Opentk/Source/Examples/OpenTK/Test/Multithreading.cs
2010-02-03 19:04:42 +00:00

80 lines
2.8 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Examples.Tests
{
[Example("Multithreading Test", ExampleCategory.OpenTK, "Test")]
class Multithreading
{
public static void Main()
{
const int ThreadCount = 2;
List<Thread> threads = new List<Thread>();
// launch threads
for (int i = 0; i < ThreadCount; i++)
{
Thread t = new Thread(RunGame);
t.IsBackground = true;
t.Priority = ThreadPriority.BelowNormal;
t.Start();
threads.Add(t);
}
// wait for exit
foreach (Thread t in threads)
{
t.Join();
}
}
static void RunGame()
{
using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
{
Utilities.SetWindowTitle(game);
game.Keyboard.KeyUp += delegate(object sender, OpenTK.Input.KeyboardKeyEventArgs e)
{
if (e.Key == OpenTK.Input.Key.F11)
{
if (game.WindowState == OpenTK.WindowState.Fullscreen)
game.WindowState = OpenTK.WindowState.Normal;
else
game.WindowState = OpenTK.WindowState.Fullscreen;
}
};
game.Run(30.0);
}
}
}
}