mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 07:15:38 +00:00
977 lines
32 KiB
C#
977 lines
32 KiB
C#
#region License
|
|
//
|
|
// The Open Toolkit Library License
|
|
//
|
|
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do
|
|
// so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Drawing;
|
|
#if ANDROID || IPHONE || MINIMAL
|
|
using OpenTK.Minimal;
|
|
#else
|
|
using System.Drawing.Imaging;
|
|
#endif
|
|
using System.Runtime.InteropServices;
|
|
using OpenTK;
|
|
using OpenTK.Input;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Platform.SDL2
|
|
{
|
|
class Sdl2NativeWindow : NativeWindowBase
|
|
{
|
|
readonly object sync = new object();
|
|
|
|
Sdl2WindowInfo window;
|
|
uint window_id;
|
|
bool is_visible;
|
|
bool is_focused;
|
|
bool is_cursor_visible = true;
|
|
bool exists;
|
|
bool must_destroy;
|
|
bool disposed;
|
|
volatile bool is_in_closing_event;
|
|
WindowState window_state = WindowState.Normal;
|
|
WindowState previous_window_state = WindowState.Normal;
|
|
WindowBorder window_border = WindowBorder.Resizable;
|
|
Icon icon;
|
|
MouseCursor cursor = MouseCursor.Default;
|
|
IntPtr sdl_cursor = IntPtr.Zero;
|
|
|
|
// Used in KeyPress event to decode SDL UTF8 text strings
|
|
// to .Net UTF16 strings
|
|
char[] DecodeTextBuffer = new char[32];
|
|
|
|
static readonly Dictionary<uint, Sdl2NativeWindow> windows =
|
|
new Dictionary<uint, Sdl2NativeWindow>();
|
|
|
|
public Sdl2NativeWindow(int x, int y, int width, int height,
|
|
string title, GameWindowFlags options, DisplayDevice device)
|
|
{
|
|
lock (sync)
|
|
{
|
|
var bounds = device.Bounds;
|
|
var flags = TranslateFlags(options);
|
|
flags |= WindowFlags.OPENGL;
|
|
flags |= WindowFlags.HIDDEN;
|
|
if (Toolkit.Options.EnableHighResolution)
|
|
{
|
|
flags |= WindowFlags.ALLOW_HIGHDPI;
|
|
}
|
|
|
|
if ((flags & WindowFlags.FULLSCREEN_DESKTOP) != 0 ||
|
|
(flags & WindowFlags.FULLSCREEN) != 0)
|
|
window_state = WindowState.Fullscreen;
|
|
|
|
if ((flags & WindowFlags.RESIZABLE) == 0)
|
|
window_border = WindowBorder.Fixed;
|
|
|
|
IntPtr handle;
|
|
lock (SDL.Sync)
|
|
{
|
|
handle = SDL.CreateWindow(title, bounds.Left + x, bounds.Top + y, width, height, flags);
|
|
exists = true;
|
|
}
|
|
ProcessEvents();
|
|
window = new Sdl2WindowInfo(handle, null);
|
|
window_id = SDL.GetWindowID(handle);
|
|
windows.Add(window_id, this);
|
|
}
|
|
}
|
|
|
|
#region Private Members
|
|
|
|
static WindowFlags TranslateFlags(GameWindowFlags flags)
|
|
{
|
|
WindowFlags windowFlags = WindowFlags.Default;
|
|
|
|
if ((flags & GameWindowFlags.Fullscreen) != 0)
|
|
{
|
|
if (Sdl2Factory.UseFullscreenDesktop)
|
|
windowFlags |= WindowFlags.FULLSCREEN_DESKTOP;
|
|
else
|
|
windowFlags |= WindowFlags.FULLSCREEN;
|
|
}
|
|
|
|
if ((flags & GameWindowFlags.FixedWindow) == 0)
|
|
windowFlags |= WindowFlags.RESIZABLE;
|
|
|
|
return windowFlags;
|
|
}
|
|
|
|
static Key TranslateKey(Scancode scan)
|
|
{
|
|
return Sdl2KeyMap.GetKey(scan);
|
|
}
|
|
|
|
static Key TranslateKey(Keycode key)
|
|
{
|
|
Scancode scan = SDL.GetScancodeFromKey(key);
|
|
return TranslateKey(scan);
