Opentk/Source/OpenTK/OpenGL/Bindings/GLCore.cs
the_fiddler 672a82983a Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00

4596 lines
435 KiB
C#

namespace OpenTK.OpenGL
{
using System;
using System.Runtime.InteropServices;
internal static class Imports
{
static Imports() { }
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNewList", ExactSpelling = true)]
internal extern static void NewList(UInt32 list, GL.Enums.ListMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndList", ExactSpelling = true)]
internal extern static void EndList();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCallList", ExactSpelling = true)]
internal extern static void CallList(UInt32 list);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCallLists", ExactSpelling = true)]
internal extern static unsafe void CallLists(Int32 n, GL.Enums.ListNameType type, void* lists);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteLists", ExactSpelling = true)]
internal extern static void DeleteLists(UInt32 list, Int32 range);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenLists", ExactSpelling = true)]
internal extern static Int32 GenLists(Int32 range);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glListBase", ExactSpelling = true)]
internal extern static void ListBase(UInt32 @base);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBegin", ExactSpelling = true)]
internal extern static void Begin(GL.Enums.BeginMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBitmap", ExactSpelling = true)]
internal extern static unsafe void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte* bitmap);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3b", ExactSpelling = true)]
internal extern static void Color3b(SByte red, SByte green, SByte blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3bv", ExactSpelling = true)]
internal extern static unsafe void Color3bv(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3d", ExactSpelling = true)]
internal extern static void Color3d(Double red, Double green, Double blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3dv", ExactSpelling = true)]
internal extern static unsafe void Color3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3f", ExactSpelling = true)]
internal extern static void Color3f(Single red, Single green, Single blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3fv", ExactSpelling = true)]
internal extern static unsafe void Color3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3i", ExactSpelling = true)]
internal extern static void Color3i(Int32 red, Int32 green, Int32 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3iv", ExactSpelling = true)]
internal extern static unsafe void Color3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3s", ExactSpelling = true)]
internal extern static void Color3s(Int16 red, Int16 green, Int16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3sv", ExactSpelling = true)]
internal extern static unsafe void Color3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3ub", ExactSpelling = true)]
internal extern static void Color3ub(Byte red, Byte green, Byte blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3ubv", ExactSpelling = true)]
internal extern static unsafe void Color3ubv(Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3ui", ExactSpelling = true)]
internal extern static void Color3ui(UInt32 red, UInt32 green, UInt32 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3uiv", ExactSpelling = true)]
internal extern static unsafe void Color3uiv(UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3us", ExactSpelling = true)]
internal extern static void Color3us(UInt16 red, UInt16 green, UInt16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3usv", ExactSpelling = true)]
internal extern static unsafe void Color3usv(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4b", ExactSpelling = true)]
internal extern static void Color4b(SByte red, SByte green, SByte blue, SByte alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4bv", ExactSpelling = true)]
internal extern static unsafe void Color4bv(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4d", ExactSpelling = true)]
internal extern static void Color4d(Double red, Double green, Double blue, Double alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4dv", ExactSpelling = true)]
internal extern static unsafe void Color4dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4f", ExactSpelling = true)]
internal extern static void Color4f(Single red, Single green, Single blue, Single alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4fv", ExactSpelling = true)]
internal extern static unsafe void Color4fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4i", ExactSpelling = true)]
internal extern static void Color4i(Int32 red, Int32 green, Int32 blue, Int32 alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4iv", ExactSpelling = true)]
internal extern static unsafe void Color4iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4s", ExactSpelling = true)]
internal extern static void Color4s(Int16 red, Int16 green, Int16 blue, Int16 alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4sv", ExactSpelling = true)]
internal extern static unsafe void Color4sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ub", ExactSpelling = true)]
internal extern static void Color4ub(Byte red, Byte green, Byte blue, Byte alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ubv", ExactSpelling = true)]
internal extern static unsafe void Color4ubv(Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ui", ExactSpelling = true)]
internal extern static void Color4ui(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4uiv", ExactSpelling = true)]
internal extern static unsafe void Color4uiv(UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4us", ExactSpelling = true)]
internal extern static void Color4us(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4usv", ExactSpelling = true)]
internal extern static unsafe void Color4usv(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEdgeFlag", ExactSpelling = true)]
internal extern static void EdgeFlag(GL.Enums.Boolean flag);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEdgeFlagv", ExactSpelling = true)]
internal extern static unsafe void EdgeFlagv(GL.Enums.Boolean* flag);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnd", ExactSpelling = true)]
internal extern static void End();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexd", ExactSpelling = true)]
internal extern static void Indexd(Double c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexdv", ExactSpelling = true)]
internal extern static unsafe void Indexdv(Double* c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexf", ExactSpelling = true)]
internal extern static void Indexf(Single c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexfv", ExactSpelling = true)]
internal extern static unsafe void Indexfv(Single* c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexi", ExactSpelling = true)]
internal extern static void Indexi(Int32 c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexiv", ExactSpelling = true)]
internal extern static unsafe void Indexiv(Int32* c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexs", ExactSpelling = true)]
internal extern static void Indexs(Int16 c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexsv", ExactSpelling = true)]
internal extern static unsafe void Indexsv(Int16* c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3b", ExactSpelling = true)]
internal extern static void Normal3b(SByte nx, SByte ny, SByte nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3bv", ExactSpelling = true)]
internal extern static unsafe void Normal3bv(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3d", ExactSpelling = true)]
internal extern static void Normal3d(Double nx, Double ny, Double nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3dv", ExactSpelling = true)]
internal extern static unsafe void Normal3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3f", ExactSpelling = true)]
internal extern static void Normal3f(Single nx, Single ny, Single nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3fv", ExactSpelling = true)]
internal extern static unsafe void Normal3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3i", ExactSpelling = true)]
internal extern static void Normal3i(Int32 nx, Int32 ny, Int32 nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3iv", ExactSpelling = true)]
internal extern static unsafe void Normal3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3s", ExactSpelling = true)]
internal extern static void Normal3s(Int16 nx, Int16 ny, Int16 nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3sv", ExactSpelling = true)]
internal extern static unsafe void Normal3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2d", ExactSpelling = true)]
internal extern static void RasterPos2d(Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2dv", ExactSpelling = true)]
internal extern static unsafe void RasterPos2dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2f", ExactSpelling = true)]
internal extern static void RasterPos2f(Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2fv", ExactSpelling = true)]
internal extern static unsafe void RasterPos2fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2i", ExactSpelling = true)]
internal extern static void RasterPos2i(Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2iv", ExactSpelling = true)]
internal extern static unsafe void RasterPos2iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2s", ExactSpelling = true)]
internal extern static void RasterPos2s(Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos2sv", ExactSpelling = true)]
internal extern static unsafe void RasterPos2sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3d", ExactSpelling = true)]
internal extern static void RasterPos3d(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3dv", ExactSpelling = true)]
internal extern static unsafe void RasterPos3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3f", ExactSpelling = true)]
internal extern static void RasterPos3f(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3fv", ExactSpelling = true)]
internal extern static unsafe void RasterPos3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3i", ExactSpelling = true)]
internal extern static void RasterPos3i(Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3iv", ExactSpelling = true)]
internal extern static unsafe void RasterPos3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3s", ExactSpelling = true)]
internal extern static void RasterPos3s(Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos3sv", ExactSpelling = true)]
internal extern static unsafe void RasterPos3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4d", ExactSpelling = true)]
internal extern static void RasterPos4d(Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4dv", ExactSpelling = true)]
internal extern static unsafe void RasterPos4dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4f", ExactSpelling = true)]
internal extern static void RasterPos4f(Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4fv", ExactSpelling = true)]
internal extern static unsafe void RasterPos4fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4i", ExactSpelling = true)]
internal extern static void RasterPos4i(Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4iv", ExactSpelling = true)]
internal extern static unsafe void RasterPos4iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4s", ExactSpelling = true)]
internal extern static void RasterPos4s(Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRasterPos4sv", ExactSpelling = true)]
internal extern static unsafe void RasterPos4sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRectd", ExactSpelling = true)]
internal extern static void Rectd(Double x1, Double y1, Double x2, Double y2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRectdv", ExactSpelling = true)]
internal extern static unsafe void Rectdv(Double* v1, Double* v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRectf", ExactSpelling = true)]
internal extern static void Rectf(Single x1, Single y1, Single x2, Single y2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRectfv", ExactSpelling = true)]
internal extern static unsafe void Rectfv(Single* v1, Single* v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRecti", ExactSpelling = true)]
internal extern static void Recti(Int32 x1, Int32 y1, Int32 x2, Int32 y2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRectiv", ExactSpelling = true)]
internal extern static unsafe void Rectiv(Int32* v1, Int32* v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRects", ExactSpelling = true)]
internal extern static void Rects(Int16 x1, Int16 y1, Int16 x2, Int16 y2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRectsv", ExactSpelling = true)]
internal extern static unsafe void Rectsv(Int16* v1, Int16* v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1d", ExactSpelling = true)]
internal extern static void TexCoord1d(Double s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1dv", ExactSpelling = true)]
internal extern static unsafe void TexCoord1dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1f", ExactSpelling = true)]
internal extern static void TexCoord1f(Single s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1fv", ExactSpelling = true)]
internal extern static unsafe void TexCoord1fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1i", ExactSpelling = true)]
internal extern static void TexCoord1i(Int32 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1iv", ExactSpelling = true)]
internal extern static unsafe void TexCoord1iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1s", ExactSpelling = true)]
internal extern static void TexCoord1s(Int16 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1sv", ExactSpelling = true)]
internal extern static unsafe void TexCoord1sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2d", ExactSpelling = true)]
internal extern static void TexCoord2d(Double s, Double t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2dv", ExactSpelling = true)]
internal extern static unsafe void TexCoord2dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2f", ExactSpelling = true)]
internal extern static void TexCoord2f(Single s, Single t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fv", ExactSpelling = true)]
internal extern static unsafe void TexCoord2fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2i", ExactSpelling = true)]
internal extern static void TexCoord2i(Int32 s, Int32 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2iv", ExactSpelling = true)]
internal extern static unsafe void TexCoord2iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2s", ExactSpelling = true)]
internal extern static void TexCoord2s(Int16 s, Int16 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2sv", ExactSpelling = true)]
internal extern static unsafe void TexCoord2sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3d", ExactSpelling = true)]
internal extern static void TexCoord3d(Double s, Double t, Double r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3dv", ExactSpelling = true)]
internal extern static unsafe void TexCoord3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3f", ExactSpelling = true)]
internal extern static void TexCoord3f(Single s, Single t, Single r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3fv", ExactSpelling = true)]
internal extern static unsafe void TexCoord3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3i", ExactSpelling = true)]
internal extern static void TexCoord3i(Int32 s, Int32 t, Int32 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3iv", ExactSpelling = true)]
internal extern static unsafe void TexCoord3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3s", ExactSpelling = true)]
internal extern static void TexCoord3s(Int16 s, Int16 t, Int16 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3sv", ExactSpelling = true)]
internal extern static unsafe void TexCoord3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4d", ExactSpelling = true)]
internal extern static void TexCoord4d(Double s, Double t, Double r, Double q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4dv", ExactSpelling = true)]
internal extern static unsafe void TexCoord4dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4f", ExactSpelling = true)]
internal extern static void TexCoord4f(Single s, Single t, Single r, Single q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4fv", ExactSpelling = true)]
internal extern static unsafe void TexCoord4fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4i", ExactSpelling = true)]
internal extern static void TexCoord4i(Int32 s, Int32 t, Int32 r, Int32 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4iv", ExactSpelling = true)]
internal extern static unsafe void TexCoord4iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4s", ExactSpelling = true)]
internal extern static void TexCoord4s(Int16 s, Int16 t, Int16 r, Int16 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4sv", ExactSpelling = true)]
internal extern static unsafe void TexCoord4sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2d", ExactSpelling = true)]
internal extern static void Vertex2d(Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2dv", ExactSpelling = true)]
internal extern static unsafe void Vertex2dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2f", ExactSpelling = true)]
internal extern static void Vertex2f(Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2fv", ExactSpelling = true)]
internal extern static unsafe void Vertex2fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2i", ExactSpelling = true)]
internal extern static void Vertex2i(Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2iv", ExactSpelling = true)]
internal extern static unsafe void Vertex2iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2s", ExactSpelling = true)]
internal extern static void Vertex2s(Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2sv", ExactSpelling = true)]
internal extern static unsafe void Vertex2sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3d", ExactSpelling = true)]
internal extern static void Vertex3d(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3dv", ExactSpelling = true)]
internal extern static unsafe void Vertex3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3f", ExactSpelling = true)]
internal extern static void Vertex3f(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3fv", ExactSpelling = true)]
internal extern static unsafe void Vertex3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3i", ExactSpelling = true)]
internal extern static void Vertex3i(Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3iv", ExactSpelling = true)]
internal extern static unsafe void Vertex3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3s", ExactSpelling = true)]
internal extern static void Vertex3s(Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3sv", ExactSpelling = true)]
internal extern static unsafe void Vertex3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4d", ExactSpelling = true)]
internal extern static void Vertex4d(Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4dv", ExactSpelling = true)]
internal extern static unsafe void Vertex4dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4f", ExactSpelling = true)]
internal extern static void Vertex4f(Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4fv", ExactSpelling = true)]
internal extern static unsafe void Vertex4fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4i", ExactSpelling = true)]
internal extern static void Vertex4i(Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4iv", ExactSpelling = true)]
internal extern static unsafe void Vertex4iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4s", ExactSpelling = true)]
internal extern static void Vertex4s(Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4sv", ExactSpelling = true)]
internal extern static unsafe void Vertex4sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClipPlane", ExactSpelling = true)]
internal extern static unsafe void ClipPlane(GL.Enums.ClipPlaneName plane, Double* equation);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorMaterial", ExactSpelling = true)]
internal extern static void ColorMaterial(GL.Enums.MaterialFace face, GL.Enums.ColorMaterialParameter mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCullFace", ExactSpelling = true)]
internal extern static void CullFace(GL.Enums.CullFaceMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogf", ExactSpelling = true)]
internal extern static void Fogf(GL.Enums.FogParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogfv", ExactSpelling = true)]
internal extern static unsafe void Fogfv(GL.Enums.FogParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogi", ExactSpelling = true)]
internal extern static void Fogi(GL.Enums.FogParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogiv", ExactSpelling = true)]
internal extern static unsafe void Fogiv(GL.Enums.FogParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFrontFace", ExactSpelling = true)]
internal extern static void FrontFace(GL.Enums.FrontFaceDirection mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glHint", ExactSpelling = true)]
internal extern static void Hint(GL.Enums.HintTarget target, GL.Enums.HintMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightf", ExactSpelling = true)]
internal extern static void Lightf(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightfv", ExactSpelling = true)]
internal extern static unsafe void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLighti", ExactSpelling = true)]
internal extern static void Lighti(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightiv", ExactSpelling = true)]
internal extern static unsafe void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightModelf", ExactSpelling = true)]
internal extern static void LightModelf(GL.Enums.LightModelParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightModelfv", ExactSpelling = true)]
internal extern static unsafe void LightModelfv(GL.Enums.LightModelParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightModeli", ExactSpelling = true)]
internal extern static void LightModeli(GL.Enums.LightModelParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightModeliv", ExactSpelling = true)]
internal extern static unsafe void LightModeliv(GL.Enums.LightModelParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLineStipple", ExactSpelling = true)]
internal extern static void LineStipple(Int32 factor, UInt16 pattern);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLineWidth", ExactSpelling = true)]
internal extern static void LineWidth(Single width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMaterialf", ExactSpelling = true)]
internal extern static void Materialf(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMaterialfv", ExactSpelling = true)]
internal extern static unsafe void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMateriali", ExactSpelling = true)]
internal extern static void Materiali(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMaterialiv", ExactSpelling = true)]
internal extern static unsafe void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointSize", ExactSpelling = true)]
internal extern static void PointSize(Single size);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPolygonMode", ExactSpelling = true)]
internal extern static void PolygonMode(GL.Enums.MaterialFace face, GL.Enums.PolygonMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPolygonStipple", ExactSpelling = true)]
internal extern static unsafe void PolygonStipple(Byte* mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glScissor", ExactSpelling = true)]
internal extern static void Scissor(Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShadeModel", ExactSpelling = true)]
internal extern static void ShadeModel(GL.Enums.ShadingModel mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameterf", ExactSpelling = true)]
internal extern static void TexParameterf(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameterfv", ExactSpelling = true)]
internal extern static unsafe void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameteri", ExactSpelling = true)]
internal extern static void TexParameteri(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameteriv", ExactSpelling = true)]
internal extern static unsafe void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexImage1D", ExactSpelling = true)]
internal extern static unsafe void TexImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexImage2D", ExactSpelling = true)]
internal extern static unsafe void TexImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexEnvf", ExactSpelling = true)]
internal extern static void TexEnvf(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexEnvfv", ExactSpelling = true)]
internal extern static unsafe void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexEnvi", ExactSpelling = true)]
internal extern static void TexEnvi(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexEnviv", ExactSpelling = true)]
internal extern static unsafe void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexGend", ExactSpelling = true)]
internal extern static void TexGend(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexGendv", ExactSpelling = true)]
internal extern static unsafe void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexGenf", ExactSpelling = true)]
internal extern static void TexGenf(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexGenfv", ExactSpelling = true)]
internal extern static unsafe void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexGeni", ExactSpelling = true)]
internal extern static void TexGeni(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexGeniv", ExactSpelling = true)]
internal extern static unsafe void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFeedbackBuffer", ExactSpelling = true)]
internal extern static unsafe void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [Out] Single* buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSelectBuffer", ExactSpelling = true)]
internal extern static unsafe void SelectBuffer(Int32 size, [Out] UInt32* buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRenderMode", ExactSpelling = true)]
internal extern static Int32 RenderMode(GL.Enums.RenderingMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glInitNames", ExactSpelling = true)]
internal extern static void InitNames();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadName", ExactSpelling = true)]
internal extern static void LoadName(UInt32 name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPassThrough", ExactSpelling = true)]
internal extern static void PassThrough(Single token);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPopName", ExactSpelling = true)]
internal extern static void PopName();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPushName", ExactSpelling = true)]
internal extern static void PushName(UInt32 name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawBuffer", ExactSpelling = true)]
internal extern static void DrawBuffer(GL.Enums.DrawBufferMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClear", ExactSpelling = true)]
internal extern static void Clear(GL.Enums.ClearBufferMask mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearAccum", ExactSpelling = true)]
internal extern static void ClearAccum(Single red, Single green, Single blue, Single alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearIndex", ExactSpelling = true)]
internal extern static void ClearIndex(Single c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearColor", ExactSpelling = true)]
internal extern static void ClearColor(Single red, Single green, Single blue, Single alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearStencil", ExactSpelling = true)]
internal extern static void ClearStencil(Int32 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearDepth", ExactSpelling = true)]
internal extern static void ClearDepth(Double depth);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilMask", ExactSpelling = true)]
internal extern static void StencilMask(UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorMask", ExactSpelling = true)]
