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59b503b3c3
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events. Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory. Updated INativeWindow, IGameWindow and IGLControl interfaces. Updated examples to use the new GameWindow interface. Added documentation to GameWindow. Improved GameWindow error handling. More defensive programming.
17 lines
401 B
C#
17 lines
401 B
C#
#region --- License ---
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/* Copyright (c) 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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namespace OpenTK.Input
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{
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public interface IKeyboard : IInputDevice
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{
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bool this[Keys k] { get; }
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int NumberOfKeys { get; }
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int NumberOfFunctionKeys { get; }
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int NumberOfLeds { get; }
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long DeviceID { get; }
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}
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} |