Opentk/Source/OpenTK/Platform/X11/X11XrandrDisplayDevice.cs
the_fiddler 5c6a261030 Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00

187 lines
8.1 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Graphics;
using System.Diagnostics;
namespace OpenTK.Platform.X11
{
internal class X11XrandrDisplayDevice : IDisplayDeviceDriver
{
static object display_lock = new object();
// Store a mapping between resolutions and their respective
// size_index (needed for XRRSetScreenConfig). The size_index
// is simply the sequence number of the resolution as returned by
// XRRSizes. This is done per available screen.
static List<Dictionary<DisplayResolution, int>> screenResolutionToIndex =
new List<Dictionary<DisplayResolution, int>>();
// Store a mapping between DisplayDevices and their default resolutions.
static Dictionary<DisplayDevice, int> deviceToDefaultResolution = new Dictionary<DisplayDevice, int>();
// Store a mapping between DisplayDevices and X11 screens.
static Dictionary<DisplayDevice, int> deviceToScreen = new Dictionary<DisplayDevice, int>();
// Keep the time when the config of each screen was last updated.
static List<uint> lastConfigUpdate = new List<uint>();
#region --- Constructors ---
static X11XrandrDisplayDevice()
{
// Get available resolutions. Then, for each resolution get all
// available rates.
// TODO: Find a way to get all available depths, too.
// TODO: Global X11 lock.
for (int screen = 0; screen < API.ScreenCount; screen++)
{
uint timestamp_of_last_update;
Functions.XRRTimes(API.DefaultDisplay, screen, out timestamp_of_last_update);
lastConfigUpdate.Add(timestamp_of_last_update);
List<DisplayResolution> available_res = new List<DisplayResolution>();
// Add info for a new screen.
screenResolutionToIndex.Add(new Dictionary<DisplayResolution, int>());
int[] depths = FindAvailableDepths(screen);
int resolution_count = 0;
foreach (XRRScreenSize size in FindAvailableResolutions(screen))
{
short[] rates = Functions.XRRRates(API.DefaultDisplay, screen, resolution_count);
// It seems that XRRRates returns 0 for modes that are larger than the screen
// can support, as well as for all supported modes. On Ubuntu 7.10 the tool
// "Screens and Graphics" does report these modes, though.
foreach (short rate in rates)
{
if (rate != 0)
foreach (int depth in depths)
available_res.Add(new DisplayResolution(size.Width, size.Height, depth, (float)rate));
}
// Keep the index of this resolution - we will need it for resolution changes later.
foreach (int depth in depths)
screenResolutionToIndex[screen].Add(new DisplayResolution(size.Width, size.Height, depth, 0),
resolution_count);
++resolution_count;
}
// The resolution of the current DisplayDevice is discovered through XRRConfigCurrentConfiguration.
// Its refresh rate is discovered by the FindCurrentRefreshRate call.
// Its depth is discovered by the FindCurrentDepth call.
float current_refresh_rate = FindCurrentRefreshRate(screen);
int current_depth = FindCurrentDepth(screen);
IntPtr screen_config = Functions.XRRGetScreenInfo(API.DefaultDisplay, Functions.XRootWindow(API.DefaultDisplay, screen));
ushort current_rotation; // Not needed.
int current_resolution_index = Functions.XRRConfigCurrentConfiguration(screen_config, out current_rotation);
DisplayDevice current_device = new DisplayDevice(
new DisplayResolution(
available_res[current_resolution_index].Width,
available_res[current_resolution_index].Height,
current_depth, current_refresh_rate),
screen == API.DefaultScreen, available_res);
deviceToScreen.Add(current_device, screen);
deviceToDefaultResolution.Add(current_device, current_resolution_index);
}
}
internal X11XrandrDisplayDevice() { }
#endregion
#region --- Private Methods ---
#region static int[] FindAvailableDepths(int screen)
static int[] FindAvailableDepths(int screen)
{
return Functions.XListDepths(API.DefaultDisplay, screen);
}
#endregion
#region static XRRScreenSize[] FindAvailableResolutions(int screen)
static XRRScreenSize[] FindAvailableResolutions(int screen)
{
XRRScreenSize[] resolutions = Functions.XRRSizes(API.DefaultDisplay, screen);
if (resolutions == null)
throw new NotSupportedException("XRandR extensions not available.");
return resolutions;
}
#endregion
#region static float FindCurrentRefreshRate(int screen)
static float FindCurrentRefreshRate(int screen)
{
IntPtr screen_config = Functions.XRRGetScreenInfo(API.DefaultDisplay, API.RootWindow);
ushort rotation = 0;
int size = Functions.XRRConfigCurrentConfiguration(screen_config, out rotation);
short rate = Functions.XRRConfigCurrentRate(screen_config);
Functions.XRRFreeScreenConfigInfo(screen_config);
return (float)rate;
}
#endregion
#region private static int FindCurrentDepth(int screen)
private static int FindCurrentDepth(int screen)
{
return (int)Functions.XDefaultDepth(API.DefaultDisplay, screen);
}
#endregion
#endregion
#region --- IDisplayDeviceDriver Members ---
public bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution)
{
// If resolution == null, restore to default resolution (new_resolution_index = 0).
int screen = deviceToScreen[device];
IntPtr root = Functions.XRootWindow(API.DefaultDisplay, screen);
IntPtr screen_config = Functions.XRRGetScreenInfo(API.DefaultDisplay, root);
ushort current_rotation;
int current_resolution_index = Functions.XRRConfigCurrentConfiguration(screen_config, out current_rotation);
int new_resolution_index;
if (resolution != null)
new_resolution_index = screenResolutionToIndex[screen]
[new DisplayResolution(resolution.Width, resolution.Height, resolution.BitsPerPixel, 0)];
else
new_resolution_index = deviceToDefaultResolution[device];
Debug.Print("Changing size of screen {0} from {1} to {2}",
screen, current_resolution_index, new_resolution_index);
return 0 == Functions.XRRSetScreenConfigAndRate(API.DefaultDisplay, screen_config, root, new_resolution_index,
current_rotation, (short)(resolution != null ? resolution.RefreshRate : 0), lastConfigUpdate[screen]);
}
public bool TryRestoreResolution(DisplayDevice device)
{
return TryChangeResolution(device, null);
//System.Diagnostics.Process.Start("xrandr", "-s -0").WaitForExit(); // Hack, but works ;)
}
#endregion
}
}