internal extern static void ColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthMask", ExactSpelling = true)]
internal extern static void DepthMask(GL.Enums.Boolean flag);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexMask", ExactSpelling = true)]
internal extern static void IndexMask(UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAccum", ExactSpelling = true)]
internal extern static void Accum(GL.Enums.AccumOp op, Single value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisable", ExactSpelling = true)]
internal extern static void Disable(GL.Enums.EnableCap cap);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnable", ExactSpelling = true)]
internal extern static void Enable(GL.Enums.EnableCap cap);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinish", ExactSpelling = true)]
internal extern static void Finish();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlush", ExactSpelling = true)]
internal extern static void Flush();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPopAttrib", ExactSpelling = true)]
internal extern static void PopAttrib();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPushAttrib", ExactSpelling = true)]
internal extern static void PushAttrib(GL.Enums.AttribMask mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMap1d", ExactSpelling = true)]
internal extern static unsafe void Map1d(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMap1f", ExactSpelling = true)]
internal extern static unsafe void Map1f(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMap2d", ExactSpelling = true)]
internal extern static unsafe void Map2d(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMap2f", ExactSpelling = true)]
internal extern static unsafe void Map2f(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapGrid1d", ExactSpelling = true)]
internal extern static void MapGrid1d(Int32 un, Double u1, Double u2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapGrid1f", ExactSpelling = true)]
internal extern static void MapGrid1f(Int32 un, Single u1, Single u2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapGrid2d", ExactSpelling = true)]
internal extern static void MapGrid2d(Int32 un, Double u1, Double u2, Int32 vn, Double v1, Double v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapGrid2f", ExactSpelling = true)]
internal extern static void MapGrid2f(Int32 un, Single u1, Single u2, Int32 vn, Single v1, Single v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord1d", ExactSpelling = true)]
internal extern static void EvalCoord1d(Double u);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord1dv", ExactSpelling = true)]
internal extern static unsafe void EvalCoord1dv(Double* u);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord1f", ExactSpelling = true)]
internal extern static void EvalCoord1f(Single u);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord1fv", ExactSpelling = true)]
internal extern static unsafe void EvalCoord1fv(Single* u);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord2d", ExactSpelling = true)]
internal extern static void EvalCoord2d(Double u, Double v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord2dv", ExactSpelling = true)]
internal extern static unsafe void EvalCoord2dv(Double* u);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord2f", ExactSpelling = true)]
internal extern static void EvalCoord2f(Single u, Single v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalCoord2fv", ExactSpelling = true)]
internal extern static unsafe void EvalCoord2fv(Single* u);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalMesh1", ExactSpelling = true)]
internal extern static void EvalMesh1(GL.Enums.MeshMode1 mode, Int32 i1, Int32 i2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalPoint1", ExactSpelling = true)]
internal extern static void EvalPoint1(Int32 i);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalMesh2", ExactSpelling = true)]
internal extern static void EvalMesh2(GL.Enums.MeshMode2 mode, Int32 i1, Int32 i2, Int32 j1, Int32 j2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalPoint2", ExactSpelling = true)]
internal extern static void EvalPoint2(Int32 i, Int32 j);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAlphaFunc", ExactSpelling = true)]
internal extern static void AlphaFunc(GL.Enums.AlphaFunction func, Single @ref);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendFunc", ExactSpelling = true)]
internal extern static void BlendFunc(GL.Enums.BlendingFactorSrc sfactor, GL.Enums.BlendingFactorDest dfactor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLogicOp", ExactSpelling = true)]
internal extern static void LogicOp(GL.Enums.LogicOp opcode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilFunc", ExactSpelling = true)]
internal extern static void StencilFunc(GL.Enums.StencilFunction func, Int32 @ref, UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilOp", ExactSpelling = true)]
internal extern static void StencilOp(GL.Enums.StencilOp fail, GL.Enums.StencilOp zfail, GL.Enums.StencilOp zpass);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthFunc", ExactSpelling = true)]
internal extern static void DepthFunc(GL.Enums.DepthFunction func);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelZoom", ExactSpelling = true)]
internal extern static void PixelZoom(Single xfactor, Single yfactor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTransferf", ExactSpelling = true)]
internal extern static void PixelTransferf(GL.Enums.PixelTransferParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTransferi", ExactSpelling = true)]
internal extern static void PixelTransferi(GL.Enums.PixelTransferParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelStoref", ExactSpelling = true)]
internal extern static void PixelStoref(GL.Enums.PixelStoreParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelStorei", ExactSpelling = true)]
internal extern static void PixelStorei(GL.Enums.PixelStoreParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelMapfv", ExactSpelling = true)]
internal extern static unsafe void PixelMapfv(GL.Enums.PixelMap map, Int32 mapsize, Single* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelMapuiv", ExactSpelling = true)]
internal extern static unsafe void PixelMapuiv(GL.Enums.PixelMap map, Int32 mapsize, UInt32* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelMapusv", ExactSpelling = true)]
internal extern static unsafe void PixelMapusv(GL.Enums.PixelMap map, Int32 mapsize, UInt16* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReadBuffer", ExactSpelling = true)]
internal extern static void ReadBuffer(GL.Enums.ReadBufferMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyPixels", ExactSpelling = true)]
internal extern static void CopyPixels(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelCopyType type);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReadPixels", ExactSpelling = true)]
internal extern static unsafe void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawPixels", ExactSpelling = true)]
internal extern static unsafe void DrawPixels(Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBooleanv", ExactSpelling = true)]
internal extern static unsafe void GetBooleanv(GL.Enums.GetPName pname, [Out] GL.Enums.Boolean* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetClipPlane", ExactSpelling = true)]
internal extern static unsafe void GetClipPlane(GL.Enums.ClipPlaneName plane, [Out] Double* equation);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetDoublev", ExactSpelling = true)]
internal extern static unsafe void GetDoublev(GL.Enums.GetPName pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetError", ExactSpelling = true)]
internal extern static GL.Enums.All GetError();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFloatv", ExactSpelling = true)]
internal extern static unsafe void GetFloatv(GL.Enums.GetPName pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetIntegerv", ExactSpelling = true)]
internal extern static unsafe void GetIntegerv(GL.Enums.GetPName pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetLightfv", ExactSpelling = true)]
internal extern static unsafe void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetLightiv", ExactSpelling = true)]
internal extern static unsafe void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapdv", ExactSpelling = true)]
internal extern static unsafe void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapfv", ExactSpelling = true)]
internal extern static unsafe void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapiv", ExactSpelling = true)]
internal extern static unsafe void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMaterialfv", ExactSpelling = true)]
internal extern static unsafe void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMaterialiv", ExactSpelling = true)]
internal extern static unsafe void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPixelMapfv", ExactSpelling = true)]
internal extern static unsafe void GetPixelMapfv(GL.Enums.PixelMap map, [Out] Single* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPixelMapuiv", ExactSpelling = true)]
internal extern static unsafe void GetPixelMapuiv(GL.Enums.PixelMap map, [Out] UInt32* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPixelMapusv", ExactSpelling = true)]
internal extern static unsafe void GetPixelMapusv(GL.Enums.PixelMap map, [Out] UInt16* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPolygonStipple", ExactSpelling = true)]
internal extern static unsafe void GetPolygonStipple([Out] Byte* mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetString", ExactSpelling = true)]
internal extern static IntPtr GetString(GL.Enums.StringName name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexEnvfv", ExactSpelling = true)]
internal extern static unsafe void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexEnviv", ExactSpelling = true)]
internal extern static unsafe void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexGendv", ExactSpelling = true)]
internal extern static unsafe void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexGenfv", ExactSpelling = true)]
internal extern static unsafe void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexGeniv", ExactSpelling = true)]
internal extern static unsafe void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexImage", ExactSpelling = true)]
internal extern static unsafe void GetTexImage(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexParameterfv", ExactSpelling = true)]
internal extern static unsafe void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexLevelParameterfv", ExactSpelling = true)]
internal extern static unsafe void GetTexLevelParameterfv(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexLevelParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetTexLevelParameteriv(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsEnabled", ExactSpelling = true)]
internal extern static Boolean IsEnabled(GL.Enums.EnableCap cap);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsList", ExactSpelling = true)]
internal extern static Boolean IsList(UInt32 list);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthRange", ExactSpelling = true)]
internal extern static void DepthRange(Double near, Double far);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFrustum", ExactSpelling = true)]
internal extern static void Frustum(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadIdentity", ExactSpelling = true)]
internal extern static void LoadIdentity();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadMatrixf", ExactSpelling = true)]
internal extern static unsafe void LoadMatrixf(Single* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadMatrixd", ExactSpelling = true)]
internal extern static unsafe void LoadMatrixd(Double* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMatrixMode", ExactSpelling = true)]
internal extern static void MatrixMode(GL.Enums.MatrixMode mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultMatrixf", ExactSpelling = true)]
internal extern static unsafe void MultMatrixf(Single* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultMatrixd", ExactSpelling = true)]
internal extern static unsafe void MultMatrixd(Double* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glOrtho", ExactSpelling = true)]
internal extern static void Ortho(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPopMatrix", ExactSpelling = true)]
internal extern static void PopMatrix();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPushMatrix", ExactSpelling = true)]
internal extern static void PushMatrix();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRotated", ExactSpelling = true)]
internal extern static void Rotated(Double angle, Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRotatef", ExactSpelling = true)]
internal extern static void Rotatef(Single angle, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glScaled", ExactSpelling = true)]
internal extern static void Scaled(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glScalef", ExactSpelling = true)]
internal extern static void Scalef(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTranslated", ExactSpelling = true)]
internal extern static void Translated(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTranslatef", ExactSpelling = true)]
internal extern static void Translatef(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glViewport", ExactSpelling = true)]
internal extern static void Viewport(Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glArrayElement", ExactSpelling = true)]
internal extern static void ArrayElement(Int32 i);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorPointer", ExactSpelling = true)]
internal extern static unsafe void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisableClientState", ExactSpelling = true)]
internal extern static void DisableClientState(GL.Enums.EnableCap array);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawArrays", ExactSpelling = true)]
internal extern static void DrawArrays(GL.Enums.BeginMode mode, Int32 first, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawElements", ExactSpelling = true)]
internal extern static unsafe void DrawElements(GL.Enums.BeginMode mode, Int32 count, GL.Enums.All type, void* indices);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEdgeFlagPointer", ExactSpelling = true)]
internal extern static unsafe void EdgeFlagPointer(Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnableClientState", ExactSpelling = true)]
internal extern static void EnableClientState(GL.Enums.EnableCap array);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPointerv", ExactSpelling = true)]
internal extern static unsafe void GetPointerv(GL.Enums.GetPointervPName pname, [Out] void* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexPointer", ExactSpelling = true)]
internal extern static unsafe void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glInterleavedArrays", ExactSpelling = true)]
internal extern static unsafe void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalPointer", ExactSpelling = true)]
internal extern static unsafe void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoordPointer", ExactSpelling = true)]
internal extern static unsafe void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexPointer", ExactSpelling = true)]
internal extern static unsafe void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPolygonOffset", ExactSpelling = true)]
internal extern static void PolygonOffset(Single factor, Single units);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexImage1D", ExactSpelling = true)]
internal extern static void CopyTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexImage2D", ExactSpelling = true)]
internal extern static void CopyTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexSubImage1D", ExactSpelling = true)]
internal extern static void CopyTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexSubImage2D", ExactSpelling = true)]
internal extern static void CopyTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage1D", ExactSpelling = true)]
internal extern static unsafe void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage2D", ExactSpelling = true)]
internal extern static unsafe void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAreTexturesResident", ExactSpelling = true)]
internal extern static unsafe Boolean AreTexturesResident(Int32 n, UInt32* textures, [Out] GL.Enums.Boolean* residences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindTexture", ExactSpelling = true)]
internal extern static void BindTexture(GL.Enums.TextureTarget target, UInt32 texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteTextures", ExactSpelling = true)]
internal extern static unsafe void DeleteTextures(Int32 n, UInt32* textures);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenTextures", ExactSpelling = true)]
internal extern static unsafe void GenTextures(Int32 n, [Out] UInt32* textures);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsTexture", ExactSpelling = true)]
internal extern static Boolean IsTexture(UInt32 texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPrioritizeTextures", ExactSpelling = true)]
internal extern static unsafe void PrioritizeTextures(Int32 n, UInt32* textures, Single* priorities);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexub", ExactSpelling = true)]
internal extern static void Indexub(Byte c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexubv", ExactSpelling = true)]
internal extern static unsafe void Indexubv(Byte* c);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPopClientAttrib", ExactSpelling = true)]
internal extern static void PopClientAttrib();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPushClientAttrib", ExactSpelling = true)]
internal extern static void PushClientAttrib(GL.Enums.ClientAttribMask mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendColor", ExactSpelling = true)]
internal extern static void BlendColor(Single red, Single green, Single blue, Single alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendEquation", ExactSpelling = true)]
internal extern static void BlendEquation(GL.Enums.VERSION_1_2 mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawRangeElements", ExactSpelling = true)]
internal extern static unsafe void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.VERSION_1_2 type, void* indices);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTable", ExactSpelling = true)]
internal extern static unsafe void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTableParameterfv", ExactSpelling = true)]
internal extern static unsafe void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTableParameteriv", ExactSpelling = true)]
internal extern static unsafe void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyColorTable", ExactSpelling = true)]
internal extern static void CopyColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTable", ExactSpelling = true)]
internal extern static unsafe void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* table);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableParameterfv", ExactSpelling = true)]
internal extern static unsafe void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorSubTable", ExactSpelling = true)]
internal extern static unsafe void ColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyColorSubTable", ExactSpelling = true)]
internal extern static void CopyColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionFilter1D", ExactSpelling = true)]
internal extern static unsafe void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionFilter2D", ExactSpelling = true)]
internal extern static unsafe void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameterf", ExactSpelling = true)]
internal extern static void ConvolutionParameterf(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameterfv", ExactSpelling = true)]
internal extern static unsafe void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameteri", ExactSpelling = true)]
internal extern static void ConvolutionParameteri(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32 @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameteriv", ExactSpelling = true)]
internal extern static unsafe void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyConvolutionFilter1D", ExactSpelling = true)]
internal extern static void CopyConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyConvolutionFilter2D", ExactSpelling = true)]
internal extern static void CopyConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetConvolutionFilter", ExactSpelling = true)]
internal extern static unsafe void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* image);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetConvolutionParameterfv", ExactSpelling = true)]
internal extern static unsafe void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetConvolutionParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetSeparableFilter", ExactSpelling = true)]
internal extern static unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [Out] void* column, [Out] void* span);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSeparableFilter2D", ExactSpelling = true)]
internal extern static unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHistogram", ExactSpelling = true)]
internal extern static unsafe void GetHistogram(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHistogramParameterfv", ExactSpelling = true)]
internal extern static unsafe void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHistogramParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMinmax", ExactSpelling = true)]
internal extern static unsafe void GetMinmax(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMinmaxParameterfv", ExactSpelling = true)]
internal extern static unsafe void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMinmaxParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glHistogram", ExactSpelling = true)]
internal extern static void Histogram(GL.Enums.VERSION_1_2 target, Int32 width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMinmax", ExactSpelling = true)]
internal extern static void Minmax(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glResetHistogram", ExactSpelling = true)]
internal extern static void ResetHistogram(GL.Enums.VERSION_1_2 target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glResetMinmax", ExactSpelling = true)]
internal extern static void ResetMinmax(GL.Enums.VERSION_1_2 target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexImage3D", ExactSpelling = true)]
internal extern static unsafe void TexImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage3D", ExactSpelling = true)]
internal extern static unsafe void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexSubImage3D", ExactSpelling = true)]
internal extern static void CopyTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glActiveTexture", ExactSpelling = true)]
internal extern static void ActiveTexture(GL.Enums.VERSION_1_3 texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClientActiveTexture", ExactSpelling = true)]
internal extern static void ClientActiveTexture(GL.Enums.VERSION_1_3 texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1d", ExactSpelling = true)]
internal extern static void MultiTexCoord1d(GL.Enums.VERSION_1_3 target, Double s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1dv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1f", ExactSpelling = true)]
internal extern static void MultiTexCoord1f(GL.Enums.VERSION_1_3 target, Single s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1fv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1i", ExactSpelling = true)]
internal extern static void MultiTexCoord1i(GL.Enums.VERSION_1_3 target, Int32 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1iv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1s", ExactSpelling = true)]
internal extern static void MultiTexCoord1s(GL.Enums.VERSION_1_3 target, Int16 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1sv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2d", ExactSpelling = true)]
internal extern static void MultiTexCoord2d(GL.Enums.VERSION_1_3 target, Double s, Double t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2dv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2f", ExactSpelling = true)]
internal extern static void MultiTexCoord2f(GL.Enums.VERSION_1_3 target, Single s, Single t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2fv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2i", ExactSpelling = true)]
internal extern static void MultiTexCoord2i(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2iv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2s", ExactSpelling = true)]
internal extern static void MultiTexCoord2s(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2sv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3d", ExactSpelling = true)]
internal extern static void MultiTexCoord3d(GL.Enums.VERSION_1_3 target, Double s, Double t, Double r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3dv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3f", ExactSpelling = true)]
internal extern static void MultiTexCoord3f(GL.Enums.VERSION_1_3 target, Single s, Single t, Single r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3fv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3i", ExactSpelling = true)]
internal extern static void MultiTexCoord3i(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t, Int32 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3iv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3s", ExactSpelling = true)]
internal extern static void MultiTexCoord3s(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t, Int16 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3sv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4d", ExactSpelling = true)]
internal extern static void MultiTexCoord4d(GL.Enums.VERSION_1_3 target, Double s, Double t, Double r, Double q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4dv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4f", ExactSpelling = true)]
internal extern static void MultiTexCoord4f(GL.Enums.VERSION_1_3 target, Single s, Single t, Single r, Single q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4fv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4i", ExactSpelling = true)]
internal extern static void MultiTexCoord4i(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t, Int32 r, Int32 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4iv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4s", ExactSpelling = true)]
internal extern static void MultiTexCoord4s(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t, Int16 r, Int16 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4sv", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadTransposeMatrixf", ExactSpelling = true)]
internal extern static unsafe void LoadTransposeMatrixf(Single* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadTransposeMatrixd", ExactSpelling = true)]
internal extern static unsafe void LoadTransposeMatrixd(Double* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultTransposeMatrixf", ExactSpelling = true)]
internal extern static unsafe void MultTransposeMatrixf(Single* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultTransposeMatrixd", ExactSpelling = true)]
internal extern static unsafe void MultTransposeMatrixd(Double* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSampleCoverage", ExactSpelling = true)]
internal extern static void SampleCoverage(Single value, GL.Enums.Boolean invert);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexImage3D", ExactSpelling = true)]
internal extern static unsafe void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexImage2D", ExactSpelling = true)]
internal extern static unsafe void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexImage1D", ExactSpelling = true)]
internal extern static unsafe void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage3D", ExactSpelling = true)]
internal extern static unsafe void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage2D", ExactSpelling = true)]
internal extern static unsafe void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage1D", ExactSpelling = true)]
