mirror of
https://github.com/Ryujinx/Opentk.git
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3028 lines
191 KiB
C#
3028 lines
191 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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namespace Tao.OpenGl
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{
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#pragma warning disable 3019
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#pragma warning disable 1591
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public static partial class Gl
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{
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public const int GL_TEXTURE_BLUE_SIZE = ((int)0x805E);
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public const int GL_MATRIX_INDEX_ARRAY_ARB = ((int)0x8844);
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public const int GL_BLEND_DST_RGB = ((int)0x80C8);
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public const int GL_DONT_CARE = ((int)0x1100);
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public const int GL_OP_FRAC_EXT = ((int)0x8789);
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public const int GL_SOURCE0_RGB = ((int)0x8580);
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public const int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x880E);
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public const int GL_POLYGON_TOKEN = ((int)0x0703);
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public const int GL_VARIABLE_C_NV = ((int)0x8525);
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public const int GL_TRIANGLE_FAN = ((int)0x0006);
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public const int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F1);
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public const int GL_TEXTURE2 = ((int)0x84C2);
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public const int GL_VERTEX_ARRAY_STRIDE = ((int)0x807C);
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public const int GL_SWIZZLE_STRQ_ATI = ((int)0x897A);
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public const int GL_ALPHA_MIN_SGIX = ((int)0x8320);
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public const int GL_CULL_FACE = ((int)0x0B44);
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public const int GL_FLOAT_MAT2 = ((int)0x8B5A);
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public const int GL_MATRIX7_ARB = ((int)0x88C7);
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public const int GL_POST_CONVOLUTION_GREEN_SCALE = ((int)0x801D);
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public const int GL_UNSIGNED_INT_SAMPLER_1D_EXT = ((int)0x8DD1);
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public const int GL_PIXEL_MAP_S_TO_S = ((int)0x0C71);
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public const int GL_DOT3_RGBA_EXT = ((int)0x8741);
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public const int GL_OP_FLOOR_EXT = ((int)0x878F);
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public const int GL_LINE_WIDTH = ((int)0x0B21);
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public const int GL_ATTRIB_ARRAY_POINTER_NV = ((int)0x8645);
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public const int GL_SUBTRACT_ARB = ((int)0x84E7);
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public const int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8909);
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public const int GL_BUFFER_MAPPED_ARB = ((int)0x88BC);
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public const int GL_LOWER_LEFT = ((int)0x8CA1);
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public const int GL_MODELVIEW10_ARB = ((int)0x872A);
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public const int GL_POINT_SIZE_MAX_ARB = ((int)0x8127);
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public const int GL_TEXTURE3 = ((int)0x84C3);
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public const int GL_MAX_4D_TEXTURE_SIZE_SGIS = ((int)0x8138);
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public const int GL_SPRITE_OBJECT_ALIGNED_SGIX = ((int)0x814D);
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public const int GL_OP_LOG_BASE_2_EXT = ((int)0x8792);
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public const int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8178);
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public const int GL_MATRIX3_ARB = ((int)0x88C3);
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public const int GL_SRC2_RGB = ((int)GL_SOURCE2_RGB);
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public const int GL_UPPER_LEFT = ((int)0x8CA2);
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public const int GL_LINE_STRIP = ((int)0x0003);
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public const int GL_SECONDARY_COLOR_NV = ((int)0x852D);
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public const int GL_Y_EXT = ((int)0x87D6);
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public const int GL_ARRAY_BUFFER_BINDING = ((int)0x8894);
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public const int GL_MAX_PROGRAM_LOOP_DEPTH_NV = ((int)0x88F7);
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public const int GL_EVAL_VERTEX_ATTRIB1_NV = ((int)0x86C7);
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public const int GL_MODELVIEW27_ARB = ((int)0x873B);
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public const int GL_SRGB8_ALPHA8_EXT = ((int)0x8C43);
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public const int GL_CONSTANT_EXT = ((int)0x8576);
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public const int GL_TEXTURE_CONSTANT_DATA_SUNX = ((int)0x81D6);
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public const int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8162);
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public const int GL_TEXTURE0 = ((int)0x84C0);
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public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = ((int)0x8CD2);
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public const int GL_REPLACEMENT_CODE_SUN = ((int)0x81D8);
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public const int GL_STENCIL_INDEX = ((int)0x1901);
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public const int GL_WRITE_ONLY = ((int)0x88B9);
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public const int GL_DUAL_LUMINANCE_ALPHA4_SGIS = ((int)0x811C);
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public const int GL_CLIP_NEAR_HINT_PGI = ((int)0x1A220);
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public const int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = ((int)0x88F4);
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public const int GL_UNSIGNED_SHORT_8_8_APPLE = ((int)0x85BA);
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public const int GL_T2F_IUI_V3F_EXT = ((int)0x81B2);
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public const int GL_INTERLACE_OML = ((int)0x8980);
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public const int GL_DRAW_BUFFER2_ARB = ((int)0x8827);
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public const int GL_REG_23_ATI = ((int)0x8938);
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public const int GL_CLAMP_TO_EDGE_SGIS = ((int)0x812F);
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public const int GL_POINT_SIZE_MIN_ARB = ((int)0x8126);
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public const int GL_CURRENT_INDEX = ((int)0x0B01);
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public const int GL_POST_CONVOLUTION_BLUE_BIAS_EXT = ((int)0x8022);
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public const int GL_TEXTURE_WRAP_Q_SGIS = ((int)0x8137);
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public const int GL_POINT_SIZE_MAX_EXT = ((int)0x8127);
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public const int GL_MAP1_COLOR_4 = ((int)0x0D90);
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public const int GL_STATIC_READ = ((int)0x88E5);
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public const int GL_PASS_THROUGH_TOKEN = ((int)0x0700);
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public const int GL_TEXTURE1 = ((int)0x84C1);
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public const int GL_PERTURB_EXT = ((int)0x85AE);
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public const int GL_DRAW_BUFFER0_ARB = ((int)0x8825);
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public const int GL_ALPHA_TEST = ((int)0x0BC0);
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public const int GL_STENCIL_FUNC = ((int)0x0B92);
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public const int GL_DOT3_RGB_EXT = ((int)0x8740);
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public const int GL_INDEX_ARRAY_TYPE_EXT = ((int)0x8085);
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public const int GL_STENCIL_FAIL = ((int)0x0B94);
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public const int GL_SCREEN_COORDINATES_REND = ((int)0x8490);
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public const int GL_RGBA4 = ((int)0x8056);
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public const int GL_MATRIX7_NV = ((int)0x8637);
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public const int GL_POST_COLOR_MATRIX_RED_SCALE = ((int)0x80B4);
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public const int GL_INDEX_ARRAY_TYPE = ((int)0x8085);
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public const int GL_PIXEL_SUBSAMPLE_4242_SGIX = ((int)0x85A4);
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public const int GL_STENCIL_CLEAR_TAG_VALUE_EXT = ((int)0x88F3);
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public const int GL_TEXTURE_STACK_DEPTH = ((int)0x0BA5);
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public const int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = ((int)0x845C);
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public const int GL_SOURCE0_ALPHA = ((int)0x8588);
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public const int GL_LUMINANCE12_ALPHA12 = ((int)0x8047);
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public const int GL_MAP2_VERTEX_ATTRIB9_4_NV = ((int)0x8679);
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public const int GL_DEPTH_COMPONENT24_ARB = ((int)0x81A6);
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public const int GL_ACTIVE_UNIFORMS = ((int)0x8B86);
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public const int GL_GREEN_BITS = ((int)0x0D53);
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public const int GL_TEXTURE6 = ((int)0x84C6);
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public const int GL_TEXTURE_LEQUAL_R_SGIX = ((int)0x819C);
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public const int GL_ALPHA_TEST_REF = ((int)0x0BC2);
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public const int GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = ((int)0x801F);
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public const int GL_SECONDARY_COLOR_ARRAY_LIST_IBM = ((int)103077);
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public const int GL_STREAM_READ_ARB = ((int)0x88E1);
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public const int GL_UNSIGNED_BYTE = ((int)0x1401);
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public const int GL_X_EXT = ((int)0x87D5);
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public const int GL_GREEN_BIAS = ((int)0x0D19);
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public const int GL_UNSIGNED_SHORT_4_4_4_4 = ((int)0x8033);
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public const int GL_ALLOW_DRAW_OBJ_HINT_PGI = ((int)0x1A20E);
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public const int GL_MODELVIEW0_ARB = ((int)0x1700);
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public const int GL_MODULATE_SUBTRACT_ATI = ((int)0x8746);
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public const int GL_ARRAY_OBJECT_OFFSET_ATI = ((int)0x8767);
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public const int GL_UNPACK_CMYK_HINT_EXT = ((int)0x800F);
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public const int GL_EDGE_FLAG_ARRAY_EXT = ((int)0x8079);
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public const int GL_POST_CONVOLUTION_BLUE_SCALE_EXT = ((int)0x801E);
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public const int GL_LO_BIAS_NV = ((int)0x8715);
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public const int GL_ALPHA_SCALE = ((int)0x0D1C);
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public const int GL_VARIANT_ARRAY_TYPE_EXT = ((int)0x87E7);
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public const int GL_VERTEX_PRECLIP_HINT_SGIX = ((int)0x83EF);
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public const int GL_TEXTURE7 = ((int)0x84C7);
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public const int GL_TEXTURE_WRAP_R_EXT = ((int)0x8072);
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public const int GL_TEXTURE18_ARB = ((int)0x84D2);
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public const int GL_SOURCE1_RGB_ARB = ((int)0x8581);
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public const int GL_VARIABLE_E_NV = ((int)0x8527);
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public const int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = ((int)0x8B87);
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public const int GL_MAP1_VERTEX_ATTRIB15_4_NV = ((int)0x866F);
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public const int GL_MAX_3D_TEXTURE_SIZE = ((int)0x8073);
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public const int GL_PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B0);
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public const int GL_QUAD_INTENSITY8_SGIS = ((int)0x8123);
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public const int GL_CURRENT_WEIGHT_ARB = ((int)0x86A8);
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public const int GL_OP_DOT4_EXT = ((int)0x8785);
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public const int GL_TEXTURE_RESIDENT_EXT = ((int)0x8067);
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public const int GL_ALPHA12 = ((int)0x803D);
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public const int GL_INSTRUMENT_MEASUREMENTS_SGIX = ((int)0x8181);
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public const int GL_EQUAL = ((int)0x0202);
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public const int GL_MAP2_INDEX = ((int)0x0DB1);
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public const int GL_SOURCE1_ALPHA = ((int)0x8589);
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public const int GL_PIXEL_PACK_BUFFER_BINDING_EXT = ((int)0x88ED);
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public const int GL_FRAGMENT_PROGRAM_BINDING_NV = ((int)0x8873);
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public const int GL_OP_SUB_EXT = ((int)0x8796);
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public const int GL_BUMP_ROT_MATRIX_SIZE_ATI = ((int)0x8776);
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public const int GL_UNPACK_IMAGE_HEIGHT = ((int)0x806E);
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public const int GL_RESAMPLE_DECIMATE_SGIX = ((int)0x8430);
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public const int GL_COLOR_TABLE = ((int)0x80D0);
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public const int GL_DEPTH = ((int)0x1801);
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public const int GL_SHADER_CONSISTENT_NV = ((int)0x86DD);
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public const int GL_UNSIGNED_BYTE_2_3_3_REV = ((int)0x8362);
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public const int GL_OFFSET_HILO_TEXTURE_2D_NV = ((int)0x8854);
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public const int GL_FLOAT_R16_NV = ((int)0x8884);
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public const int GL_MATRIX1_ARB = ((int)0x88C1);
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public const int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = ((int)0x817C);
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public const int GL_VERTEX_ATTRIB_ARRAY_TYPE = ((int)0x8625);
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public const int GL_FOG_COORDINATE_EXT = ((int)0x8451);
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public const int GL_LINES_ADJACENCY_EXT = ((int)0x000A);
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public const int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = ((int)0x8311);
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public const int GL_TEXTURE_1D_ARRAY_EXT = ((int)0x8C18);
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public const int GL_COMBINER_INPUT_NV = ((int)0x8542);
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public const int GL_UNSIGNED_SHORT_8_8_MESA = ((int)0x85BA);
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public const int GL_TEXTURE_LUMINANCE_SIZE_EXT = ((int)0x8060);
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public const int GL_DRAW_BUFFER2_ATI = ((int)0x8827);
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public const int GL_STENCIL_BACK_FAIL = ((int)0x8801);
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public const int GL_RGB_S3TC = ((int)0x83A0);
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public const int GL_TEXTURE5 = ((int)0x84C5);
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public const int GL_FLOAT_VEC4_ARB = ((int)0x8B52);
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public const int GL_VERTEX_ARRAY = ((int)0x8074);
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public const int GL_FUNC_SUBTRACT = ((int)0x800A);
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public const int GL_REPLACE_OLDEST_SUN = ((int)0x0003);
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public const int GL_4X_BIT_ATI = ((int)0x00000002);
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public const int GL_PER_STAGE_CONSTANTS_NV = ((int)0x8535);
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public const int GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F5);
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public const int GL_RGBA16 = ((int)0x805B);
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public const int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = ((int)0x8187);
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public const int GL_STORAGE_CACHED_APPLE = ((int)0x85BE);
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public const int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = ((int)0x8184);
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public const int GL_SRGB_ALPHA_EXT = ((int)0x8C42);
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public const int GL_CONSTANT_COLOR0_NV = ((int)0x852A);
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public const int GL_EVAL_VERTEX_ATTRIB0_NV = ((int)0x86C6);
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public const int GL_COMBINE_ALPHA_ARB = ((int)0x8572);
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public const int GL_MATRIX31_ARB = ((int)0x88DF);
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public const int GL_LINE_STIPPLE_REPEAT = ((int)0x0B26);
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public const int GL_ACTIVE_VERTEX_UNITS_ARB = ((int)0x86A5);
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public const int GL_INDEX_SHIFT = ((int)0x0D12);
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public const int GL_FOG_OFFSET_SGIX = ((int)0x8198);
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public const int GL_GEOMETRY_VERTICES_OUT_EXT = ((int)0x8DDA);
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public const int GL_DETAIL_TEXTURE_LEVEL_SGIS = ((int)0x809A);
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public const int GL_SAMPLE_ALPHA_TO_ONE_EXT = ((int)0x809F);
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public const int GL_TEXTURE13_ARB = ((int)0x84CD);
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public const int GL_TEXTURE_3D = ((int)0x806F);
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public const int GL_TEXTURE_2D = ((int)0x0DE1);
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public const int GL_SIGNED_NEGATE_NV = ((int)0x853D);
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public const int GL_DEPTH_CLAMP_NV = ((int)0x864F);
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public const int GL_COLOR_TABLE_WIDTH_SGI = ((int)0x80D9);
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public const int GL_RENDERBUFFER_EXT = ((int)0x8D41);
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public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE = ((int)0x8624);
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public const int GL_TEXTURE14 = ((int)0x84CE);
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public const int GL_TEXTURE17 = ((int)0x84D1);
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public const int GL_TEXTURE16 = ((int)0x84D0);
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public const int GL_TEXTURE11 = ((int)0x84CB);
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public const int GL_TEXTURE10 = ((int)0x84CA);
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public const int GL_R5_G6_B5_A8_ICC_SGIX = ((int)0x8467);
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public const int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = ((int)0x84EB);
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public const int GL_RGBA16_EXT = ((int)0x805B);
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public const int GL_MAX_MODELVIEW_STACK_DEPTH = ((int)0x0D36);
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public const int GL_COLOR_ATTACHMENT4_EXT = ((int)0x8CE4);
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public const int GL_TEXTURE19 = ((int)0x84D3);
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public const int GL_TEXTURE18 = ((int)0x84D2);
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public const int GL_PRIMITIVE_ID_NV = ((int)0x8C7C);
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public const int GL_QUERY_RESULT = ((int)0x8866);
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public const int GL_DRAW_BUFFER3_ARB = ((int)0x8828);
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public const int GL_UNSIGNED_SHORT_5_6_5_REV = ((int)0x8364);
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public const int GL_COMPRESSED_RGB_FXT1_3DFX = ((int)0x86B0);
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public const int GL_OBJECT_POINT_SGIS = ((int)0x81F5);
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public const int GL_TEXTURE_COLOR_WRITEMASK_SGIS = ((int)0x81EF);
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public const int GL_COLOR_MATERIAL_PARAMETER = ((int)0x0B56);
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public const int GL_FRAGMENT_PROGRAM_ARB = ((int)0x8804);
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public const int GL_FOG_START = ((int)0x0B63);
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public const int GL_COLOR_TABLE_FORMAT_SGI = ((int)0x80D8);
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public const int GL_CLIP_PLANE3 = ((int)0x3003);
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public const int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = ((int)0x8CD7);
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public const int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AB);
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public const int GL_ENABLE_BIT = ((int)0x00002000);
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public const int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = ((int)0x83F3);
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public const int GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = ((int)0x88FD);
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public const int GL_PIXEL_MAP_I_TO_I_SIZE = ((int)0x0CB0);
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public const int GL_FLOAT_MAT3x2 = ((int)0x8B67);
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public const int GL_DSDT_MAG_VIB_NV = ((int)0x86F7);
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public const int GL_SECONDARY_COLOR_ARRAY_STRIDE = ((int)0x845C);
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public const int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = ((int)0x8C8A);
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public const int GL_SRGB8_ALPHA8 = ((int)0x8C43);
