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120 lines
3.2 KiB
C#
120 lines
3.2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.OpenGL;
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namespace Examples.Tutorial
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{
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/// <summary>
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/// Demonstrates the GameWindow class.
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/// </summary>
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public class T01_Simple_Window : GameWindow, IExample
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{
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public T01_Simple_Window() : base(new DisplayMode(800, 600), "OpenTK | Tutorial 1: Simple Window")
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{
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}
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#region OnLoad
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/// <summary>
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/// Setup OpenGL and load resources here.
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/// </summary>
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/// <param name="e">Not used.</param>
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public override void OnLoad(EventArgs e)
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{
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GL.ClearColor(Color.MidnightBlue);
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}
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#endregion
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#region OnResize
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/// <summary>
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/// Respond to resize events here.
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/// </summary>
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/// <param name="e">Contains information on the new GameWindow size.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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GL.Viewport(0, 0, e.Width, e.Height);
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GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
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base.OnResize(e);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Add your game logic here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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base.OnUpdateFrame(e);
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if (Keyboard[OpenTK.Input.Key.Escape])
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this.Exit();
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}
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#endregion
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#region OnRenderFrame
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/// <summary>
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/// Add your game rendering code here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
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GL.Begin(GL.Enums.BeginMode.TRIANGLES);
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GL.Color3(Color.SpringGreen);
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GL.Vertex2(-1.0f, 1.0f);
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GL.Color3(Color.SteelBlue);
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GL.Vertex2(0.0f, -1.0f);
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GL.Color3(Color.PeachPuff);
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GL.Vertex2(1.0f, 1.0f);
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GL.End();
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this.SwapBuffers();
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}
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#endregion
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#region IExample Members
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/// <summary>
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/// Only used by the ExampleLauncher application, no need to add a Launch() method in your code.
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/// Add a call to Run() in your Main() function instead.
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/// </summary>
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public void Launch()
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{
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this.Run(30.0, 5.0);
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}
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public static readonly int order = 1;
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#endregion
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}
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}
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