Opentk/Source/OpenTK/Platform
zastrowm 5f336dd9f9 Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas.  The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
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Dummy GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now. 2011-12-06 21:54:20 +00:00
Egl Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
MacOS Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
Windows Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas 2013-04-26 21:06:08 -05:00
X11 Merge pull request #1 from elisee/fix-client-rectangle-setter 2013-03-22 16:29:36 -05:00
DesktopGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
IWindowInfo.cs Removed unused code. 2009-08-11 20:51:02 +00:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Removed obsolete System.Windows.Forms reference. 2010-11-08 21:47:24 +00:00