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public const int GL_COMPRESSED_RGBA_FXT1_3DFX = ((int)0x86B1);
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public const int GL_INFO_LOG_LENGTH = ((int)0x8B84);
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public const int GL_VECTOR_EXT = ((int)0x87BF);
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public const int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = ((int)0x8DD8);
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public const int GL_FOG_COORD_SRC = ((int)GL_FOG_COORDINATE_SOURCE);
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public const int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DD6);
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public const int GL_MAD_ATI = ((int)0x8968);
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public const int GL_REG_26_ATI = ((int)0x893B);
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public const int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = ((int)0x840B);
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public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = ((int)0x886A);
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public const int GL_TEXTURE_MAG_SIZE_NV = ((int)0x871F);
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public const int GL_DYNAMIC_READ_ARB = ((int)0x88E9);
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public const int GL_OUTPUT_TEXTURE_COORD31_EXT = ((int)0x87BC);
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public const int GL_DEPENDENT_GB_TEXTURE_2D_NV = ((int)0x86EA);
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public const int GL_DRAW_BUFFER7_ARB = ((int)0x882C);
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public const int GL_TEXTURE10_ARB = ((int)0x84CA);
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public const int GL_PIXEL_MAP_G_TO_G = ((int)0x0C77);
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public const int GL_VALIDATE_STATUS = ((int)0x8B83);
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public const int GL_DOT3_RGBA_ARB = ((int)0x86AF);
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public const int GL_PROXY_TEXTURE_CUBE_MAP = ((int)0x851B);
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public const int GL_MAGNITUDE_BIAS_NV = ((int)0x8718);
|
|
public const int GL_ALPHA_MAX_SGIX = ((int)0x8321);
|
|
public const int GL_MATRIX19_ARB = ((int)0x88D3);
|
|
public const int GL_ONE_MINUS_CONSTANT_COLOR_EXT = ((int)0x8002);
|
|
public const int GL_DELETE_STATUS = ((int)0x8B80);
|
|
public const int GL_SHADER_OPERATION_NV = ((int)0x86DF);
|
|
public const int GL_R1UI_C4UB_V3F_SUN = ((int)0x85C5);
|
|
public const int GL_MAX_DRAW_BUFFERS_ARB = ((int)0x8824);
|
|
public const int GL_PROGRAM_TARGET_NV = ((int)0x8646);
|
|
public const int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = ((int)0x8971);
|
|
public const int GL_STATIC_COPY = ((int)0x88E6);
|
|
public const int GL_SEPARABLE_2D = ((int)0x8012);
|
|
public const int GL_STENCIL_INDEX4_EXT = ((int)0x8D47);
|
|
public const int GL_OUTPUT_TEXTURE_COORD24_EXT = ((int)0x87B5);
|
|
public const int GL_BLUE_BIT_ATI = ((int)0x00000004);
|
|
public const int GL_BLEND_EQUATION_RGB = ((int)GL_BLEND_EQUATION);
|
|
public const int GL_COLOR_TABLE_RED_SIZE = ((int)0x80DA);
|
|
public const int GL_LINEAR = ((int)0x2601);
|
|
public const int GL_MAX_VIEWPORT_DIMS = ((int)0x0D3A);
|
|
public const int GL_BOOL = ((int)0x8B56);
|
|
public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D4);
|
|
public const int GL_MAX_ELEMENTS_VERTICES_EXT = ((int)0x80E8);
|
|
public const int GL_MAX_ASYNC_TEX_IMAGE_SGIX = ((int)0x835F);
|
|
public const int GL_DS_BIAS_NV = ((int)0x8716);
|
|
public const int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = ((int)0x8096);
|
|
public const int GL_DEPENDENT_AR_TEXTURE_2D_NV = ((int)0x86E9);
|
|
public const int GL_FOG_COORDINATE_ARRAY_LIST_IBM = ((int)103076);
|
|
public const int GL_COLOR_ATTACHMENT0_EXT = ((int)0x8CE0);
|
|
public const int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8336);
|
|
public const int GL_STENCIL_BACK_FUNC_ATI = ((int)0x8800);
|
|
public const int GL_ACCUM_GREEN_BITS = ((int)0x0D59);
|
|
public const int GL_ATTACHED_SHADERS = ((int)0x8B85);
|
|
public const int GL_VERTEX_ARRAY_EXT = ((int)0x8074);
|
|
public const int GL_INDEX_BITS = ((int)0x0D51);
|
|
public const int GL_SOURCE1_RGB = ((int)0x8581);
|
|
public const int GL_CURRENT_SECONDARY_COLOR = ((int)0x8459);
|
|
public const int GL_MAX_ELEMENTS_INDICES_EXT = ((int)0x80E9);
|
|
public const int GL_MIRROR_CLAMP_TO_BORDER_EXT = ((int)0x8912);
|
|
public const int GL_CONSTANT_COLOR1_NV = ((int)0x852B);
|
|
public const int GL_DUAL_LUMINANCE12_SGIS = ((int)0x8116);
|
|
public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = ((int)0x851C);
|
|
public const int GL_INTENSITY16I_EXT = ((int)0x8D8B);
|
|
public const int GL_BUFFER_USAGE_ARB = ((int)0x8765);
|
|
public const int GL_SAMPLE_BUFFERS = ((int)0x80A8);
|
|
public const int GL_EVAL_VERTEX_ATTRIB3_NV = ((int)0x86C9);
|
|
public const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = ((int)0x83F1);
|
|
public const int GL_MATRIX29_ARB = ((int)0x88DD);
|
|
public const int GL_R11F_G11F_B10F_EXT = ((int)0x8C3A);
|
|
public const int GL_DRAW_BUFFER13 = ((int)0x8832);
|
|
public const int GL_DRAW_BUFFER12 = ((int)0x8831);
|
|
public const int GL_DRAW_BUFFER11 = ((int)0x8830);
|
|
public const int GL_DRAW_BUFFER10 = ((int)0x882F);
|
|
public const int GL_IUI_N3F_V3F_EXT = ((int)0x81B0);
|
|
public const int GL_CONSERVE_MEMORY_HINT_PGI = ((int)0x1A1FD);
|
|
public const int GL_DRAW_BUFFER15 = ((int)0x8834);
|
|
public const int GL_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B2);
|
|
public const int GL_VIBRANCE_SCALE_NV = ((int)0x8713);
|
|
public const int GL_COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A3);
|
|
public const int GL_FORMAT_SUBSAMPLE_244_244_OML = ((int)0x8983);
|
|
public const int GL_UNPACK_SKIP_IMAGES_EXT = ((int)0x806D);
|
|
public const int GL_FLOAT_R32_NV = ((int)0x8885);
|
|
public const int GL_TEXTURE_COORD_ARRAY_EXT = ((int)0x8078);
|
|
public const int GL_SHADING_LANGUAGE_VERSION = ((int)0x8B8C);
|
|
public const int GL_SATURATE_BIT_ATI = ((int)0x00000040);
|
|
public const int GL_LIST_INDEX = ((int)0x0B33);
|
|
public const int GL_CONST_EYE_NV = ((int)0x86E5);
|
|
public const int GL_BLEND_SRC_ALPHA = ((int)0x80CB);
|
|
public const int GL_POINT_FADE_THRESHOLD_SIZE_EXT = ((int)0x8128);
|
|
public const int GL_TEXTURE_WRAP_R = ((int)0x8072);
|
|
public const int GL_OUTPUT_COLOR0_EXT = ((int)0x879B);
|
|
public const int GL_FUNC_REVERSE_SUBTRACT = ((int)0x800B);
|
|
public const int GL_INDEX_LOGIC_OP = ((int)0x0BF1);
|
|
public const int GL_BUFFER_ACCESS_ARB = ((int)0x88BB);
|
|
public const int GL_SHARED_TEXTURE_PALETTE_EXT = ((int)0x81FB);
|
|
public const int GL_TEXTURE_ALPHA_SIZE = ((int)0x805F);
|
|
public const int GL_ARRAY_OBJECT_BUFFER_ATI = ((int)0x8766);
|
|
public const int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = ((int)0x888F);
|
|
public const int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = ((int)0x8403);
|
|
public const int GL_1PASS_EXT = ((int)0x80A1);
|
|
public const int GL_CON_29_ATI = ((int)0x895E);
|
|
public const int GL_RGBA_SIGNED_COMPONENTS_EXT = ((int)0x8C3C);
|
|
public const int GL_CLAMP_FRAGMENT_COLOR_ARB = ((int)0x891B);
|
|
public const int GL_AMBIENT = ((int)0x1200);
|
|
public const int GL_TEXTURE_DEFORMATION_BIT_SGIX = ((int)0x00000001);
|
|
public const int GL_STACK_OVERFLOW = ((int)0x0503);
|
|
public const int GL_CLIP_PLANE2 = ((int)0x3002);
|
|
public const int GL_LOAD = ((int)0x0101);
|
|
public const int GL_BINORMAL_ARRAY_STRIDE_EXT = ((int)0x8441);
|
|
public const int GL_DSDT_NV = ((int)0x86F5);
|
|
public const int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87D2);
|
|
public const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = ((int)0x0B23);
|
|
public const int GL_COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103082);
|
|
public const int GL_OBJECT_VALIDATE_STATUS_ARB = ((int)0x8B83);
|
|
public const int GL_GREEN_MIN_CLAMP_INGR = ((int)0x8561);
|
|
public const int GL_MAX_COLOR_ATTACHMENTS_EXT = ((int)0x8CDF);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_TYPE = ((int)0x845B);
|
|
public const int GL_SOURCE0_ALPHA_ARB = ((int)0x8588);
|
|
public const int GL_MAP2_TEXTURE_COORD_1 = ((int)0x0DB3);
|
|
public const int GL_POINT = ((int)0x1B00);
|
|
public const int GL_REG_16_ATI = ((int)0x8931);
|
|
public const int GL_GENERIC_ATTRIB_NV = ((int)0x8C7D);
|
|
public const int GL_EYE_PLANE_ABSOLUTE_NV = ((int)0x855C);
|
|
public const int GL_STREAM_DRAW = ((int)0x88E0);
|
|
public const int GL_ASYNC_READ_PIXELS_SGIX = ((int)0x835E);
|
|
public const int GL_FRAMEZOOM_FACTOR_SGIX = ((int)0x818C);
|
|
public const int GL_SAMPLER_2D_SHADOW = ((int)0x8B62);
|
|
public const int GL_T2F_V3F = ((int)0x2A27);
|
|
public const int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x880C);
|
|
public const int GL_RGB32I_EXT = ((int)0x8D83);
|
|
public const int GL_WEIGHT_ARRAY_TYPE_ARB = ((int)0x86A9);
|
|
public const int GL_STATIC_READ_ARB = ((int)0x88E5);
|
|
public const int GL_VERTEX_ARRAY_RANGE_POINTER_NV = ((int)0x8521);
|
|
public const int GL_LINE_STIPPLE_PATTERN = ((int)0x0B25);
|
|
public const int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = ((int)0x81A9);
|
|
public const int GL_NUM_GENERAL_COMBINERS_NV = ((int)0x854E);
|
|
public const int GL_SAMPLE_BUFFERS_ARB = ((int)0x80A8);
|
|
public const int GL_PACK_IMAGE_HEIGHT_EXT = ((int)0x806C);
|
|
public const int GL_SPRITE_EYE_ALIGNED_SGIX = ((int)0x814E);
|
|
public const int GL_TEXTURE_APPLICATION_MODE_EXT = ((int)0x834F);
|
|
public const int GL_POINTS = ((int)0x0000);
|
|
public const int GL_ONE_EXT = ((int)0x87DE);
|
|
public const int GL_TEXTURE_BINDING_CUBE_MAP_EXT = ((int)0x8514);
|
|
public const int GL_TRANSFORM_BIT = ((int)0x00001000);
|
|
public const int GL_SRC1_ALPHA = ((int)GL_SOURCE1_ALPHA);
|
|
public const int GL_INVARIANT_VALUE_EXT = ((int)0x87EA);
|
|
public const int GL_FRAGMENT_NORMAL_EXT = ((int)0x834A);
|
|
public const int GL_4PASS_1_EXT = ((int)0x80A5);
|
|
public const int GL_LINEAR_MIPMAP_LINEAR = ((int)0x2703);
|
|
public const int GL_DEPTH_TEXTURE_MODE_ARB = ((int)0x884B);
|
|
public const int GL_SAMPLE_BUFFERS_3DFX = ((int)0x86B3);
|
|
public const int GL_OBJECT_DELETE_STATUS_ARB = ((int)0x8B80);
|
|
public const int GL_VERTEX_PROGRAM_ARB = ((int)0x8620);
|
|
public const int GL_RGBA12 = ((int)0x805A);
|
|
public const int GL_TEXTURE1_ARB = ((int)0x84C1);
|
|
public const int GL_W_EXT = ((int)0x87D8);
|
|
public const int GL_MODELVIEW3_ARB = ((int)0x8723);
|
|
public const int GL_EVAL_VERTEX_ATTRIB7_NV = ((int)0x86CD);
|
|
public const int GL_EDGE_FLAG_ARRAY_LIST_IBM = ((int)103075);
|
|
public const int GL_BUFFER_MAPPED = ((int)0x88BC);
|
|
public const int GL_DOMAIN = ((int)0x0A02);
|
|
public const int GL_FRAGMENT_DEPTH_EXT = ((int)0x8452);
|
|
public const int GL_LEQUAL = ((int)0x0203);
|
|
public const int GL_RENDERBUFFER_DEPTH_SIZE_EXT = ((int)0x8D54);
|
|
public const int GL_4PASS_2_EXT = ((int)0x80A6);
|
|
public const int GL_TEXTURE19_ARB = ((int)0x84D3);
|
|
public const int GL_FRONT_LEFT = ((int)0x0400);
|
|
public const int GL_COLOR4_BIT_PGI = ((int)0x00020000);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = ((int)0x8624);
|
|
public const int GL_SMOOTH_POINT_SIZE_GRANULARITY = ((int)0x0B13);
|
|
public const int GL_INTENSITY4 = ((int)0x804A);
|
|
public const int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = ((int)0x8520);
|
|
public const int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = ((int)0x8C2B);
|
|
public const int GL_TRANSPOSE_CURRENT_MATRIX_ARB = ((int)0x88B7);
|
|
public const int GL_EVAL_VERTEX_ATTRIB13_NV = ((int)0x86D3);
|
|
public const int GL_OP_ROUND_EXT = ((int)0x8790);
|
|
public const int GL_VARIANT_ARRAY_EXT = ((int)0x87E8);
|
|
public const int GL_VIBRANCE_BIAS_NV = ((int)0x8719);
|
|
public const int GL_WRITE_ONLY_ARB = ((int)0x88B9);
|
|
public const int GL_REFERENCE_PLANE_EQUATION_SGIX = ((int)0x817E);
|
|
public const int GL_MAX_SPOT_EXPONENT_NV = ((int)0x8505);
|
|
public const int GL_POSITION = ((int)0x1203);
|
|
public const int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = ((int)0x86ED);
|
|
public const int GL_TRANSPOSE_TEXTURE_MATRIX_ARB = ((int)0x84E5);
|
|
public const int GL_PROGRAM_STRING_ARB = ((int)0x8628);
|
|
public const int GL_EVAL_VERTEX_ATTRIB2_NV = ((int)0x86C8);
|
|
public const int GL_PN_TRIANGLES_ATI = ((int)0x87F0);
|
|
public const int GL_T4F_C4F_N3F_V4F = ((int)0x2A2D);
|
|
public const int GL_TEXTURE_BINDING_RECTANGLE_NV = ((int)0x84F6);
|
|
public const int GL_VERTEX_ARRAY_SIZE_EXT = ((int)0x807A);
|
|
public const int GL_CLIENT_PIXEL_STORE_BIT = ((int)0x00000001);
|
|
public const int GL_SCALE_BY_ONE_HALF_NV = ((int)0x8540);
|
|
public const int GL_IUI_V3F_EXT = ((int)0x81AE);
|
|
public const int GL_LUMINANCE16UI_EXT = ((int)0x8D7A);
|
|
public const int GL_VARIANT_VALUE_EXT = ((int)0x87E4);
|
|
public const int GL_SRC0_RGB = ((int)GL_SOURCE0_RGB);
|
|
public const int GL_POST_CONVOLUTION_GREEN_BIAS = ((int)0x8021);
|
|
public const int GL_POLYGON_STIPPLE = ((int)0x0B42);
|
|
public const int GL_INT_VEC3_ARB = ((int)0x8B54);
|
|
public const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = ((int)0x8092);
|
|
public const int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = ((int)0x88EF);
|
|
public const int GL_BUFFER_SIZE = ((int)0x8764);
|
|
public const int GL_MAX_TEXTURE_LOD_BIAS = ((int)0x84FD);
|
|
public const int GL_OFFSET_TEXTURE_MATRIX_NV = ((int)0x86E1);
|
|
public const int GL_ALPHA_FLOAT16_ATI = ((int)0x881C);
|
|
public const int GL_MATRIX14_ARB = ((int)0x88CE);
|
|
public const int GL_POST_COLOR_MATRIX_RED_SCALE_SGI = ((int)0x80B4);
|
|
public const int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B2);
|
|
public const int GL_STATIC_ATI = ((int)0x8760);
|
|
public const int GL_ALPHA4_EXT = ((int)0x803B);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = ((int)0x8518);
|
|
public const int GL_INDEX_ARRAY_POINTER = ((int)0x8091);
|
|
public const int GL_TEXTURE_2D_STACK_MESAX = ((int)0x875A);
|
|
public const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = ((int)0x889B);
|
|
public const int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = ((int)0x8312);
|
|
public const int GL_CND_ATI = ((int)0x896A);
|
|
public const int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = ((int)0x8DBA);
|
|
public const int GL_LIGHT_MODEL_TWO_SIDE = ((int)0x0B52);
|
|
public const int GL_TEXTURE_FLOAT_COMPONENTS_NV = ((int)0x888C);
|
|
public const int GL_NEGATIVE_W_EXT = ((int)0x87DC);
|
|
public const int GL_DRAW_BUFFER6_ATI = ((int)0x882B);
|
|
public const int GL_PIXEL_UNPACK_BUFFER_BINDING = ((int)0x88EF);
|
|
public const int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = ((int)0x8128);
|
|
public const int GL_POINT_SPRITE_COORD_ORIGIN = ((int)0x8CA0);
|
|
public const int GL_LINE_TOKEN = ((int)0x0702);
|
|
public const int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = ((int)0x864E);
|
|
public const int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = ((int)0x850D);
|
|
public const int GL_OP_MADD_EXT = ((int)0x8788);
|
|
public const int GL_SIGNED_RGB8_NV = ((int)0x86FF);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_SIZE = ((int)0x845A);
|
|
public const int GL_CLIP_PLANE5 = ((int)0x3005);
|
|
public const int GL_MAX_ELEMENTS_INDICES = ((int)0x80E9);
|
|
public const int GL_LINE_STRIP_ADJACENCY_EXT = ((int)0x000B);
|
|
public const int GL_422_REV_EXT = ((int)0x80CD);
|
|
public const int GL_INT_VEC4_ARB = ((int)0x8B55);
|
|
public const int GL_YCBCR_422_APPLE = ((int)0x85B9);
|
|
public const int GL_SIGNED_HILO16_NV = ((int)0x86FA);
|
|
public const int GL_TEXTURE_ENV = ((int)0x2300);
|
|
public const int GL_RGB9_E5_EXT = ((int)0x8C3D);
|
|
public const int GL_UNPACK_CONSTANT_DATA_SUNX = ((int)0x81D5);
|
|
public const int GL_TEXTURE_PRIORITY = ((int)0x8066);
|
|
public const int GL_CON_16_ATI = ((int)0x8951);
|
|
public const int GL_INDEX_WRITEMASK = ((int)0x0C21);
|
|
public const int GL_SAMPLES = ((int)0x80A9);
|
|
public const int GL_SIGNED_LUMINANCE8_NV = ((int)0x8702);
|
|
public const int GL_NORMAL_ARRAY_COUNT_EXT = ((int)0x8080);
|
|
public const int GL_DUAL_TEXTURE_SELECT_SGIS = ((int)0x8124);
|
|
public const int GL_DRAW_BUFFER9 = ((int)0x882E);
|
|
public const int GL_OPERAND1_ALPHA_EXT = ((int)0x8599);
|
|
public const int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = ((int)0x8835);
|
|
public const int GL_COMPARE_R_TO_TEXTURE = ((int)0x884E);
|
|
public const int GL_UNSIGNED_BYTE_3_3_2 = ((int)0x8032);
|
|
public const int GL_MAX_ASYNC_HISTOGRAM_SGIX = ((int)0x832D);
|
|
public const int GL_OPERAND0_RGB = ((int)0x8590);
|
|
public const int GL_COLOR_ARRAY_STRIDE = ((int)0x8083);
|
|
public const int GL_INTERLACE_SGIX = ((int)0x8094);
|
|
public const int GL_CONVOLUTION_FILTER_SCALE_EXT = ((int)0x8014);
|
|
public const int GL_REG_14_ATI = ((int)0x892F);
|
|
public const int GL_FLOAT_VEC4 = ((int)0x8B52);
|
|
public const int GL_SAMPLER_2D_RECT_SHADOW_ARB = ((int)0x8B64);
|
|
public const int GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = ((int)0x8366);
|
|
public const int GL_PROGRAM_PARAMETERS_ARB = ((int)0x88A8);
|
|
public const int GL_ALWAYS_SOFT_HINT_PGI = ((int)0x1A20D);
|
|
public const int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = ((int)0x8B9B);
|
|
public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = ((int)0x8B4A);
|
|
public const int GL_DRAW_BUFFER8 = ((int)0x882D);
|
|
public const int GL_TEXTURE31_ARB = ((int)0x84DF);
|
|
public const int GL_SRGB_ALPHA = ((int)0x8C42);
|
|
public const int GL_INCR = ((int)0x1E02);
|
|
public const int GL_TEXTURE12_ARB = ((int)0x84CC);
|
|
public const int GL_DEPTH_ATTACHMENT_EXT = ((int)0x8D00);
|
|
public const int GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = ((int)0x85C3);
|
|
public const int GL_CLAMP_TO_BORDER = ((int)0x812D);
|
|
public const int GL_T2F_IUI_N3F_V2F_EXT = ((int)0x81B3);
|
|
public const int GL_PIXEL_MAP_S_TO_S_SIZE = ((int)0x0CB1);
|
|
public const int GL_ORDER = ((int)0x0A01);
|
|
public const int GL_MODELVIEW_PROJECTION_NV = ((int)0x8629);
|
|
public const int GL_R1UI_T2F_C4F_N3F_V3F_SUN = ((int)0x85CB);
|
|
public const int GL_RESAMPLE_ZERO_FILL_OML = ((int)0x8987);
|
|
public const int GL_SAMPLES_PASSED = ((int)0x8914);
|
|
public const int GL_LUMINANCE6_ALPHA2 = ((int)0x8044);
|
|
public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = ((int)0x80B7);
|
|
public const int GL_FRAGMENT_COLOR_MATERIAL_SGIX = ((int)0x8401);
|
|
public const int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = ((int)0x8C83);
|
|
public const int GL_PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8906);
|
|
public const int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = ((int)0x8B89);
|
|
public const int GL_MULTISAMPLE_3DFX = ((int)0x86B2);
|
|
public const int GL_REG_4_ATI = ((int)0x8925);
|
|
public const int GL_DRAW_BUFFER7 = ((int)0x882C);
|
|
public const int GL_EDGE_FLAG = ((int)0x0B43);
|
|
public const int GL_NORMAL_ARRAY_BUFFER_BINDING = ((int)0x8897);
|
|
public const int GL_DEPTH24_STENCIL8_EXT = ((int)0x88F0);
|
|
public const int GL_MULTISAMPLE_FILTER_HINT_NV = ((int)0x8534);
|
|
public const int GL_REG_19_ATI = ((int)0x8934);
|
|
public const int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8908);
|
|
public const int GL_TEXTURE_DEPTH_TYPE_ARB = ((int)0x8C16);
|
|
public const int GL_INVALID_VALUE = ((int)0x0501);
|
|
public const int GL_OPERAND1_RGB = ((int)0x8591);
|
|
public const int GL_TEXCOORD3_BIT_PGI = ((int)0x40000000);
|
|
public const int GL_LUMINANCE16_ALPHA16 = ((int)0x8048);
|
|
public const int GL_LUMINANCE_FLOAT32_ATI = ((int)0x8818);
|
|
public const int GL_VERTEX_PROGRAM_TWO_SIDE = ((int)0x8643);
|
|
public const int GL_OR = ((int)0x1507);
|
|
public const int GL_ALL_COMPLETED_NV = ((int)0x84F2);
|
|
public const int GL_REG_5_ATI = ((int)0x8926);
|
|
public const int GL_COLOR_ARRAY_BUFFER_BINDING = ((int)0x8898);
|
|
public const int GL_NEGATE_BIT_ATI = ((int)0x00000004);
|
|
public const int GL_DRAW_BUFFER6 = ((int)0x882B);
|
|
public const int GL_EVAL_VERTEX_ATTRIB5_NV = ((int)0x86CB);
|
|
public const int GL_NATIVE_GRAPHICS_HANDLE_PGI = ((int)0x1A202);
|
|
public const int GL_TEXTURE_BINDING_BUFFER_EXT = ((int)0x8C2C);
|
|
public const int GL_BUFFER_SERIALIZED_MODIFY_APPLE = ((int)0x8A12);
|
|
public const int GL_UNSIGNED_INT_2_10_10_10_REV_EXT = ((int)0x8368);
|
|
public const int GL_RGB5 = ((int)0x8050);
|
|
public const int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8337);
|
|
public const int GL_COMBINER_MUX_SUM_NV = ((int)0x8547);
|
|
public const int GL_OUTPUT_TEXTURE_COORD8_EXT = ((int)0x87A5);
|
|
public const int GL_CURRENT_VERTEX_ATTRIB = ((int)0x8626);
|
|
public const int GL_TRANSPOSE_PROJECTION_MATRIX = ((int)0x84E4);
|
|
public const int GL_MAT_DIFFUSE_BIT_PGI = ((int)0x00400000);
|
|
public const int GL_DRAW_FRAMEBUFFER_BINDING_EXT = ((int)0x8CAA);
|
|
public const int GL_PACK_RESAMPLE_OML = ((int)0x8984);
|
|
public const int GL_ALPHA_MIN_CLAMP_INGR = ((int)0x8563);
|
|
public const int GL_DOUBLE_EXT = ((int)0x140A);
|
|
public const int GL_LIGHT_MODEL_COLOR_CONTROL_EXT = ((int)0x81F8);
|
|
public const int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = ((int)0x8455);
|
|
public const int GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = ((int)103085);
|
|
public const int GL_NORMAL_ARRAY = ((int)0x8075);
|
|
public const int GL_SOURCE3_ALPHA_NV = ((int)0x858B);
|
|
public const int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = ((int)0x870D);
|
|
public const int GL_HISTOGRAM_LUMINANCE_SIZE = ((int)0x802C);
|
|
public const int GL_SIGNED_RGBA8_NV = ((int)0x86FC);
|
|
public const int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = ((int)0x8533);
|
|
public const int GL_UNPACK_SKIP_ROWS = ((int)0x0CF3);
|
|
public const int GL_POLYGON_OFFSET_FACTOR = ((int)0x8038);
|
|
public const int GL_HISTOGRAM_WIDTH_EXT = ((int)0x8026);
|
|
public const int GL_DEPTH_COMPONENT32F_NV = ((int)0x8DAB);
|
|
public const int GL_MAP_ATTRIB_U_ORDER_NV = ((int)0x86C3);
|
|
public const int GL_OUTPUT_TEXTURE_COORD15_EXT = ((int)0x87AC);
|
|
public const int GL_COLOR_TABLE_BLUE_SIZE = ((int)0x80DC);
|
|
public const int GL_INTENSITY32UI_EXT = ((int)0x8D73);
|
|
public const int GL_CON_4_ATI = ((int)0x8945);
|
|
public const int GL_CLAMP = ((int)0x2900);
|
|
public const int GL_4PASS_0_EXT = ((int)0x80A4);
|
|
public const int GL_POST_CONVOLUTION_ALPHA_SCALE = ((int)0x801F);
|
|
public const int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = ((int)0x809C);
|
|
public const int GL_TEXTURE_COMPONENTS = ((int)0x1003);
|
|
public const int GL_VERTEX4_BIT_PGI = ((int)0x00000008);
|
|
public const int GL_NORMAL_MAP_NV = ((int)0x8511);
|
|
public const int GL_INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DCE);
|
|
public const int GL_DRAW_BUFFER4 = ((int)0x8829);
|
|
public const int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = ((int)0x8510);
|
|
public const int GL_8X_BIT_ATI = ((int)0x00000004);
|
|
public const int GL_REG_24_ATI = ((int)0x8939);
|
|
public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = ((int)0x8CD1);
|
|
public const int GL_DUAL_LUMINANCE16_SGIS = ((int)0x8117);
|
|
public const int GL_MODELVIEW30_ARB = ((int)0x873E);
|
|
public const int GL_TEXTURE_INTENSITY_SIZE = ((int)0x8061);
|
|
public const int GL_RGBA_S3TC = ((int)0x83A2);
|
|
public const int GL_INTENSITY_FLOAT32_ATI = ((int)0x8817);
|
|
public const int GL_BLEND_COLOR = ((int)0x8005);
|
|
public const int GL_COMPRESSED_LUMINANCE = ((int)0x84EA);
|
|
public const int GL_TABLE_TOO_LARGE = ((int)0x8031);
|
|
public const int GL_MAP2_VERTEX_ATTRIB8_4_NV = ((int)0x8678);
|
|
public const int GL_UNIFORM_BUFFER_EXT = ((int)0x8DEE);
|
|
public const int GL_FLOAT_MAT3_ARB = ((int)0x8B5B);
|
|
public const int GL_HALF_BIT_ATI = ((int)0x00000008);
|
|
public const int GL_LINEAR_MIPMAP_NEAREST = ((int)0x2701);
|
|
public const int GL_MAP1_GRID_SEGMENTS = ((int)0x0DD1);
|
|
public const int GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = ((int)0x8DA0);
|
|
public const int GL_OBJECT_INFO_LOG_LENGTH_ARB = ((int)0x8B84);
|
|
public const int GL_PIXEL_CUBIC_WEIGHT_EXT = ((int)0x8333);
|
|
public const int GL_COMBINER0_NV = ((int)0x8550);
|
|
public const int GL_COMBINER1_NV = ((int)0x8551);
|
|
public const int GL_DRAW_BUFFER3 = ((int)0x8828);
|
|
public const int GL_MODELVIEW11_ARB = ((int)0x872B);
|
|
public const int GL_CURRENT_PROGRAM = ((int)0x8B8D);
|
|
public const int GL_COMPRESSED_RGBA = ((int)0x84EE);
|
|
public const int GL_PREVIOUS_TEXTURE_INPUT_NV = ((int)0x86E4);
|
|
public const int GL_TEXTURE_CUBE_MAP = ((int)0x8513);
|
|
public const int GL_MATRIX2_ARB = ((int)0x88C2);
|
|
public const int GL_TEXTURE4_ARB = ((int)0x84C4);
|
|
public const int GL_INDEX_ARRAY_LIST_STRIDE_IBM = ((int)103083);
|
|
public const int GL_UNSIGNED_SHORT_1_5_5_5_REV = ((int)0x8366);
|
|
public const int GL_GEQUAL = ((int)0x0206);
|
|
public const int GL_MULT = ((int)0x0103);
|
|
public const int GL_RED_BIAS = ((int)0x0D15);
|
|
public const int GL_INTENSITY8 = ((int)0x804B);
|
|
public const int GL_REG_1_ATI = ((int)0x8922);
|
|
