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152 lines
7.1 KiB
C#
152 lines
7.1 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing details.
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*/
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#endregion
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// TODO: Find paint program that can properly export 8/16-bit Textures and make sure they are loaded correctly.
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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namespace Examples.TextureLoaders
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{
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class ImageGDI
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{
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public static void LoadFromDisk( string filename, out uint texturehandle, out TextureTarget dimension )
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{
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dimension = (TextureTarget) 0;
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texturehandle = TextureLoaderParameters.OpenGLDefaultTexture;
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ErrorCode GLError = ErrorCode.NoError;
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Bitmap CurrentBitmap = null;
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try // Exceptions will be thrown if any Problem occurs while working on the file.
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{
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CurrentBitmap = new Bitmap( filename );
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if ( TextureLoaderParameters.FlipImages )
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CurrentBitmap.RotateFlip( RotateFlipType.RotateNoneFlipY );
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if ( CurrentBitmap.Height > 1 )
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dimension = TextureTarget.Texture2D;
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else
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dimension = TextureTarget.Texture1D;
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GL.GenTextures( 1, out texturehandle );
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GL.BindTexture( dimension, texturehandle );
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#region Load Texture
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OpenTK.Graphics.OpenGL.PixelInternalFormat pif;
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OpenTK.Graphics.OpenGL.PixelFormat pf;
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OpenTK.Graphics.OpenGL.PixelType pt;
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if (TextureLoaderParameters.Verbose)
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Trace.WriteLine( "File: " + filename + " Format: " + CurrentBitmap.PixelFormat );
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switch ( CurrentBitmap.PixelFormat )
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{
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case System.Drawing.Imaging.PixelFormat.Format8bppIndexed: // misses glColorTable setup
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pif = OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb8;
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pf = OpenTK.Graphics.OpenGL.PixelFormat.ColorIndex;
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pt = OpenTK.Graphics.OpenGL.PixelType.Bitmap;
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break;
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case System.Drawing.Imaging.PixelFormat.Format16bppArgb1555:
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case System.Drawing.Imaging.PixelFormat.Format16bppRgb555: // does not work
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pif = OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb5A1;
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pf = OpenTK.Graphics.OpenGL.PixelFormat.Bgr;
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pt = OpenTK.Graphics.OpenGL.PixelType.UnsignedShort5551Ext;
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break;
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/* case System.Drawing.Imaging.PixelFormat.Format16bppRgb565:
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pif = OpenTK.Graphics.OpenGL.PixelInternalFormat.R5G6B5IccSgix;
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pf = OpenTK.Graphics.OpenGL.PixelFormat.R5G6B5IccSgix;
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pt = OpenTK.Graphics.OpenGL.PixelType.UnsignedByte;
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break;
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*/
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case System.Drawing.Imaging.PixelFormat.Format24bppRgb: // works
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pif = OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb8;
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pf = OpenTK.Graphics.OpenGL.PixelFormat.Bgr;
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pt = OpenTK.Graphics.OpenGL.PixelType.UnsignedByte;
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break;
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case System.Drawing.Imaging.PixelFormat.Format32bppRgb: // has alpha too? wtf?
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case System.Drawing.Imaging.PixelFormat.Canonical:
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case System.Drawing.Imaging.PixelFormat.Format32bppArgb: // works
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pif = OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba;
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pf = OpenTK.Graphics.OpenGL.PixelFormat.Bgra;
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pt = OpenTK.Graphics.OpenGL.PixelType.UnsignedByte;
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break;
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default:
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throw new ArgumentException( "ERROR: Unsupported Pixel Format " + CurrentBitmap.PixelFormat );
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}
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BitmapData Data = CurrentBitmap.LockBits( new System.Drawing.Rectangle( 0, 0, CurrentBitmap.Width, CurrentBitmap.Height ), ImageLockMode.ReadOnly, CurrentBitmap.PixelFormat );
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if ( Data.Height > 1 )
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{ // image is 2D
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if (TextureLoaderParameters.BuildMipmapsForUncompressed)
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{
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throw new Exception("Cannot build mipmaps, Glu is deprecated.");
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// Glu.Build2DMipmap(dimension, (int)pif, Data.Width, Data.Height, pf, pt, Data.Scan0);
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}
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else
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GL.TexImage2D(dimension, 0, pif, Data.Width, Data.Height, TextureLoaderParameters.Border, pf, pt, Data.Scan0);
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} else
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{ // image is 1D
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if (TextureLoaderParameters.BuildMipmapsForUncompressed)
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{
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throw new Exception("Cannot build mipmaps, Glu is deprecated.");
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// Glu.Build1DMipmap(dimension, (int)pif, Data.Width, pf, pt, Data.Scan0);
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}
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else
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GL.TexImage1D(dimension, 0, pif, Data.Width, TextureLoaderParameters.Border, pf, pt, Data.Scan0);
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}
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GL.Finish( );
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GLError = GL.GetError( );
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if ( GLError != ErrorCode.NoError )
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{
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throw new ArgumentException( "Error building TexImage. GL Error: " + GLError );
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}
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CurrentBitmap.UnlockBits( Data );
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#endregion Load Texture
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#region Set Texture Parameters
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GL.TexParameter( dimension, TextureParameterName.TextureMinFilter, (int) TextureLoaderParameters.MinificationFilter );
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GL.TexParameter( dimension, TextureParameterName.TextureMagFilter, (int) TextureLoaderParameters.MagnificationFilter );
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GL.TexParameter( dimension, TextureParameterName.TextureWrapS, (int) TextureLoaderParameters.WrapModeS );
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GL.TexParameter( dimension, TextureParameterName.TextureWrapT, (int) TextureLoaderParameters.WrapModeT );
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GL.TexEnv( TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (int) TextureLoaderParameters.EnvMode );
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GLError = GL.GetError( );
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if ( GLError != ErrorCode.NoError )
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{
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throw new ArgumentException( "Error setting Texture Parameters. GL Error: " + GLError );
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}
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#endregion Set Texture Parameters
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return; // success
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} catch ( Exception e )
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{
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dimension = (TextureTarget) 0;
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texturehandle = TextureLoaderParameters.OpenGLDefaultTexture;
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throw new ArgumentException( "Texture Loading Error: Failed to read file " + filename + ".\n" + e );
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// return; // failure
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} finally
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{
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CurrentBitmap = null;
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}
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}
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}
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} |