Opentk/Source/OpenTK/OpenGL/GluHelper.cs
2007-12-09 19:55:34 +00:00

297 lines
10 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions by Andy Gill.
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using OpenTK.Platform;
using OpenTK.Math;
using OpenTK.OpenGL.Enums;
namespace OpenTK.OpenGL
{
public static partial class Glu
{
private const string Library = "glu32.dll";
private static Dictionary<string, bool> AvailableExtensions = new Dictionary<string, bool>();
private static bool rebuildExtensionList = true;
private static Assembly assembly;
private static Type glClass;
private static Type delegatesClass;
private static Type importsClass;
static Glu()
{
assembly = Assembly.GetExecutingAssembly();//Assembly.Load("OpenTK.OpenGL");
glClass = assembly.GetType("OpenTK.OpenGL.Glu");
delegatesClass = glClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
importsClass = glClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic);
}
#region private static Delegate GetDelegate(string name, Type signature)
/// <summary>
/// Creates a System.Delegate that can be used to call a GLU function, core or extension.
/// </summary>
/// <param name="name">The name of the GLU function (eg. "gluBuild2DMipmaps")</param>
/// <param name="signature">The signature of the GLU function.</param>
/// <returns>
/// A System.Delegate that can be used to call this GLU function, or null if the specified
/// function name did not correspond to an GLU function.
/// </returns>
private static Delegate GetDelegate(string name, Type signature)
{
MethodInfo m = importsClass.GetMethod(name.Substring(3), BindingFlags.Static | BindingFlags.NonPublic);
return
GL.GetExtensionDelegate(name, signature) ??
(m != null ? Delegate.CreateDelegate(signature, m) : null);
}
#endregion
#region public static void LoadAll()
/// <summary>
/// Loads all GLU functions (core and extensions).
/// </summary>
/// <remarks>
/// <para>
/// Call this function manually whenever you need to update GLU entry points.
/// This need will never arise under normal usage patterns.
/// </para>
/// </remarks>
public static void LoadAll()
{
FieldInfo[] v = delegatesClass.GetFields(BindingFlags.Static | BindingFlags.NonPublic);
foreach (FieldInfo f in v)
{
f.SetValue(null, GetDelegate(f.Name, f.FieldType));
}
AvailableExtensions.Clear();
rebuildExtensionList = true;
}
#endregion
#region public static bool Load(string function)
/// <summary>
/// Tries to reload the given GLU function (core or extension).
/// </summary>
/// <param name="name">The name of the GLU function.</param>
/// <returns>True if the function was found and reloaded, false otherwise.</returns>
/// <remarks>
/// <para>
/// While the automatic initialisation will load all GLU entry points, in some cases
/// the initialization can take place before a render context has been established.
/// In this case, use this function to load the entry points for the GLU functions
/// you will need, or use LoadAll() to load all available entry points.
/// </para>
/// <para>
/// This function returns true if the given GLU function is supported, false otherwise.
/// </para>
/// <para>
/// To query for supported extensions use the IsExtensionSupported() function instead.
/// </para>
/// </remarks>
public static bool Load(string function)
{
FieldInfo f = delegatesClass.GetField(function);
if (f == null)
return false;
f.SetValue(null, GetDelegate(f.Name, f.FieldType));
rebuildExtensionList = true;
return f.GetValue(null) != null;
}
#endregion
#region public static bool SupportsExtension(string name)
/// <summary>
/// Determines whether the specified GLU extension is available in
/// the current GLU context.
/// </summary>
/// <param name="name">The string for the GLU extension.</param>
/// <returns>True if the specified extension is available, false otherwise.</returns>
public static bool SupportsExtension(string name)
{
if (rebuildExtensionList)
{
BuildExtensionList();
}
// Search the cache for the string. Note that the cache substitutes
// strings "1.0" to "2.1" with "GL_VERSION_1_0" to "GL_VERSION_2_1"
if (AvailableExtensions.ContainsKey(name))
{
return AvailableExtensions[name];
}
return false;
}
#endregion
#region private static void BuildExtensionList()
/// <summary>
/// Builds a cache of the supported extensions to speed up searches.
