mirror of
https://github.com/Ryujinx/Opentk.git
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6bbaad8bfb
Made example source code visible for all examples in example browser. Updated Prebuild.exe to newest SVN version (resolves issues with resources). Added .rtf and .resx files to Examples project in Prebuild.xml.
202 lines
6.5 KiB
C#
202 lines
6.5 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Threading;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Platform;
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using OpenTK.Math;
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#endregion
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namespace Examples.Tutorial
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{
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[Example("Vertex Buffer Objects", ExampleCategory.OpenGL, "1.5", Documentation="VertexBufferObjects")]
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public class T08_VBO : GameWindow
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{
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#region --- Private Fields ---
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Shapes.Shape cube = new Examples.Shapes.Cube();
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//Shapes.Shape plane = new Examples.Shapes.Plane(16, 16, 2.0f, 2.0f);
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struct Vbo
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{
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public int VboID, EboID, NumElements;
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}
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Vbo[] vbo = new Vbo[2];
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//float angle;
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public static readonly int order = 8;
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#endregion
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#region --- Constructor ---
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public T08_VBO() : base(800, 600) { }
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#endregion
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#region OnLoad override
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public override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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if (!GL.SupportsExtension("VERSION_1_5"))
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{
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System.Windows.Forms.MessageBox.Show("You need at least OpenGL 1.5 to run this example. Aborting.", "VBOs not supported",
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System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation);
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this.Exit();
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}
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(EnableCap.DepthTest);
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// Create the Vertex Buffer Object:
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// 1) Generate the buffer handles.
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// 2) Bind the Vertex Buffer and upload your vertex buffer. Check that the buffer was uploaded correctly.
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// 3) Bind the Index Buffer and upload your index buffer. Check that the buffer was uploaded correctly.
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vbo[0] = LoadVBO(cube.Vertices, cube.Indices);
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vbo[1] = LoadVBO(cube.Vertices, cube.Indices);
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}
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#endregion
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#region OnResize override
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protected override void OnResize(ResizeEventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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double ratio = e.Width / (double)e.Height;
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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#endregion
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#region OnUpdateFrame override
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/// <summary>
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/// Prepares the next frame for rendering.
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/// </summary>
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/// <remarks>
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/// Place your control logic here. This is the place to respond to user input,
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/// update object positions etc.
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/// </remarks>
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[OpenTK.Input.Key.Escape])
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this.Exit();
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}
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#endregion
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#region OnRenderFrame
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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base.OnRenderFrame(e);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadIdentity();
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Glu.LookAt(0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0);
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GL.Color4(System.Drawing.Color.Black);
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Draw(vbo[0]);
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SwapBuffers();
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}
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#endregion
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Vbo LoadVBO(Vector3[] vertices, int[] indices)
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{
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Vbo handle = new Vbo();
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int size;
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GL.GenBuffers(1, out handle.VboID);
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GL.BindBuffer(BufferTarget.ArrayBuffer, handle.VboID);
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GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(vertices.Length * Vector3.SizeInBytes), vertices,
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BufferUsageHint.StaticDraw);
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GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size);
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if (vertices.Length * Vector3.SizeInBytes != size)
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throw new ApplicationException("Vertex array not uploaded correctly");
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//GL.BindBuffer(Version15.ArrayBuffer, 0);
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GL.GenBuffers(1, out handle.EboID);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle.EboID);
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GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(int)), indices,
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BufferUsageHint.StaticDraw);
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GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size);
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if (indices.Length * sizeof(int) != size)
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throw new ApplicationException("Element array not uploaded correctly");
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//GL.BindBuffer(Version15.ElementArrayBuffer, 0);
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handle.NumElements = indices.Length;
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return handle;
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}
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void Draw(Vbo handle)
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{
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//GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
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//GL.EnableClientState(EnableCap.TextureCoordArray);
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GL.EnableClientState(EnableCap.VertexArray);
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GL.BindBuffer(BufferTarget.ArrayBuffer, handle.VboID);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle.EboID);
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//GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
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GL.VertexPointer(3, VertexPointerType.Float, Vector3.SizeInBytes, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, handle.NumElements, DrawElementsType.UnsignedInt, IntPtr.Zero);
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//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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GL.DisableClientState(EnableCap.VertexArray);
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//GL.DisableClientState(EnableCap.TextureCoordArray);
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//GL.PopClientAttrib();
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}
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#region public static void Main()
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/// <summary>
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/// Entry point of this example.
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/// </summary>
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[STAThread]
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public static void Main()
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{
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using (T08_VBO example = new T08_VBO())
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{
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// Get the title and category of this example using reflection.
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ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
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example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
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example.Run(30.0, 0.0);
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}
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}
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#endregion
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}
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}
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