Opentk/Source/OpenTK/Graphics/ES20/ES.cs
2009-11-17 09:33:14 +00:00

18882 lines
738 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
namespace OpenTK.Graphics.ES20
{
using System;
using System.Text;
using System.Runtime.InteropServices;
#pragma warning disable 3019
#pragma warning disable 1591
#pragma warning disable 1572
#pragma warning disable 1573
partial class GL
{
public static partial class Amd
{
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBeginPerfMonitorAMD")]
public static
void BeginPerfMonitor(Int32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBeginPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBeginPerfMonitorAMD")]
public static
void BeginPerfMonitor(UInt32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBeginPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, Int32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, ref Int32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = &monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
unsafe void DeletePerfMonitors(Int32 n, Int32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, UInt32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, ref UInt32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = &monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
unsafe void DeletePerfMonitors(Int32 n, UInt32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEndPerfMonitorAMD")]
public static
void EndPerfMonitor(Int32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEndPerfMonitorAMD")]
public static
void EndPerfMonitor(UInt32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] Int32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] out Int32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = &monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
monitors = *monitors_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenPerfMonitorsAMD")]
public static
unsafe void GenPerfMonitors(Int32 n, [OutAttribute] Int32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] UInt32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] out UInt32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = &monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
monitors = *monitors_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenPerfMonitorsAMD")]
public static
unsafe void GenPerfMonitors(Int32 n, [OutAttribute] UInt32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] Int32[] data, [OutAttribute] Int32[] bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = data)
fixed (Int32* bytesWritten_ptr = bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] out Int32 data, [OutAttribute] out Int32 bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = &data)
fixed (Int32* bytesWritten_ptr = &bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
data = *data_ptr;
bytesWritten = *bytesWritten_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
unsafe void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] Int32* data, [OutAttribute] Int32* bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data, (Int32*)bytesWritten);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32[] data, [OutAttribute] Int32[] bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* data_ptr = data)
fixed (Int32* bytesWritten_ptr = bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] out UInt32 data, [OutAttribute] out Int32 bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* data_ptr = &data)
fixed (Int32* bytesWritten_ptr = &bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
data = *data_ptr;
bytesWritten = *bytesWritten_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
unsafe void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data, (Int32*)bytesWritten);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T3)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T3)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(Int32 group, [OutAttribute] Int32[] numCounters, [OutAttribute] Int32[] maxActiveCounters, Int32 counterSize, [OutAttribute] Int32[] counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = numCounters)
fixed (Int32* maxActiveCounters_ptr = maxActiveCounters)
fixed (Int32* counters_ptr = counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out Int32 counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = &numCounters)
fixed (Int32* maxActiveCounters_ptr = &maxActiveCounters)
fixed (Int32* counters_ptr = &counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
numCounters = *numCounters_ptr;
maxActiveCounters = *maxActiveCounters_ptr;
counters = *counters_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
unsafe void GetPerfMonitorCounters(Int32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] Int32* counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters, (Int32*)maxActiveCounters, (Int32)counterSize, (UInt32*)counters);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(UInt32 group, [OutAttribute] Int32[] numCounters, [OutAttribute] Int32[] maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32[] counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = numCounters)
fixed (Int32* maxActiveCounters_ptr = maxActiveCounters)
fixed (UInt32* counters_ptr = counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out UInt32 counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = &numCounters)
fixed (Int32* maxActiveCounters_ptr = &maxActiveCounters)
fixed (UInt32* counters_ptr = &counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
numCounters = *numCounters_ptr;
maxActiveCounters = *maxActiveCounters_ptr;
counters = *counters_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
unsafe void GetPerfMonitorCounters(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters, (Int32*)maxActiveCounters, (Int32)counterSize, (UInt32*)counters);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)counterString);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)counterString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
unsafe void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length, (StringBuilder)counterString);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)counterString);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)counterString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
unsafe void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length, (StringBuilder)counterString);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] Int32[] numGroups, Int32 groupsSize, [OutAttribute] Int32[] groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = numGroups)
fixed (Int32* groups_ptr = groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] Int32[] numGroups, Int32 groupsSize, [OutAttribute] UInt32[] groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = numGroups)
fixed (UInt32* groups_ptr = groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out Int32 groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = &numGroups)
fixed (Int32* groups_ptr = &groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
numGroups = *numGroups_ptr;
groups = *groups_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out UInt32 groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = &numGroups)
fixed (UInt32* groups_ptr = &groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
numGroups = *numGroups_ptr;
groups = *groups_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
unsafe void GetPerfMonitorGroup([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] Int32* groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups, (Int32)groupsSize, (UInt32*)groups);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
unsafe void GetPerfMonitorGroup([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups, (Int32)groupsSize, (UInt32*)groups);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)groupString);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)groupString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
unsafe void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length, (StringBuilder)groupString);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)groupString);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)groupString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
unsafe void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length, (StringBuilder)groupString);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, Int32[] countersList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* countersList_ptr = countersList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)countersList_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, ref Int32 countersList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* countersList_ptr = &countersList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)countersList_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
unsafe void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, Int32* countersList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)countersList);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, UInt32[] countersList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* countersList_ptr = countersList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)countersList_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, ref UInt32 countersList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* countersList_ptr = &countersList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)countersList_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
unsafe void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, UInt32* countersList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)countersList);
#if DEBUG
}
#endif
}
}
/// <summary>
/// Select active texture unit
/// </summary>
/// <param name="texture">
/// <para>
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the larger of (GL_MAX_TEXTURE_COORDS - 1) and (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glActiveTexture")]
public static
void ActiveTexture(OpenTK.Graphics.ES20.TextureUnit texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveTexture((OpenTK.Graphics.ES20.TextureUnit)texture);
#if DEBUG
}
#endif
}
/// <summary>
/// Attaches a shader object to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to which a shader object will be attached.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object that is to be attached.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glAttachShader")]