public const int GL_INT = ((int)0x1404);
|
|
public const int GL_TEXTURE28_ARB = ((int)0x84DC);
|
|
public const int GL_INDEX_ARRAY_STRIDE_EXT = ((int)0x8086);
|
|
public const int GL_HISTOGRAM_ALPHA_SIZE = ((int)0x802B);
|
|
public const int GL_PACK_LSB_FIRST = ((int)0x0D01);
|
|
public const int GL_COLOR_ARRAY_POINTER = ((int)0x8090);
|
|
public const int GL_MAX_ELEMENTS_VERTICES = ((int)0x80E8);
|
|
public const int GL_COMBINER_CD_OUTPUT_NV = ((int)0x854B);
|
|
public const int GL_UNPACK_SKIP_VOLUMES_SGIS = ((int)0x8132);
|
|
public const int GL_DYNAMIC_DRAW = ((int)0x88E8);
|
|
public const int GL_INSTRUMENT_BUFFER_POINTER_SGIX = ((int)0x8180);
|
|
public const int GL_2PASS_0_SGIS = ((int)0x80A2);
|
|
public const int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = ((int)0x851E);
|
|
public const int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = ((int)0x88B6);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = ((int)0x8515);
|
|
public const int GL_OUTPUT_TEXTURE_COORD4_EXT = ((int)0x87A1);
|
|
public const int GL_LUMINANCE_FLOAT16_ATI = ((int)0x881E);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = ((int)0x8CD9);
|
|
public const int GL_FOG_COORD = ((int)GL_FOG_COORDINATE);
|
|
public const int GL_REG_6_ATI = ((int)0x8927);
|
|
public const int GL_EDGE_FLAG_ARRAY_POINTER_EXT = ((int)0x8093);
|
|
public const int GL_SLUMINANCE8_ALPHA8 = ((int)0x8C45);
|
|
public const int GL_TABLE_TOO_LARGE_EXT = ((int)0x8031);
|
|
public const int GL_MULTISAMPLE_BIT_ARB = ((int)0x20000000);
|
|
public const int GL_RED_INTEGER_EXT = ((int)0x8D94);
|
|
public const int GL_POLYGON = ((int)0x0009);
|
|
public const int GL_TEXTURE_WRAP_T = ((int)0x2803);
|
|
public const int GL_TEXTURE_LOD_BIAS = ((int)0x8501);
|
|
public const int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x880A);
|
|
public const int GL_POST_CONVOLUTION_RED_BIAS = ((int)0x8020);
|
|
public const int GL_OBJECT_COMPILE_STATUS_ARB = ((int)0x8B81);
|
|
public const int GL_SIGNED_ALPHA_NV = ((int)0x8705);
|
|
public const int GL_PROXY_TEXTURE_3D_EXT = ((int)0x8070);
|
|
public const int GL_LINEAR_ATTENUATION = ((int)0x1208);
|
|
public const int GL_OUTPUT_TEXTURE_COORD3_EXT = ((int)0x87A0);
|
|
public const int GL_VERTEX_SHADER_BINDING_EXT = ((int)0x8781);
|
|
public const int GL_FLOAT_RG16_NV = ((int)0x8886);
|
|
public const int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = ((int)0x00200000);
|
|
public const int GL_BLEND_DST_RGB_EXT = ((int)0x80C8);
|
|
public const int GL_COLOR_INDEX12_EXT = ((int)0x80E6);
|
|
public const int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x8809);
|
|
public const int GL_VERTEX_ARRAY_RANGE_NV = ((int)0x851D);
|
|
public const int GL_FUNC_SUBTRACT_EXT = ((int)0x800A);
|
|
public const int GL_LOGIC_OP = ((int)0x0BF1);
|
|
public const int GL_BLUE_MIN_CLAMP_INGR = ((int)0x8562);
|
|
public const int GL_CURRENT_RASTER_SECONDARY_COLOR = ((int)0x845F);
|
|
public const int GL_TEXTURE_COMPARE_SGIX = ((int)0x819A);
|
|
public const int GL_EVAL_VERTEX_ATTRIB14_NV = ((int)0x86D4);
|
|
public const int GL_MODELVIEW2_ARB = ((int)0x8722);
|
|
public const int GL_OUTPUT_TEXTURE_COORD6_EXT = ((int)0x87A3);
|
|
public const int GL_MAX_PROGRAM_MATRICES_ARB = ((int)0x862F);
|
|
public const int GL_ELEMENT_ARRAY_BUFFER_ARB = ((int)0x8893);
|
|
public const int GL_DRAW_BUFFER11_ARB = ((int)0x8830);
|
|
public const int GL_RGB32F_ARB = ((int)0x8815);
|
|
public const int GL_RGB10_EXT = ((int)0x8052);
|
|
public const int GL_TEXTURE_POST_SPECULAR_HP = ((int)0x8168);
|
|
public const int GL_ALIASED_POINT_SIZE_RANGE = ((int)0x846D);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = ((int)0x8516);
|
|
public const int GL_OUTPUT_TEXTURE_COORD25_EXT = ((int)0x87B6);
|
|
public const int GL_DS_SCALE_NV = ((int)0x8710);
|
|
public const int GL_TEXTURE_ALPHA_SIZE_EXT = ((int)0x805F);
|
|
public const int GL_POINT_SPRITE_ARB = ((int)0x8861);
|
|
public const int GL_STENCIL_TEST = ((int)0x0B90);
|
|
public const int GL_SAMPLER_2D_SHADOW_ARB = ((int)0x8B62);
|
|
public const int GL_POST_TEXTURE_FILTER_SCALE_SGIX = ((int)0x817A);
|
|
public const int GL_FLOAT_VEC3 = ((int)0x8B51);
|
|
public const int GL_NEGATIVE_Z_EXT = ((int)0x87DB);
|
|
public const int GL_DUDV_ATI = ((int)0x8779);
|
|
public const int GL_OUTPUT_TEXTURE_COORD5_EXT = ((int)0x87A2);
|
|
public const int GL_OP_MUL_EXT = ((int)0x8786);
|
|
public const int GL_MODELVIEW13_ARB = ((int)0x872D);
|
|
public const int GL_PN_TRIANGLES_NORMAL_MODE_ATI = ((int)0x87F3);
|
|
public const int GL_FOG_COORDINATE_ARRAY_STRIDE = ((int)0x8455);
|
|
public const int GL_DRAW_BUFFER10_ARB = ((int)0x882F);
|
|
public const int GL_MATRIX4_NV = ((int)0x8634);
|
|
public const int GL_SAMPLE_COVERAGE_VALUE = ((int)0x80AA);
|
|
public const int GL_READ_PIXEL_DATA_RANGE_NV = ((int)0x8879);
|
|
public const int GL_FOG_COORDINATE_ARRAY = ((int)0x8457);
|
|
public const int GL_VERTEX_STATE_PROGRAM_NV = ((int)0x8621);
|
|
public const int GL_MATRIX5_NV = ((int)0x8635);
|
|
public const int GL_LESS = ((int)0x0201);
|
|
public const int GL_TEXTURE5_ARB = ((int)0x84C5);
|
|
public const int GL_TRANSFORM_FEEDBACK_BUFFER_NV = ((int)0x8C8E);
|
|
public const int GL_POLYGON_OFFSET_FACTOR_EXT = ((int)0x8038);
|
|
public const int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = ((int)0x8DED);
|
|
public const int GL_PREFER_DOUBLEBUFFER_HINT_PGI = ((int)0x1A1F8);
|
|
public const int GL_SAMPLES_SGIS = ((int)0x80A9);
|
|
public const int GL_DRAW_BUFFER13_ARB = ((int)0x8832);
|
|
public const int GL_MODELVIEW14_ARB = ((int)0x872E);
|
|
public const int GL_REG_2_ATI = ((int)0x8923);
|
|
public const int GL_FASTEST = ((int)0x1101);
|
|
public const int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = ((int)0x88FF);
|
|
public const int GL_RGB16_EXT = ((int)0x8054);
|
|
public const int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = ((int)0x8841);
|
|
public const int GL_BUFFER_SIZE_ARB = ((int)0x8764);
|
|
public const int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = ((int)0x8B9A);
|
|
public const int GL_CON_27_ATI = ((int)0x895C);
|
|
public const int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = ((int)0x8C84);
|
|
public const int GL_UNPACK_RESAMPLE_SGIX = ((int)0x842D);
|
|
public const int GL_CONVOLUTION_FILTER_SCALE = ((int)0x8014);
|
|
public const int GL_FRAMEZOOM_SGIX = ((int)0x818B);
|
|
public const int GL_MATRIX9_ARB = ((int)0x88C9);
|
|
public const int GL_DRAW_BUFFER12_ARB = ((int)0x8831);
|
|
public const int GL_COMPRESSED_LUMINANCE_ALPHA = ((int)0x84EB);
|
|
public const int GL_CLIENT_VERTEX_ARRAY_BIT = ((int)0x00000002);
|
|
public const int GL_MAX_LIST_NESTING = ((int)0x0B31);
|
|
public const int GL_NORMAL_MAP = ((int)0x8511);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY8_NV = ((int)0x8658);
|
|
public const int GL_FEEDBACK_BUFFER_POINTER = ((int)0x0DF0);
|
|
public const int GL_CONSTANT_BORDER_HP = ((int)0x8151);
|
|
public const int GL_COLOR_TABLE_GREEN_SIZE = ((int)0x80DB);
|
|
public const int GL_DEPTH_COMPONENT16_SGIX = ((int)0x81A5);
|
|
public const int GL_MAX_VERTEX_SHADER_LOCALS_EXT = ((int)0x87C9);
|
|
public const int GL_STENCIL_BACK_PASS_DEPTH_PASS = ((int)0x8803);
|
|
public const int GL_TEXTURE14_ARB = ((int)0x84CE);
|
|
public const int GL_MAX_PROGRAM_TEMPORARIES_ARB = ((int)0x88A5);
|
|
public const int GL_IDENTITY_NV = ((int)0x862A);
|
|
public const int GL_INTENSITY16 = ((int)0x804D);
|
|
public const int GL_TRANSFORM_HINT_APPLE = ((int)0x85B1);
|
|
public const int GL_CONSTANT_ATTENUATION = ((int)0x1207);
|
|
public const int GL_DUAL_INTENSITY4_SGIS = ((int)0x8118);
|
|
public const int GL_FIXED_ONLY_ARB = ((int)0x891D);
|
|
public const int GL_TEXTURE_DEFORMATION_SGIX = ((int)0x8195);
|
|
public const int GL_REG_8_ATI = ((int)0x8929);
|
|
public const int GL_DRAW_BUFFER15_ARB = ((int)0x8834);
|
|
public const int GL_BLEND_DST_ALPHA_EXT = ((int)0x80CA);
|
|
public const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = ((int)0x889D);
|
|
public const int GL_MATRIX30_ARB = ((int)0x88DE);
|
|
public const int GL_MATRIX25_ARB = ((int)0x88D9);
|
|
public const int GL_DRAW_PIXELS_APPLE = ((int)0x8A0A);
|
|
public const int GL_STENCIL = ((int)0x1802);
|
|
public const int GL_SPRITE_AXIAL_SGIX = ((int)0x814C);
|
|
public const int GL_RGBA16F_ARB = ((int)0x881A);
|
|
public const int GL_DRAW_BUFFER12_ATI = ((int)0x8831);
|
|
public const int GL_MAX_PROGRAM_LOOP_COUNT_NV = ((int)0x88F8);
|
|
public const int GL_COLOR_ARRAY_SIZE = ((int)0x8081);
|
|
public const int GL_PROGRAM_ERROR_POSITION_ARB = ((int)0x864B);
|
|
public const int GL_BGRA_EXT = ((int)0x80E1);
|
|
public const int GL_REG_9_ATI = ((int)0x892A);
|
|
public const int GL_DRAW_BUFFER14_ARB = ((int)0x8833);
|
|
public const int GL_OUTPUT_TEXTURE_COORD1_EXT = ((int)0x879E);
|
|
public const int GL_CURRENT_RASTER_DISTANCE = ((int)0x0B09);
|
|
public const int GL_INVERT = ((int)0x150A);
|
|
public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D4);
|
|
public const int GL_MINMAX = ((int)0x802E);
|
|
public const int GL_INDEX_MATERIAL_PARAMETER_EXT = ((int)0x81B9);
|
|
public const int GL_INT_SAMPLER_CUBE_EXT = ((int)0x8DCC);
|
|
public const int GL_REPLICATE_BORDER = ((int)0x8153);
|
|
public const int GL_GREEN = ((int)0x1904);
|
|
public const int GL_MIRROR_CLAMP_ATI = ((int)0x8742);
|
|
public const int GL_VERTEX_ARRAY_RANGE_VALID_NV = ((int)0x851F);
|
|
public const int GL_FUNC_REVERSE_SUBTRACT_EXT = ((int)0x800B);
|
|
public const int GL_SAMPLE_ALPHA_TO_ONE_ARB = ((int)0x809F);
|
|
public const int GL_STREAM_COPY_ARB = ((int)0x88E2);
|
|
public const int GL_COMBINE_ALPHA_EXT = ((int)0x8572);
|
|
public const int GL_MODELVIEW16_ARB = ((int)0x8730);
|
|
public const int GL_EQUIV = ((int)0x1509);
|
|
public const int GL_COLOR_SUM_CLAMP_NV = ((int)0x854F);
|
|
public const int GL_VARIANT_EXT = ((int)0x87C1);
|
|
public const int GL_GREEN_MAX_CLAMP_INGR = ((int)0x8565);
|
|
public const int GL_HILO_NV = ((int)0x86F4);
|
|
public const int GL_TEXTURE_RED_SIZE = ((int)0x805C);
|
|
public const int GL_NEGATIVE_Y_EXT = ((int)0x87DA);
|
|
public const int GL_RGB12_EXT = ((int)0x8053);
|
|
public const int GL_MULTISAMPLE_BIT = ((int)0x20000000);
|
|
public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = ((int)0x851C);
|
|
public const int GL_DRAW_BUFFER15_ATI = ((int)0x8834);
|
|
public const int GL_PIXEL_MAP_B_TO_B = ((int)0x0C78);
|
|
public const int GL_VERTEX_SHADER_OPTIMIZED_EXT = ((int)0x87D4);
|
|
public const int GL_POLYGON_OFFSET_POINT = ((int)0x2A01);
|
|
public const int GL_DYNAMIC_COPY_ARB = ((int)0x88EA);
|
|
public const int GL_INTERPOLATE_ARB = ((int)0x8575);
|
|
public const int GL_COMPRESSED_RED_RGTC1_EXT = ((int)0x8DBB);
|
|
public const int GL_PIXEL_MODE_BIT = ((int)0x00000020);
|
|
public const int GL_DRAW_BUFFER5_ARB = ((int)0x882A);
|
|
public const int GL_GENERATE_MIPMAP_SGIS = ((int)0x8191);
|
|
public const int GL_STENCIL_BACK_FUNC = ((int)0x8800);
|
|
public const int GL_MAGNITUDE_SCALE_NV = ((int)0x8712);
|
|
public const int GL_COMPRESSED_ALPHA = ((int)0x84E9);
|
|
public const int GL_CON_8_ATI = ((int)0x8949);
|
|
public const int GL_PROGRAM_LENGTH_ARB = ((int)0x8627);
|
|
public const int GL_DSDT8_NV = ((int)0x8709);
|
|
public const int GL_OPERAND2_ALPHA_ARB = ((int)0x859A);
|
|
public const int GL_PIXEL_COUNT_AVAILABLE_NV = ((int)0x8867);
|
|
public const int GL_DRAW_BUFFER14_ATI = ((int)0x8833);
|
|
public const int GL_MATERIAL_SIDE_HINT_PGI = ((int)0x1A22C);
|
|
public const int GL_ALPHA_FLOAT32_ATI = ((int)0x8816);
|
|
public const int GL_TRIANGLE_STRIP_ADJACENCY_EXT = ((int)0x000D);
|
|
public const int GL_MIRROR_CLAMP_TO_EDGE_EXT = ((int)0x8743);
|
|
public const int GL_DYNAMIC_ATI = ((int)0x8761);
|
|
public const int GL_UNSIGNED_INT_8_8_8_8_EXT = ((int)0x8035);
|
|
public const int GL_PIXEL_GROUP_COLOR_SGIS = ((int)0x8356);
|
|
public const int GL_MODULATE_SIGNED_ADD_ATI = ((int)0x8745);
|
|
public const int GL_COMPRESSED_RGBA_ARB = ((int)0x84EE);
|
|
public const int GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = ((int)0x8023);
|
|
public const int GL_OPERAND0_RGB_EXT = ((int)0x8590);
|
|
public const int GL_TEXTURE_RED_TYPE_ARB = ((int)0x8C10);
|
|
public const int GL_DT_SCALE_NV = ((int)0x8711);
|
|
public const int GL_FOG = ((int)0x0B60);
|
|
public const int GL_MAX_VERTEX_ATTRIBS_ARB = ((int)0x8869);
|
|
public const int GL_EXP = ((int)0x0800);
|
|
public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = ((int)0x8CD3);
|
|
public const int GL_TEXTURE_COMPRESSED_ARB = ((int)0x86A1);
|
|
public const int GL_E_TIMES_F_NV = ((int)0x8531);
|
|
public const int GL_DT_BIAS_NV = ((int)0x8717);
|
|
public const int GL_CURRENT_OCCLUSION_QUERY_ID_NV = ((int)0x8865);
|
|
public const int GL_WEIGHT_ARRAY_STRIDE_ARB = ((int)0x86AA);
|
|
public const int GL_MAP2_VERTEX_ATTRIB6_4_NV = ((int)0x8676);
|
|
public const int GL_BLEND_COLOR_EXT = ((int)0x8005);
|
|
public const int GL_TEXTURE_RECTANGLE_ARB = ((int)0x84F5);
|
|
public const int GL_ALPHA32UI_EXT = ((int)0x8D72);
|
|
public const int GL_MAP2_VERTEX_ATTRIB3_4_NV = ((int)0x8673);
|
|
public const int GL_DRAW_BUFFER4_ARB = ((int)0x8829);
|
|
public const int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x8808);
|
|
public const int GL_CURRENT_RASTER_POSITION_VALID = ((int)0x0B08);
|
|
public const int GL_GEOMETRY_DEFORMATION_BIT_SGIX = ((int)0x00000002);
|
|
public const int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = ((int)0x1A203);
|
|
public const int GL_DSDT8_MAG8_INTENSITY8_NV = ((int)0x870B);
|
|
public const int GL_SOURCE1_RGB_EXT = ((int)0x8581);
|
|
public const int GL_POINT_SPRITE = ((int)0x8861);
|
|
public const int GL_ELEMENT_ARRAY_TYPE_APPLE = ((int)0x8769);
|
|
public const int GL_COLOR_TABLE_INTENSITY_SIZE_SGI = ((int)0x80DF);
|
|
public const int GL_COLOR_SUM = ((int)0x8458);
|
|
public const int GL_TEXTURE_LOD_BIAS_EXT = ((int)0x8501);
|
|
public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = ((int)0x8B8B);
|
|
public const int GL_OBJECT_DISTANCE_TO_POINT_SGIS = ((int)0x81F1);
|
|
public const int GL_COMPRESSED_SLUMINANCE = ((int)0x8C4A);
|
|
public const int GL_UNPACK_SWAP_BYTES = ((int)0x0CF0);
|
|
public const int GL_MODELVIEW20_ARB = ((int)0x8734);
|
|
public const int GL_COPY = ((int)0x1503);
|
|
public const int GL_SAMPLE_ALPHA_TO_ONE = ((int)0x809F);
|
|
public const int GL_OP_RECIP_EXT = ((int)0x8794);
|
|
public const int GL_ONE_MINUS_DST_COLOR = ((int)0x0307);
|
|
public const int GL_MAP2_TEXTURE_COORD_3 = ((int)0x0DB5);
|
|
public const int GL_PIXEL_MAG_FILTER_EXT = ((int)0x8331);
|
|
public const int GL_BLEND = ((int)0x0BE2);
|
|
public const int GL_SHININESS = ((int)0x1601);
|
|
public const int GL_TEXTURE = ((int)0x1702);
|
|
public const int GL_EYE_DISTANCE_TO_LINE_SGIS = ((int)0x81F2);
|
|
public const int GL_INTENSITY16F_ARB = ((int)0x881D);
|
|
public const int GL_TEXTURE_MATERIAL_FACE_EXT = ((int)0x8351);
|
|
public const int GL_TEXTURE_INTENSITY_TYPE_ARB = ((int)0x8C15);
|
|
public const int GL_MATRIX1_NV = ((int)0x8631);
|
|
public const int GL_COLOR_TABLE_SGI = ((int)0x80D0);
|
|
public const int GL_DEPENDENT_HILO_TEXTURE_2D_NV = ((int)0x8858);
|
|
public const int GL_MAX_VARYING_FLOATS_ARB = ((int)0x8B4B);
|
|
public const int GL_TEXTURE_FILTER_CONTROL_EXT = ((int)0x8500);
|
|
public const int GL_CON_26_ATI = ((int)0x895B);
|
|
public const int GL_MINMAX_SINK_EXT = ((int)0x8030);
|
|
public const int GL_LIGHT5 = ((int)0x4005);
|
|
public const int GL_RGBA12_EXT = ((int)0x805A);
|
|
public const int GL_UNSIGNED_NORMALIZED_ARB = ((int)0x8C17);
|
|
public const int GL_ALLOW_DRAW_FRG_HINT_PGI = ((int)0x1A210);
|
|
public const int GL_MAP2_TEXTURE_COORD_2 = ((int)0x0DB4);
|
|
public const int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A7);
|
|
public const int GL_OPERAND1_ALPHA = ((int)0x8599);
|
|
public const int GL_IUI_V2F_EXT = ((int)0x81AD);
|
|
public const int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A1);
|
|
public const int GL_BLEND_EQUATION = ((int)0x8009);
|
|
public const int GL_RGBA16I_EXT = ((int)0x8D88);
|
|
public const int GL_BGR = ((int)0x80E0);
|
|
public const int GL_TEXTURE0_ARB = ((int)0x84C0);
|
|
public const int GL_RESCALE_NORMAL = ((int)0x803A);
|
|
public const int GL_ELEMENT_ARRAY_BUFFER_BINDING = ((int)0x8895);
|
|
public const int GL_PROGRAM_STRING_NV = ((int)0x8628);
|
|
public const int GL_MIRROR_CLAMP_EXT = ((int)0x8742);
|
|
public const int GL_CON_13_ATI = ((int)0x894E);
|
|
public const int GL_ASYNC_TEX_IMAGE_SGIX = ((int)0x835C);
|
|
public const int GL_CONSTANT = ((int)0x8576);
|
|
public const int GL_VARIANT_ARRAY_STRIDE_EXT = ((int)0x87E6);
|
|
public const int GL_NUM_PASSES_ATI = ((int)0x8970);
|
|
public const int GL_MAP2_VERTEX_ATTRIB15_4_NV = ((int)0x867F);
|
|
public const int GL_MATRIX12_ARB = ((int)0x88CC);
|
|
public const int GL_CMYKA_EXT = ((int)0x800D);
|
|
public const int GL_SEPARATE_SPECULAR_COLOR = ((int)0x81FA);
|
|
public const int GL_BLUE_INTEGER_EXT = ((int)0x8D96);
|
|
public const int GL_INTENSITY8I_EXT = ((int)0x8D91);
|
|
public const int GL_SIGNED_IDENTITY_NV = ((int)0x853C);
|
|
public const int GL_MAP2_VERTEX_ATTRIB0_4_NV = ((int)0x8670);
|
|
public const int GL_LUMINANCE16F_ARB = ((int)0x881E);
|
|
public const int GL_MAP2_NORMAL = ((int)0x0DB2);
|
|
public const int GL_LIGHT_MODEL_AMBIENT = ((int)0x0B53);
|
|
public const int GL_RGB5_A1 = ((int)0x8057);
|
|
public const int GL_OFFSET_TEXTURE_2D_SCALE_NV = ((int)GL_OFFSET_TEXTURE_SCALE_NV);
|
|
public const int GL_COLOR_INDEX4_EXT = ((int)0x80E4);
|
|
public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = ((int)0x8B49);
|
|
public const int GL_WRAP_BORDER_SUN = ((int)0x81D4);
|
|
public const int GL_MATRIX2_NV = ((int)0x8632);
|
|
public const int GL_SAMPLES_PASSED_ARB = ((int)0x8914);
|
|
public const int GL_RGB16 = ((int)0x8054);
|
|
public const int GL_HISTOGRAM_BLUE_SIZE_EXT = ((int)0x802A);
|
|
public const int GL_RGB10 = ((int)0x8052);
|
|
public const int GL_RGB12 = ((int)0x8053);
|
|
public const int GL_INTERPOLATE = ((int)0x8575);
|
|
public const int GL_MIN_EXT = ((int)0x8007);
|
|
public const int GL_RGBA2 = ((int)0x8055);
|
|
public const int GL_DUAL_INTENSITY8_SGIS = ((int)0x8119);
|
|
public const int GL_TEXTURE_FILTER4_SIZE_SGIS = ((int)0x8147);
|
|
public const int GL_RGBA8 = ((int)0x8058);
|
|
public const int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = ((int)0x870C);
|
|
public const int GL_DYNAMIC_READ = ((int)0x88E9);
|
|
public const int GL_INT_VEC2 = ((int)0x8B53);
|
|
public const int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = ((int)0x83F2);
|
|
public const int GL_SOURCE0_RGB_ARB = ((int)0x8580);
|
|
public const int GL_SOURCE2_ALPHA = ((int)0x858A);
|
|
public const int GL_TEXTURE_GREEN_SIZE = ((int)0x805D);
|
|
public const int GL_SAMPLE_MASK_VALUE_SGIS = ((int)0x80AA);
|
|
public const int GL_INTENSITY4_EXT = ((int)0x804A);
|
|
public const int GL_MODELVIEW22_ARB = ((int)0x8736);
|
|
public const int GL_COMPRESSED_LUMINANCE_ARB = ((int)0x84EA);
|
|
public const int GL_OP_INDEX_EXT = ((int)0x8782);
|
|
public const int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = ((int)0x86F3);
|
|
public const int GL_LINEAR_DETAIL_COLOR_SGIS = ((int)0x8099);
|
|
public const int GL_MATRIX23_ARB = ((int)0x88D7);
|
|
public const int GL_TEXTURE_BINDING_3D = ((int)0x806A);
|
|
public const int GL_TEXTURE_BINDING_2D = ((int)0x8069);
|
|
public const int GL_TEXTURE_BINDING_1D = ((int)0x8068);
|
|
public const int GL_NORMAL_ARRAY_TYPE_EXT = ((int)0x807E);
|
|
public const int GL_COLOR_ARRAY_SIZE_EXT = ((int)0x8081);
|
|
public const int GL_VARIABLE_F_NV = ((int)0x8528);
|
|
public const int GL_REPLACE_EXT = ((int)0x8062);
|
|
public const int GL_MODULATE = ((int)0x2100);
|
|
public const int GL_COLOR_MATRIX_SGI = ((int)0x80B1);
|
|
public const int GL_PIXEL_TILE_WIDTH_SGIX = ((int)0x8140);
|
|
public const int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = ((int)0x88B5);
|
|
public const int GL_BYTE = ((int)0x1400);
|
|
public const int GL_QUAD_MESH_SUN = ((int)0x8614);
|
|
public const int GL_422_AVERAGE_EXT = ((int)0x80CE);
|
|
public const int GL_ALPHA_MAX_CLAMP_INGR = ((int)0x8567);
|
|
public const int GL_CULL_FACE_MODE = ((int)0x0B45);
|
|
public const int GL_DOT4_ATI = ((int)0x8967);
|
|
public const int GL_INDEX_ARRAY_EXT = ((int)0x8077);
|
|
public const int GL_SAMPLE_COVERAGE_VALUE_ARB = ((int)0x80AA);
|
|
public const int GL_SOURCE2_RGB_EXT = ((int)0x8582);
|
|
public const int GL_POINT_DISTANCE_ATTENUATION = ((int)0x8129);
|
|
public const int GL_ELEMENT_ARRAY_BUFFER = ((int)0x8893);
|
|
public const int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = ((int)0x81A8);
|
|
public const int GL_OUTPUT_TEXTURE_COORD26_EXT = ((int)0x87B7);
|
|
public const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8852);
|
|
public const int GL_R5_G6_B5_ICC_SGIX = ((int)0x8466);
|
|
public const int GL_GENERATE_MIPMAP_HINT_SGIS = ((int)0x8192);
|
|
public const int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = ((int)0x8DE4);
|
|
public const int GL_HISTOGRAM_LUMINANCE_SIZE_EXT = ((int)0x802C);
|
|
public const int GL_ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF);
|
|
public const int GL_YCRCB_444_SGIX = ((int)0x81BC);
|
|
public const int GL_RGBA_MODE = ((int)0x0C31);
|
|
public const int GL_RED_SCALE = ((int)0x0D14);
|
|
public const int GL_SAMPLE_BUFFERS_SGIS = ((int)0x80A8);
|
|
public const int GL_LIST_MODE = ((int)0x0B30);
|
|
public const int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8163);
|
|
public const int GL_OBJECT_LINEAR = ((int)0x2401);
|
|
public const int GL_CON_19_ATI = ((int)0x8954);
|
|
public const int GL_LIGHT7 = ((int)0x4007);
|
|
public const int GL_ALPHA16_ICC_SGIX = ((int)0x8468);
|
|
public const int GL_STENCIL_PASS_DEPTH_PASS = ((int)0x0B96);
|
|
public const int GL_OUTPUT_TEXTURE_COORD16_EXT = ((int)0x87AD);
|
|
public const int GL_MAX_PROJECTION_STACK_DEPTH = ((int)0x0D38);
|
|
public const int GL_SAMPLE_COVERAGE_INVERT = ((int)0x80AB);
|
|
public const int GL_CURRENT_RASTER_POSITION = ((int)0x0B07);
|
|
public const int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = ((int)0x850E);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = ((int)0x8D56);
|
|
public const int GL_MAP1_VERTEX_ATTRIB2_4_NV = ((int)0x8662);
|
|
public const int GL_COLOR_TABLE_BIAS = ((int)0x80D7);
|
|
public const int GL_IGNORE_BORDER_HP = ((int)0x8150);
|
|
public const int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8896);
|
|
public const int GL_NOOP = ((int)0x1505);
|
|
public const int GL_SCISSOR_TEST = ((int)0x0C11);
|
|
public const int GL_RGBA = ((int)0x1908);
|
|
public const int GL_RGB8_EXT = ((int)0x8051);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = ((int)0x8516);
|
|
public const int GL_SAMPLER_3D = ((int)0x8B5F);
|
|
public const int GL_SAMPLER_2D = ((int)0x8B5E);
|
|
public const int GL_YCRCBA_SGIX = ((int)0x8319);
|
|
public const int GL_STENCIL_BUFFER_BIT = ((int)0x00000400);
|
|
public const int GL_BUFFER_USAGE = ((int)0x8765);
|
|
public const int GL_PROXY_TEXTURE_RECTANGLE_ARB = ((int)0x84F7);
|
|
public const int GL_BUFFER_MAP_POINTER_ARB = ((int)0x88BD);
|
|
public const int GL_SINGLE_COLOR_EXT = ((int)0x81F9);
|
|
public const int GL_SIGNED_LUMINANCE8_ALPHA8_NV = ((int)0x8704);
|
|
public const int GL_LUMINANCE4_ALPHA4 = ((int)0x8043);
|
|
public const int GL_VERTEX_STREAM0_ATI = ((int)0x876C);
|
|
public const int GL_NORMAL_MAP_ARB = ((int)0x8511);
|
|
public const int GL_RGB_SCALE_ARB = ((int)0x8573);
|
|
public const int GL_T2F_C3F_V3F = ((int)0x2A2A);
|
|
public const int GL_BITMAP_TOKEN = ((int)0x0704);
|
|
public const int GL_ASYNC_HISTOGRAM_SGIX = ((int)0x832C);
|
|
public const int GL_COLOR_ARRAY_TYPE_EXT = ((int)0x8082);
|
|
public const int GL_BINORMAL_ARRAY_TYPE_EXT = ((int)0x8440);
|
|
public const int GL_MODELVIEW9_ARB = ((int)0x8729);
|
|
public const int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = ((int)0x8354);
|
|
public const int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = ((int)0x851E);
|
|
public const int GL_MULTISAMPLE_SGIS = ((int)0x809D);
|
|
public const int GL_UNSIGNED_INT_10_10_10_2_EXT = ((int)0x8036);
|
|
public const int GL_UNSIGNED_INT = ((int)0x1405);
|
|
public const int GL_INDEX_TEST_EXT = ((int)0x81B5);
|
|
public const int GL_ONE_MINUS_SRC_COLOR = ((int)0x0301);
|
|
public const int GL_MAX_TEXTURE_STACK_DEPTH = ((int)0x0D39);
|
|
public const int GL_PROGRAM_ERROR_POSITION_NV = ((int)0x864B);
|
|
public const int GL_INTENSITY = ((int)0x8049);
|
|
public const int GL_MODELVIEW12_ARB = ((int)0x872C);
|
|
public const int GL_VERTEX_CONSISTENT_HINT_PGI = ((int)0x1A22B);
|
|
public const int GL_COMBINE_EXT = ((int)0x8570);
|
|
public const int GL_MAP1_VERTEX_4 = ((int)0x0D98);
|
|
public const int GL_UNSIGNED_INT_24_8_NV = ((int)0x84FA);
|
|
public const int GL_OBJECT_SUBTYPE_ARB = ((int)0x8B4F);
|
|
public const int GL_OUTPUT_TEXTURE_COORD23_EXT = ((int)0x87B4);
|
|
public const int GL_MAP1_VERTEX_3 = ((int)0x0D97);
|
|
public const int GL_RETURN = ((int)0x0102);
|
|
public const int GL_TANGENT_ARRAY_EXT = ((int)0x8439);
|
|
public const int GL_FLOAT_MAT3x4 = ((int)0x8B68);
|
|
public const int GL_DEPENDENT_RGB_TEXTURE_3D_NV = ((int)0x8859);
|
|
public const int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = ((int)0x80B0);
|
|
public const int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = ((int)0x8C85);
|
|
public const int GL_INDEX_MODE = ((int)0x0C30);
|
|
