mirror of
https://github.com/Ryujinx/Opentk.git
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277 lines
8.3 KiB
C#
277 lines
8.3 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Threading;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2InputDriver : IInputDriver2, IInputDriver
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{
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readonly static Dictionary<IntPtr, Sdl2InputDriver> DriverHandles =
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new Dictionary<IntPtr, Sdl2InputDriver>();
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readonly IntPtr driver_handle;
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readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard();
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readonly Sdl2Mouse mouse_driver = new Sdl2Mouse();
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readonly Sdl2JoystickDriver joystick_driver = new Sdl2JoystickDriver();
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readonly EventFilter EventFilterDelegate_GCUnsafe = FilterInputEvents;
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readonly IntPtr EventFilterDelegate;
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static int count;
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bool disposed;
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public Sdl2InputDriver()
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{
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lock (SDL.Sync)
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{
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SDL.GameControllerEventState(EventState.Enable);
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SDL.JoystickEventState(EventState.Enable);
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EventFilterDelegate = Marshal.GetFunctionPointerForDelegate(EventFilterDelegate_GCUnsafe);
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driver_handle = new IntPtr(count++);
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DriverHandles.Add(driver_handle, this);
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SDL.AddEventWatch(EventFilterDelegate, driver_handle);
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if (SDL.InitSubSystem(SystemFlags.JOYSTICK) < 0)
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{
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Debug.Print("[SDL2] InputDriver failed to init Joystick subsystem. Error: {0}", SDL.GetError());
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}
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if (SDL.InitSubSystem(SystemFlags.GAMECONTROLLER) < 0)
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{
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Debug.Print("[SDL2] InputDriver failed to init GameController subsystem. Error: {0}", SDL.GetError());
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}
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}
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}
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#region Private Members
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unsafe static int FilterInputEvents(IntPtr driver_handle, IntPtr e)
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{
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try
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{
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Event ev = *(Event*)e;
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Sdl2InputDriver driver;
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if (DriverHandles.TryGetValue(driver_handle, out driver))
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{
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switch (ev.Type)
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{
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case EventType.KEYDOWN:
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case EventType.KEYUP:
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driver.keyboard_driver.ProcessKeyboardEvent(ev.Key);
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break;
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case EventType.MOUSEBUTTONDOWN:
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case EventType.MOUSEBUTTONUP:
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driver.mouse_driver.ProcessMouseEvent(ev.Button);
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break;
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case EventType.MOUSEMOTION:
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driver.mouse_driver.ProcessMouseEvent(ev.Motion);
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break;
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case EventType.MOUSEWHEEL:
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driver.mouse_driver.ProcessWheelEvent(ev.Wheel);
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break;
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case EventType.JOYDEVICEADDED:
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case EventType.JOYDEVICEREMOVED:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyDevice);
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break;
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case EventType.JOYAXISMOTION:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyAxis);
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break;
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case EventType.JOYBALLMOTION:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyBall);
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break;
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case EventType.JOYBUTTONDOWN:
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case EventType.JOYBUTTONUP:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyButton);
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break;
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case EventType.JOYHATMOTION:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyHat);
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break;
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#if USE_SDL2_GAMECONTROLLER
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case EventType.CONTROLLERDEVICEADDED:
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case EventType.CONTROLLERDEVICEREMOVED:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerDevice);
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break;
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case EventType.CONTROLLERAXISMOTION:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerAxis);
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break;
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case EventType.CONTROLLERBUTTONDOWN:
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case EventType.CONTROLLERBUTTONUP:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerButton);
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break;
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#endif
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}
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}
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}
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catch (Exception ex)
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{
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Debug.Print(ex.ToString());
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}
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return 0;
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}
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#endregion
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#region IInputDriver Members
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public void Poll()
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{
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joystick_driver.Poll();
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}
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#endregion
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#region IJoystickDriver Members
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public IList<JoystickDevice> Joysticks
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{
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get
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{
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return joystick_driver.Joysticks;
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}
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}
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#endregion
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#region IMouseDriver Members
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public IList<MouseDevice> Mouse
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{
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get
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{
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return mouse_driver.Mouse;
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}
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}
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#endregion
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#region IKeyboardDriver Members
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public IList<KeyboardDevice> Keyboard
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{
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get
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{
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return keyboard_driver.Keyboard;
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}
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}
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#endregion
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#region IInputDriver2 Members
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public IMouseDriver2 MouseDriver
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{
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get
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{
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return mouse_driver;
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}
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}
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public IKeyboardDriver2 KeyboardDriver
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{
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get
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{
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return keyboard_driver;
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}
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}
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public IGamePadDriver GamePadDriver
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{
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get
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{
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return joystick_driver;
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}
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}
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public IJoystickDriver2 JoystickDriver
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{
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get
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{
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return joystick_driver;
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}
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Debug.Print("Disposing {0}", GetType());
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joystick_driver.Dispose();
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lock (SDL.Sync)
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{
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SDL.DelEventWatch(EventFilterDelegate, driver_handle);
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}
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DriverHandles.Remove(driver_handle);
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}
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else
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{
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Debug.WriteLine("Sdl2InputDriver leaked, did you forget to call Dispose()?");
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~Sdl2InputDriver()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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