public static
void AttachShader(Int32 program, Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Attaches a shader object to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to which a shader object will be attached.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object that is to be attached.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glAttachShader")]
public static
void AttachShader(UInt32 program, UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Associates a generic vertex attribute index with a named attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object in which the association is to be made.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be bound.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
public static
void BindAttribLocation(Int32 program, Int32 index, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (String)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Associates a generic vertex attribute index with a named attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object in which the association is to be made.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be bound.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
public static
void BindAttribLocation(UInt32 program, UInt32 index, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (String)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Bind a named buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="buffer">
/// <para>
/// Specifies the name of a buffer object.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindBuffer")]
public static
void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, Int32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindBuffer((OpenTK.Graphics.ES20.BufferTarget)target, (UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>
/// Bind a named buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="buffer">
/// <para>
/// Specifies the name of a buffer object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindBuffer")]
public static
void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, UInt32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindBuffer((OpenTK.Graphics.ES20.BufferTarget)target, (UInt32)buffer);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
public static
void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, Int32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindFramebuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (UInt32)framebuffer);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
public static
void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, UInt32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindFramebuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (UInt32)framebuffer);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
public static
void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindRenderbuffer((OpenTK.Graphics.ES20.RenderbufferTarget)target, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
public static
void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, UInt32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindRenderbuffer((OpenTK.Graphics.ES20.RenderbufferTarget)target, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>
/// Bind a named texture to a texturing target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="texture">
/// <para>
/// Specifies the name of a texture.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindTexture")]
public static
void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, Int32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindTexture((OpenTK.Graphics.ES20.TextureTarget)target, (UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>
/// Bind a named texture to a texturing target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="texture">
/// <para>
/// Specifies the name of a texture.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBindTexture")]
public static
void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, UInt32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindTexture((OpenTK.Graphics.ES20.TextureTarget)target, (UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>
/// Set the blend color
/// </summary>
/// <param name="red">
/// <para>
/// specify the components of GL_BLEND_COLOR
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBlendColor")]
public static
void BlendColor(Single red, Single green, Single blue, Single alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
/// </summary>
/// <param name="mode">
/// <para>
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBlendEquation")]
public static
void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendEquation((OpenTK.Graphics.ES20.BlendEquationMode)mode);
#if DEBUG
}
#endif
}
/// <summary>
/// Set the RGB blend equation and the alpha blend equation separately
/// </summary>
/// <param name="modeRGB">
/// <para>
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
/// <param name="modeAlpha">
/// <para>
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")]
public static
void BlendEquationSeparate(OpenTK.Graphics.ES20.BlendEquationMode modeRGB, OpenTK.Graphics.ES20.BlendEquationMode modeAlpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendEquationSeparate((OpenTK.Graphics.ES20.BlendEquationMode)modeRGB, (OpenTK.Graphics.ES20.BlendEquationMode)modeAlpha);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify pixel arithmetic
/// </summary>
/// <param name="sfactor">
/// <para>
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
/// </para>
/// </param>
/// <param name="dfactor">
/// <para>
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBlendFunc")]
public static
void BlendFunc(OpenTK.Graphics.ES20.BlendingFactorSrc sfactor, OpenTK.Graphics.ES20.BlendingFactorDest dfactor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendFunc((OpenTK.Graphics.ES20.BlendingFactorSrc)sfactor, (OpenTK.Graphics.ES20.BlendingFactorDest)dfactor);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify pixel arithmetic for RGB and alpha components separately
/// </summary>
/// <param name="srcRGB">
/// <para>
/// Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
/// </para>
/// </param>
/// <param name="dstRGB">
/// <para>
/// Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
/// </para>
/// </param>
/// <param name="srcAlpha">
/// <para>
/// Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
/// </para>
/// </param>
/// <param name="dstAlpha">
/// <para>
/// Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")]
public static
void BlendFuncSeparate(OpenTK.Graphics.ES20.BlendingFactorSrc srcRGB, OpenTK.Graphics.ES20.BlendingFactorDest dstRGB, OpenTK.Graphics.ES20.BlendingFactorSrc srcAlpha, OpenTK.Graphics.ES20.BlendingFactorDest dstAlpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendFuncSeparate((OpenTK.Graphics.ES20.BlendingFactorSrc)srcRGB, (OpenTK.Graphics.ES20.BlendingFactorDest)dstRGB, (OpenTK.Graphics.ES20.BlendingFactorSrc)srcAlpha, (OpenTK.Graphics.ES20.BlendingFactorDest)dstAlpha);
#if DEBUG
}
#endif
}
/// <summary>
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsage usage)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data, (OpenTK.Graphics.ES20.BufferUsage)usage);
#if DEBUG
}
#endif
}
/// <summary>
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
data = (T2)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T3)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")]
public static
OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.FramebufferTarget target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCheckFramebufferStatus((OpenTK.Graphics.ES20.FramebufferTarget)target);
#if DEBUG
}
#endif
}
/// <summary>
/// Clear buffers to preset values
/// </summary>
/// <param name="mask">
/// <para>
/// Bitwise OR of masks that indicate the buffers to be cleared. The four masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glClear")]
public static
void Clear(OpenTK.Graphics.ES20.ClearBufferMask mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClear((OpenTK.Graphics.ES20.ClearBufferMask)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify clear values for the color buffers
/// </summary>
/// <param name="red">
/// <para>
/// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glClearColor")]
public static
void ClearColor(Single red, Single green, Single blue, Single alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the clear value for the depth buffer
/// </summary>
/// <param name="depth">
/// <para>
/// Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glClearDepthf")]
public static
void ClearDepth(Single depth)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearDepthf((Single)depth);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the clear value for the stencil buffer
/// </summary>
/// <param name="s">
/// <para>
/// Specifies the index used when the stencil buffer is cleared. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glClearStencil")]
public static
void ClearStencil(Int32 s)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearStencil((Int32)s);
#if DEBUG
}
#endif
}
/// <summary>
/// Enable and disable writing of frame buffer color components
/// </summary>
/// <param name="red">
/// <para>
/// Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glColorMask")]
public static
void ColorMask(bool red, bool green, bool blue, bool alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glColorMask((bool)red, (bool)green, (bool)blue, (bool)alpha);
#if DEBUG
}
#endif
}
/// <summary>
/// Compiles a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be compiled.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompileShader")]
public static
void CompileShader(Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompileShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Compiles a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be compiled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompileShader")]
public static
void CompileShader(UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompileShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T7)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T8)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Copy pixels into a 2D texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer .
