Opentk/Source/OpenTK/Platform/SDL2/sdl2-cs
Stefanos A. 5e35411dd1 Fixed return values of keyboard functions
SDL_GetKeyFromScancode and SDL_GetScancodeFromKey should return a
SDL_Keycode or SDL_Scancode respectively, instead of void.
2013-09-30 13:49:53 +02:00
..
src Fixed return values of keyboard functions 2013-09-30 13:49:53 +02:00
.gitignore Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs' 2013-09-27 14:26:50 +02:00
LICENSE Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs' 2013-09-27 14:26:50 +02:00
README Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs' 2013-09-27 14:26:50 +02:00

This is SDL2#, a C# wrapper for SDL2.

Project Website: https://github.com/flibitijibibo/SDL2-CS

License
-------
SDL2 and SDL2# are released under the zlib license. See LICENSE for details.

SDL2# currently uses parts of OpenTK, which is released under the MIT license.
See opentk.LICENSE for details.

About SDL2
----------
For more information about SDL2, visit the SDL wiki:

http://wiki.libsdl.org/moin.fcg/FrontPage

About the C# Wrapper
--------------------
The C# wrapper was written to be used for MonoGame's desktop platforms. However,
this is written in a way that can be used for any general C# application.

The wrapper provides bindings for the following libraries:
- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf

We also provide bindings for OpenGL and OpenAL, taken from OpenTK.

Note that SDL2# will not provide every single SDL2 function. This is due to
limitations in the C# language that would cause major conflicts with the native
SDL2 library and its extensions.

SDL2# is a pure port of the C headers. The naming schemes for this library will
be exactly as they are done in the C library, with little-to-no concern for
"appropriate" C# style. The namespace indicates that this is SDL2, the class
names will indicate which library file the function/type/value exists in, and
everything else will be as close to the C version as technically possible.

Roadmap
-------
To see the current roadmap for SDL2#, visit the GitHub issues page:

https://github.com/flibitijibibo/SDL2-CS/issues