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Added input driver to W01_First_Window. Works perfectly! Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation). |
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| .. | ||
| T03_RotatingCube.cs | ||
| T07_DisplayLists_Cube.cs | ||
| T08_VBO.cs | ||
| T10_GLSL_Cube.cs | ||