internal extern static unsafe void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCompressedTexImage", ExactSpelling = true)]
internal extern static unsafe void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [Out] void* img);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendFuncSeparate", ExactSpelling = true)]
internal extern static void BlendFuncSeparate(GL.Enums.VERSION_1_4 sfactorRGB, GL.Enums.VERSION_1_4 dfactorRGB, GL.Enums.VERSION_1_4 sfactorAlpha, GL.Enums.VERSION_1_4 dfactorAlpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordf", ExactSpelling = true)]
internal extern static void FogCoordf(Single coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordfv", ExactSpelling = true)]
internal extern static unsafe void FogCoordfv(Single* coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordd", ExactSpelling = true)]
internal extern static void FogCoordd(Double coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoorddv", ExactSpelling = true)]
internal extern static unsafe void FogCoorddv(Double* coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordPointer", ExactSpelling = true)]
internal extern static unsafe void FogCoordPointer(GL.Enums.VERSION_1_4 type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiDrawArrays", ExactSpelling = true)]
internal extern static unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] Int32* count, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiDrawElements", ExactSpelling = true)]
internal extern static unsafe void MultiDrawElements(GL.Enums.BeginMode mode, Int32* count, GL.Enums.VERSION_1_4 type, void* indices, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterf", ExactSpelling = true)]
internal extern static void PointParameterf(GL.Enums.VERSION_1_4 pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfv", ExactSpelling = true)]
internal extern static unsafe void PointParameterfv(GL.Enums.VERSION_1_4 pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameteri", ExactSpelling = true)]
internal extern static void PointParameteri(GL.Enums.VERSION_1_4 pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameteriv", ExactSpelling = true)]
internal extern static unsafe void PointParameteriv(GL.Enums.VERSION_1_4 pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3b", ExactSpelling = true)]
internal extern static void SecondaryColor3b(SByte red, SByte green, SByte blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3bv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3bv(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3d", ExactSpelling = true)]
internal extern static void SecondaryColor3d(Double red, Double green, Double blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3dv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3f", ExactSpelling = true)]
internal extern static void SecondaryColor3f(Single red, Single green, Single blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3fv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3i", ExactSpelling = true)]
internal extern static void SecondaryColor3i(Int32 red, Int32 green, Int32 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3iv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3s", ExactSpelling = true)]
internal extern static void SecondaryColor3s(Int16 red, Int16 green, Int16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3sv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3ub", ExactSpelling = true)]
internal extern static void SecondaryColor3ub(Byte red, Byte green, Byte blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3ubv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3ubv(Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3ui", ExactSpelling = true)]
internal extern static void SecondaryColor3ui(UInt32 red, UInt32 green, UInt32 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3uiv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3uiv(UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3us", ExactSpelling = true)]
internal extern static void SecondaryColor3us(UInt16 red, UInt16 green, UInt16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3usv", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3usv(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColorPointer", ExactSpelling = true)]
internal extern static unsafe void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2d", ExactSpelling = true)]
internal extern static void WindowPos2d(Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2dv", ExactSpelling = true)]
internal extern static unsafe void WindowPos2dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2f", ExactSpelling = true)]
internal extern static void WindowPos2f(Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2fv", ExactSpelling = true)]
internal extern static unsafe void WindowPos2fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2i", ExactSpelling = true)]
internal extern static void WindowPos2i(Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2iv", ExactSpelling = true)]
internal extern static unsafe void WindowPos2iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2s", ExactSpelling = true)]
internal extern static void WindowPos2s(Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2sv", ExactSpelling = true)]
internal extern static unsafe void WindowPos2sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3d", ExactSpelling = true)]
internal extern static void WindowPos3d(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3dv", ExactSpelling = true)]
internal extern static unsafe void WindowPos3dv(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3f", ExactSpelling = true)]
internal extern static void WindowPos3f(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3fv", ExactSpelling = true)]
internal extern static unsafe void WindowPos3fv(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3i", ExactSpelling = true)]
internal extern static void WindowPos3i(Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3iv", ExactSpelling = true)]
internal extern static unsafe void WindowPos3iv(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3s", ExactSpelling = true)]
internal extern static void WindowPos3s(Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3sv", ExactSpelling = true)]
internal extern static unsafe void WindowPos3sv(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenQueries", ExactSpelling = true)]
internal extern static unsafe void GenQueries(Int32 n, [Out] UInt32* ids);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteQueries", ExactSpelling = true)]
internal extern static unsafe void DeleteQueries(Int32 n, UInt32* ids);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsQuery", ExactSpelling = true)]
internal extern static Boolean IsQuery(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBeginQuery", ExactSpelling = true)]
internal extern static void BeginQuery(GL.Enums.VERSION_1_5 target, UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndQuery", ExactSpelling = true)]
internal extern static void EndQuery(GL.Enums.VERSION_1_5 target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryiv", ExactSpelling = true)]
internal extern static unsafe void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryObjectiv", ExactSpelling = true)]
internal extern static unsafe void GetQueryObjectiv(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryObjectuiv", ExactSpelling = true)]
internal extern static unsafe void GetQueryObjectuiv(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindBuffer", ExactSpelling = true)]
internal extern static void BindBuffer(GL.Enums.VERSION_1_5 target, UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteBuffers", ExactSpelling = true)]
internal extern static unsafe void DeleteBuffers(Int32 n, UInt32* buffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenBuffers", ExactSpelling = true)]
internal extern static unsafe void GenBuffers(Int32 n, [Out] UInt32* buffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsBuffer", ExactSpelling = true)]
internal extern static Boolean IsBuffer(UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferData", ExactSpelling = true)]
internal extern static unsafe void BufferData(GL.Enums.VERSION_1_5 target, IntPtr size, void* data, GL.Enums.VERSION_1_5 usage);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferSubData", ExactSpelling = true)]
internal extern static unsafe void BufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBufferSubData", ExactSpelling = true)]
internal extern static unsafe void GetBufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [Out] void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapBuffer", ExactSpelling = true)]
internal extern static IntPtr MapBuffer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 access);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUnmapBuffer", ExactSpelling = true)]
internal extern static Boolean UnmapBuffer(GL.Enums.VERSION_1_5 target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBufferParameteriv", ExactSpelling = true)]
internal extern static unsafe void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBufferPointerv", ExactSpelling = true)]
internal extern static unsafe void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] void* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendEquationSeparate", ExactSpelling = true)]
internal extern static void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawBuffers", ExactSpelling = true)]
internal extern static unsafe void DrawBuffers(Int32 n, GL.Enums.VERSION_2_0* bufs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilOpSeparate", ExactSpelling = true)]
internal extern static void StencilOpSeparate(GL.Enums.VERSION_2_0 face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilFuncSeparate", ExactSpelling = true)]
internal extern static void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilMaskSeparate", ExactSpelling = true)]
internal extern static void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAttachShader", ExactSpelling = true)]
internal extern static void AttachShader(UInt32 program, UInt32 shader);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindAttribLocation", ExactSpelling = true)]
internal extern static void BindAttribLocation(UInt32 program, UInt32 index, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompileShader", ExactSpelling = true)]
internal extern static void CompileShader(UInt32 shader);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCreateProgram", ExactSpelling = true)]
internal extern static Int32 CreateProgram();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCreateShader", ExactSpelling = true)]
internal extern static Int32 CreateShader(GL.Enums.VERSION_2_0 type);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteProgram", ExactSpelling = true)]
internal extern static void DeleteProgram(UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteShader", ExactSpelling = true)]
internal extern static void DeleteShader(UInt32 shader);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDetachShader", ExactSpelling = true)]
internal extern static void DetachShader(UInt32 program, UInt32 shader);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisableVertexAttribArray", ExactSpelling = true)]
internal extern static void DisableVertexAttribArray(UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnableVertexAttribArray", ExactSpelling = true)]
internal extern static void EnableVertexAttribArray(UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveAttrib", ExactSpelling = true)]
internal extern static unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveUniform", ExactSpelling = true)]
internal extern static unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetAttachedShaders", ExactSpelling = true)]
internal extern static unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] Int32* count, [Out] UInt32* obj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetAttribLocation", ExactSpelling = true)]
internal extern static Int32 GetAttribLocation(UInt32 program, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramiv", ExactSpelling = true)]
internal extern static unsafe void GetProgramiv(UInt32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramInfoLog", ExactSpelling = true)]
internal extern static unsafe void GetProgramInfoLog(UInt32 program, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderiv", ExactSpelling = true)]
internal extern static unsafe void GetShaderiv(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderInfoLog", ExactSpelling = true)]
internal extern static unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [In, Out] System.Text.StringBuilder infoLog);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderSource", ExactSpelling = true)]
internal extern static unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformLocation", ExactSpelling = true)]
internal extern static Int32 GetUniformLocation(UInt32 program, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformfv", ExactSpelling = true)]
internal extern static unsafe void GetUniformfv(UInt32 program, Int32 location, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformiv", ExactSpelling = true)]
internal extern static unsafe void GetUniformiv(UInt32 program, Int32 location, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribdv", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribdv(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribfv", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribfv(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribiv", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribiv(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribPointerv", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribPointerv(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsProgram", ExactSpelling = true)]
internal extern static Boolean IsProgram(UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsShader", ExactSpelling = true)]
internal extern static Boolean IsShader(UInt32 shader);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLinkProgram", ExactSpelling = true)]
internal extern static void LinkProgram(UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderSource", ExactSpelling = true)]
internal extern static unsafe void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, Int32* length);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUseProgram", ExactSpelling = true)]
internal extern static void UseProgram(UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1f", ExactSpelling = true)]
internal extern static void Uniform1f(Int32 location, Single v0);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2f", ExactSpelling = true)]
internal extern static void Uniform2f(Int32 location, Single v0, Single v1);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3f", ExactSpelling = true)]
internal extern static void Uniform3f(Int32 location, Single v0, Single v1, Single v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4f", ExactSpelling = true)]
internal extern static void Uniform4f(Int32 location, Single v0, Single v1, Single v2, Single v3);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1i", ExactSpelling = true)]
internal extern static void Uniform1i(Int32 location, Int32 v0);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2i", ExactSpelling = true)]
internal extern static void Uniform2i(Int32 location, Int32 v0, Int32 v1);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3i", ExactSpelling = true)]
internal extern static void Uniform3i(Int32 location, Int32 v0, Int32 v1, Int32 v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4i", ExactSpelling = true)]
internal extern static void Uniform4i(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1fv", ExactSpelling = true)]
internal extern static unsafe void Uniform1fv(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2fv", ExactSpelling = true)]
internal extern static unsafe void Uniform2fv(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3fv", ExactSpelling = true)]
internal extern static unsafe void Uniform3fv(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4fv", ExactSpelling = true)]
internal extern static unsafe void Uniform4fv(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1iv", ExactSpelling = true)]
internal extern static unsafe void Uniform1iv(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2iv", ExactSpelling = true)]
internal extern static unsafe void Uniform2iv(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3iv", ExactSpelling = true)]
internal extern static unsafe void Uniform3iv(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4iv", ExactSpelling = true)]
internal extern static unsafe void Uniform4iv(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix2fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix2fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix3fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix3fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix4fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix4fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glValidateProgram", ExactSpelling = true)]
internal extern static void ValidateProgram(UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1d", ExactSpelling = true)]
internal extern static void VertexAttrib1d(UInt32 index, Double x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1dv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1dv(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1f", ExactSpelling = true)]
internal extern static void VertexAttrib1f(UInt32 index, Single x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1fv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1fv(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1s", ExactSpelling = true)]
internal extern static void VertexAttrib1s(UInt32 index, Int16 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1sv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1sv(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2d", ExactSpelling = true)]
internal extern static void VertexAttrib2d(UInt32 index, Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2dv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2dv(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2f", ExactSpelling = true)]
internal extern static void VertexAttrib2f(UInt32 index, Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2fv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2fv(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2s", ExactSpelling = true)]
internal extern static void VertexAttrib2s(UInt32 index, Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2sv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2sv(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3d", ExactSpelling = true)]
internal extern static void VertexAttrib3d(UInt32 index, Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3dv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3dv(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3f", ExactSpelling = true)]
internal extern static void VertexAttrib3f(UInt32 index, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3fv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3fv(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3s", ExactSpelling = true)]
internal extern static void VertexAttrib3s(UInt32 index, Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3sv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3sv(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Nbv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4Nbv(UInt32 index, SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Niv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4Niv(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Nsv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4Nsv(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Nub", ExactSpelling = true)]
internal extern static void VertexAttrib4Nub(UInt32 index, Byte x, Byte y, Byte z, Byte w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Nubv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4Nubv(UInt32 index, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Nuiv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4Nuiv(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4Nusv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4Nusv(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4bv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4bv(UInt32 index, SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4d", ExactSpelling = true)]
internal extern static void VertexAttrib4d(UInt32 index, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4dv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4dv(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4f", ExactSpelling = true)]
internal extern static void VertexAttrib4f(UInt32 index, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4fv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4fv(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4iv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4iv(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4s", ExactSpelling = true)]
internal extern static void VertexAttrib4s(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4sv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4sv(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4ubv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4ubv(UInt32 index, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4uiv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4uiv(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4usv", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4usv(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribPointer", ExactSpelling = true)]
internal extern static unsafe void VertexAttribPointer(UInt32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix2x3fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix2x3fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix3x2fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix3x2fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix2x4fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix2x4fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix4x2fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix4x2fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix3x4fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix3x4fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix4x3fv", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix4x3fv(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glActiveTextureARB", ExactSpelling = true)]
internal extern static void ActiveTextureARB(GL.Enums.ARB_multitexture texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClientActiveTextureARB", ExactSpelling = true)]
internal extern static void ClientActiveTextureARB(GL.Enums.ARB_multitexture texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1dARB", ExactSpelling = true)]
internal extern static void MultiTexCoord1dARB(GL.Enums.ARB_multitexture target, Double s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1dvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1dvARB(GL.Enums.ARB_multitexture target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1fARB", ExactSpelling = true)]
internal extern static void MultiTexCoord1fARB(GL.Enums.ARB_multitexture target, Single s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1fvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1fvARB(GL.Enums.ARB_multitexture target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1iARB", ExactSpelling = true)]
internal extern static void MultiTexCoord1iARB(GL.Enums.ARB_multitexture target, Int32 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1ivARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1ivARB(GL.Enums.ARB_multitexture target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1sARB", ExactSpelling = true)]
internal extern static void MultiTexCoord1sARB(GL.Enums.ARB_multitexture target, Int16 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1svARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1svARB(GL.Enums.ARB_multitexture target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2dARB", ExactSpelling = true)]
internal extern static void MultiTexCoord2dARB(GL.Enums.ARB_multitexture target, Double s, Double t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2dvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2dvARB(GL.Enums.ARB_multitexture target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2fARB", ExactSpelling = true)]
internal extern static void MultiTexCoord2fARB(GL.Enums.ARB_multitexture target, Single s, Single t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2fvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2fvARB(GL.Enums.ARB_multitexture target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2iARB", ExactSpelling = true)]
internal extern static void MultiTexCoord2iARB(GL.Enums.ARB_multitexture target, Int32 s, Int32 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2ivARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2ivARB(GL.Enums.ARB_multitexture target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2sARB", ExactSpelling = true)]
internal extern static void MultiTexCoord2sARB(GL.Enums.ARB_multitexture target, Int16 s, Int16 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2svARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2svARB(GL.Enums.ARB_multitexture target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3dARB", ExactSpelling = true)]
internal extern static void MultiTexCoord3dARB(GL.Enums.ARB_multitexture target, Double s, Double t, Double r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3dvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3dvARB(GL.Enums.ARB_multitexture target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3fARB", ExactSpelling = true)]
internal extern static void MultiTexCoord3fARB(GL.Enums.ARB_multitexture target, Single s, Single t, Single r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3fvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3fvARB(GL.Enums.ARB_multitexture target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3iARB", ExactSpelling = true)]
internal extern static void MultiTexCoord3iARB(GL.Enums.ARB_multitexture target, Int32 s, Int32 t, Int32 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3ivARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3ivARB(GL.Enums.ARB_multitexture target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3sARB", ExactSpelling = true)]
internal extern static void MultiTexCoord3sARB(GL.Enums.ARB_multitexture target, Int16 s, Int16 t, Int16 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3svARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3svARB(GL.Enums.ARB_multitexture target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4dARB", ExactSpelling = true)]
internal extern static void MultiTexCoord4dARB(GL.Enums.ARB_multitexture target, Double s, Double t, Double r, Double q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4dvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4dvARB(GL.Enums.ARB_multitexture target, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4fARB", ExactSpelling = true)]
internal extern static void MultiTexCoord4fARB(GL.Enums.ARB_multitexture target, Single s, Single t, Single r, Single q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4fvARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4fvARB(GL.Enums.ARB_multitexture target, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4iARB", ExactSpelling = true)]
internal extern static void MultiTexCoord4iARB(GL.Enums.ARB_multitexture target, Int32 s, Int32 t, Int32 r, Int32 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4ivARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4ivARB(GL.Enums.ARB_multitexture target, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4sARB", ExactSpelling = true)]
internal extern static void MultiTexCoord4sARB(GL.Enums.ARB_multitexture target, Int16 s, Int16 t, Int16 r, Int16 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4svARB", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4svARB(GL.Enums.ARB_multitexture target, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadTransposeMatrixfARB", ExactSpelling = true)]
internal extern static unsafe void LoadTransposeMatrixfARB(Single* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadTransposeMatrixdARB", ExactSpelling = true)]
