Opentk/Source/OpenTK/OpenGL/Bindings/GL.cs
2007-08-01 09:31:14 +00:00

64032 lines
2.5 MiB

namespace OpenTK.OpenGL
{
using System;
using GLsizei = System.Int32;
using GLsizeiptr = System.IntPtr;
using GLintptr = System.IntPtr;
using GLboolean = System.Boolean;
using GLbitfield = System.UInt32;
using GLchar = System.Char;
using GLbyte = System.SByte;
using GLubyte = System.Byte;
using GLshort = System.Int16;
using GLushort = System.UInt16;
using GLint = System.Int32;
using GLuint = System.UInt32;
using GLfloat = System.Single;
using GLclampf = System.Single;
using GLdouble = System.Double;
using GLclampd = System.Double;
using GLstring = System.String;
using GLsizeiptrARB = System.IntPtr;
using GLintptrARB = System.IntPtr;
using GLhandleARB = System.UInt32;
using GLhalfARB = System.UInt16;
using GLhalfNV = System.UInt16;
using GLcharARB = System.Char;
using GLint64EXT = System.Int64;
using GLuint64EXT = System.UInt64;
using GLint64 = System.Int64;
using GLuint64 = System.UInt64;
public static partial class GL
{
static GL() { }
public static
void NewList(Int32 list, GL.Enums.ListMode mode)
{
Delegates.glNewList((GLuint)list, (GL.Enums.ListMode)mode);
}
[System.CLSCompliant(false)]
public static
void NewList(GLuint list, GL.Enums.ListMode mode)
{
Delegates.glNewList((GLuint)list, (GL.Enums.ListMode)mode);
}
public static
void EndList()
{
Delegates.glEndList();
}
public static
void CallList(Int32 list)
{
Delegates.glCallList((GLuint)list);
}
[System.CLSCompliant(false)]
public static
void CallList(GLuint list)
{
Delegates.glCallList((GLuint)list);
}
[System.CLSCompliant(false)]
public static
unsafe void CallLists(GLsizei n, GL.Enums.ListNameType type, void* lists)
{
unsafe { Delegates.glCallLists((GLsizei)n, (GL.Enums.ListNameType)type, (void*)lists); }
}
public static
void CallLists(GLsizei n, GL.Enums.ListNameType type, object lists)
{
System.Runtime.InteropServices.GCHandle lists_ptr = System.Runtime.InteropServices.GCHandle.Alloc(lists, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCallLists((GLsizei)n, (GL.Enums.ListNameType)type, (void*)lists_ptr.AddrOfPinnedObject());
}
finally
{
lists_ptr.Free();
}
}
}
public static
void DeleteLists(Int32 list, GLsizei range)
{
Delegates.glDeleteLists((GLuint)list, (GLsizei)range);
}
[System.CLSCompliant(false)]
public static
void DeleteLists(GLuint list, GLsizei range)
{
Delegates.glDeleteLists((GLuint)list, (GLsizei)range);
}
public static
Int32 GenLists(GLsizei range)
{
return Delegates.glGenLists((GLsizei)range);
}
public static
void ListBase(Int32 @base)
{
Delegates.glListBase((GLuint)@base);
}
[System.CLSCompliant(false)]
public static
void ListBase(GLuint @base)
{
Delegates.glListBase((GLuint)@base);
}
public static
void Begin(GL.Enums.BeginMode mode)
{
Delegates.glBegin((GL.Enums.BeginMode)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap)
{
unsafe { Delegates.glBitmap((GLsizei)width, (GLsizei)height, (GLfloat)xorig, (GLfloat)yorig, (GLfloat)xmove, (GLfloat)ymove, (GLubyte*)bitmap); }
}
public static
void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte[] bitmap)
{
unsafe
{
fixed (GLubyte* bitmap_ptr = bitmap)
{
Delegates.glBitmap((GLsizei)width, (GLsizei)height, (GLfloat)xorig, (GLfloat)yorig, (GLfloat)xmove, (GLfloat)ymove, (GLubyte*)bitmap_ptr);
}
}
}
public static
void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, ref GLubyte bitmap)
{
unsafe
{
fixed (GLubyte* bitmap_ptr = &bitmap)
{
Delegates.glBitmap((GLsizei)width, (GLsizei)height, (GLfloat)xorig, (GLfloat)yorig, (GLfloat)xmove, (GLfloat)ymove, (GLubyte*)bitmap_ptr);
}
}
}
public static
void Color3b(Byte red, Byte green, Byte blue)
{
Delegates.glColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue);
}
[System.CLSCompliant(false)]
public static
void Color3b(GLbyte red, GLbyte green, GLbyte blue)
{
Delegates.glColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3bv(Byte* v)
{
{
Delegates.glColor3bv((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3bv(GLbyte* v)
{
unsafe { Delegates.glColor3bv((GLbyte*)v); }
}
public static
void Color3bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glColor3bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glColor3bv((GLbyte*)v_ptr);
}
}
}
public static
void Color3bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glColor3bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glColor3bv((GLbyte*)v_ptr);
}
}
}
public static
void Color3d(GLdouble red, GLdouble green, GLdouble blue)
{
Delegates.glColor3d((GLdouble)red, (GLdouble)green, (GLdouble)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3dv(GLdouble* v)
{
unsafe { Delegates.glColor3dv((GLdouble*)v); }
}
public static
void Color3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glColor3dv((GLdouble*)v_ptr);
}
}
}
public static
void Color3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glColor3dv((GLdouble*)v_ptr);
}
}
}
public static
void Color3f(GLfloat red, GLfloat green, GLfloat blue)
{
Delegates.glColor3f((GLfloat)red, (GLfloat)green, (GLfloat)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fv(GLfloat* v)
{
unsafe { Delegates.glColor3fv((GLfloat*)v); }
}
public static
void Color3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor3fv((GLfloat*)v_ptr);
}
}
}
public static
void Color3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor3fv((GLfloat*)v_ptr);
}
}
}
public static
void Color3i(GLint red, GLint green, GLint blue)
{
Delegates.glColor3i((GLint)red, (GLint)green, (GLint)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3iv(GLint* v)
{
unsafe { Delegates.glColor3iv((GLint*)v); }
}
public static
void Color3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glColor3iv((GLint*)v_ptr);
}
}
}
public static
void Color3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glColor3iv((GLint*)v_ptr);
}
}
}
public static
void Color3s(GLshort red, GLshort green, GLshort blue)
{
Delegates.glColor3s((GLshort)red, (GLshort)green, (GLshort)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3sv(GLshort* v)
{
unsafe { Delegates.glColor3sv((GLshort*)v); }
}
public static
void Color3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glColor3sv((GLshort*)v_ptr);
}
}
}
public static
void Color3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glColor3sv((GLshort*)v_ptr);
}
}
}
public static
void Color3ub(GLubyte red, GLubyte green, GLubyte blue)
{
Delegates.glColor3ub((GLubyte)red, (GLubyte)green, (GLubyte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3ubv(GLubyte* v)
{
unsafe { Delegates.glColor3ubv((GLubyte*)v); }
}
public static
void Color3ubv(GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glColor3ubv((GLubyte*)v_ptr);
}
}
}
public static
void Color3ubv(ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glColor3ubv((GLubyte*)v_ptr);
}
}
}
public static
void Color3ui(Int32 red, Int32 green, Int32 blue)
{
Delegates.glColor3ui((GLuint)red, (GLuint)green, (GLuint)blue);
}
[System.CLSCompliant(false)]
public static
void Color3ui(GLuint red, GLuint green, GLuint blue)
{
Delegates.glColor3ui((GLuint)red, (GLuint)green, (GLuint)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3uiv(Int32* v)
{
{
Delegates.glColor3uiv((GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3uiv(GLuint* v)
{
unsafe { Delegates.glColor3uiv((GLuint*)v); }
}
public static
void Color3uiv(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glColor3uiv((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3uiv(GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glColor3uiv((GLuint*)v_ptr);
}
}
}
public static
void Color3uiv(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glColor3uiv((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3uiv(ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glColor3uiv((GLuint*)v_ptr);
}
}
}
public static
void Color3us(Int16 red, Int16 green, Int16 blue)
{
Delegates.glColor3us((GLushort)red, (GLushort)green, (GLushort)blue);
}
[System.CLSCompliant(false)]
public static
void Color3us(GLushort red, GLushort green, GLushort blue)
{
Delegates.glColor3us((GLushort)red, (GLushort)green, (GLushort)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3usv(Int16* v)
{
{
Delegates.glColor3usv((GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3usv(GLushort* v)
{
unsafe { Delegates.glColor3usv((GLushort*)v); }
}
public static
void Color3usv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor3usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3usv(GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glColor3usv((GLushort*)v_ptr);
}
}
}
public static
void Color3usv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor3usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3usv(ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glColor3usv((GLushort*)v_ptr);
}
}
}
public static
void Color4b(Byte red, Byte green, Byte blue, Byte alpha)
{
Delegates.glColor4b((GLbyte)red, (GLbyte)green, (GLbyte)blue, (GLbyte)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
Delegates.glColor4b((GLbyte)red, (GLbyte)green, (GLbyte)blue, (GLbyte)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4bv(Byte* v)
{
{
Delegates.glColor4bv((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4bv(GLbyte* v)
{
unsafe { Delegates.glColor4bv((GLbyte*)v); }
}
public static
void Color4bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glColor4bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glColor4bv((GLbyte*)v_ptr);
}
}
}
public static
void Color4bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glColor4bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glColor4bv((GLbyte*)v_ptr);
}
}
}
public static
void Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
Delegates.glColor4d((GLdouble)red, (GLdouble)green, (GLdouble)blue, (GLdouble)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4dv(GLdouble* v)
{
unsafe { Delegates.glColor4dv((GLdouble*)v); }
}
public static
void Color4dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glColor4dv((GLdouble*)v_ptr);
}
}
}
public static
void Color4dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glColor4dv((GLdouble*)v_ptr);
}
}
}
public static
void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
Delegates.glColor4f((GLfloat)red, (GLfloat)green, (GLfloat)blue, (GLfloat)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fv(GLfloat* v)
{
unsafe { Delegates.glColor4fv((GLfloat*)v); }
}
public static
void Color4fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fv((GLfloat*)v_ptr);
}
}
}
public static
void Color4fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fv((GLfloat*)v_ptr);
}
}
}
public static
void Color4i(GLint red, GLint green, GLint blue, GLint alpha)
{
Delegates.glColor4i((GLint)red, (GLint)green, (GLint)blue, (GLint)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4iv(GLint* v)
{
unsafe { Delegates.glColor4iv((GLint*)v); }
}
public static
void Color4iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glColor4iv((GLint*)v_ptr);
}
}
}
public static
void Color4iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glColor4iv((GLint*)v_ptr);
}
}
}
public static
void Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
Delegates.glColor4s((GLshort)red, (GLshort)green, (GLshort)blue, (GLshort)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4sv(GLshort* v)
{
unsafe { Delegates.glColor4sv((GLshort*)v); }
}
public static
void Color4sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glColor4sv((GLshort*)v_ptr);
}
}
}
public static
void Color4sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glColor4sv((GLshort*)v_ptr);
}
}
}
public static
void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
Delegates.glColor4ub((GLubyte)red, (GLubyte)green, (GLubyte)blue, (GLubyte)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubv(GLubyte* v)
{
unsafe { Delegates.glColor4ubv((GLubyte*)v); }
}
public static
void Color4ubv(GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glColor4ubv((GLubyte*)v_ptr);
}
}
}
public static
void Color4ubv(ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glColor4ubv((GLubyte*)v_ptr);
}
}
}
public static
void Color4ui(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glColor4ui((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
Delegates.glColor4ui((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4uiv(Int32* v)
{
{
Delegates.glColor4uiv((GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4uiv(GLuint* v)
{
unsafe { Delegates.glColor4uiv((GLuint*)v); }
}
public static
void Color4uiv(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glColor4uiv((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4uiv(GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glColor4uiv((GLuint*)v_ptr);
}
}
}
public static
void Color4uiv(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glColor4uiv((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4uiv(ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glColor4uiv((GLuint*)v_ptr);
}
}
}
public static
void Color4us(Int16 red, Int16 green, Int16 blue, Int16 alpha)
{
Delegates.glColor4us((GLushort)red, (GLushort)green, (GLushort)blue, (GLushort)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
Delegates.glColor4us((GLushort)red, (GLushort)green, (GLushort)blue, (GLushort)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4usv(Int16* v)
{
{
Delegates.glColor4usv((GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4usv(GLushort* v)
{
unsafe { Delegates.glColor4usv((GLushort*)v); }
}
public static
void Color4usv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor4usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4usv(GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glColor4usv((GLushort*)v_ptr);
}
}
}
public static
void Color4usv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor4usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4usv(ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glColor4usv((GLushort*)v_ptr);
}
}
}
public static
void EdgeFlag(GL.Enums.Boolean flag)
{
Delegates.glEdgeFlag((GL.Enums.Boolean)flag);
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagv(GL.Enums.Boolean* flag)
{
unsafe { Delegates.glEdgeFlagv((GL.Enums.Boolean*)flag); }
}
public static
void End()
{
Delegates.glEnd();
}
public static
void Indexd(GLdouble c)
{
Delegates.glIndexd((GLdouble)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Indexdv(GLdouble* c)
{
unsafe { Delegates.glIndexdv((GLdouble*)c); }
}
public static
void Indexdv(GLdouble[] c)
{
unsafe
{
fixed (GLdouble* c_ptr = c)
{
Delegates.glIndexdv((GLdouble*)c_ptr);
}
}
}
public static
void Indexdv(ref GLdouble c)
{
unsafe
{
fixed (GLdouble* c_ptr = &c)
{
Delegates.glIndexdv((GLdouble*)c_ptr);
}
}
}
public static
void Indexf(GLfloat c)
{
Delegates.glIndexf((GLfloat)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Indexfv(GLfloat* c)
{
unsafe { Delegates.glIndexfv((GLfloat*)c); }
}
public static
void Indexfv(GLfloat[] c)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glIndexfv((GLfloat*)c_ptr);
}
}
}
public static
void Indexfv(ref GLfloat c)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glIndexfv((GLfloat*)c_ptr);
}
}
}
public static
void Indexi(GLint c)
{
Delegates.glIndexi((GLint)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Indexiv(GLint* c)
{
unsafe { Delegates.glIndexiv((GLint*)c); }
}
public static
void Indexiv(GLint[] c)
{
unsafe
{
fixed (GLint* c_ptr = c)
{
Delegates.glIndexiv((GLint*)c_ptr);
}
}
}
public static
void Indexiv(ref GLint c)
{
unsafe
{
fixed (GLint* c_ptr = &c)
{
Delegates.glIndexiv((GLint*)c_ptr);
}
}
}
public static
void Indexs(GLshort c)
{
Delegates.glIndexs((GLshort)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Indexsv(GLshort* c)
{
unsafe { Delegates.glIndexsv((GLshort*)c); }
}
public static
void Indexsv(GLshort[] c)
{
unsafe
{
fixed (GLshort* c_ptr = c)
{
Delegates.glIndexsv((GLshort*)c_ptr);
}
}
}
public static
void Indexsv(ref GLshort c)
{
unsafe
{
fixed (GLshort* c_ptr = &c)
{
Delegates.glIndexsv((GLshort*)c_ptr);
}
}
}
public static
void Normal3b(Byte nx, Byte ny, Byte nz)
{
Delegates.glNormal3b((GLbyte)nx, (GLbyte)ny, (GLbyte)nz);
}
[System.CLSCompliant(false)]
public static
void Normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
Delegates.glNormal3b((GLbyte)nx, (GLbyte)ny, (GLbyte)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3bv(Byte* v)
{
{
Delegates.glNormal3bv((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3bv(GLbyte* v)
{
unsafe { Delegates.glNormal3bv((GLbyte*)v); }
}
public static
void Normal3bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glNormal3bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glNormal3bv((GLbyte*)v_ptr);
}
}
}
public static
void Normal3bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glNormal3bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glNormal3bv((GLbyte*)v_ptr);
}
}
}
public static
void Normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
Delegates.glNormal3d((GLdouble)nx, (GLdouble)ny, (GLdouble)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3dv(GLdouble* v)
{
unsafe { Delegates.glNormal3dv((GLdouble*)v); }
}
public static
void Normal3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glNormal3dv((GLdouble*)v_ptr);
}
}
}
public static
void Normal3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glNormal3dv((GLdouble*)v_ptr);
}
}
}
public static
void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
Delegates.glNormal3f((GLfloat)nx, (GLfloat)ny, (GLfloat)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fv(GLfloat* v)
{
unsafe { Delegates.glNormal3fv((GLfloat*)v); }
}
public static
void Normal3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glNormal3fv((GLfloat*)v_ptr);
}
}
}
public static
void Normal3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glNormal3fv((GLfloat*)v_ptr);
}
}
}
public static
void Normal3i(GLint nx, GLint ny, GLint nz)
{
Delegates.glNormal3i((GLint)nx, (GLint)ny, (GLint)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3iv(GLint* v)
{
unsafe { Delegates.glNormal3iv((GLint*)v); }
}
public static
void Normal3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glNormal3iv((GLint*)v_ptr);
}
}
}
public static
void Normal3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glNormal3iv((GLint*)v_ptr);
}
}
}
public static
void Normal3s(GLshort nx, GLshort ny, GLshort nz)
{
Delegates.glNormal3s((GLshort)nx, (GLshort)ny, (GLshort)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3sv(GLshort* v)
{
unsafe { Delegates.glNormal3sv((GLshort*)v); }
}
public static
void Normal3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glNormal3sv((GLshort*)v_ptr);
}
}
}
public static
void Normal3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glNormal3sv((GLshort*)v_ptr);
}
}
}
public static
void RasterPos2d(GLdouble x, GLdouble y)
{
Delegates.glRasterPos2d((GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2dv(GLdouble* v)
{
unsafe { Delegates.glRasterPos2dv((GLdouble*)v); }
}
public static
void RasterPos2dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glRasterPos2dv((GLdouble*)v_ptr);
}
}
}
public static
void RasterPos2dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glRasterPos2dv((GLdouble*)v_ptr);
}
}
}
public static
void RasterPos2f(GLfloat x, GLfloat y)
{
Delegates.glRasterPos2f((GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2fv(GLfloat* v)
{
unsafe { Delegates.glRasterPos2fv((GLfloat*)v); }
}
public static
void RasterPos2fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glRasterPos2fv((GLfloat*)v_ptr);
}
}
}
public static
void RasterPos2fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glRasterPos2fv((GLfloat*)v_ptr);
}
}
}
public static
void RasterPos2i(GLint x, GLint y)
{
Delegates.glRasterPos2i((GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2iv(GLint* v)
{
unsafe { Delegates.glRasterPos2iv((GLint*)v); }
}
public static
void RasterPos2iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glRasterPos2iv((GLint*)v_ptr);
}
}
}
public static
void RasterPos2iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glRasterPos2iv((GLint*)v_ptr);
}
}
}
public static
void RasterPos2s(GLshort x, GLshort y)
{
Delegates.glRasterPos2s((GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2sv(GLshort* v)
{
unsafe { Delegates.glRasterPos2sv((GLshort*)v); }
}
public static
void RasterPos2sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glRasterPos2sv((GLshort*)v_ptr);
}
}
}
public static
void RasterPos2sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glRasterPos2sv((GLshort*)v_ptr);
}
}
}
public static
void RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glRasterPos3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3dv(GLdouble* v)
{
unsafe { Delegates.glRasterPos3dv((GLdouble*)v); }
}
public static
void RasterPos3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glRasterPos3dv((GLdouble*)v_ptr);
}
}
}
public static
void RasterPos3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glRasterPos3dv((GLdouble*)v_ptr);
}
}
}
public static
void RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glRasterPos3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3fv(GLfloat* v)
{
unsafe { Delegates.glRasterPos3fv((GLfloat*)v); }
}
public static
void RasterPos3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glRasterPos3fv((GLfloat*)v_ptr);
}
}
}
public static
void RasterPos3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glRasterPos3fv((GLfloat*)v_ptr);
}
}
}
public static
void RasterPos3i(GLint x, GLint y, GLint z)
{
Delegates.glRasterPos3i((GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3iv(GLint* v)
{
unsafe { Delegates.glRasterPos3iv((GLint*)v); }
}
public static
void RasterPos3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glRasterPos3iv((GLint*)v_ptr);
}
}
}
public static
void RasterPos3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glRasterPos3iv((GLint*)v_ptr);
}
}
}
public static
void RasterPos3s(GLshort x, GLshort y, GLshort z)
{
Delegates.glRasterPos3s((GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3sv(GLshort* v)
{
unsafe { Delegates.glRasterPos3sv((GLshort*)v); }
}
public static
void RasterPos3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glRasterPos3sv((GLshort*)v_ptr);
}
}
}
public static
void RasterPos3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glRasterPos3sv((GLshort*)v_ptr);
}
}
}
public static
void RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glRasterPos4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4dv(GLdouble* v)
{
unsafe { Delegates.glRasterPos4dv((GLdouble*)v); }
}
public static
void RasterPos4dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glRasterPos4dv((GLdouble*)v_ptr);
}
}
}
public static
void RasterPos4dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glRasterPos4dv((GLdouble*)v_ptr);
}
}
}
public static
void RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glRasterPos4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4fv(GLfloat* v)
{
unsafe { Delegates.glRasterPos4fv((GLfloat*)v); }
}
public static
void RasterPos4fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glRasterPos4fv((GLfloat*)v_ptr);
}
}
}
public static
void RasterPos4fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glRasterPos4fv((GLfloat*)v_ptr);
}
}
}
public static
void RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
Delegates.glRasterPos4i((GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4iv(GLint* v)
{
unsafe { Delegates.glRasterPos4iv((GLint*)v); }
}
public static
void RasterPos4iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glRasterPos4iv((GLint*)v_ptr);
}
}
}
public static
void RasterPos4iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glRasterPos4iv((GLint*)v_ptr);
}
}
}
public static
void RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glRasterPos4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4sv(GLshort* v)
{
unsafe { Delegates.glRasterPos4sv((GLshort*)v); }
}
public static
void RasterPos4sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glRasterPos4sv((GLshort*)v_ptr);
}
}
}
public static
void RasterPos4sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glRasterPos4sv((GLshort*)v_ptr);
}
}
}
public static
void Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
Delegates.glRectd((GLdouble)x1, (GLdouble)y1, (GLdouble)x2, (GLdouble)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rectdv(GLdouble* v1, GLdouble* v2)
{
unsafe { Delegates.glRectdv((GLdouble*)v1, (GLdouble*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rectdv(GLdouble* v1, GLdouble[] v2)
{
fixed (GLdouble* v2_ptr = v2)
{
Delegates.glRectdv((GLdouble*)v1, (GLdouble*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectdv(GLdouble* v1, ref GLdouble v2)
{
fixed (GLdouble* v2_ptr = &v2)
{
Delegates.glRectdv((GLdouble*)v1, (GLdouble*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectdv(GLdouble[] v1, GLdouble* v2)
{
fixed (GLdouble* v1_ptr = v1)
{
Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2);
}
}
public static
void Rectdv(GLdouble[] v1, GLdouble[] v2)
{
unsafe
{
fixed (GLdouble* v1_ptr = v1)
fixed (GLdouble* v2_ptr = v2)
{
Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr);
}
}
}
public static
void Rectdv(GLdouble[] v1, ref GLdouble v2)
{
unsafe
{
fixed (GLdouble* v1_ptr = v1)
fixed (GLdouble* v2_ptr = &v2)
{
Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectdv(ref GLdouble v1, GLdouble* v2)
{
fixed (GLdouble* v1_ptr = &v1)
{
Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2);
}
}
public static
void Rectdv(ref GLdouble v1, GLdouble[] v2)
{
unsafe
{
fixed (GLdouble* v1_ptr = &v1)
fixed (GLdouble* v2_ptr = v2)
{
Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr);
}
}
}
public static
void Rectdv(ref GLdouble v1, ref GLdouble v2)
{
unsafe
{
fixed (GLdouble* v1_ptr = &v1)
fixed (GLdouble* v2_ptr = &v2)
{
Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr);
}
}
}
public static
void Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
Delegates.glRectf((GLfloat)x1, (GLfloat)y1, (GLfloat)x2, (GLfloat)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rectfv(GLfloat* v1, GLfloat* v2)
{
unsafe { Delegates.glRectfv((GLfloat*)v1, (GLfloat*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rectfv(GLfloat* v1, GLfloat[] v2)
{
fixed (GLfloat* v2_ptr = v2)
{
Delegates.glRectfv((GLfloat*)v1, (GLfloat*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectfv(GLfloat* v1, ref GLfloat v2)
{
fixed (GLfloat* v2_ptr = &v2)
{
Delegates.glRectfv((GLfloat*)v1, (GLfloat*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectfv(GLfloat[] v1, GLfloat* v2)
{
fixed (GLfloat* v1_ptr = v1)
{
Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2);
}
}
public static
void Rectfv(GLfloat[] v1, GLfloat[] v2)
{
unsafe
{
fixed (GLfloat* v1_ptr = v1)
fixed (GLfloat* v2_ptr = v2)
{
Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr);
}
}
}
public static
void Rectfv(GLfloat[] v1, ref GLfloat v2)
{
unsafe
{
fixed (GLfloat* v1_ptr = v1)
fixed (GLfloat* v2_ptr = &v2)
{
Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectfv(ref GLfloat v1, GLfloat* v2)
{
fixed (GLfloat* v1_ptr = &v1)
{
Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2);
}
}
public static
void Rectfv(ref GLfloat v1, GLfloat[] v2)
{
unsafe
{
fixed (GLfloat* v1_ptr = &v1)
fixed (GLfloat* v2_ptr = v2)
{
Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr);
}
}
}
public static
void Rectfv(ref GLfloat v1, ref GLfloat v2)
{
unsafe
{
fixed (GLfloat* v1_ptr = &v1)
fixed (GLfloat* v2_ptr = &v2)
{
Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr);
}
}
}
public static
void Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
Delegates.glRecti((GLint)x1, (GLint)y1, (GLint)x2, (GLint)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rectiv(GLint* v1, GLint* v2)
{
unsafe { Delegates.glRectiv((GLint*)v1, (GLint*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rectiv(GLint* v1, GLint[] v2)
{
fixed (GLint* v2_ptr = v2)
{
Delegates.glRectiv((GLint*)v1, (GLint*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectiv(GLint* v1, ref GLint v2)
{
fixed (GLint* v2_ptr = &v2)
{
Delegates.glRectiv((GLint*)v1, (GLint*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectiv(GLint[] v1, GLint* v2)
{
fixed (GLint* v1_ptr = v1)
{
Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2);
}
}
public static
void Rectiv(GLint[] v1, GLint[] v2)
{
unsafe
{
fixed (GLint* v1_ptr = v1)
fixed (GLint* v2_ptr = v2)
{
Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr);
}
}
}
public static
void Rectiv(GLint[] v1, ref GLint v2)
{
unsafe
{
fixed (GLint* v1_ptr = v1)
fixed (GLint* v2_ptr = &v2)
{
Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectiv(ref GLint v1, GLint* v2)
{
fixed (GLint* v1_ptr = &v1)
{
Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2);
}
}
public static
void Rectiv(ref GLint v1, GLint[] v2)
{
unsafe
{
fixed (GLint* v1_ptr = &v1)
fixed (GLint* v2_ptr = v2)
{
Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr);
}
}
}
public static
void Rectiv(ref GLint v1, ref GLint v2)
{
unsafe
{
fixed (GLint* v1_ptr = &v1)
fixed (GLint* v2_ptr = &v2)
{
Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr);
}
}
}
public static
void Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
Delegates.glRects((GLshort)x1, (GLshort)y1, (GLshort)x2, (GLshort)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rectsv(GLshort* v1, GLshort* v2)
{
unsafe { Delegates.glRectsv((GLshort*)v1, (GLshort*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rectsv(GLshort* v1, GLshort[] v2)
{
fixed (GLshort* v2_ptr = v2)
{
Delegates.glRectsv((GLshort*)v1, (GLshort*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectsv(GLshort* v1, ref GLshort v2)
{
fixed (GLshort* v2_ptr = &v2)
{
Delegates.glRectsv((GLshort*)v1, (GLshort*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectsv(GLshort[] v1, GLshort* v2)
{
fixed (GLshort* v1_ptr = v1)
{
Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2);
}
}
public static
void Rectsv(GLshort[] v1, GLshort[] v2)
{
unsafe
{
fixed (GLshort* v1_ptr = v1)
fixed (GLshort* v2_ptr = v2)
{
Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr);
}
}
}
public static
void Rectsv(GLshort[] v1, ref GLshort v2)
{
unsafe
{
fixed (GLshort* v1_ptr = v1)
