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Joystick devices will be queried through XInput first, with a fallback to WinMM in case they are not recognized by the newer API.
127 lines
3.7 KiB
C#
127 lines
3.7 KiB
C#
#region License
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//
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// XInputJoystick.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Input;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Diagnostics;
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namespace OpenTK.Platform.Windows
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{
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/// \internal
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/// <summary>
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/// Combined XInput + WinMM joystick driver.
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/// Devices with XInput drivers are accessed through XInput
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/// Devices without XInput drivers are accessed through WinMM.
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/// This ensures proper support for e.g. the XBox360 controller
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/// triggers, which are not reported correctly on WinMM.
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/// </summary>
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class WinCombinedJoystick : IJoystickDriver2, IDisposable
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{
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readonly XInputJoystick xinput;
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readonly WinMMJoystick winmm;
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#region Constructors
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public WinCombinedJoystick(XInputJoystick xinput, WinMMJoystick winmm)
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{
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if (xinput == null)
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throw new ArgumentNullException("xinput");
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if (winmm == null)
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throw new ArgumentNullException("winmm");
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this.xinput = xinput;
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this.winmm = winmm;
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}
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#endregion
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#region IJoystickDriver2 Members
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public JoystickState GetState(int index)
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{
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JoystickState state = xinput.GetState(index);
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if (!state.IsConnected)
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state = winmm.GetState(index);
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return state;
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}
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public JoystickCapabilities GetCapabilities(int index)
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{
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JoystickCapabilities state = xinput.GetCapabilities(index);
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if (!state.IsConnected)
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state = winmm.GetCapabilities(index);
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return state;
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}
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public Guid GetGuid(int index)
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{
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Guid guid = xinput.GetGuid(index);
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if (guid == Guid.Empty)
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guid = winmm.GetGuid(index);
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return guid;
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool manual)
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{
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if (manual)
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{
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xinput.Dispose();
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winmm.Dispose();
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", typeof(XInputJoystick).Name);
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}
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}
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#if DEBUG
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~WinCombinedJoystick()
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{
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Dispose(false);
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}
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#endif
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#endregion
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}
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}
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