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662 lines
52 KiB
C#
662 lines
52 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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namespace OpenTK.Graphics.ES20
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{
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using System;
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using System.Text;
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using System.Runtime.InteropServices;
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#pragma warning disable 0649
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#pragma warning disable 3019
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#pragma warning disable 1591
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partial class GL
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{
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internal static partial class Delegates
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{
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ActiveTexture(OpenTK.Graphics.ES20.TextureUnit texture);
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internal static ActiveTexture glActiveTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void AttachShader(UInt32 program, UInt32 shader);
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internal static AttachShader glAttachShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BeginPerfMonitorAMD(UInt32 monitor);
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internal static BeginPerfMonitorAMD glBeginPerfMonitorAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindAttribLocation(UInt32 program, UInt32 index, String name);
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internal static BindAttribLocation glBindAttribLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, UInt32 buffer);
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internal static BindBuffer glBindBuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, UInt32 framebuffer);
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internal static BindFramebuffer glBindFramebuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, UInt32 renderbuffer);
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internal static BindRenderbuffer glBindRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, UInt32 texture);
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internal static BindTexture glBindTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindVertexArrayOES(UInt32 array);
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internal static BindVertexArrayOES glBindVertexArrayOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendColor(Single red, Single green, Single blue, Single alpha);
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internal static BlendColor glBlendColor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode);
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internal static BlendEquation glBlendEquation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendEquationSeparate(OpenTK.Graphics.ES20.BlendEquationMode modeRGB, OpenTK.Graphics.ES20.BlendEquationMode modeAlpha);
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internal static BlendEquationSeparate glBlendEquationSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendFunc(OpenTK.Graphics.ES20.BlendingFactorSrc sfactor, OpenTK.Graphics.ES20.BlendingFactorDest dfactor);
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internal static BlendFunc glBlendFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendFuncSeparate(OpenTK.Graphics.ES20.BlendingFactorSrc srcRGB, OpenTK.Graphics.ES20.BlendingFactorDest dstRGB, OpenTK.Graphics.ES20.BlendingFactorSrc srcAlpha, OpenTK.Graphics.ES20.BlendingFactorDest dstAlpha);
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internal static BlendFuncSeparate glBlendFuncSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlitFramebufferANGLE(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, UInt32 mask, OpenTK.Graphics.ES20.All filter);
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internal static BlitFramebufferANGLE glBlitFramebufferANGLE;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsage usage);
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internal static BufferData glBufferData;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data);
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internal static BufferSubData glBufferSubData;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.FramebufferTarget target);
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internal static CheckFramebufferStatus glCheckFramebufferStatus;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Clear(OpenTK.Graphics.ES20.ClearBufferMask mask);
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internal static Clear glClear;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearColor(Single red, Single green, Single blue, Single alpha);
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internal static ClearColor glClearColor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearDepthf(Single depth);
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internal static ClearDepthf glClearDepthf;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearStencil(Int32 s);
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internal static ClearStencil glClearStencil;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ColorMask(bool red, bool green, bool blue, bool alpha);
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internal static ColorMask glColorMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompileShader(UInt32 shader);
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internal static CompileShader glCompileShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data);
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internal static CompressedTexImage2D glCompressedTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
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internal static CompressedTexImage3DOES glCompressedTexImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data);