fixed (GLshort* v2_ptr = &v2)
{
Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rectsv(ref GLshort v1, GLshort* v2)
{
fixed (GLshort* v1_ptr = &v1)
{
Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2);
}
}
public static
void Rectsv(ref GLshort v1, GLshort[] v2)
{
unsafe
{
fixed (GLshort* v1_ptr = &v1)
fixed (GLshort* v2_ptr = v2)
{
Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr);
}
}
}
public static
void Rectsv(ref GLshort v1, ref GLshort v2)
{
unsafe
{
fixed (GLshort* v1_ptr = &v1)
fixed (GLshort* v2_ptr = &v2)
{
Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr);
}
}
}
public static
void TexCoord1d(GLdouble s)
{
Delegates.glTexCoord1d((GLdouble)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1dv(GLdouble* v)
{
unsafe { Delegates.glTexCoord1dv((GLdouble*)v); }
}
public static
void TexCoord1dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glTexCoord1dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord1dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glTexCoord1dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord1f(GLfloat s)
{
Delegates.glTexCoord1f((GLfloat)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1fv(GLfloat* v)
{
unsafe { Delegates.glTexCoord1fv((GLfloat*)v); }
}
public static
void TexCoord1fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord1fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord1fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord1fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord1i(GLint s)
{
Delegates.glTexCoord1i((GLint)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1iv(GLint* v)
{
unsafe { Delegates.glTexCoord1iv((GLint*)v); }
}
public static
void TexCoord1iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glTexCoord1iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord1iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glTexCoord1iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord1s(GLshort s)
{
Delegates.glTexCoord1s((GLshort)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1sv(GLshort* v)
{
unsafe { Delegates.glTexCoord1sv((GLshort*)v); }
}
public static
void TexCoord1sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glTexCoord1sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord1sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glTexCoord1sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord2d(GLdouble s, GLdouble t)
{
Delegates.glTexCoord2d((GLdouble)s, (GLdouble)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2dv(GLdouble* v)
{
unsafe { Delegates.glTexCoord2dv((GLdouble*)v); }
}
public static
void TexCoord2dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glTexCoord2dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord2dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glTexCoord2dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord2f(GLfloat s, GLfloat t)
{
Delegates.glTexCoord2f((GLfloat)s, (GLfloat)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fv(GLfloat* v)
{
unsafe { Delegates.glTexCoord2fv((GLfloat*)v); }
}
public static
void TexCoord2fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2i(GLint s, GLint t)
{
Delegates.glTexCoord2i((GLint)s, (GLint)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2iv(GLint* v)
{
unsafe { Delegates.glTexCoord2iv((GLint*)v); }
}
public static
void TexCoord2iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glTexCoord2iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord2iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glTexCoord2iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord2s(GLshort s, GLshort t)
{
Delegates.glTexCoord2s((GLshort)s, (GLshort)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2sv(GLshort* v)
{
unsafe { Delegates.glTexCoord2sv((GLshort*)v); }
}
public static
void TexCoord2sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glTexCoord2sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord2sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glTexCoord2sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
Delegates.glTexCoord3d((GLdouble)s, (GLdouble)t, (GLdouble)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3dv(GLdouble* v)
{
unsafe { Delegates.glTexCoord3dv((GLdouble*)v); }
}
public static
void TexCoord3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glTexCoord3dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glTexCoord3dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
Delegates.glTexCoord3f((GLfloat)s, (GLfloat)t, (GLfloat)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3fv(GLfloat* v)
{
unsafe { Delegates.glTexCoord3fv((GLfloat*)v); }
}
public static
void TexCoord3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord3fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord3fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord3i(GLint s, GLint t, GLint r)
{
Delegates.glTexCoord3i((GLint)s, (GLint)t, (GLint)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3iv(GLint* v)
{
unsafe { Delegates.glTexCoord3iv((GLint*)v); }
}
public static
void TexCoord3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glTexCoord3iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glTexCoord3iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord3s(GLshort s, GLshort t, GLshort r)
{
Delegates.glTexCoord3s((GLshort)s, (GLshort)t, (GLshort)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3sv(GLshort* v)
{
unsafe { Delegates.glTexCoord3sv((GLshort*)v); }
}
public static
void TexCoord3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glTexCoord3sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glTexCoord3sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
Delegates.glTexCoord4d((GLdouble)s, (GLdouble)t, (GLdouble)r, (GLdouble)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4dv(GLdouble* v)
{
unsafe { Delegates.glTexCoord4dv((GLdouble*)v); }
}
public static
void TexCoord4dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glTexCoord4dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord4dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glTexCoord4dv((GLdouble*)v_ptr);
}
}
}
public static
void TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
Delegates.glTexCoord4f((GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fv(GLfloat* v)
{
unsafe { Delegates.glTexCoord4fv((GLfloat*)v); }
}
public static
void TexCoord4fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fv((GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
Delegates.glTexCoord4i((GLint)s, (GLint)t, (GLint)r, (GLint)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4iv(GLint* v)
{
unsafe { Delegates.glTexCoord4iv((GLint*)v); }
}
public static
void TexCoord4iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glTexCoord4iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord4iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glTexCoord4iv((GLint*)v_ptr);
}
}
}
public static
void TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
Delegates.glTexCoord4s((GLshort)s, (GLshort)t, (GLshort)r, (GLshort)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4sv(GLshort* v)
{
unsafe { Delegates.glTexCoord4sv((GLshort*)v); }
}
public static
void TexCoord4sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glTexCoord4sv((GLshort*)v_ptr);
}
}
}
public static
void TexCoord4sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glTexCoord4sv((GLshort*)v_ptr);
}
}
}
public static
void Vertex2d(GLdouble x, GLdouble y)
{
Delegates.glVertex2d((GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2dv(GLdouble* v)
{
unsafe { Delegates.glVertex2dv((GLdouble*)v); }
}
public static
void Vertex2dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertex2dv((GLdouble*)v_ptr);
}
}
}
public static
void Vertex2dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertex2dv((GLdouble*)v_ptr);
}
}
}
public static
void Vertex2f(GLfloat x, GLfloat y)
{
Delegates.glVertex2f((GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2fv(GLfloat* v)
{
unsafe { Delegates.glVertex2fv((GLfloat*)v); }
}
public static
void Vertex2fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertex2fv((GLfloat*)v_ptr);
}
}
}
public static
void Vertex2fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertex2fv((GLfloat*)v_ptr);
}
}
}
public static
void Vertex2i(GLint x, GLint y)
{
Delegates.glVertex2i((GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2iv(GLint* v)
{
unsafe { Delegates.glVertex2iv((GLint*)v); }
}
public static
void Vertex2iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertex2iv((GLint*)v_ptr);
}
}
}
public static
void Vertex2iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertex2iv((GLint*)v_ptr);
}
}
}
public static
void Vertex2s(GLshort x, GLshort y)
{
Delegates.glVertex2s((GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2sv(GLshort* v)
{
unsafe { Delegates.glVertex2sv((GLshort*)v); }
}
public static
void Vertex2sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertex2sv((GLshort*)v_ptr);
}
}
}
public static
void Vertex2sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertex2sv((GLshort*)v_ptr);
}
}
}
public static
void Vertex3d(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertex3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3dv(GLdouble* v)
{
unsafe { Delegates.glVertex3dv((GLdouble*)v); }
}
public static
void Vertex3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertex3dv((GLdouble*)v_ptr);
}
}
}
public static
void Vertex3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertex3dv((GLdouble*)v_ptr);
}
}
}
public static
void Vertex3f(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3fv(GLfloat* v)
{
unsafe { Delegates.glVertex3fv((GLfloat*)v); }
}
public static
void Vertex3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertex3fv((GLfloat*)v_ptr);
}
}
}
public static
void Vertex3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertex3fv((GLfloat*)v_ptr);
}
}
}
public static
void Vertex3i(GLint x, GLint y, GLint z)
{
Delegates.glVertex3i((GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3iv(GLint* v)
{
unsafe { Delegates.glVertex3iv((GLint*)v); }
}
public static
void Vertex3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertex3iv((GLint*)v_ptr);
}
}
}
public static
void Vertex3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertex3iv((GLint*)v_ptr);
}
}
}
public static
void Vertex3s(GLshort x, GLshort y, GLshort z)
{
Delegates.glVertex3s((GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3sv(GLshort* v)
{
unsafe { Delegates.glVertex3sv((GLshort*)v); }
}
public static
void Vertex3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertex3sv((GLshort*)v_ptr);
}
}
}
public static
void Vertex3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertex3sv((GLshort*)v_ptr);
}
}
}
public static
void Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertex4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4dv(GLdouble* v)
{
unsafe { Delegates.glVertex4dv((GLdouble*)v); }
}
public static
void Vertex4dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertex4dv((GLdouble*)v_ptr);
}
}
}
public static
void Vertex4dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertex4dv((GLdouble*)v_ptr);
}
}
}
public static
void Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertex4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4fv(GLfloat* v)
{
unsafe { Delegates.glVertex4fv((GLfloat*)v); }
}
public static
void Vertex4fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertex4fv((GLfloat*)v_ptr);
}
}
}
public static
void Vertex4fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertex4fv((GLfloat*)v_ptr);
}
}
}
public static
void Vertex4i(GLint x, GLint y, GLint z, GLint w)
{
Delegates.glVertex4i((GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4iv(GLint* v)
{
unsafe { Delegates.glVertex4iv((GLint*)v); }
}
public static
void Vertex4iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertex4iv((GLint*)v_ptr);
}
}
}
public static
void Vertex4iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertex4iv((GLint*)v_ptr);
}
}
}
public static
void Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertex4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4sv(GLshort* v)
{
unsafe { Delegates.glVertex4sv((GLshort*)v); }
}
public static
void Vertex4sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertex4sv((GLshort*)v_ptr);
}
}
}
public static
void Vertex4sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertex4sv((GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ClipPlane(GL.Enums.ClipPlaneName plane, GLdouble* equation)
{
unsafe { Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation); }
}
public static
void ClipPlane(GL.Enums.ClipPlaneName plane, GLdouble[] equation)
{
unsafe
{
fixed (GLdouble* equation_ptr = equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr);
}
}
}
public static
void ClipPlane(GL.Enums.ClipPlaneName plane, ref GLdouble equation)
{
unsafe
{
fixed (GLdouble* equation_ptr = &equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr);
}
}
}
public static
void ColorMaterial(GL.Enums.MaterialFace face, GL.Enums.ColorMaterialParameter mode)
{
Delegates.glColorMaterial((GL.Enums.MaterialFace)face, (GL.Enums.ColorMaterialParameter)mode);
}
public static
void CullFace(GL.Enums.CullFaceMode mode)
{
Delegates.glCullFace((GL.Enums.CullFaceMode)mode);
}
public static
void Fogf(GL.Enums.FogParameter pname, GLfloat param)
{
Delegates.glFogf((GL.Enums.FogParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Fogfv(GL.Enums.FogParameter pname, GLfloat* @params)
{
unsafe { Delegates.glFogfv((GL.Enums.FogParameter)pname, (GLfloat*)@params); }
}
public static
void Fogfv(GL.Enums.FogParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void Fogfv(GL.Enums.FogParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void Fogi(GL.Enums.FogParameter pname, GLint param)
{
Delegates.glFogi((GL.Enums.FogParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Fogiv(GL.Enums.FogParameter pname, GLint* @params)
{
unsafe { Delegates.glFogiv((GL.Enums.FogParameter)pname, (GLint*)@params); }
}
public static
void Fogiv(GL.Enums.FogParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void Fogiv(GL.Enums.FogParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void FrontFace(GL.Enums.FrontFaceDirection mode)
{
Delegates.glFrontFace((GL.Enums.FrontFaceDirection)mode);
}
public static
void Hint(GL.Enums.HintTarget target, GL.Enums.HintMode mode)
{
Delegates.glHint((GL.Enums.HintTarget)target, (GL.Enums.HintMode)mode);
}
public static
void Lightf(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat param)
{
Delegates.glLightf((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat* @params)
{
unsafe { Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params); }
}
public static
void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void Lighti(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint param)
{
Delegates.glLighti((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint* @params)
{
unsafe { Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params); }
}
public static
void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void LightModelf(GL.Enums.LightModelParameter pname, GLfloat param)
{
Delegates.glLightModelf((GL.Enums.LightModelParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void LightModelfv(GL.Enums.LightModelParameter pname, GLfloat* @params)
{
unsafe { Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (GLfloat*)@params); }
}
public static
void LightModelfv(GL.Enums.LightModelParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void LightModelfv(GL.Enums.LightModelParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void LightModeli(GL.Enums.LightModelParameter pname, GLint param)
{
Delegates.glLightModeli((GL.Enums.LightModelParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void LightModeliv(GL.Enums.LightModelParameter pname, GLint* @params)
{
unsafe { Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (GLint*)@params); }
}
public static
void LightModeliv(GL.Enums.LightModelParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void LightModeliv(GL.Enums.LightModelParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void LineStipple(GLint factor, Int16 pattern)
{
unsafe
{
{
Delegates.glLineStipple((GLint)factor, (GLushort)pattern);
}
}
}
[System.CLSCompliant(false)]
public static
void LineStipple(GLint factor, GLushort pattern)
{
Delegates.glLineStipple((GLint)factor, (GLushort)pattern);
}
public static
void LineWidth(GLfloat width)
{
Delegates.glLineWidth((GLfloat)width);
}
public static
void Materialf(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat param)
{
Delegates.glMaterialf((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params)
{
unsafe { Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); }
}
public static
void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void Materiali(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint param)
{
Delegates.glMateriali((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params)
{
unsafe { Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); }
}
public static
void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void PointSize(GLfloat size)
{
Delegates.glPointSize((GLfloat)size);
}
public static
void PolygonMode(GL.Enums.MaterialFace face, GL.Enums.PolygonMode mode)
{
Delegates.glPolygonMode((GL.Enums.MaterialFace)face, (GL.Enums.PolygonMode)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void PolygonStipple(GLubyte* mask)
{
unsafe { Delegates.glPolygonStipple((GLubyte*)mask); }
}
public static
void PolygonStipple(GLubyte[] mask)
{
unsafe
{
fixed (GLubyte* mask_ptr = mask)
{
Delegates.glPolygonStipple((GLubyte*)mask_ptr);
}
}
}
public static
void PolygonStipple(ref GLubyte mask)
{
unsafe
{
fixed (GLubyte* mask_ptr = &mask)
{
Delegates.glPolygonStipple((GLubyte*)mask_ptr);
}
}
}
public static
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glScissor((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
public static
void ShadeModel(GL.Enums.ShadingModel mode)
{
Delegates.glShadeModel((GL.Enums.ShadingModel)mode);
}
public static
void TexParameterf(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLfloat param)
{
Delegates.glTexParameterf((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLfloat* @params)
{
unsafe { Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat*)@params); }
}
public static
void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void TexParameteri(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint param)
{
Delegates.glTexParameteri((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint* @params)
{
unsafe { Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params); }
}
public static
void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr);
}
}
}
public static
void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage1D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage1D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage2D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage2D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
public static
void TexEnvf(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat param)
{
Delegates.glTexEnvf((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat* @params)
{
unsafe { Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params); }
}
public static
void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void TexEnvi(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint param)
{
Delegates.glTexEnvi((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint* @params)
{
unsafe { Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params); }
}
public static
void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void TexGend(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble param)
{
Delegates.glTexGend((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble* @params)
{
unsafe { Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params); }
}
public static
void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref GLdouble @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void TexGenf(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat param)
{
Delegates.glTexGenf((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat* @params)
{
unsafe { Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params); }
}
public static
void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void TexGeni(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint param)
{
Delegates.glTexGeni((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint* @params)
{
unsafe { Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params); }
}
public static
void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FeedbackBuffer(GLsizei size, GL.Enums.FeedbackType type, GLfloat* buffer)
{
unsafe { Delegates.glFeedbackBuffer((GLsizei)size, (GL.Enums.FeedbackType)type, (GLfloat*)buffer); }
}
public static
void FeedbackBuffer(GLsizei size, GL.Enums.FeedbackType type, GLfloat[] buffer)
{
unsafe
{
fixed (GLfloat* buffer_ptr = buffer)
{
Delegates.glFeedbackBuffer((GLsizei)size, (GL.Enums.FeedbackType)type, (GLfloat*)buffer_ptr);
}
}
}
public static
void FeedbackBuffer(GLsizei size, GL.Enums.FeedbackType type, out GLfloat buffer)
{
buffer = default(GLfloat);
unsafe
{
fixed (GLfloat* buffer_ptr = &buffer)
{
Delegates.glFeedbackBuffer((GLsizei)size, (GL.Enums.FeedbackType)type, (GLfloat*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SelectBuffer(GLsizei size, Int32* buffer)
{
buffer = default(Int32*);
{
Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SelectBuffer(GLsizei size, GLuint* buffer)
{
unsafe { Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer); }
}
public static
void SelectBuffer(GLsizei size, Int32[] buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = buffer)
{
Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SelectBuffer(GLsizei size, GLuint[] buffer)
{
unsafe
{
fixed (GLuint* buffer_ptr = buffer)
{
Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr);
}
}
}
public static
void SelectBuffer(GLsizei size, out Int32 buffer)
{
buffer = default(Int32);
unsafe
{
fixed (Int32* buffer_ptr = &buffer)
{
Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void SelectBuffer(GLsizei size, out GLuint buffer)
{
buffer = default(GLuint);
unsafe
{
fixed (GLuint* buffer_ptr = &buffer)
{
Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
public static
GLint RenderMode(GL.Enums.RenderingMode mode)
{
return Delegates.glRenderMode((GL.Enums.RenderingMode)mode);
}
public static
void InitNames()
{
Delegates.glInitNames();
}
public static
void LoadName(Int32 name)
{
Delegates.glLoadName((GLuint)name);
}
[System.CLSCompliant(false)]
public static
void LoadName(GLuint name)
{
Delegates.glLoadName((GLuint)name);
}
public static
void PassThrough(GLfloat token)
{
Delegates.glPassThrough((GLfloat)token);
}
public static
void PopName()
{
Delegates.glPopName();
}
public static
void PushName(Int32 name)
{
Delegates.glPushName((GLuint)name);
}
[System.CLSCompliant(false)]
public static
void PushName(GLuint name)
{
Delegates.glPushName((GLuint)name);
}
public static
void DrawBuffer(GL.Enums.DrawBufferMode mode)
{
Delegates.glDrawBuffer((GL.Enums.DrawBufferMode)mode);
}
public static
void Clear(GL.Enums.ClearBufferMask mask)
{
Delegates.glClear((GL.Enums.ClearBufferMask)mask);
}
public static
void ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
Delegates.glClearAccum((GLfloat)red, (GLfloat)green, (GLfloat)blue, (GLfloat)alpha);
}
public static
void ClearIndex(GLfloat c)
{
Delegates.glClearIndex((GLfloat)c);
}
public static
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
Delegates.glClearColor((GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha);
}
public static
void ClearStencil(GLint s)
{
Delegates.glClearStencil((GLint)s);
}
public static
void ClearDepth(GLclampd depth)
{
Delegates.glClearDepth((GLclampd)depth);
}
public static
void StencilMask(Int32 mask)
{
Delegates.glStencilMask((GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void StencilMask(GLuint mask)
{
Delegates.glStencilMask((GLuint)mask);
}
public static
void ColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha)
{
Delegates.glColorMask((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha);
}
public static
void DepthMask(GL.Enums.Boolean flag)
{
Delegates.glDepthMask((GL.Enums.Boolean)flag);
}
public static
void IndexMask(Int32 mask)
{
Delegates.glIndexMask((GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void IndexMask(GLuint mask)
{
Delegates.glIndexMask((GLuint)mask);
}
public static
void Accum(GL.Enums.AccumOp op, GLfloat value)
{
Delegates.glAccum((GL.Enums.AccumOp)op, (GLfloat)value);
}
public static
void Disable(GL.Enums.EnableCap cap)
{
Delegates.glDisable((GL.Enums.EnableCap)cap);
}
public static
void Enable(GL.Enums.EnableCap cap)
{
Delegates.glEnable((GL.Enums.EnableCap)cap);
}
public static
void Finish()
{
Delegates.glFinish();
}
public static
void Flush()
{
Delegates.glFlush();
}
public static
void PopAttrib()
{
Delegates.glPopAttrib();
}
public static
void PushAttrib(GL.Enums.AttribMask mask)
{
Delegates.glPushAttrib((GL.Enums.AttribMask)mask);
}
[System.CLSCompliant(false)]
public static
unsafe void Map1d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points)
{
unsafe { Delegates.glMap1d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)stride, (GLint)order, (GLdouble*)points); }
}
public static
void Map1d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble[] points)
{
unsafe
{
fixed (GLdouble* points_ptr = points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)stride, (GLint)order, (GLdouble*)points_ptr);
}
}
}
public static
void Map1d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, ref GLdouble points)
{
unsafe
{
fixed (GLdouble* points_ptr = &points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)stride, (GLint)order, (GLdouble*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map1f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points)
{
unsafe { Delegates.glMap1f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)stride, (GLint)order, (GLfloat*)points); }
}
public static
void Map1f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)stride, (GLint)order, (GLfloat*)points_ptr);
}
}
}
public static
void Map1f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, ref GLfloat points)
{
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)stride, (GLint)order, (GLfloat*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map2d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points)
{
unsafe { Delegates.glMap2d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble*)points); }
}
public static
void Map2d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble[] points)
{
unsafe
{
fixed (GLdouble* points_ptr = points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble*)points_ptr);
}
}
}
public static
void Map2d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, ref GLdouble points)
{
unsafe
{
fixed (GLdouble* points_ptr = &points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map2f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points)
{
unsafe { Delegates.glMap2f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat*)points); }
}
public static
void Map2f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat*)points_ptr);
}
}
}
public static
void Map2f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, ref GLfloat points)
{
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat*)points_ptr);
}
}
}
public static
void MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
Delegates.glMapGrid1d((GLint)un, (GLdouble)u1, (GLdouble)u2);
}
public static
void MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
Delegates.glMapGrid1f((GLint)un, (GLfloat)u1, (GLfloat)u2);
}
public static
void MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
Delegates.glMapGrid2d((GLint)un, (GLdouble)u1, (GLdouble)u2, (GLint)vn, (GLdouble)v1, (GLdouble)v2);
}
public static
void MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
Delegates.glMapGrid2f((GLint)un, (GLfloat)u1, (GLfloat)u2, (GLint)vn, (GLfloat)v1, (GLfloat)v2);
}
public static
void EvalCoord1d(GLdouble u)
{
Delegates.glEvalCoord1d((GLdouble)u);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord1dv(GLdouble* u)
{
unsafe { Delegates.glEvalCoord1dv((GLdouble*)u); }
}
public static
void EvalCoord1dv(GLdouble[] u)
{
unsafe
{
fixed (GLdouble* u_ptr = u)
{
Delegates.glEvalCoord1dv((GLdouble*)u_ptr);
}
}
}
public static
void EvalCoord1dv(ref GLdouble u)
{
unsafe
{
fixed (GLdouble* u_ptr = &u)
{
Delegates.glEvalCoord1dv((GLdouble*)u_ptr);
}
}
}
public static
void EvalCoord1f(GLfloat u)
{
Delegates.glEvalCoord1f((GLfloat)u);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord1fv(GLfloat* u)
{
unsafe { Delegates.glEvalCoord1fv((GLfloat*)u); }
}
public static
void EvalCoord1fv(GLfloat[] u)
{
unsafe
{
fixed (GLfloat* u_ptr = u)
{
Delegates.glEvalCoord1fv((GLfloat*)u_ptr);
}
}
}
public static
void EvalCoord1fv(ref GLfloat u)
{
unsafe
{
fixed (GLfloat* u_ptr = &u)
{
Delegates.glEvalCoord1fv((GLfloat*)u_ptr);
}
}
}
public static
void EvalCoord2d(GLdouble u, GLdouble v)
{
Delegates.glEvalCoord2d((GLdouble)u, (GLdouble)v);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord2dv(GLdouble* u)
{
unsafe { Delegates.glEvalCoord2dv((GLdouble*)u); }
}
public static
void EvalCoord2dv(GLdouble[] u)
{
unsafe
{
fixed (GLdouble* u_ptr = u)
{
Delegates.glEvalCoord2dv((GLdouble*)u_ptr);
}
}
}
public static
void EvalCoord2dv(ref GLdouble u)
{
unsafe
{
fixed (GLdouble* u_ptr = &u)
{
Delegates.glEvalCoord2dv((GLdouble*)u_ptr);
}
}
}
public static
void EvalCoord2f(GLfloat u, GLfloat v)
{
Delegates.glEvalCoord2f((GLfloat)u, (GLfloat)v);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord2fv(GLfloat* u)
{
unsafe { Delegates.glEvalCoord2fv((GLfloat*)u); }
}
public static
void EvalCoord2fv(GLfloat[] u)
{
unsafe
{
fixed (GLfloat* u_ptr = u)
{
Delegates.glEvalCoord2fv((GLfloat*)u_ptr);
}
}
}
public static
void EvalCoord2fv(ref GLfloat u)
{
unsafe
{
fixed (GLfloat* u_ptr = &u)
{
Delegates.glEvalCoord2fv((GLfloat*)u_ptr);
}
}
