Opentk/Source/OpenTK/Platform/Factory.cs
thefiddler 7cc3e922ee [OpenTK] Re-add static Factory constructor
There are static methods that rely on `OpenTK.Platform.Factory` having
a static constructor. We need to fix those first, before we can remove
this constructor.
2014-07-23 09:03:18 +02:00

259 lines
8.8 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace OpenTK.Platform
{
using Graphics;
using Input;
sealed class Factory : IPlatformFactory
{
#region Fields
bool disposed;
static IPlatformFactory default_implementation, embedded_implementation;
#endregion
#region Constructors
static Factory()
{
Toolkit.Init();
}
public Factory()
{
// Ensure we are correctly initialized.
Toolkit.Init();
// Create regular platform backend
if (Configuration.RunningOnSdl2) Default = new SDL2.Sdl2Factory();
else if (Configuration.RunningOnX11) Default = new X11.X11Factory();
else if (Configuration.RunningOnLinux) Default = new Linux.LinuxFactory();
else if (Configuration.RunningOnWindows) Default = new Windows.WinFactory();
else if (Configuration.RunningOnMacOS) Default = new MacOS.MacOSFactory();
else Default = new UnsupportedPlatform();
// Create embedded platform backend for EGL / OpenGL ES.
// Todo: we could probably delay this until the embedded
// factory is actually accessed. This might improve startup
// times slightly.
if (Configuration.RunningOnSdl2)
{
// SDL supports both EGL and desktop backends
// using the same API.
Embedded = Default;
}
else if (Egl.Egl.IsSupported)
{
if (Configuration.RunningOnLinux) Embedded = Default;
else if (Configuration.RunningOnX11) Embedded = new Egl.EglX11PlatformFactory();
else if (Configuration.RunningOnWindows) Embedded = new Egl.EglWinPlatformFactory();
else if (Configuration.RunningOnMacOS) Embedded = new Egl.EglMacPlatformFactory();
else Embedded = new UnsupportedPlatform();
}
else
{
Embedded = new UnsupportedPlatform();
}
if (Default is UnsupportedPlatform && !(Embedded is UnsupportedPlatform))
Default = Embedded;
}
#endregion
#region Public Members
public static IPlatformFactory Default
{
get { return default_implementation; }
private set { default_implementation = value; }
}
public static IPlatformFactory Embedded
{
get { return embedded_implementation; }
private set { embedded_implementation = value; }
}
#endregion
#region IPlatformFactory Members
public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title,
GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return default_implementation.CreateNativeWindow(x, y, width, height, title, mode, options, device);
}
public IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return default_implementation.CreateDisplayDeviceDriver();
}
public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return default_implementation.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
}
public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return default_implementation.CreateGLContext(handle, window, shareContext, directRendering, major, minor, flags);
}
public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return default_implementation.CreateGetCurrentGraphicsContext();
}
public IKeyboardDriver2 CreateKeyboardDriver()
{
return default_implementation.CreateKeyboardDriver();
}
public IMouseDriver2 CreateMouseDriver()
{
return default_implementation.CreateMouseDriver();
}
public IGamePadDriver CreateGamePadDriver()
{
return default_implementation.CreateGamePadDriver();
}
public IJoystickDriver2 CreateJoystickDriver()
{
return default_implementation.CreateJoystickDriver();
}
[Obsolete]
public IJoystickDriver CreateLegacyJoystickDriver()
{
#pragma warning disable 612,618
return default_implementation.CreateLegacyJoystickDriver();
#pragma warning restore 612,618
}
class UnsupportedPlatform : PlatformFactoryBase
{
#region Fields
static readonly string error_string = "Please, refer to http://www.opentk.com for more information.";
#endregion
#region IPlatformFactory Members
public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
throw new PlatformNotSupportedException(error_string);
}
public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
throw new PlatformNotSupportedException(error_string);
}
public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new PlatformNotSupportedException(error_string);
}
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new PlatformNotSupportedException(error_string);
}
public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
throw new PlatformNotSupportedException(error_string);
}
public override IKeyboardDriver2 CreateKeyboardDriver()
{
throw new PlatformNotSupportedException(error_string);
}
public override IMouseDriver2 CreateMouseDriver()
{
throw new PlatformNotSupportedException(error_string);
}
public override IJoystickDriver2 CreateJoystickDriver()
{
throw new PlatformNotSupportedException(error_string);
}
#endregion
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
Default.Dispose();
if (Embedded != Default)
{
Embedded.Dispose();
}
}
else
{
Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Factory()
{
Dispose(false);
}
#endregion
}
}