPUTDEVICE structure.
/// </param>
/// <returns>
/// TRUE if the function succeeds; otherwise, FALSE. If the function fails, call GetLastError for more information.
/// </returns>
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern BOOL RegisterRawInputDevices(
RawInputDevice[] RawInputDevices,
UINT NumDevices,
UINT Size
);
#endregion
#region GetRawInputBuffer
/// <summary>
/// Does a buffered read of the raw input data.
/// </summary>
/// <param name="Data">
/// Pointer to a buffer of RawInput structures that contain the raw input data.
/// If NULL, the minimum required buffer, in bytes, is returned in Size.
/// </param>
/// <param name="Size">Pointer to a variable that specifies the size, in bytes, of a RawInput structure.</param>
/// <param name="SizeHeader">Size, in bytes, of RawInputHeader.</param>
/// <returns>
/// If Data is NULL and the function is successful, the return value is zero.
/// If Data is not NULL and the function is successful, the return value is the number
/// of RawInput structures written to Data.
/// If an error occurs, the return value is (UINT)-1. Call GetLastError for the error code.
/// </returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputBuffer(
[Out] RawInput[] Data,
[In, Out] ref UINT Size,
[In] UINT SizeHeader
);
#endregion
#region GetRegisteredRawInputDevices
/// <summary>
/// Gets the information about the raw input devices for the current application.
/// </summary>
/// <param name="RawInputDevices">
/// Pointer to an array of RawInputDevice structures for the application.
/// </param>
/// <param name="NumDevices">
/// Number of RawInputDevice structures in RawInputDevices.
/// </param>
/// <param name="cbSize">
/// Size, in bytes, of a RawInputDevice structure.
/// </param>
/// <returns>
/// <para>
/// If successful, the function returns a non-negative number that is
/// the number of RawInputDevice structures written to the buffer.
/// </para>
/// <para>
/// If the pRawInputDevices buffer is too small or NULL, the function sets
/// the last error as ERROR_INSUFFICIENT_BUFFER, returns -1,
/// and sets NumDevices to the required number of devices.
/// </para>
/// <para>
/// If the function fails for any other reason, it returns -1. For more details, call GetLastError.
/// </para>
/// </returns>
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRegisteredRawInputDevices(
[Out] RawInput[] RawInputDevices,
[In, Out] ref UINT NumDevices,
UINT cbSize
);
#endregion
#region GetRawInputDeviceList
/// <summary>
/// Enumerates the raw input devices attached to the system.
/// </summary>
/// <param name="RawInputDeviceList">
/// ointer to buffer that holds an array of RawInputDeviceList structures
/// for the devices attached to the system.
/// If NULL, the number of devices are returned in NumDevices.
/// </param>
/// <param name="NumDevices">
/// Pointer to a variable. If RawInputDeviceList is NULL, it specifies the number
/// of devices attached to the system. Otherwise, it contains the size, in bytes,
/// of the preallocated buffer pointed to by pRawInputDeviceList.
/// However, if NumDevices is smaller than needed to contain RawInputDeviceList structures,
/// the required buffer size is returned here.
/// </param>
/// <param name="Size">
/// Size of a RawInputDeviceList structure.
/// </param>
/// <returns>
/// If the function is successful, the return value is the number of devices stored in the buffer
/// pointed to by RawInputDeviceList.
/// If RawInputDeviceList is NULL, the return value is zero.
/// If NumDevices is smaller than needed to contain all the RawInputDeviceList structures,
/// the return value is (UINT) -1 and the required buffer is returned in NumDevices.
/// Calling GetLastError returns ERROR_INSUFFICIENT_BUFFER.
/// On any other error, the function returns (UINT) -1 and GetLastError returns the error indication.
/// </returns>
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputDeviceList(
[In, Out] RawInputDeviceList[] RawInputDeviceList,
[In, Out] ref UINT NumDevices,
UINT Size
);
/// <summary>
/// Enumerates the raw input devices attached to the system.
/// </summary>
/// <param name="RawInputDeviceList">
/// ointer to buffer that holds an array of RawInputDeviceList structures
/// for the devices attached to the system.
/// If NULL, the number of devices are returned in NumDevices.
/// </param>
/// <param name="NumDevices">
/// Pointer to a variable. If RawInputDeviceList is NULL, it specifies the number
/// of devices attached to the system. Otherwise, it contains the size, in bytes,
/// of the preallocated buffer pointed to by pRawInputDeviceList.
/// However, if NumDevices is smaller than needed to contain RawInputDeviceList structures,
/// the required buffer size is returned here.
/// </param>
/// <param name="Size">
/// Size of a RawInputDeviceList structure.
/// </param>
/// <returns>
/// If the function is successful, the return value is the number of devices stored in the buffer
/// pointed to by RawInputDeviceList.
/// If RawInputDeviceList is NULL, the return value is zero.
/// If NumDevices is smaller than needed to contain all the RawInputDeviceList structures,
/// the return value is (UINT) -1 and the required buffer is returned in NumDevices.
/// Calling GetLastError returns ERROR_INSUFFICIENT_BUFFER.
/// On any other error, the function returns (UINT) -1 and GetLastError returns the error indication.
/// </returns>
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputDeviceList(
[In, Out] IntPtr RawInputDeviceList,
[In, Out] ref UINT NumDevices,
UINT Size
);
#endregion
#region GetRawInputDeviceInfo
/// <summary>
/// Gets information about the raw input device.
/// </summary>
/// <param name="Device">
/// Handle to the raw input device. This comes from the lParam of the WM_INPUT message,
/// from RawInputHeader.Device, or from GetRawInputDeviceList.
/// It can also be NULL if an application inserts input data, for example, by using SendInput.
/// </param>
/// <param name="Command">
/// Specifies what data will be returned in pData. It can be one of the following values.
/// RawInputDeviceInfoEnum.PREPARSEDDATA
/// Data points to the previously parsed data.
/// RawInputDeviceInfoEnum.DEVICENAME
/// Data points to a string that contains the device name.
/// For this Command only, the value in Size is the character count (not the byte count).
/// RawInputDeviceInfoEnum.DEVICEINFO
/// Data points to an RawInputDeviceInfo structure.
/// </param>
/// <param name="Data">
/// ointer to a buffer that contains the information specified by Command.
/// If Command is RawInputDeviceInfoEnum.DEVICEINFO, set RawInputDeviceInfo.Size to sizeof(RawInputDeviceInfo)
/// before calling GetRawInputDeviceInfo. (This is done automatically in OpenTK)
/// </param>
/// <param name="Size">
/// Pointer to a variable that contains the size, in bytes, of the data in Data.
