Opentk/Source/OpenTK/Platform/X11/X11GLContext.cs

271 lines
8.4 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.OpenGL;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Provides methods to create and control an opengl context on X11.
/// </summary>
public sealed class X11GLContext : OpenTK.Platform.IGLContext
{
private IntPtr x11context;
private DisplayMode mode;// = new DisplayMode();
internal WindowInfo windowInfo;
private VisualInfo visualInfo;
//private IntPtr desktopResolution = IntPtr.Zero;
//private int depthBits;
//private int stencilBits;
// These have to be used by the X11GLControl.
internal IntPtr visual;
internal IntPtr colormap;
private bool disposed;
#region --- Public Constructor ---
internal X11GLContext()
{
this.windowInfo = new WindowInfo();
this.mode = new DisplayMode();
}
internal X11GLContext(WindowInfo window, DisplayMode mode)
{
this.windowInfo = new WindowInfo(window);
this.mode = mode;
}
#endregion
#region --- IGLContext Members ---
#region public void SwapBuffers()
public void SwapBuffers()
{
Glx.SwapBuffers(windowInfo.Display, windowInfo.Handle);
}
#endregion
#region public void MakeCurrent()
public void MakeCurrent()
{
Debug.Write(
String.Format(
"Making context {0} current on thread {1} (display: {2}, window: {3})... ",
x11context,
System.Threading.Thread.CurrentThread.ManagedThreadId,
windowInfo.Display,
windowInfo.Handle
)
);
bool result = Glx.MakeCurrent(windowInfo.Display, windowInfo.Handle, x11context);
if (!result)
{
Debug.WriteLine(String.Format("Failed to make context {0} current.", x11context));
// probably need to recreate context here.
throw new Exception(String.Format("Failed to make context {0} current.", x11context));
}
else
{
Debug.WriteLine("done!");
}
}
#endregion
public bool IsCurrent()
{
throw new NotImplementedException();
}
#region public IntPtr GetAddress(string function)
public IntPtr GetAddress(string function)
{
return Glx.GetProcAddress(function);
}
#endregion
public IEnumerable<DisplayMode> GetDisplayModes()
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
// Clean unmanaged resources:
Glx.DestroyContext(windowInfo.Display, x11context);
API.Free(visual);
if (manuallyCalled)
{
// Safe to clean managed resources, too
}
}
disposed = true;
}
~X11GLContext()
{
this.Dispose(false);
}
#endregion
#region public void CreateContext(X11GLContext shareContext, bool direct)
public void CreateContext(X11GLContext shareContext, bool direct)
{
Debug.WriteLine("Creating opengl context.");
Debug.Indent();
IntPtr shareHandle = shareContext != null ? shareContext.Handle : IntPtr.Zero;
Debug.WriteLine(
shareHandle == IntPtr.Zero ?
"Context is not shared." :
String.Format("Context is shared with context: {0}", shareHandle)
);
Debug.WriteLine(
direct ?
"Context is direct." :
"Context is indirect."
);
x11context = Glx.CreateContext(
windowInfo.Display,
visual,
shareHandle,
direct
);
if (x11context != IntPtr.Zero)
{
Debug.WriteLine(String.Format("New opengl context created. (id: {0})", x11context));
Debug.Unindent();
}
else
{
throw new ApplicationException("Could not create opengl context.");
}
}
#endregion
#region public void CreateVisual()
internal VisualInfo CreateVisual()
{
Debug.WriteLine("Creating visual.");
Debug.Indent();
/*
ColorDepth color = new ColorDepth(24);
int depthBits = 16;
// Create the Visual
List<int> visualAttributes = new List<int>();
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)color.Red);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)color.Green);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)color.Blue);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE);
visualAttributes.Add((int)color.Alpha);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)depthBits);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.NONE);
*/
Debug.Print("Requesting DisplayMode: {0}. ", mode.ToString());
// Hack; Temp workaround for invalid depth of 24
if (mode.DepthBits == 24)
{
mode.DepthBits = 16;
Debug.WriteLine("Temporary workaround applied: depth changed to 16.");
}
List<int> visualAttributes = new List<int>();
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)mode.Color.Red);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)mode.Color.Green);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)mode.Color.Blue);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE);
visualAttributes.Add((int)mode.Color.Alpha);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
//visualAttributes.Add((int)mode.DepthBits);
visualAttributes.Add(1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.NONE);
visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray());
if (visual == IntPtr.Zero)
{
throw new ApplicationException("Requested mode not available.");
}
windowInfo.VisualInfo = (VisualInfo)Marshal.PtrToStructure(visual, typeof(VisualInfo));
Debug.Print("Got visual: {0}", windowInfo.VisualInfo.ToString());
Debug.Unindent();
return windowInfo.VisualInfo;
}
#endregion
internal IntPtr XVisual
{
get { return this.visual; }
}
internal VisualInfo XVisualInfo
{
get { return windowInfo.VisualInfo; }
}
internal IntPtr XColormap
{
get { return colormap; }
}
internal IntPtr Handle
{
get { return this.x11context; }
}
}
}