/// </summary>
private static void BuildExtensionList()
{
// Assumes there is an opengl context current.
AvailableExtensions.Clear();
string version_string = Glu.GetString(GluStringName.Version);
if (String.IsNullOrEmpty(version_string))
{
throw new ApplicationException("Failed to build extension list. Is there an opengl context current?");
}
string version = version_string.Trim(' ');
if (version.StartsWith("1.0"))
{
AvailableExtensions.Add("VERSION_1_0", true);
}
else if (version.StartsWith("1.1"))
{
AvailableExtensions.Add("VERSION_1_0", true);
AvailableExtensions.Add("VERSION_1_1", true);
}
else if (version.StartsWith("1.2"))
{
AvailableExtensions.Add("VERSION_1_0", true);
AvailableExtensions.Add("VERSION_1_1", true);
AvailableExtensions.Add("VERSION_1_2", true);
}
else if (version.StartsWith("1.3"))
{
AvailableExtensions.Add("VERSION_1_0", true);
AvailableExtensions.Add("VERSION_1_1", true);
AvailableExtensions.Add("VERSION_1_2", true);
AvailableExtensions.Add("VERSION_1_3", true);
}
string extension_string = Glu.GetString(GluStringName.Extensions);
if (String.IsNullOrEmpty(extension_string))
{ // no extensions are available
return;
}
string[] extensions = extension_string.Split(' ');
foreach (string ext in extensions)
{
AvailableExtensions.Add(ext, true);
}
rebuildExtensionList = false;
}
#endregion
public class GLUnurbs
{
}
public class GLUtesselator
{
}
public class GLUquadric
{
}
#region Overloads
public static void LookAt(Vector3 eye, Vector3 center, Vector3 up)
{
Delegates.gluLookAt((double)eye.X, (double)eye.Y, (double)eye.Z, (double)center.X, (double)center.Y, (double)center.Z, (double)up.X, (double)up.Y, (double)up.Z);
}
// One token Project overload, I picked this one because it's CLS compliant, and it
// makes reasonably clear which args are inputs and which are outputs.
public static Int32 Project(Vector3 obj, double[] model, double[] proj, Int32[] view, out Vector3 win)
{
unsafe
{
double winX, winY, winZ;
double* winX_ptr = &winX;
double* winY_ptr = &winY;
double* winZ_ptr = &winZ;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluProject((double)obj.X, (double)obj.Y, (double)obj.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)winX_ptr, (double*)winY_ptr, (double*)winZ_ptr);
win = new Vector3((float)*winX_ptr, (float)*winY_ptr, (float)*winZ_ptr);
return retval;
}
}
}
public static void TessNormal(int tess, Vector3 normal)
{
Delegates.gluTessNormal((int)tess, (double)normal.X, (double)normal.Y, (double)normal.Z);
}
public static Int32 UnProject(Vector3 win, double[] model, double[] proj, Int32[] view, out Vector3 obj)
{
unsafe
{
double objX, objY, objZ;
double* objX_ptr = &objX;
double* objY_ptr = &objY;
double* objZ_ptr = &objZ;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluUnProject((double)win.X, (double)win.Y, (double)win.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr);
obj = new Vector3((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr);
return retval;
}
}
}
public static Int32 UnProject4(Vector4 win, double[] model, double[] proj, Int32[] view, double near, double far, out Vector4 obj)
{
unsafe
{
double objX, objY, objZ, objW;
double* objX_ptr = &objX;
double* objY_ptr = &objY;
double* objZ_ptr = &objZ;
double* objW_ptr = &objW;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluUnProject4((double)win.X, (double)win.Y, (double)win.Z, (double)win.W, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double)near, (double)far, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr, (double*)objW_ptr);
obj = new Vector4((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr, (float)*objW_ptr);
return retval;
}
}
}
public static string ErrorString(ErrorCode error)
{
return ErrorString((GluErrorCode)error);
}
#endregion
}
}