/// </param>
/// <returns>
/// <para>If successful, this function returns a non-negative number indicating the number of bytes copied to Data.</para>
/// <para>If Data is not large enough for the data, the function returns -1. If Data is NULL, the function returns a value of zero. In both of these cases, Size is set to the minimum size required for the Data buffer.</para>
/// <para>Call GetLastError to identify any other errors.</para>
/// </returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputDeviceInfo(
HANDLE Device,
[MarshalAs(UnmanagedType.U4)] RawInputDeviceInfoEnum Command,
[In, Out] LPVOID Data,
[In, Out] ref UINT Size
);
/// <summary>
/// Gets information about the raw input device.
/// </summary>
/// <param name="Device">
/// Handle to the raw input device. This comes from the lParam of the WM_INPUT message,
/// from RawInputHeader.Device, or from GetRawInputDeviceList.
/// It can also be NULL if an application inserts input data, for example, by using SendInput.
/// </param>
/// <param name="Command">
/// Specifies what data will be returned in pData. It can be one of the following values.
/// RawInputDeviceInfoEnum.PREPARSEDDATA
/// Data points to the previously parsed data.
/// RawInputDeviceInfoEnum.DEVICENAME
/// Data points to a string that contains the device name.
/// For this Command only, the value in Size is the character count (not the byte count).
/// RawInputDeviceInfoEnum.DEVICEINFO
/// Data points to an RawInputDeviceInfo structure.
/// </param>
/// <param name="Data">
/// ointer to a buffer that contains the information specified by Command.
/// If Command is RawInputDeviceInfoEnum.DEVICEINFO, set RawInputDeviceInfo.Size to sizeof(RawInputDeviceInfo)
/// before calling GetRawInputDeviceInfo. (This is done automatically in OpenTK)
/// </param>
/// <param name="Size">
/// Pointer to a variable that contains the size, in bytes, of the data in Data.
/// </param>
/// <returns>
/// <para>If successful, this function returns a non-negative number indicating the number of bytes copied to Data.</para>
/// <para>If Data is not large enough for the data, the function returns -1. If Data is NULL, the function returns a value of zero. In both of these cases, Size is set to the minimum size required for the Data buffer.</para>
/// <para>Call GetLastError to identify any other errors.</para>
/// </returns>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputDeviceInfo(
HANDLE Device,
[MarshalAs(UnmanagedType.U4)] RawInputDeviceInfoEnum Command,
[In, Out] RawInputDeviceInfo Data,
[In, Out] ref UINT Size
);
#endregion
#region GetRawInputData
/// <summary>
/// Gets the raw input from the specified device.
/// </summary>
/// <param name="RawInput">Handle to the RawInput structure. This comes from the lParam in WM_INPUT.</param>
/// <param name="Command">
/// Command flag. This parameter can be one of the following values.
/// RawInputDateEnum.INPUT
/// Get the raw data from the RawInput structure.
/// RawInputDateEnum.HEADER
/// Get the header information from the RawInput structure.
/// </param>
/// <param name="Data">Pointer to the data that comes from the RawInput structure. This depends on the value of uiCommand. If Data is NULL, the required size of the buffer is returned in Size.</param>
/// <param name="Size">Pointer to a variable that specifies the size, in bytes, of the data in Data.</param>
/// <param name="SizeHeader">Size, in bytes, of RawInputHeader.</param>
/// <returns>
/// <para>If Data is NULL and the function is successful, the return value is 0. If Data is not NULL and the function is successful, the return value is the number of bytes copied into Data.</para>
/// <para>If there is an error, the return value is (UINT)-1.</para>
/// </returns>
/// <remarks>
/// GetRawInputData gets the raw input one RawInput structure at a time. In contrast, GetRawInputBuffer gets an array of RawInput structures.
/// </remarks>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputData(
HRAWINPUT RawInput,
GetRawInputDataEnum Command,
[Out] LPVOID Data,
[In, Out] ref UINT Size,
UINT SizeHeader
);
/// <summary>
/// Gets the raw input from the specified device.
/// </summary>
/// <param name="RawInput">Handle to the RawInput structure. This comes from the lParam in WM_INPUT.</param>
/// <param name="Command">
/// Command flag. This parameter can be one of the following values.
/// RawInputDateEnum.INPUT
/// Get the raw data from the RawInput structure.
/// RawInputDateEnum.HEADER
/// Get the header information from the RawInput structure.
/// </param>
/// <param name="Data">Pointer to the data that comes from the RawInput structure. This depends on the value of uiCommand. If Data is NULL, the required size of the buffer is returned in Size.</param>
/// <param name="Size">Pointer to a variable that specifies the size, in bytes, of the data in Data.</param>
/// <param name="SizeHeader">Size, in bytes, of RawInputHeader.</param>
/// <returns>
/// <para>If Data is NULL and the function is successful, the return value is 0. If Data is not NULL and the function is successful, the return value is the number of bytes copied into Data.</para>
/// <para>If there is an error, the return value is (UINT)-1.</para>
/// </returns>
/// <remarks>
/// GetRawInputData gets the raw input one RawInput structure at a time. In contrast, GetRawInputBuffer gets an array of RawInput structures.
/// </remarks>
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport("user32.dll", SetLastError = true)]
public static extern UINT GetRawInputData(
HRAWINPUT RawInput,
GetRawInputDataEnum Command,
[MarshalAs(UnmanagedType.LPStruct)] [Out] RawInput Data,
[In, Out] ref UINT Size,
UINT SizeHeader
);
#endregion
#endregion
#endregion
#region --- Structures ---
#region Message
[StructLayout(LayoutKind.Sequential)]
public struct Message
{
public IntPtr HWnd;
public int Msg;
public IntPtr WParam;
public IntPtr LParam;
public IntPtr Result;
//public int Time;
//public System.Drawing.Point p;
//System.Drawing.
}
#endregion
#region CreateStruct
public struct CreateStruct
{
/// <summary>
/// Contains additional data which may be used to create the window.
/// </summary>
/// <remarks>
/// If the window is being created as a result of a call to the CreateWindow
/// or CreateWindowEx function, this member contains the value of the lpParam
/// parameter specified in the function call.
/// <para>
/// If the window being created is a multiple-document interface (MDI) client window,
/// this member contains a pointer to a CLIENTCREATESTRUCT structure. If the window
/// being created is a MDI child window, this member contains a pointer to an
/// MDICREATESTRUCT structure.
/// </para>
/// <para>
/// Windows NT/2000/XP: If the window is being created from a dialog template,
/// this member is the address of a SHORT value that specifies the size, in bytes,
/// of the window creation data. The value is immediately followed by the creation data.