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. Must be 0 or 2 sup m + 2 ( border ) for some integer .
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCopyTexImage2D")]
public static
void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
#if DEBUG
}
#endif
}
/// <summary>
/// Copy a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")]
public static
void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>
/// Creates a program object
/// </summary>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCreateProgram")]
public static
Int32 CreateProgram()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCreateProgram();
#if DEBUG
}
#endif
}
/// <summary>
/// Creates a shader object
/// </summary>
/// <param name="shaderType">
/// <para>
/// Specifies the type of shader to be created. Must be either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCreateShader")]
public static
Int32 CreateShader(OpenTK.Graphics.ES20.ShaderType type)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCreateShader((OpenTK.Graphics.ES20.ShaderType)type);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify whether front- or back-facing facets can be culled
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCullFace")]
public static
void CullFace(OpenTK.Graphics.ES20.CullFaceMode mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCullFace((OpenTK.Graphics.ES20.CullFaceMode)mode);
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, Int32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, ref Int32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
unsafe void DeleteBuffers(Int32 n, Int32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, UInt32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, ref UInt32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
unsafe void DeleteBuffers(Int32 n, UInt32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, Int32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, ref Int32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
unsafe void DeleteFramebuffers(Int32 n, Int32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, UInt32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, ref UInt32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
unsafe void DeleteFramebuffers(Int32 n, UInt32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
/// <summary>
/// Deletes a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteProgram")]
public static
void DeleteProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Deletes a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteProgram")]
public static
void DeleteProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteProgram((UInt32)program);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
unsafe void DeleteRenderbuffers(Int32 n, Int32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, UInt32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, ref UInt32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
unsafe void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
/// <summary>
/// Deletes a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteShader")]
public static
void DeleteShader(Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Deletes a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteShader")]
public static
void DeleteShader(UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, Int32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, ref Int32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
unsafe void DeleteTextures(Int32 n, Int32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, UInt32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, ref UInt32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
unsafe void DeleteTextures(Int32 n, UInt32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value used for depth buffer comparisons
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDepthFunc")]
public static
void DepthFunc(OpenTK.Graphics.ES20.DepthFunction func)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthFunc((OpenTK.Graphics.ES20.DepthFunction)func);
#if DEBUG
}
#endif
}
/// <summary>
/// Enable or disable writing into the depth buffer
/// </summary>
/// <param name="flag">
/// <para>
/// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDepthMask")]
public static
void DepthMask(bool flag)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthMask((bool)flag);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify mapping of depth values from normalized device coordinates to window coordinates
/// </summary>
/// <param name="nearVal">
/// <para>
/// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
/// </para>
/// </param>
/// <param name="farVal">
/// <para>
/// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDepthRangef")]
public static
void DepthRange(Single zNear, Single zFar)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthRangef((Single)zNear, (Single)zFar);
#if DEBUG
}
#endif
}
/// <summary>
/// Detaches a shader object from a program object to which it is attached
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object from which to detach the shader object.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be detached.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDetachShader")]
public static
void DetachShader(Int32 program, Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Detaches a shader object from a program object to which it is attached
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object from which to detach the shader object.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be detached.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDetachShader")]
public static
void DetachShader(UInt32 program, UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDisable")]
public static
void Disable(OpenTK.Graphics.ES20.EnableCap cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisable((OpenTK.Graphics.ES20.EnableCap)cap);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDisableDriverControlQCOM")]
public static
void DisableDriverControlQCOM(Int32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDisableDriverControlQCOM")]
public static
void DisableDriverControlQCOM(UInt32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")]
public static
void DisableVertexAttribArray(Int32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")]
public static
void DisableVertexAttribArray(UInt32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Specifies the starting index in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDrawArrays")]
public static
void DrawArrays(OpenTK.Graphics.ES20.BeginMode mode, Int32 first, Int32 count)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArrays((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)first, (Int32)count);
#if DEBUG
}
#endif
}
/// <summary>
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElements((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices);
#if DEBUG
}
#endif
}
/// <summary>
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Enable or disable server-side GL capabilities
/// </summary>
/// <param name="cap">
/// <para>
/// Specifies a symbolic constant indicating a GL capability.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEnable")]
public static
void Enable(OpenTK.Graphics.ES20.EnableCap cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnable((OpenTK.Graphics.ES20.EnableCap)cap);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEnableDriverControlQCOM")]
public static
void EnableDriverControlQCOM(Int32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEnableDriverControlQCOM")]
public static
void EnableDriverControlQCOM(UInt32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
/// <summary>
/// Enable or disable a generic vertex attribute array
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be enabled or disabled.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")]
public static
void EnableVertexAttribArray(Int32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>
/// Enable or disable a generic vertex attribute array
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")]
public static
void EnableVertexAttribArray(UInt32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>
/// Block until all GL execution is complete
/// </summary>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFinish")]
public static
void Finish()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinish();
#if DEBUG
}
#endif
}
/// <summary>
/// Force execution of GL commands in finite time
/// </summary>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFlush")]
public static
void Flush()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFlush();
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
public static
