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If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified. |
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|---|---|---|
| .. | ||
| Egl.cs | ||
| EglContext.cs | ||
| EglGraphicsMode.cs | ||
| EglMacPlatformFactory.cs | ||
| EglSdl2PlatformFactory.cs | ||
| EglWindowInfo.cs | ||
| EglWinPlatformFactory.cs | ||
| EglX11PlatformFactory.cs | ||