/// </para>
/// <para>
/// Windows NT/2000/XP: You should access the data represented by the lpCreateParams member
/// using a pointer that has been declared using the UNALIGNED type, because the pointer
/// may not be DWORD aligned.
/// </para>
/// </remarks>
public LPVOID lpCreateParams;
/// <summary>
/// Handle to the module that owns the new window.
/// </summary>
public HINSTANCE hInstance;
/// <summary>
/// Handle to the menu to be used by the new window.
/// </summary>
public HMENU hMenu;
/// <summary>
/// Handle to the parent window, if the window is a child window.
/// If the window is owned, this member identifies the owner window.
/// If the window is not a child or owned window, this member is NULL.
/// </summary>
public HWND hwndParent;
/// <summary>
/// Specifies the height of the new window, in pixels.
/// </summary>
public int cy;
/// <summary>
/// Specifies the width of the new window, in pixels.
/// </summary>
public int cx;
/// <summary>
/// Specifies the y-coordinate of the upper left corner of the new window.
/// If the new window is a child window, coordinates are relative to the parent window.
/// Otherwise, the coordinates are relative to the screen origin.
/// </summary>
public int y;
/// <summary>
/// Specifies the x-coordinate of the upper left corner of the new window.
/// If the new window is a child window, coordinates are relative to the parent window.
/// Otherwise, the coordinates are relative to the screen origin.
/// </summary>
public int x;
/// <summary>
/// Specifies the style for the new window.
/// </summary>
public LONG style;
/// <summary>
/// Pointer to a null-terminated string that specifies the name of the new window.
/// </summary>
[MarshalAs(UnmanagedType.LPTStr)]
public LPCTSTR lpszName;
/// <summary>
/// Either a pointer to a null-terminated string or an atom that specifies the class name
/// of the new window.
/// <remarks>
/// Note Because the lpszClass member can contain a pointer to a local (and thus inaccessable) atom,
/// do not obtain the class name by using this member. Use the GetClassName function instead.
/// </remarks>
/// </summary>
[MarshalAs(UnmanagedType.LPTStr)]
public LPCTSTR lpszClass;
/// <summary>
/// Specifies the extended window style for the new window.
/// </summary>
public DWORD dwExStyle;
}
#endregion
#region PixelFormatDescriptor
/// <summary>
/// Describes a pixel format. It is used when interfacing with the WINAPI to create a new Context.
/// Found in WinGDI.h
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public class PixelFormatDescriptor
{
short Size = 40; // No need for the user to set the size, since it is predefined.
public short Version = 1;
public PixelFormatDescriptorFlags Flags =
//PixelFormatDescriptorFlags.DOUBLEBUFFER |
PixelFormatDescriptorFlags.DRAW_TO_WINDOW |
PixelFormatDescriptorFlags.SUPPORT_OPENGL;
public byte PixelType = Constants.PFD_TYPE_RGBA;
public byte ColorBits = 0;
public byte RedBits = 0;
public byte RedShift = 0;
public byte GreenBits = 0;
public byte GreenShift = 0;
public byte BlueBits = 0;
public byte BlueShift = 0;
public byte AlphaBits = 8;
public byte AlphaShift = 0;
public byte AccumBits = 0;
public byte AccumRedBits = 0;
public byte AccumGreenBits = 0;
public byte AccumBlueBits = 0;
public byte AccumAlphaBits = 0;
public byte DepthBits = 0;
public byte StencilBits = 0;
public byte AuxBuffers = 0;
public byte LayerType = unchecked((byte)Constants.PFD_MAIN_PLANE);
byte Reserved = 0;
public int LayerMask = 0;
public int VisibleMask = 0;
public int DamageMask = 0;
}
#endregion
#region DeviceMode
/*
typedef struct _devicemode {
BCHAR dmDeviceName[CCHDEVICENAME];
WORD dmSpecVersion;
WORD dmDriverVersion;
WORD dmSize;
WORD dmDriverExtra;
DWORD dmFields;
union {
struct {
short dmOrientation;
short dmPaperSize;
short dmPaperLength;
short dmPaperWidth;
short dmScale;
short dmCopies;
short dmDefaultSource;
short dmPrintQuality;
};
POINTL dmPosition;
DWORD dmDisplayOrientation;
DWORD dmDisplayFixedOutput;
};
short dmColor;
short dmDuplex;
short dmYResolution;
short dmTTOption;
short dmCollate;
BYTE dmFormName[CCHFORMNAME];
WORD dmLogPixels;
DWORD dmBitsPerPel;
DWORD dmPelsWidth;
DWORD dmPelsHeight;
union {
DWORD dmDisplayFlags;
DWORD dmNup;
}
DWORD dmDisplayFrequency;
#if(WINVER >= 0x0400)
DWORD dmICMMethod;
DWORD dmICMIntent;
DWORD dmMediaType;
DWORD dmDitherType;
DWORD dmReserved1;
DWORD dmReserved2;
#if (WINVER >= 0x0500) || (_WIN32_WINNT >= 0x0400)
DWORD dmPanningWidth;
DWORD dmPanningHeight;
#endif
#endif
} DEVMODE;
*/
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public class DeviceMode
{
public DeviceMode()
{
Size = (short)Marshal.SizeOf(this);
}
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DeviceName;
public short SpecVersion;
public short DriverVersion;
private short Size;
public short DriverExtra;
public int Fields;
public short Orientation;
public short PaperSize;
public short PaperLength;
public short PaperWidth;
public short Scale;
public short Copies;
public short DefaultSource;
public short PrintQuality;
public short Color;
public short Duplex;
public short YResolution;
public short TTOption;
public short Collate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string FormName;
public short LogPixels;
public int BitsPerPel;
public int PelsWidth;
public int PelsHeight;
public int DisplayFlags;
public int DisplayFrequency;
public int ICMMethod;
public int ICMIntent;
public int MediaType;
public int DitherType;
public int Reserved1;
public int Reserved2;
public int PanningWidth;
public int PanningHeight;
}
#endregion DeviceMode class
#region Window Handling
#region WindowClass
[StructLayout(LayoutKind.Sequential)]
public class WindowClass
{
public WindowClassStyle style = WindowClassStyle.VRedraw | WindowClassStyle.HRedraw | WindowClassStyle.OwnDC;
[MarshalAs(UnmanagedType.FunctionPtr)]
public WindowProcedureEventHandler WindowProcedure;
public int ClassExtraBytes;
public int WindowExtraBytes;
//[MarshalAs(UnmanagedType.
public IntPtr Instance;
public IntPtr Icon;
public IntPtr Cursor;
public IntPtr BackgroundBrush;
//[MarshalAs(UnmanagedType.LPStr)]
public IntPtr MenuName;
//[MarshalAs(UnmanagedType.LPStr)]
public IntPtr ClassName;
//public string ClassName;
}
#endregion
#region public struct MinMaxInfo
/// <summary>
/// Struct pointed to by WM_GETMINMAXINFO lParam
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct MINMAXINFO
{
System.Drawing.Point ptReserved;
System.Drawing.Point ptMaxSize;
System.Drawing.Point ptMaxPosition;
System.Drawing.Point ptMinTrackSize;
System.Drawing.Point ptMaxTrackSize;
}
#endregion
#region public struct WindowPosition
/// <summary>
/// The WindowPosition structure contains information about the size and position of a window.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct WindowPosition
{
/// <summary>
/// Handle to the window.