public const int GL_OUTPUT_TEXTURE_COORD12_EXT = ((int)0x87A9);
|
|
public const int GL_INTENSITY16_ICC_SGIX = ((int)0x846A);
|
|
public const int GL_REG_28_ATI = ((int)0x893D);
|
|
public const int GL_POINT_SMOOTH_HINT = ((int)0x0C51);
|
|
public const int GL_COLOR_ARRAY_EXT = ((int)0x8076);
|
|
public const int GL_CLIP_PLANE4 = ((int)0x3004);
|
|
public const int GL_HALF_FLOAT_NV = ((int)0x140B);
|
|
public const int GL_TEXTURE_COMPRESSED = ((int)0x86A1);
|
|
public const int GL_LINE = ((int)0x1B01);
|
|
public const int GL_BINORMAL_ARRAY_EXT = ((int)0x843A);
|
|
public const int GL_PROGRAM_LENGTH_NV = ((int)0x8627);
|
|
public const int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AF);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = ((int)0x8518);
|
|
public const int GL_TRACK_MATRIX_TRANSFORM_NV = ((int)0x8649);
|
|
public const int GL_SELECTION_BUFFER_POINTER = ((int)0x0DF3);
|
|
public const int GL_DRAW_FRAMEBUFFER_EXT = ((int)0x8CA9);
|
|
public const int GL_OUTPUT_TEXTURE_COORD13_EXT = ((int)0x87AA);
|
|
public const int GL_TEXTURE_INDEX_SIZE_EXT = ((int)0x80ED);
|
|
public const int GL_MAP2_VERTEX_ATTRIB2_4_NV = ((int)0x8672);
|
|
public const int GL_POST_CONVOLUTION_RED_SCALE_EXT = ((int)0x801C);
|
|
public const int GL_RECLAIM_MEMORY_HINT_PGI = ((int)0x1A1FE);
|
|
public const int GL_RENDERBUFFER_WIDTH_EXT = ((int)0x8D42);
|
|
public const int GL_DEPTH_BIAS = ((int)0x0D1F);
|
|
public const int GL_FOG_COORDINATE_ARRAY_POINTER = ((int)0x8456);
|
|
public const int GL_VERTEX_SHADER = ((int)0x8B31);
|
|
public const int GL_VARIABLE_D_NV = ((int)0x8526);
|
|
public const int GL_AUX_BUFFERS = ((int)0x0C00);
|
|
public const int GL_TANGENT_ARRAY_POINTER_EXT = ((int)0x8442);
|
|
public const int GL_CON_12_ATI = ((int)0x894D);
|
|
public const int GL_MODELVIEW1_EXT = ((int)0x850A);
|
|
public const int GL_HISTOGRAM_GREEN_SIZE_EXT = ((int)0x8029);
|
|
public const int GL_T2F_N3F_V3F = ((int)0x2A2B);
|
|
public const int GL_ZOOM_Y = ((int)0x0D17);
|
|
public const int GL_FOG_COORD_ARRAY_STRIDE = ((int)GL_FOG_COORDINATE_ARRAY_STRIDE);
|
|
public const int GL_MAX_PROGRAM_CALL_DEPTH_NV = ((int)0x88F5);
|
|
public const int GL_TEXTURE_MAX_CLAMP_S_SGIX = ((int)0x8369);
|
|
public const int GL_COLOR = ((int)0x1800);
|
|
public const int GL_TEXTURE_PRIORITY_EXT = ((int)0x8066);
|
|
public const int GL_INCR_WRAP_EXT = ((int)0x8507);
|
|
public const int GL_LUMINANCE16 = ((int)0x8042);
|
|
public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4D);
|
|
public const int GL_CONVOLUTION_BORDER_MODE = ((int)0x8013);
|
|
public const int GL_LUMINANCE_ALPHA16UI_EXT = ((int)0x8D7B);
|
|
public const int GL_FLOAT_MAT4x2 = ((int)0x8B69);
|
|
public const int GL_TEXTURE30_ARB = ((int)0x84DE);
|
|
public const int GL_TEXTURE_MATERIAL_PARAMETER_EXT = ((int)0x8352);
|
|
public const int GL_BUMP_TARGET_ATI = ((int)0x877C);
|
|
public const int GL_FRAGMENT_SHADER_ARB = ((int)0x8B30);
|
|
public const int GL_LIGHT1 = ((int)0x4001);
|
|
public const int GL_POST_CONVOLUTION_GREEN_BIAS_EXT = ((int)0x8021);
|
|
public const int GL_UNPACK_IMAGE_HEIGHT_EXT = ((int)0x806E);
|
|
public const int GL_FRAGMENT_SHADER = ((int)0x8B30);
|
|
public const int GL_POLYGON_STIPPLE_BIT = ((int)0x00000010);
|
|
public const int GL_TEXTURE_CUBE_MAP_EXT = ((int)0x8513);
|
|
public const int GL_DRAW_BUFFER2 = ((int)0x8827);
|
|
public const int GL_STREAM_DRAW_ARB = ((int)0x88E0);
|
|
public const int GL_DEPTH_STENCIL_TO_BGRA_NV = ((int)0x886F);
|
|
public const int GL_UNPACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A1);
|
|
public const int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = ((int)0x8C8F);
|
|
public const int GL_TEXCOORD2_BIT_PGI = ((int)0x20000000);
|
|
public const int GL_MAX_VARYING_COMPONENTS_EXT = ((int)0x8B4B);
|
|
public const int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = ((int)0x8848);
|
|
public const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x8853);
|
|
public const int GL_OUTPUT_TEXTURE_COORD27_EXT = ((int)0x87B8);
|
|
public const int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = ((int)0x80F0);
|
|
public const int GL_DECAL = ((int)0x2101);
|
|
public const int GL_CONVOLUTION_1D = ((int)0x8010);
|
|
public const int GL_CONVOLUTION_2D = ((int)0x8011);
|
|
public const int GL_UNSIGNED_SHORT_5_5_5_1 = ((int)0x8034);
|
|
public const int GL_PRIMARY_COLOR = ((int)0x8577);
|
|
public const int GL_LUMINANCE_ALPHA8UI_EXT = ((int)0x8D81);
|
|
public const int GL_CONVOLUTION_WIDTH_EXT = ((int)0x8018);
|
|
public const int GL_MAP_TESSELLATION_NV = ((int)0x86C2);
|
|
public const int GL_EVAL_VERTEX_ATTRIB10_NV = ((int)0x86D0);
|
|
public const int GL_COLOR_ARRAY_LIST_IBM = ((int)103072);
|
|
public const int GL_MAT_SPECULAR_BIT_PGI = ((int)0x04000000);
|
|
public const int GL_LIGHT_MODEL_LOCAL_VIEWER = ((int)0x0B51);
|
|
public const int GL_DRAW_BUFFER1 = ((int)0x8826);
|
|
public const int GL_DEPTH_BITS = ((int)0x0D56);
|
|
public const int GL_OPERAND0_ALPHA_EXT = ((int)0x8598);
|
|
public const int GL_PIXEL_UNPACK_BUFFER_ARB = ((int)0x88EC);
|
|
public const int GL_HINT_BIT = ((int)0x00008000);
|
|
public const int GL_ONE_MINUS_SRC_ALPHA = ((int)0x0303);
|
|
public const int GL_NORMAL_ARRAY_TYPE = ((int)0x807E);
|
|
public const int GL_PRIMITIVE_RESTART_INDEX_NV = ((int)0x8559);
|
|
public const int GL_EVAL_2D_NV = ((int)0x86C0);
|
|
public const int GL_VIEWPORT_BIT = ((int)0x00000800);
|
|
public const int GL_OUTPUT_TEXTURE_COORD17_EXT = ((int)0x87AE);
|
|
public const int GL_PIXEL_PACK_BUFFER_ARB = ((int)0x88EB);
|
|
public const int GL_SRGB8 = ((int)0x8C41);
|
|
public const int GL_LOCAL_EXT = ((int)0x87C4);
|
|
public const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = ((int)0x889B);
|
|
public const int GL_REFLECTION_MAP = ((int)0x8512);
|
|
public const int GL_EVAL_VERTEX_ATTRIB4_NV = ((int)0x86CA);
|
|
public const int GL_MATRIX26_ARB = ((int)0x88DA);
|
|
public const int GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = ((int)103086);
|
|
public const int GL_FOG_COORD_ARRAY_TYPE = ((int)GL_FOG_COORDINATE_ARRAY_TYPE);
|
|
public const int GL_ONE_MINUS_CONSTANT_COLOR = ((int)0x8002);
|
|
public const int GL_NORMAL_ARRAY_LIST_STRIDE_IBM = ((int)103081);
|
|
public const int GL_DRAW_BUFFER8_ARB = ((int)0x882D);
|
|
public const int GL_CON_22_ATI = ((int)0x8957);
|
|
public const int GL_DRAW_BUFFER0 = ((int)0x8825);
|
|
public const int GL_MAP2_VERTEX_ATTRIB13_4_NV = ((int)0x867D);
|
|
public const int GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA3);
|
|
public const int GL_TRANSFORM_FEEDBACK_RECORD_NV = ((int)0x8C86);
|
|
public const int GL_2PASS_1_SGIS = ((int)0x80A3);
|
|
public const int GL_BACK = ((int)0x0405);
|
|
public const int GL_PACK_RESAMPLE_SGIX = ((int)0x842C);
|
|
public const int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = ((int)0x8DE1);
|
|
public const int GL_CURRENT_FOG_COORDINATE = ((int)0x8453);
|
|
public const int GL_FOG_SCALE_SGIX = ((int)0x81FC);
|
|
public const int GL_BLEND_SRC_RGB = ((int)0x80C9);
|
|
public const int GL_CURRENT_TANGENT_EXT = ((int)0x843B);
|
|
public const int GL_PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x8806);
|
|
public const int GL_MODELVIEW31_ARB = ((int)0x873F);
|
|
public const int GL_TEXTURE_3D_BINDING_EXT = ((int)0x806A);
|
|
public const int GL_RGBA4_EXT = ((int)0x8056);
|
|
public const int GL_GREEN_SCALE = ((int)0x0D18);
|
|
public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = ((int)0x8B8B);
|
|
public const int GL_POINT_SIZE_MIN_EXT = ((int)0x8126);
|
|
public const int GL_CON_18_ATI = ((int)0x8953);
|
|
public const int GL_ALPHA32I_EXT = ((int)0x8D84);
|
|
public const int GL_LINE_BIT = ((int)0x00000004);
|
|
public const int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = ((int)0x809E);
|
|
public const int GL_DEPTH_TEST = ((int)0x0B71);
|
|
public const int GL_HISTOGRAM_FORMAT = ((int)0x8027);
|
|
public const int GL_FLOAT_VEC3_ARB = ((int)0x8B51);
|
|
public const int GL_COORD_REPLACE = ((int)0x8862);
|
|
public const int GL_STENCIL_REF = ((int)0x0B97);
|
|
public const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = ((int)0x808A);
|
|
public const int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = ((int)0x80B5);
|
|
public const int GL_RGBA32UI_EXT = ((int)0x8D70);
|
|
public const int GL_STEREO = ((int)0x0C33);
|
|
public const int GL_DOT3_ATI = ((int)0x8966);
|
|
public const int GL_REG_18_ATI = ((int)0x8933);
|
|
public const int GL_LIGHT2 = ((int)0x4002);
|
|
public const int GL_UNSIGNED_BYTE_3_3_2_EXT = ((int)0x8032);
|
|
public const int GL_SRC2_ALPHA = ((int)GL_SOURCE2_ALPHA);
|
|
public const int GL_MODELVIEW1_MATRIX_EXT = ((int)0x8506);
|
|
public const int GL_LUMINANCE32UI_EXT = ((int)0x8D74);
|
|
public const int GL_ALPHA12_EXT = ((int)0x803D);
|
|
public const int GL_TEXTURE15 = ((int)0x84CF);
|
|
public const int GL_LUMINANCE = ((int)0x1909);
|
|
public const int GL_MAP2_VERTEX_ATTRIB7_4_NV = ((int)0x8677);
|
|
public const int GL_COLOR_SUM_EXT = ((int)0x8458);
|
|
public const int GL_ADD = ((int)0x0104);
|
|
public const int GL_TEXTURE13 = ((int)0x84CD);
|
|
public const int GL_TEXTURE12 = ((int)0x84CC);
|
|
public const int GL_FOG_COORDINATE_ARRAY_EXT = ((int)0x8457);
|
|
public const int GL_COMPRESSED_RGB = ((int)0x84ED);
|
|
public const int GL_TRANSPOSE_NV = ((int)0x862C);
|
|
public const int GL_RENDERBUFFER_RED_SIZE_EXT = ((int)0x8D50);
|
|
public const int GL_TANGENT_ARRAY_STRIDE_EXT = ((int)0x843F);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_POINTER = ((int)0x845D);
|
|
public const int GL_LIGHT3 = ((int)0x4003);
|
|
public const int GL_CULL_VERTEX_EXT = ((int)0x81AA);
|
|
public const int GL_SOURCE2_RGB_ARB = ((int)0x8582);
|
|
public const int GL_FRAGMENT_LIGHT7_SGIX = ((int)0x8413);
|
|
public const int GL_VERTEX_ARRAY_TYPE_EXT = ((int)0x807B);
|
|
public const int GL_TEXTURE_LOD_BIAS_T_SGIX = ((int)0x818F);
|
|
public const int GL_MAP2_VERTEX_ATTRIB11_4_NV = ((int)0x867B);
|
|
public const int GL_TRANSPOSE_MODELVIEW_MATRIX = ((int)0x84E3);
|
|
public const int GL_PROXY_HISTOGRAM = ((int)0x8025);
|
|
public const int GL_DSDT_MAG_INTENSITY_NV = ((int)0x86DC);
|
|
public const int GL_COPY_PIXEL_TOKEN = ((int)0x0706);
|
|
public const int GL_POINT_SPRITE_NV = ((int)0x8861);
|
|
public const int GL_IMAGE_TRANSLATE_Y_HP = ((int)0x8158);
|
|
public const int GL_PROGRAM_BINDING_ARB = ((int)0x8677);
|
|
public const int GL_LUMINANCE_ALPHA_ICC_SGIX = ((int)0x8465);
|
|
public const int GL_CON_15_ATI = ((int)0x8950);
|
|
public const int GL_REDUCE = ((int)0x8016);
|
|
public const int GL_RESAMPLE_ZERO_FILL_SGIX = ((int)0x842F);
|
|
public const int GL_SPRITE_MODE_SGIX = ((int)0x8149);
|
|
public const int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = ((int)0x8855);
|
|
public const int GL_INTENSITY_EXT = ((int)0x8049);
|
|
public const int GL_RGB16UI_EXT = ((int)0x8D77);
|
|
public const int GL_INTENSITY12 = ((int)0x804C);
|
|
public const int GL_COMPRESSED_TEXTURE_FORMATS = ((int)0x86A3);
|
|
public const int GL_ALLOW_DRAW_WIN_HINT_PGI = ((int)0x1A20F);
|
|
public const int GL_MAX_EXT = ((int)0x8008);
|
|
public const int GL_MAX_VERTEX_STREAMS_ATI = ((int)0x876B);
|
|
public const int GL_HI_BIAS_NV = ((int)0x8714);
|
|
public const int GL_POLYGON_OFFSET_LINE = ((int)0x2A02);
|
|
public const int GL_LUMINANCE_ALPHA32F_ARB = ((int)0x8819);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = ((int)0x851A);
|
|
public const int GL_READ_BUFFER = ((int)0x0C02);
|
|
public const int GL_PIXEL_MAP_A_TO_A_SIZE = ((int)0x0CB9);
|
|
public const int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = ((int)0x8C7F);
|
|
public const int GL_BITMAP = ((int)0x1A00);
|
|
public const int GL_UNSIGNED_SHORT_5_6_5 = ((int)0x8363);
|
|
public const int GL_LUMINANCE8_ALPHA8_EXT = ((int)0x8045);
|
|
public const int GL_CURRENT_MATRIX_NV = ((int)0x8641);
|
|
public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = ((int)0x80BB);
|
|
public const int GL_CONVOLUTION_FILTER_BIAS = ((int)0x8015);
|
|
public const int GL_4PASS_3_EXT = ((int)0x80A7);
|
|
public const int GL_COMBINE_RGB = ((int)0x8571);
|
|
public const int GL_OPERAND3_ALPHA_NV = ((int)0x859B);
|
|
public const int GL_SOURCE1_ALPHA_EXT = ((int)0x8589);
|
|
public const int GL_ALPHA_TEST_FUNC = ((int)0x0BC1);
|
|
public const int GL_FLOAT_RGB32_NV = ((int)0x8889);
|
|
public const int GL_BLEND_DST = ((int)0x0BE0);
|
|
public const int GL_READ_ONLY_ARB = ((int)0x88B8);
|
|
public const int GL_MODELVIEW18_ARB = ((int)0x8732);
|
|
public const int GL_LIGHT_MODEL_COLOR_CONTROL = ((int)0x81F8);
|
|
public const int GL_MAP2_VERTEX_ATTRIB12_4_NV = ((int)0x867C);
|
|
public const int GL_DEPTH_SCALE = ((int)0x0D1E);
|
|
public const int GL_TEXTURE_BASE_LEVEL = ((int)0x813C);
|
|
public const int GL_BLEND_EQUATION_RGB_EXT = ((int)GL_BLEND_EQUATION);
|
|
public const int GL_CLAMP_TO_BORDER_ARB = ((int)0x812D);
|
|
public const int GL_MATRIX_MODE = ((int)0x0BA0);
|
|
public const int GL_MAX_RATIONAL_EVAL_ORDER_NV = ((int)0x86D7);
|
|
public const int GL_TEXTURE_RESIDENT = ((int)0x8067);
|
|
public const int GL_MAX_DRAW_BUFFERS_ATI = ((int)0x8824);
|
|
public const int GL_PIXEL_TILE_GRID_DEPTH_SGIX = ((int)0x8144);
|
|
public const int GL_CURRENT_VERTEX_EXT = ((int)0x87E2);
|
|
public const int GL_SRGB = ((int)0x8C40);
|
|
public const int GL_MODELVIEW15_ARB = ((int)0x872F);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY7_NV = ((int)0x8657);
|
|
public const int GL_FOG_COORDINATE_SOURCE = ((int)0x8450);
|
|
public const int GL_COMPRESSED_LUMINANCE_LATC1_EXT = ((int)0x8C70);
|
|
public const int GL_FOUR = ((int)4);
|
|
public const int GL_LUMINANCE4_EXT = ((int)0x803F);
|
|
public const int GL_COLOR_INDEX16_EXT = ((int)0x80E7);
|
|
public const int GL_COLOR_TABLE_BIAS_SGI = ((int)0x80D7);
|
|
public const int GL_AUX3 = ((int)0x040C);
|
|
public const int GL_BUMP_NUM_TEX_UNITS_ATI = ((int)0x8777);
|
|
public const int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = ((int)0x8402);
|
|
public const int GL_RGBA8I_EXT = ((int)0x8D8E);
|
|
public const int GL_OUTPUT_FOG_EXT = ((int)0x87BD);
|
|
public const int GL_GENERATE_MIPMAP = ((int)0x8191);
|
|
public const int GL_INVERTED_SCREEN_W_REND = ((int)0x8491);
|
|
public const int GL_CON_25_ATI = ((int)0x895A);
|
|
public const int GL_PIXEL_TEXTURE_SGIS = ((int)0x8353);
|
|
public const int GL_UNSIGNED_INT_8_8_8_8_REV_EXT = ((int)0x8367);
|
|
public const int GL_RGBA8UI_EXT = ((int)0x8D7C);
|
|
public const int GL_TEXTURE21 = ((int)0x84D5);
|
|
public const int GL_TANGENT_ARRAY_TYPE_EXT = ((int)0x843E);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = ((int)0x845B);
|
|
public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = ((int)0x8802);
|
|
public const int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = ((int)0x0506);
|
|
public const int GL_RASTER_POSITION_UNCLIPPED_IBM = ((int)0x19262);
|
|
public const int GL_AUX2 = ((int)0x040B);
|
|
public const int GL_NOTEQUAL = ((int)0x0205);
|
|
public const int GL_POST_CONVOLUTION_BLUE_SCALE = ((int)0x801E);
|
|
public const int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = ((int)0x8DE0);
|
|
public const int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = ((int)0x8847);
|
|
public const int GL_ATTRIB_ARRAY_TYPE_NV = ((int)0x8625);
|
|
public const int GL_COLOR_ARRAY_TYPE = ((int)0x8082);
|
|
public const int GL_XOR = ((int)0x1506);
|
|
public const int GL_TEXTURE_ENV_COLOR = ((int)0x2201);
|
|
public const int GL_ZERO_EXT = ((int)0x87DD);
|
|
public const int GL_POST_COLOR_MATRIX_RED_BIAS_SGI = ((int)0x80B8);
|
|
public const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = ((int)0x8089);
|
|
public const int GL_BACK_LEFT = ((int)0x0402);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY0_NV = ((int)0x8650);
|
|
public const int GL_COLOR_MATERIAL = ((int)0x0B57);
|
|
public const int GL_POLYGON_OFFSET_BIAS_EXT = ((int)0x8039);
|
|
public const int GL_TEXTURE_COMPARE_FUNC = ((int)0x884D);
|
|
public const int GL_MAT_EMISSION_BIT_PGI = ((int)0x00800000);
|
|
public const int GL_DRAW_BUFFER5 = ((int)0x882A);
|
|
public const int GL_DRAW_BUFFER6_ARB = ((int)0x882B);
|
|
public const int GL_DEPTH_BUFFER_BIT = ((int)0x00000100);
|
|
public const int GL_NOR = ((int)0x1508);
|
|
public const int GL_MAP1_VERTEX_ATTRIB14_4_NV = ((int)0x866E);
|
|
public const int GL_DSDT8_MAG8_NV = ((int)0x870A);
|
|
public const int GL_AUX1 = ((int)0x040A);
|
|
public const int GL_MAX_TRACK_MATRICES_NV = ((int)0x862F);
|
|
public const int GL_QUERY_RESULT_ARB = ((int)0x8866);
|
|
public const int GL_OPERAND0_ALPHA = ((int)0x8598);
|
|
public const int GL_FOG_SCALE_VALUE_SGIX = ((int)0x81FD);
|
|
public const int GL_TEXTURE_MAX_LEVEL = ((int)0x813D);
|
|
public const int GL_LINE_WIDTH_GRANULARITY = ((int)0x0B23);
|
|
public const int GL_MODELVIEW7_ARB = ((int)0x8727);
|
|
public const int GL_LINE_STIPPLE = ((int)0x0B24);
|
|
public const int GL_PROGRAM_ERROR_STRING_ARB = ((int)0x8874);
|
|
public const int GL_T4F_V4F = ((int)0x2A28);
|
|
public const int GL_CONVOLUTION_HINT_SGIX = ((int)0x8316);
|
|
public const int GL_CURRENT_RASTER_INDEX = ((int)0x0B05);
|
|
public const int GL_ALPHA16UI_EXT = ((int)0x8D78);
|
|
public const int GL_TEXTURE_BIT = ((int)0x00040000);
|
|
public const int GL_VERTEX_WEIGHTING_EXT = ((int)0x8509);
|
|
public const int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = ((int)0x8DC4);
|
|
public const int GL_RGB2_EXT = ((int)0x804E);
|
|
public const int GL_BLUE_BITS = ((int)0x0D54);
|
|
public const int GL_GEOMETRY_INPUT_TYPE_EXT = ((int)0x8DDB);
|
|
public const int GL_ABGR_EXT = ((int)0x8000);
|
|
public const int GL_RED_MAX_CLAMP_INGR = ((int)0x8564);
|
|
public const int GL_UNPACK_ROW_LENGTH = ((int)0x0CF2);
|
|
public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = ((int)0x8B4C);
|
|
public const int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8905);
|
|
public const int GL_AUX0 = ((int)0x0409);
|
|
public const int GL_FOG_DENSITY = ((int)0x0B62);
|
|
public const int GL_INTENSITY16_EXT = ((int)0x804D);
|
|
public const int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = ((int)0x87F5);
|
|
public const int GL_POST_COLOR_MATRIX_BLUE_SCALE = ((int)0x80B6);
|
|
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = ((int)0x87CE);
|
|
public const int GL_CONVOLUTION_BORDER_MODE_EXT = ((int)0x8013);
|
|
public const int GL_DUAL_ALPHA4_SGIS = ((int)0x8110);
|
|
public const int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = ((int)0x8849);
|
|
public const int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = ((int)0x8189);
|
|
public const int GL_CLAMP_TO_BORDER_SGIS = ((int)0x812D);
|
|
public const int GL_SAMPLE_MASK_INVERT_EXT = ((int)0x80AB);
|
|
public const int GL_TEXT_FRAGMENT_SHADER_ATI = ((int)0x8200);
|
|
public const int GL_MODELVIEW17_ARB = ((int)0x8731);
|
|
public const int GL_CMYK_EXT = ((int)0x800C);
|
|
public const int GL_RGBA2_EXT = ((int)0x8055);
|
|
public const int GL_MODELVIEW0_EXT = ((int)GL_MODELVIEW);
|
|
public const int GL_PERSPECTIVE_CORRECTION_HINT = ((int)0x0C50);
|
|
public const int GL_UNPACK_CLIENT_STORAGE_APPLE = ((int)0x85B2);
|
|
public const int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = ((int)0x8532);
|
|
public const int GL_LINEAR_SHARPEN_COLOR_SGIS = ((int)0x80AF);
|
|
public const int GL_COPY_INVERTED = ((int)0x150C);
|
|
public const int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A6);
|
|
public const int GL_FRAGMENT_LIGHT5_SGIX = ((int)0x8411);
|
|
public const int GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA4);
|
|
public const int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = ((int)0x884E);
|
|
public const int GL_COMPRESSED_SRGB = ((int)0x8C48);
|
|
public const int GL_PROXY_TEXTURE_2D_EXT = ((int)0x8064);
|
|
public const int GL_TEXTURE_1D = ((int)0x0DE0);
|
|
public const int GL_PACK_INVERT_MESA = ((int)0x8758);
|
|
public const int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = ((int)0x8DBD);
|
|
public const int GL_UNPACK_SKIP_PIXELS = ((int)0x0CF4);
|
|
public const int GL_VERTEX_PRECLIP_SGIX = ((int)0x83EE);
|
|
public const int GL_UNPACK_IMAGE_DEPTH_SGIS = ((int)0x8133);
|
|
public const int GL_EDGE_FLAG_ARRAY = ((int)0x8079);
|
|
public const int GL_FRAGMENT_SHADER_ATI = ((int)0x8920);
|
|
public const int GL_EVAL_VERTEX_ATTRIB6_NV = ((int)0x86CC);
|
|
public const int GL_SELECTION_BUFFER_SIZE = ((int)0x0DF4);
|
|
public const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = ((int)0x8088);
|
|
public const int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = ((int)0x87F6);
|
|
public const int GL_BUMP_TEX_UNITS_ATI = ((int)0x8778);
|
|
public const int GL_MAX_ACTIVE_LIGHTS_SGIX = ((int)0x8405);
|
|
public const int GL_DEPTH_TEXTURE_MODE = ((int)0x884B);
|
|
public const int GL_FULL_STIPPLE_HINT_PGI = ((int)0x1A219);
|
|
public const int GL_POINT_SIZE_GRANULARITY = ((int)0x0B13);
|
|
public const int GL_CONSTANT_ALPHA = ((int)0x8003);
|
|
public const int GL_LUMINANCE16I_EXT = ((int)0x8D8C);
|
|
public const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = ((int)0x889D);
|
|
public const int GL_QUAD_ALPHA4_SGIS = ((int)0x811E);
|
|
public const int GL_CURRENT_RASTER_NORMAL_SGIX = ((int)0x8406);
|
|
public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D5);
|
|
public const int GL_MAX_EVAL_ORDER = ((int)0x0D30);
|
|
public const int GL_UNIFORM_BUFFER_BINDING_EXT = ((int)0x8DEF);
|
|
public const int GL_RGBA8_EXT = ((int)0x8058);
|
|
public const int GL_INDEX_BIT_PGI = ((int)0x00080000);
|
|
public const int GL_SHADER_OBJECT_ARB = ((int)0x8B48);
|
|
public const int GL_VARIANT_ARRAY_POINTER_EXT = ((int)0x87E9);
|
|
public const int GL_TEXTURE_CLIPMAP_FRAME_SGIX = ((int)0x8172);
|
|
public const int GL_STENCIL_BACK_FAIL_ATI = ((int)0x8801);
|
|
public const int GL_MAX_ASYNC_READ_PIXELS_SGIX = ((int)0x8361);
|
|
public const int GL_TEXTURE25 = ((int)0x84D9);
|
|
public const int GL_MIRRORED_REPEAT_IBM = ((int)0x8370);
|
|
public const int GL_LUMINANCE16_ALPHA16_EXT = ((int)0x8048);
|
|
public const int GL_TEXTURE26 = ((int)0x84DA);
|
|
public const int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = ((int)0x812E);
|
|
public const int GL_ALPHA8I_EXT = ((int)0x8D90);
|
|
public const int GL_TEXTURE22 = ((int)0x84D6);
|
|
public const int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = ((int)0x8175);
|
|
public const int GL_OP_NEGATE_EXT = ((int)0x8783);
|
|
public const int GL_NORMAL_ARRAY_STRIDE_EXT = ((int)0x807F);
|
|
public const int GL_CURRENT_BINORMAL_EXT = ((int)0x843C);
|
|
public const int GL_TEXTURE29 = ((int)0x84DD);
|
|
public const int GL_SAMPLE_COVERAGE_INVERT_ARB = ((int)0x80AB);
|
|
public const int GL_PIXEL_TEX_GEN_SGIX = ((int)0x8139);
|
|
public const int GL_SCALE_BY_FOUR_NV = ((int)0x853F);
|
|
public const int GL_PIXEL_MAP_R_TO_R = ((int)0x0C76);
|
|
public const int GL_VERTEX_ARRAY_LIST_IBM = ((int)103070);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = ((int)0x8517);
|
|
public const int GL_RESAMPLE_REPLICATE_SGIX = ((int)0x842E);
|
|
public const int GL_ALIASED_LINE_WIDTH_RANGE = ((int)0x846E);
|
|
public const int GL_FRAGMENT_LIGHT3_SGIX = ((int)0x840F);
|
|
public const int GL_TEXTURE_COMPARE_MODE_ARB = ((int)0x884C);
|
|
public const int GL_TEXTURE7_ARB = ((int)0x84C7);
|
|
public const int GL_CON_14_ATI = ((int)0x894F);
|
|
public const int GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = ((int)0x85C2);
|
|
public const int GL_TEXTURE22_ARB = ((int)0x84D6);
|
|
public const int GL_SAMPLER_CUBE_SHADOW_EXT = ((int)0x8DC5);
|
|
public const int GL_QUADS = ((int)0x0007);
|
|
public const int GL_TEXTURE_BLUE_SIZE_EXT = ((int)0x805E);
|
|
public const int GL_OUT_OF_MEMORY = ((int)0x0505);
|
|
public const int GL_MAT_SHININESS_BIT_PGI = ((int)0x02000000);
|
|
public const int GL_MAP1_VERTEX_ATTRIB9_4_NV = ((int)0x8669);
|
|
public const int GL_VIEWPORT = ((int)0x0BA2);
|
|
public const int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = ((int)0x813E);
|
|
public const int GL_MODELVIEW25_ARB = ((int)0x8739);
|
|
public const int GL_OBJECT_PLANE = ((int)0x2501);
|
|
public const int GL_FOG_COORDINATE_SOURCE_EXT = ((int)0x8450);
|
|
public const int GL_MODELVIEW28_ARB = ((int)0x873C);
|
|
public const int GL_ALPHA8UI_EXT = ((int)0x8D7E);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = ((int)0x8519);
|
|
public const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = ((int)0x8C8B);
|
|
public const int GL_2_BYTES = ((int)0x1407);
|
|
public const int GL_READ_FRAMEBUFFER_BINDING_EXT = ((int)GL_FRAMEBUFFER_BINDING_EXT);
|
|
public const int GL_IMAGE_ROTATE_ORIGIN_Y_HP = ((int)0x815B);
|
|
public const int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = ((int)0x850F);
|
|
public const int GL_INDEX_ARRAY_BUFFER_BINDING = ((int)0x8899);
|
|
public const int GL_OPERAND2_ALPHA = ((int)0x859A);
|
|
public const int GL_REFERENCE_PLANE_SGIX = ((int)0x817D);
|
|
public const int GL_POINT_SIZE_RANGE = ((int)0x0B12);
|
|
public const int GL_STACK_UNDERFLOW = ((int)0x0504);
|
|
public const int GL_BOOL_VEC3_ARB = ((int)0x8B58);
|
|
public const int GL_SIGNED_RGB_NV = ((int)0x86FE);
|
|
public const int GL_CLEAR = ((int)0x1500);
|
|
public const int GL_TEXTURE9_ARB = ((int)0x84C9);
|
|
public const int GL_OPERAND1_RGB_EXT = ((int)0x8591);
|
|
public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = ((int)0x86A0);
|
|
public const int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x864D);
|
|
public const int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887A);
|
|
