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4d7ba20a03
SDL_GL_MakeCurrent(IntPtr.Zero, IntPtr.Zero) is the correct way to remove the current OpenGL context from the calling thread. Fixes threaded rendering on Windows. |
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.. | ||
sdl2-cs | ||
Sdl2.cs | ||
Sdl2DisplayDeviceDriver.cs | ||
Sdl2Factory.cs | ||
Sdl2GraphicsContext.cs | ||
Sdl2GraphicsMode.cs | ||
Sdl2InputDriver.cs | ||
Sdl2Joystick.cs | ||
Sdl2Keyboard.cs | ||
Sdl2KeyMap.cs | ||
Sdl2Mouse.cs | ||
Sdl2NativeWindow.cs | ||
Sdl2WindowInfo.cs |