mirror of
https://github.com/Ryujinx/Opentk.git
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59b503b3c3
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events. Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory. Updated INativeWindow, IGameWindow and IGLControl interfaces. Updated examples to use the new GameWindow interface. Added documentation to GameWindow. Improved GameWindow error handling. More defensive programming.
153 lines
5.3 KiB
C#
153 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Reflection;
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using System.Threading;
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using OpenTK;
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using System.Diagnostics;
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using System.Security;
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using System.Security.Permissions;
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using System.Security.Policy;
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using System.IO;
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namespace Examples
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{
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public partial class ExampleLauncher : Form
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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using (Form exampleLauncher = new ExampleLauncher())
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{
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Application.EnableVisualStyles();
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Application.Run(exampleLauncher);
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}
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}
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StreamWriter sw = new StreamWriter(Path.Combine(System.Environment.CurrentDirectory, "keymap.log"));
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public ExampleLauncher()
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{
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InitializeComponent();
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System.Diagnostics.Debug.Listeners.Clear();
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System.Diagnostics.Debug.Listeners.Add(new TextWriterTraceListener(sw));
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System.Diagnostics.Debug.AutoFlush = true;
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System.Diagnostics.Trace.Listeners.Clear();
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System.Diagnostics.Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
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System.Diagnostics.Trace.AutoFlush = true;
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Trace.AutoFlush = true;
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}
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~ExampleLauncher()
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{
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sw.Flush();
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sw.Close();
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}
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private void listBox1_DoubleClick(object sender, EventArgs e)
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{
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if (listBox1.SelectedItem != null)
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{
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Type example =
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Assembly.GetExecutingAssembly().GetType(
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"Examples." + listBox1.SelectedItem.ToString().Replace(": ", ".").Replace(' ', '_'),
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true,
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true
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);
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if (example.BaseType == typeof(GameWindow))
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{
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// Start the GameWindow in a new thread - it runs its own message loop, and it would
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// interfere with the message loop of the ExampleLauncher.
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new Thread(Launch).Start(example);
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}
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else if (example.BaseType == typeof(Form))
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{
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try
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{
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// In this we do not want a different thread: these examples rely on the Application.Idle
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// event, which would then be raised by both the ExampleLauncher thread *and* the new one!
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this.AddOwnedForm((Form)example.GetConstructor(Type.EmptyTypes).Invoke(null));
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}
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catch (Exception expt)
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{
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MessageBox.Show(
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String.Format(
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"Stacktrace:{0}{1}{0}{0}Inner exception:{0}{2}",
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System.Environment.NewLine,
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expt.StackTrace,
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expt.InnerException
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),
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expt.Message
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);
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}
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}
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}
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}
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void Launch(object example)
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{
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Type ex = example as Type;
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try
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{
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(ex.GetConstructor(Type.EmptyTypes).Invoke(null) as IExample).Launch();
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}
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catch (Exception e)
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{
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Debug.WriteLine(e.ToString());
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//throw;
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}
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//(example as Type).InvokeMember("Launch", BindingFlags.InvokeMethod, null, example, null);
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/*
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AppDomain app = AppDomain.CreateDomain((example as Type).Name);
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Type exType = example as Type;
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try
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{
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IExample ex = app.CreateInstanceAndUnwrap(
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exType.Assembly.GetName().Name,
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"Examples.Tests.Shim") as IExample;
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ex.Launch();
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//ex.InvokeMember("Launch", BindingFlags.InvokeMethod, null, null, null);
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//
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}
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finally
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{
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AppDomain.Unload(app);
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}
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*/
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}
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public void ExampleLauncher_Load(object sender, EventArgs e)
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{
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SortedList<string, string> sl = new SortedList<string, string>();
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// Get all examples
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Type[] types = Assembly.GetExecutingAssembly().GetTypes();
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foreach (Type type in types)
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{
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if (type.GetInterface("IExample") != null)
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{
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sl.Add(
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(type.Namespace.Replace("Examples.", String.Empty) + ": " + type.Name).Replace('_', ' '),
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null
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);
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}
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}
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foreach (string s in sl.Keys)
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listBox1.Items.Add(s);
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// Select first item
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if (listBox1.Items.Count > 0)
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{
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this.listBox1.SelectedIndex = 0;
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}
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}
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}
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} |