public const int GL_AND_INVERTED = ((int)0x1504);
|
|
public const int GL_CONSTANT_ALPHA_EXT = ((int)0x8003);
|
|
public const int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = ((int)0x8DDD);
|
|
public const int GL_BLEND_EQUATION_ALPHA_EXT = ((int)0x883D);
|
|
public const int GL_PIXEL_MAP_A_TO_A = ((int)0x0C79);
|
|
public const int GL_RGB10_A2_EXT = ((int)0x8059);
|
|
public const int GL_CURRENT_PALETTE_MATRIX_ARB = ((int)0x8843);
|
|
public const int GL_TEXCOORD1_BIT_PGI = ((int)0x10000000);
|
|
public const int GL_LUMINANCE_ALPHA8I_EXT = ((int)0x8D93);
|
|
public const int GL_MODELVIEW19_ARB = ((int)0x8733);
|
|
public const int GL_T2F_IUI_N3F_V3F_EXT = ((int)0x81B4);
|
|
public const int GL_SEPARATE_ATTRIBS_NV = ((int)0x8C8D);
|
|
public const int GL_INT_SAMPLER_2D_EXT = ((int)0x8DCA);
|
|
public const int GL_EYE_RADIAL_NV = ((int)0x855B);
|
|
public const int GL_RGB5_EXT = ((int)0x8050);
|
|
public const int GL_ACTIVE_ATTRIBUTES = ((int)0x8B89);
|
|
public const int GL_PIXEL_TEX_GEN_MODE_SGIX = ((int)0x832B);
|
|
public const int GL_UNSIGNED_SHORT_4_4_4_4_REV = ((int)0x8365);
|
|
public const int GL_OFFSET_TEXTURE_2D_MATRIX_NV = ((int)GL_OFFSET_TEXTURE_MATRIX_NV);
|
|
public const int GL_COORD_REPLACE_NV = ((int)0x8862);
|
|
public const int GL_COLOR_ATTACHMENT11_EXT = ((int)0x8CEB);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = ((int)0x889C);
|
|
public const int GL_LINEAR_DETAIL_SGIS = ((int)0x8097);
|
|
public const int GL_AVERAGE_HP = ((int)0x8160);
|
|
public const int GL_TEXTURE_LOD_BIAS_S_SGIX = ((int)0x818E);
|
|
public const int GL_TRIANGLE_MESH_SUN = ((int)0x8615);
|
|
public const int GL_CLIP_DISTANCE_NV = ((int)0x8C7A);
|
|
public const int GL_4PASS_0_SGIS = ((int)0x80A4);
|
|
public const int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87C5);
|
|
public const int GL_TEXTURE4 = ((int)0x84C4);
|
|
public const int GL_ELEMENT_ARRAY_POINTER_ATI = ((int)0x876A);
|
|
public const int GL_MAX_DEFORMATION_ORDER_SGIX = ((int)0x8197);
|
|
public const int GL_FILTER4_SGIS = ((int)0x8146);
|
|
public const int GL_INT_SAMPLER_1D_EXT = ((int)0x8DC9);
|
|
public const int GL_TEXTURE8_ARB = ((int)0x84C8);
|
|
public const int GL_FEEDBACK_BUFFER_SIZE = ((int)0x0DF1);
|
|
public const int GL_CURRENT_SECONDARY_COLOR_EXT = ((int)0x8459);
|
|
public const int GL_ACCUM_BLUE_BITS = ((int)0x0D5A);
|
|
public const int GL_STRICT_DEPTHFUNC_HINT_PGI = ((int)0x1A216);
|
|
public const int GL_ACCUM_ALPHA_BITS = ((int)0x0D5B);
|
|
public const int GL_LERP_ATI = ((int)0x8969);
|
|
public const int GL_EVAL_VERTEX_ATTRIB9_NV = ((int)0x86CF);
|
|
public const int GL_PROXY_TEXTURE_1D_EXT = ((int)0x8063);
|
|
public const int GL_CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0BB1);
|
|
public const int GL_CURRENT_MATRIX_STACK_DEPTH_NV = ((int)0x8640);
|
|
public const int GL_DUAL_INTENSITY12_SGIS = ((int)0x811A);
|
|
public const int GL_IMAGE_TRANSFORM_2D_HP = ((int)0x8161);
|
|
public const int GL_TEXTURE_WIDTH = ((int)0x1000);
|
|
public const int GL_INT_VEC4 = ((int)0x8B55);
|
|
public const int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = ((int)0x8DA5);
|
|
public const int GL_MAP1_BINORMAL_EXT = ((int)0x8446);
|
|
public const int GL_MIRROR_CLAMP_TO_EDGE_ATI = ((int)0x8743);
|
|
public const int GL_LUMINANCE_ALPHA = ((int)0x190A);
|
|
public const int GL_AND = ((int)0x1501);
|
|
public const int GL_FLOAT_MAT4 = ((int)0x8B5C);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = ((int)0x851A);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = ((int)0x8519);
|
|
public const int GL_MODELVIEW23_ARB = ((int)0x8737);
|
|
public const int GL_TRIANGLE_LIST_SUN = ((int)0x81D7);
|
|
public const int GL_PASS_THROUGH_NV = ((int)0x86E6);
|
|
public const int GL_UNSIGNED_SHORT_5_6_5_REV_EXT = ((int)0x8364);
|
|
public const int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = ((int)0x8803);
|
|
public const int GL_OP_POWER_EXT = ((int)0x8793);
|
|
public const int GL_DRAW_BUFFER1_ATI = ((int)0x8826);
|
|
public const int GL_RESAMPLE_REPLICATE_OML = ((int)0x8986);
|
|
public const int GL_UNPACK_ALIGNMENT = ((int)0x0CF5);
|
|
public const int GL_TEXTURE_BINDING_CUBE_MAP = ((int)0x8514);
|
|
public const int GL_INT_SAMPLER_3D_EXT = ((int)0x8DCB);
|
|
public const int GL_PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AA);
|
|
public const int GL_TEXTURE_DEPTH_EXT = ((int)0x8071);
|
|
public const int GL_INT_VEC3 = ((int)0x8B54);
|
|
public const int GL_MATRIX3_NV = ((int)0x8633);
|
|
public const int GL_PROXY_TEXTURE_1D_STACK_MESAX = ((int)0x875B);
|
|
public const int GL_MAX_SAMPLES_EXT = ((int)0x8D57);
|
|
public const int GL_COMBINE4_NV = ((int)0x8503);
|
|
public const int GL_EYE_POINT_SGIS = ((int)0x81F4);
|
|
public const int GL_MODELVIEW = ((int)0x1700);
|
|
public const int GL_TEXTURE_COMPRESSION_HINT_ARB = ((int)0x84EF);
|
|
public const int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x8810);
|
|
public const int GL_MODELVIEW24_ARB = ((int)0x8738);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = ((int)0x889F);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY9_NV = ((int)0x8659);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_POINTER = ((int)0x8645);
|
|
public const int GL_CLIP_FAR_HINT_PGI = ((int)0x1A221);
|
|
public const int GL_DUAL_ALPHA8_SGIS = ((int)0x8111);
|
|
public const int GL_PIXEL_MAP_I_TO_G_SIZE = ((int)0x0CB3);
|
|
public const int GL_FUNC_ADD_EXT = ((int)0x8006);
|
|
public const int GL_QUAD_INTENSITY4_SGIS = ((int)0x8122);
|
|
public const int GL_MATRIX27_ARB = ((int)0x88DB);
|
|
public const int GL_LINE_RESET_TOKEN = ((int)0x0707);
|
|
public const int GL_FOG_INDEX = ((int)0x0B61);
|
|
public const int GL_MODELVIEW0_STACK_DEPTH_EXT = ((int)GL_MODELVIEW_STACK_DEPTH);
|
|
public const int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = ((int)0x8CAB);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY14_NV = ((int)0x865E);
|
|
public const int GL_SRGB8_EXT = ((int)0x8C41);
|
|
public const int GL_PIXEL_SUBSAMPLE_4444_SGIX = ((int)0x85A2);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY13_NV = ((int)0x865D);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY10_NV = ((int)0x865A);
|
|
public const int GL_LINE_LOOP = ((int)0x0002);
|
|
public const int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = ((int)0x8DD5);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY5_NV = ((int)0x8655);
|
|
public const int GL_REPLACEMENT_CODE_ARRAY_SUN = ((int)0x85C0);
|
|
public const int GL_OPERAND1_ALPHA_ARB = ((int)0x8599);
|
|
public const int GL_PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x8807);
|
|
public const int GL_FLOAT_MAT2_ARB = ((int)0x8B5A);
|
|
public const int GL_ASYNC_MARKER_SGIX = ((int)0x8329);
|
|
public const int GL_4_BYTES = ((int)0x1409);
|
|
public const int GL_SPARE0_NV = ((int)0x852E);
|
|
public const int GL_UNSIGNED_INT_VEC2_EXT = ((int)0x8DC6);
|
|
public const int GL_RGBA_FLOAT_MODE_ARB = ((int)0x8820);
|
|
public const int GL_TEXTURE_COMPARE_FUNC_ARB = ((int)0x884D);
|
|
public const int GL_TEXTURE_INTERNAL_FORMAT = ((int)0x1003);
|
|
public const int GL_MAP1_VERTEX_ATTRIB4_4_NV = ((int)0x8664);
|
|
public const int GL_NICEST = ((int)0x1102);
|
|
public const int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = ((int)0x862E);
|
|
public const int GL_MAX_FRAMEZOOM_FACTOR_SGIX = ((int)0x818D);
|
|
public const int GL_IMAGE_MAG_FILTER_HP = ((int)0x815C);
|
|
public const int GL_COMBINER_SUM_OUTPUT_NV = ((int)0x854C);
|
|
public const int GL_R1UI_T2F_V3F_SUN = ((int)0x85C9);
|
|
public const int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = ((int)0x8456);
|
|
public const int GL_RGB_FLOAT32_ATI = ((int)0x8815);
|
|
public const int GL_CURRENT_RASTER_TEXTURE_COORDS = ((int)0x0B06);
|
|
public const int GL_MAX_TEXTURE_IMAGE_UNITS_NV = ((int)0x8872);
|
|
public const int GL_ASYNC_DRAW_PIXELS_SGIX = ((int)0x835D);
|
|
public const int GL_EMISSION = ((int)0x1600);
|
|
public const int GL_COLOR_ATTACHMENT3_EXT = ((int)0x8CE3);
|
|
public const int GL_TEXTURE_LIGHT_EXT = ((int)0x8350);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY15_NV = ((int)0x865F);
|
|
public const int GL_PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A0);
|
|
public const int GL_LUMINANCE_ALPHA16F_ARB = ((int)0x881F);
|
|
public const int GL_OP_SET_GE_EXT = ((int)0x878C);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY11_NV = ((int)0x865B);
|
|
public const int GL_TEXTURE_2D_BINDING_EXT = ((int)0x8069);
|
|
public const int GL_RENDERBUFFER_COLOR_SAMPLES_NV = ((int)0x8E10);
|
|
public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = ((int)0x8B49);
|
|
public const int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = ((int)0x885D);
|
|
public const int GL_OBJECT_BUFFER_USAGE_ATI = ((int)0x8765);
|
|
public const int GL_TEXCOORD4_BIT_PGI = unchecked((int)0x80000000);
|
|
public const int GL_REFLECTION_MAP_ARB = ((int)0x8512);
|
|
public const int GL_LUMINANCE_ALPHA32I_EXT = ((int)0x8D87);
|
|
public const int GL_TRACK_MATRIX_NV = ((int)0x8648);
|
|
public const int GL_MATRIX10_ARB = ((int)0x88CA);
|
|
public const int GL_GLOBAL_ALPHA_FACTOR_SUN = ((int)0x81DA);
|
|
public const int GL_RGBA16UI_EXT = ((int)0x8D76);
|
|
public const int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = ((int)0x8355);
|
|
public const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = ((int)0x8C4F);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = ((int)0x8519);
|
|
public const int GL_OUTPUT_TEXTURE_COORD7_EXT = ((int)0x87A4);
|
|
public const int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x8898);
|
|
public const int GL_MODELVIEW1_STACK_DEPTH_EXT = ((int)0x8502);
|
|
public const int GL_MAP1_GRID_DOMAIN = ((int)0x0DD0);
|
|
public const int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = ((int)0x8895);
|
|
public const int GL_ALPHA_BITS = ((int)0x0D55);
|
|
public const int GL_PIXEL_TILE_GRID_WIDTH_SGIX = ((int)0x8142);
|
|
public const int GL_LUMINANCE16_EXT = ((int)0x8042);
|
|
public const int GL_COMPILE_AND_EXECUTE = ((int)0x1301);
|
|
public const int GL_YCRCB_422_SGIX = ((int)0x81BB);
|
|
public const int GL_TEXTURE_CLIPMAP_CENTER_SGIX = ((int)0x8171);
|
|
public const int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = ((int)0x8DC3);
|
|
public const int GL_MATRIX0_ARB = ((int)0x88C0);
|
|
public const int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = ((int)0x8186);
|
|
public const int GL_RGB8 = ((int)0x8051);
|
|
public const int GL_PACK_SKIP_IMAGES_EXT = ((int)0x806B);
|
|
public const int GL_FORCE_BLUE_TO_ONE_NV = ((int)0x8860);
|
|
public const int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = ((int)0x8642);
|
|
public const int GL_PACK_SKIP_PIXELS = ((int)0x0D04);
|
|
public const int GL_VERTEX_ARRAY_RANGE_APPLE = ((int)0x851D);
|
|
public const int GL_ALPHA_BIAS = ((int)0x0D1D);
|
|
public const int GL_MODELVIEW26_ARB = ((int)0x873A);
|
|
public const int GL_GENERATE_MIPMAP_HINT = ((int)0x8192);
|
|
public const int GL_EYE_DISTANCE_TO_POINT_SGIS = ((int)0x81F0);
|
|
public const int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = ((int)0x8DDE);
|
|
public const int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = ((int)0x8173);
|
|
public const int GL_EXTENSIONS = ((int)0x1F03);
|
|
public const int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887C);
|
|
public const int GL_OFFSET_TEXTURE_2D_BIAS_NV = ((int)GL_OFFSET_TEXTURE_BIAS_NV);
|
|
public const int GL_PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AE);
|
|
public const int GL_PREVIOUS_EXT = ((int)0x8578);
|
|
public const int GL_DEPTH_BOUNDS_TEST_EXT = ((int)0x8890);
|
|
public const int GL_BOOL_VEC4_ARB = ((int)0x8B59);
|
|
public const int GL_DEPTH32F_STENCIL8_NV = ((int)0x8DAC);
|
|
public const int GL_TEXTURE_BINDING_1D_ARRAY_EXT = ((int)0x8C1C);
|
|
public const int GL_VERTEX_WEIGHT_ARRAY_EXT = ((int)0x850C);
|
|
public const int GL_TEXTURE_COORD_NV = ((int)0x8C79);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY12_NV = ((int)0x865C);
|
|
public const int GL_OBJECT_ACTIVE_UNIFORMS_ARB = ((int)0x8B86);
|
|
public const int GL_COLOR_TABLE_LUMINANCE_SIZE = ((int)0x80DE);
|
|
public const int GL_RGBA_INTEGER_EXT = ((int)0x8D99);
|
|
public const int GL_MAX_TEXTURE_UNITS = ((int)0x84E2);
|
|
public const int GL_MIRRORED_REPEAT_ARB = ((int)0x8370);
|
|
public const int GL_PACK_IMAGE_HEIGHT = ((int)0x806C);
|
|
public const int GL_SHADER_SOURCE_LENGTH = ((int)0x8B88);
|
|
public const int GL_MAX_SHININESS_NV = ((int)0x8504);
|
|
public const int GL_OUTPUT_TEXTURE_COORD9_EXT = ((int)0x87A6);
|
|
public const int GL_NEAREST_MIPMAP_NEAREST = ((int)0x2700);
|
|
public const int GL_TEXTURE_BUFFER_EXT = ((int)0x8C2A);
|
|
public const int GL_HISTOGRAM_RED_SIZE = ((int)0x8028);
|
|
public const int GL_MATRIX0_NV = ((int)0x8630);
|
|
public const int GL_SLUMINANCE8_ALPHA8_EXT = ((int)0x8C45);
|
|
public const int GL_TEXTURE_LOD_BIAS_R_SGIX = ((int)0x8190);
|
|
public const int GL_ONE_MINUS_CONSTANT_ALPHA_EXT = ((int)0x8004);
|
|
public const int GL_R1UI_N3F_V3F_SUN = ((int)0x85C7);
|
|
public const int GL_SIGNED_HILO_NV = ((int)0x86F9);
|
|
public const int GL_SRC0_ALPHA = ((int)GL_SOURCE0_ALPHA);
|
|
public const int GL_POST_TEXTURE_FILTER_BIAS_SGIX = ((int)0x8179);
|
|
public const int GL_COLOR_MATERIAL_FACE = ((int)0x0B55);
|
|
public const int GL_INTENSITY32F_ARB = ((int)0x8817);
|
|
public const int GL_OCCLUSION_TEST_HP = ((int)0x8165);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED = ((int)0x8622);
|
|
public const int GL_RGBA_FLOAT32_ATI = ((int)0x8814);
|
|
public const int GL_LINEAR_CLIPMAP_LINEAR_SGIX = ((int)0x8170);
|
|
public const int GL_LUMINANCE_ALPHA32UI_EXT = ((int)0x8D75);
|
|
public const int GL_TEXTURE_COMPARE_OPERATOR_SGIX = ((int)0x819B);
|
|
public const int GL_RGBA_INTEGER_MODE_EXT = ((int)0x8D9E);
|
|
public const int GL_ALPHA16F_ARB = ((int)0x881C);
|
|
public const int GL_OBJECT_LINK_STATUS_ARB = ((int)0x8B82);
|
|
public const int GL_MAP2_VERTEX_ATTRIB14_4_NV = ((int)0x867E);
|
|
public const int GL_MAX_ATTRIB_STACK_DEPTH = ((int)0x0D35);
|
|
public const int GL_MULTISAMPLE_EXT = ((int)0x809D);
|
|
public const int GL_PROXY_TEXTURE_2D_STACK_MESAX = ((int)0x875C);
|
|
public const int GL_SPECULAR = ((int)0x1202);
|
|
public const int GL_PARALLEL_ARRAYS_INTEL = ((int)0x83F4);
|
|
public const int GL_OUTPUT_COLOR1_EXT = ((int)0x879C);
|
|
public const int GL_BGRA_INTEGER_EXT = ((int)0x8D9B);
|
|
public const int GL_VERTEX_ARRAY_POINTER = ((int)0x808E);
|
|
public const int GL_SAMPLES_3DFX = ((int)0x86B4);
|
|
public const int GL_LINE_SMOOTH = ((int)0x0B20);
|
|
public const int GL_LINE_SMOOTH_HINT = ((int)0x0C52);
|
|
public const int GL_CONVOLUTION_HEIGHT_EXT = ((int)0x8019);
|
|
public const int GL_EYE_LINEAR = ((int)0x2400);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = ((int)0x8515);
|
|
public const int GL_RED_MIN_CLAMP_INGR = ((int)0x8560);
|
|
public const int GL_MAP1_TANGENT_EXT = ((int)0x8444);
|
|
public const int GL_MATRIX16_ARB = ((int)0x88D0);
|
|
public const int GL_QUAD_ALPHA8_SGIS = ((int)0x811F);
|
|
public const int GL_MINMAX_EXT = ((int)0x802E);
|
|
public const int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = ((int)0x8DA6);
|
|
public const int GL_FRAGMENT_MATERIAL_EXT = ((int)0x8349);
|
|
public const int GL_DRAW_BUFFER9_ATI = ((int)0x882E);
|
|
public const int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887B);
|
|
public const int GL_MAX_FRAGMENT_LIGHTS_SGIX = ((int)0x8404);
|
|
public const int GL_TEXTURE_DT_SIZE_NV = ((int)0x871E);
|
|
public const int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = ((int)0x87F7);
|
|
public const int GL_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D1);
|
|
public const int GL_TEXTURE_CUBE_MAP_ARB = ((int)0x8513);
|
|
public const int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = ((int)0x8643);
|
|
public const int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = ((int)0x8DE3);
|
|
public const int GL_COMPRESSED_ALPHA_ARB = ((int)0x84E9);
|
|
public const int GL_REPEAT = ((int)0x2901);
|
|
public const int GL_CONVOLUTION_FORMAT_EXT = ((int)0x8017);
|
|
public const int GL_DRAW_BUFFER5_ATI = ((int)0x882A);
|
|
public const int GL_HISTOGRAM_WIDTH = ((int)0x8026);
|
|
public const int GL_TEXTURE29_ARB = ((int)0x84DD);
|
|
public const int GL_MULTISAMPLE = ((int)0x809D);
|
|
public const int GL_POINT_SIZE_MIN = ((int)0x8126);
|
|
public const int GL_OUTPUT_TEXTURE_COORD30_EXT = ((int)0x87BB);
|
|
public const int GL_IR_INSTRUMENT1_SGIX = ((int)0x817F);
|
|
public const int GL_DRAW_BUFFER10_ATI = ((int)0x882F);
|
|
public const int GL_DEPTH_STENCIL_NV = ((int)0x84F9);
|
|
public const int GL_TEXTURE3_ARB = ((int)0x84C3);
|
|
public const int GL_FRAMEBUFFER_UNSUPPORTED_EXT = ((int)0x8CDD);
|
|
public const int GL_SET = ((int)0x150F);
|
|
public const int GL_COMPRESSED_SLUMINANCE_EXT = ((int)0x8C4A);
|
|
public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = ((int)0x851C);
|
|
public const int GL_R3_G3_B2 = ((int)0x2A10);
|
|
public const int GL_NORMAL_ARRAY_EXT = ((int)0x8075);
|
|
public const int GL_HISTOGRAM_EXT = ((int)0x8024);
|
|
public const int GL_CURRENT_MATRIX_ARB = ((int)0x8641);
|
|
public const int GL_COMPILE = ((int)0x1300);
|
|
public const int GL_DOT_PRODUCT_NV = ((int)0x86EC);
|
|
public const int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = ((int)0x8C88);
|
|
public const int GL_POINT_SIZE_MIN_SGIS = ((int)0x8126);
|
|
public const int GL_SHADING_LANGUAGE_VERSION_ARB = ((int)0x8B8C);
|
|
public const int GL_SELECT = ((int)0x1C02);
|
|
public const int GL_READ_FRAMEBUFFER_EXT = ((int)0x8CA8);
|
|
public const int GL_CUBIC_EXT = ((int)0x8334);
|
|
public const int GL_COMBINER7_NV = ((int)0x8557);
|
|
public const int GL_COMBINER4_NV = ((int)0x8554);
|
|
public const int GL_COLOR_ARRAY_STRIDE_EXT = ((int)0x8083);
|
|
public const int GL_SOURCE0_RGB_EXT = ((int)0x8580);
|
|
public const int GL_OBJECT_LINE_SGIS = ((int)0x81F7);
|
|
public const int GL_CONSTANT_BORDER = ((int)0x8151);
|
|
public const int GL_FRONT_RIGHT = ((int)0x0401);
|
|
public const int GL_POST_CONVOLUTION_BLUE_BIAS = ((int)0x8022);
|
|
public const int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C73);
|
|
public const int GL_MODELVIEW_MATRIX = ((int)0x0BA6);
|
|
public const int GL_IMAGE_ROTATE_ORIGIN_X_HP = ((int)0x815A);
|
|
public const int GL_CW = ((int)0x0900);
|
|
public const int GL_OUTPUT_TEXTURE_COORD0_EXT = ((int)0x879D);
|
|
public const int GL_STENCIL_VALUE_MASK = ((int)0x0B93);
|
|
public const int GL_SRC_ALPHA = ((int)0x0302);
|
|
public const int GL_DUAL_LUMINANCE4_SGIS = ((int)0x8114);
|
|
public const int GL_ALPHA_ICC_SGIX = ((int)0x8462);
|
|
public const int GL_UNPACK_SKIP_IMAGES = ((int)0x806D);
|
|
public const int GL_TEXTURE_PRE_SPECULAR_HP = ((int)0x8169);
|
|
public const int GL_LIGHT_ENV_MODE_SGIX = ((int)0x8407);
|
|
public const int GL_HALF_FLOAT_ARB = ((int)0x140B);
|
|
public const int GL_FRAGMENT_PROGRAM_NV = ((int)0x8870);
|
|
public const int GL_FRAMEBUFFER_COMPLETE_EXT = ((int)0x8CD5);
|
|
public const int GL_OFFSET_TEXTURE_SCALE_NV = ((int)0x86E2);
|
|
public const int GL_RGB5_A1_EXT = ((int)0x8057);
|
|
public const int GL_CURRENT_VERTEX_WEIGHT_EXT = ((int)0x850B);
|
|
public const int GL_C4UB_V3F = ((int)0x2A23);
|
|
public const int GL_REG_27_ATI = ((int)0x893C);
|
|
public const int GL_TRIANGLES = ((int)0x0004);
|
|
public const int GL_BLUE_MAX_CLAMP_INGR = ((int)0x8566);
|
|
public const int GL_CUBIC_HP = ((int)0x815F);
|
|
public const int GL_PROGRAM_PARAMETER_NV = ((int)0x8644);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = ((int)0x8516);
|
|
public const int GL_DUAL_ALPHA12_SGIS = ((int)0x8112);
|
|
public const int GL_INDEX_TEST_FUNC_EXT = ((int)0x81B6);
|
|
public const int GL_EIGHTH_BIT_ATI = ((int)0x00000020);
|
|
public const int GL_RGB_SCALE_EXT = ((int)0x8573);
|
|
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87CD);
|
|
public const int GL_TEXTURE_4D_BINDING_SGIS = ((int)0x814F);
|
|
public const int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = ((int)0x80BD);
|
|
public const int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = ((int)0x8C29);
|
|
public const int GL_HISTOGRAM_FORMAT_EXT = ((int)0x8027);
|
|
public const int GL_LUMINANCE8UI_EXT = ((int)0x8D80);
|
|
public const int GL_CURRENT_QUERY = ((int)0x8865);
|
|
public const int GL_VERTEX_ARRAY_POINTER_EXT = ((int)0x808E);
|
|
public const int GL_R1UI_C4F_N3F_V3F_SUN = ((int)0x85C8);
|
|
public const int GL_QUAD_LUMINANCE4_SGIS = ((int)0x8120);
|
|
public const int GL_PIXEL_PACK_BUFFER_BINDING_ARB = ((int)0x88ED);
|
|
public const int GL_ELEMENT_ARRAY_TYPE_ATI = ((int)0x8769);
|
|
public const int GL_FOG_COORD_ARRAY_POINTER = ((int)GL_FOG_COORDINATE_ARRAY_POINTER);
|
|
public const int GL_PRIMARY_COLOR_EXT = ((int)0x8577);
|
|
public const int GL_CULL_VERTEX_IBM = ((int)103050);
|
|
public const int GL_OCCLUSION_TEST_RESULT_HP = ((int)0x8166);
|
|
public const int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = ((int)0x8C2D);
|
|
public const int GL_CURRENT_MATRIX_INDEX_ARB = ((int)0x8845);
|
|
public const int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E11);
|
|
public const int GL_ONE_MINUS_DST_ALPHA = ((int)0x0305);
|
|
public const int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = ((int)0x8521);
|
|
public const int GL_NEGATIVE_X_EXT = ((int)0x87D9);
|
|
public const int GL_CLIENT_ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF);
|
|
public const int GL_COMBINE_ALPHA = ((int)0x8572);
|
|
public const int GL_INCR_WRAP = ((int)0x8507);
|
|
public const int GL_SAMPLER_2D_ARRAY_EXT = ((int)0x8DC1);
|
|
public const int GL_PIXEL_UNPACK_BUFFER_EXT = ((int)0x88EC);
|
|
public const int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = ((int)0x8B8A);
|
|
public const int GL_SHADER_TYPE = ((int)0x8B4F);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_SIZE = ((int)0x8623);
|
|
public const int GL_MUL_ATI = ((int)0x8964);
|
|
public const int GL_GREEN_BIT_ATI = ((int)0x00000002);
|
|
public const int GL_PIXEL_MAP_I_TO_B_SIZE = ((int)0x0CB4);
|
|
public const int GL_LUMINANCE_ICC_SGIX = ((int)0x8463);
|
|
public const int GL_REPLACE_MIDDLE_SUN = ((int)0x0002);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = ((int)0x8517);
|
|
public const int GL_FALSE = ((int)0);
|
|
public const int GL_OFFSET_TEXTURE_RECTANGLE_NV = ((int)0x864C);
|
|
public const int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = ((int)0x80B6);
|
|
public const int GL_PACK_SKIP_ROWS = ((int)0x0D03);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = ((int)0x889F);
|
|
public const int GL_BLEND_SRC_RGB_EXT = ((int)0x80C9);
|
|
public const int GL_PREVIOUS_ARB = ((int)0x8578);
|
|
public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D5);
|
|
public const int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = ((int)0x85B0);
|
|
public const int GL_LUMINANCE_ALPHA_FLOAT16_ATI = ((int)0x881F);
|
|
public const int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = ((int)0x8846);
|
|
public const int GL_NUM_LOOPBACK_COMPONENTS_ATI = ((int)0x8974);
|
|
public const int GL_ALLOW_DRAW_MEM_HINT_PGI = ((int)0x1A211);
|
|
public const int GL_POST_COLOR_MATRIX_GREEN_SCALE = ((int)0x80B5);
|
|
public const int GL_TEXTURE_GEN_MODE = ((int)0x2500);
|
|
public const int GL_CONVOLUTION_FILTER_BIAS_EXT = ((int)0x8015);
|
|
public const int GL_PIXEL_PACK_BUFFER_BINDING = ((int)0x88ED);
|
|
public const int GL_RASTERIZER_DISCARD_NV = ((int)0x8C89);
|
|
public const int GL_COLOR_INDEXES = ((int)0x1603);
|
|
public const int GL_POST_COLOR_MATRIX_RED_BIAS = ((int)0x80B8);
|
|
public const int GL_PIXEL_UNPACK_BUFFER = ((int)0x88EC);
|
|
public const int GL_SAMPLER_2D_RECT_ARB = ((int)0x8B63);
|
|
public const int GL_LUMINANCE8_ALPHA8 = ((int)0x8045);
|
|
public const int GL_PIXEL_MAP_I_TO_R = ((int)0x0C72);
|
|
public const int GL_COLOR_CLEAR_VALUE = ((int)0x0C22);
|
|
public const int GL_BOOL_VEC2_ARB = ((int)0x8B57);
|
|
public const int GL_RGB16I_EXT = ((int)0x8D89);
|
|
public const int GL_LUMINANCE4 = ((int)0x803F);
|
|
public const int GL_T2F_C4UB_V3F = ((int)0x2A29);
|
|
public const int GL_SAMPLER_1D = ((int)0x8B5D);
|
|
public const int GL_INDEX_ARRAY_LIST_IBM = ((int)103073);
|
|
public const int GL_FRAGMENT_LIGHT2_SGIX = ((int)0x840E);
|
|
public const int GL_V2F = ((int)0x2A20);
|
|
public const int GL_LUMINANCE32F_ARB = ((int)0x8818);
|
|
public const int GL_ACCUM_BUFFER_BIT = ((int)0x00000200);
|
|
public const int GL_DSDT_MAG_NV = ((int)0x86F6);
|
|
public const int GL_TEXTURE_BORDER = ((int)0x1005);
|
|
public const int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FF);
|
|
public const int GL_SPARE1_NV = ((int)0x852F);
|
|
public const int GL_OP_DOT3_EXT = ((int)0x8784);
|
|
public const int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = ((int)0x84F8);
|
|
public const int GL_RENDERBUFFER_BINDING_EXT = ((int)0x8CA7);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = ((int)0x8CDA);
|
|
public const int GL_OBJECT_BUFFER_SIZE_ATI = ((int)0x8764);
|
|
public const int GL_UNSIGNED_SHORT_8_8_REV_MESA = ((int)0x85BB);
|
|
public const int GL_POLYGON_BIT = ((int)0x00000008);
|
|
public const int GL_TEXTURE_4D_SGIS = ((int)0x8134);
|
|
public const int GL_TEXTURE_3D_EXT = ((int)0x806F);
|
|
public const int GL_TEXTURE_COMPARE_MODE = ((int)0x884C);
|
|
public const int GL_PN_TRIANGLES_POINT_MODE_ATI = ((int)0x87F2);
|
|
public const int GL_OP_ADD_EXT = ((int)0x8787);
|
|