/// </summary>
public HWND hwnd;
/// <summary>
/// Specifies the position of the window in Z order (front-to-back position).
/// This member can be a handle to the window behind which this window is placed,
/// or can be one of the special values listed with the SetWindowPos function.
/// </summary>
public HWND hwndInsertAfter;
/// <summary>
/// Specifies the position of the left edge of the window.
/// </summary>
public int x;
/// <summary>
/// Specifies the position of the top edge of the window.
/// </summary>
public int y;
/// <summary>
/// Specifies the window width, in pixels.
/// </summary>
public int cx;
/// <summary>
/// Specifies the window height, in pixels.
/// </summary>
public int cy;
/// <summary>
/// Specifies the window position.
/// </summary>
[MarshalAs(UnmanagedType.U4)]
public SetWindowPosFlags flags;
}
#region public enum SetWindowPosFlags
[Flags]
public enum SetWindowPosFlags : int
{
/// <summary>
/// Retains the current size (ignores the cx and cy parameters).
/// </summary>
NOSIZE = 0x0001,
/// <summary>
/// Retains the current position (ignores the x and y parameters).
/// </summary>
NOMOVE = 0x0002,
/// <summary>
/// Retains the current Z order (ignores the hwndInsertAfter parameter).
/// </summary>
NOZORDER = 0x0004,
/// <summary>
/// Does not redraw changes. If this flag is set, no repainting of any kind occurs.
/// This applies to the client area, the nonclient area (including the title bar and scroll bars),
/// and any part of the parent window uncovered as a result of the window being moved.
/// When this flag is set, the application must explicitly invalidate or redraw any parts
/// of the window and parent window that need redrawing.
/// </summary>
NOREDRAW = 0x0008,
/// <summary>
/// Does not activate the window. If this flag is not set,
/// the window is activated and moved to the top of either the topmost or non-topmost group
/// (depending on the setting of the hwndInsertAfter member).
/// </summary>
NOACTIVATE = 0x0010,
/// <summary>
/// Sends a WM_NCCALCSIZE message to the window, even if the window's size is not being changed.
/// If this flag is not specified, WM_NCCALCSIZE is sent only when the window's size is being changed.
/// </summary>
FRAMECHANGED = 0x0020, /* The frame changed: send WM_NCCALCSIZE */
/// <summary>
/// Displays the window.
/// </summary>
SHOWWINDOW = 0x0040,
/// <summary>
/// Hides the window.
/// </summary>
HIDEWINDOW = 0x0080,
/// <summary>
/// Discards the entire contents of the client area. If this flag is not specified,
/// the valid contents of the client area are saved and copied back into the client area
/// after the window is sized or repositioned.
/// </summary>
NOCOPYBITS = 0x0100,
/// <summary>
/// Does not change the owner window's position in the Z order.
/// </summary>
NOOWNERZORDER = 0x0200, /* Don't do owner Z ordering */
/// <summary>
/// Prevents the window from receiving the WM_WINDOWPOSCHANGING message.
/// </summary>
NOSENDCHANGING = 0x0400, /* Don't send WM_WINDOWPOSCHANGING */
/// <summary>
/// Draws a frame (defined in the window's class description) around the window.
/// </summary>
DRAWFRAME = FRAMECHANGED,
/// <summary>
/// Same as the NOOWNERZORDER flag.
/// </summary>
NOREPOSITION = NOOWNERZORDER,
DEFERERASE = 0x2000,
ASYNCWINDOWPOS = 0x4000
}
#endregion
#endregion
#endregion
#region Raw Input structures
#region RawInputDevice
public static readonly uint RawInputDeviceSize;
/// <summary>
/// Defines information for the raw input devices.
/// </summary>
/// <remarks>
/// If RIDEV_NOLEGACY is set for a mouse or a keyboard, the system does not generate any legacy message for that device for the application. For example, if the mouse TLC is set with RIDEV_NOLEGACY, WM_LBUTTONDOWN and related legacy mouse messages are not generated. Likewise, if the keyboard TLC is set with RIDEV_NOLEGACY, WM_KEYDOWN and related legacy keyboard messages are not generated.
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public struct RawInputDevice
{
/// <summary>
/// Top level collection Usage page for the raw input device.
/// </summary>
public USHORT UsagePage;
/// <summary>
/// Top level collection Usage for the raw input device.
/// </summary>
public USHORT Usage;
/// <summary>
/// Mode flag that specifies how to interpret the information provided by UsagePage and Usage.
/// It can be zero (the default) or one of the following values.
/// By default, the operating system sends raw input from devices with the specified top level collection (TLC)
/// to the registered application as long as it has the window focus.
/// </summary>
public RawInputDeviceFlags Flags;
/// <summary>
/// Handle to the target window. If NULL it follows the keyboard focus.
/// </summary>
public HWND Target;
public override string ToString()
{
return String.Format("{0}/{1}, flags: {2}, window: {3}", UsagePage, Usage, Flags, Target);
}
}
#endregion
#region RawInputDeviceList
public static readonly uint RawInputDeviceListSize;
/// <summary>
/// Contains information about a raw input device.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RawInputDeviceList
{
/// <summary>
/// Handle to the raw input device.
/// </summary>
public HANDLE Device;
/// <summary>
/// Type of device.
/// </summary>
public RawInputDeviceType Type;
public override string ToString()
{
return String.Format("{0}, Handle: {1}", Type, Device);
}
}
#endregion
#region RawInput
public static uint RawInputSize;
/// <summary>
/// Contains the raw input from a device.
