Opentk/Source/OpenTK/Platform/SDL2/Sdl2GraphicsContext.cs
Stefanos A. 7460452b26 MakeCurrent(null) should make context non-current
This fixes the crash in the "GameWindow Threading" example.
2013-10-01 22:13:33 +02:00

250 lines
8.5 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics;
namespace OpenTK.Platform.SDL2
{
class Sdl2GraphicsContext : DesktopGraphicsContext
{
IWindowInfo Window { get; set; }
ContextHandle SdlContext { get; set; }
public Sdl2GraphicsContext(IWindowInfo window)
{
// It is possible to create a GraphicsContext on a window
// that is not owned by SDL (e.g. a GLControl). In that case,
// we need to use SDL_CreateWindowFrom in order to
// convert the foreign window to a SDL window.
if (window is Sdl2WindowInfo)
{
Window = window;
}
else
{
Window = new Sdl2WindowInfo(
SDL.SDL_CreateWindowFrom(window.Handle),
null);
}
}
public Sdl2GraphicsContext(GraphicsMode mode,
IWindowInfo win, IGraphicsContext shareContext,
int major, int minor,
OpenTK.Graphics.GraphicsContextFlags flags)
: this(win)
{
SetGLAttributes(mode, shareContext, major, minor, flags);
SdlContext = new ContextHandle(SDL.SDL_GL_CreateContext(Window.Handle));
if (SdlContext == ContextHandle.Zero)
{
Debug.Print("SDL2 failed to create OpenGL context: {0}", SDL.SDL_GetError());
}
Handle = GraphicsContext.GetCurrentContext();
}
#region Private Members
void SetGLAttributes(GraphicsMode mode,
IGraphicsContext shareContext,
int major, int minor,
GraphicsContextFlags flags)
{
if (mode.AccumulatorFormat.BitsPerPixel > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_RED_SIZE, mode.AccumulatorFormat.Red);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_GREEN_SIZE, mode.AccumulatorFormat.Green);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ACCUM_BLUE_SIZE, mode.AccumulatorFormat.Blue);
}
if (mode.Buffers > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, mode.Buffers > 1 ? 1 : 0);
}
if (mode.ColorFormat > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, mode.ColorFormat.Alpha);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, mode.ColorFormat.Red);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, mode.ColorFormat.Green);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, mode.ColorFormat.Blue);
}
if (mode.Depth > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, mode.Depth);
}
if (mode.Samples > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_MULTISAMPLESAMPLES, mode.Samples);
}
if (mode.Stencil > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_STENCIL_SIZE, mode.Stereo ? 1 : 0);
}
if (mode.Stereo)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_STEREO, 1);
}
if (major > 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, minor);
}
if ((flags & GraphicsContextFlags.Debug) != 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_FLAGS, (int)SDL.SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG);
}
if ((flags & GraphicsContextFlags.Embedded) != 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_EGL, 1);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL.SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_ES);
}
if ((flags & GraphicsContextFlags.ForwardCompatible) != 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL.SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_CORE);
}
/*
if ((flags & GraphicsContextFlags.Robust) != 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_FLAGS, (int)SDL.SDL_GLcontext.SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);
}
if ((flags & GraphicsContextFlags.ResetIsolation) != 0)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_FLAGS, (int)SDL.SDL_GLcontext.SDL_GL_CONTEXT_RESET_ISOLATION_FLAG);
}
*/
if (shareContext != null)
{
if (shareContext.IsCurrent)
{
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
}
else
{
Trace.WriteLine("Warning: SDL2 requires a shared context to be current before sharing. Sharing failed.");
}
}
}
#endregion
#region GraphicsContextBase Members
public override void SwapBuffers()
{
SDL.SDL_GL_SwapWindow(Window.Handle);
}
public override void MakeCurrent(IWindowInfo window)
{
var sdl_window = window as Sdl2WindowInfo;
if (SDL.SDL_GL_MakeCurrent(sdl_window != null ? sdl_window.Handle : IntPtr.Zero, SdlContext.Handle) < 0)
{
Debug.Print("SDL2 MakeCurrent failed with: {0}", SDL.SDL_GetError());
}
}
public override IntPtr GetAddress(string function)
{
return SDL.SDL_GL_GetProcAddress(function);
}
public override bool IsCurrent
{
get
{
return GraphicsContext.GetCurrentContext() == Context;
}
}
public override int SwapInterval
{
get
{
return SDL.SDL_GL_GetSwapInterval();
}
set
{
if (SDL.SDL_GL_SetSwapInterval(value) < 0)
{
Debug.Print("SDL2 failed to set swap interval: {0}", SDL.SDL_GetError());
}
}
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (IsDisposed)
{
if (manual)
{
SDL.SDL_GL_DeleteContext(SdlContext.Handle);
}
else
{
Debug.Print("[Warning] IGraphicsContext leaked ({0}). Did you forget to call IGraphicsContext.Dispose()?", this);
}
IsDisposed = true;
}
}
public override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Sdl2GraphicsContext()
{
Dispose(false);
}
#endregion
}
}