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https://github.com/Ryujinx/Opentk.git
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3da459b316
EGL and NSOpenGL do not offer an EXT_swap_control_tear equivalent so use regular vsync for now. The relevant extension string is now correctly checked on WGL and GLX.
187 lines
6.5 KiB
C#
187 lines
6.5 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Diagnostics;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.Egl
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{
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class EglContext : EmbeddedGraphicsContext
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{
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#region Fields
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EglWindowInfo WindowInfo;
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IntPtr HandleAsEGLContext { get { return Handle.Handle; } set { Handle = new ContextHandle(value); } }
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int swap_interval = 1; // Default interval is defined as 1 in EGL.
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#endregion
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#region Constructors
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public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (mode == null)
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throw new ArgumentNullException("mode");
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if (window == null)
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throw new ArgumentNullException("window");
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EglContext shared = (EglContext)sharedContext;
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int dummy_major, dummy_minor;
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if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor))
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throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
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WindowInfo = window;
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// Select an EGLConfig that matches the desired mode. We cannot use the 'mode'
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// parameter directly, since it may have originated on a different system (e.g. GLX)
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// and it may not support the desired renderer.
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Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat,
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mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat,
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mode.Buffers, mode.Stereo,
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major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES);
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if (!Mode.Index.HasValue)
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throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
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IntPtr config = Mode.Index.Value;
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if (window.Surface == IntPtr.Zero)
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window.CreateWindowSurface(config);
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int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
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HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list);
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MakeCurrent(window);
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}
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public EglContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (handle == ContextHandle.Zero)
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throw new ArgumentException("handle");
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if (window == null)
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throw new ArgumentNullException("window");
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Handle = handle;
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}
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#endregion
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#region IGraphicsContext Members
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public override void SwapBuffers()
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{
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Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface);
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}
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public override void MakeCurrent(IWindowInfo window)
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{
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// Ignore 'window', unless it actually is an EGL window. In other words,
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// trying to make the EglContext current on a non-EGL window will do,
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// nothing (the EglContext will remain current on the previous EGL window
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// or the window it was constructed on (which may not be EGL)).
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if (window is EglWindowInfo)
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WindowInfo = (EglWindowInfo)window;
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Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext);
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}
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public override bool IsCurrent
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{
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get { return Egl.GetCurrentContext() == HandleAsEGLContext; }
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}
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public override int SwapInterval
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{
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get
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{
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// Egl.GetSwapInterval does not exist, so store and return the current interval.
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// The default interval is defined as 1 (true).
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return swap_interval;
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}
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set
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{
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if (value < 0)
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{
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// EGL does not offer EXT_swap_control_tear yet
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value = 1;
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}
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if (Egl.SwapInterval(WindowInfo.Display, value))
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swap_interval = value;
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else
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Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", WindowInfo.Display, value);
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}
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}
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#endregion
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#region IGraphicsContextInternal Members
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public override IntPtr GetAddress(IntPtr function)
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{
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return Egl.GetProcAddress(function);
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}
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#endregion
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#region IDisposable Members
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// Todo: cross-reference the specs. What should happen if the context is destroyed from a different
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// thread?
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void Dispose(bool manual)
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{
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if (!IsDisposed)
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{
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if (manual)
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{
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Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, IntPtr.Zero);
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Egl.DestroyContext(WindowInfo.Display, HandleAsEGLContext);
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}
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else
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{
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Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, HandleAsEGLContext);
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}
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IsDisposed = true;
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}
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}
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~EglContext()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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