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https://github.com/Ryujinx/Opentk.git
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7e3182b1fc
* Source/OpenTK/Input/Keyboard.cs: * Source/OpenTK/Input/InputDriver.cs: * Source/OpenTK/Input/KeyboardState.cs: * Source/OpenTK/Input/IKeyboardDriver.cs: * Source/OpenTK/Platform/X11/X11Input.cs: * Source/OpenTK/Platform/X11/Functions.cs: * Source/OpenTK/Platform/X11/X11Factory.cs: * Source/OpenTK/Platform/Windows/WMInput.cs: * Source/OpenTK/Platform/X11/X11Keyboard.cs: * Source/OpenTK/Platform/MacOS/CarbonInput.cs: * Source/OpenTK/Platform/Windows/WinGLNative.cs: * Source/OpenTK/Platform/Windows/WinRawInput.cs: * Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial OpenTK.Input.Keyboard implementation for X11.
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Defines the interface for KeyboardDevice drivers.
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/// </summary>
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public interface IKeyboardDriver
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{
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/// <summary>
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/// Gets the list of available KeyboardDevices.
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/// </summary>
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IList<KeyboardDevice> Keyboard { get; }
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/// <summary>
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/// Retrieves the KeyboardState for the default keyboard device.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
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KeyboardState GetState();
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/// <summary>
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/// Retrieves the KeyboardState for the specified keyboard device.
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/// </summary>
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/// <param name="index">The index of the keyboard device.</param>
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/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
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KeyboardState GetState(int index);
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}
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}
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