internal extern static unsafe void LoadTransposeMatrixdARB(Double* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultTransposeMatrixfARB", ExactSpelling = true)]
internal extern static unsafe void MultTransposeMatrixfARB(Single* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultTransposeMatrixdARB", ExactSpelling = true)]
internal extern static unsafe void MultTransposeMatrixdARB(Double* m);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSampleCoverageARB", ExactSpelling = true)]
internal extern static void SampleCoverageARB(Single value, GL.Enums.Boolean invert);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexImage3DARB", ExactSpelling = true)]
internal extern static unsafe void CompressedTexImage3DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexImage2DARB", ExactSpelling = true)]
internal extern static unsafe void CompressedTexImage2DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexImage1DARB", ExactSpelling = true)]
internal extern static unsafe void CompressedTexImage1DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage3DARB", ExactSpelling = true)]
internal extern static unsafe void CompressedTexSubImage3DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage2DARB", ExactSpelling = true)]
internal extern static unsafe void CompressedTexSubImage2DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage1DARB", ExactSpelling = true)]
internal extern static unsafe void CompressedTexSubImage1DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCompressedTexImageARB", ExactSpelling = true)]
internal extern static unsafe void GetCompressedTexImageARB(GL.Enums.TextureTarget target, Int32 level, [Out] void* img);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfARB", ExactSpelling = true)]
internal extern static void PointParameterfARB(GL.Enums.ARB_point_parameters pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfvARB", ExactSpelling = true)]
internal extern static unsafe void PointParameterfvARB(GL.Enums.ARB_point_parameters pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightbvARB", ExactSpelling = true)]
internal extern static unsafe void WeightbvARB(Int32 size, SByte* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightsvARB", ExactSpelling = true)]
internal extern static unsafe void WeightsvARB(Int32 size, Int16* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightivARB", ExactSpelling = true)]
internal extern static unsafe void WeightivARB(Int32 size, Int32* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightfvARB", ExactSpelling = true)]
internal extern static unsafe void WeightfvARB(Int32 size, Single* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightdvARB", ExactSpelling = true)]
internal extern static unsafe void WeightdvARB(Int32 size, Double* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightubvARB", ExactSpelling = true)]
internal extern static unsafe void WeightubvARB(Int32 size, Byte* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightusvARB", ExactSpelling = true)]
internal extern static unsafe void WeightusvARB(Int32 size, UInt16* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightuivARB", ExactSpelling = true)]
internal extern static unsafe void WeightuivARB(Int32 size, UInt32* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWeightPointerARB", ExactSpelling = true)]
internal extern static unsafe void WeightPointerARB(Int32 size, GL.Enums.ARB_vertex_blend type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexBlendARB", ExactSpelling = true)]
internal extern static void VertexBlendARB(Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCurrentPaletteMatrixARB", ExactSpelling = true)]
internal extern static void CurrentPaletteMatrixARB(Int32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMatrixIndexubvARB", ExactSpelling = true)]
internal extern static unsafe void MatrixIndexubvARB(Int32 size, Byte* indices);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMatrixIndexusvARB", ExactSpelling = true)]
internal extern static unsafe void MatrixIndexusvARB(Int32 size, UInt16* indices);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMatrixIndexuivARB", ExactSpelling = true)]
internal extern static unsafe void MatrixIndexuivARB(Int32 size, UInt32* indices);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMatrixIndexPointerARB", ExactSpelling = true)]
internal extern static unsafe void MatrixIndexPointerARB(Int32 size, GL.Enums.ARB_matrix_palette type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2dARB", ExactSpelling = true)]
internal extern static void WindowPos2dARB(Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2dvARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos2dvARB(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2fARB", ExactSpelling = true)]
internal extern static void WindowPos2fARB(Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2fvARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos2fvARB(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2iARB", ExactSpelling = true)]
internal extern static void WindowPos2iARB(Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2ivARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos2ivARB(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2sARB", ExactSpelling = true)]
internal extern static void WindowPos2sARB(Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2svARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos2svARB(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3dARB", ExactSpelling = true)]
internal extern static void WindowPos3dARB(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3dvARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos3dvARB(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3fARB", ExactSpelling = true)]
internal extern static void WindowPos3fARB(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3fvARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos3fvARB(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3iARB", ExactSpelling = true)]
internal extern static void WindowPos3iARB(Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3ivARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos3ivARB(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3sARB", ExactSpelling = true)]
internal extern static void WindowPos3sARB(Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3svARB", ExactSpelling = true)]
internal extern static unsafe void WindowPos3svARB(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1dARB", ExactSpelling = true)]
internal extern static void VertexAttrib1dARB(UInt32 index, Double x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1dvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1dvARB(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1fARB", ExactSpelling = true)]
internal extern static void VertexAttrib1fARB(UInt32 index, Single x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1fvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1fvARB(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1sARB", ExactSpelling = true)]
internal extern static void VertexAttrib1sARB(UInt32 index, Int16 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1svARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1svARB(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2dARB", ExactSpelling = true)]
internal extern static void VertexAttrib2dARB(UInt32 index, Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2dvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2dvARB(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2fARB", ExactSpelling = true)]
internal extern static void VertexAttrib2fARB(UInt32 index, Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2fvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2fvARB(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2sARB", ExactSpelling = true)]
internal extern static void VertexAttrib2sARB(UInt32 index, Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2svARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2svARB(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3dARB", ExactSpelling = true)]
internal extern static void VertexAttrib3dARB(UInt32 index, Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3dvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3dvARB(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3fARB", ExactSpelling = true)]
internal extern static void VertexAttrib3fARB(UInt32 index, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3fvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3fvARB(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3sARB", ExactSpelling = true)]
internal extern static void VertexAttrib3sARB(UInt32 index, Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3svARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3svARB(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NbvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4NbvARB(UInt32 index, SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NivARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4NivARB(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NsvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4NsvARB(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NubARB", ExactSpelling = true)]
internal extern static void VertexAttrib4NubARB(UInt32 index, Byte x, Byte y, Byte z, Byte w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NubvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4NubvARB(UInt32 index, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NuivARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4NuivARB(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4NusvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4NusvARB(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4bvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4bvARB(UInt32 index, SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4dARB", ExactSpelling = true)]
internal extern static void VertexAttrib4dARB(UInt32 index, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4dvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4dvARB(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4fARB", ExactSpelling = true)]
internal extern static void VertexAttrib4fARB(UInt32 index, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4fvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4fvARB(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4ivARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4ivARB(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4sARB", ExactSpelling = true)]
internal extern static void VertexAttrib4sARB(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4svARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4svARB(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4ubvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4ubvARB(UInt32 index, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4uivARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4uivARB(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4usvARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4usvARB(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribPointerARB", ExactSpelling = true)]
internal extern static unsafe void VertexAttribPointerARB(UInt32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnableVertexAttribArrayARB", ExactSpelling = true)]
internal extern static void EnableVertexAttribArrayARB(UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisableVertexAttribArrayARB", ExactSpelling = true)]
internal extern static void DisableVertexAttribArrayARB(UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramStringARB", ExactSpelling = true)]
internal extern static unsafe void ProgramStringARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, Int32 len, void* @string);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindProgramARB", ExactSpelling = true)]
internal extern static void BindProgramARB(GL.Enums.ARB_vertex_program target, UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteProgramsARB", ExactSpelling = true)]
internal extern static unsafe void DeleteProgramsARB(Int32 n, UInt32* programs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenProgramsARB", ExactSpelling = true)]
internal extern static unsafe void GenProgramsARB(Int32 n, [Out] UInt32* programs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameter4dARB", ExactSpelling = true)]
internal extern static void ProgramEnvParameter4dARB(GL.Enums.ARB_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameter4dvARB", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParameter4dvARB(GL.Enums.ARB_vertex_program target, UInt32 index, Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameter4fARB", ExactSpelling = true)]
internal extern static void ProgramEnvParameter4fARB(GL.Enums.ARB_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameter4fvARB", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParameter4fvARB(GL.Enums.ARB_vertex_program target, UInt32 index, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameter4dARB", ExactSpelling = true)]
internal extern static void ProgramLocalParameter4dARB(GL.Enums.ARB_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameter4dvARB", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParameter4dvARB(GL.Enums.ARB_vertex_program target, UInt32 index, Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameter4fARB", ExactSpelling = true)]
internal extern static void ProgramLocalParameter4fARB(GL.Enums.ARB_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameter4fvARB", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParameter4fvARB(GL.Enums.ARB_vertex_program target, UInt32 index, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramEnvParameterdvARB", ExactSpelling = true)]
internal extern static unsafe void GetProgramEnvParameterdvARB(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramEnvParameterfvARB", ExactSpelling = true)]
internal extern static unsafe void GetProgramEnvParameterfvARB(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramLocalParameterdvARB", ExactSpelling = true)]
internal extern static unsafe void GetProgramLocalParameterdvARB(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramLocalParameterfvARB", ExactSpelling = true)]
internal extern static unsafe void GetProgramLocalParameterfvARB(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramivARB", ExactSpelling = true)]
internal extern static unsafe void GetProgramivARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramStringARB", ExactSpelling = true)]
internal extern static unsafe void GetProgramStringARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] void* @string);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribdvARB", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribdvARB(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribfvARB", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribfvARB(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribivARB", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribivARB(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribPointervARB", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribPointervARB(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsProgramARB", ExactSpelling = true)]
internal extern static Boolean IsProgramARB(UInt32 program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindBufferARB", ExactSpelling = true)]
internal extern static void BindBufferARB(GL.Enums.ARB_vertex_buffer_object target, UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteBuffersARB", ExactSpelling = true)]
internal extern static unsafe void DeleteBuffersARB(Int32 n, UInt32* buffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenBuffersARB", ExactSpelling = true)]
internal extern static unsafe void GenBuffersARB(Int32 n, [Out] UInt32* buffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsBufferARB", ExactSpelling = true)]
internal extern static Boolean IsBufferARB(UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferDataARB", ExactSpelling = true)]
internal extern static unsafe void BufferDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr size, void* data, GL.Enums.ARB_vertex_buffer_object usage);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferSubDataARB", ExactSpelling = true)]
internal extern static unsafe void BufferSubDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBufferSubDataARB", ExactSpelling = true)]
internal extern static unsafe void GetBufferSubDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [Out] void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapBufferARB", ExactSpelling = true)]
internal extern static IntPtr MapBufferARB(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object access);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUnmapBufferARB", ExactSpelling = true)]
internal extern static Boolean UnmapBufferARB(GL.Enums.ARB_vertex_buffer_object target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBufferParameterivARB", ExactSpelling = true)]
internal extern static unsafe void GetBufferParameterivARB(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBufferPointervARB", ExactSpelling = true)]
internal extern static unsafe void GetBufferPointervARB(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] void* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenQueriesARB", ExactSpelling = true)]
internal extern static unsafe void GenQueriesARB(Int32 n, [Out] UInt32* ids);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteQueriesARB", ExactSpelling = true)]
internal extern static unsafe void DeleteQueriesARB(Int32 n, UInt32* ids);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsQueryARB", ExactSpelling = true)]
internal extern static Boolean IsQueryARB(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBeginQueryARB", ExactSpelling = true)]
internal extern static void BeginQueryARB(GL.Enums.ARB_occlusion_query target, UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndQueryARB", ExactSpelling = true)]
internal extern static void EndQueryARB(GL.Enums.ARB_occlusion_query target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryivARB", ExactSpelling = true)]
internal extern static unsafe void GetQueryivARB(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryObjectivARB", ExactSpelling = true)]
internal extern static unsafe void GetQueryObjectivARB(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryObjectuivARB", ExactSpelling = true)]
internal extern static unsafe void GetQueryObjectuivARB(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteObjectARB", ExactSpelling = true)]
internal extern static void DeleteObjectARB(UInt32 obj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHandleARB", ExactSpelling = true)]
internal extern static Int32 GetHandleARB(GL.Enums.ARB_shader_objects pname);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDetachObjectARB", ExactSpelling = true)]
internal extern static void DetachObjectARB(UInt32 containerObj, UInt32 attachedObj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCreateShaderObjectARB", ExactSpelling = true)]
internal extern static Int32 CreateShaderObjectARB(GL.Enums.ARB_shader_objects shaderType);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderSourceARB", ExactSpelling = true)]
internal extern static unsafe void ShaderSourceARB(UInt32 shaderObj, Int32 count, System.String[] @string, Int32* length);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompileShaderARB", ExactSpelling = true)]
internal extern static void CompileShaderARB(UInt32 shaderObj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCreateProgramObjectARB", ExactSpelling = true)]
internal extern static Int32 CreateProgramObjectARB();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAttachObjectARB", ExactSpelling = true)]
internal extern static void AttachObjectARB(UInt32 containerObj, UInt32 obj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLinkProgramARB", ExactSpelling = true)]
internal extern static void LinkProgramARB(UInt32 programObj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUseProgramObjectARB", ExactSpelling = true)]
internal extern static void UseProgramObjectARB(UInt32 programObj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glValidateProgramARB", ExactSpelling = true)]
internal extern static void ValidateProgramARB(UInt32 programObj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1fARB", ExactSpelling = true)]
internal extern static void Uniform1fARB(Int32 location, Single v0);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2fARB", ExactSpelling = true)]
internal extern static void Uniform2fARB(Int32 location, Single v0, Single v1);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3fARB", ExactSpelling = true)]
internal extern static void Uniform3fARB(Int32 location, Single v0, Single v1, Single v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4fARB", ExactSpelling = true)]
internal extern static void Uniform4fARB(Int32 location, Single v0, Single v1, Single v2, Single v3);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1iARB", ExactSpelling = true)]
internal extern static void Uniform1iARB(Int32 location, Int32 v0);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2iARB", ExactSpelling = true)]
internal extern static void Uniform2iARB(Int32 location, Int32 v0, Int32 v1);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3iARB", ExactSpelling = true)]
internal extern static void Uniform3iARB(Int32 location, Int32 v0, Int32 v1, Int32 v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4iARB", ExactSpelling = true)]
internal extern static void Uniform4iARB(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1fvARB", ExactSpelling = true)]
internal extern static unsafe void Uniform1fvARB(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2fvARB", ExactSpelling = true)]
internal extern static unsafe void Uniform2fvARB(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3fvARB", ExactSpelling = true)]
internal extern static unsafe void Uniform3fvARB(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4fvARB", ExactSpelling = true)]
internal extern static unsafe void Uniform4fvARB(Int32 location, Int32 count, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1ivARB", ExactSpelling = true)]
internal extern static unsafe void Uniform1ivARB(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2ivARB", ExactSpelling = true)]
internal extern static unsafe void Uniform2ivARB(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3ivARB", ExactSpelling = true)]
internal extern static unsafe void Uniform3ivARB(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4ivARB", ExactSpelling = true)]
internal extern static unsafe void Uniform4ivARB(Int32 location, Int32 count, Int32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix2fvARB", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix2fvARB(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix3fvARB", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix3fvARB(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformMatrix4fvARB", ExactSpelling = true)]
internal extern static unsafe void UniformMatrix4fvARB(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetObjectParameterfvARB", ExactSpelling = true)]
internal extern static unsafe void GetObjectParameterfvARB(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetObjectParameterivARB", ExactSpelling = true)]
internal extern static unsafe void GetObjectParameterivARB(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetInfoLogARB", ExactSpelling = true)]
internal extern static unsafe void GetInfoLogARB(UInt32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetAttachedObjectsARB", ExactSpelling = true)]
internal extern static unsafe void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] UInt32* obj);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformLocationARB", ExactSpelling = true)]
internal extern static Int32 GetUniformLocationARB(UInt32 programObj, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveUniformARB", ExactSpelling = true)]
internal extern static unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformfvARB", ExactSpelling = true)]
internal extern static unsafe void GetUniformfvARB(UInt32 programObj, Int32 location, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformivARB", ExactSpelling = true)]
internal extern static unsafe void GetUniformivARB(UInt32 programObj, Int32 location, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderSourceARB", ExactSpelling = true)]
internal extern static unsafe void GetShaderSourceARB(UInt32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder[] source);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindAttribLocationARB", ExactSpelling = true)]
internal extern static void BindAttribLocationARB(UInt32 programObj, UInt32 index, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveAttribARB", ExactSpelling = true)]
internal extern static unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetAttribLocationARB", ExactSpelling = true)]
internal extern static Int32 GetAttribLocationARB(UInt32 programObj, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawBuffersARB", ExactSpelling = true)]
internal extern static unsafe void DrawBuffersARB(Int32 n, GL.Enums.ARB_draw_buffers* bufs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClampColorARB", ExactSpelling = true)]
internal extern static void ClampColorARB(GL.Enums.ARB_color_buffer_float target, GL.Enums.ARB_color_buffer_float clamp);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendColorEXT", ExactSpelling = true)]
internal extern static void BlendColorEXT(Single red, Single green, Single blue, Single alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPolygonOffsetEXT", ExactSpelling = true)]
internal extern static void PolygonOffsetEXT(Single factor, Single bias);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexImage3DEXT", ExactSpelling = true)]
internal extern static unsafe void TexImage3DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage3DEXT", ExactSpelling = true)]
internal extern static unsafe void TexSubImage3DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexFilterFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void GetTexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [Out] Single* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexFilterFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void TexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, Single* weights);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage1DEXT", ExactSpelling = true)]
internal extern static unsafe void TexSubImage1DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage2DEXT", ExactSpelling = true)]
internal extern static unsafe void TexSubImage2DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexImage1DEXT", ExactSpelling = true)]
internal extern static void CopyTexImage1DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexImage2DEXT", ExactSpelling = true)]
internal extern static void CopyTexImage2DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexSubImage1DEXT", ExactSpelling = true)]
internal extern static void CopyTexSubImage1DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexSubImage2DEXT", ExactSpelling = true)]
internal extern static void CopyTexSubImage2DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyTexSubImage3DEXT", ExactSpelling = true)]
internal extern static void CopyTexSubImage3DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHistogramEXT", ExactSpelling = true)]
internal extern static unsafe void GetHistogramEXT(GL.Enums.HistogramTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHistogramParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void GetHistogramParameterfvEXT(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetHistogramParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void GetHistogramParameterivEXT(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMinmaxEXT", ExactSpelling = true)]
internal extern static unsafe void GetMinmaxEXT(GL.Enums.MinmaxTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMinmaxParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void GetMinmaxParameterfvEXT(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMinmaxParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void GetMinmaxParameterivEXT(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glHistogramEXT", ExactSpelling = true)]