void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, Int32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferRenderbuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.RenderbufferTarget)renderbuffertarget, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
public static
void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferRenderbuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.RenderbufferTarget)renderbuffertarget, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
public static
void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, Int32 texture, Int32 level)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2D((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.TextureTarget)textarget, (UInt32)texture, (Int32)level);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
public static
void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, UInt32 texture, Int32 level)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2D((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.TextureTarget)textarget, (UInt32)texture, (Int32)level);
#if DEBUG
}
#endif
}
/// <summary>
/// Define front- and back-facing polygons
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFrontFace")]
public static
void FrontFace(OpenTK.Graphics.ES20.FrontFaceDirection mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFrontFace((OpenTK.Graphics.ES20.FrontFaceDirection)mode);
#if DEBUG
}
#endif
}
/// <summary>
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
unsafe void GenBuffers(Int32 n, [OutAttribute] Int32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
/// <summary>
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] UInt32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] out UInt32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
unsafe void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenerateMipmap")]
public static
void GenerateMipmap(OpenTK.Graphics.ES20.TextureTarget target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenerateMipmap((OpenTK.Graphics.ES20.TextureTarget)target);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
unsafe void GenFramebuffers(Int32 n, [OutAttribute] Int32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] UInt32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] out UInt32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
unsafe void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
unsafe void GenRenderbuffers(Int32 n, [OutAttribute] Int32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] UInt32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] out UInt32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
unsafe void GenRenderbuffers(Int32 n, [OutAttribute] UInt32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
/// <summary>
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] Int32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] out Int32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
unsafe void GenTextures(Int32 n, [OutAttribute] Int32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] UInt32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] out UInt32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
unsafe void GenTextures(Int32 n, [OutAttribute] UInt32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType[] type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (OpenTK.Graphics.ES20.ActiveAttribType* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveAttribType*)type_ptr, (StringBuilder)name);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveAttribType* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveAttribType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveAttribType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType[] type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (OpenTK.Graphics.ES20.ActiveAttribType* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveAttribType*)type_ptr, (StringBuilder)name);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveAttribType* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveAttribType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveAttribType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType[] type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (OpenTK.Graphics.ES20.ActiveUniformType* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveUniformType*)type_ptr, (StringBuilder)name);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveUniformType* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveUniformType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveUniformType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType[] type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (OpenTK.Graphics.ES20.ActiveUniformType* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveUniformType*)type_ptr, (StringBuilder)name);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveUniformType* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveUniformType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufsize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveUniformType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in objects.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(Int32 program, Int32 maxcount, [OutAttribute] Int32[] count, [OutAttribute] Int32[] shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* shaders_ptr = shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxcount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in objects.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(Int32 program, Int32 maxcount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* shaders_ptr = &shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxcount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
count = *count_ptr;
shaders = *shaders_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in objects.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxcount, [OutAttribute] Int32* count, [OutAttribute] Int32* shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxcount, (Int32*)count, (UInt32*)shaders);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in objects.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(UInt32 program, Int32 maxcount, [OutAttribute] Int32[] count, [OutAttribute] UInt32[] shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* shaders_ptr = shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxcount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in objects.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(UInt32 program, Int32 maxcount, [OutAttribute] out Int32 count, [OutAttribute] out UInt32 shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* shaders_ptr = &shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxcount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
count = *count_ptr;
shaders = *shaders_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in objects.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxcount, [OutAttribute] Int32* count, [OutAttribute] UInt32* shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxcount, (Int32*)count, (UInt32*)shaders);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the location of an attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttribLocation")]
public static
int GetAttribLocation(Int32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetAttribLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the location of an attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetAttribLocation")]
public static
int GetAttribLocation(UInt32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetAttribLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBooleanv")]
public static
void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (bool* @params_ptr = @params)
{
Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBooleanv")]
public static
void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out bool @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (bool* @params_ptr = &@params)
{
Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBooleanv")]
public static
unsafe void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return parameters of a buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the requested parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
public static
void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetBufferParameteriv((OpenTK.Graphics.ES20.BufferTarget)target, (OpenTK.Graphics.ES20.BufferParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return parameters of a buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the requested parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
public static
void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetBufferParameteriv((OpenTK.Graphics.ES20.BufferTarget)target, (OpenTK.Graphics.ES20.BufferParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return parameters of a buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the requested parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