/// </summary>
/// <remarks>
/// <para>The handle to this structure is passed in the lParam parameter of WM_INPUT.</para>
/// <para>To get detailed information -- such as the header and the content of the raw input -- call GetRawInputData.</para>
/// <para>To get device specific information, call GetRawInputDeviceInfo with the hDevice from RAWINPUTHEADER.</para>
/// <para>Raw input is available only when the application calls RegisterRawInputDevices with valid device specifications.</para>
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public class RawInput
{
public RawInputHeader Header;
public RawInputData Data;
[StructLayout(LayoutKind.Explicit)]
public struct RawInputData
{
[FieldOffset(0)]
public RawMouse Mouse;
[FieldOffset(0)]
public RawKeyboard Keyboard;
[FieldOffset(0)]
public RawHID HID;
}
}
#endregion
#region RawInputHeader
public static readonly uint RawInputHeaderSize;
/// <summary>
/// Contains the header information that is part of the raw input data.
/// </summary>
/// <remarks>
/// To get more information on the device, use hDevice in a call to GetRawInputDeviceInfo.
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public struct RawInputHeader
{
/// <summary>
/// Type of raw input.
/// </summary>
public RawInputDeviceType Type;
/// <summary>
/// Size, in bytes, of the entire input packet of data. This includesRAWINPUT plus possible extra input reports in the RAWHID variable length array.
/// </summary>
public DWORD Size;
/// <summary>
/// Handle to the device generating the raw input data.
/// </summary>
public HANDLE Device;
/// <summary>
/// Value passed in the wParam parameter of the WM_INPUT message.
/// </summary>
public WPARAM Param;
}
#endregion
#region RawKeyboard
/// <summary>
/// Contains information about the state of the keyboard.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RawKeyboard
{
/// <summary>
/// Scan code from the key depression. The scan code for keyboard overrun is KEYBOARD_OVERRUN_MAKE_CODE.
/// </summary>
public USHORT MakeCode;
/// <summary>
/// Flags for scan code information. It can be one or more of the following.
/// RI_KEY_MAKE
/// RI_KEY_BREAK
/// RI_KEY_E0
/// RI_KEY_E1
/// RI_KEY_TERMSRV_SET_LED
/// RI_KEY_TERMSRV_SHADOW
/// </summary>
public RawInputKeyboardDataFlags Flags;
/// <summary>
/// Reserved; must be zero.
/// </summary>
USHORT Reserved;
/// <summary>
/// Microsoft Windows message compatible virtual-key code. For more information, see Virtual-Key Codes.
/// </summary>
//public USHORT VKey;
public VirtualKeys VKey;
/// <summary>
/// Corresponding window message, for example WM_KEYDOWN, WM_SYSKEYDOWN, and so forth.
/// </summary>
public UINT Message;
/// <summary>
/// Device-specific additional information for the event.
/// </summary>
public ULONG ExtraInformation;
}
#endregion
#region RawMouse
/// <summary>
/// Contains information about the state of the mouse.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct RawMouse
{
/// <summary>
/// Mouse state. This member can be any reasonable combination of the following.
/// MOUSE_ATTRIBUTES_CHANGED
/// Mouse attributes changed; application needs to query the mouse attributes.
/// MOUSE_MOVE_RELATIVE
/// Mouse movement data is relative to the last mouse position.
/// MOUSE_MOVE_ABSOLUTE
/// Mouse movement data is based on absolute position.
/// MOUSE_VIRTUAL_DESKTOP
/// Mouse coordinates are mapped to the virtual desktop (for a multiple monitor system).
/// </summary>
[FieldOffset(0)]
public USHORT Flags;
/// <summary>
/// Reserved.
/// </summary>
[FieldOffset(2)]
ULONG Buttons;
/// <summary>
/// Transition state of the mouse buttons.
/// </summary>
[FieldOffset(2)]
public RawInputMouseState ButtonFlags;
/// <summary>
/// If usButtonFlags is RI_MOUSE_WHEEL, this member is a signed value that specifies the wheel delta.
/// </summary>
[FieldOffset(4)]
public USHORT ButtonData;
/// <summary>
/// Raw state of the mouse buttons.
/// </summary>
[FieldOffset(6)]
public ULONG RawButtons;
/// <summary>
/// Motion in the X direction. This is signed relative motion or absolute motion, depending on the value of usFlags.
/// </summary>
[FieldOffset(10)]
public LONG LastX;
/// <summary>
/// Motion in the Y direction. This is signed relative motion or absolute motion, depending on the value of usFlags.
/// </summary>
[FieldOffset(14)]
public LONG LastY;
/// <summary>
/// Device-specific additional information for the event.
/// </summary>
[FieldOffset(18)]
public ULONG ExtraInformation;
}
#endregion
#region RawHID
/// <summary>
/// The RawHID structure describes the format of the raw input
/// from a Human Interface Device (HID).
/// </summary>
/// <remarks>
/// Each WM_INPUT can indicate several inputs, but all of the inputs
/// come from the same HID. The size of the bRawData array is
/// dwSizeHid * dwCount.
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public struct RawHID
{
/// <summary>
/// Size, in bytes, of each HID input in bRawData.
/// </summary>
public DWORD SizeHid;
/// <summary>
/// Number of HID inputs in bRawData.
/// </summary>
public DWORD Count;
/// <summary>
/// Raw input data as an array of bytes.
/// </summary>
public BYTE RawData;
}
#endregion
#region RawInputDeviceInfo
public static readonly uint RawInputDeviceInfoSize;
/// <summary>
/// Defines the raw input data coming from any device.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public class RawInputDeviceInfo
{
/// <summary>
/// Size, in bytes, of the RawInputDeviceInfo structure.
/// </summary>
DWORD Size = Marshal.SizeOf(typeof(RawInputDeviceInfo));
/// <summary>
/// Type of raw input data.
/// </summary>
public RawInputDeviceType Type;
public DeviceStruct Device;
[StructLayout(LayoutKind.Explicit)]
public struct DeviceStruct
{
[FieldOffset(0)]
public RawInputMouseDeviceInfo Mouse;
[FieldOffset(0)]
public RawInputKeyboardDeviceInfo Keyboard;
[FieldOffset(0)]
public RawInputHIDDeviceInfo HID;
};
}
#endregion
#region RawInputHIDDeviceInfo
/// <summary>
/// Defines the raw input data coming from the specified Human Interface Device (HID).
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RawInputHIDDeviceInfo
{
/// <summary>
/// Vendor ID for the HID.
/// </summary>
public DWORD VendorId;
/// <summary>
/// Product ID for the HID.
/// </summary>
public DWORD ProductId;
/// <summary>
/// Version number for the HID.
/// </summary>
public DWORD VersionNumber;
/// <summary>
/// Top-level collection Usage Page for the device.
