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SDL_GL_MakeCurrent(IntPtr.Zero, IntPtr.Zero) is the correct way to remove the current OpenGL context from the calling thread. Fixes threaded rendering on Windows. |
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| .. | ||
| sdl2-cs | ||
| Sdl2.cs | ||
| Sdl2DisplayDeviceDriver.cs | ||
| Sdl2Factory.cs | ||
| Sdl2GraphicsContext.cs | ||
| Sdl2GraphicsMode.cs | ||
| Sdl2InputDriver.cs | ||
| Sdl2Joystick.cs | ||
| Sdl2Keyboard.cs | ||
| Sdl2KeyMap.cs | ||
| Sdl2Mouse.cs | ||
| Sdl2NativeWindow.cs | ||
| Sdl2WindowInfo.cs | ||