public const int GL_MAX_TEXTURE_COORDS_ARB = ((int)0x8871);
|
|
public const int GL_TEXTURE_COORD_ARRAY_POINTER = ((int)0x8092);
|
|
public const int GL_TEXTURE_HEIGHT = ((int)0x1001);
|
|
public const int GL_TEXTURE_BINDING_RECTANGLE_ARB = ((int)0x84F6);
|
|
public const int GL_ALPHA4 = ((int)0x803B);
|
|
public const int GL_NAME_STACK_DEPTH = ((int)0x0D70);
|
|
public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL = ((int)0x8802);
|
|
public const int GL_TEXTURE_WRAP_S = ((int)0x2802);
|
|
public const int GL_DOUBLE = ((int)0x140A);
|
|
public const int GL_RGB_ICC_SGIX = ((int)0x8460);
|
|
public const int GL_QUAD_LUMINANCE8_SGIS = ((int)0x8121);
|
|
public const int GL_TEXTURE_ENV_MODE = ((int)0x2200);
|
|
public const int GL_MAX_PROGRAM_PARAMETERS_ARB = ((int)0x88A9);
|
|
public const int GL_DOT3_RGBA = ((int)0x86AF);
|
|
public const int GL_UNSIGNED_INT_24_8_EXT = ((int)0x84FA);
|
|
public const int GL_VERTEX_ARRAY_STRIDE_EXT = ((int)0x807C);
|
|
public const int GL_LUMINANCE12_ALPHA12_EXT = ((int)0x8047);
|
|
public const int GL_CURRENT_NORMAL = ((int)0x0B02);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = ((int)0x8CDC);
|
|
public const int GL_TEXTURE30 = ((int)0x84DE);
|
|
public const int GL_DRAW_BUFFER3_ATI = ((int)0x8828);
|
|
public const int GL_COLOR_INDEX8_EXT = ((int)0x80E5);
|
|
public const int GL_SAMPLE_PATTERN_EXT = ((int)0x80AC);
|
|
public const int GL_DU8DV8_ATI = ((int)0x877A);
|
|
public const int GL_UNSIGNED_INT_S8_S8_8_8_NV = ((int)0x86DA);
|
|
public const int GL_C4UB_V2F = ((int)0x2A22);
|
|
public const int GL_COMPARE_R_TO_TEXTURE_ARB = ((int)0x884E);
|
|
public const int GL_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87D1);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = ((int)0x8622);
|
|
public const int GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F6);
|
|
public const int GL_CLAMP_TO_EDGE = ((int)0x812F);
|
|
public const int GL_POLYGON_SMOOTH = ((int)0x0B41);
|
|
public const int GL_EYE_PLANE = ((int)0x2502);
|
|
public const int GL_IMAGE_TRANSLATE_X_HP = ((int)0x8157);
|
|
public const int GL_DYNAMIC_COPY = ((int)0x88EA);
|
|
public const int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8904);
|
|
public const int GL_MAX_NAME_STACK_DEPTH = ((int)0x0D37);
|
|
public const int GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = ((int)0x85C1);
|
|
public const int GL_TEXTURE_HI_SIZE_NV = ((int)0x871B);
|
|
public const int GL_SWIZZLE_STQ_DQ_ATI = ((int)0x8979);
|
|
public const int GL_SPOT_DIRECTION = ((int)0x1204);
|
|
public const int GL_TEXTURE_DS_SIZE_NV = ((int)0x871D);
|
|
public const int GL_REFLECTION_MAP_EXT = ((int)0x8512);
|
|
public const int GL_CON_7_ATI = ((int)0x8948);
|
|
public const int GL_OBJECT_TYPE_ARB = ((int)0x8B4E);
|
|
public const int GL_DITHER = ((int)0x0BD0);
|
|
public const int GL_VERTEX_PROGRAM_NV = ((int)0x8620);
|
|
public const int GL_MAP1_VERTEX_ATTRIB11_4_NV = ((int)0x866B);
|
|
public const int GL_FLOAT_R_NV = ((int)0x8880);
|
|
public const int GL_PRIMITIVES_GENERATED_NV = ((int)0x8C87);
|
|
public const int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = ((int)0x8C7E);
|
|
public const int GL_RGB32UI_EXT = ((int)0x8D71);
|
|
public const int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = ((int)0x8408);
|
|
public const int GL_SIGNED_ALPHA8_NV = ((int)0x8706);
|
|
public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = ((int)0x8CD4);
|
|
public const int GL_BGR_EXT = ((int)0x80E0);
|
|
public const int GL_MAP1_VERTEX_ATTRIB3_4_NV = ((int)0x8663);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = ((int)0x8645);
|
|
public const int GL_FORMAT_SUBSAMPLE_24_24_OML = ((int)0x8982);
|
|
public const int GL_RENDERBUFFER_BLUE_SIZE_EXT = ((int)0x8D52);
|
|
public const int GL_DRAW_BUFFER0_ATI = ((int)0x8825);
|
|
public const int GL_DETAIL_TEXTURE_2D_SGIS = ((int)0x8095);
|
|
public const int GL_SHADE_MODEL = ((int)0x0B54);
|
|
public const int GL_MAX_PIXEL_MAP_TABLE = ((int)0x0D34);
|
|
public const int GL_NORMAL_BIT_PGI = ((int)0x08000000);
|
|
public const int GL_OPERAND2_RGB_EXT = ((int)0x8592);
|
|
public const int GL_STREAM_READ = ((int)0x88E1);
|
|
public const int GL_PROXY_TEXTURE_1D = ((int)0x8063);
|
|
public const int GL_DST_ALPHA = ((int)0x0304);
|
|
public const int GL_COLOR_ALPHA_PAIRING_ATI = ((int)0x8975);
|
|
public const int GL_BLUE_SCALE = ((int)0x0D1A);
|
|
public const int GL_LUMINANCE_INTEGER_EXT = ((int)0x8D9C);
|
|
public const int GL_SWIZZLE_STRQ_DQ_ATI = ((int)0x897B);
|
|
public const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = ((int)0x83F0);
|
|
public const int GL_POINT_SIZE_MAX_SGIS = ((int)0x8127);
|
|
public const int GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = ((int)0x8365);
|
|
public const int GL_ACTIVE_TEXTURE = ((int)0x84E0);
|
|
public const int GL_MAX_GENERAL_COMBINERS_NV = ((int)0x854D);
|
|
public const int GL_DISTANCE_ATTENUATION_EXT = ((int)0x8129);
|
|
public const int GL_MAX_TEXTURE_UNITS_ARB = ((int)0x84E2);
|
|
public const int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8872);
|
|
public const int GL_LINES = ((int)0x0001);
|
|
public const int GL_PIXEL_MAP_I_TO_I = ((int)0x0C70);
|
|
public const int GL_R1UI_V3F_SUN = ((int)0x85C4);
|
|
public const int GL_CON_5_ATI = ((int)0x8946);
|
|
public const int GL_MAP2_GRID_DOMAIN = ((int)0x0DD2);
|
|
public const int GL_PROXY_COLOR_TABLE = ((int)0x80D3);
|
|
public const int GL_TEXTURE_1D_BINDING_EXT = ((int)0x8068);
|
|
public const int GL_ELEMENT_ARRAY_POINTER_APPLE = ((int)0x876A);
|
|
public const int GL_PIXEL_TILE_HEIGHT_SGIX = ((int)0x8141);
|
|
public const int GL_DISCARD_NV = ((int)0x8530);
|
|
public const int GL_OUTPUT_VERTEX_EXT = ((int)0x879A);
|
|
public const int GL_TRANSPOSE_COLOR_MATRIX = ((int)0x84E6);
|
|
public const int GL_SCISSOR_BIT = ((int)0x00080000);
|
|
public const int GL_FOG_HINT = ((int)0x0C54);
|
|
public const int GL_STRICT_SCISSOR_HINT_PGI = ((int)0x1A218);
|
|
public const int GL_COLOR_TABLE_INTENSITY_SIZE = ((int)0x80DF);
|
|
public const int GL_T2F_C4F_N3F_V3F = ((int)0x2A2C);
|
|
public const int GL_DRAW_BUFFER9_ARB = ((int)0x882E);
|
|
public const int GL_SCALAR_EXT = ((int)0x87BE);
|
|
public const int GL_NUM_INSTRUCTIONS_TOTAL_ATI = ((int)0x8972);
|
|
public const int GL_TEXTURE27 = ((int)0x84DB);
|
|
public const int GL_VERTEX_ARRAY_COUNT_EXT = ((int)0x807D);
|
|
public const int GL_OPERAND3_RGB_NV = ((int)0x8593);
|
|
public const int GL_NORMAL_ARRAY_LIST_IBM = ((int)103071);
|
|
public const int GL_TEXTURE23 = ((int)0x84D7);
|
|
public const int GL_EDGEFLAG_BIT_PGI = ((int)0x00040000);
|
|
public const int GL_QUERY_COUNTER_BITS_ARB = ((int)0x8864);
|
|
public const int GL_LOCAL_CONSTANT_VALUE_EXT = ((int)0x87EC);
|
|
public const int GL_OP_MIN_EXT = ((int)0x878B);
|
|
public const int GL_SOURCE3_RGB_NV = ((int)0x8583);
|
|
public const int GL_CON_0_ATI = ((int)0x8941);
|
|
public const int GL_WEIGHT_ARRAY_ARB = ((int)0x86AD);
|
|
public const int GL_BOOL_VEC4 = ((int)0x8B59);
|
|
public const int GL_MAX_TEXTURE_SIZE = ((int)0x0D33);
|
|
public const int GL_EVAL_VERTEX_ATTRIB8_NV = ((int)0x86CE);
|
|
public const int GL_BOOL_VEC3 = ((int)0x8B58);
|
|
public const int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = ((int)0x8B88);
|
|
public const int GL_INT_SAMPLER_2D_RECT_EXT = ((int)0x8DCD);
|
|
public const int GL_SPRITE_AXIS_SGIX = ((int)0x814A);
|
|
public const int GL_OP_MOV_EXT = ((int)0x8799);
|
|
public const int GL_RGBA_ICC_SGIX = ((int)0x8461);
|
|
public const int GL_QUERY_RESULT_AVAILABLE_ARB = ((int)0x8867);
|
|
public const int GL_LUMINANCE12_EXT = ((int)0x8041);
|
|
public const int GL_DRAW_BUFFER = ((int)0x0C01);
|
|
public const int GL_EMBOSS_MAP_NV = ((int)0x855F);
|
|
public const int GL_ADD_ATI = ((int)0x8963);
|
|
public const int GL_IMAGE_SCALE_Y_HP = ((int)0x8156);
|
|
public const int GL_IMAGE_SCALE_X_HP = ((int)0x8155);
|
|
public const int GL_EVAL_VERTEX_ATTRIB12_NV = ((int)0x86D2);
|
|
public const int GL_BGR_INTEGER_EXT = ((int)0x8D9A);
|
|
public const int GL_COLOR_ATTACHMENT5_EXT = ((int)0x8CE5);
|
|
public const int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x880D);
|
|
public const int GL_ALPHA8_EXT = ((int)0x803C);
|
|
public const int GL_NEAREST = ((int)0x2600);
|
|
public const int GL_PROGRAM_FORMAT_ARB = ((int)0x8876);
|
|
public const int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A2);
|
|
public const int GL_DEPTH_FUNC = ((int)0x0B74);
|
|
public const int GL_DOT_PRODUCT_TEXTURE_3D_NV = ((int)0x86EF);
|
|
public const int GL_NORMAL_ARRAY_POINTER_EXT = ((int)0x808F);
|
|
public const int GL_REG_12_ATI = ((int)0x892D);
|
|
public const int GL_NORMALIZE = ((int)0x0BA1);
|
|
public const int GL_FOG_COORDINATE = ((int)0x8451);
|
|
public const int GL_SLICE_ACCUM_SUN = ((int)0x85CC);
|
|
public const int GL_TEXTURE_MAX_LEVEL_SGIS = ((int)0x813D);
|
|
public const int GL_COLOR_TABLE_WIDTH = ((int)0x80D9);
|
|
public const int GL_FOG_MODE = ((int)0x0B65);
|
|
public const int GL_EVAL_BIT = ((int)0x00010000);
|
|
public const int GL_RGBA32F_ARB = ((int)0x8814);
|
|
public const int GL_3_BYTES = ((int)0x1408);
|
|
public const int GL_POST_CONVOLUTION_RED_BIAS_EXT = ((int)0x8020);
|
|
public const int GL_ATTRIB_STACK_DEPTH = ((int)0x0BB0);
|
|
public const int GL_TEXTURE_BINDING_CUBE_MAP_ARB = ((int)0x8514);
|
|
public const int GL_CON_6_ATI = ((int)0x8947);
|
|
public const int GL_TEXTURE_LIGHTING_MODE_HP = ((int)0x8167);
|
|
public const int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = ((int)0x8C3B);
|
|
public const int GL_QUADRATIC_ATTENUATION = ((int)0x1209);
|
|
public const int GL_ADD_SIGNED_EXT = ((int)0x8574);
|
|
public const int GL_LUMINANCE16_ALPHA8_ICC_SGIX = ((int)0x846B);
|
|
public const int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = ((int)0x885A);
|
|
public const int GL_4PASS_1_SGIS = ((int)0x80A5);
|
|
public const int GL_GREATER = ((int)0x0204);
|
|
public const int GL_MAX = ((int)0x8008);
|
|
public const int GL_OP_MAX_EXT = ((int)0x878A);
|
|
public const int GL_RENDERER = ((int)0x1F01);
|
|
public const int GL_VERTEX_ARRAY_TYPE = ((int)0x807B);
|
|
public const int GL_MULTISAMPLE_BIT_EXT = ((int)0x20000000);
|
|
public const int GL_FLOAT_RGB_NV = ((int)0x8882);
|
|
public const int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A3);
|
|
public const int GL_TEXTURE_BORDER_VALUES_NV = ((int)0x871A);
|
|
public const int GL_INDEX_TEST_REF_EXT = ((int)0x81B7);
|
|
public const int GL_CON_1_ATI = ((int)0x8942);
|
|
public const int GL_MAP2_VERTEX_ATTRIB4_4_NV = ((int)0x8674);
|
|
public const int GL_VERTEX_STREAM4_ATI = ((int)0x8770);
|
|
public const int GL_POINT_SMOOTH = ((int)0x0B10);
|
|
public const int GL_PRIMARY_COLOR_NV = ((int)0x852C);
|
|
public const int GL_SUBPIXEL_BITS = ((int)0x0D50);
|
|
public const int GL_REPLACE = ((int)0x1E01);
|
|
public const int GL_CONSTANT_COLOR = ((int)0x8001);
|
|
public const int GL_LINEAR_CLIPMAP_NEAREST_SGIX = ((int)0x844F);
|
|
public const int GL_EDGE_FLAG_ARRAY_COUNT_EXT = ((int)0x808D);
|
|
public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A2);
|
|
public const int GL_VERTEX_ARRAY_SIZE = ((int)0x807A);
|
|
public const int GL_BUFFER_ACCESS = ((int)0x88BB);
|
|
public const int GL_EVAL_VERTEX_ATTRIB11_NV = ((int)0x86D1);
|
|
public const int GL_BLUE = ((int)0x1905);
|
|
public const int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8899);
|
|
public const int GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D2);
|
|
public const int GL_BACK_SECONDARY_COLOR_NV = ((int)0x8C78);
|
|
public const int GL_CURRENT_ATTRIB_NV = ((int)0x8626);
|
|
public const int GL_PROXY_TEXTURE_4D_SGIS = ((int)0x8135);
|
|
public const int GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = ((int)0x80DE);
|
|
public const int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8174);
|
|
public const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8850);
|
|
public const int GL_OR_INVERTED = ((int)0x150D);
|
|
public const int GL_MATRIX17_ARB = ((int)0x88D1);
|
|
public const int GL_MAX_TEXTURE_LOD_BIAS_EXT = ((int)0x84FD);
|
|
public const int GL_PROXY_TEXTURE_CUBE_MAP_EXT = ((int)0x851B);
|
|
public const int GL_MAP1_VERTEX_ATTRIB1_4_NV = ((int)0x8661);
|
|
public const int GL_VERTEX_PROGRAM_TWO_SIDE_NV = ((int)0x8643);
|
|
public const int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = ((int)0x8DBE);
|
|
public const int GL_UNSIGNED_INT_8_8_8_8_REV = ((int)0x8367);
|
|
public const int GL_INVARIANT_EXT = ((int)0x87C2);
|
|
public const int GL_MAX_CLIPMAP_DEPTH_SGIX = ((int)0x8177);
|
|
public const int GL_CURRENT_FOG_COORDINATE_EXT = ((int)0x8453);
|
|
public const int GL_COLOR_ATTACHMENT1_EXT = ((int)0x8CE1);
|
|
public const int GL_LUMINANCE6_ALPHA2_EXT = ((int)0x8044);
|
|
public const int GL_OR_REVERSE = ((int)0x150B);
|
|
public const int GL_COLOR_INDEX2_EXT = ((int)0x80E3);
|
|
public const int GL_MIN = ((int)0x8007);
|
|
public const int GL_PIXEL_SUBSAMPLE_2424_SGIX = ((int)0x85A3);
|
|
public const int GL_CONVOLUTION_BORDER_COLOR_HP = ((int)0x8154);
|
|
public const int GL_ALPHA16 = ((int)0x803E);
|
|
public const int GL_BLUE_BIAS = ((int)0x0D1B);
|
|
public const int GL_TEXTURE_COORD_ARRAY = ((int)0x8078);
|
|
public const int GL_MATRIX20_ARB = ((int)0x88D4);
|
|
public const int GL_SEPARATE_SPECULAR_COLOR_EXT = ((int)0x81FA);
|
|
public const int GL_MAP2_BINORMAL_EXT = ((int)0x8447);
|
|
public const int GL_PROJECTION = ((int)0x1701);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = ((int)0x8623);
|
|
public const int GL_SHADOW_ATTENUATION_EXT = ((int)0x834E);
|
|
public const int GL_COLOR_TABLE_ALPHA_SIZE = ((int)0x80DD);
|
|
public const int GL_FRAGMENT_LIGHT1_SGIX = ((int)0x840D);
|
|
public const int GL_COMPRESSED_RGB_ARB = ((int)0x84ED);
|
|
public const int GL_HISTOGRAM = ((int)0x8024);
|
|
public const int GL_VARIABLE_B_NV = ((int)0x8524);
|
|
public const int GL_ALPHA8 = ((int)0x803C);
|
|
public const int GL_NEAREST_CLIPMAP_NEAREST_SGIX = ((int)0x844D);
|
|
public const int GL_TEXTURE_INTENSITY_SIZE_EXT = ((int)0x8061);
|
|
public const int GL_COLOR_ATTACHMENT6_EXT = ((int)0x8CE6);
|
|
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CA);
|
|
public const int GL_BOOL_VEC2 = ((int)0x8B57);
|
|
public const int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = ((int)0x8C4C);
|
|
public const int GL_DEPTH_COMPONENT16_ARB = ((int)0x81A5);
|
|
public const int GL_OPERAND1_RGB_ARB = ((int)0x8591);
|
|
public const int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = ((int)0x8DE2);
|
|
public const int GL_TEXTURE_LO_SIZE_NV = ((int)0x871C);
|
|
public const int GL_COLOR_TABLE_GREEN_SIZE_SGI = ((int)0x80DB);
|
|
public const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8856);
|
|
public const int GL_CONVOLUTION_WIDTH = ((int)0x8018);
|
|
public const int GL_OUTPUT_TEXTURE_COORD21_EXT = ((int)0x87B2);
|
|
public const int GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = ((int)103084);
|
|
public const int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = ((int)0x80BA);
|
|
public const int GL_DOT_PRODUCT_TEXTURE_2D_NV = ((int)0x86EE);
|
|
public const int GL_DOT3_RGB = ((int)0x86AE);
|
|
public const int GL_COLOR_ATTACHMENT7_EXT = ((int)0x8CE7);
|
|
public const int GL_REG_22_ATI = ((int)0x8937);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY4_NV = ((int)0x8654);
|
|
public const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = ((int)0x8851);
|
|
public const int GL_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D1);
|
|
public const int GL_INDEX_ARRAY_STRIDE = ((int)0x8086);
|
|
public const int GL_LUMINANCE12_ALPHA4 = ((int)0x8046);
|
|
public const int GL_STENCIL_WRITEMASK = ((int)0x0B98);
|
|
public const int GL_OP_CLAMP_EXT = ((int)0x878E);
|
|
public const int GL_SUB_ATI = ((int)0x8965);
|
|
public const int GL_FOG_COLOR = ((int)0x0B66);
|
|
public const int GL_BACK_RIGHT = ((int)0x0403);
|
|
public const int GL_LIST_PRIORITY_SGIX = ((int)0x8182);
|
|
public const int GL_TEXTURE_MAG_FILTER = ((int)0x2800);
|
|
public const int GL_PIXEL_MAP_I_TO_A_SIZE = ((int)0x0CB5);
|
|
public const int GL_MAX_CONVOLUTION_HEIGHT_EXT = ((int)0x801B);
|
|
public const int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = ((int)0x8DDF);
|
|
public const int GL_OUTPUT_TEXTURE_COORD11_EXT = ((int)0x87A8);
|
|
public const int GL_PROGRAM_OBJECT_ARB = ((int)0x8B40);
|
|
public const int GL_CLAMP_READ_COLOR_ARB = ((int)0x891C);
|
|
public const int GL_MAX_PROGRAM_ATTRIBS_ARB = ((int)0x88AD);
|
|
public const int GL_R1UI_T2F_N3F_V3F_SUN = ((int)0x85CA);
|
|
public const int GL_2X_BIT_ATI = ((int)0x00000001);
|
|
public const int GL_TRIANGLE_STRIP = ((int)0x0005);
|
|
public const int GL_DUAL_LUMINANCE8_SGIS = ((int)0x8115);
|
|
public const int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = ((int)0x818A);
|
|
public const int GL_POLYGON_OFFSET_EXT = ((int)0x8037);
|
|
public const int GL_CONVOLUTION_HEIGHT = ((int)0x8019);
|
|
public const int GL_ONE = ((int)1);
|
|
public const int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = ((int)0x817B);
|
|
public const int GL_PACK_SKIP_VOLUMES_SGIS = ((int)0x8130);
|
|
public const int GL_VERTEX_SHADER_LOCALS_EXT = ((int)0x87D3);
|
|
public const int GL_MAX_CONVOLUTION_WIDTH_EXT = ((int)0x801A);
|
|
public const int GL_INVARIANT_DATATYPE_EXT = ((int)0x87EB);
|
|
public const int GL_STENCIL_BACK_VALUE_MASK = ((int)0x8CA4);
|
|
public const int GL_TEXTURE_DEPTH = ((int)0x8071);
|
|
public const int GL_BOOL_ARB = ((int)0x8B56);
|
|
public const int GL_PIXEL_PACK_BUFFER = ((int)0x88EB);
|
|
public const int GL_SMOOTH = ((int)0x1D01);
|
|
public const int GL_WEIGHT_ARRAY_POINTER_ARB = ((int)0x86AC);
|
|
public const int GL_SCISSOR_BOX = ((int)0x0C10);
|
|
public const int GL_GREEN_INTEGER_EXT = ((int)0x8D95);
|
|
public const int GL_RESAMPLE_DECIMATE_OML = ((int)0x8989);
|
|
public const int GL_TEXTURE_GEN_S = ((int)0x0C60);
|
|
public const int GL_TEXTURE_GEN_R = ((int)0x0C62);
|
|
public const int GL_TEXTURE_GEN_Q = ((int)0x0C63);
|
|
public const int GL_UNSIGNED_INT_10_10_10_2 = ((int)0x8036);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = ((int)0x8DA8);
|
|
public const int GL_TEXTURE_GEN_T = ((int)0x0C61);
|
|
public const int GL_COLOR_INDEX1_EXT = ((int)0x80E2);
|
|
public const int GL_EMBOSS_LIGHT_NV = ((int)0x855D);
|
|
public const int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F4);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x889C);
|
|
public const int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = ((int)0x8B8A);
|
|
public const int GL_DEPTH_COMPONENT32_SGIX = ((int)0x81A7);
|
|
public const int GL_RGBA32I_EXT = ((int)0x8D82);
|
|
public const int GL_CULL_VERTEX_EYE_POSITION_EXT = ((int)0x81AB);
|
|
public const int GL_FLOAT_VEC2_ARB = ((int)0x8B50);
|
|
public const int GL_RGB_FLOAT16_ATI = ((int)0x881B);
|
|
public const int GL_V3F = ((int)0x2A21);
|
|
public const int GL_FOG_COORDINATE_ARRAY_TYPE = ((int)0x8454);
|
|
public const int GL_RED_BITS = ((int)0x0D52);
|
|
public const int GL_POINT_SPRITE_R_MODE_NV = ((int)0x8863);
|
|
public const int GL_NORMALIZED_RANGE_EXT = ((int)0x87E0);
|
|
public const int GL_READ_WRITE_ARB = ((int)0x88BA);
|
|
public const int GL_REGISTER_COMBINERS_NV = ((int)0x8522);
|
|
public const int GL_RESTART_SUN = ((int)0x0001);
|
|
public const int GL_COLOR_ATTACHMENT2_EXT = ((int)0x8CE2);
|
|
public const int GL_STENCIL_INDEX16_EXT = ((int)0x8D49);
|
|
public const int GL_R = ((int)0x2002);
|
|
public const int GL_REG_15_ATI = ((int)0x8930);
|
|
public const int GL_OUTPUT_TEXTURE_COORD14_EXT = ((int)0x87AB);
|
|
public const int GL_PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8907);
|
|
public const int GL_TEXTURE_2D_STACK_BINDING_MESAX = ((int)0x875E);
|
|
public const int GL_PROXY_TEXTURE_1D_ARRAY_EXT = ((int)0x8C19);
|
|
public const int GL_VERTEX_BLEND_ARB = ((int)0x86A7);
|
|
public const int GL_OUTPUT_TEXTURE_COORD29_EXT = ((int)0x87BA);
|
|
public const int GL_LIST_BIT = ((int)0x00020000);
|
|
public const int GL_VERTEX_ARRAY_LIST_STRIDE_IBM = ((int)103080);
|
|
public const int GL_BLEND_DST_ALPHA = ((int)0x80CA);
|
|
public const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = ((int)0x889A);
|
|
public const int GL_CON_28_ATI = ((int)0x895D);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = ((int)0x886A);
|
|
public const int GL_COMBINE_ARB = ((int)0x8570);
|
|
public const int GL_FRONT_FACE = ((int)0x0B46);
|
|
public const int GL_TEXTURE_COMPRESSION_HINT = ((int)0x84EF);
|
|
public const int GL_INDEX_OFFSET = ((int)0x0D13);
|
|
public const int GL_CON_17_ATI = ((int)0x8952);
|
|
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87CB);
|
|
public const int GL_DRAW_BUFFER7_ATI = ((int)0x882C);
|
|
public const int GL_BGRA = ((int)0x80E1);
|
|
public const int GL_TEXTURE_ALPHA_TYPE_ARB = ((int)0x8C13);
|
|
public const int GL_INDEX_CLEAR_VALUE = ((int)0x0C20);
|
|
public const int GL_TEXTURE_FILTER_CONTROL = ((int)0x8500);
|
|
public const int GL_VERTEX_PROGRAM_POINT_SIZE = ((int)0x8642);
|
|
public const int GL_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87D0);
|
|
public const int GL_LINEAR_DETAIL_ALPHA_SGIS = ((int)0x8098);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = ((int)0x8CD6);
|
|
public const int GL_OUTPUT_TEXTURE_COORD19_EXT = ((int)0x87B0);
|
|
public const int GL_RENDER_MODE = ((int)0x0C40);
|
|
public const int GL_FEEDBACK = ((int)0x1C01);
|
|
public const int GL_OPERAND0_ALPHA_ARB = ((int)0x8598);
|
|
public const int GL_HISTOGRAM_GREEN_SIZE = ((int)0x8029);
|
|
public const int GL_PACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A0);
|
|
public const int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = ((int)0x87F8);
|
|
public const int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = ((int)0x8188);
|
|
public const int GL_SRC1_RGB = ((int)GL_SOURCE1_RGB);
|
|
public const int GL_SCALEBIAS_HINT_SGIX = ((int)0x8322);
|
|
public const int GL_QUAD_TEXTURE_SELECT_SGIS = ((int)0x8125);
|
|
public const int GL_MAX_TEXTURE_COORDS_NV = ((int)0x8871);
|
|
public const int GL_TEXTURE_COORD_ARRAY_TYPE = ((int)0x8089);
|
|
public const int GL_VERTEX_STREAM7_ATI = ((int)0x8773);
|
|
public const int GL_PIXEL_MAP_I_TO_R_SIZE = ((int)0x0CB2);
|
|
public const int GL_QUAD_STRIP = ((int)0x0008);
|
|
public const int GL_NORMAL_ARRAY_POINTER = ((int)0x808F);
|
|
public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B3);
|
|
public const int GL_HISTOGRAM_SINK_EXT = ((int)0x802D);
|
|
public const int GL_SHORT = ((int)0x1402);
|
|
public const int GL_ATTENUATION_EXT = ((int)0x834D);
|
|
public const int GL_TEXTURE_BUFFER_FORMAT_EXT = ((int)0x8C2E);
|
|
public const int GL_SEPARABLE_2D_EXT = ((int)0x8012);
|
|
public const int GL_SECONDARY_COLOR_ARRAY = ((int)0x845E);
|
|
public const int GL_DISCARD_ATI = ((int)0x8763);
|
|
public const int GL_GEOMETRY_OUTPUT_TYPE_EXT = ((int)0x8DDC);
|
|
public const int GL_3D_COLOR = ((int)0x0602);
|
|
public const int GL_VERTEX_STREAM3_ATI = ((int)0x876F);
|
|
public const int GL_COLOR_ATTACHMENT8_EXT = ((int)0x8CE8);
|
|
public const int GL_FLOAT_VEC2 = ((int)0x8B50);
|
|
public const int GL_MAP2_GRID_SEGMENTS = ((int)0x0DD3);
|
|
public const int GL_CALLIGRAPHIC_FRAGMENT_SGIX = ((int)0x8183);
|
|
public const int GL_TEXTURE_MAX_CLAMP_T_SGIX = ((int)0x836A);
|
|
public const int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = ((int)0x8868);
|
|
public const int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = ((int)0x840A);
|
|
public const int GL_MAT_AMBIENT_BIT_PGI = ((int)0x00100000);
|
|
public const int GL_FLOAT_RGBA32_NV = ((int)0x888B);
|
|
public const int GL_IMAGE_ROTATE_ANGLE_HP = ((int)0x8159);
|
|
public const int GL_MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E12);
|
|
public const int GL_CURRENT_TEXTURE_COORDS = ((int)0x0B03);
|
|
public const int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = ((int)0x862E);
|
|
public const int GL_DISTANCE_ATTENUATION_SGIS = ((int)0x8129);
|
|
public const int GL_MULTISAMPLE_BIT_3DFX = ((int)0x20000000);
|
|
public const int GL_COMBINER_SCALE_NV = ((int)0x8548);
|
|
public const int GL_SAMPLER_BUFFER_EXT = ((int)0x8DC2);
|
|
public const int GL_AND_REVERSE = ((int)0x1502);
|
|
public const int GL_ACTIVE_VARYINGS_NV = ((int)0x8C81);
|
|
public const int GL_UNSIGNED_SHORT_8_8_REV_APPLE = ((int)0x85BB);
|
|
public const int GL_TRIANGLES_ADJACENCY_EXT = ((int)0x000C);
|
|
public const int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C72);
|
|
public const int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = ((int)0x86F0);
|
|
public const int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = ((int)0x8338);
|
|
public const int GL_SAMPLE_ALPHA_TO_COVERAGE = ((int)0x809E);
|
|
public const int GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA2);
|
|
public const int GL_LIGHTING = ((int)0x0B50);
|
|
public const int GL_RGB_INTEGER_EXT = ((int)0x8D98);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY1_NV = ((int)0x8651);
|
|
public const int GL_FENCE_APPLE = ((int)0x8A0B);
|
|
public const int GL_LUMINANCE32I_EXT = ((int)0x8D86);
|
|
public const int GL_REG_0_ATI = ((int)0x8921);
|
|
public const int GL_COMPRESSED_INTENSITY_ARB = ((int)0x84EC);
|
|
public const int GL_ONE_MINUS_CONSTANT_ALPHA = ((int)0x8004);
|
|
public const int GL_SAMPLE_MASK_INVERT_SGIS = ((int)0x80AB);
|
|
public const int GL_TEXTURE_COORD_ARRAY_LIST_IBM = ((int)103074);
|
|
public const int GL_VERTEX_DATA_HINT_PGI = ((int)0x1A22A);
|
|