internal extern static void HistogramEXT(GL.Enums.HistogramTargetEXT target, Int32 width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMinmaxEXT", ExactSpelling = true)]
internal extern static void MinmaxEXT(GL.Enums.MinmaxTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glResetHistogramEXT", ExactSpelling = true)]
internal extern static void ResetHistogramEXT(GL.Enums.HistogramTargetEXT target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glResetMinmaxEXT", ExactSpelling = true)]
internal extern static void ResetMinmaxEXT(GL.Enums.MinmaxTargetEXT target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionFilter1DEXT", ExactSpelling = true)]
internal extern static unsafe void ConvolutionFilter1DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionFilter2DEXT", ExactSpelling = true)]
internal extern static unsafe void ConvolutionFilter2DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameterfEXT", ExactSpelling = true)]
internal extern static void ConvolutionParameterfEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void ConvolutionParameterfvEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameteriEXT", ExactSpelling = true)]
internal extern static void ConvolutionParameteriEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32 @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glConvolutionParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void ConvolutionParameterivEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyConvolutionFilter1DEXT", ExactSpelling = true)]
internal extern static void CopyConvolutionFilter1DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyConvolutionFilter2DEXT", ExactSpelling = true)]
internal extern static void CopyConvolutionFilter2DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetConvolutionFilterEXT", ExactSpelling = true)]
internal extern static unsafe void GetConvolutionFilterEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* image);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetConvolutionParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void GetConvolutionParameterfvEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetConvolutionParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void GetConvolutionParameterivEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetSeparableFilterEXT", ExactSpelling = true)]
internal extern static unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [Out] void* column, [Out] void* span);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSeparableFilter2DEXT", ExactSpelling = true)]
internal extern static unsafe void SeparableFilter2DEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTableSGI", ExactSpelling = true)]
internal extern static unsafe void ColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTableParameterfvSGI", ExactSpelling = true)]
internal extern static unsafe void ColorTableParameterfvSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTableParameterivSGI", ExactSpelling = true)]
internal extern static unsafe void ColorTableParameterivSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyColorTableSGI", ExactSpelling = true)]
internal extern static void CopyColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableSGI", ExactSpelling = true)]
internal extern static unsafe void GetColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* table);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableParameterfvSGI", ExactSpelling = true)]
internal extern static unsafe void GetColorTableParameterfvSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableParameterivSGI", ExactSpelling = true)]
internal extern static unsafe void GetColorTableParameterivSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTexGenSGIX", ExactSpelling = true)]
internal extern static void PixelTexGenSGIX(GL.Enums.SGIX_pixel_texture mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTexGenParameteriSGIS", ExactSpelling = true)]
internal extern static void PixelTexGenParameteriSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTexGenParameterivSGIS", ExactSpelling = true)]
internal extern static unsafe void PixelTexGenParameterivSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTexGenParameterfSGIS", ExactSpelling = true)]
internal extern static void PixelTexGenParameterfSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTexGenParameterfvSGIS", ExactSpelling = true)]
internal extern static unsafe void PixelTexGenParameterfvSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPixelTexGenParameterivSGIS", ExactSpelling = true)]
internal extern static unsafe void GetPixelTexGenParameterivSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPixelTexGenParameterfvSGIS", ExactSpelling = true)]
internal extern static unsafe void GetPixelTexGenParameterfvSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexImage4DSGIS", ExactSpelling = true)]
internal extern static unsafe void TexImage4DSGIS(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 size4d, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage4DSGIS", ExactSpelling = true)]
internal extern static unsafe void TexSubImage4DSGIS(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 woffset, Int32 width, Int32 height, Int32 depth, Int32 size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAreTexturesResidentEXT", ExactSpelling = true)]
internal extern static unsafe Boolean AreTexturesResidentEXT(Int32 n, UInt32* textures, [Out] GL.Enums.Boolean* residences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindTextureEXT", ExactSpelling = true)]
internal extern static void BindTextureEXT(GL.Enums.TextureTarget target, UInt32 texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteTexturesEXT", ExactSpelling = true)]
internal extern static unsafe void DeleteTexturesEXT(Int32 n, UInt32* textures);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenTexturesEXT", ExactSpelling = true)]
internal extern static unsafe void GenTexturesEXT(Int32 n, [Out] UInt32* textures);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsTextureEXT", ExactSpelling = true)]
internal extern static Boolean IsTextureEXT(UInt32 texture);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPrioritizeTexturesEXT", ExactSpelling = true)]
internal extern static unsafe void PrioritizeTexturesEXT(Int32 n, UInt32* textures, Single* priorities);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDetailTexFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void DetailTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetDetailTexFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void GetDetailTexFuncSGIS(GL.Enums.TextureTarget target, [Out] Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSharpenTexFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void SharpenTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetSharpenTexFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void GetSharpenTexFuncSGIS(GL.Enums.TextureTarget target, [Out] Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSampleMaskSGIS", ExactSpelling = true)]
internal extern static void SampleMaskSGIS(Single value, GL.Enums.Boolean invert);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSamplePatternSGIS", ExactSpelling = true)]
internal extern static void SamplePatternSGIS(GL.Enums.SamplePatternSGIS pattern);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glArrayElementEXT", ExactSpelling = true)]
internal extern static void ArrayElementEXT(Int32 i);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorPointerEXT", ExactSpelling = true)]
internal extern static unsafe void ColorPointerEXT(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, Int32 count, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawArraysEXT", ExactSpelling = true)]
internal extern static void DrawArraysEXT(GL.Enums.BeginMode mode, Int32 first, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEdgeFlagPointerEXT", ExactSpelling = true)]
internal extern static unsafe void EdgeFlagPointerEXT(Int32 stride, Int32 count, GL.Enums.Boolean* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetPointervEXT", ExactSpelling = true)]
internal extern static unsafe void GetPointervEXT(GL.Enums.GetPointervPName pname, [Out] void* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexPointerEXT", ExactSpelling = true)]
internal extern static unsafe void IndexPointerEXT(GL.Enums.IndexPointerType type, Int32 stride, Int32 count, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalPointerEXT", ExactSpelling = true)]
internal extern static unsafe void NormalPointerEXT(GL.Enums.NormalPointerType type, Int32 stride, Int32 count, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoordPointerEXT", ExactSpelling = true)]
internal extern static unsafe void TexCoordPointerEXT(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, Int32 count, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexPointerEXT", ExactSpelling = true)]
internal extern static unsafe void VertexPointerEXT(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, Int32 count, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendEquationEXT", ExactSpelling = true)]
internal extern static void BlendEquationEXT(GL.Enums.BlendEquationModeEXT mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSpriteParameterfSGIX", ExactSpelling = true)]
internal extern static void SpriteParameterfSGIX(GL.Enums.SGIX_sprite pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSpriteParameterfvSGIX", ExactSpelling = true)]
internal extern static unsafe void SpriteParameterfvSGIX(GL.Enums.SGIX_sprite pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSpriteParameteriSGIX", ExactSpelling = true)]
internal extern static void SpriteParameteriSGIX(GL.Enums.SGIX_sprite pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSpriteParameterivSGIX", ExactSpelling = true)]
internal extern static unsafe void SpriteParameterivSGIX(GL.Enums.SGIX_sprite pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfEXT", ExactSpelling = true)]
internal extern static void PointParameterfEXT(GL.Enums.EXT_point_parameters pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void PointParameterfvEXT(GL.Enums.EXT_point_parameters pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfSGIS", ExactSpelling = true)]
internal extern static void PointParameterfSGIS(GL.Enums.SGIS_point_parameters pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterfvSGIS", ExactSpelling = true)]
internal extern static unsafe void PointParameterfvSGIS(GL.Enums.SGIS_point_parameters pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetInstrumentsSGIX", ExactSpelling = true)]
internal extern static Int32 GetInstrumentsSGIX();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glInstrumentsBufferSGIX", ExactSpelling = true)]
internal extern static unsafe void InstrumentsBufferSGIX(Int32 size, [Out] Int32* buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPollInstrumentsSGIX", ExactSpelling = true)]
internal extern static unsafe Int32 PollInstrumentsSGIX([Out] Int32* marker_p);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReadInstrumentsSGIX", ExactSpelling = true)]
internal extern static void ReadInstrumentsSGIX(Int32 marker);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStartInstrumentsSGIX", ExactSpelling = true)]
internal extern static void StartInstrumentsSGIX();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStopInstrumentsSGIX", ExactSpelling = true)]
internal extern static void StopInstrumentsSGIX(Int32 marker);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFrameZoomSGIX", ExactSpelling = true)]
internal extern static void FrameZoomSGIX(Int32 factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTagSampleBufferSGIX", ExactSpelling = true)]
internal extern static void TagSampleBufferSGIX();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeformationMap3dSGIX", ExactSpelling = true)]
internal extern static unsafe void DeformationMap3dSGIX(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, Double* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeformationMap3fSGIX", ExactSpelling = true)]
internal extern static unsafe void DeformationMap3fSGIX(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeformSGIX", ExactSpelling = true)]
internal extern static void DeformSGIX(GL.Enums.FfdMaskSGIX mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadIdentityDeformationMapSGIX", ExactSpelling = true)]
internal extern static void LoadIdentityDeformationMapSGIX(GL.Enums.FfdMaskSGIX mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReferencePlaneSGIX", ExactSpelling = true)]
internal extern static unsafe void ReferencePlaneSGIX(Double* equation);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlushRasterSGIX", ExactSpelling = true)]
internal extern static void FlushRasterSGIX();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void FogFuncSGIS(Int32 n, Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFogFuncSGIS", ExactSpelling = true)]
internal extern static unsafe void GetFogFuncSGIS([Out] Single* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glImageTransformParameteriHP", ExactSpelling = true)]
internal extern static void ImageTransformParameteriHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glImageTransformParameterfHP", ExactSpelling = true)]
internal extern static void ImageTransformParameterfHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glImageTransformParameterivHP", ExactSpelling = true)]
internal extern static unsafe void ImageTransformParameterivHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glImageTransformParameterfvHP", ExactSpelling = true)]
internal extern static unsafe void ImageTransformParameterfvHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetImageTransformParameterivHP", ExactSpelling = true)]
internal extern static unsafe void GetImageTransformParameterivHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetImageTransformParameterfvHP", ExactSpelling = true)]
internal extern static unsafe void GetImageTransformParameterfvHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorSubTableEXT", ExactSpelling = true)]
internal extern static unsafe void ColorSubTableEXT(GL.Enums.EXT_color_subtable target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCopyColorSubTableEXT", ExactSpelling = true)]
internal extern static void CopyColorSubTableEXT(GL.Enums.EXT_color_subtable target, Int32 start, Int32 x, Int32 y, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glHintPGI", ExactSpelling = true)]
internal extern static void HintPGI(GL.Enums.PGI_misc_hints target, Int32 mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorTableEXT", ExactSpelling = true)]
internal extern static unsafe void ColorTableEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableEXT", ExactSpelling = true)]
internal extern static unsafe void GetColorTableEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void GetColorTableParameterivEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetColorTableParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void GetColorTableParameterfvEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetListParameterfvSGIX", ExactSpelling = true)]
internal extern static unsafe void GetListParameterfvSGIX(UInt32 list, GL.Enums.ListParameterName pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetListParameterivSGIX", ExactSpelling = true)]
internal extern static unsafe void GetListParameterivSGIX(UInt32 list, GL.Enums.ListParameterName pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glListParameterfSGIX", ExactSpelling = true)]
internal extern static void ListParameterfSGIX(UInt32 list, GL.Enums.ListParameterName pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glListParameterfvSGIX", ExactSpelling = true)]
internal extern static unsafe void ListParameterfvSGIX(UInt32 list, GL.Enums.ListParameterName pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glListParameteriSGIX", ExactSpelling = true)]
internal extern static void ListParameteriSGIX(UInt32 list, GL.Enums.ListParameterName pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glListParameterivSGIX", ExactSpelling = true)]
internal extern static unsafe void ListParameterivSGIX(UInt32 list, GL.Enums.ListParameterName pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexMaterialEXT", ExactSpelling = true)]
internal extern static void IndexMaterialEXT(GL.Enums.MaterialFace face, GL.Enums.EXT_index_material mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexFuncEXT", ExactSpelling = true)]
internal extern static void IndexFuncEXT(GL.Enums.EXT_index_func func, Single @ref);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLockArraysEXT", ExactSpelling = true)]
internal extern static void LockArraysEXT(Int32 first, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUnlockArraysEXT", ExactSpelling = true)]
internal extern static void UnlockArraysEXT();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCullParameterdvEXT", ExactSpelling = true)]
internal extern static unsafe void CullParameterdvEXT(GL.Enums.EXT_cull_vertex pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCullParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void CullParameterfvEXT(GL.Enums.EXT_cull_vertex pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentColorMaterialSGIX", ExactSpelling = true)]
internal extern static void FragmentColorMaterialSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightfSGIX", ExactSpelling = true)]
internal extern static void FragmentLightfSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightfvSGIX", ExactSpelling = true)]
internal extern static unsafe void FragmentLightfvSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightiSGIX", ExactSpelling = true)]
internal extern static void FragmentLightiSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightivSGIX", ExactSpelling = true)]
internal extern static unsafe void FragmentLightivSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightModelfSGIX", ExactSpelling = true)]
internal extern static void FragmentLightModelfSGIX(GL.Enums.FragmentLightModelParameterSGIX pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightModelfvSGIX", ExactSpelling = true)]
internal extern static unsafe void FragmentLightModelfvSGIX(GL.Enums.FragmentLightModelParameterSGIX pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightModeliSGIX", ExactSpelling = true)]
internal extern static void FragmentLightModeliSGIX(GL.Enums.FragmentLightModelParameterSGIX pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentLightModelivSGIX", ExactSpelling = true)]
internal extern static unsafe void FragmentLightModelivSGIX(GL.Enums.FragmentLightModelParameterSGIX pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentMaterialfSGIX", ExactSpelling = true)]
internal extern static void FragmentMaterialfSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentMaterialfvSGIX", ExactSpelling = true)]
internal extern static unsafe void FragmentMaterialfvSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentMaterialiSGIX", ExactSpelling = true)]
internal extern static void FragmentMaterialiSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFragmentMaterialivSGIX", ExactSpelling = true)]
internal extern static unsafe void FragmentMaterialivSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFragmentLightfvSGIX", ExactSpelling = true)]
internal extern static unsafe void GetFragmentLightfvSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFragmentLightivSGIX", ExactSpelling = true)]
internal extern static unsafe void GetFragmentLightivSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFragmentMaterialfvSGIX", ExactSpelling = true)]
internal extern static unsafe void GetFragmentMaterialfvSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFragmentMaterialivSGIX", ExactSpelling = true)]
internal extern static unsafe void GetFragmentMaterialivSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLightEnviSGIX", ExactSpelling = true)]
internal extern static void LightEnviSGIX(GL.Enums.LightEnvParameterSGIX pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawRangeElementsEXT", ExactSpelling = true)]
internal extern static unsafe void DrawRangeElementsEXT(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, void* indices);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glApplyTextureEXT", ExactSpelling = true)]
internal extern static void ApplyTextureEXT(GL.Enums.EXT_light_texture mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTextureLightEXT", ExactSpelling = true)]
internal extern static void TextureLightEXT(GL.Enums.EXT_light_texture pname);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTextureMaterialEXT", ExactSpelling = true)]
internal extern static void TextureMaterialEXT(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAsyncMarkerSGIX", ExactSpelling = true)]
internal extern static void AsyncMarkerSGIX(UInt32 marker);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinishAsyncSGIX", ExactSpelling = true)]
internal extern static unsafe Int32 FinishAsyncSGIX([Out] UInt32* markerp);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPollAsyncSGIX", ExactSpelling = true)]
internal extern static unsafe Int32 PollAsyncSGIX([Out] UInt32* markerp);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenAsyncMarkersSGIX", ExactSpelling = true)]
internal extern static Int32 GenAsyncMarkersSGIX(Int32 range);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteAsyncMarkersSGIX", ExactSpelling = true)]
internal extern static void DeleteAsyncMarkersSGIX(UInt32 marker, Int32 range);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsAsyncMarkerSGIX", ExactSpelling = true)]
internal extern static Boolean IsAsyncMarkerSGIX(UInt32 marker);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexPointervINTEL", ExactSpelling = true)]
internal extern static unsafe void VertexPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalPointervINTEL", ExactSpelling = true)]
internal extern static unsafe void NormalPointervINTEL(GL.Enums.NormalPointerType type, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorPointervINTEL", ExactSpelling = true)]
internal extern static unsafe void ColorPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoordPointervINTEL", ExactSpelling = true)]
internal extern static unsafe void TexCoordPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTransformParameteriEXT", ExactSpelling = true)]
internal extern static void PixelTransformParameteriEXT(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTransformParameterfEXT", ExactSpelling = true)]
internal extern static void PixelTransformParameterfEXT(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTransformParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void PixelTransformParameterivEXT(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelTransformParameterfvEXT", ExactSpelling = true)]
internal extern static unsafe void PixelTransformParameterfvEXT(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3bEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3bEXT(SByte red, SByte green, SByte blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3bvEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3bvEXT(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3dEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3dEXT(Double red, Double green, Double blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3dvEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3dvEXT(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3fEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3fEXT(Single red, Single green, Single blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3fvEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3fvEXT(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3iEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3iEXT(Int32 red, Int32 green, Int32 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3ivEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3ivEXT(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3sEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3sEXT(Int16 red, Int16 green, Int16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3svEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3svEXT(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3ubEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3ubEXT(Byte red, Byte green, Byte blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3ubvEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3ubvEXT(Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3uiEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3uiEXT(UInt32 red, UInt32 green, UInt32 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3uivEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3uivEXT(UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3usEXT", ExactSpelling = true)]
internal extern static void SecondaryColor3usEXT(UInt16 red, UInt16 green, UInt16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3usvEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3usvEXT(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColorPointerEXT", ExactSpelling = true)]
internal extern static unsafe void SecondaryColorPointerEXT(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTextureNormalEXT", ExactSpelling = true)]
internal extern static void TextureNormalEXT(GL.Enums.EXT_texture_perturb_normal mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiDrawArraysEXT", ExactSpelling = true)]
internal extern static unsafe void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] Int32* count, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiDrawElementsEXT", ExactSpelling = true)]
internal extern static unsafe void MultiDrawElementsEXT(GL.Enums.BeginMode mode, Int32* count, GL.Enums.EXT_multi_draw_arrays type, void* indices, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordfEXT", ExactSpelling = true)]
internal extern static void FogCoordfEXT(Single coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordfvEXT", ExactSpelling = true)]
internal extern static unsafe void FogCoordfvEXT(Single* coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoorddEXT", ExactSpelling = true)]
internal extern static void FogCoorddEXT(Double coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoorddvEXT", ExactSpelling = true)]
internal extern static unsafe void FogCoorddvEXT(Double* coord);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordPointerEXT", ExactSpelling = true)]
internal extern static unsafe void FogCoordPointerEXT(GL.Enums.EXT_fog_coord type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3bEXT", ExactSpelling = true)]
internal extern static void Tangent3bEXT(SByte tx, SByte ty, SByte tz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3bvEXT", ExactSpelling = true)]
internal extern static unsafe void Tangent3bvEXT(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3dEXT", ExactSpelling = true)]
internal extern static void Tangent3dEXT(Double tx, Double ty, Double tz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3dvEXT", ExactSpelling = true)]
internal extern static unsafe void Tangent3dvEXT(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3fEXT", ExactSpelling = true)]
internal extern static void Tangent3fEXT(Single tx, Single ty, Single tz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3fvEXT", ExactSpelling = true)]
internal extern static unsafe void Tangent3fvEXT(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3iEXT", ExactSpelling = true)]
internal extern static void Tangent3iEXT(Int32 tx, Int32 ty, Int32 tz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3ivEXT", ExactSpelling = true)]
internal extern static unsafe void Tangent3ivEXT(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3sEXT", ExactSpelling = true)]
internal extern static void Tangent3sEXT(Int16 tx, Int16 ty, Int16 tz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangent3svEXT", ExactSpelling = true)]
internal extern static unsafe void Tangent3svEXT(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3bEXT", ExactSpelling = true)]
internal extern static void Binormal3bEXT(SByte bx, SByte by, SByte bz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3bvEXT", ExactSpelling = true)]
internal extern static unsafe void Binormal3bvEXT(SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3dEXT", ExactSpelling = true)]
internal extern static void Binormal3dEXT(Double bx, Double by, Double bz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3dvEXT", ExactSpelling = true)]