public static
unsafe void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetBufferParameteriv((OpenTK.Graphics.ES20.BufferTarget)target, (OpenTK.Graphics.ES20.BufferParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControlsQCOM([OutAttribute] Int32[] num, Int32 size, [OutAttribute] Int32[] driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = num)
fixed (Int32* driverControls_ptr = driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControlsQCOM([OutAttribute] Int32[] num, Int32 size, [OutAttribute] UInt32[] driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = num)
fixed (UInt32* driverControls_ptr = driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControlsQCOM([OutAttribute] out Int32 num, Int32 size, [OutAttribute] out Int32 driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = &num)
fixed (Int32* driverControls_ptr = &driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
num = *num_ptr;
driverControls = *driverControls_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControlsQCOM([OutAttribute] out Int32 num, Int32 size, [OutAttribute] out UInt32 driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = &num)
fixed (UInt32* driverControls_ptr = &driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
num = *num_ptr;
driverControls = *driverControls_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlsQCOM")]
public static
unsafe void GetDriverControlsQCOM([OutAttribute] Int32* num, Int32 size, [OutAttribute] Int32* driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlsQCOM((Int32*)num, (Int32)size, (UInt32*)driverControls);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlsQCOM")]
public static
unsafe void GetDriverControlsQCOM([OutAttribute] Int32* num, Int32 size, [OutAttribute] UInt32* driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlsQCOM((Int32*)num, (Int32)size, (UInt32*)driverControls);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlStringQCOM(Int32 driverControl, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlStringQCOM(Int32 driverControl, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlStringQCOM")]
public static
unsafe void GetDriverControlStringQCOM(Int32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length, (StringBuilder)driverControlString);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetDriverControlStringQCOM")]
public static
unsafe void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length, (StringBuilder)driverControlString);
#if DEBUG
}
#endif
}
/// <summary>
/// Return error information
/// </summary>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetError")]
public static
OpenTK.Graphics.ES20.ErrorCode GetError()
{
return Delegates.glGetError();
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFloatv")]
public static
void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFloatv")]
public static
void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFloatv")]
public static
unsafe void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
public static
void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.FramebufferParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
public static
void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.FramebufferParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
public static
unsafe void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.FramebufferParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetIntegerv")]
public static
void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetIntegerv")]
public static
void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetIntegerv")]
public static
unsafe void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
void GetProgramInfoLog(Int32 program, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
void GetProgramInfoLog(Int32 program, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
unsafe void GetProgramInfoLog(Int32 program, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufsize, (Int32*)length, (StringBuilder)infolog);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
unsafe void GetProgramInfoLog(UInt32 program, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufsize, (Int32*)length, (StringBuilder)infolog);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
unsafe void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
unsafe void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
public static
void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
public static
void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
public static
unsafe void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
void GetShaderInfoLog(Int32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
void GetShaderInfoLog(Int32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
unsafe void GetShaderInfoLog(Int32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufsize, (Int32*)length, (StringBuilder)infolog);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)infolog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufsize, (Int32*)length, (StringBuilder)infolog);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
unsafe void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
unsafe void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
public static
void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* range_ptr = range)
fixed (Int32* precision_ptr = precision)
{
Delegates.glGetShaderPrecisionFormat((OpenTK.Graphics.ES20.ShaderType)shadertype, (OpenTK.Graphics.ES20.ShaderPrecision)precisiontype, (Int32*)range_ptr, (Int32*)precision_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
public static
void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* range_ptr = &range)
fixed (Int32* precision_ptr = &precision)
{
Delegates.glGetShaderPrecisionFormat((OpenTK.Graphics.ES20.ShaderType)shadertype, (OpenTK.Graphics.ES20.ShaderPrecision)precisiontype, (Int32*)range_ptr, (Int32*)precision_ptr);
range = *range_ptr;
precision = *precision_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
public static
unsafe void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderPrecisionFormat((OpenTK.Graphics.ES20.ShaderType)shadertype, (OpenTK.Graphics.ES20.ShaderPrecision)precisiontype, (Int32*)range, (Int32*)precision);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
void GetShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
void GetShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
unsafe void GetShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufsize, (Int32*)length, (StringBuilder)source);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
unsafe void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufsize, (Int32*)length, (StringBuilder)source);
#if DEBUG
}
#endif
}
/// <summary>
/// Return a string describing the current GL connection
/// </summary>
/// <param name="name">
/// <para>
/// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, or GL_EXTENSIONS.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetString")]
public static
unsafe System.String GetString(OpenTK.Graphics.ES20.StringName name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe { return new string((sbyte*)Delegates.glGetString((OpenTK.Graphics.ES20.StringName)name)); }
#if DEBUG
}
#endif
}
/// <summary>
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
public static
unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
public static
unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
unsafe void GetUniform(Int32 program, Int32 location, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
unsafe void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the location of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformLocation")]
public static
int GetUniformLocation(Int32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetUniformLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Returns the location of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetUniformLocation")]
public static
int GetUniformLocation(UInt32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetUniformLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer);
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
pointer = (T2)pointer_ptr.Target;
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer);
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
pointer = (T2)pointer_ptr.Target;
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify implementation-specific hints
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a symbolic constant indicating the behavior to be controlled. GL_FOG_HINT, GL_GENERATE_MIPMAP_HINT, GL_LINE_SMOOTH_HINT, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted.