}
public static
void EvalMesh1(GL.Enums.MeshMode1 mode, GLint i1, GLint i2)
{
Delegates.glEvalMesh1((GL.Enums.MeshMode1)mode, (GLint)i1, (GLint)i2);
}
public static
void EvalPoint1(GLint i)
{
Delegates.glEvalPoint1((GLint)i);
}
public static
void EvalMesh2(GL.Enums.MeshMode2 mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
Delegates.glEvalMesh2((GL.Enums.MeshMode2)mode, (GLint)i1, (GLint)i2, (GLint)j1, (GLint)j2);
}
public static
void EvalPoint2(GLint i, GLint j)
{
Delegates.glEvalPoint2((GLint)i, (GLint)j);
}
public static
void AlphaFunc(GL.Enums.AlphaFunction func, GLclampf @ref)
{
Delegates.glAlphaFunc((GL.Enums.AlphaFunction)func, (GLclampf)@ref);
}
public static
void BlendFunc(GL.Enums.BlendingFactorSrc sfactor, GL.Enums.BlendingFactorDest dfactor)
{
Delegates.glBlendFunc((GL.Enums.BlendingFactorSrc)sfactor, (GL.Enums.BlendingFactorDest)dfactor);
}
public static
void LogicOp(GL.Enums.LogicOp opcode)
{
Delegates.glLogicOp((GL.Enums.LogicOp)opcode);
}
public static
void StencilFunc(GL.Enums.StencilFunction func, GLint @ref, Int32 mask)
{
Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (GLint)@ref, (GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void StencilFunc(GL.Enums.StencilFunction func, GLint @ref, GLuint mask)
{
Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (GLint)@ref, (GLuint)mask);
}
public static
void StencilOp(GL.Enums.StencilOp fail, GL.Enums.StencilOp zfail, GL.Enums.StencilOp zpass)
{
Delegates.glStencilOp((GL.Enums.StencilOp)fail, (GL.Enums.StencilOp)zfail, (GL.Enums.StencilOp)zpass);
}
public static
void DepthFunc(GL.Enums.DepthFunction func)
{
Delegates.glDepthFunc((GL.Enums.DepthFunction)func);
}
public static
void PixelZoom(GLfloat xfactor, GLfloat yfactor)
{
Delegates.glPixelZoom((GLfloat)xfactor, (GLfloat)yfactor);
}
public static
void PixelTransferf(GL.Enums.PixelTransferParameter pname, GLfloat param)
{
Delegates.glPixelTransferf((GL.Enums.PixelTransferParameter)pname, (GLfloat)param);
}
public static
void PixelTransferi(GL.Enums.PixelTransferParameter pname, GLint param)
{
Delegates.glPixelTransferi((GL.Enums.PixelTransferParameter)pname, (GLint)param);
}
public static
void PixelStoref(GL.Enums.PixelStoreParameter pname, GLfloat param)
{
Delegates.glPixelStoref((GL.Enums.PixelStoreParameter)pname, (GLfloat)param);
}
public static
void PixelStorei(GL.Enums.PixelStoreParameter pname, GLint param)
{
Delegates.glPixelStorei((GL.Enums.PixelStoreParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMapfv(GL.Enums.PixelMap map, GLint mapsize, GLfloat* values)
{
unsafe { Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLfloat*)values); }
}
public static
void PixelMapfv(GL.Enums.PixelMap map, GLint mapsize, GLfloat[] values)
{
unsafe
{
fixed (GLfloat* values_ptr = values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLfloat*)values_ptr);
}
}
}
public static
void PixelMapfv(GL.Enums.PixelMap map, GLint mapsize, ref GLfloat values)
{
unsafe
{
fixed (GLfloat* values_ptr = &values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLfloat*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, Int32* values)
{
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, GLuint* values)
{
unsafe { Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values); }
}
public static
void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, Int32[] values)
{
unsafe
{
fixed (Int32* values_ptr = values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, GLuint[] values)
{
unsafe
{
fixed (GLuint* values_ptr = values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr);
}
}
}
public static
void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, ref Int32 values)
{
unsafe
{
fixed (Int32* values_ptr = &values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, ref GLuint values)
{
unsafe
{
fixed (GLuint* values_ptr = &values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, Int16* values)
{
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, GLushort* values)
{
unsafe { Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values); }
}
public static
void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, Int16[] values)
{
unsafe
{
fixed (Int16* values_ptr = values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, GLushort[] values)
{
unsafe
{
fixed (GLushort* values_ptr = values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr);
}
}
}
public static
void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, ref Int16 values)
{
unsafe
{
fixed (Int16* values_ptr = &values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, ref GLushort values)
{
unsafe
{
fixed (GLushort* values_ptr = &values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr);
}
}
}
public static
void ReadBuffer(GL.Enums.ReadBufferMode mode)
{
Delegates.glReadBuffer((GL.Enums.ReadBufferMode)mode);
}
public static
void CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL.Enums.PixelCopyType type)
{
Delegates.glCopyPixels((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelCopyType)type);
}
[System.CLSCompliant(false)]
public static
unsafe void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glReadPixels((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glReadPixels((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawPixels(GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glDrawPixels((GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void DrawPixels(GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawPixels((GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanv(GL.Enums.GetPName pname, GL.Enums.Boolean* @params)
{
unsafe { Delegates.glGetBooleanv((GL.Enums.GetPName)pname, (GL.Enums.Boolean*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetClipPlane(GL.Enums.ClipPlaneName plane, GLdouble* equation)
{
unsafe { Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation); }
}
public static
void GetClipPlane(GL.Enums.ClipPlaneName plane, GLdouble[] equation)
{
unsafe
{
fixed (GLdouble* equation_ptr = equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr);
}
}
}
public static
void GetClipPlane(GL.Enums.ClipPlaneName plane, out GLdouble equation)
{
equation = default(GLdouble);
unsafe
{
fixed (GLdouble* equation_ptr = &equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr);
equation = *equation_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetDoublev(GL.Enums.GetPName pname, GLdouble* @params)
{
unsafe { Delegates.glGetDoublev((GL.Enums.GetPName)pname, (GLdouble*)@params); }
}
public static
void GetDoublev(GL.Enums.GetPName pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void GetDoublev(GL.Enums.GetPName pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
GL.Enums.GLenum GetError()
{
return Delegates.glGetError();
}
[System.CLSCompliant(false)]
public static
unsafe void GetFloatv(GL.Enums.GetPName pname, GLfloat* @params)
{
unsafe { Delegates.glGetFloatv((GL.Enums.GetPName)pname, (GLfloat*)@params); }
}
public static
void GetFloatv(GL.Enums.GetPName pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetFloatv(GL.Enums.GetPName pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerv(GL.Enums.GetPName pname, GLint* @params)
{
unsafe { Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (GLint*)@params); }
}
public static
void GetIntegerv(GL.Enums.GetPName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetIntegerv(GL.Enums.GetPName pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params); }
}
public static
void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint* @params)
{
unsafe { Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params); }
}
public static
void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLdouble* v)
{
unsafe { Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLdouble*)v); }
}
public static
void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLdouble*)v_ptr);
}
}
}
public static
void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, out GLdouble v)
{
v = default(GLdouble);
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLdouble*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLfloat* v)
{
unsafe { Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLfloat*)v); }
}
public static
void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLfloat*)v_ptr);
}
}
}
public static
void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, out GLfloat v)
{
v = default(GLfloat);
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLfloat*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLint* v)
{
unsafe { Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLint*)v); }
}
public static
void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLint*)v_ptr);
}
}
}
public static
void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, out GLint v)
{
v = default(GLint);
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLint*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); }
}
public static
void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params)
{
unsafe { Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); }
}
public static
void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMapfv(GL.Enums.PixelMap map, GLfloat* values)
{
unsafe { Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (GLfloat*)values); }
}
public static
void GetPixelMapfv(GL.Enums.PixelMap map, GLfloat[] values)
{
unsafe
{
fixed (GLfloat* values_ptr = values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (GLfloat*)values_ptr);
}
}
}
public static
void GetPixelMapfv(GL.Enums.PixelMap map, out GLfloat values)
{
values = default(GLfloat);
unsafe
{
fixed (GLfloat* values_ptr = &values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (GLfloat*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMapuiv(GL.Enums.PixelMap map, Int32* values)
{
values = default(Int32*);
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMapuiv(GL.Enums.PixelMap map, GLuint* values)
{
unsafe { Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values); }
}
public static
void GetPixelMapuiv(GL.Enums.PixelMap map, Int32[] values)
{
unsafe
{
fixed (Int32* values_ptr = values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMapuiv(GL.Enums.PixelMap map, GLuint[] values)
{
unsafe
{
fixed (GLuint* values_ptr = values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr);
}
}
}
public static
void GetPixelMapuiv(GL.Enums.PixelMap map, out Int32 values)
{
values = default(Int32);
unsafe
{
fixed (Int32* values_ptr = &values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMapuiv(GL.Enums.PixelMap map, out GLuint values)
{
values = default(GLuint);
unsafe
{
fixed (GLuint* values_ptr = &values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMapusv(GL.Enums.PixelMap map, Int16* values)
{
values = default(Int16*);
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMapusv(GL.Enums.PixelMap map, GLushort* values)
{
unsafe { Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values); }
}
public static
void GetPixelMapusv(GL.Enums.PixelMap map, Int16[] values)
{
unsafe
{
fixed (Int16* values_ptr = values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMapusv(GL.Enums.PixelMap map, GLushort[] values)
{
unsafe
{
fixed (GLushort* values_ptr = values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr);
}
}
}
public static
void GetPixelMapusv(GL.Enums.PixelMap map, out Int16 values)
{
values = default(Int16);
unsafe
{
fixed (Int16* values_ptr = &values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMapusv(GL.Enums.PixelMap map, out GLushort values)
{
values = default(GLushort);
unsafe
{
fixed (GLushort* values_ptr = &values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPolygonStipple(GLubyte* mask)
{
unsafe { Delegates.glGetPolygonStipple((GLubyte*)mask); }
}
public static
void GetPolygonStipple(GLubyte[] mask)
{
unsafe
{
fixed (GLubyte* mask_ptr = mask)
{
Delegates.glGetPolygonStipple((GLubyte*)mask_ptr);
}
}
}
public static
void GetPolygonStipple(out GLubyte mask)
{
mask = default(GLubyte);
unsafe
{
fixed (GLubyte* mask_ptr = &mask)
{
Delegates.glGetPolygonStipple((GLubyte*)mask_ptr);
mask = *mask_ptr;
}
}
}
public static
System.String GetString(GL.Enums.StringName name)
{
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((GL.Enums.StringName)name));
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params); }
}
public static
void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint* @params)
{
unsafe { Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params); }
}
public static
void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble* @params)
{
unsafe { Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params); }
}
public static
void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params); }
}
public static
void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint* @params)
{
unsafe { Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params); }
}
public static
void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexImage(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void GetTexImage(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params); }
}
public static
void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint* @params)
{
unsafe { Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params); }
}
public static
void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexLevelParameterfv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params); }
}
public static
void GetTexLevelParameterfv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetTexLevelParameterfv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexLevelParameteriv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLint* @params)
{
unsafe { Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLint*)@params); }
}
public static
void GetTexLevelParameteriv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetTexLevelParameteriv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
GLboolean IsEnabled(GL.Enums.EnableCap cap)
{
return Delegates.glIsEnabled((GL.Enums.EnableCap)cap);
}
public static
GLboolean IsList(Int32 list)
{
return Delegates.glIsList((GLuint)list);
}
[System.CLSCompliant(false)]
public static
GLboolean IsList(GLuint list)
{
return Delegates.glIsList((GLuint)list);
}
public static
void DepthRange(GLclampd near, GLclampd far)
{
Delegates.glDepthRange((GLclampd)near, (GLclampd)far);
}
public static
void Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
Delegates.glFrustum((GLdouble)left, (GLdouble)right, (GLdouble)bottom, (GLdouble)top, (GLdouble)zNear, (GLdouble)zFar);
}
public static
void LoadIdentity()
{
Delegates.glLoadIdentity();
}
[System.CLSCompliant(false)]
public static
unsafe void LoadMatrixf(GLfloat* m)
{
unsafe { Delegates.glLoadMatrixf((GLfloat*)m); }
}
public static
void LoadMatrixf(GLfloat[] m)
{
unsafe
{
fixed (GLfloat* m_ptr = m)
{
Delegates.glLoadMatrixf((GLfloat*)m_ptr);
}
}
}
public static
void LoadMatrixf(ref GLfloat m)
{
unsafe
{
fixed (GLfloat* m_ptr = &m)
{
Delegates.glLoadMatrixf((GLfloat*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadMatrixd(GLdouble* m)
{
unsafe { Delegates.glLoadMatrixd((GLdouble*)m); }
}
public static
void LoadMatrixd(GLdouble[] m)
{
unsafe
{
fixed (GLdouble* m_ptr = m)
{
Delegates.glLoadMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void LoadMatrixd(ref GLdouble m)
{
unsafe
{
fixed (GLdouble* m_ptr = &m)
{
Delegates.glLoadMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void MatrixMode(GL.Enums.MatrixMode mode)
{
Delegates.glMatrixMode((GL.Enums.MatrixMode)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void MultMatrixf(GLfloat* m)
{
unsafe { Delegates.glMultMatrixf((GLfloat*)m); }
}
public static
void MultMatrixf(GLfloat[] m)
{
unsafe
{
fixed (GLfloat* m_ptr = m)
{
Delegates.glMultMatrixf((GLfloat*)m_ptr);
}
}
}
public static
void MultMatrixf(ref GLfloat m)
{
unsafe
{
fixed (GLfloat* m_ptr = &m)
{
Delegates.glMultMatrixf((GLfloat*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultMatrixd(GLdouble* m)
{
unsafe { Delegates.glMultMatrixd((GLdouble*)m); }
}
public static
void MultMatrixd(GLdouble[] m)
{
unsafe
{
fixed (GLdouble* m_ptr = m)
{
Delegates.glMultMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void MultMatrixd(ref GLdouble m)
{
unsafe
{
fixed (GLdouble* m_ptr = &m)
{
Delegates.glMultMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
Delegates.glOrtho((GLdouble)left, (GLdouble)right, (GLdouble)bottom, (GLdouble)top, (GLdouble)zNear, (GLdouble)zFar);
}
public static
void PopMatrix()
{
Delegates.glPopMatrix();
}
public static
void PushMatrix()
{
Delegates.glPushMatrix();
}
public static
void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glRotated((GLdouble)angle, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
public static
void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glRotatef((GLfloat)angle, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
public static
void Scaled(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glScaled((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
public static
void Scalef(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glScalef((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
public static
void Translated(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glTranslated((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
public static
void Translatef(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glTranslatef((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
public static
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glViewport((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
public static
void ArrayElement(GLint i)
{
Delegates.glArrayElement((GLint)i);
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DisableClientState(GL.Enums.EnableCap array)
{
Delegates.glDisableClientState((GL.Enums.EnableCap)array);
}
public static
void DrawArrays(GL.Enums.BeginMode mode, GLint first, GLsizei count)
{
Delegates.glDrawArrays((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawElements(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.GLenum type, void* indices)
{
unsafe { Delegates.glDrawElements((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.GLenum)type, (void*)indices); }
}
public static
void DrawElements(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.GLenum type, object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawElements((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.GLenum)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointer(GLsizei stride, void* pointer)
{
unsafe { Delegates.glEdgeFlagPointer((GLsizei)stride, (void*)pointer); }
}
public static
void EdgeFlagPointer(GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glEdgeFlagPointer((GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void EnableClientState(GL.Enums.EnableCap array)
{
Delegates.glEnableClientState((GL.Enums.EnableCap)array);
}
[System.CLSCompliant(false)]
public static
unsafe void GetPointerv(GL.Enums.GetPointervPName pname, void* @params)
{
unsafe { Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (void*)@params); }
}
public static
void GetPointerv(GL.Enums.GetPointervPName pname, object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, GLsizei stride, void* pointer)
{
unsafe { Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (GLsizei)stride, (void*)pointer); }
}
public static
void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glTexCoordPointer((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointer((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glVertexPointer((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointer((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void PolygonOffset(GLfloat factor, GLfloat units)
{
Delegates.glPolygonOffset((GLfloat)factor, (GLfloat)units);
}
public static
void CopyTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
Delegates.glCopyTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLint)border);
}
public static
void CopyTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
Delegates.glCopyTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GLint)border);
}
public static
void CopyTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)x, (GLint)y, (GLsizei)width);
}
public static
void CopyTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glCopyTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, Int32* textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
{
GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, GLuint* textures, GL.Enums.Boolean* residences)
{
unsafe { return Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences); }
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, Int32[] textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = textures)
{
GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (GLuint* textures_ptr = textures)
{
GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, ref Int32 textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = &textures)
{
GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (GLuint* textures_ptr = &textures)
{
GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
public static
void BindTexture(GL.Enums.TextureTarget target, Int32 texture)
{
Delegates.glBindTexture((GL.Enums.TextureTarget)target, (GLuint)texture);
}
[System.CLSCompliant(false)]
public static
void BindTexture(GL.Enums.TextureTarget target, GLuint texture)
{
Delegates.glBindTexture((GL.Enums.TextureTarget)target, (GLuint)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(GLsizei n, Int32* textures)
{
{
Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(GLsizei n, GLuint* textures)
{
unsafe { Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures); }
}
public static
void DeleteTextures(GLsizei n, Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(GLsizei n, GLuint[] textures)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
{
Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
public static
void DeleteTextures(GLsizei n, ref Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(GLsizei n, ref GLuint textures)
{
unsafe
{
fixed (GLuint* textures_ptr = &textures)
{
Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(GLsizei n, Int32* textures)
{
textures = default(Int32*);
{
Delegates.glGenTextures((GLsizei)n, (GLuint*)textures);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(GLsizei n, GLuint* textures)
{
unsafe { Delegates.glGenTextures((GLsizei)n, (GLuint*)textures); }
}
public static
void GenTextures(GLsizei n, Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(GLsizei n, GLuint[] textures)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
{
Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
public static
void GenTextures(GLsizei n, out Int32 textures)
{
textures = default(Int32);
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr);
textures = *textures_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(GLsizei n, out GLuint textures)
{
textures = default(GLuint);
unsafe
{
fixed (GLuint* textures_ptr = &textures)
{
Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr);
textures = *textures_ptr;
}
}
}
public static
GLboolean IsTexture(Int32 texture)
{
return Delegates.glIsTexture((GLuint)texture);
}
[System.CLSCompliant(false)]
public static
GLboolean IsTexture(GLuint texture)
{
return Delegates.glIsTexture((GLuint)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf* priorities)
{
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf* priorities)
{
unsafe { Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities); }
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf[] priorities)
{
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf[] priorities)
{
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32* textures, ref GLclampf priorities)
{
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, ref GLclampf priorities)
{
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf* priorities)
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf* priorities)
{
fixed (GLuint* textures_ptr = textures)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
public static
void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf[] priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(GLsizei n, Int32[] textures, ref GLclampf priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, GLuint[] textures, ref GLclampf priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf* priorities)
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf* priorities)
{
fixed (GLuint* textures_ptr = &textures)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
public static
void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf[] priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(GLsizei n, ref Int32 textures, ref GLclampf priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, ref GLuint textures, ref GLclampf priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
public static
void Indexub(GLubyte c)
{
Delegates.glIndexub((GLubyte)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Indexubv(GLubyte* c)
{
unsafe { Delegates.glIndexubv((GLubyte*)c); }
}
public static
void Indexubv(GLubyte[] c)
{
unsafe
{
fixed (GLubyte* c_ptr = c)
{
Delegates.glIndexubv((GLubyte*)c_ptr);
}
}
}
public static
void Indexubv(ref GLubyte c)
{
unsafe
{
fixed (GLubyte* c_ptr = &c)
{
Delegates.glIndexubv((GLubyte*)c_ptr);
}
}
}
public static
void PopClientAttrib()
{
Delegates.glPopClientAttrib();
}
public static
void PushClientAttrib(GL.Enums.ClientAttribMask mask)
{
Delegates.glPushClientAttrib((GL.Enums.ClientAttribMask)mask);
}
public static
void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
Delegates.glBlendColor((GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha);
}
public static
void BlendEquation(GL.Enums.VERSION_1_2 mode)
{
Delegates.glBlendEquation((GL.Enums.VERSION_1_2)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.VERSION_1_2 type, void* indices)
{
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.VERSION_1_2 type, void* indices)
{
unsafe { Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices); }
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.VERSION_1_2 type, object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.VERSION_1_2 type, object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params)
{
unsafe { Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); }
}
public static
void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params)
{
unsafe { Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); }
}
public static
void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void CopyColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width);
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params)
{
unsafe { Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); }
}
public static
void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params)
{
unsafe { Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); }
}
public static
void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorSubTable(GL.Enums.VERSION_1_2 target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data)
{
unsafe { Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); }
}
public static
void ColorSubTable(GL.Enums.VERSION_1_2 target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
void CopyColorSubTable(GL.Enums.VERSION_1_2 target, GLsizei start, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyColorSubTable((GL.Enums.VERSION_1_2)target, (GLsizei)start, (GLint)x, (GLint)y, (GLsizei)width);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
public static
void ConvolutionParameterf(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat @params)
{
Delegates.glConvolutionParameterf((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params)
{
unsafe { Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); }
}
public static
void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ConvolutionParameteri(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint @params)
{
Delegates.glConvolutionParameteri((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params)
{
unsafe { Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); }
}
public static
void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void CopyConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width);
}
public static
void CopyConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glCopyConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params)
{
unsafe { Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); }
}
public static
void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params)
{
unsafe { Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); }
}
public static
void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, void* span)
{
unsafe { Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, object span)
{
row = default(void*);
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, void* span)
{
row = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, object span)
{
row = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, void* span)
{
column = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span);
}
finally
{
row_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, object span)
{
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, void* span)
{
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
public static
void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, object span)
{
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
span_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column)
{
unsafe { Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column); }
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column);
}
finally
{
row_ptr.Free();
}
}
public static
void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogram(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values)
{
unsafe { Delegates.glGetHistogram((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params)
{
unsafe { Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); }
}
public static
void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params)
{
