Opentk/Source/OpenTK/GameWindowFlags.cs
the_fiddler 57e4bb85bd Moved GameWindowFlags enumeration to its own file.
Added GameWindowFlags.Default token.
2009-07-18 08:21:58 +00:00

48 lines
1.7 KiB
C#

// #region License
// //
// // The Open Toolkit Library License
// //
// // Copyright (c) 2006 - 2009 the Open Toolkit library.
// //
// // Permission is hereby granted, free of charge, to any person obtaining a copy
// // of this software and associated documentation files (the "Software"), to deal
// // in the Software without restriction, including without limitation the rights to
// // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// // the Software, and to permit persons to whom the Software is furnished to do
// // so, subject to the following conditions:
// //
// // The above copyright notice and this permission notice shall be included in all
// // copies or substantial portions of the Software.
// //
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// // OTHER DEALINGS IN THE SOFTWARE.
// //
// #endregion
using System;
namespace OpenTK
{
/// <summary>
/// Defines bitwise combianations of GameWindow construction options.
/// </summary>
[Flags]
public enum GameWindowFlags
{
/// <summary>
/// Indicates default construction options.
/// </summary>
Default = 0,
/// <summary>
/// Indicates that the GameWindow should cover the whole screen.
/// </summary>
Fullscreen = 1,
}
}