internal extern static unsafe void Binormal3dvEXT(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3fEXT", ExactSpelling = true)]
internal extern static void Binormal3fEXT(Single bx, Single by, Single bz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3fvEXT", ExactSpelling = true)]
internal extern static unsafe void Binormal3fvEXT(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3iEXT", ExactSpelling = true)]
internal extern static void Binormal3iEXT(Int32 bx, Int32 by, Int32 bz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3ivEXT", ExactSpelling = true)]
internal extern static unsafe void Binormal3ivEXT(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3sEXT", ExactSpelling = true)]
internal extern static void Binormal3sEXT(Int16 bx, Int16 by, Int16 bz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormal3svEXT", ExactSpelling = true)]
internal extern static unsafe void Binormal3svEXT(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTangentPointerEXT", ExactSpelling = true)]
internal extern static unsafe void TangentPointerEXT(GL.Enums.EXT_coordinate_frame type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBinormalPointerEXT", ExactSpelling = true)]
internal extern static unsafe void BinormalPointerEXT(GL.Enums.EXT_coordinate_frame type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinishTextureSUNX", ExactSpelling = true)]
internal extern static void FinishTextureSUNX();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactorbSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactorbSUN(SByte factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactorsSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactorsSUN(Int16 factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactoriSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactoriSUN(Int32 factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactorfSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactorfSUN(Single factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactordSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactordSUN(Double factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactorubSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactorubSUN(Byte factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactorusSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactorusSUN(UInt16 factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGlobalAlphaFactoruiSUN", ExactSpelling = true)]
internal extern static void GlobalAlphaFactoruiSUN(UInt32 factor);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiSUN(UInt32 code);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeusSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeusSUN(UInt16 code);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeubSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeubSUN(Byte code);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuivSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuivSUN(UInt32* code);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeusvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeusvSUN(UInt16* code);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeubvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeubvSUN(Byte* code);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodePointerSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodePointerSUN(GL.Enums.SUN_triangle_list type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ubVertex2fSUN", ExactSpelling = true)]
internal extern static void Color4ubVertex2fSUN(Byte r, Byte g, Byte b, Byte a, Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ubVertex2fvSUN", ExactSpelling = true)]
internal extern static unsafe void Color4ubVertex2fvSUN(Byte* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ubVertex3fSUN", ExactSpelling = true)]
internal extern static void Color4ubVertex3fSUN(Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4ubVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void Color4ubVertex3fvSUN(Byte* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3fVertex3fSUN", ExactSpelling = true)]
internal extern static void Color3fVertex3fSUN(Single r, Single g, Single b, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void Color3fVertex3fvSUN(Single* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void Normal3fVertex3fSUN(Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void Normal3fVertex3fvSUN(Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4fNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void Color4fNormal3fVertex3fSUN(Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4fNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void Color4fNormal3fVertex3fvSUN(Single* c, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fVertex3fSUN", ExactSpelling = true)]
internal extern static void TexCoord2fVertex3fSUN(Single s, Single t, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord2fVertex3fvSUN(Single* tc, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4fVertex4fSUN", ExactSpelling = true)]
internal extern static void TexCoord4fVertex4fSUN(Single s, Single t, Single p, Single q, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4fVertex4fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord4fVertex4fvSUN(Single* tc, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fColor4ubVertex3fSUN", ExactSpelling = true)]
internal extern static void TexCoord2fColor4ubVertex3fSUN(Single s, Single t, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fColor4ubVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord2fColor4ubVertex3fvSUN(Single* tc, Byte* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fColor3fVertex3fSUN", ExactSpelling = true)]
internal extern static void TexCoord2fColor3fVertex3fSUN(Single s, Single t, Single r, Single g, Single b, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fColor3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord2fColor3fVertex3fvSUN(Single* tc, Single* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void TexCoord2fNormal3fVertex3fSUN(Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord2fNormal3fVertex3fvSUN(Single* tc, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fColor4fNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void TexCoord2fColor4fNormal3fVertex3fSUN(Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2fColor4fNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord2fColor4fNormal3fVertex3fvSUN(Single* tc, Single* c, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4fColor4fNormal3fVertex4fSUN", ExactSpelling = true)]
internal extern static void TexCoord4fColor4fNormal3fVertex4fSUN(Single s, Single t, Single p, Single q, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4fColor4fNormal3fVertex4fvSUN", ExactSpelling = true)]
internal extern static unsafe void TexCoord4fColor4fNormal3fVertex4fvSUN(Single* tc, Single* c, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiVertex3fSUN(UInt32 rc, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiVertex3fvSUN(UInt32* rc, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiColor4ubVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiColor4ubVertex3fSUN(UInt32 rc, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiColor4ubVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiColor4ubVertex3fvSUN(UInt32* rc, Byte* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiColor3fVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiColor3fVertex3fSUN(UInt32 rc, Single r, Single g, Single b, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiColor3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiColor3fVertex3fvSUN(UInt32* rc, Single* c, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiNormal3fVertex3fSUN(UInt32 rc, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiNormal3fVertex3fvSUN(UInt32* rc, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiColor4fNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiColor4fNormal3fVertex3fSUN(UInt32 rc, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(UInt32* rc, Single* c, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiTexCoord2fVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiTexCoord2fVertex3fSUN(UInt32 rc, Single s, Single t, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiTexCoord2fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiTexCoord2fVertex3fvSUN(UInt32* rc, Single* tc, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(UInt32 rc, Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(UInt32* rc, Single* tc, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", ExactSpelling = true)]
internal extern static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(UInt32 rc, Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", ExactSpelling = true)]
internal extern static unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(UInt32* rc, Single* tc, Single* c, Single* n, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendFuncSeparateEXT", ExactSpelling = true)]
internal extern static void BlendFuncSeparateEXT(GL.Enums.EXT_blend_func_separate sfactorRGB, GL.Enums.EXT_blend_func_separate dfactorRGB, GL.Enums.EXT_blend_func_separate sfactorAlpha, GL.Enums.EXT_blend_func_separate dfactorAlpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendFuncSeparateINGR", ExactSpelling = true)]
internal extern static void BlendFuncSeparateINGR(GL.Enums.All sfactorRGB, GL.Enums.All dfactorRGB, GL.Enums.All sfactorAlpha, GL.Enums.All dfactorAlpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexWeightfEXT", ExactSpelling = true)]
internal extern static void VertexWeightfEXT(Single weight);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexWeightfvEXT", ExactSpelling = true)]
internal extern static unsafe void VertexWeightfvEXT(Single* weight);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexWeightPointerEXT", ExactSpelling = true)]
internal extern static unsafe void VertexWeightPointerEXT(Int32 size, GL.Enums.EXT_vertex_weighting type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlushVertexArrayRangeNV", ExactSpelling = true)]
internal extern static void FlushVertexArrayRangeNV();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexArrayRangeNV", ExactSpelling = true)]
internal extern static unsafe void VertexArrayRangeNV(Int32 length, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void CombinerParameterfvNV(GL.Enums.NV_register_combiners pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerParameterfNV", ExactSpelling = true)]
internal extern static void CombinerParameterfNV(GL.Enums.NV_register_combiners pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerParameterivNV", ExactSpelling = true)]
internal extern static unsafe void CombinerParameterivNV(GL.Enums.NV_register_combiners pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerParameteriNV", ExactSpelling = true)]
internal extern static void CombinerParameteriNV(GL.Enums.NV_register_combiners pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerInputNV", ExactSpelling = true)]
internal extern static void CombinerInputNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerOutputNV", ExactSpelling = true)]
internal extern static void CombinerOutputNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners abOutput, GL.Enums.NV_register_combiners cdOutput, GL.Enums.NV_register_combiners sumOutput, GL.Enums.NV_register_combiners scale, GL.Enums.NV_register_combiners bias, GL.Enums.Boolean abDotProduct, GL.Enums.Boolean cdDotProduct, GL.Enums.Boolean muxSum);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinalCombinerInputNV", ExactSpelling = true)]
internal extern static void FinalCombinerInputNV(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCombinerInputParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetCombinerInputParameterfvNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCombinerInputParameterivNV", ExactSpelling = true)]
internal extern static unsafe void GetCombinerInputParameterivNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCombinerOutputParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetCombinerOutputParameterfvNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCombinerOutputParameterivNV", ExactSpelling = true)]
internal extern static unsafe void GetCombinerOutputParameterivNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFinalCombinerInputParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetFinalCombinerInputParameterfvNV(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFinalCombinerInputParameterivNV", ExactSpelling = true)]
internal extern static unsafe void GetFinalCombinerInputParameterivNV(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glResizeBuffersMESA", ExactSpelling = true)]
internal extern static void ResizeBuffersMESA();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2dMESA", ExactSpelling = true)]
internal extern static void WindowPos2dMESA(Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2dvMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos2dvMESA(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2fMESA", ExactSpelling = true)]
internal extern static void WindowPos2fMESA(Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2fvMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos2fvMESA(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2iMESA", ExactSpelling = true)]
internal extern static void WindowPos2iMESA(Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2ivMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos2ivMESA(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2sMESA", ExactSpelling = true)]
internal extern static void WindowPos2sMESA(Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos2svMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos2svMESA(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3dMESA", ExactSpelling = true)]
internal extern static void WindowPos3dMESA(Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3dvMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos3dvMESA(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3fMESA", ExactSpelling = true)]
internal extern static void WindowPos3fMESA(Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3fvMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos3fvMESA(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3iMESA", ExactSpelling = true)]
internal extern static void WindowPos3iMESA(Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3ivMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos3ivMESA(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3sMESA", ExactSpelling = true)]
internal extern static void WindowPos3sMESA(Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos3svMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos3svMESA(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4dMESA", ExactSpelling = true)]
internal extern static void WindowPos4dMESA(Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4dvMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos4dvMESA(Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4fMESA", ExactSpelling = true)]
internal extern static void WindowPos4fMESA(Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4fvMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos4fvMESA(Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4iMESA", ExactSpelling = true)]
internal extern static void WindowPos4iMESA(Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4ivMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos4ivMESA(Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4sMESA", ExactSpelling = true)]
internal extern static void WindowPos4sMESA(Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWindowPos4svMESA", ExactSpelling = true)]
internal extern static unsafe void WindowPos4svMESA(Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiModeDrawArraysIBM", ExactSpelling = true)]
internal extern static unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, Int32* first, Int32* count, Int32 primcount, Int32 modestride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiModeDrawElementsIBM", ExactSpelling = true)]
internal extern static unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void ColorPointerListIBM(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColorPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void SecondaryColorPointerListIBM(Int32 size, GL.Enums.IBM_vertex_array_lists type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEdgeFlagPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void EdgeFlagPointerListIBM(Int32 stride, Boolean* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void FogCoordPointerListIBM(GL.Enums.IBM_vertex_array_lists type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIndexPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void IndexPointerListIBM(GL.Enums.IndexPointerType type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void NormalPointerListIBM(GL.Enums.NormalPointerType type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoordPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void TexCoordPointerListIBM(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexPointerListIBM", ExactSpelling = true)]
internal extern static unsafe void VertexPointerListIBM(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, void* pointer, Int32 ptrstride);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTbufferMask3DFX", ExactSpelling = true)]
internal extern static void TbufferMask3DFX(UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSampleMaskEXT", ExactSpelling = true)]
internal extern static void SampleMaskEXT(Single value, GL.Enums.Boolean invert);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSamplePatternEXT", ExactSpelling = true)]
internal extern static void SamplePatternEXT(GL.Enums.EXT_multisample pattern);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTextureColorMaskSGIS", ExactSpelling = true)]
internal extern static void TextureColorMaskSGIS(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIglooInterfaceSGIX", ExactSpelling = true)]
internal extern static unsafe void IglooInterfaceSGIX(GL.Enums.All pname, void* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteFencesNV", ExactSpelling = true)]
internal extern static unsafe void DeleteFencesNV(Int32 n, UInt32* fences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenFencesNV", ExactSpelling = true)]
internal extern static unsafe void GenFencesNV(Int32 n, [Out] UInt32* fences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsFenceNV", ExactSpelling = true)]
internal extern static Boolean IsFenceNV(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTestFenceNV", ExactSpelling = true)]
internal extern static Boolean TestFenceNV(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFenceivNV", ExactSpelling = true)]
internal extern static unsafe void GetFenceivNV(UInt32 fence, GL.Enums.NV_fence pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinishFenceNV", ExactSpelling = true)]
internal extern static void FinishFenceNV(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSetFenceNV", ExactSpelling = true)]
internal extern static void SetFenceNV(UInt32 fence, GL.Enums.NV_fence condition);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapControlPointsNV", ExactSpelling = true)]
internal extern static unsafe void MapControlPointsNV(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, void* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapParameterivNV", ExactSpelling = true)]
internal extern static unsafe void MapParameterivNV(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void MapParameterfvNV(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapControlPointsNV", ExactSpelling = true)]
internal extern static unsafe void GetMapControlPointsNV(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [Out] void* points);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapParameterivNV", ExactSpelling = true)]
internal extern static unsafe void GetMapParameterivNV(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetMapParameterfvNV(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapAttribParameterivNV", ExactSpelling = true)]
internal extern static unsafe void GetMapAttribParameterivNV(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetMapAttribParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetMapAttribParameterfvNV(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEvalMapsNV", ExactSpelling = true)]
internal extern static void EvalMapsNV(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators mode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCombinerStageParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void CombinerStageParameterfvNV(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetCombinerStageParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetCombinerStageParameterfvNV(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAreProgramsResidentNV", ExactSpelling = true)]
internal extern static unsafe Boolean AreProgramsResidentNV(Int32 n, UInt32* programs, [Out] GL.Enums.Boolean* residences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindProgramNV", ExactSpelling = true)]
internal extern static void BindProgramNV(GL.Enums.NV_vertex_program target, UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteProgramsNV", ExactSpelling = true)]
internal extern static unsafe void DeleteProgramsNV(Int32 n, UInt32* programs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glExecuteProgramNV", ExactSpelling = true)]
internal extern static unsafe void ExecuteProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenProgramsNV", ExactSpelling = true)]
internal extern static unsafe void GenProgramsNV(Int32 n, [Out] UInt32* programs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramParameterdvNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramParameterdvNV(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramParameterfvNV(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramivNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramivNV(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramStringNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramStringNV(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Byte* program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTrackMatrixivNV", ExactSpelling = true)]
internal extern static unsafe void GetTrackMatrixivNV(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribdvNV", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribdvNV(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribfvNV", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribfvNV(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribivNV", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribivNV(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribPointervNV", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribPointervNV(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsProgramNV", ExactSpelling = true)]
internal extern static Boolean IsProgramNV(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLoadProgramNV", ExactSpelling = true)]
internal extern static unsafe void LoadProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, Byte* program);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameter4dNV", ExactSpelling = true)]
internal extern static void ProgramParameter4dNV(GL.Enums.NV_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameter4dvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramParameter4dvNV(GL.Enums.NV_vertex_program target, UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameter4fNV", ExactSpelling = true)]
internal extern static void ProgramParameter4fNV(GL.Enums.NV_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameter4fvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramParameter4fvNV(GL.Enums.NV_vertex_program target, UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameters4dvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramParameters4dvNV(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameters4fvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramParameters4fvNV(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRequestResidentProgramsNV", ExactSpelling = true)]
internal extern static unsafe void RequestResidentProgramsNV(Int32 n, UInt32* programs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTrackMatrixNV", ExactSpelling = true)]
internal extern static void TrackMatrixNV(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribPointerNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribPointerNV(UInt32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1dNV", ExactSpelling = true)]
internal extern static void VertexAttrib1dNV(UInt32 index, Double x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1dvNV(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1fNV", ExactSpelling = true)]
internal extern static void VertexAttrib1fNV(UInt32 index, Single x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1fvNV(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1sNV", ExactSpelling = true)]
internal extern static void VertexAttrib1sNV(UInt32 index, Int16 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1svNV(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2dNV", ExactSpelling = true)]
internal extern static void VertexAttrib2dNV(UInt32 index, Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2dvNV(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2fNV", ExactSpelling = true)]
internal extern static void VertexAttrib2fNV(UInt32 index, Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2fvNV(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2sNV", ExactSpelling = true)]
internal extern static void VertexAttrib2sNV(UInt32 index, Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2svNV(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3dNV", ExactSpelling = true)]
internal extern static void VertexAttrib3dNV(UInt32 index, Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3dvNV(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3fNV", ExactSpelling = true)]
internal extern static void VertexAttrib3fNV(UInt32 index, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3fvNV(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3sNV", ExactSpelling = true)]
internal extern static void VertexAttrib3sNV(UInt32 index, Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3svNV(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4dNV", ExactSpelling = true)]
internal extern static void VertexAttrib4dNV(UInt32 index, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4dvNV(UInt32 index, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4fNV", ExactSpelling = true)]
internal extern static void VertexAttrib4fNV(UInt32 index, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4fvNV(UInt32 index, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4sNV", ExactSpelling = true)]
internal extern static void VertexAttrib4sNV(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4svNV(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4ubNV", ExactSpelling = true)]
internal extern static void VertexAttrib4ubNV(UInt32 index, Byte x, Byte y, Byte z, Byte w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4ubvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4ubvNV(UInt32 index, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs1dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs1dvNV(UInt32 index, Int32 count, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs1fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs1fvNV(UInt32 index, Int32 count, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs1svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs1svNV(UInt32 index, Int32 count, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs2dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs2dvNV(UInt32 index, Int32 count, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs2fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs2fvNV(UInt32 index, Int32 count, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs2svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs2svNV(UInt32 index, Int32 count, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs3dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs3dvNV(UInt32 index, Int32 count, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs3fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs3fvNV(UInt32 index, Int32 count, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs3svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs3svNV(UInt32 index, Int32 count, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs4dvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs4dvNV(UInt32 index, Int32 count, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs4fvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs4fvNV(UInt32 index, Int32 count, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs4svNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs4svNV(UInt32 index, Int32 count, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs4ubvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs4ubvNV(UInt32 index, Int32 count, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexBumpParameterivATI", ExactSpelling = true)]
