Opentk/Source/OpenTK/Input/MouseDevice.cs
thefiddler 7af710f4dd [Input] Removed pointless MouseDevice.SetState
MouseDevice state should only be modified through its HandleMouse*
methods, not directly.
2014-05-04 16:58:24 +02:00

336 lines
9.3 KiB
C#

#define COMPAT_REV1519 // Keeps compatibility with revision 1519
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
#if !MINIMAL
using System.Drawing;
#endif
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Represents a mouse device and provides methods to query its status.
/// </summary>
public sealed class MouseDevice : IInputDevice
{
#region --- Fields ---
string description;
IntPtr id;
int numButtons, numWheels;
MouseState state;
#if COMPAT_REV1519
int wheel_last_accessed = 0;
Point pos_last_accessed = new Point();
#endif
#endregion
#region --- IInputDevice Members ---
#region public string Description
/// <summary>
/// Gets a string describing this MouseDevice.
/// </summary>
public string Description
{
get { return description; }
internal set { description = value; }
}
#endregion
#region public InputDeviceType DeviceType
/// <summary>
/// Gets a value indicating the InputDeviceType of this InputDevice.
/// </summary>
public InputDeviceType DeviceType
{
get { return InputDeviceType.Mouse; }
}
#endregion
#endregion
#region --- Public Members ---
#region public int NumberOfButtons
/// <summary>
/// Gets an integer representing the number of buttons on this MouseDevice.
/// </summary>
public int NumberOfButtons
{
get { return numButtons; }
internal set { numButtons = value; }
}
#endregion
#region public int NumberOfWheels
/// <summary>
/// Gets an integer representing the number of wheels on this MouseDevice.
/// </summary>
public int NumberOfWheels
{
get { return numWheels; }
internal set { numWheels = value; }
}
#endregion
#region public IntPtr DeviceID
/// <summary>
/// Gets an IntPtr representing a device dependent ID.
/// </summary>
public IntPtr DeviceID
{
get { return id; }
internal set { id = value; }
}
#endregion
#region public int Wheel
/// <summary>
/// Gets the absolute wheel position in integer units.
/// To support high-precision mice, it is recommended to use <see cref="WheelPrecise"/> instead.
/// </summary>
public int Wheel
{
get { return state.Wheel; }
}
/// <summary>
/// Gets the absolute wheel position in floating-point units.
/// </summary>
public float WheelPrecise
{
get { return state.WheelPrecise; }
}
#endregion
#region public int X
/// <summary>
/// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates.
/// </summary>
public int X
{
get { return state.X; }
}
#endregion
#region public int Y
/// <summary>
/// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates.
/// </summary>
public int Y
{
get { return state.Y; }
}
#endregion
#region public bool this[MouseButton b]
/// <summary>
/// Gets a System.Boolean indicating the state of the specified MouseButton.
/// </summary>
/// <param name="button">The MouseButton to check.</param>
/// <returns>True if the MouseButton is pressed, false otherwise.</returns>
public bool this[MouseButton button]
{
get
{
return state[button];
}
internal set
{
state[button] = value;
}
}
#endregion
#endregion
#region --- Internal Members ---
internal void HandleMouseDown(object sender, MouseButtonEventArgs e)
{
state = e.Mouse;
ButtonDown(this, e);
}
internal void HandleMouseUp(object sender, MouseButtonEventArgs e)
{
state = e.Mouse;
ButtonUp(this, e);
}
internal void HandleMouseMove(object sender, MouseMoveEventArgs e)
{
state = e.Mouse;
Move(this, e);
}
internal void HandleMouseWheel(object sender, MouseWheelEventArgs e)
{
state = e.Mouse;
WheelChanged(this, e);
}
#endregion
#region --- Events ---
/// <summary>
/// Occurs when the mouse's position is moved.
/// </summary>
public event EventHandler<MouseMoveEventArgs> Move = delegate { };
/// <summary>
/// Occurs when a button is pressed.
/// </summary>
public event EventHandler<MouseButtonEventArgs> ButtonDown = delegate { };
/// <summary>
/// Occurs when a button is released.
/// </summary>
public event EventHandler<MouseButtonEventArgs> ButtonUp = delegate { };
/// <summary>
/// Occurs when one of the mouse wheels is moved.
/// </summary>
public event EventHandler<MouseWheelEventArgs> WheelChanged = delegate { };
#region --- Overrides ---
/// <summary>
/// Calculates the hash code for this instance.
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode());
}
/// <summary>
/// Returns a <see cref="System.String"/> that describes this instance.
/// </summary>
/// <returns>A <see cref="System.String"/> that describes this instance.</returns>
public override string ToString()
{
return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}",
DeviceID, Description, NumberOfButtons, NumberOfWheels);
}
#endregion
#endregion
#region COMPAT_REV1519
#if COMPAT_REV1519
#region public int WheelDelta
/// <summary>
/// Gets an integer representing the relative wheel movement.
/// </summary>
[Obsolete("WheelDelta is only defined for a single WheelChanged event. Use the OpenTK.Input.MouseWheelEventArgs::Delta property with the OpenTK.Input.MouseDevice::WheelChanged event.", false)]
public int WheelDelta
{
get
{
int result = (int)Math.Round(state.WheelPrecise - wheel_last_accessed, MidpointRounding.AwayFromZero);
wheel_last_accessed = state.Wheel;
return result;
}
}
#endregion
#region public int XDelta
/// <summary>
/// Gets an integer representing the relative x movement of the pointer, in pixel coordinates.
/// </summary>
[Obsolete("XDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)]
public int XDelta
{
get
{
int result = state.X - pos_last_accessed.X;
pos_last_accessed.X = state.X;
return result;
}
}
#endregion
#region public int YDelta
/// <summary>
/// Gets an integer representing the relative y movement of the pointer, in pixel coordinates.
/// </summary>
[Obsolete("YDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)]
public int YDelta
{
get
{
int result = state.Y - pos_last_accessed.Y;
pos_last_accessed.Y = state.Y;
return result;
}
}
#endregion
#endif
#endregion
}
}