unsafe { Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); }
}
public static
void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmax(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values)
{
unsafe { Delegates.glGetMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params)
{
unsafe { Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); }
}
public static
void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params)
{
unsafe { Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); }
}
public static
void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void Histogram(GL.Enums.VERSION_1_2 target, GLsizei width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glHistogram((GL.Enums.VERSION_1_2)target, (GLsizei)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void Minmax(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void ResetHistogram(GL.Enums.VERSION_1_2 target)
{
Delegates.glResetHistogram((GL.Enums.VERSION_1_2)target);
}
public static
void ResetMinmax(GL.Enums.VERSION_1_2 target)
{
Delegates.glResetMinmax((GL.Enums.VERSION_1_2)target);
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage3D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage3D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
public static
void CopyTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glCopyTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
public static
void ActiveTexture(GL.Enums.VERSION_1_3 texture)
{
Delegates.glActiveTexture((GL.Enums.VERSION_1_3)texture);
}
public static
void ClientActiveTexture(GL.Enums.VERSION_1_3 texture)
{
Delegates.glClientActiveTexture((GL.Enums.VERSION_1_3)texture);
}
public static
void MultiTexCoord1d(GL.Enums.VERSION_1_3 target, GLdouble s)
{
Delegates.glMultiTexCoord1d((GL.Enums.VERSION_1_3)target, (GLdouble)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); }
}
public static
void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord1f(GL.Enums.VERSION_1_3 target, GLfloat s)
{
Delegates.glMultiTexCoord1f((GL.Enums.VERSION_1_3)target, (GLfloat)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); }
}
public static
void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord1i(GL.Enums.VERSION_1_3 target, GLint s)
{
Delegates.glMultiTexCoord1i((GL.Enums.VERSION_1_3)target, (GLint)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (GLint*)v); }
}
public static
void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord1s(GL.Enums.VERSION_1_3 target, GLshort s)
{
Delegates.glMultiTexCoord1s((GL.Enums.VERSION_1_3)target, (GLshort)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); }
}
public static
void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord2d(GL.Enums.VERSION_1_3 target, GLdouble s, GLdouble t)
{
Delegates.glMultiTexCoord2d((GL.Enums.VERSION_1_3)target, (GLdouble)s, (GLdouble)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); }
}
public static
void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord2f(GL.Enums.VERSION_1_3 target, GLfloat s, GLfloat t)
{
Delegates.glMultiTexCoord2f((GL.Enums.VERSION_1_3)target, (GLfloat)s, (GLfloat)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); }
}
public static
void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord2i(GL.Enums.VERSION_1_3 target, GLint s, GLint t)
{
Delegates.glMultiTexCoord2i((GL.Enums.VERSION_1_3)target, (GLint)s, (GLint)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (GLint*)v); }
}
public static
void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord2s(GL.Enums.VERSION_1_3 target, GLshort s, GLshort t)
{
Delegates.glMultiTexCoord2s((GL.Enums.VERSION_1_3)target, (GLshort)s, (GLshort)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); }
}
public static
void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord3d(GL.Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r)
{
Delegates.glMultiTexCoord3d((GL.Enums.VERSION_1_3)target, (GLdouble)s, (GLdouble)t, (GLdouble)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); }
}
public static
void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord3f(GL.Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r)
{
Delegates.glMultiTexCoord3f((GL.Enums.VERSION_1_3)target, (GLfloat)s, (GLfloat)t, (GLfloat)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); }
}
public static
void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord3i(GL.Enums.VERSION_1_3 target, GLint s, GLint t, GLint r)
{
Delegates.glMultiTexCoord3i((GL.Enums.VERSION_1_3)target, (GLint)s, (GLint)t, (GLint)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (GLint*)v); }
}
public static
void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord3s(GL.Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r)
{
Delegates.glMultiTexCoord3s((GL.Enums.VERSION_1_3)target, (GLshort)s, (GLshort)t, (GLshort)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); }
}
public static
void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord4d(GL.Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
Delegates.glMultiTexCoord4d((GL.Enums.VERSION_1_3)target, (GLdouble)s, (GLdouble)t, (GLdouble)r, (GLdouble)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); }
}
public static
void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord4f(GL.Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
Delegates.glMultiTexCoord4f((GL.Enums.VERSION_1_3)target, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); }
}
public static
void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord4i(GL.Enums.VERSION_1_3 target, GLint s, GLint t, GLint r, GLint q)
{
Delegates.glMultiTexCoord4i((GL.Enums.VERSION_1_3)target, (GLint)s, (GLint)t, (GLint)r, (GLint)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (GLint*)v); }
}
public static
void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord4s(GL.Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r, GLshort q)
{
Delegates.glMultiTexCoord4s((GL.Enums.VERSION_1_3)target, (GLshort)s, (GLshort)t, (GLshort)r, (GLshort)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); }
}
public static
void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixf(GLfloat* m)
{
unsafe { Delegates.glLoadTransposeMatrixf((GLfloat*)m); }
}
public static
void LoadTransposeMatrixf(GLfloat[] m)
{
unsafe
{
fixed (GLfloat* m_ptr = m)
{
Delegates.glLoadTransposeMatrixf((GLfloat*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixf(ref GLfloat m)
{
unsafe
{
fixed (GLfloat* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixf((GLfloat*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixd(GLdouble* m)
{
unsafe { Delegates.glLoadTransposeMatrixd((GLdouble*)m); }
}
public static
void LoadTransposeMatrixd(GLdouble[] m)
{
unsafe
{
fixed (GLdouble* m_ptr = m)
{
Delegates.glLoadTransposeMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixd(ref GLdouble m)
{
unsafe
{
fixed (GLdouble* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixd((GLdouble*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixf(GLfloat* m)
{
unsafe { Delegates.glMultTransposeMatrixf((GLfloat*)m); }
}
public static
void MultTransposeMatrixf(GLfloat[] m)
{
unsafe
{
fixed (GLfloat* m_ptr = m)
{
Delegates.glMultTransposeMatrixf((GLfloat*)m_ptr);
}
}
}
public static
void MultTransposeMatrixf(ref GLfloat m)
{
unsafe
{
fixed (GLfloat* m_ptr = &m)
{
Delegates.glMultTransposeMatrixf((GLfloat*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixd(GLdouble* m)
{
unsafe { Delegates.glMultTransposeMatrixd((GLdouble*)m); }
}
public static
void MultTransposeMatrixd(GLdouble[] m)
{
unsafe
{
fixed (GLdouble* m_ptr = m)
{
Delegates.glMultTransposeMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void MultTransposeMatrixd(ref GLdouble m)
{
unsafe
{
fixed (GLdouble* m_ptr = &m)
{
Delegates.glMultTransposeMatrixd((GLdouble*)m_ptr);
}
}
}
public static
void SampleCoverage(GLclampf value, GL.Enums.Boolean invert)
{
Delegates.glSampleCoverage((GLclampf)value, (GL.Enums.Boolean)invert);
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, void* img)
{
unsafe { Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (GLint)level, (void*)img); }
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, object img)
{
System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (GLint)level, (void*)img_ptr.AddrOfPinnedObject());
}
finally
{
img_ptr.Free();
}
}
}
public static
void BlendFuncSeparate(GL.Enums.VERSION_1_4 sfactorRGB, GL.Enums.VERSION_1_4 dfactorRGB, GL.Enums.VERSION_1_4 sfactorAlpha, GL.Enums.VERSION_1_4 dfactorAlpha)
{
Delegates.glBlendFuncSeparate((GL.Enums.VERSION_1_4)sfactorRGB, (GL.Enums.VERSION_1_4)dfactorRGB, (GL.Enums.VERSION_1_4)sfactorAlpha, (GL.Enums.VERSION_1_4)dfactorAlpha);
}
public static
void FogCoordf(GLfloat coord)
{
Delegates.glFogCoordf((GLfloat)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordfv(GLfloat* coord)
{
unsafe { Delegates.glFogCoordfv((GLfloat*)coord); }
}
public static
void FogCoordfv(GLfloat[] coord)
{
unsafe
{
fixed (GLfloat* coord_ptr = coord)
{
Delegates.glFogCoordfv((GLfloat*)coord_ptr);
}
}
}
public static
void FogCoordfv(ref GLfloat coord)
{
unsafe
{
fixed (GLfloat* coord_ptr = &coord)
{
Delegates.glFogCoordfv((GLfloat*)coord_ptr);
}
}
}
public static
void FogCoordd(GLdouble coord)
{
Delegates.glFogCoordd((GLdouble)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoorddv(GLdouble* coord)
{
unsafe { Delegates.glFogCoorddv((GLdouble*)coord); }
}
public static
void FogCoorddv(GLdouble[] coord)
{
unsafe
{
fixed (GLdouble* coord_ptr = coord)
{
Delegates.glFogCoorddv((GLdouble*)coord_ptr);
}
}
}
public static
void FogCoorddv(ref GLdouble coord)
{
unsafe
{
fixed (GLdouble* coord_ptr = &coord)
{
Delegates.glFogCoorddv((GLdouble*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordPointer(GL.Enums.VERSION_1_4 type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (GLsizei)stride, (void*)pointer); }
}
public static
void FogCoordPointer(GL.Enums.VERSION_1_4 type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount)
{
unsafe { Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount)
{
first = default(GLint*);
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, out GLsizei count, GLsizei primcount)
{
first = default(GLint*);
count = default(GLsizei);
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount)
{
count = default(GLsizei*);
fixed (GLint* first_ptr = first)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, out GLsizei count, GLsizei primcount)
{
count = default(GLsizei);
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei* count, GLsizei primcount)
{
first = default(GLint);
count = default(GLsizei*);
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
first = *first_ptr;
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei[] count, GLsizei primcount)
{
first = default(GLint);
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
first = *first_ptr;
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, out GLsizei count, GLsizei primcount)
{
first = default(GLint);
count = default(GLsizei);
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
first = *first_ptr;
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.VERSION_1_4 type, void* indices, GLsizei primcount)
{
unsafe { Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.VERSION_1_4)type, (void*)indices, (GLsizei)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.VERSION_1_4 type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.VERSION_1_4 type, void* indices, GLsizei primcount)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices, (GLsizei)primcount);
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.VERSION_1_4 type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GLsizei* count_ptr = count)
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.VERSION_1_4 type, void* indices, GLsizei primcount)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices, (GLsizei)primcount);
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.VERSION_1_4 type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GLsizei* count_ptr = &count)
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
public static
void PointParameterf(GL.Enums.VERSION_1_4 pname, GLfloat param)
{
Delegates.glPointParameterf((GL.Enums.VERSION_1_4)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterfv(GL.Enums.VERSION_1_4 pname, GLfloat* @params)
{
unsafe { Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (GLfloat*)@params); }
}
public static
void PointParameterfv(GL.Enums.VERSION_1_4 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PointParameterfv(GL.Enums.VERSION_1_4 pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PointParameteri(GL.Enums.VERSION_1_4 pname, GLint param)
{
Delegates.glPointParameteri((GL.Enums.VERSION_1_4)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameteriv(GL.Enums.VERSION_1_4 pname, GLint* @params)
{
unsafe { Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (GLint*)@params); }
}
public static
void PointParameteriv(GL.Enums.VERSION_1_4 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (GLint*)@params_ptr);
}
}
}
public static
void PointParameteriv(GL.Enums.VERSION_1_4 pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (GLint*)@params_ptr);
}
}
}
public static
void SecondaryColor3b(Byte red, Byte green, Byte blue)
{
Delegates.glSecondaryColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
Delegates.glSecondaryColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3bv(Byte* v)
{
{
Delegates.glSecondaryColor3bv((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3bv(GLbyte* v)
{
unsafe { Delegates.glSecondaryColor3bv((GLbyte*)v); }
}
public static
void SecondaryColor3bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glSecondaryColor3bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glSecondaryColor3bv((GLbyte*)v_ptr);
}
}
}
public static
void SecondaryColor3bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glSecondaryColor3bv((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glSecondaryColor3bv((GLbyte*)v_ptr);
}
}
}
public static
void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
Delegates.glSecondaryColor3d((GLdouble)red, (GLdouble)green, (GLdouble)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3dv(GLdouble* v)
{
unsafe { Delegates.glSecondaryColor3dv((GLdouble*)v); }
}
public static
void SecondaryColor3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glSecondaryColor3dv((GLdouble*)v_ptr);
}
}
}
public static
void SecondaryColor3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glSecondaryColor3dv((GLdouble*)v_ptr);
}
}
}
public static
void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
Delegates.glSecondaryColor3f((GLfloat)red, (GLfloat)green, (GLfloat)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3fv(GLfloat* v)
{
unsafe { Delegates.glSecondaryColor3fv((GLfloat*)v); }
}
public static
void SecondaryColor3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glSecondaryColor3fv((GLfloat*)v_ptr);
}
}
}
public static
void SecondaryColor3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glSecondaryColor3fv((GLfloat*)v_ptr);
}
}
}
public static
void SecondaryColor3i(GLint red, GLint green, GLint blue)
{
Delegates.glSecondaryColor3i((GLint)red, (GLint)green, (GLint)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3iv(GLint* v)
{
unsafe { Delegates.glSecondaryColor3iv((GLint*)v); }
}
public static
void SecondaryColor3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glSecondaryColor3iv((GLint*)v_ptr);
}
}
}
public static
void SecondaryColor3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glSecondaryColor3iv((GLint*)v_ptr);
}
}
}
public static
void SecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
Delegates.glSecondaryColor3s((GLshort)red, (GLshort)green, (GLshort)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3sv(GLshort* v)
{
unsafe { Delegates.glSecondaryColor3sv((GLshort*)v); }
}
public static
void SecondaryColor3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glSecondaryColor3sv((GLshort*)v_ptr);
}
}
}
public static
void SecondaryColor3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glSecondaryColor3sv((GLshort*)v_ptr);
}
}
}
public static
void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
Delegates.glSecondaryColor3ub((GLubyte)red, (GLubyte)green, (GLubyte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3ubv(GLubyte* v)
{
unsafe { Delegates.glSecondaryColor3ubv((GLubyte*)v); }
}
public static
void SecondaryColor3ubv(GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glSecondaryColor3ubv((GLubyte*)v_ptr);
}
}
}
public static
void SecondaryColor3ubv(ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glSecondaryColor3ubv((GLubyte*)v_ptr);
}
}
}
public static
void SecondaryColor3ui(Int32 red, Int32 green, Int32 blue)
{
Delegates.glSecondaryColor3ui((GLuint)red, (GLuint)green, (GLuint)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
Delegates.glSecondaryColor3ui((GLuint)red, (GLuint)green, (GLuint)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3uiv(Int32* v)
{
{
Delegates.glSecondaryColor3uiv((GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3uiv(GLuint* v)
{
unsafe { Delegates.glSecondaryColor3uiv((GLuint*)v); }
}
public static
void SecondaryColor3uiv(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glSecondaryColor3uiv((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3uiv(GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glSecondaryColor3uiv((GLuint*)v_ptr);
}
}
}
public static
void SecondaryColor3uiv(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glSecondaryColor3uiv((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3uiv(ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glSecondaryColor3uiv((GLuint*)v_ptr);
}
}
}
public static
void SecondaryColor3us(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3us((GLushort)red, (GLushort)green, (GLushort)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
Delegates.glSecondaryColor3us((GLushort)red, (GLushort)green, (GLushort)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3usv(Int16* v)
{
{
Delegates.glSecondaryColor3usv((GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3usv(GLushort* v)
{
unsafe { Delegates.glSecondaryColor3usv((GLushort*)v); }
}
public static
void SecondaryColor3usv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3usv(GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glSecondaryColor3usv((GLushort*)v_ptr);
}
}
}
public static
void SecondaryColor3usv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3usv(ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glSecondaryColor3usv((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glSecondaryColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSecondaryColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void WindowPos2d(GLdouble x, GLdouble y)
{
Delegates.glWindowPos2d((GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos2dv((GLdouble*)v); }
}
public static
void WindowPos2dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos2dv((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos2dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos2dv((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos2f(GLfloat x, GLfloat y)
{
Delegates.glWindowPos2f((GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos2fv((GLfloat*)v); }
}
public static
void WindowPos2fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos2fv((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos2fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos2fv((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos2i(GLint x, GLint y)
{
Delegates.glWindowPos2i((GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2iv(GLint* v)
{
unsafe { Delegates.glWindowPos2iv((GLint*)v); }
}
public static
void WindowPos2iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos2iv((GLint*)v_ptr);
}
}
}
public static
void WindowPos2iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos2iv((GLint*)v_ptr);
}
}
}
public static
void WindowPos2s(GLshort x, GLshort y)
{
Delegates.glWindowPos2s((GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2sv(GLshort* v)
{
unsafe { Delegates.glWindowPos2sv((GLshort*)v); }
}
public static
void WindowPos2sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos2sv((GLshort*)v_ptr);
}
}
}
public static
void WindowPos2sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos2sv((GLshort*)v_ptr);
}
}
}
public static
void WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glWindowPos3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos3dv((GLdouble*)v); }
}
public static
void WindowPos3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos3dv((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos3dv((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glWindowPos3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos3fv((GLfloat*)v); }
}
public static
void WindowPos3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos3fv((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos3fv((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos3i(GLint x, GLint y, GLint z)
{
Delegates.glWindowPos3i((GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3iv(GLint* v)
{
unsafe { Delegates.glWindowPos3iv((GLint*)v); }
}
public static
void WindowPos3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos3iv((GLint*)v_ptr);
}
}
}
public static
void WindowPos3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos3iv((GLint*)v_ptr);
}
}
}
public static
void WindowPos3s(GLshort x, GLshort y, GLshort z)
{
Delegates.glWindowPos3s((GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3sv(GLshort* v)
{
unsafe { Delegates.glWindowPos3sv((GLshort*)v); }
}
public static
void WindowPos3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos3sv((GLshort*)v_ptr);
}
}
}
public static
void WindowPos3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos3sv((GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(GLsizei n, Int32* ids)
{
ids = default(Int32*);
{
Delegates.glGenQueries((GLsizei)n, (GLuint*)ids);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(GLsizei n, GLuint* ids)
{
unsafe { Delegates.glGenQueries((GLsizei)n, (GLuint*)ids); }
}
public static
void GenQueries(GLsizei n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(GLsizei n, GLuint[] ids)
{
unsafe
{
fixed (GLuint* ids_ptr = ids)
{
Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
void GenQueries(GLsizei n, out Int32 ids)
{
ids = default(Int32);
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(GLsizei n, out GLuint ids)
{
ids = default(GLuint);
unsafe
{
fixed (GLuint* ids_ptr = &ids)
{
Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(GLsizei n, Int32* ids)
{
{
Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(GLsizei n, GLuint* ids)
{
unsafe { Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids); }
}
public static
void DeleteQueries(GLsizei n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(GLsizei n, GLuint[] ids)
{
unsafe
{
fixed (GLuint* ids_ptr = ids)
{
Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
void DeleteQueries(GLsizei n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(GLsizei n, ref GLuint ids)
{
unsafe
{
fixed (GLuint* ids_ptr = &ids)
{
Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
GLboolean IsQuery(Int32 id)
{
return Delegates.glIsQuery((GLuint)id);
}
[System.CLSCompliant(false)]
public static
GLboolean IsQuery(GLuint id)
{
return Delegates.glIsQuery((GLuint)id);
}
public static
void BeginQuery(GL.Enums.VERSION_1_5 target, Int32 id)
{
Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (GLuint)id);
}
[System.CLSCompliant(false)]
public static
void BeginQuery(GL.Enums.VERSION_1_5 target, GLuint id)
{
Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (GLuint)id);
}
public static
void EndQuery(GL.Enums.VERSION_1_5 target)
{
Delegates.glEndQuery((GL.Enums.VERSION_1_5)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint* @params)
{
unsafe { Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); }
}
public static
void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectiv(Int32 id, GL.Enums.VERSION_1_5 pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLint* @params)
{
unsafe { Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); }
}
public static
void GetQueryObjectiv(Int32 id, GL.Enums.VERSION_1_5 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetQueryObjectiv(Int32 id, GL.Enums.VERSION_1_5 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectiv(GLuint id, GL.Enums.VERSION_1_5 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectuiv(Int32 id, GL.Enums.VERSION_1_5 pname, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectuiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLuint* @params)
{
unsafe { Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params); }
}
public static
void GetQueryObjectuiv(Int32 id, GL.Enums.VERSION_1_5 pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectuiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr);
}
}
}
public static
void GetQueryObjectuiv(Int32 id, GL.Enums.VERSION_1_5 pname, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectuiv(GLuint id, GL.Enums.VERSION_1_5 pname, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void BindBuffer(GL.Enums.VERSION_1_5 target, Int32 buffer)
{
Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void BindBuffer(GL.Enums.VERSION_1_5 target, GLuint buffer)
{
Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(GLsizei n, Int32* buffers)
{
{
Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(GLsizei n, GLuint* buffers)
{
unsafe { Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers); }
}
public static
void DeleteBuffers(GLsizei n, Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(GLsizei n, GLuint[] buffers)
{
unsafe
{
fixed (GLuint* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(GLsizei n, ref Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(GLsizei n, ref GLuint buffers)
{
unsafe
{
fixed (GLuint* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(GLsizei n, Int32* buffers)
{
buffers = default(Int32*);
{
Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(GLsizei n, GLuint* buffers)
{
unsafe { Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers); }
}
public static
void GenBuffers(GLsizei n, Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(GLsizei n, GLuint[] buffers)
{
unsafe
{
fixed (GLuint* buffers_ptr = buffers)
{
Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
public static
void GenBuffers(GLsizei n, out Int32 buffers)
{
buffers = default(Int32);
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(GLsizei n, out GLuint buffers)
{
buffers = default(GLuint);
unsafe
{
fixed (GLuint* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
public static
GLboolean IsBuffer(Int32 buffer)
{
return Delegates.glIsBuffer((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
GLboolean IsBuffer(GLuint buffer)
{
return Delegates.glIsBuffer((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void BufferData(GL.Enums.VERSION_1_5 target, GLsizeiptr size, void* data, GL.Enums.VERSION_1_5 usage)
{
unsafe { Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (GLsizeiptr)size, (void*)data, (GL.Enums.VERSION_1_5)usage); }
}
public static
void BufferData(GL.Enums.VERSION_1_5 target, GLsizeiptr size, object data, GL.Enums.VERSION_1_5 usage)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (GLsizeiptr)size, (void*)data_ptr.AddrOfPinnedObject(), (GL.Enums.VERSION_1_5)usage);
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void BufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, void* data)
{
unsafe { Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data); }
}
public static
void BufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, void* data)
{
unsafe { Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data); }
}
public static
void GetBufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
IntPtr MapBuffer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 access)
{
return Delegates.glMapBuffer((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)access);
}
public static
GLboolean UnmapBuffer(GL.Enums.VERSION_1_5 target)
{
return Delegates.glUnmapBuffer((GL.Enums.VERSION_1_5)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint* @params)
{
unsafe { Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); }
}
public static
void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, void* @params)
{
unsafe { Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (void*)@params); }
}
public static
void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
public static
void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha)
{
Delegates.glBlendEquationSeparate((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(GLsizei n, GL.Enums.VERSION_2_0* bufs)
{
unsafe { Delegates.glDrawBuffers((GLsizei)n, (GL.Enums.VERSION_2_0*)bufs); }
}
public static
void DrawBuffers(GLsizei n, GL.Enums.VERSION_2_0[] bufs)
{
unsafe
{
fixed (GL.Enums.VERSION_2_0* bufs_ptr = bufs)
{
Delegates.glDrawBuffers((GLsizei)n, (GL.Enums.VERSION_2_0*)bufs_ptr);
}
}
}
public static
void DrawBuffers(GLsizei n, ref GL.Enums.VERSION_2_0 bufs)
{
unsafe
{
fixed (GL.Enums.VERSION_2_0* bufs_ptr = &bufs)
{
Delegates.glDrawBuffers((GLsizei)n, (GL.Enums.VERSION_2_0*)bufs_ptr);
}
}
}
public static
void StencilOpSeparate(GL.Enums.VERSION_2_0 face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass)
{
Delegates.glStencilOpSeparate((GL.Enums.VERSION_2_0)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass);
}
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, Int32 mask)
{
Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, GLuint mask)
{
Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask);
}
public static
void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, Int32 mask)
{
Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, GLuint mask)
{
Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (GLuint)mask);
}
public static
void AttachShader(Int32 program, Int32 shader)
{
Delegates.glAttachShader((GLuint)program, (GLuint)shader);
}
[System.CLSCompliant(false)]
public static
void AttachShader(GLuint program, GLuint shader)
{
