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34 lines
1.2 KiB
XML
34 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<signatures version="2">
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<add name="gles2" version="3.1">
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<enum name="BufferTarget">
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<use token="GL_DISPATCH_INDIRECT_BUFFER"/>
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</enum>
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<enum name="GetProgramParameterName">
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<use token="GL_COMPUTE_WORK_GROUP_SIZE" />
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</enum>
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<enum name="GetPName">
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<use token="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
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<use token="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
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<use token="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
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<use token="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
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<use token="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
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<use token="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
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<use token="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
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<use token="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
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<use token="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
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<use token="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
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<use token="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
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<use token="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
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</enum>
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<enum name="ProgramStageMask">
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<use token="GL_COMPUTE_SHADER_BIT" />
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</enum>
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<enum name="ShaderType">
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<use token="GL_COMPUTE_SHADER" />
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</enum>
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</add>
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</signatures>
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