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171 lines
9.2 KiB
XML
171 lines
9.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glClearBuffer">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glClearBuffer</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glClearBuffer</refname>
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<refpurpose>clear individual buffers of the currently bound draw framebuffer</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glClearBufferiv</function></funcdef>
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<paramdef>GLenum <parameter>buffer</parameter></paramdef>
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<paramdef>GLint <parameter>drawBuffer</parameter></paramdef>
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<paramdef>const GLint * <parameter>value</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glClearBufferuiv</function></funcdef>
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<paramdef>GLenum <parameter>buffer</parameter></paramdef>
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<paramdef>GLint <parameter>drawBuffer</parameter></paramdef>
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<paramdef>const GLuint * <parameter>value</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glClearBufferfv</function></funcdef>
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<paramdef>GLenum <parameter>buffer</parameter></paramdef>
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<paramdef>GLint <parameter>drawBuffer</parameter></paramdef>
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<paramdef>const GLfloat * <parameter>value</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glClearBufferfi</function></funcdef>
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<paramdef>GLenum <parameter>buffer</parameter></paramdef>
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<paramdef>GLint <parameter>drawBuffer</parameter></paramdef>
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<paramdef>GLfloat <parameter>depth</parameter></paramdef>
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<paramdef>GLint <parameter>stencil</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>buffer</parameter></term>
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<listitem>
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<para>
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Specify the buffer to clear.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>drawBuffer</parameter></term>
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<listitem>
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<para>
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Specify a particular draw buffer to clear.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>value</parameter></term>
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<listitem>
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<para>
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For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to.
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For depth buffers, a pointer to a single depth value to clear the buffer to.
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For stencil buffers, a pointer to a single stencil value to clear the buffer to.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>depth</parameter></term>
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<listitem>
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<para>
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The value to clear a depth render buffer to.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>stencil</parameter></term>
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<listitem>
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<para>
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The value to clear a stencil render buffer to.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glClearBuffer*</function> clears the specified buffer to the specified value(s). If <parameter>buffer</parameter> is
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<constant>GL_COLOR</constant>, a particular draw buffer <constant>GL_DRAW_BUFFER<parameter>i</parameter></constant> is specified
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by passing <parameter>i</parameter> as <parameter>drawBuffer</parameter>. In this case, <parameter>value</parameter> points to
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a four-element vector specifying the R, G, B and A color to clear that draw buffer to. If <parameter>buffer</parameter> is
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one of <constant>GL_FRONT</constant>, <constant>GL_BACK</constant>, <constant>GL_LEFT</constant>, <constant>GL_RIGHT</constant>,
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or <constant>GL_FRONT_AND_BACK</constant>, identifying multiple buffers, each selected buffer is cleared to the same value.
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Clamping and conversion for fixed-point color buffers are performed in the same fashion as
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<citerefentry><refentrytitle>glClearColor</refentrytitle></citerefentry>.
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</para>
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<para>
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If <parameter>buffer</parameter> is <constant>GL_DEPTH</constant>, <parameter>drawBuffer</parameter> must be zero, and <parameter>value</parameter>
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points to a single value to clear the depth buffer to. Only <function>glClearBufferfv</function> should be used to clear
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depth buffers. Clamping and conversion for fixed-point depth buffers are performed in the same fashion as
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<citerefentry><refentrytitle>glClearDepth</refentrytitle></citerefentry>.
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</para>
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<para>
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If <parameter>buffer</parameter> is <constant>GL_STENCIL</constant>, <parameter>drawBuffer</parameter> must be zero, and <parameter>value</parameter>
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points to a single value to clear the stencil buffer to. Only <function>glClearBufferiv</function> should be used to clear
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stencil buffers. Masking and type conversion are performed in the same fashion as
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<citerefentry><refentrytitle>glClearStencil</refentrytitle></citerefentry>.
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</para>
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<para>
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<function>glClearBufferfi</function> may be used to clear the depth and stencil buffers. <parameter>buffer</parameter> must be
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<constant>GL_DEPTH_STENCIL</constant> and <parameter>drawBuffer</parameter> must be zero. <parameter>depth</parameter> and
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<parameter>stencil</parameter> are the depth and stencil values, respectively.
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</para>
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<para>
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The result of <function>glClearBuffer</function> is undefined if no conversion between the type of <parameter>value</parameter>
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and the buffer being cleared is defined. However, this is not an error.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated by <function>glClearBufferif</function>, <function>glClearBufferfv</function>
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and <function>glClearBufferuiv</function> if <parameter>buffer</parameter> is not <constant>GL_COLOR</constant>,
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<constant>GL_FRONT</constant>, <constant>GL_BACK</constant>, <constant>GL_LEFT</constant>, <constant>GL_RIGHT</constant>,
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<constant>GL_FRONT_AND_BACK</constant>, <constant>GL_DEPTH</constant> or <constant>GL_STENCIL</constant>.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated by <function>glClearBufferfi</function> if <parameter>buffer</parameter>
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is not <constant>GL_DEPTH_STENCIL</constant>.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>buffer</parameter> is <constant>GL_COLOR</constant>,
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<constant>GL_FRONT</constant>, <constant>GL_BACK</constant>, <constant>GL_LEFT</constant>, <constant>GL_RIGHT</constant>,
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or <constant>GL_FRONT_AND_BACK</constant> and <parameter>drawBuffer</parameter> is greater than or equal to <constant>GL_MAX_DRAW_BUFFERS</constant>.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>buffer</parameter> is <constant>GL_DEPTH</constant>,
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<constant>GL_STENCIL</constant> or <constant>GL_DEPTH_STENCIL</constant> and <parameter>drawBuffer</parameter> is not zero.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glClearColor</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glClearDepth</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glClearStencil</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glClear</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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