Delegates.glAttachShader((GLuint)program, (GLuint)shader);
}
public static
void BindAttribLocation(Int32 program, Int32 index, System.String name)
{
Delegates.glBindAttribLocation((GLuint)program, (GLuint)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void BindAttribLocation(GLuint program, GLuint index, System.String name)
{
Delegates.glBindAttribLocation((GLuint)program, (GLuint)index, (System.String)name);
}
public static
void CompileShader(Int32 shader)
{
Delegates.glCompileShader((GLuint)shader);
}
[System.CLSCompliant(false)]
public static
void CompileShader(GLuint shader)
{
Delegates.glCompileShader((GLuint)shader);
}
public static
Int32 CreateProgram()
{
return Delegates.glCreateProgram();
}
public static
Int32 CreateShader(GL.Enums.VERSION_2_0 type)
{
return Delegates.glCreateShader((GL.Enums.VERSION_2_0)type);
}
public static
void DeleteProgram(Int32 program)
{
Delegates.glDeleteProgram((GLuint)program);
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(GLuint program)
{
Delegates.glDeleteProgram((GLuint)program);
}
public static
void DeleteShader(Int32 shader)
{
Delegates.glDeleteShader((GLuint)shader);
}
[System.CLSCompliant(false)]
public static
void DeleteShader(GLuint shader)
{
Delegates.glDeleteShader((GLuint)shader);
}
public static
void DetachShader(Int32 program, Int32 shader)
{
Delegates.glDetachShader((GLuint)program, (GLuint)shader);
}
[System.CLSCompliant(false)]
public static
void DetachShader(GLuint program, GLuint shader)
{
Delegates.glDetachShader((GLuint)program, (GLuint)shader);
}
public static
void DisableVertexAttribArray(Int32 index)
{
Delegates.glDisableVertexAttribArray((GLuint)index);
}
[System.CLSCompliant(false)]
public static
void DisableVertexAttribArray(GLuint index)
{
Delegates.glDisableVertexAttribArray((GLuint)index);
}
public static
void EnableVertexAttribArray(Int32 index)
{
Delegates.glEnableVertexAttribArray((GLuint)index);
}
[System.CLSCompliant(false)]
public static
void EnableVertexAttribArray(GLuint index)
{
Delegates.glEnableVertexAttribArray((GLuint)index);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei* count, Int32* obj)
{
count = default(GLsizei*);
obj = default(Int32*);
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
{
unsafe { Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei* count, Int32[] obj)
{
count = default(GLsizei*);
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint[] obj)
{
count = default(GLsizei*);
fixed (GLuint* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei* count, out Int32 obj)
{
count = default(GLsizei*);
obj = default(Int32);
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, out GLuint obj)
{
count = default(GLsizei*);
obj = default(GLuint);
fixed (GLuint* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei[] count, Int32* obj)
{
obj = default(Int32*);
fixed (GLsizei* count_ptr = count)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, GLuint* obj)
{
obj = default(GLuint*);
fixed (GLsizei* count_ptr = count)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj);
}
}
public static
void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei[] count, Int32[] obj)
{
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, GLuint[] obj)
{
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (GLuint* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
}
}
}
public static
void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei[] count, out Int32 obj)
{
obj = default(Int32);
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, out GLuint obj)
{
obj = default(GLuint);
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (GLuint* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, out GLsizei count, Int32* obj)
{
count = default(GLsizei);
obj = default(Int32*);
fixed (GLsizei* count_ptr = &count)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, GLuint* obj)
{
count = default(GLsizei);
obj = default(GLuint*);
fixed (GLsizei* count_ptr = &count)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj);
count = *count_ptr;
}
}
public static
void GetAttachedShaders(Int32 program, GLsizei maxCount, out GLsizei count, Int32[] obj)
{
count = default(GLsizei);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, GLuint[] obj)
{
count = default(GLsizei);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (GLuint* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
count = *count_ptr;
}
}
}
public static
void GetAttachedShaders(Int32 program, GLsizei maxCount, out GLsizei count, out Int32 obj)
{
count = default(GLsizei);
obj = default(Int32);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, out GLuint obj)
{
count = default(GLsizei);
obj = default(GLuint);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (GLuint* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
public static
GLint GetAttribLocation(Int32 program, System.String name)
{
return Delegates.glGetAttribLocation((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
GLint GetAttribLocation(GLuint program, System.String name)
{
return Delegates.glGetAttribLocation((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramiv(Int32 program, GL.Enums.VERSION_2_0 pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramiv(GLuint program, GL.Enums.VERSION_2_0 pname, GLint* @params)
{
unsafe { Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); }
}
public static
void GetProgramiv(Int32 program, GL.Enums.VERSION_2_0 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramiv(GLuint program, GL.Enums.VERSION_2_0 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetProgramiv(Int32 program, GL.Enums.VERSION_2_0 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramiv(GLuint program, GL.Enums.VERSION_2_0 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramInfoLog(Int32 program, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei*);
infoLog = default(System.Text.StringBuilder);
{
Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog)
{
unsafe { Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog); }
}
public static
void GetProgramInfoLog(Int32 program, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetProgramInfoLog(Int32 program, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramInfoLog(GLuint program, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderiv(Int32 shader, GL.Enums.VERSION_2_0 pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderiv(GLuint shader, GL.Enums.VERSION_2_0 pname, GLint* @params)
{
unsafe { Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); }
}
public static
void GetShaderiv(Int32 shader, GL.Enums.VERSION_2_0 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderiv(GLuint shader, GL.Enums.VERSION_2_0 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetShaderiv(Int32 shader, GL.Enums.VERSION_2_0 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderiv(GLuint shader, GL.Enums.VERSION_2_0 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderInfoLog(Int32 shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei*);
infoLog = default(System.Text.StringBuilder);
{
Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog)
{
unsafe { Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog); }
}
public static
void GetShaderInfoLog(Int32 shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetShaderInfoLog(Int32 shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(Int32 shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder[] source)
{
length = default(GLsizei*);
source = default(System.Text.StringBuilder[]);
{
Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder[])source);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder[] source)
{
unsafe { Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder[])source); }
}
public static
void GetShaderSource(Int32 shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
public static
void GetShaderSource(Int32 shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder[] source)
{
length = default(GLsizei);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(GLuint shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder[] source)
{
length = default(GLsizei);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
public static
GLint GetUniformLocation(Int32 program, System.String name)
{
return Delegates.glGetUniformLocation((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
GLint GetUniformLocation(GLuint program, System.String name)
{
return Delegates.glGetUniformLocation((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformfv(Int32 program, GLint location, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformfv(GLuint program, GLint location, GLfloat* @params)
{
unsafe { Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params); }
}
public static
void GetUniformfv(Int32 program, GLint location, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformfv(GLuint program, GLint location, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr);
}
}
}
public static
void GetUniformfv(Int32 program, GLint location, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformfv(GLuint program, GLint location, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformiv(Int32 program, GLint location, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformiv(GLuint program, GLint location, GLint* @params)
{
unsafe { Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params); }
}
public static
void GetUniformiv(Int32 program, GLint location, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformiv(GLuint program, GLint location, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr);
}
}
}
public static
void GetUniformiv(Int32 program, GLint location, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformiv(GLuint program, GLint location, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribdv(Int32 index, GL.Enums.VERSION_2_0 pname, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribdv(GLuint index, GL.Enums.VERSION_2_0 pname, GLdouble* @params)
{
unsafe { Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params); }
}
public static
void GetVertexAttribdv(Int32 index, GL.Enums.VERSION_2_0 pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribdv(GLuint index, GL.Enums.VERSION_2_0 pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void GetVertexAttribdv(Int32 index, GL.Enums.VERSION_2_0 pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribdv(GLuint index, GL.Enums.VERSION_2_0 pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribfv(Int32 index, GL.Enums.VERSION_2_0 pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribfv(GLuint index, GL.Enums.VERSION_2_0 pname, GLfloat* @params)
{
unsafe { Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params); }
}
public static
void GetVertexAttribfv(Int32 index, GL.Enums.VERSION_2_0 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribfv(GLuint index, GL.Enums.VERSION_2_0 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetVertexAttribfv(Int32 index, GL.Enums.VERSION_2_0 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribfv(GLuint index, GL.Enums.VERSION_2_0 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribiv(Int32 index, GL.Enums.VERSION_2_0 pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribiv(GLuint index, GL.Enums.VERSION_2_0 pname, GLint* @params)
{
unsafe { Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); }
}
public static
void GetVertexAttribiv(Int32 index, GL.Enums.VERSION_2_0 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribiv(GLuint index, GL.Enums.VERSION_2_0 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetVertexAttribiv(Int32 index, GL.Enums.VERSION_2_0 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribiv(GLuint index, GL.Enums.VERSION_2_0 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.VERSION_2_0 pname, void* pointer)
{
pointer = default(void*);
{
Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(GLuint index, GL.Enums.VERSION_2_0 pname, void* pointer)
{
unsafe { Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer); }
}
public static
void GetVertexAttribPointerv(Int32 index, GL.Enums.VERSION_2_0 pname, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointerv(GLuint index, GL.Enums.VERSION_2_0 pname, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
GLboolean IsProgram(Int32 program)
{
return Delegates.glIsProgram((GLuint)program);
}
[System.CLSCompliant(false)]
public static
GLboolean IsProgram(GLuint program)
{
return Delegates.glIsProgram((GLuint)program);
}
public static
GLboolean IsShader(Int32 shader)
{
return Delegates.glIsShader((GLuint)shader);
}
[System.CLSCompliant(false)]
public static
GLboolean IsShader(GLuint shader)
{
return Delegates.glIsShader((GLuint)shader);
}
public static
void LinkProgram(Int32 program)
{
Delegates.glLinkProgram((GLuint)program);
}
[System.CLSCompliant(false)]
public static
void LinkProgram(GLuint program)
{
Delegates.glLinkProgram((GLuint)program);
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(Int32 shader, GLsizei count, System.String[] @string, GLint* length)
{
{
Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, GLint* length)
{
unsafe { Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length); }
}
public static
void ShaderSource(Int32 shader, GLsizei count, System.String[] @string, GLint[] length)
{
unsafe
{
fixed (GLint* length_ptr = length)
{
Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, GLint[] length)
{
unsafe
{
fixed (GLint* length_ptr = length)
{
Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shader, GLsizei count, System.String[] @string, ref GLint length)
{
unsafe
{
fixed (GLint* length_ptr = &length)
{
Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, ref GLint length)
{
unsafe
{
fixed (GLint* length_ptr = &length)
{
Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
public static
void UseProgram(Int32 program)
{
Delegates.glUseProgram((GLuint)program);
}
[System.CLSCompliant(false)]
public static
void UseProgram(GLuint program)
{
Delegates.glUseProgram((GLuint)program);
}
public static
void Uniform1f(GLint location, GLfloat v0)
{
Delegates.glUniform1f((GLint)location, (GLfloat)v0);
}
public static
void Uniform2f(GLint location, GLfloat v0, GLfloat v1)
{
Delegates.glUniform2f((GLint)location, (GLfloat)v0, (GLfloat)v1);
}
public static
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
Delegates.glUniform3f((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2);
}
public static
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
Delegates.glUniform4f((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3);
}
public static
void Uniform1i(GLint location, GLint v0)
{
Delegates.glUniform1i((GLint)location, (GLint)v0);
}
public static
void Uniform2i(GLint location, GLint v0, GLint v1)
{
Delegates.glUniform2i((GLint)location, (GLint)v0, (GLint)v1);
}
public static
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
Delegates.glUniform3i((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2);
}
public static
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
Delegates.glUniform4i((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2, (GLint)v3);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform1fv((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform1fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform1fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform1fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform1fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform2fv((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform2fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform2fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform2fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform2fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform3fv((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform3fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform3fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform3fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform3fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform4fv((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform4fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform4fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform4fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform4fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform1iv((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform1iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform1iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform1iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform1iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform2iv((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform2iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform2iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform2iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform2iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform3iv((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform3iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform3iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform3iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform3iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform4iv((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform4iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform4iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform4iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform4iv((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix2fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix3fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix4fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
public static
void ValidateProgram(Int32 program)
{
Delegates.glValidateProgram((GLuint)program);
}
[System.CLSCompliant(false)]
public static
void ValidateProgram(GLuint program)
{
Delegates.glValidateProgram((GLuint)program);
}
public static
void VertexAttrib1d(Int32 index, GLdouble x)
{
Delegates.glVertexAttrib1d((GLuint)index, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1d(GLuint index, GLdouble x)
{
Delegates.glVertexAttrib1d((GLuint)index, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib1dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib1dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib1f(Int32 index, GLfloat x)
{
Delegates.glVertexAttrib1f((GLuint)index, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1f(GLuint index, GLfloat x)
{
Delegates.glVertexAttrib1f((GLuint)index, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib1fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib1fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib1s(Int32 index, GLshort x)
{
Delegates.glVertexAttrib1s((GLuint)index, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1s(GLuint index, GLshort x)
{
Delegates.glVertexAttrib1s((GLuint)index, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib1sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib1sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib2d(Int32 index, GLdouble x, GLdouble y)
{
Delegates.glVertexAttrib2d((GLuint)index, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
Delegates.glVertexAttrib2d((GLuint)index, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib2dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib2dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib2f(Int32 index, GLfloat x, GLfloat y)
{
Delegates.glVertexAttrib2f((GLuint)index, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
Delegates.glVertexAttrib2f((GLuint)index, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib2fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib2fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib2s(Int32 index, GLshort x, GLshort y)
{
Delegates.glVertexAttrib2s((GLuint)index, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
Delegates.glVertexAttrib2s((GLuint)index, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib2sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib2sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib3d(Int32 index, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexAttrib3d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexAttrib3d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib3dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib3dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib3f(Int32 index, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexAttrib3f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexAttrib3f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib3fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib3fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib3s(Int32 index, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexAttrib3s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexAttrib3s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib3sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib3sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nbv(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nbv(GLuint index, GLbyte* v)
{
unsafe { Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v); }
}
public static
void VertexAttrib4Nbv(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nbv(GLuint index, GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttrib4Nbv(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nbv(GLuint index, ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Niv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Niv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v); }
}
public static
void VertexAttrib4Niv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Niv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttrib4Niv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Niv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nsv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nsv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib4Nsv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nsv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4Nsv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nsv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4Nub(Int32 index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Delegates.glVertexAttrib4Nub((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Delegates.glVertexAttrib4Nub((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nubv(Int32 index, GLubyte* v)
{
{
Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nubv(GLuint index, GLubyte* v)
{
unsafe { Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v); }
}
public static
void VertexAttrib4Nubv(Int32 index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nubv(GLuint index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttrib4Nubv(Int32 index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nubv(GLuint index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nuiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nuiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttrib4Nuiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nuiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttrib4Nuiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nuiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nusv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nusv(GLuint index, GLushort* v)
{
unsafe { Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v); }
}
public static
void VertexAttrib4Nusv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nusv(GLuint index, GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr);
}
}
}
public static
void VertexAttrib4Nusv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nusv(GLuint index, ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4bv(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4bv(GLuint index, GLbyte* v)
{
unsafe { Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v); }
}
public static
void VertexAttrib4bv(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4bv(GLuint index, GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttrib4bv(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4bv(GLuint index, ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttrib4d(Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexAttrib4d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexAttrib4d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib4dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib4dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib4f(Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexAttrib4f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexAttrib4f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib4fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib4fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4iv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4iv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v); }
}
public static
void VertexAttrib4iv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4iv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttrib4iv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4iv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttrib4s(Int32 index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexAttrib4s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexAttrib4s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib4sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4ubv(Int32 index, GLubyte* v)
{
{
Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4ubv(GLuint index, GLubyte* v)
{
unsafe { Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v); }
}
public static
void VertexAttrib4ubv(Int32 index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ubv(GLuint index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttrib4ubv(Int32 index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ubv(GLuint index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4uiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4uiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttrib4uiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4uiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttrib4uiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4uiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4usv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4usv(GLuint index, GLushort* v)
{
unsafe { Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v); }
}
public static
void VertexAttrib4usv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4usv(GLuint index, GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr);
}
}
}
public static
void VertexAttrib4usv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4usv(GLuint index, ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(Int32 index, GLint size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer)
{
{
Delegates.glVertexAttribPointer((GLuint)index, (GLint)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(GLuint index, GLint size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer)
{
unsafe { Delegates.glVertexAttribPointer((GLuint)index, (GLint)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2x3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix2x3fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3x2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix3x2fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2x4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix2x4fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4x2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix4x2fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3x4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix3x4fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4x3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix4x3fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointervINTEL(GLint size, GL.Enums.VertexPointerType type, void* pointer)
{
unsafe { Delegates.glVertexPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer); }
}
public static
void VertexPointervINTEL(GLint size, GL.Enums.VertexPointerType type, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointervINTEL(GL.Enums.NormalPointerType type, void* pointer)
{
unsafe { Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (void*)pointer); }
}
public static
void NormalPointervINTEL(GL.Enums.NormalPointerType type, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointervINTEL(GLint size, GL.Enums.VertexPointerType type, void* pointer)
{
unsafe { Delegates.glColorPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer); }
}
public static
void ColorPointervINTEL(GLint size, GL.Enums.VertexPointerType type, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointervINTEL(GLint size, GL.Enums.VertexPointerType type, void* pointer)
{
unsafe { Delegates.glTexCoordPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer); }
}
public static
void TexCoordPointervINTEL(GLint size, GL.Enums.VertexPointerType type, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void TbufferMask3DFX(Int32 mask)
{
Delegates.glTbufferMask3DFX((GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void TbufferMask3DFX(GLuint mask)
{
Delegates.glTbufferMask3DFX((GLuint)mask);
}
public static class ARB
{
public static
void ActiveTexture(GL.Enums.ARB_multitexture texture)
{
Delegates.glActiveTextureARB((GL.Enums.ARB_multitexture)texture);
}
public static
void ClientActiveTexture(GL.Enums.ARB_multitexture texture)
{
Delegates.glClientActiveTextureARB((GL.Enums.ARB_multitexture)texture);
}
public static
void MultiTexCoord1d(GL.Enums.ARB_multitexture target, GLdouble s)
{
Delegates.glMultiTexCoord1dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1dv(GL.Enums.ARB_multitexture target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); }
}
public static
void MultiTexCoord1dv(GL.Enums.ARB_multitexture target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord1dv(GL.Enums.ARB_multitexture target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord1f(GL.Enums.ARB_multitexture target, GLfloat s)
{