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internal static CompressedTexSubImage2D glCompressedTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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internal static CompressedTexSubImage3DOES glCompressedTexSubImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border);
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internal static CopyTexImage2D glCopyTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height);
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internal static CopyTexSubImage2D glCopyTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height);
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internal static CopyTexSubImage3DOES glCopyTexSubImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CoverageMaskNV(bool mask);
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internal static CoverageMaskNV glCoverageMaskNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CoverageOperationNV(OpenTK.Graphics.ES20.All operation);
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internal static CoverageOperationNV glCoverageOperationNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate Int32 CreateProgram();
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internal static CreateProgram glCreateProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate Int32 CreateShader(OpenTK.Graphics.ES20.ShaderType type);
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internal static CreateShader glCreateShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CullFace(OpenTK.Graphics.ES20.CullFaceMode mode);
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internal static CullFace glCullFace;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteBuffers(Int32 n, UInt32* buffers);
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internal unsafe static DeleteBuffers glDeleteBuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteFencesNV(Int32 n, UInt32* fences);
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internal unsafe static DeleteFencesNV glDeleteFencesNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteFramebuffers(Int32 n, UInt32* framebuffers);
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internal unsafe static DeleteFramebuffers glDeleteFramebuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeletePerfMonitorsAMD(Int32 n, UInt32* monitors);
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internal unsafe static DeletePerfMonitorsAMD glDeletePerfMonitorsAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DeleteProgram(UInt32 program);
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internal static DeleteProgram glDeleteProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers);
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internal unsafe static DeleteRenderbuffers glDeleteRenderbuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DeleteShader(UInt32 shader);
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internal static DeleteShader glDeleteShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteTextures(Int32 n, UInt32* textures);
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internal unsafe static DeleteTextures glDeleteTextures;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteVertexArraysOES(Int32 n, UInt32* arrays);
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internal unsafe static DeleteVertexArraysOES glDeleteVertexArraysOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthFunc(OpenTK.Graphics.ES20.DepthFunction func);
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internal static DepthFunc glDepthFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthMask(bool flag);
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internal static DepthMask glDepthMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthRangef(Single zNear, Single zFar);
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internal static DepthRangef glDepthRangef;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DetachShader(UInt32 program, UInt32 shader);
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internal static DetachShader glDetachShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Disable(OpenTK.Graphics.ES20.EnableCap cap);
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internal static Disable glDisable;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DisableDriverControlQCOM(UInt32 driverControl);
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internal static DisableDriverControlQCOM glDisableDriverControlQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DisableVertexAttribArray(UInt32 index);
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internal static DisableVertexAttribArray glDisableVertexAttribArray;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DiscardFramebufferEXT(OpenTK.Graphics.ES20.All target, Int32 numAttachments, OpenTK.Graphics.ES20.All* attachments);
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internal unsafe static DiscardFramebufferEXT glDiscardFramebufferEXT;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DrawArrays(OpenTK.Graphics.ES20.BeginMode mode, Int32 first, Int32 count);
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internal static DrawArrays glDrawArrays;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices);
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internal static DrawElements glDrawElements;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EGLImageTargetRenderbufferStorageOES(OpenTK.Graphics.ES20.All target, IntPtr image);
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internal static EGLImageTargetRenderbufferStorageOES glEGLImageTargetRenderbufferStorageOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EGLImageTargetTexture2DOES(OpenTK.Graphics.ES20.All target, IntPtr image);
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internal static EGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Enable(OpenTK.Graphics.ES20.EnableCap cap);
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internal static Enable glEnable;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EnableDriverControlQCOM(UInt32 driverControl);
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internal static EnableDriverControlQCOM glEnableDriverControlQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EnableVertexAttribArray(UInt32 index);