|
|
}
|
|
|
|
int ProcessEvent(ref Event ev)
|
|
{
|
|
bool processed = false;
|
|
|
|
try
|
|
{
|
|
Sdl2NativeWindow window = null;
|
|
|
|
switch (ev.Type)
|
|
{
|
|
case EventType.WINDOWEVENT:
|
|
if (windows.TryGetValue(ev.Window.WindowID, out window))
|
|
{
|
|
ProcessWindowEvent(window, ev.Window);
|
|
processed = true;
|
|
}
|
|
break;
|
|
|
|
case EventType.TEXTINPUT:
|
|
if (windows.TryGetValue(ev.Text.WindowID, out window))
|
|
{
|
|
ProcessTextInputEvent(window, ev.Text);
|
|
processed = true;
|
|
}
|
|
break;
|
|
|
|
case EventType.KEYDOWN:
|
|
case EventType.KEYUP:
|
|
if (windows.TryGetValue(ev.Key.WindowID, out window))
|
|
{
|
|
ProcessKeyEvent(window, ev);
|
|
processed = true;
|
|
}
|
|
break;
|
|
|
|
case EventType.MOUSEBUTTONDOWN:
|
|
case EventType.MOUSEBUTTONUP:
|
|
if (windows.TryGetValue(ev.Button.WindowID, out window))
|
|
{
|
|
ProcessMouseButtonEvent(window, ev.Button);
|
|
processed = true;
|
|
}
|
|
break;
|
|
|
|
case EventType.MOUSEMOTION:
|
|
if (windows.TryGetValue(ev.Motion.WindowID, out window))
|
|
{
|
|
ProcessMouseMotionEvent(window, ev.Motion);
|
|
processed = true;
|
|
}
|
|
break;
|
|
|
|
case EventType.MOUSEWHEEL:
|
|
if (windows.TryGetValue(ev.Wheel.WindowID, out window))
|
|
{
|
|
ProcessMouseWheelEvent(window, ev.Wheel);
|
|
processed = true;
|
|
}
|
|
break;
|
|
|
|
case EventType.QUIT:
|
|
Debug.WriteLine("Sdl2 application quit");
|
|
break;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.Print(ex.ToString());
|
|
}
|
|
|
|
return processed ? 0 : 1;
|
|
}
|
|
|
|
static void ProcessMouseButtonEvent(Sdl2NativeWindow window, MouseButtonEvent ev)
|
|
{
|
|
bool button_pressed = ev.State == State.Pressed;
|
|
|
|
// We need MouseUp events to be reported even if they occur
|
|
// outside the window. SetWindowGrab ensures we get them.
|
|
if (window.CursorVisible)
|
|
{
|
|
SDL.SetWindowGrab(window.window.Handle,
|
|
button_pressed ? true : false);
|
|
}
|
|
|
|
MouseButton button = Sdl2Mouse.TranslateButton(ev.Button);
|
|
if (button_pressed)
|
|
{
|
|
window.OnMouseDown(button);
|
|
}
|
|
else
|
|
{
|
|
window.OnMouseUp(button);
|
|
}
|
|
}
|
|
|
|
static void ProcessKeyEvent(Sdl2NativeWindow window, Event ev)
|
|
{
|
|
bool key_pressed = ev.Key.State == State.Pressed;
|
|
Key key = TranslateKey(ev.Key.Keysym.Scancode);
|
|
if (key_pressed)
|
|
{
|
|
window.OnKeyDown(key, ev.Key.Repeat > 0);
|
|
}
|
|
else
|
|
{
|
|
window.OnKeyUp(key);
|
|
}
|
|
}
|
|
|
|
static unsafe void ProcessTextInputEvent(Sdl2NativeWindow window, TextInputEvent ev)
|
|
{
|
|
// Calculate the length of the typed text string
|
|
int length;
|
|
for (length = 0; length < TextInputEvent.TextSize && ev.Text[length] != '\0'; length++)
|
|
;
|
|
|
|
// Make sure we have enough space to decode this string
|
|
int decoded_length = Encoding.UTF8.GetCharCount(ev.Text, length);
|
|
if (window.DecodeTextBuffer.Length < decoded_length)
|
|
{
|
|
Array.Resize(
|
|
ref window.DecodeTextBuffer,
|
|
2 * Math.Max(decoded_length, window.DecodeTextBuffer.Length));
|
|
}
|
|
|
|
// Decode the string from UTF8 to .Net UTF16
|
|