public const int GL_GEOMETRY_PROGRAM_NV = ((int)0x8C26);
|
|
public const int GL_RGB4_S3TC = ((int)0x83A1);
|
|
public const int GL_MAX_PROGRAM_IF_DEPTH_NV = ((int)0x88F6);
|
|
public const int GL_REG_25_ATI = ((int)0x893A);
|
|
public const int GL_TEXTURE_TOO_LARGE_EXT = ((int)0x8065);
|
|
public const int GL_QUERY_COUNTER_BITS = ((int)0x8864);
|
|
public const int GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F7);
|
|
public const int GL_INVALID_OPERATION = ((int)0x0502);
|
|
public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B3);
|
|
public const int GL_TEXTURE27_ARB = ((int)0x84DB);
|
|
public const int GL_UNSIGNED_INT_VEC4_EXT = ((int)0x8DC8);
|
|
public const int GL_PROGRAM_ATTRIBS_ARB = ((int)0x88AC);
|
|
public const int GL_STREAM_COPY = ((int)0x88E2);
|
|
public const int GL_RGB = ((int)0x1907);
|
|
public const int GL_INTENSITY16UI_EXT = ((int)0x8D79);
|
|
public const int GL_RENDER = ((int)0x1C00);
|
|
public const int GL_MAP1_VERTEX_ATTRIB10_4_NV = ((int)0x866A);
|
|
public const int GL_CLIENT_ACTIVE_TEXTURE = ((int)0x84E1);
|
|
public const int GL_MAP_STENCIL = ((int)0x0D11);
|
|
public const int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = ((int)0x8176);
|
|
public const int GL_SOURCE0_ALPHA_EXT = ((int)0x8588);
|
|
public const int GL_RGBA_FLOAT16_ATI = ((int)0x881A);
|
|
public const int GL_POST_COLOR_MATRIX_GREEN_BIAS = ((int)0x80B9);
|
|
public const int GL_TWO = ((int)2);
|
|
public const int GL_DEPTH_COMPONENT32_ARB = ((int)0x81A7);
|
|
public const int GL_CULL_FRAGMENT_NV = ((int)0x86E7);
|
|
public const int GL_NORMAL_MAP_EXT = ((int)0x8511);
|
|
public const int GL_MAP1_INDEX = ((int)0x0D91);
|
|
public const int GL_DUAL_INTENSITY16_SGIS = ((int)0x811B);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = ((int)0x8515);
|
|
public const int GL_R1UI_C3F_V3F_SUN = ((int)0x85C6);
|
|
public const int GL_TEXTURE_4DSIZE_SGIS = ((int)0x8136);
|
|
public const int GL_UNSIGNED_BYTE_2_3_3_REV_EXT = ((int)0x8362);
|
|
public const int GL_TEXTURE26_ARB = ((int)0x84DA);
|
|
public const int GL_MODELVIEW1_ARB = ((int)0x850A);
|
|
public const int GL_EDGE_FLAG_ARRAY_STRIDE = ((int)0x808C);
|
|
public const int GL_Q = ((int)0x2003);
|
|
public const int GL_LUMINANCE16_ICC_SGIX = ((int)0x8469);
|
|
public const int GL_S = ((int)0x2000);
|
|
public const int GL_T = ((int)0x2001);
|
|
public const int GL_MAX_VARYING_FLOATS = ((int)0x8B4B);
|
|
public const int GL_COLOR_TABLE_ALPHA_SIZE_SGI = ((int)0x80DD);
|
|
public const int GL_BLEND_SRC_ALPHA_EXT = ((int)0x80CB);
|
|
public const int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = ((int)0x8640);
|
|
public const int GL_NEAREST_CLIPMAP_LINEAR_SGIX = ((int)0x844E);
|
|
public const int GL_DUAL_ALPHA16_SGIS = ((int)0x8113);
|
|
public const int GL_SHADOW_AMBIENT_SGIX = ((int)0x80BF);
|
|
public const int GL_FLOAT_RGBA16_NV = ((int)0x888A);
|
|
public const int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = ((int)0x80B9);
|
|
public const int GL_UNSIGNED_SHORT_5_5_5_1_EXT = ((int)0x8034);
|
|
public const int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = ((int)0x84E3);
|
|
public const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = ((int)0x889A);
|
|
public const int GL_POLYGON_SMOOTH_HINT = ((int)0x0C53);
|
|
public const int GL_TEXTURE25_ARB = ((int)0x84D9);
|
|
public const int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x880F);
|
|
public const int GL_SLUMINANCE8 = ((int)0x8C47);
|
|
public const int GL_MODELVIEW29_ARB = ((int)0x873D);
|
|
public const int GL_ZERO = ((int)0);
|
|
public const int GL_REG_7_ATI = ((int)0x8928);
|
|
public const int GL_COMP_BIT_ATI = ((int)0x00000002);
|
|
public const int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = ((int)0x88EF);
|
|
public const int GL_SAMPLER_1D_SHADOW_ARB = ((int)0x8B61);
|
|
public const int GL_COLOR_ATTACHMENT9_EXT = ((int)0x8CE9);
|
|
public const int GL_MAP2_TANGENT_EXT = ((int)0x8445);
|
|
public const int GL_NONE = ((int)0);
|
|
public const int GL_UNPACK_LSB_FIRST = ((int)0x0CF1);
|
|
public const int GL_COMPRESSED_SRGB_ALPHA = ((int)0x8C49);
|
|
public const int GL_SAMPLER_3D_ARB = ((int)0x8B5F);
|
|
public const int GL_MATRIX_EXT = ((int)0x87C0);
|
|
public const int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = ((int)0x86F1);
|
|
public const int GL_PROGRAM_FORMAT_ASCII_ARB = ((int)0x8875);
|
|
public const int GL_UNSIGNED_SHORT = ((int)0x1403);
|
|
public const int GL_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B2);
|
|
public const int GL_TEXTURE24_ARB = ((int)0x84D8);
|
|
public const int GL_CON_3_ATI = ((int)0x8944);
|
|
public const int GL_FUNC_ADD = ((int)0x8006);
|
|
public const int GL_POLYGON_OFFSET_UNITS = ((int)0x2A00);
|
|
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87CC);
|
|
public const int GL_MINMAX_SINK = ((int)0x8030);
|
|
public const int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = ((int)0x8897);
|
|
public const int GL_WIDE_LINE_HINT_PGI = ((int)0x1A222);
|
|
public const int GL_ELEMENT_ARRAY_APPLE = ((int)0x8768);
|
|
public const int GL_REG_10_ATI = ((int)0x892B);
|
|
public const int GL_TEXTURE_DEPTH_SIZE = ((int)0x884A);
|
|
public const int GL_DRAW_BUFFER4_ATI = ((int)0x8829);
|
|
public const int GL_BIAS_BIT_ATI = ((int)0x00000008);
|
|
public const int GL_VERTEX_PROGRAM_BINDING_NV = ((int)0x864A);
|
|
public const int GL_MODELVIEW8_ARB = ((int)0x8728);
|
|
public const int GL_CON_31_ATI = ((int)0x8960);
|
|
public const int GL_SAMPLER_2D_ARB = ((int)0x8B5E);
|
|
public const int GL_STENCIL_BACK_REF = ((int)0x8CA3);
|
|
public const int GL_MINMAX_FORMAT_EXT = ((int)0x802F);
|
|
public const int GL_DEPTH_COMPONENT24 = ((int)0x81A6);
|
|
public const int GL_COLOR_TABLE_SCALE_SGI = ((int)0x80D6);
|
|
public const int GL_4PASS_2_SGIS = ((int)0x80A6);
|
|
public const int GL_MAP1_VERTEX_ATTRIB12_4_NV = ((int)0x866C);
|
|
public const int GL_DUAL_LUMINANCE_ALPHA8_SGIS = ((int)0x811D);
|
|
public const int GL_MAX_CLIP_PLANES = ((int)0x0D32);
|
|
public const int GL_TEXTURE23_ARB = ((int)0x84D7);
|
|
public const int GL_RESAMPLE_AVERAGE_OML = ((int)0x8988);
|
|
public const int GL_INTENSITY_ICC_SGIX = ((int)0x8464);
|
|
public const int GL_VENDOR = ((int)0x1F00);
|
|
public const int GL_TIME_ELAPSED_EXT = ((int)0x88BF);
|
|
public const int GL_NAND = ((int)0x150E);
|
|
public const int GL_UNSIGNED_IDENTITY_NV = ((int)0x8536);
|
|
public const int GL_ACCUM = ((int)0x0100);
|
|
public const int GL_MAX_3D_TEXTURE_SIZE_EXT = ((int)0x8073);
|
|
public const int GL_DEPTH_COMPONENT32 = ((int)0x81A7);
|
|
public const int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = ((int)0x86F2);
|
|
public const int GL_ALWAYS_FAST_HINT_PGI = ((int)0x1A20C);
|
|
public const int GL_GEOMETRY_DEFORMATION_SGIX = ((int)0x8194);
|
|
public const int GL_OP_MULTIPLY_MATRIX_EXT = ((int)0x8798);
|
|
public const int GL_TEXTURE8 = ((int)0x84C8);
|
|
public const int GL_UNSIGNED_INT_VEC3_EXT = ((int)0x8DC7);
|
|
public const int GL_STORAGE_SHARED_APPLE = ((int)0x85BF);
|
|
public const int GL_SLUMINANCE_ALPHA = ((int)0x8C44);
|
|
public const int GL_CON_11_ATI = ((int)0x894C);
|
|
public const int GL_PHONG_WIN = ((int)0x80EA);
|
|
public const int GL_UNSIGNED_INVERT_NV = ((int)0x8537);
|
|
public const int GL_COLOR_TABLE_SCALE = ((int)0x80D6);
|
|
public const int GL_KEEP = ((int)0x1E00);
|
|
public const int GL_ADD_SIGNED = ((int)0x8574);
|
|
public const int GL_MULTISAMPLE_ARB = ((int)0x809D);
|
|
public const int GL_COMBINER_AB_OUTPUT_NV = ((int)0x854A);
|
|
public const int GL_REG_3_ATI = ((int)0x8924);
|
|
public const int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = ((int)0x889E);
|
|
public const int GL_FOG_FACTOR_TO_ALPHA_SGIX = ((int)0x836F);
|
|
public const int GL_INVALID_ENUM = ((int)0x0500);
|
|
public const int GL_IMAGE_MIN_FILTER_HP = ((int)0x815D);
|
|
public const int GL_INTERLEAVED_ATTRIBS_NV = ((int)0x8C8C);
|
|
public const int GL_TEXTURE21_ARB = ((int)0x84D5);
|
|
public const int GL_STATIC_COPY_ARB = ((int)0x88E6);
|
|
public const int GL_SMOOTH_LINE_WIDTH_RANGE = ((int)0x0B22);
|
|
public const int GL_TEXTURE9 = ((int)0x84C9);
|
|
public const int GL_FENCE_STATUS_NV = ((int)0x84F3);
|
|
public const int GL_RENDERBUFFER_STENCIL_SIZE_EXT = ((int)0x8D55);
|
|
public const int GL_OBJECT_DISTANCE_TO_LINE_SGIS = ((int)0x81F3);
|
|
public const int GL_COMBINER_COMPONENT_USAGE_NV = ((int)0x8544);
|
|
public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = ((int)0x8CD4);
|
|
public const int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = ((int)0x851F);
|
|
public const int GL_CULL_VERTEX_OBJECT_POSITION_EXT = ((int)0x81AC);
|
|
public const int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B1);
|
|
public const int GL_MAP2_TEXTURE_COORD_4 = ((int)0x0DB6);
|
|
public const int GL_DRAW_BUFFER1_ARB = ((int)0x8826);
|
|
public const int GL_FEEDBACK_BUFFER_TYPE = ((int)0x0DF2);
|
|
public const int GL_INDEX_MATERIAL_FACE_EXT = ((int)0x81BA);
|
|
public const int GL_COMBINE = ((int)0x8570);
|
|
public const int GL_READ_WRITE = ((int)0x88BA);
|
|
public const int GL_DEPTH_COMPONENT16 = ((int)0x81A5);
|
|
public const int GL_TEXTURE20_ARB = ((int)0x84D4);
|
|
public const int GL_COLOR_ATTACHMENT14_EXT = ((int)0x8CEE);
|
|
public const int GL_RGB4_EXT = ((int)0x804F);
|
|
public const int GL_FOG_FUNC_SGIS = ((int)0x812A);
|
|
public const int GL_MAP1_TEXTURE_COORD_4 = ((int)0x0D96);
|
|
public const int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = ((int)0x8C3E);
|
|
public const int GL_MATRIX28_ARB = ((int)0x88DC);
|
|
public const int GL_LUMINANCE12_ALPHA4_EXT = ((int)0x8046);
|
|
public const int GL_PACK_ALIGNMENT = ((int)0x0D05);
|
|
public const int GL_MODELVIEW21_ARB = ((int)0x8735);
|
|
public const int GL_LEFT = ((int)0x0406);
|
|
public const int GL_SOURCE2_ALPHA_ARB = ((int)0x858A);
|
|
public const int GL_MAP2_VERTEX_ATTRIB10_4_NV = ((int)0x867A);
|
|
public const int GL_PROXY_TEXTURE_RECTANGLE_NV = ((int)0x84F7);
|
|
public const int GL_TEXTURE_MAX_LOD_SGIS = ((int)0x813B);
|
|
public const int GL_PROJECTION_STACK_DEPTH = ((int)0x0BA4);
|
|
public const int GL_RENDERBUFFER_HEIGHT_EXT = ((int)0x8D43);
|
|
public const int GL_RENDERBUFFER_GREEN_SIZE_EXT = ((int)0x8D51);
|
|
public const int GL_MAX_TEXTURE_IMAGE_UNITS = ((int)0x8872);
|
|
public const int GL_MATRIX24_ARB = ((int)0x88D8);
|
|
public const int GL_CONVOLUTION_BORDER_COLOR = ((int)0x8154);
|
|
public const int GL_TEXTURE_BINDING_2D_ARRAY_EXT = ((int)0x8C1D);
|
|
public const int GL_RENDERBUFFER_SAMPLES_EXT = ((int)0x8CAB);
|
|
public const int GL_COMBINER6_NV = ((int)0x8556);
|
|
public const int GL_LINEAR_SHARPEN_SGIS = ((int)0x80AD);
|
|
public const int GL_LIGHT4 = ((int)0x4004);
|
|
public const int GL_COMBINER5_NV = ((int)0x8555);
|
|
public const int GL_COMBINER2_NV = ((int)0x8552);
|
|
public const int GL_COMBINER3_NV = ((int)0x8553);
|
|
public const int GL_EDGE_FLAG_ARRAY_STRIDE_EXT = ((int)0x808C);
|
|
public const int GL_CON_2_ATI = ((int)0x8943);
|
|
public const int GL_BLEND_EQUATION_EXT = ((int)0x8009);
|
|
public const int GL_VERTEX_PROGRAM_POINT_SIZE_NV = ((int)0x8642);
|
|
public const int GL_STATIC_DRAW = ((int)0x88E4);
|
|
public const int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = ((int)0x8973);
|
|
public const int GL_MAX_VERTEX_UNITS_ARB = ((int)0x86A4);
|
|
public const int GL_MAP1_VERTEX_ATTRIB5_4_NV = ((int)0x8665);
|
|
public const int GL_CON_21_ATI = ((int)0x8956);
|
|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = ((int)0x851A);
|
|
public const int GL_4PASS_3_SGIS = ((int)0x80A7);
|
|
public const int GL_MATRIX5_ARB = ((int)0x88C5);
|
|
public const int GL_STATIC_DRAW_ARB = ((int)0x88E4);
|
|
public const int GL_PIXEL_COUNT_NV = ((int)0x8866);
|
|
public const int GL_TEXTURE_COLOR_TABLE_SGI = ((int)0x80BC);
|
|
public const int GL_MATRIX4_ARB = ((int)0x88C4);
|
|
public const int GL_MAP2_VERTEX_ATTRIB1_4_NV = ((int)0x8671);
|
|
public const int GL_INDEX_ARRAY_POINTER_EXT = ((int)0x8091);
|
|
public const int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87C8);
|
|
public const int GL_VERTEX_STREAM1_ATI = ((int)0x876D);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = ((int)0x8DA9);
|
|
public const int GL_CULL_MODES_NV = ((int)0x86E0);
|
|
public const int GL_COMBINER_MAPPING_NV = ((int)0x8543);
|
|
public const int GL_MAP1_TEXTURE_COORD_2 = ((int)0x0D94);
|
|
public const int GL_TEXTURE_SHARED_SIZE_EXT = ((int)0x8C3F);
|
|
public const int GL_DEPTH_RANGE = ((int)0x0B70);
|
|
public const int GL_EXP2 = ((int)0x0801);
|
|
public const int GL_COLOR_TABLE_FORMAT = ((int)0x80D8);
|
|
public const int GL_DEPTH_STENCIL_EXT = ((int)0x84F9);
|
|
public const int GL_WRITE_PIXEL_DATA_RANGE_NV = ((int)0x8878);
|
|
public const int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = ((int)0x813F);
|
|
public const int GL_UNSIGNED_SHORT_5_6_5_EXT = ((int)0x8363);
|
|
public const int GL_PROJECTION_MATRIX = ((int)0x0BA7);
|
|
public const int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = ((int)0x8409);
|
|
public const int GL_MINMAX_FORMAT = ((int)0x802F);
|
|
public const int GL_MAP_COLOR = ((int)0x0D10);
|
|
public const int GL_VERTEX_STREAM6_ATI = ((int)0x8772);
|
|
public const int GL_CLIP_PLANE1 = ((int)0x3001);
|
|
public const int GL_SAMPLER_1D_ARB = ((int)0x8B5D);
|
|
public const int GL_OPERAND2_ALPHA_EXT = ((int)0x859A);
|
|
public const int GL_POINT_SIZE_MAX = ((int)0x8127);
|
|
public const int GL_SAMPLE_ALPHA_TO_MASK_EXT = ((int)0x809E);
|
|
public const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = ((int)0x8C80);
|
|
public const int GL_STENCIL_BACK_WRITEMASK = ((int)0x8CA5);
|
|
public const int GL_SLUMINANCE = ((int)0x8C46);
|
|
public const int GL_MAP1_TEXTURE_COORD_3 = ((int)0x0D95);
|
|
public const int GL_POLYGON_MODE = ((int)0x0B40);
|
|
public const int GL_PRESERVE_ATI = ((int)0x8762);
|
|
public const int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = ((int)0x84F8);
|
|
public const int GL_INTERLACE_READ_OML = ((int)0x8981);
|
|
public const int GL_SAMPLE_MASK_VALUE_EXT = ((int)0x80AA);
|
|
public const int GL_LUMINANCE8 = ((int)0x8040);
|
|
public const int GL_UNPACK_RESAMPLE_OML = ((int)0x8985);
|
|
public const int GL_SUBTRACT = ((int)0x84E7);
|
|
public const int GL_LOCAL_CONSTANT_DATATYPE_EXT = ((int)0x87ED);
|
|
public const int GL_FLOAT_MAT3 = ((int)0x8B5B);
|
|
public const int GL_CONSTANT_COLOR_EXT = ((int)0x8001);
|
|
public const int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = ((int)0x86DB);
|
|
public const int GL_TEXTURE_SHADER_NV = ((int)0x86DE);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103087);
|
|
public const int GL_TYPE_RGBA_FLOAT_ATI = ((int)0x8820);
|
|
public const int GL_FLOAT_MAT2x3 = ((int)0x8B65);
|
|
public const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = ((int)0x808B);
|
|
public const int GL_VERTEX_STREAM2_ATI = ((int)0x876E);
|
|
public const int GL_PREVIOUS = ((int)0x8578);
|
|
public const int GL_FRAGMENT_COLOR_EXT = ((int)0x834C);
|
|
public const int GL_OFFSET_TEXTURE_BIAS_NV = ((int)0x86E3);
|
|
public const int GL_MATRIX6_NV = ((int)0x8636);
|
|
public const int GL_PRIMITIVE_RESTART_NV = ((int)0x8558);
|
|
public const int GL_OPERAND2_RGB = ((int)0x8592);
|
|
public const int GL_INTENSITY8_EXT = ((int)0x804B);
|
|
public const int GL_DOT3_RGB_ARB = ((int)0x86AE);
|
|
public const int GL_PROGRAM_POINT_SIZE_EXT = ((int)0x8642);
|
|
public const int GL_1PASS_SGIS = ((int)0x80A1);
|
|
public const int GL_LIGHTING_BIT = ((int)0x00000040);
|
|
public const int GL_SAMPLE_COVERAGE = ((int)0x80A0);
|
|
public const int GL_ALPHA = ((int)0x1906);
|
|
public const int GL_4D_COLOR_TEXTURE = ((int)0x0604);
|
|
public const int GL_N3F_V3F = ((int)0x2A25);
|
|
public const int GL_MAX_CONVOLUTION_HEIGHT = ((int)0x801B);
|
|
public const int GL_C4F_N3F_V3F = ((int)0x2A26);
|
|
public const int GL_RGB_SCALE = ((int)0x8573);
|
|
public const int GL_FRONT_AND_BACK = ((int)0x0408);
|
|
public const int GL_LUMINANCE4_ALPHA4_EXT = ((int)0x8043);
|
|
public const int GL_PROXY_HISTOGRAM_EXT = ((int)0x8025);
|
|
public const int GL_RESCALE_NORMAL_EXT = ((int)0x803A);
|
|
public const int GL_FOG_BIT = ((int)0x00000080);
|
|
public const int GL_CON_30_ATI = ((int)0x895F);
|
|
public const int GL_QUERY_RESULT_AVAILABLE = ((int)0x8867);
|
|
public const int GL_FRAGMENT_LIGHT6_SGIX = ((int)0x8412);
|
|
public const int GL_MAP1_TEXTURE_COORD_1 = ((int)0x0D93);
|
|
public const int GL_FOG_OFFSET_VALUE_SGIX = ((int)0x8199);
|
|
public const int GL_SAMPLE_MASK_EXT = ((int)0x80A0);
|
|
public const int GL_MODELVIEW6_ARB = ((int)0x8726);
|
|
public const int GL_LOGIC_OP_MODE = ((int)0x0BF0);
|
|
public const int GL_MAP1_VERTEX_ATTRIB7_4_NV = ((int)0x8667);
|
|
public const int GL_ALWAYS = ((int)0x0207);
|
|
public const int GL_GLOBAL_ALPHA_SUN = ((int)0x81D9);
|
|
public const int GL_PROXY_COLOR_TABLE_SGI = ((int)0x80D3);
|
|
public const int GL_CURRENT_FOG_COORD = ((int)GL_CURRENT_FOG_COORDINATE);
|
|
public const int GL_WEIGHT_SUM_UNITY_ARB = ((int)0x86A6);
|
|
public const int GL_FULL_RANGE_EXT = ((int)0x87E1);
|
|
public const int GL_PRIMARY_COLOR_ARB = ((int)0x8577);
|
|
public const int GL_MAX_VERTEX_ATTRIBS = ((int)0x8869);
|
|
public const int GL_DOT_PRODUCT_PASS_THROUGH_NV = ((int)0x885B);
|
|
public const int GL_RGB10_A2 = ((int)0x8059);
|
|
public const int GL_OPERAND0_RGB_ARB = ((int)0x8590);
|
|
public const int GL_ACTIVE_STENCIL_FACE_EXT = ((int)0x8911);
|
|
public const int GL_UNSIGNED_INT_2_10_10_10_REV = ((int)0x8368);
|
|
public const int GL_LIGHT6 = ((int)0x4006);
|
|
public const int GL_COMBINER_BIAS_NV = ((int)0x8549);
|
|
public const int GL_MAT_COLOR_INDEXES_BIT_PGI = ((int)0x01000000);
|
|
public const int GL_DEPTH_PASS_INSTRUMENT_SGIX = ((int)0x8310);
|
|
public const int GL_TEXTURE6_ARB = ((int)0x84C6);
|
|
public const int GL_CON_9_ATI = ((int)0x894A);
|
|
public const int GL_TEXTURE_MIN_LOD_SGIS = ((int)0x813A);
|
|
public const int GL_WEIGHT_ARRAY_SIZE_ARB = ((int)0x86AB);
|
|
public const int GL_PACK_ROW_LENGTH = ((int)0x0D02);
|
|
public const int GL_CND0_ATI = ((int)0x896B);
|
|
public const int GL_TEXTURE_1D_STACK_BINDING_MESAX = ((int)0x875D);
|
|
public const int GL_TEXTURE_1D_STACK_MESAX = ((int)0x8759);
|
|
public const int GL_VERTEX_STREAM5_ATI = ((int)0x8771);
|
|
public const int GL_STENCIL_TEST_TWO_SIDE_EXT = ((int)0x8910);
|
|
public const int GL_FLOAT_RG32_NV = ((int)0x8887);
|
|
public const int GL_INTERPOLATE_EXT = ((int)0x8575);
|
|
public const int GL_CON_10_ATI = ((int)0x894B);
|
|
public const int GL_SPOT_EXPONENT = ((int)0x1205);
|
|
public const int GL_POST_CONVOLUTION_GREEN_SCALE_EXT = ((int)0x801D);
|
|
public const int GL_COLOR_INDEX = ((int)0x1900);
|
|
public const int GL_SLUMINANCE8_EXT = ((int)0x8C47);
|
|
public const int GL_FLOAT_MAT4_ARB = ((int)0x8B5C);
|
|
public const int GL_PIXEL_MAP_I_TO_G = ((int)0x0C73);
|
|
public const int GL_YCBCR_MESA = ((int)0x8757);
|
|
public const int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = ((int)0x8D44);
|
|
public const int GL_RGB8UI_EXT = ((int)0x8D7D);
|
|
public const int GL_PIXEL_MAP_G_TO_G_SIZE = ((int)0x0CB7);
|
|
public const int GL_SECONDARY_INTERPOLATOR_ATI = ((int)0x896D);
|
|
public const int GL_COLOR3_BIT_PGI = ((int)0x00010000);
|
|
public const int GL_MAX_FOG_FUNC_POINTS_SGIS = ((int)0x812C);
|
|
public const int GL_SINGLE_COLOR = ((int)0x81F9);
|
|
public const int GL_QUARTER_BIT_ATI = ((int)0x00000010);
|
|
public const int GL_TRUE = ((int)1);
|
|
public const int GL_ACCUM_CLEAR_VALUE = ((int)0x0B80);
|
|
public const int GL_HISTOGRAM_SINK = ((int)0x802D);
|
|
public const int GL_PIXEL_MIN_FILTER_EXT = ((int)0x8332);
|
|
public const int GL_MVP_MATRIX_EXT = ((int)0x87E3);
|
|
public const int GL_NO_ERROR = ((int)0);
|
|
public const int GL_PACK_SKIP_IMAGES = ((int)0x806B);
|
|
public const int GL_CURRENT_QUERY_ARB = ((int)0x8865);
|
|
public const int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = ((int)0x8541);
|
|
public const int GL_IUI_N3F_V2F_EXT = ((int)0x81AF);
|
|
public const int GL_TEXTURE_COORD_ARRAY_SIZE = ((int)0x8088);
|
|
public const int GL_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D2);
|
|
public const int GL_COLOR_ATTACHMENT12_EXT = ((int)0x8CEC);
|
|
public const int GL_FOG_COORD_ARRAY_BUFFER_BINDING = ((int)GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING);
|
|
public const int GL_DOUBLEBUFFER = ((int)0x0C32);
|
|
public const int GL_SPRITE_TRANSLATION_SGIX = ((int)0x814B);
|
|
public const int GL_FOG_DISTANCE_MODE_NV = ((int)0x855A);
|
|
public const int GL_INDEX_MATERIAL_EXT = ((int)0x81B8);
|
|
public const int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = ((int)0x86D9);
|
|
public const int GL_INT_VEC2_ARB = ((int)0x8B53);
|
|
public const int GL_MODELVIEW5_ARB = ((int)0x8725);
|
|
public const int GL_INVERSE_NV = ((int)0x862B);
|
|
public const int GL_CLIP_PLANE0 = ((int)0x3000);
|
|
public const int GL_LUMINANCE_ALPHA_INTEGER_EXT = ((int)0x8D9D);
|
|
public const int GL_TEXTURE_STENCIL_SIZE_EXT = ((int)0x88F1);
|
|
public const int GL_POINT_DISTANCE_ATTENUATION_ARB = ((int)0x8129);
|
|
public const int GL_ADD_SIGNED_ARB = ((int)0x8574);
|
|
public const int GL_ALPHA_INTEGER_EXT = ((int)0x8D97);
|
|
public const int GL_2D = ((int)0x0600);
|
|
public const int GL_3D = ((int)0x0601);
|
|
public const int GL_DRAW_BUFFER8_ATI = ((int)0x882D);
|
|
public const int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = ((int)0x8185);
|
|
public const int GL_EXPAND_NORMAL_NV = ((int)0x8538);
|
|
public const int GL_PIXEL_MAP_I_TO_A = ((int)0x0C75);
|
|
public const int GL_SIGNED_INTENSITY_NV = ((int)0x8707);
|
|
public const int GL_FLOAT_MAT2x4 = ((int)0x8B66);
|
|
public const int GL_STENCIL_TAG_BITS_EXT = ((int)0x88F2);
|
|
public const int GL_TEXTURE_MIN_FILTER = ((int)0x2801);
|
|
public const int GL_TEXTURE_GREEN_TYPE_ARB = ((int)0x8C11);
|
|
public const int GL_ARRAY_BUFFER = ((int)0x8892);
|
|
public const int GL_C3F_V3F = ((int)0x2A24);
|
|
public const int GL_VARIABLE_G_NV = ((int)0x8529);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = ((int)0x8625);
|
|
public const int GL_PROGRAM_TEMPORARIES_ARB = ((int)0x88A4);
|
|
public const int GL_422_REV_AVERAGE_EXT = ((int)0x80CF);
|
|
public const int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = ((int)0x8C27);
|
|
public const int GL_COLOR_TABLE_RED_SIZE_SGI = ((int)0x80DA);
|
|
public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = ((int)0x8B4D);
|
|
public const int GL_EVAL_TRIANGULAR_2D_NV = ((int)0x86C1);
|
|
public const int GL_STRICT_LIGHTING_HINT_PGI = ((int)0x1A217);
|
|
public const int GL_INTENSITY12_EXT = ((int)0x804C);
|
|
public const int GL_CON_20_ATI = ((int)0x8955);
|
|
public const int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = ((int)0x8360);
|
|
public const int GL_BUMP_ROT_MATRIX_ATI = ((int)0x8775);
|
|
public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = ((int)0x80BB);
|
|
public const int GL_2PASS_1_EXT = ((int)0x80A3);
|
|
public const int GL_DEPTH_WRITEMASK = ((int)0x0B72);
|
|
public const int GL_COEFF = ((int)0x0A00);
|
|
public const int GL_TEXTURE24 = ((int)0x84D8);
|
|
public const int GL_RED = ((int)0x1903);
|
|
public const int GL_MAX_PALETTE_MATRICES_ARB = ((int)0x8842);
|
|
public const int GL_TEXTURE_RED_SIZE_EXT = ((int)0x805C);
|
|
public const int GL_TEXTURE20 = ((int)0x84D4);
|
|
public const int GL_UNSIGNED_INT_8_8_8_8 = ((int)0x8035);
|
|
public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = ((int)0x80B7);
|
|
public const int GL_Z_EXT = ((int)0x87D7);
|
|
public const int GL_BLEND_EQUATION_ALPHA = ((int)0x883D);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_EXT = ((int)0x845E);
|
|
public const int GL_TEXTURE28 = ((int)0x84DC);
|
|
public const int GL_DECR_WRAP = ((int)0x8508);
|
|
public const int GL_ZOOM_X = ((int)0x0D16);
|
|
public const int GL_FLOAT_RG_NV = ((int)0x8881);
|
|
public const int GL_STENCIL_CLEAR_VALUE = ((int)0x0B91);
|
|
public const int GL_DRAW_BUFFER14 = ((int)0x8833);
|
|
public const int GL_BINORMAL_ARRAY_POINTER_EXT = ((int)0x8443);
|
|
public const int GL_TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FE);
|
|
public const int GL_IMAGE_CUBIC_WEIGHT_HP = ((int)0x815E);
|
|
public const int GL_NATIVE_GRAPHICS_END_HINT_PGI = ((int)0x1A204);
|
|
public const int GL_OPERAND2_RGB_ARB = ((int)0x8592);
|
|
public const int GL_COMBINE_RGB_ARB = ((int)0x8571);
|
|
public const int GL_CURRENT_COLOR = ((int)0x0B00);
|
|
public const int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DD7);
|
|
public const int GL_SRC_COLOR = ((int)0x0300);
|
|
public const int GL_LIGHT0 = ((int)0x4000);
|
|
public const int GL_TEXTURE31 = ((int)0x84DF);
|
|
public const int GL_STENCIL_ATTACHMENT_EXT = ((int)0x8D20);
|
|
public const int GL_LUMINANCE12 = ((int)0x8041);
|
|
public const int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87C6);
|
|
public const int GL_MAP2_VERTEX_4 = ((int)0x0DB8);
|
|
public const int GL_SIGNED_HILO8_NV = ((int)0x885F);
|
|
public const int GL_3D_COLOR_TEXTURE = ((int)0x0603);
|
|
public const int GL_NORMAL_ARRAY_STRIDE = ((int)0x807F);
|
|
public const int GL_OBJECT_ATTACHED_OBJECTS_ARB = ((int)0x8B85);
|
|
public const int GL_MAP2_VERTEX_3 = ((int)0x0DB7);
|
|
public const int GL_PIXEL_MAP_B_TO_B_SIZE = ((int)0x0CB8);
|
|
public const int GL_MATRIX21_ARB = ((int)0x88D5);
|
|
public const int GL_PROXY_TEXTURE_3D = ((int)0x8070);
|
|
public const int GL_TEXTURE_GREEN_SIZE_EXT = ((int)0x805D);
|
|