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internal static EnableVertexAttribArray glEnableVertexAttribArray;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EndPerfMonitorAMD(UInt32 monitor);
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internal static EndPerfMonitorAMD glEndPerfMonitorAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EndTilingQCOM(UInt32 preserveMask);
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internal static EndTilingQCOM glEndTilingQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ExtGetBufferPointervQCOM(OpenTK.Graphics.ES20.All target, IntPtr @params);
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internal static ExtGetBufferPointervQCOM glExtGetBufferPointervQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetBuffersQCOM(UInt32* buffers, Int32 maxBuffers, Int32* numBuffers);
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internal unsafe static ExtGetBuffersQCOM glExtGetBuffersQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetFramebuffersQCOM(UInt32* framebuffers, Int32 maxFramebuffers, Int32* numFramebuffers);
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internal unsafe static ExtGetFramebuffersQCOM glExtGetFramebuffersQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetProgramBinarySourceQCOM(UInt32 program, OpenTK.Graphics.ES20.All shadertype, String source, Int32* length);
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internal unsafe static ExtGetProgramBinarySourceQCOM glExtGetProgramBinarySourceQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetProgramsQCOM(UInt32* programs, Int32 maxPrograms, Int32* numPrograms);
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internal unsafe static ExtGetProgramsQCOM glExtGetProgramsQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetRenderbuffersQCOM(UInt32* renderbuffers, Int32 maxRenderbuffers, Int32* numRenderbuffers);
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internal unsafe static ExtGetRenderbuffersQCOM glExtGetRenderbuffersQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetShadersQCOM(UInt32* shaders, Int32 maxShaders, Int32* numShaders);
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internal unsafe static ExtGetShadersQCOM glExtGetShadersQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetTexLevelParameterivQCOM(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static ExtGetTexLevelParameterivQCOM glExtGetTexLevelParameterivQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ExtGetTexSubImageQCOM(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr texels);
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internal static ExtGetTexSubImageQCOM glExtGetTexSubImageQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ExtGetTexturesQCOM(UInt32* textures, Int32 maxTextures, Int32* numTextures);
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internal unsafe static ExtGetTexturesQCOM glExtGetTexturesQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool ExtIsProgramBinaryQCOM(UInt32 program);
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internal static ExtIsProgramBinaryQCOM glExtIsProgramBinaryQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ExtTexObjectStateOverrideiQCOM(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32 param);
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internal static ExtTexObjectStateOverrideiQCOM glExtTexObjectStateOverrideiQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Finish();
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internal static Finish glFinish;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FinishFenceNV(UInt32 fence);
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internal static FinishFenceNV glFinishFenceNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Flush();
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internal static Flush glFlush;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer);
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internal static FramebufferRenderbuffer glFramebufferRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, UInt32 texture, Int32 level);
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internal static FramebufferTexture2D glFramebufferTexture2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferTexture2DMultisampleIMG();
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internal static FramebufferTexture2DMultisampleIMG glFramebufferTexture2DMultisampleIMG;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferTexture3DOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset);
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internal static FramebufferTexture3DOES glFramebufferTexture3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FrontFace(OpenTK.Graphics.ES20.FrontFaceDirection mode);
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internal static FrontFace glFrontFace;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers);
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internal unsafe static GenBuffers glGenBuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void GenerateMipmap(OpenTK.Graphics.ES20.TextureTarget target);
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internal static GenerateMipmap glGenerateMipmap;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenFencesNV(Int32 n, [OutAttribute] UInt32* fences);
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internal unsafe static GenFencesNV glGenFencesNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers);
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internal unsafe static GenFramebuffers glGenFramebuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenPerfMonitorsAMD(Int32 n, [OutAttribute] UInt32* monitors);
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internal unsafe static GenPerfMonitorsAMD glGenPerfMonitorsAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenRenderbuffers(Int32 n, [OutAttribute] UInt32* renderbuffers);
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internal unsafe static GenRenderbuffers glGenRenderbuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenTextures(Int32 n, [OutAttribute] UInt32* textures);
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internal unsafe static GenTextures glGenTextures;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenVertexArraysOES(Int32 n, [OutAttribute] UInt32* arrays);