fixed (char* pBuffer = window.DecodeTextBuffer)
|
|
{
|
|
decoded_length = System.Text.Encoding.UTF8.GetChars(
|
|
ev.Text,
|
|
length,
|
|
pBuffer,
|
|
window.DecodeTextBuffer.Length);
|
|
}
|
|
|
|
for (int i = 0; i < decoded_length; i++)
|
|
{
|
|
window.OnKeyPress(window.DecodeTextBuffer[i]);
|
|
}
|
|
}
|
|
|
|
static void ProcessMouseMotionEvent(Sdl2NativeWindow window, MouseMotionEvent ev)
|
|
{
|
|
float scale = window.ClientSize.Width / (float)window.Size.Width;
|
|
window.OnMouseMove(
|
|
(int)Math.Round(ev.X * scale),
|
|
(int)Math.Round(ev.Y * scale));
|
|
}
|
|
|
|
static void ProcessMouseWheelEvent(Sdl2NativeWindow window, MouseWheelEvent ev)
|
|
{
|
|
window.OnMouseWheel(ev.X, ev.Y);
|
|
}
|
|
|
|
static void ProcessWindowEvent(Sdl2NativeWindow window, WindowEvent e)
|
|
{
|
|
switch (e.Event)
|
|
{
|
|
case WindowEventID.CLOSE:
|
|
var close_args = new System.ComponentModel.CancelEventArgs();
|
|
try
|
|
{
|
|
window.is_in_closing_event = true;
|
|
window.OnClosing(close_args);
|
|
}
|
|
finally
|
|
{
|
|
window.is_in_closing_event = false;
|
|
}
|
|
|
|
if (!close_args.Cancel)
|
|
{
|
|
window.OnClosed(EventArgs.Empty);
|
|
window.must_destroy = true;
|
|
}
|
|
break;
|
|
|
|
case WindowEventID.ENTER:
|
|
window.OnMouseEnter(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.LEAVE:
|
|
window.OnMouseLeave(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.EXPOSED:
|
|
// do nothing
|
|
break;
|
|
|
|
case WindowEventID.FOCUS_GAINED:
|
|
window.is_focused = true;
|
|
window.OnFocusedChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.FOCUS_LOST:
|
|
window.is_focused = false;
|
|
window.OnFocusedChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.HIDDEN:
|
|
window.is_visible = false;
|
|
window.OnVisibleChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.SHOWN:
|
|
window.is_visible = true;
|
|
window.OnVisibleChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.MAXIMIZED:
|
|
window.window_state = WindowState.Maximized;
|
|
window.OnWindowStateChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.MINIMIZED:
|
|
window.previous_window_state = window.window_state;
|
|
window.window_state = WindowState.Minimized;
|
|
window.OnWindowStateChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.RESTORED:
|
|
window.window_state = window.previous_window_state;
|
|
window.OnWindowStateChanged(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.MOVED:
|
|
window.OnMove(EventArgs.Empty);
|
|
break;
|
|
|
|
case WindowEventID.RESIZED:
|
|
case WindowEventID.SIZE_CHANGED:
|
|
window.OnResize(EventArgs.Empty);
|
|
break;
|
|
|
|
default:
|
|
Debug.Print("SDL2 unhandled event: {0}", e.Type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DestroyWindow()
|
|
{
|
|
exists = false;
|
|
|
|
if (window.Handle != IntPtr.Zero)
|
|
{
|
|
CursorVisible = true;
|
|
lock (SDL.Sync)
|
|
{
|
|
if (windows.ContainsKey(window_id))
|
|
{
|
|
windows.Remove(window_id);
|
|
}
|
|
SDL.DestroyWindow(window.Handle);
|
|
}
|
|
}
|
|
|
|
window_id = 0;
|
|
window.Handle = IntPtr.Zero;
|
|
}
|
|
|
|
void GrabCursor(bool grab)
|
|
{
|
|
