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57 lines
2 KiB
C#
57 lines
2 KiB
C#
//
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// GamePadAxis.cs
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//
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// Author:
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// robert <${AuthorEmail}>
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//
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// Copyright (c) 2012 robert
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace OpenTK
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{
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public enum GamePadAxis
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{
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/// <summary>The first axis of the gamepad.</summary>
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Axis0 = 0,
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/// <summary>The second axis of the gamepad.</summary>
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Axis1,
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/// <summary>The third axis of the gamepad.</summary>
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Axis2,
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/// <summary>The fourth axis of the gamepad.</summary>
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Axis3,
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/// <summary>The fifth axis of the gamepad.</summary>
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Axis4,
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/// <summary>The sixth axis of the gamepad.</summary>
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Axis5,
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/// <summary>The seventh axis of the gamepad.</summary>
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Axis6,
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/// <summary>The eighth axis of the gamepad.</summary>
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Axis7,
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/// <summary>The ninth axis of the gamepad.</summary>
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Axis8,
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/// <summary>The tenth axis of the gamepad.</summary>
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Axis9,
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/// <summary>The last axis of the gamepad.</summary>
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LastAxis
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}
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}
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