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internal unsafe static GenVertexArraysOES glGenVertexArraysOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name);
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internal unsafe static GetActiveAttrib glGetActiveAttrib;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name);
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internal unsafe static GetActiveUniform glGetActiveUniform;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetAttachedShaders(UInt32 program, Int32 maxcount, [OutAttribute] Int32* count, [OutAttribute] UInt32* shaders);
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internal unsafe static GetAttachedShaders glGetAttachedShaders;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate int GetAttribLocation(UInt32 program, String name);
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internal static GetAttribLocation glGetAttribLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetBooleanv(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool* @params);
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internal unsafe static GetBooleanv glGetBooleanv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetBufferParameteriv(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetBufferParameteriv glGetBufferParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void GetBufferPointervOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params);
|
|
internal static GetBufferPointervOES glGetBufferPointervOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetDriverControlsQCOM([OutAttribute] Int32* num, Int32 size, [OutAttribute] UInt32* driverControls);
|
|
internal unsafe static GetDriverControlsQCOM glGetDriverControlsQCOM;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString);
|
|
internal unsafe static GetDriverControlStringQCOM glGetDriverControlStringQCOM;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate OpenTK.Graphics.ES20.ErrorCode GetError();
|
|
internal static GetError glGetError;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetFenceivNV(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetFenceivNV glGetFenceivNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetFloatv(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single* @params);
|
|
internal unsafe static GetFloatv glGetFloatv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetFramebufferAttachmentParameteriv(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetIntegerv(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetIntegerv glGetIntegerv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetPerfMonitorCounterDataAMD(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten);
|
|
internal unsafe static GetPerfMonitorCounterDataAMD glGetPerfMonitorCounterDataAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void GetPerfMonitorCounterInfoAMD(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data);
|
|
internal static GetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterInfoAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetPerfMonitorCountersAMD(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters);
|
|
internal unsafe static GetPerfMonitorCountersAMD glGetPerfMonitorCountersAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetPerfMonitorCounterStringAMD(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString);
|
|
internal unsafe static GetPerfMonitorCounterStringAMD glGetPerfMonitorCounterStringAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetPerfMonitorGroupsAMD([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups);
|
|
internal unsafe static GetPerfMonitorGroupsAMD glGetPerfMonitorGroupsAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString);
|
|
internal unsafe static GetPerfMonitorGroupStringAMD glGetPerfMonitorGroupStringAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetProgramBinaryOES(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary);
|
|
internal unsafe static GetProgramBinaryOES glGetProgramBinaryOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetProgramInfoLog(UInt32 program, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog);
|
|
internal unsafe static GetProgramInfoLog glGetProgramInfoLog;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetProgramiv(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetProgramiv glGetProgramiv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetRenderbufferParameteriv(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetRenderbufferParameteriv glGetRenderbufferParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog);
|
|
internal unsafe static GetShaderInfoLog glGetShaderInfoLog;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetShaderiv(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetShaderiv glGetShaderiv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision);
|
|
internal unsafe static GetShaderPrecisionFormat glGetShaderPrecisionFormat;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source);
|
|
internal unsafe static GetShaderSource glGetShaderSource;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate System.IntPtr GetString(OpenTK.Graphics.ES20.StringName name);
|
|
internal unsafe static GetString glGetString;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetTexParameterfv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params);
|
|
internal unsafe static GetTexParameterfv glGetTexParameterfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetTexParameteriv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetTexParameteriv glGetTexParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetUniformfv(UInt32 program, Int32 location, [OutAttribute] Single* @params);
|
|
internal unsafe static GetUniformfv glGetUniformfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetUniformiv(UInt32 program, Int32 location, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetUniformiv glGetUniformiv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate int GetUniformLocation(UInt32 program, String name);
|
|
internal static GetUniformLocation glGetUniformLocation;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetVertexAttribfv(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params);
|
|
internal unsafe static GetVertexAttribfv glGetVertexAttribfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetVertexAttribiv(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params);
