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395 lines
14 KiB
C#
395 lines
14 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Drawing;
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using System.Globalization;
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#endregion
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namespace OpenTK
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{
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using OpenTK.Graphics;
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/// <summary>Defines the display mode for a render window.</summary>
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public sealed class DisplayMode
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{
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#region --- Private Variables ---
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private int width, height;
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private ColorMode color_format, auxilliary_color_format;
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private int depthBits, stencilBits;
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private float refreshRate;
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private bool vsync;
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private bool fullscreen;
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private int buffers;
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private bool stereo;
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#endregion
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new DisplayMode from the given DisplayMode.
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/// </summary>
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/// <param name="mode"></param>
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public DisplayMode(DisplayMode mode)
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: this(mode.ColorFormat, mode.Depth, mode.Stencil, mode.AuxilliaryColorFormat, mode.Buffers, mode.Stereo) { }
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/// <summary>Constructs a new DisplayMode with sensible default parameters.</summary>
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public DisplayMode()
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: this(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 2, false)
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{
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}
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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public DisplayMode(ColorMode color)
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: this(color, 16, 0, 0, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public DisplayMode(ColorMode color, int depth)
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: this(color, depth, 0, 0, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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public DisplayMode(ColorMode color, int depth, int stencil)
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: this(color, depth, stencil, 0, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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public DisplayMode(ColorMode color, int depth, int stencil, ColorMode aux)
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: this(color, depth, stencil, aux, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public DisplayMode(ColorMode color, int depth, int stencil, ColorMode aux, int buffers)
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: this(color, depth, stencil, aux, buffers, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public DisplayMode(ColorMode color, int depth, int stencil, ColorMode aux, int buffers, bool stereo)
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{
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this.ColorFormat = color;
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this.Depth = depth;
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this.Stencil = stencil;
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this.AuxilliaryColorFormat = aux;
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this.Buffers = buffers;
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this.Stereo = stereo;
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}
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#region Obsolete Constructors
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/// <summary>
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/// Constructs a new DisplayMode from the specified parameters.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode, in pixels.</param>
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/// <param name="height">The Height of the DisplayMode, in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The number of bits in the auxilliary buffer.</param>
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/// <param name="fullscreen">Set to true for a fullscreen DisplayMode.</param>
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/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
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/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color, int depth, int stencil, int aux, int buffers,
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bool fullscreen, bool stereo, bool vsync, float refresh)
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{
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this.Width = width;
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this.Height = height;
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this.Color = color;
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this.DepthBits = depth;
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this.StencilBits = stencil;
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this.AuxBits = aux;
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this.Buffers = buffers;
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this.Fullscreen = fullscreen;
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this.Stereo = stereo;
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this.Vsync = vsync;
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this.RefreshRate = refresh;
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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[Obsolete]
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public DisplayMode(int width, int height)
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: this(width, height, DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color)
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: this(width, height, color, 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color, int depth)
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: this(width, height, color, depth, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color, int depth, bool fullscreen)
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: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
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{
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}
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#endregion
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#endregion
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#region --- Public Properties ---
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#region public int ColorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
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/// </summary>
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public ColorMode ColorFormat
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{
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get { return color_format; }
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private set { color_format = value; }
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}
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#endregion
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#region public int AuxilliaryColorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
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/// </summary>
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public ColorMode AuxilliaryColorFormat
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{
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get { return auxilliary_color_format; }
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private set { auxilliary_color_format = value; }
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}
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#endregion
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#region public int Depth
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the depth buffer
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/// of this DisplayMode.
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/// </summary>
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public int Depth
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{
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get { return depthBits; }
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private set { depthBits = value; }
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}
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#endregion
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#region public int Stencil
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the stencil buffer
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/// of this DisplayMode.
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/// </summary>
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public int Stencil
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{
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get { return stencilBits; }
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private set { stencilBits = value; }
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}
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#endregion
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#region public bool Stereo
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/// <summary>
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/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
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/// </summary>
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public bool Stereo
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{
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get { return this.stereo; }
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private set { this.stereo = value; }
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}
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#endregion
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#region public int Buffers
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/// <summary>
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/// Gets a System.Int32 containing the number of buffers associated with this
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/// DisplayMode.
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/// </summary>
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public int Buffers
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{
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get { return this.buffers; }
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private set { this.buffers = value; }
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}
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#endregion
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#region Obsolete Properties
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[Obsolete("Use GameWindow.Fullscreen instead.")]
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public bool Fullscreen
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{
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get { return this.fullscreen; }
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internal set { this.fullscreen = value; }
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}
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[Obsolete("Use GraphicsContext.VSync, GLControl.VSync or GameWindow.VSync instead.")]
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public bool Vsync
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{
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get { return this.vsync; }
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internal set { this.vsync = value; }
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}
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[Obsolete("Use OpenTK.Graphics.Display.RefreshRate instead.")]
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public float RefreshRate
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{
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get { return this.refreshRate; }
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private set { this.refreshRate = value; }
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}
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#region public ColorDepth Color
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[Obsolete("Use DisplayMode.ColorFormat instead.")]
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public ColorMode Color
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{
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get { return this.color_format; }
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internal set { this.color_format = value; }
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}
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#endregion
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#region public int Height
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/// <summary>
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/// Gets or sets the Height of the DisplayMode. Height is the vertical span measured in pixels.
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/// </summary>
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[Obsolete("Use GameWindow.Height or GLControl.Height instead.")]
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public int Height
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{
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get { return height; }
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set
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{
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if (value > 0 /* && (value < Screen[0].Height) */)
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{
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height = value;
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}
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}
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}
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#endregion
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#region public int Width
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/// <summary>
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/// Gets or sets the Width of the DisplayMode. Width is the horizontal span measured in pixels.
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/// </summary>
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[Obsolete("Use GameWindow.Width or GLControl.Width instead.")]
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public int Width
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{
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get { return width; }
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set
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{
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if (value > 0)
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{
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width = value;
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}
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}
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}
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#endregion
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[Obsolete("Use DisplayMode.Depth instead.")]
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public int DepthBits
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{
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get { return this.depthBits; }
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internal set { this.depthBits = value; }
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}
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[Obsolete("Use DisplayMode.Stencil instead.")]
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public int StencilBits
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{
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get { return this.stencilBits; }
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internal set { this.stencilBits = value; }
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}
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[Obsolete("Use DisplayMode.AuxilliaryColorFormat instead.")]
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public int AuxBits
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{
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get { return this.AuxilliaryColorFormat.BitsPerPixel; }
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internal set { this.AuxilliaryColorFormat = value; }
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}
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#endregion
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#endregion
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#region --- Overrides ---
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/// <summary>
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/// Describes this DisplayMode instance.
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/// </summary>
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/// <returns>Returns a System.String that describes this DisplayMode instance.</returns>
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public override string ToString()
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{
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return string.Format("Display Mode: {0}, depth: {1}, stencil {2}, aux {3} refresh {4}Hz",
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Color.ToString(),
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DepthBits,
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StencilBits,
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AuxBits,
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RefreshRate
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);
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}
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#endregion
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}
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public class DisplayModeMatchOptions { }
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}
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