Delegates.glMultiTexCoord1fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1fv(GL.Enums.ARB_multitexture target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); }
}
public static
void MultiTexCoord1fv(GL.Enums.ARB_multitexture target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord1fv(GL.Enums.ARB_multitexture target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord1i(GL.Enums.ARB_multitexture target, GLint s)
{
Delegates.glMultiTexCoord1iARB((GL.Enums.ARB_multitexture)target, (GLint)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1iv(GL.Enums.ARB_multitexture target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); }
}
public static
void MultiTexCoord1iv(GL.Enums.ARB_multitexture target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord1iv(GL.Enums.ARB_multitexture target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord1s(GL.Enums.ARB_multitexture target, GLshort s)
{
Delegates.glMultiTexCoord1sARB((GL.Enums.ARB_multitexture)target, (GLshort)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1sv(GL.Enums.ARB_multitexture target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); }
}
public static
void MultiTexCoord1sv(GL.Enums.ARB_multitexture target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord1sv(GL.Enums.ARB_multitexture target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord2d(GL.Enums.ARB_multitexture target, GLdouble s, GLdouble t)
{
Delegates.glMultiTexCoord2dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s, (GLdouble)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2dv(GL.Enums.ARB_multitexture target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); }
}
public static
void MultiTexCoord2dv(GL.Enums.ARB_multitexture target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord2dv(GL.Enums.ARB_multitexture target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord2f(GL.Enums.ARB_multitexture target, GLfloat s, GLfloat t)
{
Delegates.glMultiTexCoord2fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s, (GLfloat)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2fv(GL.Enums.ARB_multitexture target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); }
}
public static
void MultiTexCoord2fv(GL.Enums.ARB_multitexture target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord2fv(GL.Enums.ARB_multitexture target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord2i(GL.Enums.ARB_multitexture target, GLint s, GLint t)
{
Delegates.glMultiTexCoord2iARB((GL.Enums.ARB_multitexture)target, (GLint)s, (GLint)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2iv(GL.Enums.ARB_multitexture target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); }
}
public static
void MultiTexCoord2iv(GL.Enums.ARB_multitexture target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord2iv(GL.Enums.ARB_multitexture target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord2s(GL.Enums.ARB_multitexture target, GLshort s, GLshort t)
{
Delegates.glMultiTexCoord2sARB((GL.Enums.ARB_multitexture)target, (GLshort)s, (GLshort)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2sv(GL.Enums.ARB_multitexture target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); }
}
public static
void MultiTexCoord2sv(GL.Enums.ARB_multitexture target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord2sv(GL.Enums.ARB_multitexture target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord3d(GL.Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r)
{
Delegates.glMultiTexCoord3dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s, (GLdouble)t, (GLdouble)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3dv(GL.Enums.ARB_multitexture target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); }
}
public static
void MultiTexCoord3dv(GL.Enums.ARB_multitexture target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord3dv(GL.Enums.ARB_multitexture target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord3f(GL.Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r)
{
Delegates.glMultiTexCoord3fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s, (GLfloat)t, (GLfloat)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3fv(GL.Enums.ARB_multitexture target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); }
}
public static
void MultiTexCoord3fv(GL.Enums.ARB_multitexture target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord3fv(GL.Enums.ARB_multitexture target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord3i(GL.Enums.ARB_multitexture target, GLint s, GLint t, GLint r)
{
Delegates.glMultiTexCoord3iARB((GL.Enums.ARB_multitexture)target, (GLint)s, (GLint)t, (GLint)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3iv(GL.Enums.ARB_multitexture target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); }
}
public static
void MultiTexCoord3iv(GL.Enums.ARB_multitexture target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord3iv(GL.Enums.ARB_multitexture target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord3s(GL.Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r)
{
Delegates.glMultiTexCoord3sARB((GL.Enums.ARB_multitexture)target, (GLshort)s, (GLshort)t, (GLshort)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3sv(GL.Enums.ARB_multitexture target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); }
}
public static
void MultiTexCoord3sv(GL.Enums.ARB_multitexture target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord3sv(GL.Enums.ARB_multitexture target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord4d(GL.Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
Delegates.glMultiTexCoord4dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s, (GLdouble)t, (GLdouble)r, (GLdouble)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4dv(GL.Enums.ARB_multitexture target, GLdouble* v)
{
unsafe { Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); }
}
public static
void MultiTexCoord4dv(GL.Enums.ARB_multitexture target, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord4dv(GL.Enums.ARB_multitexture target, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr);
}
}
}
public static
void MultiTexCoord4f(GL.Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
Delegates.glMultiTexCoord4fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4fv(GL.Enums.ARB_multitexture target, GLfloat* v)
{
unsafe { Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); }
}
public static
void MultiTexCoord4fv(GL.Enums.ARB_multitexture target, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord4fv(GL.Enums.ARB_multitexture target, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr);
}
}
}
public static
void MultiTexCoord4i(GL.Enums.ARB_multitexture target, GLint s, GLint t, GLint r, GLint q)
{
Delegates.glMultiTexCoord4iARB((GL.Enums.ARB_multitexture)target, (GLint)s, (GLint)t, (GLint)r, (GLint)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4iv(GL.Enums.ARB_multitexture target, GLint* v)
{
unsafe { Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); }
}
public static
void MultiTexCoord4iv(GL.Enums.ARB_multitexture target, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord4iv(GL.Enums.ARB_multitexture target, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr);
}
}
}
public static
void MultiTexCoord4s(GL.Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r, GLshort q)
{
Delegates.glMultiTexCoord4sARB((GL.Enums.ARB_multitexture)target, (GLshort)s, (GLshort)t, (GLshort)r, (GLshort)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4sv(GL.Enums.ARB_multitexture target, GLshort* v)
{
unsafe { Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); }
}
public static
void MultiTexCoord4sv(GL.Enums.ARB_multitexture target, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
public static
void MultiTexCoord4sv(GL.Enums.ARB_multitexture target, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixf(GLfloat* m)
{
unsafe { Delegates.glLoadTransposeMatrixfARB((GLfloat*)m); }
}
public static
void LoadTransposeMatrixf(GLfloat[] m)
{
unsafe
{
fixed (GLfloat* m_ptr = m)
{
Delegates.glLoadTransposeMatrixfARB((GLfloat*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixf(ref GLfloat m)
{
unsafe
{
fixed (GLfloat* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixfARB((GLfloat*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixd(GLdouble* m)
{
unsafe { Delegates.glLoadTransposeMatrixdARB((GLdouble*)m); }
}
public static
void LoadTransposeMatrixd(GLdouble[] m)
{
unsafe
{
fixed (GLdouble* m_ptr = m)
{
Delegates.glLoadTransposeMatrixdARB((GLdouble*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixd(ref GLdouble m)
{
unsafe
{
fixed (GLdouble* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixdARB((GLdouble*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixf(GLfloat* m)
{
unsafe { Delegates.glMultTransposeMatrixfARB((GLfloat*)m); }
}
public static
void MultTransposeMatrixf(GLfloat[] m)
{
unsafe
{
fixed (GLfloat* m_ptr = m)
{
Delegates.glMultTransposeMatrixfARB((GLfloat*)m_ptr);
}
}
}
public static
void MultTransposeMatrixf(ref GLfloat m)
{
unsafe
{
fixed (GLfloat* m_ptr = &m)
{
Delegates.glMultTransposeMatrixfARB((GLfloat*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixd(GLdouble* m)
{
unsafe { Delegates.glMultTransposeMatrixdARB((GLdouble*)m); }
}
public static
void MultTransposeMatrixd(GLdouble[] m)
{
unsafe
{
fixed (GLdouble* m_ptr = m)
{
Delegates.glMultTransposeMatrixdARB((GLdouble*)m_ptr);
}
}
}
public static
void MultTransposeMatrixd(ref GLdouble m)
{
unsafe
{
fixed (GLdouble* m_ptr = &m)
{
Delegates.glMultTransposeMatrixdARB((GLdouble*)m_ptr);
}
}
}
public static
void SampleCoverage(GLclampf value, GL.Enums.Boolean invert)
{
Delegates.glSampleCoverageARB((GLclampf)value, (GL.Enums.Boolean)invert);
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, void* img)
{
unsafe { Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (GLint)level, (void*)img); }
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, object img)
{
System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (GLint)level, (void*)img_ptr.AddrOfPinnedObject());
}
finally
{
img_ptr.Free();
}
}
}
public static
void PointParameterf(GL.Enums.ARB_point_parameters pname, GLfloat param)
{
Delegates.glPointParameterfARB((GL.Enums.ARB_point_parameters)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterfv(GL.Enums.ARB_point_parameters pname, GLfloat* @params)
{
unsafe { Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (GLfloat*)@params); }
}
public static
void PointParameterfv(GL.Enums.ARB_point_parameters pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PointParameterfv(GL.Enums.ARB_point_parameters pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightbv(GLint size, Byte* weights)
{
{
Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightbv(GLint size, GLbyte* weights)
{
unsafe { Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights); }
}
public static
void Weightbv(GLint size, Byte[] weights)
{
unsafe
{
fixed (Byte* weights_ptr = weights)
{
Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weightbv(GLint size, GLbyte[] weights)
{
unsafe
{
fixed (GLbyte* weights_ptr = weights)
{
Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr);
}
}
}
public static
void Weightbv(GLint size, ref Byte weights)
{
unsafe
{
fixed (Byte* weights_ptr = &weights)
{
Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weightbv(GLint size, ref GLbyte weights)
{
unsafe
{
fixed (GLbyte* weights_ptr = &weights)
{
Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightsv(GLint size, GLshort* weights)
{
unsafe { Delegates.glWeightsvARB((GLint)size, (GLshort*)weights); }
}
public static
void Weightsv(GLint size, GLshort[] weights)
{
unsafe
{
fixed (GLshort* weights_ptr = weights)
{
Delegates.glWeightsvARB((GLint)size, (GLshort*)weights_ptr);
}
}
}
public static
void Weightsv(GLint size, ref GLshort weights)
{
unsafe
{
fixed (GLshort* weights_ptr = &weights)
{
Delegates.glWeightsvARB((GLint)size, (GLshort*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightiv(GLint size, GLint* weights)
{
unsafe { Delegates.glWeightivARB((GLint)size, (GLint*)weights); }
}
public static
void Weightiv(GLint size, GLint[] weights)
{
unsafe
{
fixed (GLint* weights_ptr = weights)
{
Delegates.glWeightivARB((GLint)size, (GLint*)weights_ptr);
}
}
}
public static
void Weightiv(GLint size, ref GLint weights)
{
unsafe
{
fixed (GLint* weights_ptr = &weights)
{
Delegates.glWeightivARB((GLint)size, (GLint*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightfv(GLint size, GLfloat* weights)
{
unsafe { Delegates.glWeightfvARB((GLint)size, (GLfloat*)weights); }
}
public static
void Weightfv(GLint size, GLfloat[] weights)
{
unsafe
{
fixed (GLfloat* weights_ptr = weights)
{
Delegates.glWeightfvARB((GLint)size, (GLfloat*)weights_ptr);
}
}
}
public static
void Weightfv(GLint size, ref GLfloat weights)
{
unsafe
{
fixed (GLfloat* weights_ptr = &weights)
{
Delegates.glWeightfvARB((GLint)size, (GLfloat*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightdv(GLint size, GLdouble* weights)
{
unsafe { Delegates.glWeightdvARB((GLint)size, (GLdouble*)weights); }
}
public static
void Weightdv(GLint size, GLdouble[] weights)
{
unsafe
{
fixed (GLdouble* weights_ptr = weights)
{
Delegates.glWeightdvARB((GLint)size, (GLdouble*)weights_ptr);
}
}
}
public static
void Weightdv(GLint size, ref GLdouble weights)
{
unsafe
{
fixed (GLdouble* weights_ptr = &weights)
{
Delegates.glWeightdvARB((GLint)size, (GLdouble*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightubv(GLint size, GLubyte* weights)
{
unsafe { Delegates.glWeightubvARB((GLint)size, (GLubyte*)weights); }
}
public static
void Weightubv(GLint size, GLubyte[] weights)
{
unsafe
{
fixed (GLubyte* weights_ptr = weights)
{
Delegates.glWeightubvARB((GLint)size, (GLubyte*)weights_ptr);
}
}
}
public static
void Weightubv(GLint size, ref GLubyte weights)
{
unsafe
{
fixed (GLubyte* weights_ptr = &weights)
{
Delegates.glWeightubvARB((GLint)size, (GLubyte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightusv(GLint size, Int16* weights)
{
{
Delegates.glWeightusvARB((GLint)size, (GLushort*)weights);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightusv(GLint size, GLushort* weights)
{
unsafe { Delegates.glWeightusvARB((GLint)size, (GLushort*)weights); }
}
public static
void Weightusv(GLint size, Int16[] weights)
{
unsafe
{
fixed (Int16* weights_ptr = weights)
{
Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weightusv(GLint size, GLushort[] weights)
{
unsafe
{
fixed (GLushort* weights_ptr = weights)
{
Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr);
}
}
}
public static
void Weightusv(GLint size, ref Int16 weights)
{
unsafe
{
fixed (Int16* weights_ptr = &weights)
{
Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weightusv(GLint size, ref GLushort weights)
{
unsafe
{
fixed (GLushort* weights_ptr = &weights)
{
Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightuiv(GLint size, Int32* weights)
{
{
Delegates.glWeightuivARB((GLint)size, (GLuint*)weights);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weightuiv(GLint size, GLuint* weights)
{
unsafe { Delegates.glWeightuivARB((GLint)size, (GLuint*)weights); }
}
public static
void Weightuiv(GLint size, Int32[] weights)
{
unsafe
{
fixed (Int32* weights_ptr = weights)
{
Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weightuiv(GLint size, GLuint[] weights)
{
unsafe
{
fixed (GLuint* weights_ptr = weights)
{
Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr);
}
}
}
public static
void Weightuiv(GLint size, ref Int32 weights)
{
unsafe
{
fixed (Int32* weights_ptr = &weights)
{
Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weightuiv(GLint size, ref GLuint weights)
{
unsafe
{
fixed (GLuint* weights_ptr = &weights)
{
Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WeightPointer(GLint size, GL.Enums.ARB_vertex_blend type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glWeightPointerARB((GLint)size, (GL.Enums.ARB_vertex_blend)type, (GLsizei)stride, (void*)pointer); }
}
public static
void WeightPointer(GLint size, GL.Enums.ARB_vertex_blend type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glWeightPointerARB((GLint)size, (GL.Enums.ARB_vertex_blend)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexBlend(GLint count)
{
Delegates.glVertexBlendARB((GLint)count);
}
public static
void CurrentPaletteMatrix(GLint index)
{
Delegates.glCurrentPaletteMatrixARB((GLint)index);
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexubv(GLint size, GLubyte* indices)
{
unsafe { Delegates.glMatrixIndexubvARB((GLint)size, (GLubyte*)indices); }
}
public static
void MatrixIndexubv(GLint size, GLubyte[] indices)
{
unsafe
{
fixed (GLubyte* indices_ptr = indices)
{
Delegates.glMatrixIndexubvARB((GLint)size, (GLubyte*)indices_ptr);
}
}
}
public static
void MatrixIndexubv(GLint size, ref GLubyte indices)
{
unsafe
{
fixed (GLubyte* indices_ptr = &indices)
{
Delegates.glMatrixIndexubvARB((GLint)size, (GLubyte*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexusv(GLint size, Int16* indices)
{
{
Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexusv(GLint size, GLushort* indices)
{
unsafe { Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices); }
}
public static
void MatrixIndexusv(GLint size, Int16[] indices)
{
unsafe
{
fixed (Int16* indices_ptr = indices)
{
Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndexusv(GLint size, GLushort[] indices)
{
unsafe
{
fixed (GLushort* indices_ptr = indices)
{
Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr);
}
}
}
public static
void MatrixIndexusv(GLint size, ref Int16 indices)
{
unsafe
{
fixed (Int16* indices_ptr = &indices)
{
Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndexusv(GLint size, ref GLushort indices)
{
unsafe
{
fixed (GLushort* indices_ptr = &indices)
{
Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexuiv(GLint size, Int32* indices)
{
{
Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexuiv(GLint size, GLuint* indices)
{
unsafe { Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices); }
}
public static
void MatrixIndexuiv(GLint size, Int32[] indices)
{
unsafe
{
fixed (Int32* indices_ptr = indices)
{
Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndexuiv(GLint size, GLuint[] indices)
{
unsafe
{
fixed (GLuint* indices_ptr = indices)
{
Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr);
}
}
}
public static
void MatrixIndexuiv(GLint size, ref Int32 indices)
{
unsafe
{
fixed (Int32* indices_ptr = &indices)
{
Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndexuiv(GLint size, ref GLuint indices)
{
unsafe
{
fixed (GLuint* indices_ptr = &indices)
{
Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexPointer(GLint size, GL.Enums.ARB_matrix_palette type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glMatrixIndexPointerARB((GLint)size, (GL.Enums.ARB_matrix_palette)type, (GLsizei)stride, (void*)pointer); }
}
public static
void MatrixIndexPointer(GLint size, GL.Enums.ARB_matrix_palette type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glMatrixIndexPointerARB((GLint)size, (GL.Enums.ARB_matrix_palette)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void WindowPos2d(GLdouble x, GLdouble y)
{
Delegates.glWindowPos2dARB((GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos2dvARB((GLdouble*)v); }
}
public static
void WindowPos2dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos2dvARB((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos2dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos2dvARB((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos2f(GLfloat x, GLfloat y)
{
Delegates.glWindowPos2fARB((GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos2fvARB((GLfloat*)v); }
}
public static
void WindowPos2fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos2fvARB((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos2fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos2fvARB((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos2i(GLint x, GLint y)
{
Delegates.glWindowPos2iARB((GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2iv(GLint* v)
{
unsafe { Delegates.glWindowPos2ivARB((GLint*)v); }
}
public static
void WindowPos2iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos2ivARB((GLint*)v_ptr);
}
}
}
public static
void WindowPos2iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos2ivARB((GLint*)v_ptr);
}
}
}
public static
void WindowPos2s(GLshort x, GLshort y)
{
Delegates.glWindowPos2sARB((GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2sv(GLshort* v)
{
unsafe { Delegates.glWindowPos2svARB((GLshort*)v); }
}
public static
void WindowPos2sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos2svARB((GLshort*)v_ptr);
}
}
}
public static
void WindowPos2sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos2svARB((GLshort*)v_ptr);
}
}
}
public static
void WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glWindowPos3dARB((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos3dvARB((GLdouble*)v); }
}
public static
void WindowPos3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos3dvARB((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos3dvARB((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glWindowPos3fARB((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos3fvARB((GLfloat*)v); }
}
public static
void WindowPos3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos3fvARB((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos3fvARB((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos3i(GLint x, GLint y, GLint z)
{
Delegates.glWindowPos3iARB((GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3iv(GLint* v)
{
unsafe { Delegates.glWindowPos3ivARB((GLint*)v); }
}
public static
void WindowPos3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos3ivARB((GLint*)v_ptr);
}
}
}
public static
void WindowPos3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos3ivARB((GLint*)v_ptr);
}
}
}
public static
void WindowPos3s(GLshort x, GLshort y, GLshort z)
{
Delegates.glWindowPos3sARB((GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3sv(GLshort* v)
{
unsafe { Delegates.glWindowPos3svARB((GLshort*)v); }
}
public static
void WindowPos3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos3svARB((GLshort*)v_ptr);
}
}
}
public static
void WindowPos3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos3svARB((GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib1d(Int32 index, GLdouble x)
{
Delegates.glVertexAttrib1dARB((GLuint)index, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1d(GLuint index, GLdouble x)
{
Delegates.glVertexAttrib1dARB((GLuint)index, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib1dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib1dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib1f(Int32 index, GLfloat x)
{
Delegates.glVertexAttrib1fARB((GLuint)index, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1f(GLuint index, GLfloat x)
{
Delegates.glVertexAttrib1fARB((GLuint)index, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib1fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib1fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib1s(Int32 index, GLshort x)
{
Delegates.glVertexAttrib1sARB((GLuint)index, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1s(GLuint index, GLshort x)
{
Delegates.glVertexAttrib1sARB((GLuint)index, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib1sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib1sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib2d(Int32 index, GLdouble x, GLdouble y)
{
Delegates.glVertexAttrib2dARB((GLuint)index, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
Delegates.glVertexAttrib2dARB((GLuint)index, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib2dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib2dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib2f(Int32 index, GLfloat x, GLfloat y)
{
Delegates.glVertexAttrib2fARB((GLuint)index, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
Delegates.glVertexAttrib2fARB((GLuint)index, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib2fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib2fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib2s(Int32 index, GLshort x, GLshort y)
{
Delegates.glVertexAttrib2sARB((GLuint)index, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
Delegates.glVertexAttrib2sARB((GLuint)index, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib2sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib2sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib3d(Int32 index, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexAttrib3dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexAttrib3dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib3dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib3dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib3f(Int32 index, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexAttrib3fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexAttrib3fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib3fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib3fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib3s(Int32 index, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexAttrib3sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexAttrib3sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib3sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib3sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nbv(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nbv(GLuint index, GLbyte* v)
{
unsafe { Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v); }
}
public static
void VertexAttrib4Nbv(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nbv(GLuint index, GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttrib4Nbv(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nbv(GLuint index, ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Niv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Niv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v); }
}
public static
void VertexAttrib4Niv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Niv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttrib4Niv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Niv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nsv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nsv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib4Nsv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nsv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4Nsv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nsv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4Nub(Int32 index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Delegates.glVertexAttrib4NubARB((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Delegates.glVertexAttrib4NubARB((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nubv(Int32 index, GLubyte* v)
{
{
Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nubv(GLuint index, GLubyte* v)
{
unsafe { Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v); }
}
public static
void VertexAttrib4Nubv(Int32 index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nubv(GLuint index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttrib4Nubv(Int32 index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nubv(GLuint index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nuiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nuiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttrib4Nuiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nuiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttrib4Nuiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nuiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nusv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4Nusv(GLuint index, GLushort* v)
{
unsafe { Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v); }
}
public static
void VertexAttrib4Nusv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nusv(GLuint index, GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
public static
void VertexAttrib4Nusv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4Nusv(GLuint index, ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4bv(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4bv(GLuint index, GLbyte* v)
{
unsafe { Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v); }
}
public static
void VertexAttrib4bv(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4bv(GLuint index, GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttrib4bv(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4bv(GLuint index, ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttrib4d(Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexAttrib4dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexAttrib4dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib4dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib4dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib4f(Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexAttrib4fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexAttrib4fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib4fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib4fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4iv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4iv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v); }
}
public static
void VertexAttrib4iv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4iv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttrib4iv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4iv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttrib4s(Int32 index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexAttrib4sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexAttrib4sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib4sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4ubv(Int32 index, GLubyte* v)
{
{
Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4ubv(GLuint index, GLubyte* v)
{
unsafe { Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v); }
