Opentk/Source/OpenTK/Graphics/GraphicsContext.cs
the_fiddler 3f41f1eaf5 Added stack traces to automatic error checking.
Added GraphicsContext.ErrorChecking property to temporarily disable error checking if necessary.
Error checking is now added to all functions in debug mode (the generator would miss specific CLS-compliant overloads before).
2009-03-29 21:41:30 +00:00

537 lines
19 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using OpenTK.Platform;
namespace OpenTK.Graphics
{
/// <summary>
/// Represents and provides methods to manipulate an OpenGL render context.
/// </summary>
public sealed class GraphicsContext : IGraphicsContext, IGraphicsContextInternal
{
#region --- Fields ---
IGraphicsContext implementation; // The actual render context implementation for the underlying platform.
List<IDisposable> dispose_queue = new List<IDisposable>();
bool disposed;
// Indicates that this context was created through external means, e.g. Tao.Sdl or GLWidget#.
// In this case, We'll assume that the external program will manage the lifetime of this
// context - we'll not destroy it manually.
//bool is_external;
bool check_errors = true;
static bool share_contexts = true;
static bool direct_rendering = true;
readonly static object context_lock = new object();
// Maps OS-specific context handles to GraphicsContext weak references.
readonly static Dictionary<ContextHandle, WeakReference> available_contexts = new Dictionary<ContextHandle, WeakReference>();
#endregion
#region --- Constructors ---
// Necessary to allow creation of dummy GraphicsContexts (see CreateDummyContext static method).
GraphicsContext() { }
/// <summary>
/// Constructs a new GraphicsContext with the specified GraphicsMode and attaches it to the specified window.
/// </summary>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
/// <param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
public GraphicsContext(GraphicsMode mode, IWindowInfo window)
: this(mode, window, 1, 0, GraphicsContextFlags.Default)
{ }
/// <summary>
/// Constructs a new GraphicsContext with the specified GraphicsMode, version and flags, and attaches it to the specified window.
/// </summary>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
/// <param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
/// <param name="major">The major version of the new GraphicsContext.</param>
/// <param name="minor">The minor version of the new GraphicsContext.</param>
/// <param name="flags">The GraphicsContextFlags for the GraphicsContext.</param>
/// <remarks>
/// Different hardware supports different flags, major and minor versions. Invalid parameters will be silently ignored.
/// </remarks>
public GraphicsContext(GraphicsMode mode, IWindowInfo window, int major, int minor, GraphicsContextFlags flags)
{
bool designMode = false;
if (mode == null && window == null)
designMode = true;
else if (mode == null) throw new ArgumentNullException("mode", "Must be a valid GraphicsMode.");
else if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
// Silently ignore invalid major and minor versions.
if (major <= 0)
major = 1;
if (minor < 0)
minor = 0;
Debug.Print("Creating GraphicsContext.");
try
{
Debug.Indent();
Debug.Print("GraphicsMode: {0}", mode);
Debug.Print("IWindowInfo: {0}", window);
IGraphicsContext shareContext = null;
if (GraphicsContext.ShareContexts)
{
lock (context_lock)
{
// A small hack to create a shared context with the first available context.
foreach (WeakReference r in GraphicsContext.available_contexts.Values)
{
shareContext = (IGraphicsContext)r.Target;
break;
}
}
}
// Todo: Add a DummyFactory implementing IPlatformFactory.
if (designMode)
implementation = new Platform.Dummy.DummyGLContext(mode);
else
implementation = Factory.CreateGLContext(mode, window, shareContext, DirectRendering, major, minor, flags);
lock (context_lock)
{
available_contexts.Add((this as IGraphicsContextInternal).Context, new WeakReference(this));
}
//(implementation as IGraphicsContextInternal).LoadAll();
}
finally
{
Debug.Unindent();
}
}
#endregion
#region --- Static Members ---
#region public static GraphicsContext CreateDummyContext()
/// <summary>
/// Creates a dummy GraphicsContext to allow OpenTK to work with contexts created by external libraries.
/// </summary>
/// <returns>A new, dummy GraphicsContext instance.</returns>
/// <remarks>
/// <para>Instances created by this methodwill not be functional. Instance methods will have no effect.</para>
/// </remarks>
public static GraphicsContext CreateDummyContext()
{
GraphicsContext context = new GraphicsContext();
context.implementation = new OpenTK.Platform.Dummy.DummyGLContext(GraphicsMode.Default);
lock (context_lock)
{
available_contexts.Add((context as IGraphicsContextInternal).Context, new WeakReference(context));
}
return context;
}
#endregion
#region public static void Assert()
/// <summary>
/// Checks if a GraphicsContext exists in the calling thread and throws a GraphicsContextException if it doesn't.