SDL.ShowCursor(!grab);
|
|
SDL.SetWindowGrab(window.Handle, grab);
|
|
SDL.SetRelativeMouseMode(grab);
|
|
if (!grab)
|
|
{
|
|
// Move the cursor to the current position
|
|
// in order to avoid a sudden jump when it
|
|
// becomes visible again
|
|
float scale = Width / (float)Size.Width;
|
|
SDL.WarpMouseInWindow(window.Handle,
|
|
(int)Math.Round(MouseState.X / scale),
|
|
(int)Math.Round(MouseState.Y / scale));
|
|
}
|
|
}
|
|
|
|
// Hack to force WindowState events to be pumped
|
|
void HideShowWindowHack()
|
|
{
|
|
SDL.HideWindow(window.Handle);
|
|
ProcessEvents();
|
|
SDL.ShowWindow(window.Handle);
|
|
ProcessEvents();
|
|
}
|
|
|
|
// Revert to WindowState.Normal if necessary
|
|
void RestoreWindow()
|
|
{
|
|
WindowState state = WindowState;
|
|
|
|
switch (state)
|
|
{
|
|
case WindowState.Fullscreen:
|
|
SDL.SetWindowFullscreen(window.Handle, 0);
|
|
break;
|
|
|
|
case WindowState.Maximized:
|
|
SDL.RestoreWindow(window.Handle);
|
|
HideShowWindowHack();
|
|
break;
|
|
|
|
case WindowState.Minimized:
|
|
SDL.RestoreWindow(window.Handle);
|
|
break;
|
|
}
|
|
|
|
ProcessEvents();
|
|
|
|
window_state = WindowState.Normal;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region INativeWindow Members
|
|
|
|
public override MouseCursor Cursor
|
|
{
|
|
get
|
|
{
|
|
return cursor;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (cursor != value)
|
|
{
|
|
// Free the previous cursor,
|
|
// if one has been set.
|
|
if (sdl_cursor != IntPtr.Zero)
|
|
{
|
|
SDL.FreeCursor(sdl_cursor);
|
|
sdl_cursor = IntPtr.Zero;
|
|
}
|
|
|
|
// Set the new cursor
|
|
if (value == MouseCursor.Default)
|
|
{
|
|
// Reset to default cursor
|
|
SDL.SetCursor(SDL.GetDefaultCursor());
|
|
cursor = value;
|
|
}
|
|
else
|
|
{
|
|
// Create and set a new cursor using
|
|
// the rgba values supplied by the user
|
|
unsafe
|
|
{
|
|
fixed (byte* pixels = value.Data)
|
|
{
|
|
IntPtr cursor_surface =
|
|
SDL.CreateRGBSurfaceFrom(
|
|
new IntPtr(pixels),
|
|
value.Width,
|
|
value.Height,
|
|
32,
|
|
value.Width * 4,
|
|
0x00ff0000,
|
|
0x0000ff00,
|
|
0x000000ff,
|
|
0xff000000);
|
|
|
|
if (cursor_surface == IntPtr.Zero)
|
|
{
|
|
Debug.Print("[SDL2] Failed to create cursor surface. Error: {0}",
|
|
SDL.GetError());
|
|
return;
|
|
}
|
|
|
|
sdl_cursor = SDL.CreateColorCursor(cursor_surface, value.X, value.Y);
|
|
if (sdl_cursor == IntPtr.Zero)
|
|
{
|
|
Debug.Print("[SDL2] Failed to create cursor. Error: {0}",
|
|
SDL.GetError());
|
|
return;
|
|
}
|
|
|
|
if (sdl_cursor != IntPtr.Zero)
|
|
{
|
|
SDL.SetCursor(sdl_cursor);
|
|
cursor = value;
|
|
}
|
|
|
|
if (cursor_surface != IntPtr.Zero)
|
|
{
|
|
SDL.FreeSurface(cursor_surface);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists && !must_destroy && !is_in_closing_event)
|
|
{
|
|
Debug.Print("SDL2 closing window {0}", window.Handle);
|
|
|
|
Event e = new Event();
|
|
e.Type = EventType.WINDOWEVENT;
|
|
e.Window.Event = WindowEventID.CLOSE;
|
|
e.Window.WindowID = window_id;
|
|
lock (SDL.Sync)
|
|
{
|
|
SDL.PushEvent(ref e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void ProcessEvents()