/// </para>
/// </param>
/// <param name="mode">
/// <para>
/// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glHint")]
public static
void Hint(OpenTK.Graphics.ES20.HintTarget target, OpenTK.Graphics.ES20.HintMode mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glHint((OpenTK.Graphics.ES20.HintTarget)target, (OpenTK.Graphics.ES20.HintMode)mode);
#if DEBUG
}
#endif
}
/// <summary>
/// Determine if a name corresponds to a buffer object
/// </summary>
/// <param name="buffer">
/// <para>
/// Specifies a value that may be the name of a buffer object.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsBuffer")]
public static
bool IsBuffer(Int32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsBuffer((UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>
/// Determine if a name corresponds to a buffer object
/// </summary>
/// <param name="buffer">
/// <para>
/// Specifies a value that may be the name of a buffer object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsBuffer")]
public static
bool IsBuffer(UInt32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsBuffer((UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>
/// Test whether a capability is enabled
/// </summary>
/// <param name="cap">
/// <para>
/// Specifies a symbolic constant indicating a GL capability.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsEnabled")]
public static
bool IsEnabled(OpenTK.Graphics.ES20.EnableCap cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsEnabled((OpenTK.Graphics.ES20.EnableCap)cap);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsFramebuffer")]
public static
bool IsFramebuffer(Int32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFramebuffer((UInt32)framebuffer);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsFramebuffer")]
public static
bool IsFramebuffer(UInt32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFramebuffer((UInt32)framebuffer);
#if DEBUG
}
#endif
}
/// <summary>
/// Determines if a name corresponds to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies a potential program object.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsProgram")]
public static
bool IsProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Determines if a name corresponds to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies a potential program object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsProgram")]
public static
bool IsProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsProgram((UInt32)program);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsRenderbuffer")]
public static
bool IsRenderbuffer(Int32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsRenderbuffer((UInt32)renderbuffer);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsRenderbuffer")]
public static
bool IsRenderbuffer(UInt32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsRenderbuffer((UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>
/// Determines if a name corresponds to a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies a potential shader object.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsShader")]
public static
bool IsShader(Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Determines if a name corresponds to a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies a potential shader object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsShader")]
public static
bool IsShader(UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>
/// Determine if a name corresponds to a texture
/// </summary>
/// <param name="texture">
/// <para>
/// Specifies a value that may be the name of a texture.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsTexture")]
public static
bool IsTexture(Int32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsTexture((UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>
/// Determine if a name corresponds to a texture
/// </summary>
/// <param name="texture">
/// <para>
/// Specifies a value that may be the name of a texture.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsTexture")]
public static
bool IsTexture(UInt32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsTexture((UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the width of rasterized lines
/// </summary>
/// <param name="width">
/// <para>
/// Specifies the width of rasterized lines. The initial value is 1.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glLineWidth")]
public static
void LineWidth(Single width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLineWidth((Single)width);
#if DEBUG
}
#endif
}
/// <summary>
/// Links a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be linked.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glLinkProgram")]
public static
void LinkProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLinkProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Links a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be linked.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glLinkProgram")]
public static
void LinkProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLinkProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Set pixel storage modes
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value that pname is set to.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glPixelStorei")]
public static
void PixelStore(OpenTK.Graphics.ES20.PixelStoreParameter pname, Int32 param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPixelStorei((OpenTK.Graphics.ES20.PixelStoreParameter)pname, (Int32)param);
#if DEBUG
}
#endif
}
/// <summary>
/// Set the scale and units used to calculate depth values
/// </summary>
/// <param name="factor">
/// <para>
/// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
/// </para>
/// </param>
/// <param name="units">
/// <para>
/// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glPolygonOffset")]
public static
void PolygonOffset(Single factor, Single units)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPolygonOffset((Single)factor, (Single)units);
#if DEBUG
}
#endif
}
/// <summary>
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T6 pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T6)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glReleaseShaderCompiler")]
public static
void ReleaseShaderCompiler()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReleaseShaderCompiler();
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glRenderbufferStorage")]
public static
void RenderbufferStorage(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorage((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferInternalFormat)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify multisample coverage parameters
/// </summary>
/// <param name="value">
/// <para>
/// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
/// </para>
/// </param>
/// <param name="invert">
/// <para>
/// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSampleCoverage")]
public static
void SampleCoverage(Single value, bool invert)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSampleCoverage((Single)value, (bool)invert);
#if DEBUG
}
#endif
}
/// <summary>
/// Define the scissor box
/// </summary>
/// <param name="x">
/// <para>
/// Specify the lower left corner of the scissor box. Initially (0, 0).
