mirror of
https://github.com/Ryujinx/Opentk.git
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6bbaad8bfb
Made example source code visible for all examples in example browser. Updated Prebuild.exe to newest SVN version (resolves issues with resources). Added .rtf and .resx files to Examples project in Prebuild.xml.
155 lines
4.7 KiB
C#
155 lines
4.7 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.IO;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL.Enums;
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namespace Examples.Tutorial
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{
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/// <summary>
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/// Demonstrates simple OpenGL Texturing.
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/// </summary>
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[Example("Texture mapping", ExampleCategory.OpenGL, "1.1", Documentation="Textures")]
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public class Textures : GameWindow
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{
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Bitmap bitmap = new Bitmap("Data/logo.jpg");
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int texture;
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public Textures() : base(800, 600) { }
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#region OnLoad
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/// <summary>
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/// Setup OpenGL and load resources here.
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/// </summary>
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/// <param name="e">Not used.</param>
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public override void OnLoad(EventArgs e)
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{
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.Texture2D);
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GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
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GL.GenTextures(1, out texture);
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GL.BindTexture(TextureTarget.Texture2D, texture);
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BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
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OpenTK.Graphics.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
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bitmap.UnlockBits(data);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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}
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#endregion
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#region OnUnload
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public override void OnUnload(EventArgs e)
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{
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GL.DeleteTextures(1, ref texture);
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}
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#endregion
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#region OnResize
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/// <summary>
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/// Respond to resize events here.
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/// </summary>
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/// <param name="e">Contains information on the new GameWindow size.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Add your game logic here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[OpenTK.Input.Key.Escape])
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this.Exit();
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}
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#endregion
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#region OnRenderFrame
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/// <summary>
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/// Add your game rendering code here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadIdentity();
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GL.BindTexture(TextureTarget.Texture2D, texture);
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GL.Begin(BeginMode.Quads);
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GL.TexCoord2(0.0f, 1.0f); GL.Vertex2(-0.6f, -0.4f);
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GL.TexCoord2(1.0f, 1.0f); GL.Vertex2(0.6f, -0.4f);
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GL.TexCoord2(1.0f, 0.0f); GL.Vertex2(0.6f, 0.4f);
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GL.TexCoord2(0.0f, 0.0f); GL.Vertex2(-0.6f, 0.4f);
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GL.End();
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SwapBuffers();
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}
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#endregion
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#region public static void Main()
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/// <summary>
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/// Entry point of this example.
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/// </summary>
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[STAThread]
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public static void Main()
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{
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using (Textures example = new Textures())
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{
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// Get the title and category of this example using reflection.
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ExampleAttribute info = ((ExampleAttribute)typeof(Textures).GetCustomAttributes(false)[0]);
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example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
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example.Run(30.0, 0.0);
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}
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}
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#endregion
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}
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}
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