|
|
{
|
|
base.ProcessEvents();
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.PumpEvents();
|
|
Event e;
|
|
while (SDL.PollEvent(out e) > 0)
|
|
{
|
|
ProcessEvent(ref e);
|
|
}
|
|
|
|
if (must_destroy)
|
|
{
|
|
DestroyWindow();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Point PointToClient(Point point)
|
|
{
|
|
var origin = Point.Empty;
|
|
var display = DisplayDevice.Default;
|
|
if (display != null)
|
|
{
|
|
origin = display.Bounds.Location;
|
|
}
|
|
var client = Location;
|
|
return new Point(point.X + client.X - origin.X, point.Y + client.Y - origin.Y);
|
|
}
|
|
|
|
public override Point PointToScreen(Point point)
|
|
{
|
|
var origin = Point.Empty;
|
|
var display = DisplayDevice.Default;
|
|
if (display != null)
|
|
{
|
|
origin = display.Bounds.Location;
|
|
}
|
|
var client = Location;
|
|
return new Point(point.X + origin.X - client.X, point.Y + origin.Y - client.Y);
|
|
}
|
|
|
|
public override Icon Icon
|
|
{
|
|
get
|
|
{
|
|
return icon;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
// Set the new icon, if any, or clear the current
|
|
// icon if null
|
|
if (value != null)
|
|
{
|
|
using (Bitmap bmp = value.ToBitmap())
|
|
{
|
|
// Decode the icon into a SDL surface
|
|
var data = bmp.LockBits(
|
|
new Rectangle(0, 0, value.Width, value.Height),
|
|
ImageLockMode.ReadWrite,
|
|
PixelFormat.Format32bppArgb);
|
|
|
|
IntPtr surface = SDL.CreateRGBSurfaceFrom(
|
|
data.Scan0, data.Width, data.Height, 32, data.Stride,
|
|
0x00ff0000u, 0x0000ff00u, 0x000000ffu, 0xff000000u);
|
|
|
|
// Update the window icon
|
|
SDL.SetWindowIcon(window.Handle, surface);
|
|
|
|
// Free the SDL surface as it is no longer needed
|
|
SDL.FreeSurface(surface);
|
|
bmp.UnlockBits(data);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// Clear the window icon
|
|
SDL.SetWindowIcon(window.Handle, IntPtr.Zero);
|
|
}
|
|
|
|
icon = value;
|
|
OnIconChanged(EventArgs.Empty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override string Title
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
return SDL.GetWindowTitle(window.Handle);
|
|
}
|
|
return String.Empty;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SetWindowTitle(window.Handle, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Focused
|
|
{
|
|
get
|
|
{
|
|
return is_focused;
|
|
}
|
|
}
|
|
|
|
public override bool Visible
|
|
{
|
|
get
|
|
{
|
|
return is_visible;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
if (value)
|
|
SDL.ShowWindow(window.Handle);
|
|
else
|
|
SDL.HideWindow(window.Handle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Exists
|
|
{
|
|
get
|
|
{
|
|
return exists;
|
|
}
|
|
}
|
|
|
|
public override IWindowInfo WindowInfo
|
|
{
|
|
get
|
|
{
|
|
return window;
|
|
}
|
|
}
|
|
|
|
public override WindowState WindowState
|
|
{
|
|
get
|
|
{
|
|
return window_state;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
if (WindowState != value)
|
|
{
|
|
// Set the new WindowState
|
|
switch (value)
|
|
{
|
|
case WindowState.Fullscreen:
|
|
RestoreWindow();
|
|
bool success = Sdl2Factory.UseFullscreenDesktop ?