internal extern static unsafe void TexBumpParameterivATI(GL.Enums.ATI_envmap_bumpmap pname, Int32* param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexBumpParameterfvATI", ExactSpelling = true)]
internal extern static unsafe void TexBumpParameterfvATI(GL.Enums.ATI_envmap_bumpmap pname, Single* param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexBumpParameterivATI", ExactSpelling = true)]
internal extern static unsafe void GetTexBumpParameterivATI(GL.Enums.ATI_envmap_bumpmap pname, [Out] Int32* param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexBumpParameterfvATI", ExactSpelling = true)]
internal extern static unsafe void GetTexBumpParameterfvATI(GL.Enums.ATI_envmap_bumpmap pname, [Out] Single* param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenFragmentShadersATI", ExactSpelling = true)]
internal extern static Int32 GenFragmentShadersATI(UInt32 range);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindFragmentShaderATI", ExactSpelling = true)]
internal extern static void BindFragmentShaderATI(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteFragmentShaderATI", ExactSpelling = true)]
internal extern static void DeleteFragmentShaderATI(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBeginFragmentShaderATI", ExactSpelling = true)]
internal extern static void BeginFragmentShaderATI();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndFragmentShaderATI", ExactSpelling = true)]
internal extern static void EndFragmentShaderATI();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPassTexCoordATI", ExactSpelling = true)]
internal extern static void PassTexCoordATI(UInt32 dst, UInt32 coord, GL.Enums.ATI_fragment_shader swizzle);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSampleMapATI", ExactSpelling = true)]
internal extern static void SampleMapATI(UInt32 dst, UInt32 interp, GL.Enums.ATI_fragment_shader swizzle);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorFragmentOp1ATI", ExactSpelling = true)]
internal extern static void ColorFragmentOp1ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorFragmentOp2ATI", ExactSpelling = true)]
internal extern static void ColorFragmentOp2ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorFragmentOp3ATI", ExactSpelling = true)]
internal extern static void ColorFragmentOp3ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAlphaFragmentOp1ATI", ExactSpelling = true)]
internal extern static void AlphaFragmentOp1ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAlphaFragmentOp2ATI", ExactSpelling = true)]
internal extern static void AlphaFragmentOp2ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAlphaFragmentOp3ATI", ExactSpelling = true)]
internal extern static void AlphaFragmentOp3ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSetFragmentShaderConstantATI", ExactSpelling = true)]
internal extern static unsafe void SetFragmentShaderConstantATI(UInt32 dst, Single* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPNTrianglesiATI", ExactSpelling = true)]
internal extern static void PNTrianglesiATI(GL.Enums.ATI_pn_triangles pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPNTrianglesfATI", ExactSpelling = true)]
internal extern static void PNTrianglesfATI(GL.Enums.ATI_pn_triangles pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNewObjectBufferATI", ExactSpelling = true)]
internal extern static unsafe Int32 NewObjectBufferATI(Int32 size, void* pointer, GL.Enums.ATI_vertex_array_object usage);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsObjectBufferATI", ExactSpelling = true)]
internal extern static Boolean IsObjectBufferATI(UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUpdateObjectBufferATI", ExactSpelling = true)]
internal extern static unsafe void UpdateObjectBufferATI(UInt32 buffer, UInt32 offset, Int32 size, void* pointer, GL.Enums.ATI_vertex_array_object preserve);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetObjectBufferfvATI", ExactSpelling = true)]
internal extern static unsafe void GetObjectBufferfvATI(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetObjectBufferivATI", ExactSpelling = true)]
internal extern static unsafe void GetObjectBufferivATI(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFreeObjectBufferATI", ExactSpelling = true)]
internal extern static void FreeObjectBufferATI(UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glArrayObjectATI", ExactSpelling = true)]
internal extern static void ArrayObjectATI(GL.Enums.EnableCap array, Int32 size, GL.Enums.ATI_vertex_array_object type, Int32 stride, UInt32 buffer, UInt32 offset);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetArrayObjectfvATI", ExactSpelling = true)]
internal extern static unsafe void GetArrayObjectfvATI(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetArrayObjectivATI", ExactSpelling = true)]
internal extern static unsafe void GetArrayObjectivATI(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantArrayObjectATI", ExactSpelling = true)]
internal extern static void VariantArrayObjectATI(UInt32 id, GL.Enums.ATI_vertex_array_object type, Int32 stride, UInt32 buffer, UInt32 offset);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVariantArrayObjectfvATI", ExactSpelling = true)]
internal extern static unsafe void GetVariantArrayObjectfvATI(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVariantArrayObjectivATI", ExactSpelling = true)]
internal extern static unsafe void GetVariantArrayObjectivATI(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBeginVertexShaderEXT", ExactSpelling = true)]
internal extern static void BeginVertexShaderEXT();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndVertexShaderEXT", ExactSpelling = true)]
internal extern static void EndVertexShaderEXT();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindVertexShaderEXT", ExactSpelling = true)]
internal extern static void BindVertexShaderEXT(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenVertexShadersEXT", ExactSpelling = true)]
internal extern static Int32 GenVertexShadersEXT(UInt32 range);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteVertexShaderEXT", ExactSpelling = true)]
internal extern static void DeleteVertexShaderEXT(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderOp1EXT", ExactSpelling = true)]
internal extern static void ShaderOp1EXT(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderOp2EXT", ExactSpelling = true)]
internal extern static void ShaderOp2EXT(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1, UInt32 arg2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderOp3EXT", ExactSpelling = true)]
internal extern static void ShaderOp3EXT(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1, UInt32 arg2, UInt32 arg3);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSwizzleEXT", ExactSpelling = true)]
internal extern static void SwizzleEXT(UInt32 res, UInt32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glWriteMaskEXT", ExactSpelling = true)]
internal extern static void WriteMaskEXT(UInt32 res, UInt32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glInsertComponentEXT", ExactSpelling = true)]
internal extern static void InsertComponentEXT(UInt32 res, UInt32 src, UInt32 num);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glExtractComponentEXT", ExactSpelling = true)]
internal extern static void ExtractComponentEXT(UInt32 res, UInt32 src, UInt32 num);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenSymbolsEXT", ExactSpelling = true)]
internal extern static Int32 GenSymbolsEXT(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, UInt32 components);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSetInvariantEXT", ExactSpelling = true)]
internal extern static unsafe void SetInvariantEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, void* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSetLocalConstantEXT", ExactSpelling = true)]
internal extern static unsafe void SetLocalConstantEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, void* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantbvEXT", ExactSpelling = true)]
internal extern static unsafe void VariantbvEXT(UInt32 id, SByte* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantsvEXT", ExactSpelling = true)]
internal extern static unsafe void VariantsvEXT(UInt32 id, Int16* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantivEXT", ExactSpelling = true)]
internal extern static unsafe void VariantivEXT(UInt32 id, Int32* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantfvEXT", ExactSpelling = true)]
internal extern static unsafe void VariantfvEXT(UInt32 id, Single* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantdvEXT", ExactSpelling = true)]
internal extern static unsafe void VariantdvEXT(UInt32 id, Double* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantubvEXT", ExactSpelling = true)]
internal extern static unsafe void VariantubvEXT(UInt32 id, Byte* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantusvEXT", ExactSpelling = true)]
internal extern static unsafe void VariantusvEXT(UInt32 id, UInt16* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantuivEXT", ExactSpelling = true)]
internal extern static unsafe void VariantuivEXT(UInt32 id, UInt32* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVariantPointerEXT", ExactSpelling = true)]
internal extern static unsafe void VariantPointerEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, UInt32 stride, void* addr);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnableVariantClientStateEXT", ExactSpelling = true)]
internal extern static void EnableVariantClientStateEXT(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisableVariantClientStateEXT", ExactSpelling = true)]
internal extern static void DisableVariantClientStateEXT(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindLightParameterEXT", ExactSpelling = true)]
internal extern static Int32 BindLightParameterEXT(GL.Enums.LightName light, GL.Enums.LightParameter value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindMaterialParameterEXT", ExactSpelling = true)]
internal extern static Int32 BindMaterialParameterEXT(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindTexGenParameterEXT", ExactSpelling = true)]
internal extern static Int32 BindTexGenParameterEXT(GL.Enums.EXT_vertex_shader unit, GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindTextureUnitParameterEXT", ExactSpelling = true)]
internal extern static Int32 BindTextureUnitParameterEXT(GL.Enums.EXT_vertex_shader unit, GL.Enums.EXT_vertex_shader value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindParameterEXT", ExactSpelling = true)]
internal extern static Int32 BindParameterEXT(GL.Enums.EXT_vertex_shader value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsVariantEnabledEXT", ExactSpelling = true)]
internal extern static Boolean IsVariantEnabledEXT(UInt32 id, GL.Enums.EXT_vertex_shader cap);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVariantBooleanvEXT", ExactSpelling = true)]
internal extern static unsafe void GetVariantBooleanvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVariantIntegervEXT", ExactSpelling = true)]
internal extern static unsafe void GetVariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVariantFloatvEXT", ExactSpelling = true)]
internal extern static unsafe void GetVariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVariantPointervEXT", ExactSpelling = true)]
internal extern static unsafe void GetVariantPointervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] void* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetInvariantBooleanvEXT", ExactSpelling = true)]
internal extern static unsafe void GetInvariantBooleanvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetInvariantIntegervEXT", ExactSpelling = true)]
internal extern static unsafe void GetInvariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetInvariantFloatvEXT", ExactSpelling = true)]
internal extern static unsafe void GetInvariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetLocalConstantBooleanvEXT", ExactSpelling = true)]
internal extern static unsafe void GetLocalConstantBooleanvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetLocalConstantIntegervEXT", ExactSpelling = true)]
internal extern static unsafe void GetLocalConstantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetLocalConstantFloatvEXT", ExactSpelling = true)]
internal extern static unsafe void GetLocalConstantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1sATI", ExactSpelling = true)]
internal extern static void VertexStream1sATI(GL.Enums.ATI_vertex_streams stream, Int16 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1svATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream1svATI(GL.Enums.ATI_vertex_streams stream, Int16* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1iATI", ExactSpelling = true)]
internal extern static void VertexStream1iATI(GL.Enums.ATI_vertex_streams stream, Int32 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1ivATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream1ivATI(GL.Enums.ATI_vertex_streams stream, Int32* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1fATI", ExactSpelling = true)]
internal extern static void VertexStream1fATI(GL.Enums.ATI_vertex_streams stream, Single x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1fvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream1fvATI(GL.Enums.ATI_vertex_streams stream, Single* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1dATI", ExactSpelling = true)]
internal extern static void VertexStream1dATI(GL.Enums.ATI_vertex_streams stream, Double x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream1dvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream1dvATI(GL.Enums.ATI_vertex_streams stream, Double* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2sATI", ExactSpelling = true)]
internal extern static void VertexStream2sATI(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2svATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream2svATI(GL.Enums.ATI_vertex_streams stream, Int16* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2iATI", ExactSpelling = true)]
internal extern static void VertexStream2iATI(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2ivATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream2ivATI(GL.Enums.ATI_vertex_streams stream, Int32* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2fATI", ExactSpelling = true)]
internal extern static void VertexStream2fATI(GL.Enums.ATI_vertex_streams stream, Single x, Single y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2fvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream2fvATI(GL.Enums.ATI_vertex_streams stream, Single* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2dATI", ExactSpelling = true)]
internal extern static void VertexStream2dATI(GL.Enums.ATI_vertex_streams stream, Double x, Double y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream2dvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream2dvATI(GL.Enums.ATI_vertex_streams stream, Double* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3sATI", ExactSpelling = true)]
internal extern static void VertexStream3sATI(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y, Int16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3svATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream3svATI(GL.Enums.ATI_vertex_streams stream, Int16* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3iATI", ExactSpelling = true)]
internal extern static void VertexStream3iATI(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3ivATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream3ivATI(GL.Enums.ATI_vertex_streams stream, Int32* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3fATI", ExactSpelling = true)]
internal extern static void VertexStream3fATI(GL.Enums.ATI_vertex_streams stream, Single x, Single y, Single z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3fvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream3fvATI(GL.Enums.ATI_vertex_streams stream, Single* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3dATI", ExactSpelling = true)]
internal extern static void VertexStream3dATI(GL.Enums.ATI_vertex_streams stream, Double x, Double y, Double z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream3dvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream3dvATI(GL.Enums.ATI_vertex_streams stream, Double* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4sATI", ExactSpelling = true)]
internal extern static void VertexStream4sATI(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y, Int16 z, Int16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4svATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream4svATI(GL.Enums.ATI_vertex_streams stream, Int16* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4iATI", ExactSpelling = true)]
internal extern static void VertexStream4iATI(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4ivATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream4ivATI(GL.Enums.ATI_vertex_streams stream, Int32* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4fATI", ExactSpelling = true)]
internal extern static void VertexStream4fATI(GL.Enums.ATI_vertex_streams stream, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4fvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream4fvATI(GL.Enums.ATI_vertex_streams stream, Single* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4dATI", ExactSpelling = true)]
internal extern static void VertexStream4dATI(GL.Enums.ATI_vertex_streams stream, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexStream4dvATI", ExactSpelling = true)]
internal extern static unsafe void VertexStream4dvATI(GL.Enums.ATI_vertex_streams stream, Double* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3bATI", ExactSpelling = true)]
internal extern static void NormalStream3bATI(GL.Enums.ATI_vertex_streams stream, SByte nx, SByte ny, SByte nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3bvATI", ExactSpelling = true)]
internal extern static unsafe void NormalStream3bvATI(GL.Enums.ATI_vertex_streams stream, SByte* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3sATI", ExactSpelling = true)]
internal extern static void NormalStream3sATI(GL.Enums.ATI_vertex_streams stream, Int16 nx, Int16 ny, Int16 nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3svATI", ExactSpelling = true)]
internal extern static unsafe void NormalStream3svATI(GL.Enums.ATI_vertex_streams stream, Int16* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3iATI", ExactSpelling = true)]
internal extern static void NormalStream3iATI(GL.Enums.ATI_vertex_streams stream, Int32 nx, Int32 ny, Int32 nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3ivATI", ExactSpelling = true)]
internal extern static unsafe void NormalStream3ivATI(GL.Enums.ATI_vertex_streams stream, Int32* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3fATI", ExactSpelling = true)]
internal extern static void NormalStream3fATI(GL.Enums.ATI_vertex_streams stream, Single nx, Single ny, Single nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3fvATI", ExactSpelling = true)]
internal extern static unsafe void NormalStream3fvATI(GL.Enums.ATI_vertex_streams stream, Single* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3dATI", ExactSpelling = true)]
internal extern static void NormalStream3dATI(GL.Enums.ATI_vertex_streams stream, Double nx, Double ny, Double nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormalStream3dvATI", ExactSpelling = true)]
internal extern static unsafe void NormalStream3dvATI(GL.Enums.ATI_vertex_streams stream, Double* coords);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClientActiveVertexStreamATI", ExactSpelling = true)]
internal extern static void ClientActiveVertexStreamATI(GL.Enums.ATI_vertex_streams stream);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexBlendEnviATI", ExactSpelling = true)]
internal extern static void VertexBlendEnviATI(GL.Enums.ATI_vertex_streams pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexBlendEnvfATI", ExactSpelling = true)]
internal extern static void VertexBlendEnvfATI(GL.Enums.ATI_vertex_streams pname, Single param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glElementPointerATI", ExactSpelling = true)]
internal extern static unsafe void ElementPointerATI(GL.Enums.ATI_element_array type, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawElementArrayATI", ExactSpelling = true)]
internal extern static void DrawElementArrayATI(GL.Enums.BeginMode mode, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawRangeElementArrayATI", ExactSpelling = true)]
internal extern static void DrawRangeElementArrayATI(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawMeshArraysSUN", ExactSpelling = true)]
internal extern static void DrawMeshArraysSUN(GL.Enums.BeginMode mode, Int32 first, Int32 count, Int32 width);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenOcclusionQueriesNV", ExactSpelling = true)]
internal extern static unsafe void GenOcclusionQueriesNV(Int32 n, [Out] UInt32* ids);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteOcclusionQueriesNV", ExactSpelling = true)]
internal extern static unsafe void DeleteOcclusionQueriesNV(Int32 n, UInt32* ids);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsOcclusionQueryNV", ExactSpelling = true)]
internal extern static Boolean IsOcclusionQueryNV(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBeginOcclusionQueryNV", ExactSpelling = true)]
internal extern static void BeginOcclusionQueryNV(UInt32 id);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndOcclusionQueryNV", ExactSpelling = true)]
internal extern static void EndOcclusionQueryNV();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetOcclusionQueryivNV", ExactSpelling = true)]
internal extern static unsafe void GetOcclusionQueryivNV(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetOcclusionQueryuivNV", ExactSpelling = true)]
internal extern static unsafe void GetOcclusionQueryuivNV(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameteriNV", ExactSpelling = true)]
internal extern static void PointParameteriNV(GL.Enums.NV_point_sprite pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPointParameterivNV", ExactSpelling = true)]
internal extern static unsafe void PointParameterivNV(GL.Enums.NV_point_sprite pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glActiveStencilFaceEXT", ExactSpelling = true)]
internal extern static void ActiveStencilFaceEXT(GL.Enums.EXT_stencil_two_side face);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glElementPointerAPPLE", ExactSpelling = true)]
internal extern static unsafe void ElementPointerAPPLE(GL.Enums.APPLE_element_array type, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawElementArrayAPPLE", ExactSpelling = true)]
internal extern static void DrawElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 first, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawRangeElementArrayAPPLE", ExactSpelling = true)]
internal extern static void DrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 first, Int32 count);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiDrawElementArrayAPPLE", ExactSpelling = true)]
internal extern static unsafe void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, Int32* first, Int32* count, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiDrawRangeElementArrayAPPLE", ExactSpelling = true)]
internal extern static unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32* first, Int32* count, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenFencesAPPLE", ExactSpelling = true)]
internal extern static unsafe void GenFencesAPPLE(Int32 n, [Out] UInt32* fences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteFencesAPPLE", ExactSpelling = true)]
internal extern static unsafe void DeleteFencesAPPLE(Int32 n, UInt32* fences);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSetFenceAPPLE", ExactSpelling = true)]
internal extern static void SetFenceAPPLE(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsFenceAPPLE", ExactSpelling = true)]
internal extern static Boolean IsFenceAPPLE(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTestFenceAPPLE", ExactSpelling = true)]
internal extern static Boolean TestFenceAPPLE(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinishFenceAPPLE", ExactSpelling = true)]
internal extern static void FinishFenceAPPLE(UInt32 fence);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTestObjectAPPLE", ExactSpelling = true)]
internal extern static Boolean TestObjectAPPLE(GL.Enums.APPLE_fence @object, UInt32 name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFinishObjectAPPLE", ExactSpelling = true)]
internal extern static void FinishObjectAPPLE(GL.Enums.APPLE_fence @object, Int32 name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindVertexArrayAPPLE", ExactSpelling = true)]
internal extern static void BindVertexArrayAPPLE(UInt32 array);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteVertexArraysAPPLE", ExactSpelling = true)]
internal extern static unsafe void DeleteVertexArraysAPPLE(Int32 n, UInt32* arrays);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenVertexArraysAPPLE", ExactSpelling = true)]
internal extern static unsafe void GenVertexArraysAPPLE(Int32 n, [Out] UInt32* arrays);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsVertexArrayAPPLE", ExactSpelling = true)]
internal extern static Boolean IsVertexArrayAPPLE(UInt32 array);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexArrayRangeAPPLE", ExactSpelling = true)]
internal extern static unsafe void VertexArrayRangeAPPLE(Int32 length, [Out] void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlushVertexArrayRangeAPPLE", ExactSpelling = true)]
internal extern static unsafe void FlushVertexArrayRangeAPPLE(Int32 length, [Out] void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexArrayParameteriAPPLE", ExactSpelling = true)]
internal extern static void VertexArrayParameteriAPPLE(GL.Enums.APPLE_vertex_array_range pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawBuffersATI", ExactSpelling = true)]
internal extern static unsafe void DrawBuffersATI(Int32 n, GL.Enums.ATI_draw_buffers* bufs);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramNamedParameter4fNV", ExactSpelling = true)]
internal extern static unsafe void ProgramNamedParameter4fNV(UInt32 id, Int32 len, Byte* name, Single x, Single y, Single z, Single w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramNamedParameter4dNV", ExactSpelling = true)]
internal extern static unsafe void ProgramNamedParameter4dNV(UInt32 id, Int32 len, Byte* name, Double x, Double y, Double z, Double w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramNamedParameter4fvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramNamedParameter4fvNV(UInt32 id, Int32 len, Byte* name, Single* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramNamedParameter4dvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramNamedParameter4dvNV(UInt32 id, Int32 len, Byte* name, Double* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramNamedParameterfvNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramNamedParameterfvNV(UInt32 id, Int32 len, Byte* name, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramNamedParameterdvNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramNamedParameterdvNV(UInt32 id, Int32 len, Byte* name, [Out] Double* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2hNV", ExactSpelling = true)]
internal extern static void Vertex2hNV(UInt16 x, UInt16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex2hvNV", ExactSpelling = true)]
