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When refreshing the AvailableDevices list, it is important to set the original resolution on any DisplayDevices that were previously available to allow the RestoreResolution() method to work correctly. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||