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198 lines
6.3 KiB
C#
198 lines
6.3 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace Bind.Structures
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{
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#region class Enum
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public class Enum
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{
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internal static EnumCollection GLEnums;
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internal static EnumCollection AuxEnums;
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static StringBuilder translator = new StringBuilder();
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string _name;
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static bool enumsLoaded;
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#region Initialize
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internal static void Initialize(string enumFile, string enumextFile, string auxFile)
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{
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Initialize(enumFile, enumextFile);
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using (System.IO.StreamReader sr = new System.IO.StreamReader(Path.Combine(Settings.InputPath, auxFile)))
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{
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AuxEnums = Bind.MainClass.Generator.ReadEnums(sr);
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}
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}
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internal static void Initialize(string enumFile, string enumextFile)
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{
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if (!enumsLoaded)
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{
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if (!String.IsNullOrEmpty(enumFile))
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumFile))
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{
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GLEnums = Bind.MainClass.Generator.ReadEnums(sr);
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}
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}
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if (!String.IsNullOrEmpty(enumextFile))
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumextFile))
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{
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foreach (Bind.Structures.Enum e in Bind.MainClass.Generator.ReadEnums(sr).Values)
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{
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//enums.Add(e.Name, e);
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Utilities.Merge(GLEnums, e);
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}
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}
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}
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enumsLoaded = true;
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}
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}
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#endregion
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#region Constructors
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public Enum()
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{ }
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public Enum(string name)
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{
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Name = name;
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}
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#endregion
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public string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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System.Collections.Hashtable _constant_collection = new System.Collections.Hashtable();
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public System.Collections.Hashtable ConstantCollection
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{
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get { return _constant_collection; }
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//set { _constant_collection = value; }
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}
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public static string TranslateName(string name)
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{
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translator.Remove(0, translator.Length); // Trick to avoid allocating a new StringBuilder.
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// Translate the constant's name to match .Net naming conventions
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if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None)
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{
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bool is_after_underscore = true; // Detect if we just passed a '_' and make the next char
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// uppercase.
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bool is_previous_uppercase = false; // Detetc if previous character was uppercase, and turn
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// the current one to lowercase.
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foreach (char c in name)
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{
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char char_to_add;
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if (c != '_')
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{
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char_to_add = is_after_underscore ? Char.ToUpper(c) :
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is_previous_uppercase ? Char.ToLower(c) : c;
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is_previous_uppercase = Char.IsUpper(c);
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translator.Append(char_to_add);
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is_after_underscore = false;
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}
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else
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is_after_underscore = true;
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}
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translator[0] = Char.ToUpper(translator[0]);
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}
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else
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translator.Append(name);
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translator.Replace("Pname", "PName");
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return translator.ToString();
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("public enum " + Name);
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sb.AppendLine("{");
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foreach (Constant c in ConstantCollection.Values)
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{
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sb.Append(" ");
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sb.Append(c.ToString());
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sb.AppendLine(",");
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}
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sb.Append("}");
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return sb.ToString();
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}
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}
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#endregion
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#region class EnumCollection
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class EnumCollection : Dictionary<string, Enum>
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{
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internal void AddRange(EnumCollection enums)
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{
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foreach (Enum e in enums.Values)
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{
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Utilities.Merge(this, e);
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}
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}
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internal void Translate()
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{
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foreach (Enum e in this.Values)
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e.Name = Enum.TranslateName(e.Name);
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foreach (Enum e in this.Values)
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{
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foreach (Constant c in e.ConstantCollection.Values)
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{
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// There are cases when a value is an aliased constant, with no enum specified.
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// (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE)
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// In this case try searching all enums for the correct constant to alias (stupid opengl specs).
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if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0]))
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{
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foreach (Enum @enum in this.Values)
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{
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// Skip generic GLenum
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if (@enum.Name == "GLenum")
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continue;
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if (@enum.ConstantCollection.ContainsKey(c.Value))
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{
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c.Reference = @enum.Name;
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}
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}
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}
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}
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}
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}
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new bool TryGetValue(string key, out Enum value)
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{
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return base.TryGetValue(key, out value);
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}
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}
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#endregion
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}
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