Opentk/Source/OpenTK/Platform/PlatformFactoryBase.cs
thefiddler d483b01de0 [EGL] Fixed display connection
We now use the display connection specified in EglWindowInfo
throughout the EGL backend, instead of opening new connections
in EglGraphicsMode. This fixes EGL errors in
Egl.CreateWindowSurface.

As part of this fix, all instances of
IPlatformFactory.CreateGraphicsMode() have been removed. This
API is no longer used in OpenTK 1.1
2014-05-19 08:31:38 +02:00

116 lines
3.7 KiB
C#

#region License
//
// PlatformFactoryBase.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using OpenTK.Graphics;
using OpenTK.Input;
namespace OpenTK.Platform
{
/// \internal
/// <summary>
/// Implements IPlatformFactory functionality that is common
/// for all platform backends. IPlatformFactory implementations
/// should inherit from this class.
/// </summary>
abstract class PlatformFactoryBase : IPlatformFactory
{
protected bool IsDisposed;
public PlatformFactoryBase()
{
}
#region IPlatformFactory Members
public abstract INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device);
public abstract IDisplayDeviceDriver CreateDisplayDeviceDriver();
public abstract IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags);
public virtual IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new NotImplementedException();
}
public abstract GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext();
public abstract IKeyboardDriver2 CreateKeyboardDriver();
public abstract IMouseDriver2 CreateMouseDriver();
public virtual IGamePadDriver CreateGamePadDriver()
{
return new MappedGamePadDriver();
}
public abstract IJoystickDriver2 CreateJoystickDriver();
public virtual IJoystickDriver CreateLegacyJoystickDriver()
{
return new LegacyJoystickDriver();
}
#endregion
#region IDisposable implementation
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool manual)
{
if (!IsDisposed)
{
if (manual)
{
}
else
{
Debug.Print("[OpenTK] {0} leaked, did you forget to call Dispose()?", GetType());
}
IsDisposed = true;
}
}
~PlatformFactoryBase()
{
Dispose(false);
}
#endregion
}
}