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glScissor")]
public static
void Scissor(Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glScissor((Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(Int32 shader, Int32 count, String[] @string, ref Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
unsafe void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32* length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length);
#if DEBUG
}
#endif
}
/// <summary>
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(UInt32 shader, Int32 count, String[] @string, ref Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
unsafe void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length);
#if DEBUG
}
#endif
}
/// <summary>
/// Set front and back function and reference value for stencil testing
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilFunc")]
public static
void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFunc((OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Set front and back function and reference value for stencil testing
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilFunc")]
public static
void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFunc((OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Set front and/or back function and reference value for stencil testing
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
public static
void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFuncSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Set front and/or back function and reference value for stencil testing
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
public static
void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFuncSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Control the front and back writing of individual bits in the stencil planes
/// </summary>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilMask")]
public static
void StencilMask(Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMask((UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Control the front and back writing of individual bits in the stencil planes
/// </summary>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilMask")]
public static
void StencilMask(UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMask((UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Control the front and/or back writing of individual bits in the stencil planes
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
public static
void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMaskSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Control the front and/or back writing of individual bits in the stencil planes
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
public static
void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMaskSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>
/// Set front and back stencil test actions
/// </summary>
/// <param name="sfail">
/// <para>
/// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dpfail">
/// <para>
/// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dppass">
/// <para>
/// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilOp")]
public static
void StencilOp(OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilOp((OpenTK.Graphics.ES20.StencilOp)fail, (OpenTK.Graphics.ES20.StencilOp)zfail, (OpenTK.Graphics.ES20.StencilOp)zpass);
#if DEBUG
}
#endif
}
/// <summary>
/// Set front and/or back stencil test actions
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="sfail">
/// <para>
/// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dpfail">
/// <para>
/// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dppass">
/// <para>
/// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glStencilOpSeparate")]
public static
void StencilOpSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilOpSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (OpenTK.Graphics.ES20.StencilOp)fail, (OpenTK.Graphics.ES20.StencilOp)zfail, (OpenTK.Graphics.ES20.StencilOp)zpass);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T8)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value of pname.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexParameterf")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameterf((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Single)param);
#if DEBUG
}
#endif
}
/// <summary>
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value of pname.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexParameterfv")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value of pname.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexParameterfv")]
public static
unsafe void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value of pname.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexParameteri")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32 param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameteri((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Int32)param);
#if DEBUG
}
#endif
}
/// <summary>
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value of pname.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexParameteriv")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value of pname.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexParameteriv")]
public static
unsafe void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T8)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1f")]
public static
void Uniform1(Int32 location, Single x)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1f((Int32)location, (Single)x);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1fv")]
public static
void Uniform1(Int32 location, Int32 count, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1fv")]
public static
void Uniform1(Int32 location, Int32 count, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1fv")]
public static
unsafe void Uniform1(Int32 location, Int32 count, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1i")]
public static
void Uniform1(Int32 location, Int32 x)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1i((Int32)location, (Int32)x);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1iv")]
public static
void Uniform1(Int32 location, Int32 count, Int32[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1iv")]
public static
void Uniform1(Int32 location, Int32 count, ref Int32 v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform1iv")]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2f")]
public static
void Uniform2(Int32 location, Single x, Single y)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2f((Int32)location, (Single)x, (Single)y);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2fv")]
public static
void Uniform2(Int32 location, Int32 count, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2fv")]
public static
void Uniform2(Int32 location, Int32 count, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2fv")]
public static
unsafe void Uniform2(Int32 location, Int32 count, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2i")]
public static
void Uniform2(Int32 location, Int32 x, Int32 y)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2i((Int32)location, (Int32)x, (Int32)y);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2iv")]
public static
void Uniform2(Int32 location, Int32 count, Int32[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform2iv")]
public static
unsafe void Uniform2(Int32 location, Int32 count, Int32* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3f")]
public static
void Uniform3(Int32 location, Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3f((Int32)location, (Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3fv")]
public static
void Uniform3(Int32 location, Int32 count, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3fv")]
public static
void Uniform3(Int32 location, Int32 count, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3fv")]
public static
unsafe void Uniform3(Int32 location, Int32 count, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3i")]
public static
void Uniform3(Int32 location, Int32 x, Int32 y, Int32 z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3i((Int32)location, (Int32)x, (Int32)y, (Int32)z);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3iv")]
public static
void Uniform3(Int32 location, Int32 count, Int32[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3iv")]
public static
void Uniform3(Int32 location, Int32 count, ref Int32 v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform3iv")]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4f")]
public static
void Uniform4(Int32 location, Single x, Single y, Single z, Single w)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4f((Int32)location, (Single)x, (Single)y, (Single)z, (Single)w);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4fv")]
public static
void Uniform4(Int32 location, Int32 count, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4fv")]
public static
void Uniform4(Int32 location, Int32 count, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4fv")]
public static
unsafe void Uniform4(Int32 location, Int32 count, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4i")]
public static
void Uniform4(Int32 location, Int32 x, Int32 y, Int32 z, Int32 w)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4i((Int32)location, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4iv")]
public static
void Uniform4(Int32 location, Int32 count, Int32[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4iv")]
public static
void Uniform4(Int32 location, Int32 count, ref Int32 v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniform4iv")]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)v);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
public static
void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
public static
void UniformMatrix2(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
public static
unsafe void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
public static
void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
public static
void UniformMatrix3(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
public static
unsafe void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
public static
void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
public static
void UniformMatrix4(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
public static
unsafe void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>
/// Installs a program object as part of current rendering state
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object whose executables are to be used as part of current rendering state.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUseProgram")]
public static
void UseProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Installs a program object as part of current rendering state
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object whose executables are to be used as part of current rendering state.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUseProgram")]
public static
void UseProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Validates a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be validated.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glValidateProgram")]
public static
void ValidateProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glValidateProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Validates a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be validated.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glValidateProgram")]
