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https://github.com/Ryujinx/Opentk.git
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f9fdddea64
There are projects that use reflection to access *WindowInfo.WindowHandle directly. This change ensures we don't break them.
151 lines
5.6 KiB
C#
151 lines
5.6 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform.X11
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{
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/// \internal
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/// <summary>Describes an X11 window.</summary>
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sealed class X11WindowInfo : IWindowInfo
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{
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IntPtr handle, rootWindow, display;
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X11WindowInfo parent;
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int screen;
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XVisualInfo visualInfo;
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EventMask eventMask;
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#region --- Constructors ---
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#region X11WindowInfo()
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/// <summary>Constructs a new X11WindowInfo class.</summary>
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public X11WindowInfo() { }
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#endregion
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#region X11WindowInfo(IntPtr handle, X11WindowInfo parent)
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/// <summary>
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/// Constructs a new X11WindowInfo class from the specified window handle and parent.
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/// </summary>
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/// <param name="handle">The handle of the window.</param>
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/// <param name="parent">The parent of the window.</param>
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public X11WindowInfo(IntPtr handle, X11WindowInfo parent)
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{
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this.handle = handle;
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this.parent = parent;
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if (parent != null)
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{
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this.rootWindow = parent.rootWindow;
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this.display = parent.display;
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this.screen = parent.screen;
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this.visualInfo = parent.visualInfo;
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}
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}
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#endregion
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#endregion
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#region --- Public Methods ---
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/// <summary>Gets or sets the handle of the window.</summary>
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public IntPtr Handle { get { return handle; } set { handle = value; } }
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/// <summary>Gets or sets the parent of the window.</summary>
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public X11WindowInfo Parent { get { return parent; } set { parent = value; } }
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/// <summary>Gets or sets the X11 root window.</summary>
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public IntPtr RootWindow { get { return rootWindow; } set { rootWindow = value; } }
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/// <summary>Gets or sets the connection to the X11 display.</summary>
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public IntPtr Display { get { return display; } set { display = value; } }
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/// <summary>Gets or sets the X11 screen.</summary>
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public int Screen { get { return screen; } set { screen = value; } }
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/// <summary>Gets or sets the X11 VisualInfo.</summary>
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public XVisualInfo VisualInfo { get { return visualInfo; } set { visualInfo = value; } }
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/// <summary>Gets or sets the X11 EventMask.</summary>
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public EventMask EventMask { get { return eventMask; } set { eventMask = value; } }
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// For compatibility with whoever thought it would be
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// a good idea to access internal APIs through reflection
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// (e.g. MonoGame)
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public IntPtr WindowHandle { get { return Handle; } set { Handle = value; } }
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#endregion
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#region --- IDisposable Members ---
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/// <summary>
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/// Disposes of this X11WindowInfo instance.
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/// </summary>
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public void Dispose()
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{
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}
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#endregion
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#region --- Overrides ---
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#region public override string ToString()
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/// <summary>Returns a System.String that represents the current window.</summary>
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/// <returns>A System.String that represents the current window.</returns>
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public override string ToString()
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{
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return String.Format("X11.WindowInfo: Display {0}, Screen {1}, Handle {2}, Parent: ({3})",
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this.Display, this.Screen, this.Handle, this.Parent != null ? this.Parent.ToString() : "null");
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}
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#endregion
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/// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary>
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/// <param name="obj">The object to check against.</param>
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/// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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if (this.GetType() != obj.GetType()) return false;
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X11WindowInfo info = (X11WindowInfo)obj;
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if (info == null) return false;
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// TODO: Assumes windows will have unique handles per X11 display.
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return object.Equals(display, info.display) &&
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handle.Equals(info.handle);
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}
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/// <summary>Returns the hash code for this instance.</summary>
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/// <returns>A hash code for the current <c>X11WindowInfo</c>.</returns>
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public override int GetHashCode()
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{
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return handle.GetHashCode() ^ display.GetHashCode();
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}
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#endregion
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}
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}
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