/// </summary>
public USHORT UsagePage;
/// <summary>
/// Top-level collection Usage for the device.
/// </summary>
public USHORT Usage;
}
#endregion
#region RawInputKeyboardDeviceInfo
/// <summary>
/// Defines the raw input data coming from the specified keyboard.
/// </summary>
/// <remarks>
/// For the keyboard, the Usage Page is 1 and the Usage is 6.
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public struct RawInputKeyboardDeviceInfo
{
/// <summary>
/// Type of the keyboard.
/// </summary>
public DWORD Type;
/// <summary>
/// Subtype of the keyboard.
/// </summary>
public DWORD SubType;
/// <summary>
/// Scan code mode.
/// </summary>
public DWORD KeyboardMode;
/// <summary>
/// Number of function keys on the keyboard.
/// </summary>
public DWORD NumberOfFunctionKeys;
/// <summary>
/// Number of LED indicators on the keyboard.
/// </summary>
public DWORD NumberOfIndicators;
/// <summary>
/// Total number of keys on the keyboard.
/// </summary>
public DWORD NumberOfKeysTotal;
}
#endregion
#region RawInputMouseDeviceInfo
/// <summary>
/// Defines the raw input data coming from the specified mouse.
/// </summary>
/// <remarks>
/// For the keyboard, the Usage Page is 1 and the Usage is 2.
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public struct RawInputMouseDeviceInfo
{
/// <summary>
/// ID for the mouse device.
/// </summary>
public DWORD Id;
/// <summary>
/// Number of buttons for the mouse.
/// </summary>
public DWORD NumberOfButtons;
/// <summary>
/// Number of data points per second. This information may not be applicable for every mouse device.
/// </summary>
public DWORD SampleRate;
/// <summary>
/// TRUE if the mouse has a wheel for horizontal scrolling; otherwise, FALSE.
/// </summary>
/// <remarks>
/// This member is only supported under Microsoft Windows Vista and later versions.
/// </remarks>
public BOOL HasHorizontalWheel;
}
#endregion
#endregion
#region GetWindowLongOffsets
/// <summary>
/// Window field offsets for GetWindowLong() and GetWindowLongPtr().
/// </summary>
public static class GWL
{
private static bool x64;
static GWL()
{
unsafe
{
x64 = sizeof(void*) == 8;
}
}
public static readonly int WNDPROC = (-4);
public static readonly int HINSTANCE = (-6);
public static readonly int HWNDPARENT = (-8);
public static readonly int STYLE = (-16);
public static readonly int EXSTYLE = (-20);
public static readonly int USERDATA = (-21);
public static readonly int ID = (-12);
}
#endregion
#endregion
#region --- Enums ---
#region GetWindowLongOffsets enum
public enum GetWindowLongOffsets : int
{
WNDPROC = (-4),
HINSTANCE = (-6),
HWNDPARENT = (-8),
STYLE = (-16),
EXSTYLE = (-20),
USERDATA = (-21),
ID = (-12),
}
#endregion
#region PixelFormatDescriptorFlags enum
[Flags]
public enum PixelFormatDescriptorFlags : int
{
// PixelFormatDescriptor flags
DOUBLEBUFFER,
STEREO,
DRAW_TO_WINDOW,
DRAW_TO_BITMAP,
SUPPORT_GDI,
SUPPORT_OPENGL,
GENERIC_FORMAT,
NEED_PALETTE,
NEED_SYSTEM_PALETTE,
SWAP_EXCHANGE,
SWAP_COPY,
SWAP_LAYER_BUFFERS,
GENERIC_ACCELERATED,
SUPPORT_DIRECTDRAW,
// PixelFormatDescriptor flags for use in ChoosePixelFormat only
DEPTH_DONTCARE = unchecked((int)0x20000000),
DOUBLEBUFFER_DONTCARE = unchecked((int)0x40000000),
STEREO_DONTCARE = unchecked((int)0x80000000)
}
#endregion
#region WindowPlacementOptions enum
public enum WindowPlacementOptions
{
TOP = 0,
BOTTOM = 1,
TOPMOST = -1,
NOTOPMOST = -2
}
#endregion
#region WindowClassStyle enum
[Flags]
public enum WindowClassStyle
{
//None = 0x0000,
VRedraw = 0x0001,
HRedraw = 0x0002,
DoubleClicks = 0x0008,
OwnDC = 0x0020,
ClassDC = 0x0040,
ParentDC = 0x0080,
NoClose = 0x0200,
SaveBits = 0x0800,
ByteAlignClient = 0x1000,
ByteAlignWindow = 0x2000,
GlobalClass = 0x4000,
Ime = 0x00010000,
// #if(_WIN32_WINNT >= 0x0501)
DropShadow = 0x00020000
// #endif /* _WIN32_WINNT >= 0x0501 */
}
#endregion
#region RawInputDeviceFlags enum
[Flags]
public enum RawInputDeviceFlags : int
{
/// <summary>
/// If set, this removes the top level collection from the inclusion list.
/// This tells the operating system to stop reading from a device which matches the top level collection.
/// </summary>
REMOVE = 0x00000001,
/// <summary>
/// If set, this specifies the top level collections to exclude when reading a complete usage page.
/// This flag only affects a TLC whose usage page is already specified with RawInputDeviceEnum.PAGEONLY.
/// </summary>
EXCLUDE = 0x00000010,
/// <summary>
/// If set, this specifies all devices whose top level collection is from the specified UsagePage.
/// Note that usUsage must be zero. To exclude a particular top level collection, use EXCLUDE.
/// </summary>
PAGEONLY = 0x00000020,
/// <summary>
/// If set, this prevents any devices specified by UsagePage or Usage from generating legacy messages.
/// This is only for the mouse and keyboard. See RawInputDevice Remarks.
/// </summary>
NOLEGACY = 0x00000030,
/// <summary>
/// If set, this enables the caller to receive the input even when the caller is not in the foreground.
/// Note that Target must be specified in RawInputDevice.
/// </summary>
INPUTSINK = 0x00000100,
/// <summary>
/// If set, the mouse button click does not activate the other window.
/// </summary>
CAPTUREMOUSE = 0x00000200, // effective when mouse nolegacy is specified, otherwise it would be an error
/// <summary>
/// If set, the application-defined keyboard device hotkeys are not handled.
/// However, the system hotkeys; for example, ALT+TAB and CTRL+ALT+DEL, are still handled.
/// By default, all keyboard hotkeys are handled.
/// NOHOTKEYS can be specified even if NOLEGACY is not specified and Target is NULL in RawInputDevice.