public static
void ValidateProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glValidateProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib1f")]
public static
void VertexAttrib1(Int32 indx, Single x)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1f((UInt32)indx, (Single)x);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib1f")]
public static
void VertexAttrib1(UInt32 indx, Single x)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1f((UInt32)indx, (Single)x);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
public static
void VertexAttrib1(Int32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib1fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
public static
unsafe void VertexAttrib1(Int32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
public static
void VertexAttrib1(UInt32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib1fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
public static
unsafe void VertexAttrib1(UInt32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2f")]
public static
void VertexAttrib2(Int32 indx, Single x, Single y)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2f((UInt32)indx, (Single)x, (Single)y);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2f")]
public static
void VertexAttrib2(UInt32 indx, Single x, Single y)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2f((UInt32)indx, (Single)x, (Single)y);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(Int32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib2fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(Int32 indx, ref Single values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glVertexAttrib2fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
unsafe void VertexAttrib2(Int32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(UInt32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib2fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(UInt32 indx, ref Single values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glVertexAttrib2fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
unsafe void VertexAttrib2(UInt32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3f")]
public static
void VertexAttrib3(Int32 indx, Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3f((UInt32)indx, (Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3f")]
public static
void VertexAttrib3(UInt32 indx, Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3f((UInt32)indx, (Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(Int32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib3fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(Int32 indx, ref Single values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glVertexAttrib3fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
unsafe void VertexAttrib3(Int32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(UInt32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib3fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(UInt32 indx, ref Single values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glVertexAttrib3fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
unsafe void VertexAttrib3(UInt32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4f")]
public static
void VertexAttrib4(Int32 indx, Single x, Single y, Single z, Single w)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4f((UInt32)indx, (Single)x, (Single)y, (Single)z, (Single)w);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4f")]
public static
void VertexAttrib4(UInt32 indx, Single x, Single y, Single z, Single w)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4f((UInt32)indx, (Single)x, (Single)y, (Single)z, (Single)w);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(Int32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib4fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(Int32 indx, ref Single values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glVertexAttrib4fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
unsafe void VertexAttrib4(Int32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(UInt32 indx, Single[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glVertexAttrib4fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(UInt32 indx, ref Single values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glVertexAttrib4fv((UInt32)indx, (Single*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// Specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
unsafe void VertexAttrib4(UInt32 indx, Single* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4fv((UInt32)indx, (Single*)values);
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer(Int32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr ptr)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr);
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
ptr = (T5)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr ptr)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr);
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 ptr)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)indx, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)ptr_ptr.AddrOfPinnedObject());
ptr = (T5)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Set the viewport
/// </summary>
/// <param name="x">
/// <para>
/// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glViewport")]
public static
void Viewport(Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glViewport((Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
public static partial class NV
{
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, Int32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, ref Int32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFencesNV")]
public static
unsafe void DeleteFences(Int32 n, Int32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, UInt32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, ref UInt32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glDeleteFencesNV")]
public static
unsafe void DeleteFences(Int32 n, UInt32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFinishFenceNV")]
public static
void FinishFence(Int32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinishFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFinishFenceNV")]
public static
void FinishFence(UInt32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinishFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] Int32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] out Int32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFencesNV")]
public static
unsafe void GenFences(Int32 n, [OutAttribute] Int32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] UInt32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] out UInt32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGenFencesNV")]
public static
unsafe void GenFences(Int32 n, [OutAttribute] UInt32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(Int32 fence, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(Int32 fence, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFenceivNV")]
public static
unsafe void GetFence(Int32 fence, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFenceivNV((UInt32)fence, (Int32*)@params);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(UInt32 fence, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(UInt32 fence, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetFenceivNV")]
public static
unsafe void GetFence(UInt32 fence, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFenceivNV((UInt32)fence, (Int32*)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsFenceNV")]
public static
bool IsFence(Int32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glIsFenceNV")]
public static
bool IsFence(UInt32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSetFenceNV")]
public static
void SetFence(Int32 fence, OpenTK.Graphics.ES20.All condition)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSetFenceNV((UInt32)fence, (OpenTK.Graphics.ES20.All)condition);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glSetFenceNV")]
public static
void SetFence(UInt32 fence, OpenTK.Graphics.ES20.All condition)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSetFenceNV((UInt32)fence, (OpenTK.Graphics.ES20.All)condition);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTestFenceNV")]
public static
bool TestFence(Int32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glTestFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTestFenceNV")]
public static
bool TestFence(UInt32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glTestFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
}
public static partial class Oes
{
/// <summary>
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T8)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T10)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Copy a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCopyTexSubImage3DOES")]
public static
void CopyTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEGLImageTargetRenderbufferStorageOES")]
public static
void EGLImageTargetRenderbufferStorage(OpenTK.Graphics.ES20.All target, IntPtr image)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEGLImageTargetRenderbufferStorageOES((OpenTK.Graphics.ES20.All)target, (IntPtr)image);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glEGLImageTargetTexture2DOES")]
public static
void EGLImageTargetTexture2D(OpenTK.Graphics.ES20.All target, IntPtr image)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEGLImageTargetTexture2DOES((OpenTK.Graphics.ES20.All)target, (IntPtr)image);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFramebufferTexture3DOES")]
public static
void FramebufferTexture3D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 zoffset)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture3DOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glFramebufferTexture3DOES")]
public static
void FramebufferTexture3D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture3DOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[] @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,] @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,,] @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T2 @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
@params = (T2)@params_ptr.Target;
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Map a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="access">
/// <para>
/// Specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glMapBufferOES")]
public static
unsafe System.IntPtr MapBuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glMapBufferOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)access);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T2)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T2)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[] pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,] pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,,] pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Specifies the width of the border. Must be either 0 or 1.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T9 pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T9)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T10)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glUnmapBufferOES")]
public static
bool UnmapBuffer(OpenTK.Graphics.ES20.All target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glUnmapBufferOES((OpenTK.Graphics.ES20.All)target);
#if DEBUG
}
#endif
}
}
}
}