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122 lines
3.4 KiB
C#
122 lines
3.4 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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namespace OpenTK.Input
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{
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public abstract class JoystickDevice : IInputDevice
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{
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#region Fields
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int id;
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string description;
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List<float> axis = new List<float>();
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List<bool> button = new List<bool>();
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IList<float> axis_readonly;
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IList<bool> button_readonly;
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#endregion
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#region Constructors
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internal JoystickDevice(int id, int axes, int buttons)
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{
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if (axes <= 0)
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throw new ArgumentOutOfRangeException("axes");
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if (buttons <= 0)
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throw new ArgumentOutOfRangeException("buttons");
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Id = id;
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axis.AddRange(new float[axes]);
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button.AddRange(new bool[buttons]);
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axis_readonly = axis.AsReadOnly();
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button_readonly = button.AsReadOnly();
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}
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#endregion
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#region Public Members
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public IList<float> Axis { get { return axis_readonly; } }
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public IList<bool> Button { get { return button_readonly; } }
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#endregion
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#region IInputDevice Members
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public string Description
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{
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get { return description; }
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internal set { description = value; }
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}
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public InputDeviceType DeviceType
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{
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get { return InputDeviceType.Hid; }
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}
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#endregion
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#region Internal Members
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internal int Id
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{
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get { return id; }
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set { id = value; }
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}
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internal void SetAxis(int num, float @value)
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{
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axis[num] = @value;
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}
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internal void SetButton(int num, bool @value)
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{
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button[num] = @value;
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}
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#endregion
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}
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// Provides platform-specific information about the relevant JoystickDevice.
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internal sealed class JoystickDevice<TDetail> : JoystickDevice
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{
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TDetail details;
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internal JoystickDevice(int id, int axes, int buttons)
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: base(id, axes, buttons)
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{ }
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internal TDetail Details { get { return details; } set { details = value; } }
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}
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}
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