|
|
internal unsafe static GetVertexAttribiv glGetVertexAttribiv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void GetVertexAttribPointerv(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer);
|
|
internal static GetVertexAttribPointerv glGetVertexAttribPointerv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Hint(OpenTK.Graphics.ES20.HintTarget target, OpenTK.Graphics.ES20.HintMode mode);
|
|
internal static Hint glHint;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsBuffer(UInt32 buffer);
|
|
internal static IsBuffer glIsBuffer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsEnabled(OpenTK.Graphics.ES20.EnableCap cap);
|
|
internal static IsEnabled glIsEnabled;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsFenceNV(UInt32 fence);
|
|
internal static IsFenceNV glIsFenceNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsFramebuffer(UInt32 framebuffer);
|
|
internal static IsFramebuffer glIsFramebuffer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsProgram(UInt32 program);
|
|
internal static IsProgram glIsProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsRenderbuffer(UInt32 renderbuffer);
|
|
internal static IsRenderbuffer glIsRenderbuffer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsShader(UInt32 shader);
|
|
internal static IsShader glIsShader;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsTexture(UInt32 texture);
|
|
internal static IsTexture glIsTexture;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsVertexArrayOES(UInt32 array);
|
|
internal static IsVertexArrayOES glIsVertexArrayOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void LineWidth(Single width);
|
|
internal static LineWidth glLineWidth;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void LinkProgram(UInt32 program);
|
|
internal static LinkProgram glLinkProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate System.IntPtr MapBufferOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access);
|
|
internal unsafe static MapBufferOES glMapBufferOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void MultiDrawArraysEXT(OpenTK.Graphics.ES20.All mode, Int32* first, Int32* count, Int32 primcount);
|
|
internal unsafe static MultiDrawArraysEXT glMultiDrawArraysEXT;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void MultiDrawElementsEXT(OpenTK.Graphics.ES20.All mode, Int32* first, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount);
|
|
internal unsafe static MultiDrawElementsEXT glMultiDrawElementsEXT;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void PixelStorei(OpenTK.Graphics.ES20.PixelStoreParameter pname, Int32 param);
|
|
internal static PixelStorei glPixelStorei;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void PolygonOffset(Single factor, Single units);
|
|
internal static PolygonOffset glPolygonOffset;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ProgramBinaryOES(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length);
|
|
internal static ProgramBinaryOES glProgramBinaryOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels);
|
|
internal static ReadPixels glReadPixels;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ReleaseShaderCompiler();
|
|
internal static ReleaseShaderCompiler glReleaseShaderCompiler;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void RenderbufferStorage(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height);
|
|
internal static RenderbufferStorage glRenderbufferStorage;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void RenderbufferStorageMultisampleANGLE(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height);
|
|
internal static RenderbufferStorageMultisampleANGLE glRenderbufferStorageMultisampleANGLE;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void RenderbufferStorageMultisampleAPPLE();
|
|
internal static RenderbufferStorageMultisampleAPPLE glRenderbufferStorageMultisampleAPPLE;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void RenderbufferStorageMultisampleIMG();
|
|
internal static RenderbufferStorageMultisampleIMG glRenderbufferStorageMultisampleIMG;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ResolveMultisampleFramebufferAPPLE();
|
|
internal static ResolveMultisampleFramebufferAPPLE glResolveMultisampleFramebufferAPPLE;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void SampleCoverage(Single value, bool invert);
|
|
internal static SampleCoverage glSampleCoverage;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Scissor(Int32 x, Int32 y, Int32 width, Int32 height);
|
|
internal static Scissor glScissor;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void SelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, UInt32* countersList);
|
|
internal unsafe static SelectPerfMonitorCountersAMD glSelectPerfMonitorCountersAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void SetFenceNV(UInt32 fence, OpenTK.Graphics.ES20.All condition);
|
|
internal static SetFenceNV glSetFenceNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length);
|
|
internal unsafe static ShaderBinary glShaderBinary;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length);
|
|
internal unsafe static ShaderSource glShaderSource;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StartTilingQCOM(UInt32 x, UInt32 y, UInt32 width, UInt32 height, UInt32 preserveMask);
|
|
internal static StartTilingQCOM glStartTilingQCOM;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask);
|
|
internal static StencilFunc glStencilFunc;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask);
|
|
internal static StencilFuncSeparate glStencilFuncSeparate;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilMask(UInt32 mask);
|
|
internal static StencilMask glStencilMask;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, UInt32 mask);
|
|
internal static StencilMaskSeparate glStencilMaskSeparate;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilOp(OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass);
|
|
internal static StencilOp glStencilOp;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilOpSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass);
|
|
internal static StencilOpSeparate glStencilOpSeparate;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool TestFenceNV(UInt32 fence);
|
|
internal static TestFenceNV glTestFenceNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels);
