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https://github.com/Ryujinx/Opentk.git
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07cbb9dd8b
* Input/IMouseDriver2.cs: * Platform/X11/X11Mouse.cs: * Platform/X11/XI2Mouse.cs: * Platform/X11/Functions.cs: * Platform/Windows/WMInput.cs: * Platform/X11/X11GLNative.cs: * Platform/Windows/WinRawMouse.cs: Added ability to set the position of the mouse cursor. [X11] Avoid grabbing the pointer, as this causes unexpected side-effects (XInput2 stops working, debugging becomes difficult). We now use XWarpPointer and try to discard the spurious MouseMove events it generates. [X11] Make cursor visible when window loses focus, to make debugging easier. Restore previous state when it regains focus.
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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interface IMouseDriver2
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{
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MouseState GetState();
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MouseState GetState(int index);
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void SetPosition(double x, double y);
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}
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}
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