public const int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = ((int)0x88B4);
|
|
public const int GL_SPRITE_SGIX = ((int)0x8148);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY2_NV = ((int)0x8652);
|
|
public const int GL_PIXEL_MAP_I_TO_B = ((int)0x0C74);
|
|
public const int GL_INT_SAMPLER_BUFFER_EXT = ((int)0x8DD0);
|
|
public const int GL_PACK_IMAGE_DEPTH_SGIS = ((int)0x8131);
|
|
public const int GL_ACTIVE_TEXTURE_ARB = ((int)0x84E0);
|
|
public const int GL_VERTEX_ARRAY_BINDING_APPLE = ((int)0x85B5);
|
|
public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = ((int)0x86A2);
|
|
public const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0D3B);
|
|
public const int GL_ACTIVE_VARYING_MAX_LENGTH_NV = ((int)0x8C82);
|
|
public const int GL_PROXY_TEXTURE_2D_ARRAY_EXT = ((int)0x8C1B);
|
|
public const int GL_MATRIX8_ARB = ((int)0x88C8);
|
|
public const int GL_FRAMEBUFFER_SRGB_EXT = ((int)0x8DB9);
|
|
public const int GL_MATRIX18_ARB = ((int)0x88D2);
|
|
public const int GL_FRAGMENT_LIGHT4_SGIX = ((int)0x8410);
|
|
public const int GL_ARRAY_BUFFER_BINDING_ARB = ((int)0x8894);
|
|
public const int GL_ELEMENT_ARRAY_ATI = ((int)0x8768);
|
|
public const int GL_FOG_SPECULAR_TEXTURE_WIN = ((int)0x80EC);
|
|
public const int GL_REDUCE_EXT = ((int)0x8016);
|
|
public const int GL_SIGNED_RGBA_NV = ((int)0x86FB);
|
|
public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS = ((int)0x8B4A);
|
|
public const int GL_LO_SCALE_NV = ((int)0x870F);
|
|
public const int GL_FRAMEBUFFER_BINDING_EXT = ((int)0x8CA6);
|
|
public const int GL_DEFORMATIONS_MASK_SGIX = ((int)0x8196);
|
|
public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = ((int)0x8517);
|
|
public const int GL_HISTOGRAM_RED_SIZE_EXT = ((int)0x8028);
|
|
public const int GL_MAX_CONVOLUTION_WIDTH = ((int)0x801A);
|
|
public const int GL_TEXTURE_BASE_LEVEL_SGIS = ((int)0x813C);
|
|
public const int GL_POLYGON_OFFSET_FILL = ((int)0x8037);
|
|
public const int GL_LUMINANCE_ALPHA16I_EXT = ((int)0x8D8D);
|
|
public const int GL_FRONT = ((int)0x0404);
|
|
public const int GL_LINEAR_SHARPEN_ALPHA_SGIS = ((int)0x80AE);
|
|
public const int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = ((int)0x8DA7);
|
|
public const int GL_MATRIX11_ARB = ((int)0x88CB);
|
|
public const int GL_MAX_MAP_TESSELLATION_NV = ((int)0x86D6);
|
|
public const int GL_DRAW_BUFFER11_ATI = ((int)0x8830);
|
|
public const int GL_CCW = ((int)0x0901);
|
|
public const int GL_2PASS_0_EXT = ((int)0x80A2);
|
|
public const int GL_INVERSE_TRANSPOSE_NV = ((int)0x862D);
|
|
public const int GL_BACK_NORMALS_HINT_PGI = ((int)0x1A223);
|
|
public const int GL_FLOAT_RGBA_MODE_NV = ((int)0x888E);
|
|
public const int GL_COLOR_ARRAY_POINTER_EXT = ((int)0x8090);
|
|
public const int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = ((int)0x8DAD);
|
|
public const int GL_T2F_IUI_V2F_EXT = ((int)0x81B1);
|
|
public const int GL_MAP1_VERTEX_ATTRIB13_4_NV = ((int)0x866D);
|
|
public const int GL_MATRIX13_ARB = ((int)0x88CD);
|
|
public const int GL_VERTEX_ARRAY_BUFFER_BINDING = ((int)0x8896);
|
|
public const int GL_SAMPLE_ALPHA_TO_MASK_SGIS = ((int)0x809E);
|
|
public const int GL_COMBINE_RGB_EXT = ((int)0x8571);
|
|
public const int GL_HILO8_NV = ((int)0x885E);
|
|
public const int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = ((int)0x8143);
|
|
public const int GL_PIXEL_TILE_CACHE_SIZE_SGIX = ((int)0x8145);
|
|
public const int GL_SCALE_BY_TWO_NV = ((int)0x853E);
|
|
public const int GL_PIXEL_TRANSFORM_2D_EXT = ((int)0x8330);
|
|
public const int GL_COMPILE_STATUS = ((int)0x8B81);
|
|
public const int GL_CONSTANT_ARB = ((int)0x8576);
|
|
public const int GL_LIST_BASE = ((int)0x0B32);
|
|
public const int GL_EMBOSS_CONSTANT_NV = ((int)0x855E);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = ((int)0x845D);
|
|
public const int GL_DYNAMIC_DRAW_ARB = ((int)0x88E8);
|
|
public const int GL_CURRENT_BIT = ((int)0x00000001);
|
|
public const int GL_TEXTURE_MIN_LOD = ((int)0x813A);
|
|
public const int GL_MAP1_VERTEX_ATTRIB6_4_NV = ((int)0x8666);
|
|
public const int GL_VERSION = ((int)0x1F02);
|
|
public const int GL_FILL = ((int)0x1B02);
|
|
public const int GL_REG_17_ATI = ((int)0x8932);
|
|
public const int GL_MAP2_COLOR_4 = ((int)0x0DB0);
|
|
public const int GL_SWIZZLE_STQ_ATI = ((int)0x8977);
|
|
public const int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = ((int)0x8CDB);
|
|
public const int GL_DRAW_BUFFER13_ATI = ((int)0x8832);
|
|
public const int GL_TEXTURE_LUMINANCE_TYPE_ARB = ((int)0x8C14);
|
|
public const int GL_COMPRESSED_SRGB_ALPHA_EXT = ((int)0x8C49);
|
|
public const int GL_UNSIGNED_INT_SAMPLER_3D_EXT = ((int)0x8DD3);
|
|
public const int GL_BUFFER_FLUSHING_UNMAP_APPLE = ((int)0x8A13);
|
|
public const int GL_VERTEX_ATTRIB_ARRAY3_NV = ((int)0x8653);
|
|
public const int GL_STENCIL_PASS_DEPTH_FAIL = ((int)0x0B95);
|
|
public const int GL_422_EXT = ((int)0x80CC);
|
|
public const int GL_FOG_COORD_ARRAY = ((int)GL_FOG_COORDINATE_ARRAY);
|
|
public const int GL_AUTO_NORMAL = ((int)0x0D80);
|
|
public const int GL_TEXTURE_ENV_BIAS_SGIX = ((int)0x80BE);
|
|
public const int GL_SAMPLER_1D_SHADOW = ((int)0x8B61);
|
|
public const int GL_PIXEL_MAP_R_TO_R_SIZE = ((int)0x0CB6);
|
|
public const int GL_DEPTH_BOUNDS_EXT = ((int)0x8891);
|
|
public const int GL_LUMINANCE_ALPHA_FLOAT32_ATI = ((int)0x8819);
|
|
public const int GL_SIGNED_LUMINANCE_NV = ((int)0x8701);
|
|
public const int GL_COLOR_LOGIC_OP = ((int)0x0BF2);
|
|
public const int GL_SAMPLE_PATTERN_SGIS = ((int)0x80AC);
|
|
public const int GL_PIXEL_COUNTER_BITS_NV = ((int)0x8864);
|
|
public const int GL_READ_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887D);
|
|
public const int GL_HISTOGRAM_BLUE_SIZE = ((int)0x802A);
|
|
public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4C);
|
|
public const int GL_STENCIL_INDEX8_EXT = ((int)0x8D48);
|
|
public const int GL_BLEND_SRC = ((int)0x0BE1);
|
|
public const int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = ((int)0x845A);
|
|
public const int GL_MODELVIEW0_MATRIX_EXT = ((int)GL_MODELVIEW_MATRIX);
|
|
public const int GL_MODELVIEW4_ARB = ((int)0x8724);
|
|
public const int GL_DECR_WRAP_EXT = ((int)0x8508);
|
|
public const int GL_FRAMEBUFFER_EXT = ((int)0x8D40);
|
|
public const int GL_NUM_FRAGMENT_REGISTERS_ATI = ((int)0x896E);
|
|
public const int GL_POINT_FADE_THRESHOLD_SIZE = ((int)0x8128);
|
|
public const int GL_VARIABLE_A_NV = ((int)0x8523);
|
|
public const int GL_DECR = ((int)0x1E03);
|
|
public const int GL_CURRENT_RASTER_COLOR = ((int)0x0B04);
|
|
public const int GL_TEXTURE_RECTANGLE_NV = ((int)0x84F5);
|
|
public const int GL_MIRRORED_REPEAT = ((int)0x8370);
|
|
public const int GL_OUTPUT_TEXTURE_COORD20_EXT = ((int)0x87B1);
|
|
public const int GL_SWIZZLE_STR_DR_ATI = ((int)0x8978);
|
|
public const int GL_TEXTURE_MATRIX = ((int)0x0BA8);
|
|
public const int GL_COMPRESSED_SLUMINANCE_ALPHA = ((int)0x8C4B);
|
|
public const int GL_ATTRIB_ARRAY_STRIDE_NV = ((int)0x8624);
|
|
public const int GL_TEXTURE_MAX_CLAMP_R_SGIX = ((int)0x836B);
|
|
public const int GL_RIGHT = ((int)0x0407);
|
|
public const int GL_STENCIL_BITS = ((int)0x0D57);
|
|
public const int GL_HILO16_NV = ((int)0x86F8);
|
|
public const int GL_POINT_BIT = ((int)0x00000002);
|
|
public const int GL_INTERLACE_READ_INGR = ((int)0x8568);
|
|
public const int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x880B);
|
|
public const int GL_COLOR_TABLE_BLUE_SIZE_SGI = ((int)0x80DC);
|
|
public const int GL_LUMINANCE8I_EXT = ((int)0x8D92);
|
|
public const int GL_FRAGMENT_DEPTH = ((int)0x8452);
|
|
public const int GL_PROXY_TEXTURE_2D = ((int)0x8064);
|
|
public const int GL_PACK_SWAP_BYTES = ((int)0x0D00);
|
|
public const int GL_ACCUM_RED_BITS = ((int)0x0D58);
|
|
public const int GL_RGBA4_S3TC = ((int)0x83A3);
|
|
public const int GL_CON_24_ATI = ((int)0x8959);
|
|
public const int GL_POST_COLOR_MATRIX_BLUE_BIAS = ((int)0x80BA);
|
|
public const int GL_OUTPUT_TEXTURE_COORD10_EXT = ((int)0x87A7);
|
|
public const int GL_SIGNED_INTENSITY8_NV = ((int)0x8708);
|
|
public const int GL_EDGE_FLAG_ARRAY_POINTER = ((int)0x8093);
|
|
public const int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = ((int)0x8454);
|
|
public const int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = ((int)0x80BF);
|
|
public const int GL_DEPTH_COMPONENT = ((int)0x1902);
|
|
public const int GL_READ_ONLY = ((int)0x88B8);
|
|
public const int GL_MAX_VERTEX_HINT_PGI = ((int)0x1A22D);
|
|
public const int GL_YCRCB_SGIX = ((int)0x8318);
|
|
public const int GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F8);
|
|
public const int GL_OUTPUT_TEXTURE_COORD28_EXT = ((int)0x87B9);
|
|
public const int GL_PROXY_TEXTURE_CUBE_MAP_ARB = ((int)0x851B);
|
|
public const int GL_SRGB_EXT = ((int)0x8C40);
|
|
public const int GL_TEXTURE17_ARB = ((int)0x84D1);
|
|
public const int GL_REG_29_ATI = ((int)0x893E);
|
|
public const int GL_RGB16F_ARB = ((int)0x881B);
|
|
public const int GL_SIGNED_LUMINANCE_ALPHA_NV = ((int)0x8703);
|
|
public const int GL_POINT_TOKEN = ((int)0x0701);
|
|
public const int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B3);
|
|
public const int GL_MAX_TEXTURE_COORDS = ((int)0x8871);
|
|
public const int GL_FLOAT = ((int)0x1406);
|
|
public const int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = ((int)0x8C28);
|
|
public const int GL_PIXEL_PACK_BUFFER_EXT = ((int)0x88EB);
|
|
public const int GL_GEOMETRY_SHADER_EXT = ((int)0x8DD9);
|
|
public const int GL_MAP1_VERTEX_ATTRIB8_4_NV = ((int)0x8668);
|
|
public const int GL_EVAL_FRACTIONAL_TESSELLATION_NV = ((int)0x86C5);
|
|
public const int GL_OP_CROSS_PRODUCT_EXT = ((int)0x8797);
|
|
public const int GL_MAX_LIGHTS = ((int)0x0D31);
|
|
public const int GL_SAMPLE_BUFFERS_EXT = ((int)0x80A8);
|
|
public const int GL_REG_11_ATI = ((int)0x892C);
|
|
public const int GL_DOT_PRODUCT_TEXTURE_1D_NV = ((int)0x885C);
|
|
public const int GL_OUTPUT_TEXTURE_COORD18_EXT = ((int)0x87AF);
|
|
public const int GL_MAX_RENDERBUFFER_SIZE_EXT = ((int)0x84E8);
|
|
public const int GL_COLOR_MATRIX = ((int)0x80B1);
|
|
public const int GL_FLOAT_MAT4x3 = ((int)0x8B6A);
|
|
public const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8857);
|
|
public const int GL_DIFFUSE = ((int)0x1201);
|
|
public const int GL_POINT_SIZE = ((int)0x0B11);
|
|
public const int GL_TEXTURE16_ARB = ((int)0x84D0);
|
|
public const int GL_OFFSET_TEXTURE_2D_NV = ((int)0x86E8);
|
|
public const int GL_PROGRAM_ERROR_STRING_NV = ((int)0x8874);
|
|
public const int GL_COLOR_ATTACHMENT10_EXT = ((int)0x8CEA);
|
|
public const int GL_TEXTURE_COORD_ARRAY_STRIDE = ((int)0x808A);
|
|
public const int GL_EVAL_VERTEX_ATTRIB15_NV = ((int)0x86D5);
|
|
public const int GL_FLAT = ((int)0x1D00);
|
|
public const int GL_CLIENT_ACTIVE_TEXTURE_ARB = ((int)0x84E1);
|
|
public const int GL_BUFFER_MAP_POINTER = ((int)0x88BD);
|
|
public const int GL_OP_SET_LT_EXT = ((int)0x878D);
|
|
public const int GL_SAMPLES_ARB = ((int)0x80A9);
|
|
public const int GL_AVERAGE_EXT = ((int)0x8335);
|
|
public const int GL_SMOOTH_POINT_SIZE_RANGE = ((int)0x0B12);
|
|
public const int GL_CLAMP_VERTEX_COLOR_ARB = ((int)0x891A);
|
|
public const int GL_HALF_BIAS_NEGATE_NV = ((int)0x853B);
|
|
public const int GL_CON_23_ATI = ((int)0x8958);
|
|
public const int GL_SAMPLER_CUBE_ARB = ((int)0x8B60);
|
|
public const int GL_TEXTURE_NORMAL_EXT = ((int)0x85AF);
|
|
public const int GL_FRAGMENT_LIGHTING_SGIX = ((int)0x8400);
|
|
public const int GL_REFLECTION_MAP_NV = ((int)0x8512);
|
|
public const int GL_TEXTURE15_ARB = ((int)0x84CF);
|
|
public const int GL_MAP1_VERTEX_ATTRIB0_4_NV = ((int)0x8660);
|
|
public const int GL_TEXTURE_GEQUAL_R_SGIX = ((int)0x819D);
|
|
public const int GL_NEGATIVE_ONE_EXT = ((int)0x87DF);
|
|
public const int GL_DST_COLOR = ((int)0x0306);
|
|
public const int GL_ALPHA16I_EXT = ((int)0x8D8A);
|
|
public const int GL_TEXTURE2_ARB = ((int)0x84C2);
|
|
public const int GL_BACK_PRIMARY_COLOR_NV = ((int)0x8C77);
|
|
public const int GL_MATRIX15_ARB = ((int)0x88CF);
|
|
public const int GL_MODULATE_ADD_ATI = ((int)0x8744);
|
|
public const int GL_PROGRAM_RESIDENT_NV = ((int)0x8647);
|
|
public const int GL_VERTEX_SHADER_ARB = ((int)0x8B31);
|
|
public const int GL_SOURCE1_ALPHA_ARB = ((int)0x8589);
|
|
public const int GL_DEPTH_CLEAR_VALUE = ((int)0x0B73);
|
|
public const int GL_COMBINER_CD_DOT_PRODUCT_NV = ((int)0x8546);
|
|
public const int GL_COMPRESSED_SRGB_EXT = ((int)0x8C48);
|
|
public const int GL_OUTPUT_TEXTURE_COORD2_EXT = ((int)0x879F);
|
|
public const int GL_FENCE_CONDITION_NV = ((int)0x84F4);
|
|
public const int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x8805);
|
|
public const int GL_SPHERE_MAP = ((int)0x2402);
|
|
public const int GL_PHONG_HINT_WIN = ((int)0x80EB);
|
|
public const int GL_TEXTURE_LUMINANCE_SIZE = ((int)0x8060);
|
|
public const int GL_TEXTURE_MAX_LOD = ((int)0x813B);
|
|
public const int GL_INDEX_ARRAY = ((int)0x8077);
|
|
public const int GL_EYE_LINE_SGIS = ((int)0x81F6);
|
|
public const int GL_MATRIX22_ARB = ((int)0x88D6);
|
|
public const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = ((int)0x8C4E);
|
|
public const int GL_COLOR_SUM_ARB = ((int)0x8458);
|
|
public const int GL_NUM_FRAGMENT_CONSTANTS_ATI = ((int)0x896F);
|
|
public const int GL_COLOR_ATTACHMENT13_EXT = ((int)0x8CED);
|
|
public const int GL_DEPTH_BUFFER_FLOAT_MODE_NV = ((int)0x8DAF);
|
|
public const int GL_REG_20_ATI = ((int)0x8935);
|
|
public const int GL_COLOR_ATTACHMENT15_EXT = ((int)0x8CEF);
|
|
public const int GL_ARRAY_BUFFER_ARB = ((int)0x8892);
|
|
public const int GL_VERTEX_SOURCE_ATI = ((int)0x8774);
|
|
public const int GL_MAX_DRAW_BUFFERS = ((int)0x8824);
|
|
public const int GL_SOURCE2_RGB = ((int)0x8582);
|
|
public const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = ((int)0x8C4D);
|
|
public const int GL_FLOAT_RGB16_NV = ((int)0x8888);
|
|
public const int GL_CURRENT_VERTEX_ATTRIB_ARB = ((int)0x8626);
|
|
public const int GL_DEPTH_STENCIL_TO_RGBA_NV = ((int)0x886E);
|
|
public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = ((int)0x86A0);
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public const int GL_INDEX_ARRAY_COUNT_EXT = ((int)0x8087);
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public const int GL_SPOT_CUTOFF = ((int)0x1206);
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public const int GL_VERTEX23_BIT_PGI = ((int)0x00000004);
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public const int GL_COORD_REPLACE_ARB = ((int)0x8862);
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public const int GL_RENDERBUFFER_ALPHA_SIZE_EXT = ((int)0x8D53);
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public const int GL_SWIZZLE_STR_ATI = ((int)0x8976);
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public const int GL_CONVOLUTION_1D_EXT = ((int)0x8010);
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public const int GL_LINE_WIDTH_RANGE = ((int)0x0B22);
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public const int GL_SLUMINANCE_EXT = ((int)0x8C46);
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public const int GL_FOG_END = ((int)0x0B64);
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public const int GL_RGB4 = ((int)0x804F);
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public const int GL_VERTEX_ID_NV = ((int)0x8C7B);
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public const int GL_NEAREST_MIPMAP_LINEAR = ((int)0x2702);
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public const int GL_COMPRESSED_INTENSITY = ((int)0x84EC);
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public const int GL_REG_30_ATI = ((int)0x893F);
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public const int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CF);
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public const int GL_CONVOLUTION_2D_EXT = ((int)0x8011);
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public const int GL_REPLICATE_BORDER_HP = ((int)0x8153);
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public const int GL_OP_RECIP_SQRT_EXT = ((int)0x8795);
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public const int GL_FRAGMENT_LIGHT0_SGIX = ((int)0x840C);
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public const int GL_VERTEX_SHADER_EXT = ((int)0x8780);
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public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = ((int)0x8CD0);
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public const int GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = ((int)0x8DA1);
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public const int GL_DEPTH_COMPONENT24_SGIX = ((int)0x81A6);
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public const int GL_HALF_BIAS_NORMAL_NV = ((int)0x853A);
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public const int GL_SLUMINANCE_ALPHA_EXT = ((int)0x8C44);
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public const int GL_SRC_ALPHA_SATURATE = ((int)0x0308);
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public const int GL_DETAIL_TEXTURE_MODE_SGIS = ((int)0x809B);
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public const int GL_POST_CONVOLUTION_ALPHA_BIAS = ((int)0x8023);
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public const int GL_RED_BIT_ATI = ((int)0x00000001);
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public const int GL_FOG_FUNC_POINTS_SGIS = ((int)0x812B);
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public const int GL_NEVER = ((int)0x0200);
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public const int GL_TEXTURE_BLUE_TYPE_ARB = ((int)0x8C12);
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public const int GL_MOV_ATI = ((int)0x8961);
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public const int GL_MATRIX_PALETTE_ARB = ((int)0x8840);
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public const int GL_MATRIX6_ARB = ((int)0x88C6);
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public const int GL_SAMPLE_ALPHA_TO_ONE_SGIS = ((int)0x809F);
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public const int GL_SOURCE2_ALPHA_EXT = ((int)0x858A);
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public const int GL_ALPHA16_EXT = ((int)0x803E);
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public const int GL_OP_EXP_BASE_2_EXT = ((int)0x8791);
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public const int GL_REG_21_ATI = ((int)0x8936);
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public const int GL_STENCIL_INDEX1_EXT = ((int)0x8D46);
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public const int GL_TEXTURE11_ARB = ((int)0x84CB);
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public const int GL_COMBINER_AB_DOT_PRODUCT_NV = ((int)0x8545);
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public const int GL_HI_SCALE_NV = ((int)0x870E);
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public const int GL_BUMP_ENVMAP_ATI = ((int)0x877B);
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public const int GL_RGB8I_EXT = ((int)0x8D8F);
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public const int GL_LINK_STATUS = ((int)0x8B82);
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public const int GL_SAMPLE_COVERAGE_ARB = ((int)0x80A0);
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public const int GL_CONVOLUTION_FORMAT = ((int)0x8017);
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public const int GL_COLOR_ARRAY = ((int)0x8076);
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public const int GL_THREE = ((int)3);
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public const int GL_HISTOGRAM_ALPHA_SIZE_EXT = ((int)0x802B);
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public const int GL_PACK_CMYK_HINT_EXT = ((int)0x800E);
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public const int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = ((int)0x8C71);
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|
public const int GL_OUTPUT_TEXTURE_COORD22_EXT = ((int)0x87B3);
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|
public const int GL_UNSIGNED_INT_SAMPLER_2D_EXT = ((int)0x8DD2);
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public const int GL_POST_CONVOLUTION_RED_SCALE = ((int)0x801C);
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public const int GL_UNSIGNED_SHORT_4_4_4_4_EXT = ((int)0x8033);
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public const int GL_LUMINANCE8_EXT = ((int)0x8040);
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public const int GL_COLOR_WRITEMASK = ((int)0x0C23);
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public const int GL_REG_13_ATI = ((int)0x892E);
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public const int GL_INTENSITY32I_EXT = ((int)0x8D85);
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|
public const int GL_REG_31_ATI = ((int)0x8940);
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public const int GL_TRANSPOSE_TEXTURE_MATRIX = ((int)0x84E5);
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public const int GL_EXPAND_NEGATE_NV = ((int)0x8539);
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|
public const int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87C7);
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|
public const int GL_TEXTURE_BORDER_COLOR = ((int)0x1004);
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|
public const int GL_WEIGHT_ARRAY_BUFFER_BINDING = ((int)0x889E);
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|
public const int GL_COLOR_ARRAY_COUNT_EXT = ((int)0x8084);
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|
public const int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = ((int)0x8C4B);
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|
public const int GL_SAMPLE_MASK_SGIS = ((int)0x80A0);
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|
public const int GL_DRAW_PIXEL_TOKEN = ((int)0x0705);
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|
public const int GL_MAP2_VERTEX_ATTRIB5_4_NV = ((int)0x8675);
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|
public const int GL_AMBIENT_AND_DIFFUSE = ((int)0x1602);
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|
public const int GL_DOT2_ADD_ATI = ((int)0x896C);
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|
public const int GL_ACTIVE_UNIFORM_MAX_LENGTH = ((int)0x8B87);
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|
public const int GL_TRANSPOSE_PROJECTION_MATRIX_ARB = ((int)0x84E4);
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|
public const int GL_SAMPLES_EXT = ((int)0x80A9);
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|
public const int GL_LOCAL_CONSTANT_EXT = ((int)0x87C3);
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|
public const int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = ((int)0x8DBC);
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|
public const int GL_TEXTURE_2D_ARRAY_EXT = ((int)0x8C1A);
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|
public const int GL_MAP1_NORMAL = ((int)0x0D92);
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|
public const int GL_SAMPLER_1D_ARRAY_EXT = ((int)0x8DC0);
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|
public const int GL_FLOAT_RGBA_NV = ((int)0x8883);
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|
public const int GL_INTENSITY8UI_EXT = ((int)0x8D7F);
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|
public const int GL_FLOAT_CLEAR_COLOR_VALUE_NV = ((int)0x888D);
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|
public const int GL_TRANSPOSE_COLOR_MATRIX_ARB = ((int)0x84E6);
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|
public const int GL_VERTEX_ATTRIB_ARRAY6_NV = ((int)0x8656);
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|
public const int GL_SAMPLER_CUBE = ((int)0x8B60);
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|
public const int GL_COLOR_BUFFER_BIT = ((int)0x00004000);
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|
public const int GL_MODELVIEW_STACK_DEPTH = ((int)0x0BA3);
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|
public const int GL_POINT_FADE_THRESHOLD_SIZE_ARB = ((int)0x8128);
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|
public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = ((int)0x8518);
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|
public const int GL_ATTRIB_ARRAY_SIZE_NV = ((int)0x8623);
|
|
public const int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = ((int)0x8DD4);
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|
public const int GL_ALPHA32F_ARB = ((int)0x8816);
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|
public const int GL_MAP_ATTRIB_V_ORDER_NV = ((int)0x86C4);
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|
public const int GL_VARIANT_DATATYPE_EXT = ((int)0x87E5);
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|
public const int GL_INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DCF);
|
|
public const int GL_TEXTURE_DEPTH_SIZE_ARB = ((int)0x884A);
|
|
public const int GL_INTENSITY_FLOAT16_ATI = ((int)0x881D);
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|
}
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|
}
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