|
|
internal static TexImage2D glTexImage2D;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static TexImage3DOES glTexImage3DOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexParameterf(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single param);
|
|
internal static TexParameterf glTexParameterf;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void TexParameterfv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single* @params);
|
|
internal unsafe static TexParameterfv glTexParameterfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexParameteri(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32 param);
|
|
internal static TexParameteri glTexParameteri;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void TexParameteriv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32* @params);
|
|
internal unsafe static TexParameteriv glTexParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels);
|
|
internal static TexSubImage2D glTexSubImage2D;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static TexSubImage3DOES glTexSubImage3DOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform1f(Int32 location, Single x);
|
|
internal static Uniform1f glUniform1f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform1fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform1fv glUniform1fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform1i(Int32 location, Int32 x);
|
|
internal static Uniform1i glUniform1i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform1iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform1iv glUniform1iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform2f(Int32 location, Single x, Single y);
|
|
internal static Uniform2f glUniform2f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform2fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform2fv glUniform2fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform2i(Int32 location, Int32 x, Int32 y);
|
|
internal static Uniform2i glUniform2i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform2iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform2iv glUniform2iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform3f(Int32 location, Single x, Single y, Single z);
|
|
internal static Uniform3f glUniform3f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform3fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform3fv glUniform3fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform3i(Int32 location, Int32 x, Int32 y, Int32 z);
|
|
internal static Uniform3i glUniform3i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform3iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform3iv glUniform3iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform4f(Int32 location, Single x, Single y, Single z, Single w);
|
|
internal static Uniform4f glUniform4f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform4fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform4fv glUniform4fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform4i(Int32 location, Int32 x, Int32 y, Int32 z, Int32 w);
|
|
internal static Uniform4i glUniform4i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform4iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform4iv glUniform4iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void UniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value);
|
|
internal unsafe static UniformMatrix2fv glUniformMatrix2fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void UniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value);
|
|
internal unsafe static UniformMatrix3fv glUniformMatrix3fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void UniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value);
|
|
internal unsafe static UniformMatrix4fv glUniformMatrix4fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool UnmapBufferOES(OpenTK.Graphics.ES20.All target);
|
|
internal static UnmapBufferOES glUnmapBufferOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void UseProgram(UInt32 program);
|
|
internal static UseProgram glUseProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ValidateProgram(UInt32 program);
|
|
internal static ValidateProgram glValidateProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void VertexAttrib1f(UInt32 indx, Single x);
|
|
internal static VertexAttrib1f glVertexAttrib1f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void VertexAttrib1fv(UInt32 indx, Single* values);
|
|
internal unsafe static VertexAttrib1fv glVertexAttrib1fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib2f(UInt32 indx, Single x, Single y);
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internal static VertexAttrib2f glVertexAttrib2f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib2fv(UInt32 indx, Single* values);
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internal unsafe static VertexAttrib2fv glVertexAttrib2fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib3f(UInt32 indx, Single x, Single y, Single z);
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internal static VertexAttrib3f glVertexAttrib3f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib3fv(UInt32 indx, Single* values);
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internal unsafe static VertexAttrib3fv glVertexAttrib3fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib4f(UInt32 indx, Single x, Single y, Single z, Single w);
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internal static VertexAttrib4f glVertexAttrib4f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib4fv(UInt32 indx, Single* values);
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internal unsafe static VertexAttrib4fv glVertexAttrib4fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttribPointer(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr ptr);
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internal static VertexAttribPointer glVertexAttribPointer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Viewport(Int32 x, Int32 y, Int32 width, Int32 height);
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internal static Viewport glViewport;
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}
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}
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}
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