}
public static
void VertexAttrib4ubv(Int32 index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ubv(GLuint index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttrib4ubv(Int32 index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ubv(GLuint index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4uiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4uiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttrib4uiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4uiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttrib4uiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4uiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4usv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4usv(GLuint index, GLushort* v)
{
unsafe { Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v); }
}
public static
void VertexAttrib4usv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4usv(GLuint index, GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
public static
void VertexAttrib4usv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4usv(GLuint index, ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(Int32 index, GLint size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer)
{
{
Delegates.glVertexAttribPointerARB((GLuint)index, (GLint)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(GLuint index, GLint size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer)
{
unsafe { Delegates.glVertexAttribPointerARB((GLuint)index, (GLint)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer); }
}
public static
void EnableVertexAttribArray(Int32 index)
{
Delegates.glEnableVertexAttribArrayARB((GLuint)index);
}
[System.CLSCompliant(false)]
public static
void EnableVertexAttribArray(GLuint index)
{
Delegates.glEnableVertexAttribArrayARB((GLuint)index);
}
public static
void DisableVertexAttribArray(Int32 index)
{
Delegates.glDisableVertexAttribArrayARB((GLuint)index);
}
[System.CLSCompliant(false)]
public static
void DisableVertexAttribArray(GLuint index)
{
Delegates.glDisableVertexAttribArrayARB((GLuint)index);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, GLsizei len, void* @string)
{
unsafe { Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (GLsizei)len, (void*)@string); }
}
public static
void ProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, GLsizei len, object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (GLsizei)len, (void*)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
public static
void BindProgram(GL.Enums.ARB_vertex_program target, Int32 program)
{
Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (GLuint)program);
}
[System.CLSCompliant(false)]
public static
void BindProgram(GL.Enums.ARB_vertex_program target, GLuint program)
{
Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (GLuint)program);
}
[System.CLSCompliant(false)]
public static
unsafe void DeletePrograms(GLsizei n, Int32* programs)
{
{
Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeletePrograms(GLsizei n, GLuint* programs)
{
unsafe { Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs); }
}
public static
void DeletePrograms(GLsizei n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeletePrograms(GLsizei n, GLuint[] programs)
{
unsafe
{
fixed (GLuint* programs_ptr = programs)
{
Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
public static
void DeletePrograms(GLsizei n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeletePrograms(GLsizei n, ref GLuint programs)
{
unsafe
{
fixed (GLuint* programs_ptr = &programs)
{
Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenPrograms(GLsizei n, Int32* programs)
{
programs = default(Int32*);
{
Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenPrograms(GLsizei n, GLuint* programs)
{
unsafe { Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs); }
}
public static
void GenPrograms(GLsizei n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenPrograms(GLsizei n, GLuint[] programs)
{
unsafe
{
fixed (GLuint* programs_ptr = programs)
{
Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
public static
void GenPrograms(GLsizei n, out Int32 programs)
{
programs = default(Int32);
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenPrograms(GLsizei n, out GLuint programs)
{
programs = default(GLuint);
unsafe
{
fixed (GLuint* programs_ptr = &programs)
{
Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr);
programs = *programs_ptr;
}
}
}
public static
void ProgramEnvParameter4d(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4d(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params)
{
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params)
{
unsafe { Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); }
}
public static
void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLdouble @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLdouble @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4f(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4f(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params)
{
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params)
{
unsafe { Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); }
}
public static
void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4d(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4d(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params)
{
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params)
{
unsafe { Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); }
}
public static
void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLdouble @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLdouble @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4f(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4f(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params)
{
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params)
{
unsafe { Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); }
}
public static
void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params)
{
unsafe { Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); }
}
public static
void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params)
{
unsafe { Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); }
}
public static
void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params)
{
unsafe { Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); }
}
public static
void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params)
{
unsafe { Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); }
}
public static
void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramiv(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, GLint* @params)
{
unsafe { Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params); }
}
public static
void GetProgramiv(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetProgramiv(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, void* @string)
{
unsafe { Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (void*)@string); }
}
public static
void GetProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (void*)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribdv(Int32 index, GL.Enums.ARB_vertex_program pname, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribdv(GLuint index, GL.Enums.ARB_vertex_program pname, GLdouble* @params)
{
unsafe { Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params); }
}
public static
void GetVertexAttribdv(Int32 index, GL.Enums.ARB_vertex_program pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribdv(GLuint index, GL.Enums.ARB_vertex_program pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void GetVertexAttribdv(Int32 index, GL.Enums.ARB_vertex_program pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribdv(GLuint index, GL.Enums.ARB_vertex_program pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribfv(Int32 index, GL.Enums.ARB_vertex_program pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribfv(GLuint index, GL.Enums.ARB_vertex_program pname, GLfloat* @params)
{
unsafe { Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params); }
}
public static
void GetVertexAttribfv(Int32 index, GL.Enums.ARB_vertex_program pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribfv(GLuint index, GL.Enums.ARB_vertex_program pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetVertexAttribfv(Int32 index, GL.Enums.ARB_vertex_program pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribfv(GLuint index, GL.Enums.ARB_vertex_program pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribiv(Int32 index, GL.Enums.ARB_vertex_program pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribiv(GLuint index, GL.Enums.ARB_vertex_program pname, GLint* @params)
{
unsafe { Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params); }
}
public static
void GetVertexAttribiv(Int32 index, GL.Enums.ARB_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribiv(GLuint index, GL.Enums.ARB_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetVertexAttribiv(Int32 index, GL.Enums.ARB_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribiv(GLuint index, GL.Enums.ARB_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.ARB_vertex_program pname, void* pointer)
{
pointer = default(void*);
{
Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(GLuint index, GL.Enums.ARB_vertex_program pname, void* pointer)
{
unsafe { Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer); }
}
public static
void GetVertexAttribPointerv(Int32 index, GL.Enums.ARB_vertex_program pname, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointerv(GLuint index, GL.Enums.ARB_vertex_program pname, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
GLboolean IsProgram(Int32 program)
{
return Delegates.glIsProgramARB((GLuint)program);
}
[System.CLSCompliant(false)]
public static
GLboolean IsProgram(GLuint program)
{
return Delegates.glIsProgramARB((GLuint)program);
}
public static
void BindBuffer(GL.Enums.ARB_vertex_buffer_object target, Int32 buffer)
{
Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void BindBuffer(GL.Enums.ARB_vertex_buffer_object target, GLuint buffer)
{
Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(GLsizei n, Int32* buffers)
{
{
Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(GLsizei n, GLuint* buffers)
{
unsafe { Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers); }
}
public static
void DeleteBuffers(GLsizei n, Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(GLsizei n, GLuint[] buffers)
{
unsafe
{
fixed (GLuint* buffers_ptr = buffers)
{
Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(GLsizei n, ref Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(GLsizei n, ref GLuint buffers)
{
unsafe
{
fixed (GLuint* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(GLsizei n, Int32* buffers)
{
buffers = default(Int32*);
{
Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(GLsizei n, GLuint* buffers)
{
unsafe { Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers); }
}
public static
void GenBuffers(GLsizei n, Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(GLsizei n, GLuint[] buffers)
{
unsafe
{
fixed (GLuint* buffers_ptr = buffers)
{
Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
}
}
}
public static
void GenBuffers(GLsizei n, out Int32 buffers)
{
buffers = default(Int32);
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(GLsizei n, out GLuint buffers)
{
buffers = default(GLuint);
unsafe
{
fixed (GLuint* buffers_ptr = &buffers)
{
Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
public static
GLboolean IsBuffer(Int32 buffer)
{
return Delegates.glIsBufferARB((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
GLboolean IsBuffer(GLuint buffer)
{
return Delegates.glIsBufferARB((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void BufferData(GL.Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, void* data, GL.Enums.ARB_vertex_buffer_object usage)
{
unsafe { Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLsizeiptrARB)size, (void*)data, (GL.Enums.ARB_vertex_buffer_object)usage); }
}
public static
void BufferData(GL.Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, object data, GL.Enums.ARB_vertex_buffer_object usage)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLsizeiptrARB)size, (void*)data_ptr.AddrOfPinnedObject(), (GL.Enums.ARB_vertex_buffer_object)usage);
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void BufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, void* data)
{
unsafe { Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data); }
}
public static
void BufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, void* data)
{
unsafe { Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data); }
}
public static
void GetBufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
IntPtr MapBuffer(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object access)
{
return Delegates.glMapBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)access);
}
public static
GLboolean UnmapBuffer(GL.Enums.ARB_vertex_buffer_object target)
{
return Delegates.glUnmapBufferARB((GL.Enums.ARB_vertex_buffer_object)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferParameteriv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, GLint* @params)
{
unsafe { Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (GLint*)@params); }
}
public static
void GetBufferParameteriv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetBufferParameteriv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferPointerv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, void* @params)
{
unsafe { Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (void*)@params); }
}
public static
void GetBufferPointerv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(GLsizei n, Int32* ids)
{
ids = default(Int32*);
{
Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(GLsizei n, GLuint* ids)
{
unsafe { Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids); }
}
public static
void GenQueries(GLsizei n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(GLsizei n, GLuint[] ids)
{
unsafe
{
fixed (GLuint* ids_ptr = ids)
{
Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
void GenQueries(GLsizei n, out Int32 ids)
{
ids = default(Int32);
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(GLsizei n, out GLuint ids)
{
ids = default(GLuint);
unsafe
{
fixed (GLuint* ids_ptr = &ids)
{
Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(GLsizei n, Int32* ids)
{
{
Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(GLsizei n, GLuint* ids)
{
unsafe { Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids); }
}
public static
void DeleteQueries(GLsizei n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(GLsizei n, GLuint[] ids)
{
unsafe
{
fixed (GLuint* ids_ptr = ids)
{
Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
void DeleteQueries(GLsizei n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(GLsizei n, ref GLuint ids)
{
unsafe
{
fixed (GLuint* ids_ptr = &ids)
{
Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
GLboolean IsQuery(Int32 id)
{
return Delegates.glIsQueryARB((GLuint)id);
}
[System.CLSCompliant(false)]
public static
GLboolean IsQuery(GLuint id)
{
return Delegates.glIsQueryARB((GLuint)id);
}
public static
void BeginQuery(GL.Enums.ARB_occlusion_query target, Int32 id)
{
Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (GLuint)id);
}
[System.CLSCompliant(false)]
public static
void BeginQuery(GL.Enums.ARB_occlusion_query target, GLuint id)
{
Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (GLuint)id);
}
public static
void EndQuery(GL.Enums.ARB_occlusion_query target)
{
Delegates.glEndQueryARB((GL.Enums.ARB_occlusion_query)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryiv(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, GLint* @params)
{
unsafe { Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params); }
}
public static
void GetQueryiv(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetQueryiv(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectiv(Int32 id, GL.Enums.ARB_occlusion_query pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLint* @params)
{
unsafe { Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params); }
}
public static
void GetQueryObjectiv(Int32 id, GL.Enums.ARB_occlusion_query pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetQueryObjectiv(Int32 id, GL.Enums.ARB_occlusion_query pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectiv(GLuint id, GL.Enums.ARB_occlusion_query pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectuiv(Int32 id, GL.Enums.ARB_occlusion_query pname, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectuiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLuint* @params)
{
unsafe { Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params); }
}
public static
void GetQueryObjectuiv(Int32 id, GL.Enums.ARB_occlusion_query pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectuiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr);
}
}
}
public static
void GetQueryObjectuiv(Int32 id, GL.Enums.ARB_occlusion_query pname, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectuiv(GLuint id, GL.Enums.ARB_occlusion_query pname, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void DeleteObject(Int32 obj)
{
Delegates.glDeleteObjectARB((GLhandleARB)obj);
}
[System.CLSCompliant(false)]
public static
void DeleteObject(GLhandleARB obj)
{
Delegates.glDeleteObjectARB((GLhandleARB)obj);
}
public static
Int32 GetHandle(GL.Enums.ARB_shader_objects pname)
{
return Delegates.glGetHandleARB((GL.Enums.ARB_shader_objects)pname);
}
public static
void DetachObject(Int32 containerObj, Int32 attachedObj)
{
Delegates.glDetachObjectARB((GLhandleARB)containerObj, (GLhandleARB)attachedObj);
}
[System.CLSCompliant(false)]
public static
void DetachObject(GLhandleARB containerObj, GLhandleARB attachedObj)
{
Delegates.glDetachObjectARB((GLhandleARB)containerObj, (GLhandleARB)attachedObj);
}
public static
Int32 CreateShaderObject(GL.Enums.ARB_shader_objects shaderType)
{
return Delegates.glCreateShaderObjectARB((GL.Enums.ARB_shader_objects)shaderType);
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(Int32 shaderObj, GLsizei count, System.String[] @string, GLint* length)
{
{
Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(GLhandleARB shaderObj, GLsizei count, System.String[] @string, GLint* length)
{
unsafe { Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length); }
}
public static
void ShaderSource(Int32 shaderObj, GLsizei count, System.String[] @string, GLint[] length)
{
unsafe
{
fixed (GLint* length_ptr = length)
{
Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(GLhandleARB shaderObj, GLsizei count, System.String[] @string, GLint[] length)
{
unsafe
{
fixed (GLint* length_ptr = length)
{
Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shaderObj, GLsizei count, System.String[] @string, ref GLint length)
{
unsafe
{
fixed (GLint* length_ptr = &length)
{
Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(GLhandleARB shaderObj, GLsizei count, System.String[] @string, ref GLint length)
{
unsafe
{
fixed (GLint* length_ptr = &length)
{
Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr);
}
}
}
public static
void CompileShader(Int32 shaderObj)
{
Delegates.glCompileShaderARB((GLhandleARB)shaderObj);
}
[System.CLSCompliant(false)]
public static
void CompileShader(GLhandleARB shaderObj)
{
Delegates.glCompileShaderARB((GLhandleARB)shaderObj);
}
public static
Int32 CreateProgramObject()
{
return Delegates.glCreateProgramObjectARB();
}
public static
void AttachObject(Int32 containerObj, Int32 obj)
{
Delegates.glAttachObjectARB((GLhandleARB)containerObj, (GLhandleARB)obj);
}
[System.CLSCompliant(false)]
public static
void AttachObject(GLhandleARB containerObj, GLhandleARB obj)
{
Delegates.glAttachObjectARB((GLhandleARB)containerObj, (GLhandleARB)obj);
}
public static
void LinkProgram(Int32 programObj)
{
Delegates.glLinkProgramARB((GLhandleARB)programObj);
}
[System.CLSCompliant(false)]
public static
void LinkProgram(GLhandleARB programObj)
{
Delegates.glLinkProgramARB((GLhandleARB)programObj);
}
public static
void UseProgramObject(Int32 programObj)
{
Delegates.glUseProgramObjectARB((GLhandleARB)programObj);
}
[System.CLSCompliant(false)]
public static
void UseProgramObject(GLhandleARB programObj)
{
Delegates.glUseProgramObjectARB((GLhandleARB)programObj);
}
public static
void ValidateProgram(Int32 programObj)
{
Delegates.glValidateProgramARB((GLhandleARB)programObj);
}
[System.CLSCompliant(false)]
public static
void ValidateProgram(GLhandleARB programObj)
{
Delegates.glValidateProgramARB((GLhandleARB)programObj);
}
public static
void Uniform1f(GLint location, GLfloat v0)
{
Delegates.glUniform1fARB((GLint)location, (GLfloat)v0);
}
public static
void Uniform2f(GLint location, GLfloat v0, GLfloat v1)
{
Delegates.glUniform2fARB((GLint)location, (GLfloat)v0, (GLfloat)v1);
}
public static
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
Delegates.glUniform3fARB((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2);
}
public static
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
Delegates.glUniform4fARB((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3);
}
public static
void Uniform1i(GLint location, GLint v0)
{
Delegates.glUniform1iARB((GLint)location, (GLint)v0);
}
public static
void Uniform2i(GLint location, GLint v0, GLint v1)
{
Delegates.glUniform2iARB((GLint)location, (GLint)v0, (GLint)v1);
}
public static
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
Delegates.glUniform3iARB((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2);
}
public static
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
Delegates.glUniform4iARB((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2, (GLint)v3);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform1fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform1fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform1fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform1fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform1fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform2fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform2fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform2fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform2fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform2fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform3fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform3fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform3fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform3fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform3fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4fv(GLint location, GLsizei count, GLfloat* value)
{
unsafe { Delegates.glUniform4fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); }
}
public static
void Uniform4fv(GLint location, GLsizei count, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glUniform4fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
public static
void Uniform4fv(GLint location, GLsizei count, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glUniform4fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform1ivARB((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform1iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform1ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform1iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform1ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform2ivARB((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform2iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform2ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform2iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform2ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform3ivARB((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform3iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform3ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform3iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform3ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4iv(GLint location, GLsizei count, GLint* value)
{
unsafe { Delegates.glUniform4ivARB((GLint)location, (GLsizei)count, (GLint*)value); }
}
public static
void Uniform4iv(GLint location, GLsizei count, GLint[] value)
{
unsafe
{
fixed (GLint* value_ptr = value)
{
Delegates.glUniform4ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
public static
void Uniform4iv(GLint location, GLsizei count, ref GLint value)
{
unsafe
{
fixed (GLint* value_ptr = &value)
{
Delegates.glUniform4ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix2fvARB((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix3fvARB((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value)
{
unsafe { Delegates.glUniformMatrix4fvARB((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameterfv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameterfv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLfloat* @params)
{
unsafe { Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params); }
}
public static
void GetObjectParameterfv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameterfv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetObjectParameterfv(Int32 obj, GL.Enums.ARB_shader_objects pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameterfv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameteriv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameteriv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLint* @params)
{
unsafe { Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params); }
}
public static
void GetObjectParameteriv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameteriv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetObjectParameteriv(Int32 obj, GL.Enums.ARB_shader_objects pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameteriv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInfoLog(Int32 obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei*);
infoLog = default(System.Text.StringBuilder);
{
Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder)infoLog);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder infoLog)
{
unsafe { Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder)infoLog); }
}
public static
void GetInfoLog(Int32 obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetInfoLog(Int32 obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetInfoLog(GLhandleARB obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder infoLog)
{
length = default(GLsizei);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei* count, Int32* obj)
{
count = default(GLsizei*);
obj = default(Int32*);
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj)
{
unsafe { Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei* count, Int32[] obj)
{
count = default(GLsizei*);
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB[] obj)
{
count = default(GLsizei*);
fixed (GLhandleARB* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei* count, out Int32 obj)
{
count = default(GLsizei*);
obj = default(Int32);
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, out GLhandleARB obj)
{
count = default(GLsizei*);
obj = default(GLhandleARB);
fixed (GLhandleARB* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei[] count, Int32* obj)
{
obj = default(Int32*);
fixed (GLsizei* count_ptr = count)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, GLhandleARB* obj)
{
obj = default(GLhandleARB*);
fixed (GLsizei* count_ptr = count)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj);
}
}
public static
void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei[] count, Int32[] obj)
{
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, GLhandleARB[] obj)
{
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (GLhandleARB* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
}
}
}
public static
void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei[] count, out Int32 obj)
{
obj = default(Int32);
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, out GLhandleARB obj)
{
obj = default(GLhandleARB);
unsafe
{
fixed (GLsizei* count_ptr = count)
fixed (GLhandleARB* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, out GLsizei count, Int32* obj)
{
count = default(GLsizei);
obj = default(Int32*);
fixed (GLsizei* count_ptr = &count)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, GLhandleARB* obj)
{
count = default(GLsizei);
obj = default(GLhandleARB*);
fixed (GLsizei* count_ptr = &count)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj);
count = *count_ptr;
}
}
public static
void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, out GLsizei count, Int32[] obj)
{
count = default(GLsizei);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, GLhandleARB[] obj)
{
count = default(GLsizei);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (GLhandleARB* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
count = *count_ptr;
}
}
}
public static
void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, out GLsizei count, out Int32 obj)
{
count = default(GLsizei);
obj = default(Int32);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, out GLhandleARB obj)
{
count = default(GLsizei);
obj = default(GLhandleARB);
unsafe
{
fixed (GLsizei* count_ptr = &count)
fixed (GLhandleARB* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
public static
GLint GetUniformLocation(Int32 programObj, System.String name)
{
return Delegates.glGetUniformLocationARB((GLhandleARB)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
GLint GetUniformLocation(GLhandleARB programObj, System.String name)
{
return Delegates.glGetUniformLocationARB((GLhandleARB)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformfv(Int32 programObj, GLint location, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformfv(GLhandleARB programObj, GLint location, GLfloat* @params)
{
unsafe { Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params); }
}
public static
