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989be84c96
Made example source code visible for all examples in example browser. Updated Prebuild.exe to newest SVN version (resolves issues with resources). Added .rtf and .resx files to Examples project in Prebuild.xml.
206 lines
7.2 KiB
C#
206 lines
7.2 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing details.
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*/
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#endregion
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using System;
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using OpenTK.Audio;
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using AlContext = System.IntPtr;
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using AlDevice = System.IntPtr;
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using System.Diagnostics;
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namespace Examples
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{
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[Example("AudioContext Test", ExampleCategory.OpenTK, "Test", 0, false)]
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class TestApp
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{
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public static void PrintOpenALErrors( IntPtr device )
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{
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ALError AlErr = AL.GetError();
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// AudioContext should throw on errors, so no need to test them manually.
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//AlcError AlcErr = Alc.GetError(device);
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AlutError AlutErr = Alut.GetError();
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Console.WriteLine("Al: " + AlErr + " Alut: " + Alut.GetErrorString(AlutErr));
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}
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public static void Main()
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{
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AlcUnitTestFunc();
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}
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public static void AlcUnitTestFunc()
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{
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AudioContext context = new AudioContext();
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Trace.WriteLine("Testing AudioContext functions.");
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Trace.Indent();
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// Trace.WriteLine("Suspend()...");
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// context.Suspend();
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// Trace.Assert(!context.IsProcessing);
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//
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// Trace.WriteLine("Process()...");
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// context.Process();
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// Trace.Assert(context.IsProcessing);
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//Trace.WriteLine("MakeCurrent()...");
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//context.MakeCurrent();
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//Trace.Assert(context.IsCurrent);
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//Trace.WriteLine("IsCurrent = false...");
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//context.IsCurrent = false;
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//Trace.Assert(!context.IsCurrent);
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//Trace.WriteLine("IsCurrent = true...");
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//context.IsCurrent = true;
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//Trace.Assert(context.IsCurrent);
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Trace.WriteLine("AudioContext.CurrentContext...");
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Trace.Assert(AudioContext.CurrentContext == context);
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#region Get Attribs
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//int AttribCount;
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//Alc.GetInteger(context.Device, AlcGetInteger.AttributesSize, sizeof(int), out AttribCount);
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//Console.WriteLine("AttributeSize: " + AttribCount);
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//if (AttribCount > 0)
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//{
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// int[] Attribs = new int[AttribCount];
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// Alc.GetInteger(context.Device, AlcGetInteger.AllAttributes, AttribCount, out Attribs[0]);
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// for (int i = 0; i < Attribs.Length; i++)
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// {
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// Console.Write(Attribs[i]);
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// Console.Write(" ");
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// }
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// Console.WriteLine();
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//}
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#endregion Get Attribs
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#if false
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AlDevice MyDevice;
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AlContext MyContext;
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// Initialize Open AL
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MyDevice = Alc.OpenDevice( null );// open default device
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if ( MyDevice != Al.Null )
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{
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Console.WriteLine( "Device allocation succeeded." );
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MyContext = Alc.CreateContext( MyDevice, Al.Null ); // create context
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if ( MyContext != Al.Null )
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{
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Console.WriteLine( "Context allocation succeeded." );
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GetOpenALErrors( MyDevice );
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Alc.SuspendContext( MyContext ); // disable context
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Alc.ProcessContext( MyContext ); // enable context. The default state of a context created by alcCreateContext is that it is processing.
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Al.Bool result = Alc.MakeContextCurrent( MyContext ); // set active context
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Console.WriteLine( "MakeContextCurrent succeeded? " + result );
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GetOpenALErrors( MyDevice );
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Console.WriteLine( "Default: " + Alc.GetString( MyDevice, Enums.AlcGetString.DefaultDeviceSpecifier ) );
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Console.WriteLine( "Device: " + Alc.GetString( MyDevice, Enums.AlcGetString.DeviceSpecifier ) );
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Console.WriteLine( "Extensions: " + Alc.GetString( MyDevice, Enums.AlcGetString.Extensions ) );
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GetOpenALErrors( MyDevice );
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#region Get Attribs
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int AttribCount;
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Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, sizeof( int ), out AttribCount );
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Console.WriteLine( "AttributeSize: " + AttribCount );
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if ( AttribCount > 0 )
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{
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int[] Attribs = new int[AttribCount];
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Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, AttribCount, out Attribs[0] );
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for ( int i = 0; i < Attribs.Length; i++ )
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Console.Write( ", " + Attribs[i] );
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Console.WriteLine( );
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}
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#endregion Get Attribs
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GetOpenALErrors( MyDevice );
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AlDevice currdev = Alc.GetContextsDevice( MyContext );
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AlContext currcon = Alc.GetCurrentContext( );
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if ( MyDevice == currdev )
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Console.WriteLine( "Devices match." );
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else
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Console.WriteLine( "Error: Devices do not match." );
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if ( MyContext == currcon )
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Console.WriteLine( "Context match." );
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else
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Console.WriteLine( "Error: Contexts do not match." );
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// exit
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Alc.MakeContextCurrent( Al.Null ); // results in no context being current
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Alc.DestroyContext( MyContext );
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result = Alc.CloseDevice( MyDevice );
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Console.WriteLine( "Result: " + result );
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Console.ReadLine( );
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}
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else
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{
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Console.WriteLine( "Context creation failed." );
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}
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}
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else
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{
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Console.WriteLine( "Failed to find suitable Device." );
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}
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#endif
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/*
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include <stdlib.h>
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include <AL/alut.h>
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int
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main (int argc, char **argv)
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{
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ALuint helloBuffer, helloSource;
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alutInit (&argc, argv);
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helloBuffer = alutCreateBufferHelloWorld (); alGenSources (1, &helloSource);
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alSourcei (helloSource, AL_Buffer, helloBuffer);
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alSourcePlay (helloSource);
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alutSleep (1);
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alutExit ();
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return EXIT_SUCCESS;
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}*/
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/*
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* Processing Loop Example:
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// PlaceCamera - places OpenGL camera & updates OpenAL listener buffer
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void AVEnvironment::PlaceCamera()
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{
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// update OpenGL camera position
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.1333, 0.1333, -0.1, 0.1, 0.2, 50.0);
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gluLookAt(listenerPos[0], listenerPos[1], listenerPos[2],
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(listenerPos[0] + sin(listenerAngle)), listenerPos[1],
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(listenerPos[2] - cos(listenerAngle)),
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0.0, 1.0, 0.0);
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// update OpenAL
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// place listener at camera
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alListener3f(AL_POSITION, listenerPos[0], listenerPos[1], listenerPos[2]);
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float directionvect[6];
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directionvect[0] = (float) sin(listenerAngle);
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directionvect[1] = 0;
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directionvect[2] = (float) cos(listenerAngle);
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directionvect[3] = 0;
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directionvect[4] = 1;
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directionvect[5] = 0;
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alListenerfv(AL_ORIENTATION, directionvect);
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}
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*/
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}
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}
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}
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