/// </summary>
NOHOTKEYS = 0x00000200, // effective for keyboard.
/// <summary>
/// Microsoft Windows XP Service Pack 1 (SP1): If set, the application command keys are handled. APPKEYS can be specified only if NOLEGACY is specified for a keyboard device.
/// </summary>
APPKEYS = 0x00000400, // effective for keyboard.
/// <summary>
/// If set, this enables the caller to receive input in the background only if the foreground application
/// does not process it. In other words, if the foreground application is not registered for raw input,
/// then the background application that is registered will receive the input.
/// </summary>
EXINPUTSINK = 0x00001000,
DEVNOTIFY = 0x00002000,
//EXMODEMASK = 0x000000F0
}
#endregion
#region GetRawInputDataEnum
public enum GetRawInputDataEnum
{
INPUT = 0x10000003,
HEADER = 0x10000005
}
#endregion
#region RawInputDeviceInfoEnum
public enum RawInputDeviceInfoEnum
{
PREPARSEDDATA = 0x20000005,
DEVICENAME = 0x20000007, // the return valus is the character length, not the byte size
DEVICEINFO = 0x2000000b
}
#endregion
#region RawInputMouseState
public enum RawInputMouseState : ushort
{
LEFT_BUTTON_DOWN = 0x0001, // Left Button changed to down.
LEFT_BUTTON_UP = 0x0002, // Left Button changed to up.
RIGHT_BUTTON_DOWN = 0x0004, // Right Button changed to down.
RIGHT_BUTTON_UP = 0x0008, // Right Button changed to up.
MIDDLE_BUTTON_DOWN = 0x0010, // Middle Button changed to down.
MIDDLE_BUTTON_UP = 0x0020, // Middle Button changed to up.
BUTTON_1_DOWN = LEFT_BUTTON_DOWN,
BUTTON_1_UP = LEFT_BUTTON_UP,
BUTTON_2_DOWN = RIGHT_BUTTON_DOWN,
BUTTON_2_UP = RIGHT_BUTTON_UP,
BUTTON_3_DOWN = MIDDLE_BUTTON_DOWN,
BUTTON_3_UP = MIDDLE_BUTTON_UP,
BUTTON_4_DOWN = 0x0040,
BUTTON_4_UP = 0x0080,
BUTTON_5_DOWN = 0x0100,
BUTTON_5_UP = 0x0200,
WHEEL = 0x0400
}
#endregion
#region RawInputKeyboardDataFlags
public enum RawInputKeyboardDataFlags : ushort
{
MAKE = 0,
BREAK = 1,
E0 = 2,
E1 = 4,
TERMSRV_SET_LED = 8,
TERMSRV_SHADOW = 0x10
}
#endregion
#region RawInputDeviceType
public enum RawInputDeviceType : int
{
MOUSE = 0,
KEYBOARD = 1,
HID = 2
}
#endregion
#region VirtualKeys
public enum VirtualKeys : short
{
/*
* Virtual Keys, Standard Set
*/
LBUTTON = 0x01,
RBUTTON = 0x02,
CANCEL = 0x03,
MBUTTON = 0x04, /* NOT contiguous with L & RBUTTON */
XBUTTON1 = 0x05, /* NOT contiguous with L & RBUTTON */
XBUTTON2 = 0x06, /* NOT contiguous with L & RBUTTON */
/*
* 0x07 : unassigned
*/
BACK = 0x08,
TAB = 0x09,
/*
* 0x0A - 0x0B : reserved
*/
CLEAR = 0x0C,
RETURN = 0x0D,
SHIFT = 0x10,
CONTROL = 0x11,
MENU = 0x12,
PAUSE = 0x13,
CAPITAL = 0x14,
KANA = 0x15,
HANGEUL = 0x15, /* old name - should be here for compatibility */
HANGUL = 0x15,
JUNJA = 0x17,
FINAL = 0x18,
HANJA = 0x19,
KANJI = 0x19,
ESCAPE = 0x1B,
CONVERT = 0x1C,
NONCONVERT = 0x1D,
ACCEPT = 0x1E,
MODECHANGE = 0x1F,
SPACE = 0x20,
PRIOR = 0x21,
NEXT = 0x22,
END = 0x23,
HOME = 0x24,
LEFT = 0x25,
UP = 0x26,
RIGHT = 0x27,
DOWN = 0x28,
SELECT = 0x29,
PRINT = 0x2A,
EXECUTE = 0x2B,
SNAPSHOT = 0x2C,
INSERT = 0x2D,
DELETE = 0x2E,
HELP = 0x2F,
/*
* 0 - 9 are the same as ASCII '0' - '9' (0x30 - 0x39)
* 0x40 : unassigned
* A - Z are the same as ASCII 'A' - 'Z' (0x41 - 0x5A)
*/
LWIN = 0x5B,
RWIN = 0x5C,
APPS = 0x5D,
/*
* 0x5E : reserved
*/
SLEEP = 0x5F,
NUMPAD0 = 0x60,
NUMPAD1 = 0x61,
NUMPAD2 = 0x62,
NUMPAD3 = 0x63,
NUMPAD4 = 0x64,
NUMPAD5 = 0x65,
NUMPAD6 = 0x66,
NUMPAD7 = 0x67,
NUMPAD8 = 0x68,
NUMPAD9 = 0x69,
MULTIPLY = 0x6A,
ADD = 0x6B,
SEPARATOR = 0x6C,
SUBTRACT = 0x6D,
DECIMAL = 0x6E,
DIVIDE = 0x6F,
F1 = 0x70,
F2 = 0x71,
F3 = 0x72,
F4 = 0x73,
F5 = 0x74,
F6 = 0x75,
F7 = 0x76,
F8 = 0x77,
F9 = 0x78,
F10 = 0x79,
F11 = 0x7A,
F12 = 0x7B,
F13 = 0x7C,
F14 = 0x7D,
F15 = 0x7E,
F16 = 0x7F,
F17 = 0x80,
F18 = 0x81,
F19 = 0x82,
F20 = 0x83,
F21 = 0x84,
F22 = 0x85,
F23 = 0x86,
F24 = 0x87,
/*
* 0x88 - 0x8F : unassigned
*/
NUMLOCK = 0x90,
SCROLL = 0x91,
/*
* NEC PC-9800 kbd definitions
*/
OEM_NEC_EQUAL= 0x92, // '=' key on numpad
/*
* Fujitsu/OASYS kbd definitions
*/
OEM_FJ_JISHO = 0x92, // 'Dictionary' key
OEM_FJ_MASSHOU = 0x93, // 'Unregister word' key
OEM_FJ_TOUROKU = 0x94, // 'Register word' key
OEM_FJ_LOYA = 0x95, // 'Left OYAYUBI' key
OEM_FJ_ROYA = 0x96, // 'Right OYAYUBI' key
/*
* 0x97 - 0x9F : unassigned
*/
/*
* L* & R* - left and right Alt, Ctrl and Shift virtual keys.
