mirror of
https://github.com/Ryujinx/Opentk.git
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7460452b26
This fixes the crash in the "GameWindow Threading" example.
250 lines
8.5 KiB
C#
250 lines
8.5 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2GraphicsContext : DesktopGraphicsContext
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{
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IWindowInfo Window { get; set; }
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ContextHandle SdlContext { get; set; }
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public Sdl2GraphicsContext(IWindowInfo window)
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{
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// It is possible to create a GraphicsContext on a window
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// that is not owned by SDL (e.g. a GLControl). In that case,
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// we need to use SDL_CreateWindowFrom in order to
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// convert the foreign window to a SDL window.
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if (window is Sdl2WindowInfo)
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{
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Window = window;
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}
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else
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{
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Window = new Sdl2WindowInfo(
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SDL.SDL_CreateWindowFrom(window.Handle),
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null);
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}
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}
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public Sdl2GraphicsContext(GraphicsMode mode,
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IWindowInfo win, IGraphicsContext shareContext,
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int major, int minor,
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OpenTK.Graphics.GraphicsContextFlags flags)
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: this(win)
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{
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SetGLAttributes(mode, shareContext, major, minor, flags);
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SdlContext = new ContextHandle(SDL.SDL_GL_CreateContext(Window.Handle));
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if (SdlContext == ContextHandle.Zero)
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{
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Debug.Print("SDL2 failed to create OpenGL context: {0}", SDL.SDL_GetError());
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}
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Handle = GraphicsContext.GetCurrentContext();
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}
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#region Private Members
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void SetGLAttributes(GraphicsMode mode,
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IGraphicsContext shareContext,
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int major, int minor,
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GraphicsContextFlags flags)
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{
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if (mode.AccumulatorFormat.BitsPerPixel > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_RED_SIZE, mode.AccumulatorFormat.Red);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_GREEN_SIZE, mode.AccumulatorFormat.Green);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_BLUE_SIZE, mode.AccumulatorFormat.Blue);
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}
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if (mode.Buffers > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, mode.Buffers > 1 ? 1 : 0);
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}
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if (mode.ColorFormat > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, mode.ColorFormat.Alpha);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, mode.ColorFormat.Red);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, mode.ColorFormat.Green);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, mode.ColorFormat.Blue);
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}
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if (mode.Depth > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, mode.Depth);
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}
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if (mode.Samples > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_MULTISAMPLESAMPLES, mode.Samples);
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}
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if (mode.Stencil > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_STENCIL_SIZE, mode.Stereo ? 1 : 0);
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}
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if (mode.Stereo)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_STEREO, 1);
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}
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if (major > 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, minor);
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}
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if ((flags & GraphicsContextFlags.Debug) != 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_FLAGS, (int)SDL.SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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if ((flags & GraphicsContextFlags.Embedded) != 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_EGL, 1);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL.SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_ES);
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}
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if ((flags & GraphicsContextFlags.ForwardCompatible) != 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL.SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_CORE);
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}
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/*
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if ((flags & GraphicsContextFlags.Robust) != 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_FLAGS, (int)SDL.SDL_GLcontext.SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);
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}
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if ((flags & GraphicsContextFlags.ResetIsolation) != 0)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_FLAGS, (int)SDL.SDL_GLcontext.SDL_GL_CONTEXT_RESET_ISOLATION_FLAG);
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}
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*/
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if (shareContext != null)
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{
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if (shareContext.IsCurrent)
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{
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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}
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else
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{
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Trace.WriteLine("Warning: SDL2 requires a shared context to be current before sharing. Sharing failed.");
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}
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}
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}
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#endregion
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#region GraphicsContextBase Members
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public override void SwapBuffers()
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{
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SDL.SDL_GL_SwapWindow(Window.Handle);
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}
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public override void MakeCurrent(IWindowInfo window)
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{
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var sdl_window = window as Sdl2WindowInfo;
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if (SDL.SDL_GL_MakeCurrent(sdl_window != null ? sdl_window.Handle : IntPtr.Zero, SdlContext.Handle) < 0)
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{
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Debug.Print("SDL2 MakeCurrent failed with: {0}", SDL.SDL_GetError());
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}
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}
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public override IntPtr GetAddress(string function)
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{
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return SDL.SDL_GL_GetProcAddress(function);
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}
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public override bool IsCurrent
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{
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get
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{
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return GraphicsContext.GetCurrentContext() == Context;
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}
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}
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public override int SwapInterval
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{
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get
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{
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return SDL.SDL_GL_GetSwapInterval();
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}
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set
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{
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if (SDL.SDL_GL_SetSwapInterval(value) < 0)
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{
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Debug.Print("SDL2 failed to set swap interval: {0}", SDL.SDL_GetError());
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}
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}
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (IsDisposed)
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{
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if (manual)
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{
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SDL.SDL_GL_DeleteContext(SdlContext.Handle);
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}
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else
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{
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Debug.Print("[Warning] IGraphicsContext leaked ({0}). Did you forget to call IGraphicsContext.Dispose()?", this);
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}
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IsDisposed = true;
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~Sdl2GraphicsContext()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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