Opentk/Source/Bind/Settings.cs
the_fiddler 672a82983a Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00

44 lines
1.3 KiB
C#

#region License
//Copyright (c) 2006 Stefanos Apostolopoulos
//See license.txt for license info
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Bind
{
static class Settings
{
public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public static string OutputNamespace = "OpenTK.OpenGL";
public static string GLClass = "GL";
private static string enumsClass = "Enums";
public static string GLEnumsClass
{
get { return GLClass + "." + enumsClass; }
set { enumsClass = value; }
}
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
public static string WglClass = "Wgl";
public static string GlxClass = "Glx";
public static string GluClass = "Glu";
public static Legacy Compatibility = Legacy.None;
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
public enum Legacy
{
None,
Tao,
}
}
}