/// </summary>
/// <exception cref="GraphicsContextMissingException">Generated when no GraphicsContext is current in the calling thread.</exception>
public static void Assert()
{
if (GraphicsContext.CurrentContext == null)
throw new GraphicsContextMissingException();
}
#endregion
#region public static IGraphicsContext CurrentContext
internal delegate ContextHandle GetCurrentContextDelegate();
internal static GetCurrentContextDelegate GetCurrentContext;
/// <summary>
/// Gets the GraphicsContext that is current in the calling thread.
/// </summary>
public static GraphicsContext CurrentContext
{
get
{
lock (context_lock)
{
if (available_contexts.Count > 0)
{
ContextHandle handle = GetCurrentContext();
if (handle.Handle != IntPtr.Zero)
return (GraphicsContext)available_contexts[handle].Target;
}
return null;
}
}
}
#endregion
#region public static bool ShareContexts
/// <summary>Gets or sets a System.Boolean, indicating whether GraphicsContext resources are shared</summary>
/// <remarks>
/// <para>If ShareContexts is true, new GLContexts will share resources. If this value is
/// false, new GLContexts will not share resources.</para>
/// <para>Changing this value will not affect already created GLContexts.</para>
/// </remarks>
public static bool ShareContexts { get { return share_contexts; } set { share_contexts = value; } }
#endregion
#region public static bool DirectRendering
/// <summary>Gets or sets a System.Boolean, indicating whether GraphicsContexts will perform direct rendering.</summary>
/// <remarks>
/// <para>
/// If DirectRendering is true, new contexts will be constructed with direct rendering capabilities, if possible.
/// If DirectRendering is false, new contexts will be constructed with indirect rendering capabilities.
/// </para>
/// <para>This property does not affect existing GraphicsContexts, unless they are recreated.</para>
/// <para>
/// This property is ignored on Operating Systems without support for indirect rendering, like Windows and OS X.
/// </para>
/// </remarks>
public static bool DirectRendering
{
get { return direct_rendering; }
set { direct_rendering = value; }
}
#endregion
#endregion
#region --- Internal Members ---
bool inside_begin_region;
List<ErrorCode> error_list = new List<ErrorCode>();
// Indicates that we entered a GL.Begin() - GL.End() region.
[Conditional("DEBUG")]
internal void EnterBeginRegion()
{
inside_begin_region = true;
}
// Indicates that we left a GL.Begin() - GL.End() region.
[Conditional("DEBUG")]
internal void ExitBeginRegion()
{
inside_begin_region = false;
}
// Retrieve all OpenGL errors to clear the error list.
// See http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html
[Conditional("DEBUG")]
internal void ResetErrors()
{
if (check_errors && !inside_begin_region)
{
while (GL.GetError() != ErrorCode.NoError)
{ }
}
}
// Retrieve all OpenGL errors and throw an exception if anything other than NoError is returned.
[Conditional("DEBUG")]
internal void CheckErrors()
{
if (check_errors && !inside_begin_region)
{
error_list.Clear();
ErrorCode error;
do
{
error = GL.GetError();
error_list.Add(error);
} while (error != ErrorCode.NoError);
if (error_list.Count != 1)
{
StringBuilder sb = new StringBuilder();
foreach (ErrorCode e in error_list)
{
if (e != ErrorCode.NoError)
{
sb.Append(e.ToString());
sb.Append(", ");
}
else
break;
}
sb.Remove(sb.Length - 2, 2); // Remove the last comma
Debug.Print(String.Format("OpenGL error(s) detected: {0}", sb.ToString()));
Debug.Indent();
Debug.WriteLine(new StackTrace(true).ToString());
Debug.Unindent();
}
}
}
#endregion
#region --- Private Members ---
#region void ContextDestroyed(IGraphicsContext context, EventArgs e)
/// <summary>
/// Handles the Destroy event.
/// </summary>
/// <param name="context">The OpenTK.Platform.IGraphicsContext that was destroyed.</param>
/// <param name="e">Not used.</param>
void ContextDestroyed(IGraphicsContext context, EventArgs e)
{
this.Destroy -= ContextDestroyed;
//available_contexts.Remove(((IGraphicsContextInternal)this).Context);
}
#endregion
#endregion
#region --- IGraphicsContext Members ---
/// <summary>
/// Gets or sets a System.Boolean, indicating whether automatic error checking should be performed.
/// Influences the debug version of OpenTK.dll, only.
/// </summary>
/// <remarks>Automatic error checking will clear the OpenGL error state. Set CheckErrors to false if you use
/// the OpenGL error state in your code flow (e.g. for checking supported texture formats).</remarks>
public bool ErrorChecking
{
get { return check_errors; }
set { check_errors = value; }
}
/// <summary>
/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
/// specified IGraphicsContext.
/// </summary>
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
/// <param name="source">The source IGraphicsContext to share state from.</param>.