|
|
SDL.SetWindowFullscreen(window.Handle, (uint)WindowFlags.FULLSCREEN_DESKTOP) < 0 :
|
|
SDL.SetWindowFullscreen(window.Handle, (uint)WindowFlags.FULLSCREEN) < 0;
|
|
|
|
if (!success)
|
|
{
|
|
Debug.Print("SDL2 failed to enter fullscreen mode: {0}", SDL.GetError());
|
|
}
|
|
|
|
SDL.RaiseWindow(window.Handle);
|
|
// There is no "fullscreen" message in the event loop
|
|
// so we have to mark that ourselves
|
|
window_state = WindowState.Fullscreen;
|
|
break;
|
|
|
|
case WindowState.Maximized:
|
|
RestoreWindow();
|
|
SDL.MaximizeWindow(window.Handle);
|
|
window_state = WindowState.Maximized;
|
|
break;
|
|
|
|
case WindowState.Minimized:
|
|
SDL.MinimizeWindow(window.Handle);
|
|
window_state = WindowState.Minimized;
|
|
break;
|
|
|
|
case WindowState.Normal:
|
|
RestoreWindow();
|
|
break;
|
|
}
|
|
|
|
if (!CursorVisible)
|
|
GrabCursor(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override WindowBorder WindowBorder
|
|
{
|
|
get
|
|
{
|
|
return window_border;
|
|
}
|
|
set
|
|
{
|
|
if (WindowBorder != value)
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
|
|
switch (value)
|
|
{
|
|
case WindowBorder.Resizable:
|
|
SDL.SetWindowBordered(window.Handle, true);
|
|
window_border = WindowBorder.Resizable;
|
|
break;
|
|
|
|
case WindowBorder.Hidden:
|
|
SDL.SetWindowBordered(window.Handle, false);
|
|
window_border = WindowBorder.Hidden;
|
|
break;
|
|
|
|
case WindowBorder.Fixed:
|
|
Debug.WriteLine("SDL2 cannot change to fixed-size windows at runtime.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Exists)
|
|
{
|
|
OnWindowBorderChanged(EventArgs.Empty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Rectangle Bounds
|
|
{
|
|
get
|
|
{
|
|
return new Rectangle(Location, Size);
|
|
}
|
|
set
|
|
{
|
|
Size = value.Size;
|
|
Location = value.Location;
|
|
}
|
|
}
|
|
|
|
public override Point Location
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
int x, y;
|
|
SDL.GetWindowPosition(window.Handle, out x, out y);
|
|
return new Point(x, y);
|
|
}
|
|
return new Point();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SetWindowPosition(window.Handle, value.X, value.Y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Size Size
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
int w, h;
|
|
SDL.GetWindowSize(window.Handle, out w, out h);
|
|
return new Size(w, h);
|
|
}
|
|
return new Size();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SetWindowSize(window.Handle, value.Width, value.Height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Size ClientSize
|
|
{
|
|
get
|
|
{
|
|
int w, h;
|
|
if (SDL.Version.Number > 2000)
|
|
{
|
|
// SDL > 2.0.0 supports SDL_GL_GetDrawableSize for
|
|
// hidpi windows.
|
|
SDL.GL.GetDrawableSize(window.Handle, out w, out h);
|
|
}
|
|
else
|
|
{
|
|
SDL.GetWindowSize(window.Handle, out w, out h);
|
|
}
|
|
return new Size(w, h);
|
|
}
|
|
set
|
|
{
|
|
float scale = Size.Width / (float)ClientSize.Width;
|
|
Size = new Size((int)(value.Width * scale), (int)(value.Height * scale));
|
|
}
|
|
}
|
|
|
|
public override bool CursorVisible
|
|
{
|
|
get
|
|
{
|
|
return is_cursor_visible;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
GrabCursor(!value);
|
|
is_cursor_visible = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IDisposable implementation
|
|
|
|
protected override void Dispose(bool manual)
|
|
{
|
|
if (!disposed)
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (manual)
|
|
{
|
|
Debug.Print("Disposing {0}", GetType());
|
|
|
|
if (Exists)
|
|
{
|
|
DestroyWindow();
|
|
}
|
|
|
|
if (sdl_cursor != IntPtr.Zero)
|
|
{
|
|
SDL.FreeCursor(sdl_cursor);
|
|
sdl_cursor = IntPtr.Zero;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.WriteLine("Sdl2NativeWindow leaked, did you forget to call Dispose()?");
|
|
if (Exists)
|
|
{
|
|
// If the main loop is still running, send a close message.
|
|
// This will raise the Closing/Closed events and then destroy
|
|
// the window.
|
|
// Todo: it is probably not safe to raise events once the
|
|
// finalizer has run. Review this.
|
|
Close();
|
|
}
|
|
}
|
|
disposed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|