Opentk/Source/OpenTK/Platform/DummyGLContext.cs
the_fiddler 56cbbb8cbb Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00

71 lines
2.1 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
/// <summary>
/// An empty IGLContext implementation to be used inside the Visual Studio designer.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class DummyGLContext : IGLContext
{
WindowInfo info = new WindowInfo();
DisplayMode mode;
bool vsync;
#region --- Constructors ---
public DummyGLContext(DisplayMode m) { mode = m; }
#endregion
#region --- IGLContext Members ---
public IntPtr Context { get { return IntPtr.Zero; } }
public IWindowInfo Info { get { return info; } }
public DisplayMode Mode { get { return mode; } }
public void CreateContext() { }
public void CreateContext(bool direct) { }
public void CreateContext(bool direct, IGLContext source) { }
public void SwapBuffers() { }
public void MakeCurrent() { }
public bool IsCurrent { get { return true; } set { } }
public IntPtr GetCurrentContext() { return IntPtr.Zero; }
public event DestroyEvent<IGLContext> Destroy;
void OnDestroy() { if (Destroy != null) Destroy(this, EventArgs.Empty); }
public void RegisterForDisposal(IDisposable resource)
{
throw new NotImplementedException("Use the general GLContext class instead.");
}
public void DisposeResources()
{
throw new NotImplementedException("Use the general GLContext class instead.");
}
public IntPtr GetAddress(string function) { return IntPtr.Zero; }
public IEnumerable<DisplayMode> GetDisplayModes() { return null; }
public bool VSync { get { return vsync; } set { vsync = value; } }
#endregion
#region --- IDisposable Members ---
public void Dispose() { }
#endregion
}
}