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https://github.com/Ryujinx/Opentk.git
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220 lines
5.6 KiB
C#
220 lines
5.6 KiB
C#
#region --- License ---
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/* This source file is released under the MIT license. See License.txt for more information.
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* Coded by Erik Ylvisaker and Stefanos Apostolopoulos.
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using OpenTK.OpenGL;
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//using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK.Platform;
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using System.Threading;
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#endregion
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namespace Examples.WinForms
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{
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public partial class W02_Immediate_Mode_Cube : Form, IExample
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{
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static float angle = 0.0f;
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#region --- Constructor ---
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public W02_Immediate_Mode_Cube()
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{
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InitializeComponent();
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}
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#endregion
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#region OnLoad
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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glControl.KeyDown += new KeyEventHandler(glControl_KeyDown);
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//glControl.Resize += new EventHandler(glControl_Resize);
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glControl.Paint += new PaintEventHandler(glControl_Paint);
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Text =
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GL.GetString(GL.Enums.StringName.VENDOR) + " " +
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GL.GetString(GL.Enums.StringName.RENDERER) + " " +
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GL.GetString(GL.Enums.StringName.VERSION);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
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Application.Idle += Application_Idle;
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//glControl_Resize(glControl, EventArgs.Empty);
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}
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#endregion
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#region OnClosing
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protected override void OnClosing(CancelEventArgs e)
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{
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Application.Idle -= Application_Idle;
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base.OnClosing(e);
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}
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#endregion
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#region Application_Idle event
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void Application_Idle(object sender, EventArgs e)
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{
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while (glControl.IsIdle)
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{
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Render();
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}
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}
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#endregion
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#region private void Render()
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private void Render()
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{
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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DrawCube();
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glControl.SwapBuffers();
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}
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#endregion
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#region GLControl.Resize event handler
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void glControl_Resize(object sender, EventArgs e)
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{
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OpenTK.GLControl c = sender as OpenTK.GLControl;
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if (c.ClientSize.Height == 0)
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c.ClientSize = new System.Drawing.Size(c.ClientSize.Width, 1);
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GL.Viewport(0, 0, c.ClientSize.Width, c.ClientSize.Height);
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double ratio = 0.0;
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ratio = c.ClientSize.Width / (double)c.ClientSize.Height;
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GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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#endregion
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#region GLControl.KeyDown event handler
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void glControl_KeyDown(object sender, KeyEventArgs e)
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{
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switch (e.KeyData)
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{
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case Keys.Escape:
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this.Close();
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break;
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}
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}
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#endregion
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#region GLControl.Paint event handler
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void glControl_Paint(object sender, PaintEventArgs e)
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{
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Render();
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}
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#endregion
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#region private void DrawCube()
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private void DrawCube()
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{
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GL.Begin(GL.Enums.BeginMode.QUADS);
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GL.Color3(Color.Silver);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Color3(Color.Honeydew);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Color3(Color.Moccasin);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Color3(Color.IndianRed);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Color3(Color.PaleVioletRed);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Color3(Color.ForestGreen);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.End();
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}
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#endregion
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#region IExample Members
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public void Launch()
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{
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}
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public static readonly int order = 2;
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#endregion
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private void glControl_Layout(object sender, LayoutEventArgs e)
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{
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glControl_Resize(sender, EventArgs.Empty);
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}
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}
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}
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