Opentk/Source/OpenTK/Platform
thefiddler a9ab3650da [Mac] Do not store *State structs directly
Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
..
Dummy [Dummy] Improved thread-safety; added entry-point loader 2013-12-28 01:09:59 +01:00
Egl
MacOS [Mac] Do not store *State structs directly 2014-01-05 23:58:05 +01:00
SDL2 Merge branch 'gamepad' into develop 2014-01-03 02:23:02 +01:00
Windows [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
X11 Merge branch 'gamepad' into develop 2014-01-03 02:23:02 +01:00
DesktopGraphicsContext.cs
DisplayDeviceBase.cs
EmbeddedGraphicsContext.cs
Factory.cs
IDisplayDeviceDriver.cs
INativeGLWindow.cs
IPlatformFactory.cs
IWindowInfo.cs
MappedGamePadDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
PlatformException.cs
Utilities.cs