Opentk/Source/Examples/OpenTK/GLControl/GLControlGameLoop.Designer.cs
the_fiddler 989be84c96 Moved and renamed examples to match the new example structurs.
Made example source code visible for all examples in example browser.
Updated Prebuild.exe to newest SVN version (resolves issues with resources).
Added .rtf and .resx files to Examples project in Prebuild.xml.
2009-04-20 09:48:33 +00:00

60 lines
2 KiB
C#

namespace Examples.WinForms
{
partial class GameLoopForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.glControl = new OpenTK.GLControl();
this.SuspendLayout();
//
// glControl
//
this.glControl.BackColor = System.Drawing.Color.Black;
this.glControl.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl.Location = new System.Drawing.Point(0, 0);
this.glControl.Name = "glControl";
this.glControl.Size = new System.Drawing.Size(784, 564);
this.glControl.TabIndex = 0;
this.glControl.VSync = false;
//
// W02_Immediate_Mode_Cube
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(784, 564);
this.Controls.Add(this.glControl);
this.Name = "W02_Immediate_Mode_Cube";
this.Text = "Cube";
this.ResumeLayout(false);
}
#endregion
private OpenTK.GLControl glControl;
}
}