/// <remarks>
/// <para>
/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
/// in some circumastances.
/// </para>
/// <para>
/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
/// indirect rendering on Windows platforms).
/// </para>
/// </remarks>
void CreateContext(bool direct, IGraphicsContext source)
{
this.Destroy += ContextDestroyed;
lock (context_lock)
{
available_contexts.Add((this as IGraphicsContextInternal).Context, new WeakReference(this));
}
//OpenTK.Graphics.OpenGL.GL.Clear(OpenTK.Graphics.OpenGL.ClearBufferMask.ColorBufferBit);
//if (StaticGetCurrentContext == null)
// StaticGetCurrentContext = implementation.GetCurrentContext;
}
/// <summary>
/// Swaps buffers on a context. This presents the rendered scene to the user.
/// </summary>
public void SwapBuffers()
{
implementation.SwapBuffers();
}
/// <summary>
/// Makes the GraphicsContext the current rendering target.
/// </summary>
/// <param name="info">A System.Platform.IWindowInfo structure for the window this context is bound to.</param>
/// <remarks>
/// You can use this method to bind the GraphicsContext to a different window than the one it was created from.
/// </remarks>
public void MakeCurrent(IWindowInfo info)
{
implementation.MakeCurrent(info);
}
/// <summary>
/// Gets a System.Boolean indicating whether this Context is current in the calling thread.
/// </summary>
public bool IsCurrent
{
get { return implementation.IsCurrent; }
//set { implementation.IsCurrent = value; }
}
/// <summary>
/// Raised when a Context is destroyed.
/// </summary>
public event DestroyEvent<IGraphicsContext> Destroy
{
add { implementation.Destroy += value; }
remove { implementation.Destroy -= value; }
}
/// <summary>
/// Gets or sets a value indicating whether VSync is enabled.
/// </summary>
public bool VSync
{
get { return implementation.VSync; }
set { implementation.VSync = value; }
}
/// <summary>
/// Updates the graphics context. This must be called when the render target
/// is resized for proper behavior on Mac OS X.
/// </summary>
/// <param name="window"></param>
public void Update(IWindowInfo window)
{
implementation.Update(window);
}
#endregion
#region --- IGraphicsContextInternal Members ---
/// <summary>
/// Gets the platform-specific implementation of this IGraphicsContext.
/// </summary>
IGraphicsContext IGraphicsContextInternal.Implementation
{
get { return implementation; }
}
/// <summary>
/// Loads all OpenGL extensions.
/// </summary>
void IGraphicsContextInternal.LoadAll()
{
(implementation as IGraphicsContextInternal).LoadAll();
}
/// <summary>
/// Gets a handle to the OpenGL rendering context.
/// </summary>
ContextHandle IGraphicsContextInternal.Context
{
get { return ((IGraphicsContextInternal)implementation).Context; }
}
/// <summary>
/// Gets the GraphicsMode of the context.
/// </summary>
public GraphicsMode GraphicsMode
{
get { return (implementation as IGraphicsContext).GraphicsMode; }
}
/// <summary>
/// Registers an OpenGL resource for disposal.
/// </summary>
/// <param name="resource">The OpenGL resource to dispose.</param>
void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
{
GC.KeepAlive(resource);
dispose_queue.Add(resource);
}
/// <summary>
/// Disposes all registered OpenGL resources.
/// </summary>
void IGraphicsContextInternal.DisposeResources()
{
foreach (IDisposable resource in dispose_queue)
resource.Dispose();
dispose_queue.Clear();
}
/// <summary>
/// Gets the address of an OpenGL extension function.
/// </summary>
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
/// <returns>
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
/// </returns>
IntPtr IGraphicsContextInternal.GetAddress(string function)
{
return (implementation as IGraphicsContextInternal).GetAddress(function);
}
#endregion
#region --- IDisposable Members ---
/// <summary>
/// Disposes of the GraphicsContext.
/// </summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (!disposed)
{
Debug.WriteLine("Disposing context {0}.", (this as IGraphicsContextInternal).Context.ToString());
lock (context_lock)
{
available_contexts.Remove((this as IGraphicsContextInternal).Context);
}
if (manual)
{
if (implementation != null)
implementation.Dispose();
}
disposed = true;
}
}
//~GraphicsContext()
//{
// this.Dispose(false);
//}
#endregion
}
#region public class GraphicsException : Exception
/// <summary>Represents errors related to Graphics operations.</summary>
public class GraphicsException : Exception
{
/// <summary>Constructs a new GraphicsException.</summary>
public GraphicsException() : base() { }
/// <summary>Constructs a new GraphicsException with the specified excpetion message.</summary>
/// <param name="message"></param>
public GraphicsException(string message) : base(message) { }
}
#endregion
}