* Used only as parameters to GetAsyncKeyState() and GetKeyState().
* No other API or message will distinguish left and right keys in this way.
*/
LSHIFT = 0xA0,
RSHIFT = 0xA1,
LCONTROL = 0xA2,
RCONTROL = 0xA3,
LMENU = 0xA4,
RMENU = 0xA5,
BROWSER_BACK = 0xA6,
BROWSER_FORWARD = 0xA7,
BROWSER_REFRESH = 0xA8,
BROWSER_STOP = 0xA9,
BROWSER_SEARCH = 0xAA,
BROWSER_FAVORITES = 0xAB,
BROWSER_HOME = 0xAC,
VOLUME_MUTE = 0xAD,
VOLUME_DOWN = 0xAE,
VOLUME_UP = 0xAF,
MEDIA_NEXT_TRACK = 0xB0,
MEDIA_PREV_TRACK = 0xB1,
MEDIA_STOP = 0xB2,
MEDIA_PLAY_PAUSE = 0xB3,
LAUNCH_MAIL = 0xB4,
LAUNCH_MEDIA_SELECT = 0xB5,
LAUNCH_APP1 = 0xB6,
LAUNCH_APP2 = 0xB7,
/*
* 0xB8 - 0xB9 : reserved
*/
OEM_1 = 0xBA, // ';:' for US
OEM_PLUS = 0xBB, // '+' any country
OEM_COMMA = 0xBC, // ',' any country
OEM_MINUS = 0xBD, // '-' any country
OEM_PERIOD = 0xBE, // '.' any country
OEM_2 = 0xBF, // '/?' for US
OEM_3 = 0xC0, // '`~' for US
/*
* 0xC1 - 0xD7 : reserved
*/
/*
* 0xD8 - 0xDA : unassigned
*/
OEM_4 = 0xDB, // '[{' for US
OEM_5 = 0xDC, // '\|' for US
OEM_6 = 0xDD, // ']}' for US
OEM_7 = 0xDE, // ''"' for US
OEM_8 = 0xDF,
/*
* 0xE0 : reserved
*/
/*
* Various extended or enhanced keyboards
*/
OEM_AX = 0xE1, // 'AX' key on Japanese AX kbd
OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key kbd.
ICO_HELP = 0xE3, // Help key on ICO
ICO_00 = 0xE4, // 00 key on ICO
PROCESSKEY = 0xE5,
ICO_CLEAR = 0xE6,
PACKET = 0xE7,
/*
* 0xE8 : unassigned
*/
/*
* Nokia/Ericsson definitions
*/
OEM_RESET = 0xE9,
OEM_JUMP = 0xEA,
OEM_PA1 = 0xEB,
OEM_PA2 = 0xEC,
OEM_PA3 = 0xED,
OEM_WSCTRL = 0xEE,
OEM_CUSEL = 0xEF,
OEM_ATTN = 0xF0,
OEM_FINISH = 0xF1,
OEM_COPY = 0xF2,
OEM_AUTO = 0xF3,
OEM_ENLW = 0xF4,
OEM_BACKTAB = 0xF5,
ATTN = 0xF6,
CRSEL = 0xF7,
EXSEL = 0xF8,
EREOF = 0xF9,
PLAY = 0xFA,
ZOOM = 0xFB,
NONAME = 0xFC,
PA1 = 0xFD,
OEM_CLEAR = 0xFE,
Last
}
#endregion
#region QueueStatusFlags
[Flags]
/// <summary>
/// Queue status flags for GetQueueStatus() and MsgWaitForMultipleObjects()
/// </summary>
public enum QueueStatusFlags
{
/// <summary>
/// A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue.
/// </summary>
KEY = 0x0001,
/// <summary>
/// A WM_MOUSEMOVE message is in the queue.
/// </summary>
MOUSEMOVE = 0x0002,
/// <summary>
/// A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).
/// </summary>
MOUSEBUTTON = 0x0004,
/// <summary>
/// A posted message (other than those listed here) is in the queue.
/// </summary>
POSTMESSAGE = 0x0008,
/// <summary>
/// A WM_TIMER message is in the queue.
/// </summary>
TIMER = 0x0010,
/// <summary>
/// A WM_PAINT message is in the queue.
/// </summary>
PAINT = 0x0020,
/// <summary>
/// A message sent by another thread or application is in the queue.
/// </summary>
SENDMESSAGE = 0x0040,
/// <summary>
/// A WM_HOTKEY message is in the queue.
/// </summary>
HOTKEY = 0x0080,
/// <summary>
/// A posted message (other than those listed here) is in the queue.
/// </summary>
ALLPOSTMESSAGE = 0x0100,
/// <summary>
/// A raw input message is in the queue. For more information, see Raw Input.
/// Windows XP and higher only.
/// </summary>
RAWINPUT = 0x0400,
/// <summary>
/// A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).
/// </summary>
MOUSE = MOUSEMOVE | MOUSEBUTTON,
/// <summary>
/// An input message is in the queue. This is composed of KEY, MOUSE and RAWINPUT.
/// Windows XP and higher only.
/// </summary>
INPUT = MOUSE | KEY | RAWINPUT,
/// <summary>
/// An input message is in the queue. This is composed of QS_KEY and QS_MOUSE.
/// Windows 2000 and earlier.
/// </summary>
INPUT_LEGACY = MOUSE | KEY,
/// <summary>
/// An input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue.
/// </summary>
ALLEVENTS = INPUT | POSTMESSAGE | TIMER | PAINT | HOTKEY,
/// <summary>
/// Any message is in the queue.
/// </summary>
ALLINPUT = INPUT | POSTMESSAGE | TIMER | PAINT | HOTKEY | SENDMESSAGE
}
#endregion
#endregion
#region --- Callbacks ---
public delegate void WindowProcedure(ref System.Windows.Forms.Message msg);
[UnmanagedFunctionPointerAttribute(CallingConvention.Winapi)]
public delegate void WindowProcedureEventHandler(object sender, WindowProcedureEventArgs e);
public class WindowProcedureEventArgs : EventArgs
{
private System.Windows.Forms.Message msg;
public System.Windows.Forms.Message Message
{
get { return msg; }
set { msg = value; }
}
}
#endregion
}
}