internal extern static unsafe void Vertex2hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3hNV", ExactSpelling = true)]
internal extern static void Vertex3hNV(UInt16 x, UInt16 y, UInt16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex3hvNV", ExactSpelling = true)]
internal extern static unsafe void Vertex3hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4hNV", ExactSpelling = true)]
internal extern static void Vertex4hNV(UInt16 x, UInt16 y, UInt16 z, UInt16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertex4hvNV", ExactSpelling = true)]
internal extern static unsafe void Vertex4hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3hNV", ExactSpelling = true)]
internal extern static void Normal3hNV(UInt16 nx, UInt16 ny, UInt16 nz);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glNormal3hvNV", ExactSpelling = true)]
internal extern static unsafe void Normal3hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3hNV", ExactSpelling = true)]
internal extern static void Color3hNV(UInt16 red, UInt16 green, UInt16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor3hvNV", ExactSpelling = true)]
internal extern static unsafe void Color3hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4hNV", ExactSpelling = true)]
internal extern static void Color4hNV(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColor4hvNV", ExactSpelling = true)]
internal extern static unsafe void Color4hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1hNV", ExactSpelling = true)]
internal extern static void TexCoord1hNV(UInt16 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord1hvNV", ExactSpelling = true)]
internal extern static unsafe void TexCoord1hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2hNV", ExactSpelling = true)]
internal extern static void TexCoord2hNV(UInt16 s, UInt16 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord2hvNV", ExactSpelling = true)]
internal extern static unsafe void TexCoord2hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3hNV", ExactSpelling = true)]
internal extern static void TexCoord3hNV(UInt16 s, UInt16 t, UInt16 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord3hvNV", ExactSpelling = true)]
internal extern static unsafe void TexCoord3hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4hNV", ExactSpelling = true)]
internal extern static void TexCoord4hNV(UInt16 s, UInt16 t, UInt16 r, UInt16 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexCoord4hvNV", ExactSpelling = true)]
internal extern static unsafe void TexCoord4hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1hNV", ExactSpelling = true)]
internal extern static void MultiTexCoord1hNV(GL.Enums.NV_half_float target, UInt16 s);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord1hvNV", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2hNV", ExactSpelling = true)]
internal extern static void MultiTexCoord2hNV(GL.Enums.NV_half_float target, UInt16 s, UInt16 t);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord2hvNV", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3hNV", ExactSpelling = true)]
internal extern static void MultiTexCoord3hNV(GL.Enums.NV_half_float target, UInt16 s, UInt16 t, UInt16 r);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord3hvNV", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4hNV", ExactSpelling = true)]
internal extern static void MultiTexCoord4hNV(GL.Enums.NV_half_float target, UInt16 s, UInt16 t, UInt16 r, UInt16 q);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMultiTexCoord4hvNV", ExactSpelling = true)]
internal extern static unsafe void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordhNV", ExactSpelling = true)]
internal extern static void FogCoordhNV(UInt16 fog);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFogCoordhvNV", ExactSpelling = true)]
internal extern static unsafe void FogCoordhvNV(UInt16* fog);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3hNV", ExactSpelling = true)]
internal extern static void SecondaryColor3hNV(UInt16 red, UInt16 green, UInt16 blue);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glSecondaryColor3hvNV", ExactSpelling = true)]
internal extern static unsafe void SecondaryColor3hvNV(UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexWeighthNV", ExactSpelling = true)]
internal extern static void VertexWeighthNV(UInt16 weight);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexWeighthvNV", ExactSpelling = true)]
internal extern static unsafe void VertexWeighthvNV(UInt16* weight);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1hNV", ExactSpelling = true)]
internal extern static void VertexAttrib1hNV(UInt32 index, UInt16 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib1hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib1hvNV(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2hNV", ExactSpelling = true)]
internal extern static void VertexAttrib2hNV(UInt32 index, UInt16 x, UInt16 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib2hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib2hvNV(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3hNV", ExactSpelling = true)]
internal extern static void VertexAttrib3hNV(UInt32 index, UInt16 x, UInt16 y, UInt16 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib3hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib3hvNV(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4hNV", ExactSpelling = true)]
internal extern static void VertexAttrib4hNV(UInt32 index, UInt16 x, UInt16 y, UInt16 z, UInt16 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttrib4hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttrib4hvNV(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs1hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs1hvNV(UInt32 index, Int32 n, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs2hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs2hvNV(UInt32 index, Int32 n, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs3hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs3hvNV(UInt32 index, Int32 n, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribs4hvNV", ExactSpelling = true)]
internal extern static unsafe void VertexAttribs4hvNV(UInt32 index, Int32 n, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelDataRangeNV", ExactSpelling = true)]
internal extern static unsafe void PixelDataRangeNV(GL.Enums.NV_pixel_data_range target, Int32 length, [Out] void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlushPixelDataRangeNV", ExactSpelling = true)]
internal extern static void FlushPixelDataRangeNV(GL.Enums.NV_pixel_data_range target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPrimitiveRestartNV", ExactSpelling = true)]
internal extern static void PrimitiveRestartNV();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPrimitiveRestartIndexNV", ExactSpelling = true)]
internal extern static void PrimitiveRestartIndexNV(UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glMapObjectBufferATI", ExactSpelling = true)]
internal extern static IntPtr MapObjectBufferATI(UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUnmapObjectBufferATI", ExactSpelling = true)]
internal extern static void UnmapObjectBufferATI(UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilOpSeparateATI", ExactSpelling = true)]
internal extern static void StencilOpSeparateATI(GL.Enums.ATI_separate_stencil face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilFuncSeparateATI", ExactSpelling = true)]
internal extern static void StencilFuncSeparateATI(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, UInt32 mask);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribArrayObjectATI", ExactSpelling = true)]
internal extern static void VertexAttribArrayObjectATI(UInt32 index, Int32 size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, Int32 stride, UInt32 buffer, UInt32 offset);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribArrayObjectfvATI", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribArrayObjectfvATI(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribArrayObjectivATI", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribArrayObjectivATI(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthBoundsEXT", ExactSpelling = true)]
internal extern static void DepthBoundsEXT(Double zmin, Double zmax);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendEquationSeparateEXT", ExactSpelling = true)]
internal extern static void BlendEquationSeparateEXT(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsRenderbufferEXT", ExactSpelling = true)]
internal extern static Boolean IsRenderbufferEXT(UInt32 renderbuffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindRenderbufferEXT", ExactSpelling = true)]
internal extern static void BindRenderbufferEXT(GL.Enums.EXT_framebuffer_object target, UInt32 renderbuffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteRenderbuffersEXT", ExactSpelling = true)]
internal extern static unsafe void DeleteRenderbuffersEXT(Int32 n, UInt32* renderbuffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenRenderbuffersEXT", ExactSpelling = true)]
internal extern static unsafe void GenRenderbuffersEXT(Int32 n, [Out] UInt32* renderbuffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRenderbufferStorageEXT", ExactSpelling = true)]
internal extern static void RenderbufferStorageEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object internalformat, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetRenderbufferParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void GetRenderbufferParameterivEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsFramebufferEXT", ExactSpelling = true)]
internal extern static Boolean IsFramebufferEXT(UInt32 framebuffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindFramebufferEXT", ExactSpelling = true)]
internal extern static void BindFramebufferEXT(GL.Enums.EXT_framebuffer_object target, UInt32 framebuffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteFramebuffersEXT", ExactSpelling = true)]
internal extern static unsafe void DeleteFramebuffersEXT(Int32 n, UInt32* framebuffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenFramebuffersEXT", ExactSpelling = true)]
internal extern static unsafe void GenFramebuffersEXT(Int32 n, [Out] UInt32* framebuffers);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCheckFramebufferStatusEXT", ExactSpelling = true)]
internal extern static GL.Enums.All CheckFramebufferStatusEXT(GL.Enums.EXT_framebuffer_object target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTexture1DEXT", ExactSpelling = true)]
internal extern static void FramebufferTexture1DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTexture2DEXT", ExactSpelling = true)]
internal extern static void FramebufferTexture2DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTexture3DEXT", ExactSpelling = true)]
internal extern static void FramebufferTexture3DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level, Int32 zoffset);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferRenderbufferEXT", ExactSpelling = true)]
internal extern static void FramebufferRenderbufferEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, UInt32 renderbuffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFramebufferAttachmentParameterivEXT", ExactSpelling = true)]
internal extern static unsafe void GetFramebufferAttachmentParameterivEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenerateMipmapEXT", ExactSpelling = true)]
internal extern static void GenerateMipmapEXT(GL.Enums.EXT_framebuffer_object target);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStringMarkerGREMEDY", ExactSpelling = true)]
internal extern static unsafe void StringMarkerGREMEDY(Int32 len, void* @string);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glStencilClearTagEXT", ExactSpelling = true)]
internal extern static void StencilClearTagEXT(Int32 stencilTagBits, UInt32 stencilClearTag);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlitFramebufferEXT", ExactSpelling = true)]
internal extern static void BlitFramebufferEXT(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, GL.Enums.ClearBufferMask mask, GL.Enums.EXT_framebuffer_blit filter);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRenderbufferStorageMultisampleEXT", ExactSpelling = true)]
internal extern static void RenderbufferStorageMultisampleEXT(GL.Enums.EXT_framebuffer_multisample target, Int32 samples, GL.Enums.EXT_framebuffer_multisample internalformat, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryObjecti64vEXT", ExactSpelling = true)]
internal extern static unsafe void GetQueryObjecti64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetQueryObjectui64vEXT", ExactSpelling = true)]
internal extern static unsafe void GetQueryObjectui64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] UInt64* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameters4fvEXT", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParameters4fvEXT(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameters4fvEXT", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParameters4fvEXT(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferParameteriAPPLE", ExactSpelling = true)]
internal extern static void BufferParameteriAPPLE(GL.Enums.APPLE_flush_buffer_range target, GL.Enums.APPLE_flush_buffer_range pname, Int32 param);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlushMappedBufferRangeAPPLE", ExactSpelling = true)]
internal extern static void FlushMappedBufferRangeAPPLE(GL.Enums.APPLE_flush_buffer_range target, IntPtr offset, IntPtr size);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameterI4iNV", ExactSpelling = true)]
internal extern static void ProgramLocalParameterI4iNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameterI4ivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParameterI4ivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParametersI4ivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParametersI4ivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameterI4uiNV", ExactSpelling = true)]
internal extern static void ProgramLocalParameterI4uiNV(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParameterI4uivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParameterI4uivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramLocalParametersI4uivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramLocalParametersI4uivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameterI4iNV", ExactSpelling = true)]
internal extern static void ProgramEnvParameterI4iNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameterI4ivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParameterI4ivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParametersI4ivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParametersI4ivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameterI4uiNV", ExactSpelling = true)]
internal extern static void ProgramEnvParameterI4uiNV(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParameterI4uivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParameterI4uivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramEnvParametersI4uivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramEnvParametersI4uivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramLocalParameterIivNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramLocalParameterIivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramLocalParameterIuivNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramLocalParameterIuivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramEnvParameterIivNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramEnvParameterIivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramEnvParameterIuivNV", ExactSpelling = true)]
internal extern static unsafe void GetProgramEnvParameterIuivNV(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramVertexLimitNV", ExactSpelling = true)]
internal extern static void ProgramVertexLimitNV(GL.Enums.NV_geometry_program4 target, Int32 limit);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTextureEXT", ExactSpelling = true)]
internal extern static void FramebufferTextureEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTextureLayerEXT", ExactSpelling = true)]
internal extern static void FramebufferTextureLayerEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level, Int32 layer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTextureFaceEXT", ExactSpelling = true)]
internal extern static void FramebufferTextureFaceEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level, GL.Enums.TextureTarget face);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramParameteriEXT", ExactSpelling = true)]
internal extern static void ProgramParameteriEXT(UInt32 program, GL.Enums.EXT_geometry_shader4 pname, Int32 value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI1iEXT", ExactSpelling = true)]
internal extern static void VertexAttribI1iEXT(UInt32 index, Int32 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI2iEXT", ExactSpelling = true)]
internal extern static void VertexAttribI2iEXT(UInt32 index, Int32 x, Int32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI3iEXT", ExactSpelling = true)]
internal extern static void VertexAttribI3iEXT(UInt32 index, Int32 x, Int32 y, Int32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4iEXT", ExactSpelling = true)]
internal extern static void VertexAttribI4iEXT(UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI1uiEXT", ExactSpelling = true)]
internal extern static void VertexAttribI1uiEXT(UInt32 index, UInt32 x);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI2uiEXT", ExactSpelling = true)]
internal extern static void VertexAttribI2uiEXT(UInt32 index, UInt32 x, UInt32 y);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI3uiEXT", ExactSpelling = true)]
internal extern static void VertexAttribI3uiEXT(UInt32 index, UInt32 x, UInt32 y, UInt32 z);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4uiEXT", ExactSpelling = true)]
internal extern static void VertexAttribI4uiEXT(UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI1ivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI1ivEXT(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI2ivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI2ivEXT(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI3ivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI3ivEXT(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4ivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI4ivEXT(UInt32 index, Int32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI1uivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI1uivEXT(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI2uivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI2uivEXT(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI3uivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI3uivEXT(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4uivEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI4uivEXT(UInt32 index, UInt32* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4bvEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI4bvEXT(UInt32 index, SByte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4svEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI4svEXT(UInt32 index, Int16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4ubvEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI4ubvEXT(UInt32 index, Byte* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribI4usvEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribI4usvEXT(UInt32 index, UInt16* v);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribIPointerEXT", ExactSpelling = true)]
internal extern static unsafe void VertexAttribIPointerEXT(UInt32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, void* pointer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribIivEXT", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribIivEXT(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVertexAttribIuivEXT", ExactSpelling = true)]
internal extern static unsafe void GetVertexAttribIuivEXT(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformuivEXT", ExactSpelling = true)]
internal extern static unsafe void GetUniformuivEXT(UInt32 program, Int32 location, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindFragDataLocationEXT", ExactSpelling = true)]
internal extern static void BindFragDataLocationEXT(UInt32 program, UInt32 color, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFragDataLocationEXT", ExactSpelling = true)]
internal extern static Int32 GetFragDataLocationEXT(UInt32 program, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1uiEXT", ExactSpelling = true)]
internal extern static void Uniform1uiEXT(Int32 location, UInt32 v0);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2uiEXT", ExactSpelling = true)]
internal extern static void Uniform2uiEXT(Int32 location, UInt32 v0, UInt32 v1);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3uiEXT", ExactSpelling = true)]
internal extern static void Uniform3uiEXT(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4uiEXT", ExactSpelling = true)]
internal extern static void Uniform4uiEXT(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1uivEXT", ExactSpelling = true)]
internal extern static unsafe void Uniform1uivEXT(Int32 location, Int32 count, UInt32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform2uivEXT", ExactSpelling = true)]
internal extern static unsafe void Uniform2uivEXT(Int32 location, Int32 count, UInt32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform3uivEXT", ExactSpelling = true)]
internal extern static unsafe void Uniform3uivEXT(Int32 location, Int32 count, UInt32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform4uivEXT", ExactSpelling = true)]
internal extern static unsafe void Uniform4uivEXT(Int32 location, Int32 count, UInt32* value);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawArraysInstancedEXT", ExactSpelling = true)]
internal extern static void DrawArraysInstancedEXT(GL.Enums.BeginMode mode, Int32 start, Int32 count, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawElementsInstancedEXT", ExactSpelling = true)]
internal extern static unsafe void DrawElementsInstancedEXT(GL.Enums.BeginMode mode, Int32 count, GL.Enums.EXT_draw_instanced type, void* indices, Int32 primcount);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexBufferEXT", ExactSpelling = true)]
internal extern static void TexBufferEXT(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthRangedNV", ExactSpelling = true)]
internal extern static void DepthRangedNV(Double zNear, Double zFar);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearDepthdNV", ExactSpelling = true)]
internal extern static void ClearDepthdNV(Double depth);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthBoundsdNV", ExactSpelling = true)]
internal extern static void DepthBoundsdNV(Double zmin, Double zmax);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glRenderbufferStorageMultisampleCoverageNV", ExactSpelling = true)]
internal extern static void RenderbufferStorageMultisampleCoverageNV(GL.Enums.NV_framebuffer_multisample_coverage target, Int32 coverageSamples, Int32 colorSamples, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramBufferParametersfvNV", ExactSpelling = true)]
internal extern static unsafe void ProgramBufferParametersfvNV(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Single* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramBufferParametersIivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramBufferParametersIivNV(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glProgramBufferParametersIuivNV", ExactSpelling = true)]
internal extern static unsafe void ProgramBufferParametersIuivNV(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorMaskIndexedEXT", ExactSpelling = true)]
internal extern static void ColorMaskIndexedEXT(UInt32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBooleanIndexedvEXT", ExactSpelling = true)]
internal extern static unsafe void GetBooleanIndexedvEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] GL.Enums.Boolean* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetIntegerIndexedvEXT", ExactSpelling = true)]
internal extern static unsafe void GetIntegerIndexedvEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] Int32* data);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnableIndexedEXT", ExactSpelling = true)]
internal extern static void EnableIndexedEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisableIndexedEXT", ExactSpelling = true)]
internal extern static void DisableIndexedEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsEnabledIndexedEXT", ExactSpelling = true)]
internal extern static Boolean IsEnabledIndexedEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBeginTransformFeedbackNV", ExactSpelling = true)]
internal extern static void BeginTransformFeedbackNV(GL.Enums.NV_transform_feedback primitiveMode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEndTransformFeedbackNV", ExactSpelling = true)]
internal extern static void EndTransformFeedbackNV();
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTransformFeedbackAttribsNV", ExactSpelling = true)]
internal extern static unsafe void TransformFeedbackAttribsNV(UInt32 count, Int32* attribs, GL.Enums.NV_transform_feedback bufferMode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindBufferRangeNV", ExactSpelling = true)]
internal extern static void BindBufferRangeNV(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer, IntPtr offset, IntPtr size);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindBufferOffsetNV", ExactSpelling = true)]
internal extern static void BindBufferOffsetNV(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer, IntPtr offset);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindBufferBaseNV", ExactSpelling = true)]
internal extern static void BindBufferBaseNV(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTransformFeedbackVaryingsNV", ExactSpelling = true)]
internal extern static unsafe void TransformFeedbackVaryingsNV(UInt32 program, Int32 count, Int32* locations, GL.Enums.NV_transform_feedback bufferMode);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glActiveVaryingNV", ExactSpelling = true)]
internal extern static void ActiveVaryingNV(UInt32 program, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetVaryingLocationNV", ExactSpelling = true)]
internal extern static Int32 GetVaryingLocationNV(UInt32 program, System.String name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveVaryingNV", ExactSpelling = true)]
internal extern static unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTransformFeedbackVaryingNV", ExactSpelling = true)]
internal extern static unsafe void GetTransformFeedbackVaryingNV(UInt32 program, UInt32 index, [Out] Int32* location);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniformBufferEXT", ExactSpelling = true)]
internal extern static void UniformBufferEXT(UInt32 program, Int32 location, UInt32 buffer);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformBufferSizeEXT", ExactSpelling = true)]
internal extern static Int32 GetUniformBufferSizeEXT(UInt32 program, Int32 location);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformOffsetEXT", ExactSpelling = true)]
internal extern static IntPtr GetUniformOffsetEXT(UInt32 program, Int32 location);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameterIivEXT", ExactSpelling = true)]
internal extern static unsafe void TexParameterIivEXT(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameterIuivEXT", ExactSpelling = true)]
internal extern static unsafe void TexParameterIuivEXT(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexParameterIivEXT", ExactSpelling = true)]
internal extern static unsafe void GetTexParameterIivEXT(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexParameterIuivEXT", ExactSpelling = true)]
internal extern static unsafe void GetTexParameterIuivEXT(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] UInt32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearColorIiEXT", ExactSpelling = true)]
internal extern static void ClearColorIiEXT(Int32 red, Int32 green, Int32 blue, Int32 alpha);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearColorIuiEXT", ExactSpelling = true)]
internal extern static void ClearColorIuiEXT(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha);
}
}