void GetUniformfv(Int32 programObj, GLint location, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformfv(GLhandleARB programObj, GLint location, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr);
}
}
}
public static
void GetUniformfv(Int32 programObj, GLint location, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformfv(GLhandleARB programObj, GLint location, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformiv(Int32 programObj, GLint location, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformiv(GLhandleARB programObj, GLint location, GLint* @params)
{
unsafe { Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params); }
}
public static
void GetUniformiv(Int32 programObj, GLint location, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformiv(GLhandleARB programObj, GLint location, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr);
}
}
}
public static
void GetUniformiv(Int32 programObj, GLint location, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformiv(GLhandleARB programObj, GLint location, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(Int32 obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder[] source)
{
length = default(GLsizei*);
source = default(System.Text.StringBuilder[]);
{
Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder[])source);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder[] source)
{
unsafe { Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder[])source); }
}
public static
void GetShaderSource(Int32 obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
public static
void GetShaderSource(Int32 obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder[] source)
{
length = default(GLsizei);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(GLhandleARB obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder[] source)
{
length = default(GLsizei);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
public static
void BindAttribLocation(Int32 programObj, Int32 index, System.String name)
{
Delegates.glBindAttribLocationARB((GLhandleARB)programObj, (GLuint)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void BindAttribLocation(GLhandleARB programObj, GLuint index, System.String name)
{
Delegates.glBindAttribLocationARB((GLhandleARB)programObj, (GLuint)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLint);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLint* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
GLint GetAttribLocation(Int32 programObj, System.String name)
{
return Delegates.glGetAttribLocationARB((GLhandleARB)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
GLint GetAttribLocation(GLhandleARB programObj, System.String name)
{
return Delegates.glGetAttribLocationARB((GLhandleARB)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(GLsizei n, GL.Enums.ARB_draw_buffers* bufs)
{
unsafe { Delegates.glDrawBuffersARB((GLsizei)n, (GL.Enums.ARB_draw_buffers*)bufs); }
}
public static
void DrawBuffers(GLsizei n, GL.Enums.ARB_draw_buffers[] bufs)
{
unsafe
{
fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = bufs)
{
Delegates.glDrawBuffersARB((GLsizei)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr);
}
}
}
public static
void DrawBuffers(GLsizei n, ref GL.Enums.ARB_draw_buffers bufs)
{
unsafe
{
fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersARB((GLsizei)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr);
}
}
}
public static
void ClampColor(GL.Enums.ARB_color_buffer_float target, GL.Enums.ARB_color_buffer_float clamp)
{
Delegates.glClampColorARB((GL.Enums.ARB_color_buffer_float)target, (GL.Enums.ARB_color_buffer_float)clamp);
}
}
public static class EXT
{
public static
void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
Delegates.glBlendColorEXT((GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha);
}
public static
void PolygonOffset(GLfloat factor, GLfloat bias)
{
Delegates.glPolygonOffsetEXT((GLfloat)factor, (GLfloat)bias);
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
public static
void CopyTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
Delegates.glCopyTexImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLint)border);
}
public static
void CopyTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
Delegates.glCopyTexImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GLint)border);
}
public static
void CopyTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyTexSubImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)x, (GLint)y, (GLsizei)width);
}
public static
void CopyTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glCopyTexSubImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
public static
void CopyTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glCopyTexSubImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogram(GL.Enums.HistogramTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values)
{
unsafe { Delegates.glGetHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameterfv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLfloat* @params)
{
unsafe { Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLfloat*)@params); }
}
public static
void GetHistogramParameterfv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetHistogramParameterfv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameteriv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLint* @params)
{
unsafe { Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLint*)@params); }
}
public static
void GetHistogramParameteriv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetHistogramParameteriv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values)
{
unsafe { Delegates.glGetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameterfv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLfloat* @params)
{
unsafe { Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLfloat*)@params); }
}
public static
void GetMinmaxParameterfv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetMinmaxParameterfv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameteriv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLint* @params)
{
unsafe { Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLint*)@params); }
}
public static
void GetMinmaxParameteriv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetMinmaxParameteriv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void Histogram(GL.Enums.HistogramTargetEXT target, GLsizei width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GLsizei)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void Minmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void ResetHistogram(GL.Enums.HistogramTargetEXT target)
{
Delegates.glResetHistogramEXT((GL.Enums.HistogramTargetEXT)target);
}
public static
void ResetMinmax(GL.Enums.MinmaxTargetEXT target)
{
Delegates.glResetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
public static
void ConvolutionParameterf(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat @params)
{
Delegates.glConvolutionParameterfEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat* @params)
{
unsafe { Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params); }
}
public static
void ConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ConvolutionParameteri(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint @params)
{
Delegates.glConvolutionParameteriEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint* @params)
{
unsafe { Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params); }
}
public static
void ConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr);
}
}
}
public static
void ConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr);
}
}
}
public static
void CopyConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width);
}
public static
void CopyConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
Delegates.glCopyConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionFilter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void GetConvolutionFilter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat* @params)
{
unsafe { Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params); }
}
public static
void GetConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint* @params)
{
unsafe { Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params); }
}
public static
void GetConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, void* span)
{
unsafe { Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, object span)
{
row = default(void*);
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, void* span)
{
row = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, object span)
{
row = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, void* span)
{
column = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span);
}
finally
{
row_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, object span)
{
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, void* span)
{
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
public static
void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, object span)
{
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
span_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column)
{
unsafe { Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column); }
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column);
}
finally
{
row_ptr.Free();
}
}
public static
void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, Int32* textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
{
GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, GLuint* textures, GL.Enums.Boolean* residences)
{
unsafe { return Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences); }
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, Int32[] textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = textures)
{
GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (GLuint* textures_ptr = textures)
{
GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, ref Int32 textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = &textures)
{
GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (GLuint* textures_ptr = &textures)
{
GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
public static
void BindTexture(GL.Enums.TextureTarget target, Int32 texture)
{
Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (GLuint)texture);
}
[System.CLSCompliant(false)]
public static
void BindTexture(GL.Enums.TextureTarget target, GLuint texture)
{
Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (GLuint)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(GLsizei n, Int32* textures)
{
{
Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(GLsizei n, GLuint* textures)
{
unsafe { Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures); }
}
public static
void DeleteTextures(GLsizei n, Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(GLsizei n, GLuint[] textures)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
{
Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
public static
void DeleteTextures(GLsizei n, ref Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(GLsizei n, ref GLuint textures)
{
unsafe
{
fixed (GLuint* textures_ptr = &textures)
{
Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(GLsizei n, Int32* textures)
{
textures = default(Int32*);
{
Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(GLsizei n, GLuint* textures)
{
unsafe { Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures); }
}
public static
void GenTextures(GLsizei n, Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(GLsizei n, GLuint[] textures)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
{
Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
}
}
}
public static
void GenTextures(GLsizei n, out Int32 textures)
{
textures = default(Int32);
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
textures = *textures_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(GLsizei n, out GLuint textures)
{
textures = default(GLuint);
unsafe
{
fixed (GLuint* textures_ptr = &textures)
{
Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr);
textures = *textures_ptr;
}
}
}
public static
GLboolean IsTexture(Int32 texture)
{
return Delegates.glIsTextureEXT((GLuint)texture);
}
[System.CLSCompliant(false)]
public static
GLboolean IsTexture(GLuint texture)
{
return Delegates.glIsTextureEXT((GLuint)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf* priorities)
{
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf* priorities)
{
unsafe { Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities); }
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf[] priorities)
{
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf[] priorities)
{
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32* textures, ref GLclampf priorities)
{
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, ref GLclampf priorities)
{
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf* priorities)
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf* priorities)
{
fixed (GLuint* textures_ptr = textures)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
public static
void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf[] priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(GLsizei n, Int32[] textures, ref GLclampf priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, GLuint[] textures, ref GLclampf priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf* priorities)
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf* priorities)
{
fixed (GLuint* textures_ptr = &textures)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities);
}
}
public static
void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf[] priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(GLsizei n, ref Int32 textures, ref GLclampf priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(GLsizei n, ref GLuint textures, ref GLclampf priorities)
{
unsafe
{
fixed (GLuint* textures_ptr = &textures)
fixed (GLclampf* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr);
}
}
}
public static
void ArrayElement(GLint i)
{
Delegates.glArrayElementEXT((GLint)i);
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, GLsizei count, void* pointer)
{
unsafe { Delegates.glColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); }
}
public static
void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, GLsizei count, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DrawArrays(GL.Enums.BeginMode mode, GLint first, GLsizei count)
{
Delegates.glDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count);
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointer(GLsizei stride, GLsizei count, GL.Enums.Boolean* pointer)
{
unsafe { Delegates.glEdgeFlagPointerEXT((GLsizei)stride, (GLsizei)count, (GL.Enums.Boolean*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetPointerv(GL.Enums.GetPointervPName pname, void* @params)
{
unsafe { Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (void*)@params); }
}
public static
void GetPointerv(GL.Enums.GetPointervPName pname, object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, GLsizei count, void* pointer)
{
unsafe { Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); }
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, GLsizei count, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, GLsizei count, void* pointer)
{
unsafe { Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); }
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, GLsizei count, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, void* pointer)
{
unsafe { Delegates.glTexCoordPointerEXT((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); }
}
public static
void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointerEXT((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, GLsizei count, void* pointer)
{
unsafe { Delegates.glVertexPointerEXT((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); }
}
public static
void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, GLsizei count, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointerEXT((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void BlendEquation(GL.Enums.BlendEquationModeEXT mode)
{
Delegates.glBlendEquationEXT((GL.Enums.BlendEquationModeEXT)mode);
}
public static
void PointParameterf(GL.Enums.EXT_point_parameters pname, GLfloat param)
{
Delegates.glPointParameterfEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterfv(GL.Enums.EXT_point_parameters pname, GLfloat* @params)
{
unsafe { Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat*)@params); }
}
public static
void PointParameterfv(GL.Enums.EXT_point_parameters pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PointParameterfv(GL.Enums.EXT_point_parameters pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorSubTable(GL.Enums.EXT_color_subtable target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data)
{
unsafe { Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); }
}
public static
void ColorSubTable(GL.Enums.EXT_color_subtable target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
void CopyColorSubTable(GL.Enums.EXT_color_subtable target, GLsizei start, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (GLsizei)start, (GLint)x, (GLint)y, (GLsizei)width);
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void ColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data)
{
unsafe { Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); }
}
public static
void GetColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameteriv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLint* @params)
{
unsafe { Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLint*)@params); }
}
public static
void GetColorTableParameteriv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetColorTableParameteriv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameterfv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLfloat* @params)
{
unsafe { Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLfloat*)@params); }
}
public static
void GetColorTableParameterfv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetColorTableParameterfv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void IndexMaterial(GL.Enums.MaterialFace face, GL.Enums.EXT_index_material mode)
{
Delegates.glIndexMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.EXT_index_material)mode);
}
public static
void IndexFunc(GL.Enums.EXT_index_func func, GLclampf @ref)
{
Delegates.glIndexFuncEXT((GL.Enums.EXT_index_func)func, (GLclampf)@ref);
}
public static
void LockArrays(GLint first, GLsizei count)
{
Delegates.glLockArraysEXT((GLint)first, (GLsizei)count);
}
public static
void UnlockArrays()
{
Delegates.glUnlockArraysEXT();
}
[System.CLSCompliant(false)]
public static
unsafe void CullParameterdv(GL.Enums.EXT_cull_vertex pname, GLdouble* @params)
{
unsafe { Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (GLdouble*)@params); }
}
public static
void CullParameterdv(GL.Enums.EXT_cull_vertex pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void CullParameterdv(GL.Enums.EXT_cull_vertex pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CullParameterfv(GL.Enums.EXT_cull_vertex pname, GLfloat* @params)
{
unsafe { Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (GLfloat*)@params); }
}
public static
void CullParameterfv(GL.Enums.EXT_cull_vertex pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void CullParameterfv(GL.Enums.EXT_cull_vertex pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.EXT_draw_range_elements type, void* indices)
{
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.EXT_draw_range_elements type, void* indices)
{
unsafe { Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices); }
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.EXT_draw_range_elements type, object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.EXT_draw_range_elements type, object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
public static
void ApplyTexture(GL.Enums.EXT_light_texture mode)
{
Delegates.glApplyTextureEXT((GL.Enums.EXT_light_texture)mode);
}
public static
void TextureLight(GL.Enums.EXT_light_texture pname)
{
Delegates.glTextureLightEXT((GL.Enums.EXT_light_texture)pname);
}
public static
void TextureMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode)
{
Delegates.glTextureMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode);
}
public static
void PixelTransformParameteri(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLint param)
{
Delegates.glPixelTransformParameteriEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint)param);
}
public static
void PixelTransformParameterf(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLfloat param)
{
Delegates.glPixelTransformParameterfEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTransformParameteriv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLint* @params)
{
unsafe { Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint*)@params); }
}
public static
void PixelTransformParameteriv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint*)@params_ptr);
}
}
}
public static
void PixelTransformParameteriv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTransformParameterfv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLfloat* @params)
{
unsafe { Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat*)@params); }
}
public static
void PixelTransformParameterfv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PixelTransformParameterfv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void SecondaryColor3b(Byte red, Byte green, Byte blue)
{
Delegates.glSecondaryColor3bEXT((GLbyte)red, (GLbyte)green, (GLbyte)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
Delegates.glSecondaryColor3bEXT((GLbyte)red, (GLbyte)green, (GLbyte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3bv(Byte* v)
{
{
Delegates.glSecondaryColor3bvEXT((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3bv(GLbyte* v)
{
unsafe { Delegates.glSecondaryColor3bvEXT((GLbyte*)v); }
}
public static
void SecondaryColor3bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr);
}
}
}
public static
void SecondaryColor3bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr);
}
}
}
public static
void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
Delegates.glSecondaryColor3dEXT((GLdouble)red, (GLdouble)green, (GLdouble)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3dv(GLdouble* v)
{
unsafe { Delegates.glSecondaryColor3dvEXT((GLdouble*)v); }
}
public static
void SecondaryColor3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glSecondaryColor3dvEXT((GLdouble*)v_ptr);
}
}
}
public static
void SecondaryColor3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glSecondaryColor3dvEXT((GLdouble*)v_ptr);
}
}
}
public static
void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
Delegates.glSecondaryColor3fEXT((GLfloat)red, (GLfloat)green, (GLfloat)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3fv(GLfloat* v)
{
unsafe { Delegates.glSecondaryColor3fvEXT((GLfloat*)v); }
}
public static
void SecondaryColor3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glSecondaryColor3fvEXT((GLfloat*)v_ptr);
}
}
}
public static
void SecondaryColor3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glSecondaryColor3fvEXT((GLfloat*)v_ptr);
}
}
}
public static
void SecondaryColor3i(GLint red, GLint green, GLint blue)
{
Delegates.glSecondaryColor3iEXT((GLint)red, (GLint)green, (GLint)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3iv(GLint* v)
{
unsafe { Delegates.glSecondaryColor3ivEXT((GLint*)v); }
}
public static
void SecondaryColor3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glSecondaryColor3ivEXT((GLint*)v_ptr);
}
}
}
public static
void SecondaryColor3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glSecondaryColor3ivEXT((GLint*)v_ptr);
}
}
}
public static
void SecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
Delegates.glSecondaryColor3sEXT((GLshort)red, (GLshort)green, (GLshort)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3sv(GLshort* v)
{
unsafe { Delegates.glSecondaryColor3svEXT((GLshort*)v); }
}
public static
void SecondaryColor3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glSecondaryColor3svEXT((GLshort*)v_ptr);
}
}
}
public static
void SecondaryColor3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glSecondaryColor3svEXT((GLshort*)v_ptr);
}
}
}
public static
void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
Delegates.glSecondaryColor3ubEXT((GLubyte)red, (GLubyte)green, (GLubyte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3ubv(GLubyte* v)
{
unsafe { Delegates.glSecondaryColor3ubvEXT((GLubyte*)v); }
}
public static
void SecondaryColor3ubv(GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glSecondaryColor3ubvEXT((GLubyte*)v_ptr);
}
}
}
public static
void SecondaryColor3ubv(ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glSecondaryColor3ubvEXT((GLubyte*)v_ptr);
}
}
}
public static
void SecondaryColor3ui(Int32 red, Int32 green, Int32 blue)
{
Delegates.glSecondaryColor3uiEXT((GLuint)red, (GLuint)green, (GLuint)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
Delegates.glSecondaryColor3uiEXT((GLuint)red, (GLuint)green, (GLuint)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3uiv(Int32* v)
{
{
Delegates.glSecondaryColor3uivEXT((GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3uiv(GLuint* v)
{
unsafe { Delegates.glSecondaryColor3uivEXT((GLuint*)v); }
}
public static
void SecondaryColor3uiv(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3uiv(GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr);
}
}
}
public static
void SecondaryColor3uiv(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3uiv(ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr);
}
}
}
public static
void SecondaryColor3us(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3usEXT((GLushort)red, (GLushort)green, (GLushort)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
Delegates.glSecondaryColor3usEXT((GLushort)red, (GLushort)green, (GLushort)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3usv(Int16* v)
{
{
Delegates.glSecondaryColor3usvEXT((GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3usv(GLushort* v)
{
unsafe { Delegates.glSecondaryColor3usvEXT((GLushort*)v); }
}
public static
void SecondaryColor3usv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3usv(GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr);
}
}
}
public static
void SecondaryColor3usv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3usv(ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glSecondaryColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer); }
}
public static
void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSecondaryColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void TextureNormal(GL.Enums.EXT_texture_perturb_normal mode)
{
Delegates.glTextureNormalEXT((GL.Enums.EXT_texture_perturb_normal)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount)
{
unsafe { Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount)
{
first = default(GLint*);
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, out GLsizei count, GLsizei primcount)
{
first = default(GLint*);
count = default(GLsizei);
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount)
{
count = default(GLsizei*);
fixed (GLint* first_ptr = first)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, out GLsizei count, GLsizei primcount)
{
count = default(GLsizei);
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei* count, GLsizei primcount)
{
first = default(GLint);
count = default(GLsizei*);
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
first = *first_ptr;
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei[] count, GLsizei primcount)
{
first = default(GLint);
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
first = *first_ptr;
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, out GLsizei count, GLsizei primcount)
{
first = default(GLint);
count = default(GLsizei);
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
first = *first_ptr;
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.EXT_multi_draw_arrays type, void* indices, GLsizei primcount)
{
unsafe { Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (GLsizei)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.EXT_multi_draw_arrays type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.EXT_multi_draw_arrays type, void* indices, GLsizei primcount)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (GLsizei)primcount);
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.EXT_multi_draw_arrays type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GLsizei* count_ptr = count)
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.EXT_multi_draw_arrays type, void* indices, GLsizei primcount)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (GLsizei)primcount);
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.EXT_multi_draw_arrays type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GLsizei* count_ptr = &count)
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
public static
void FogCoordf(GLfloat coord)
{
Delegates.glFogCoordfEXT((GLfloat)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordfv(GLfloat* coord)
{
unsafe { Delegates.glFogCoordfvEXT((GLfloat*)coord); }
}
public static
void FogCoordfv(GLfloat[] coord)
{
unsafe
{
fixed (GLfloat* coord_ptr = coord)
{
Delegates.glFogCoordfvEXT((GLfloat*)coord_ptr);
}
}
}
public static
void FogCoordfv(ref GLfloat coord)
{
unsafe
{
fixed (GLfloat* coord_ptr = &coord)
{
Delegates.glFogCoordfvEXT((GLfloat*)coord_ptr);
}
}
}
public static
void FogCoordd(GLdouble coord)
{
Delegates.glFogCoorddEXT((GLdouble)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoorddv(GLdouble* coord)
{
unsafe { Delegates.glFogCoorddvEXT((GLdouble*)coord); }
}
public static
void FogCoorddv(GLdouble[] coord)
{
unsafe
{
fixed (GLdouble* coord_ptr = coord)
{
Delegates.glFogCoorddvEXT((GLdouble*)coord_ptr);
}
}
}
public static
void FogCoorddv(ref GLdouble coord)
{
unsafe
{
fixed (GLdouble* coord_ptr = &coord)
{
Delegates.glFogCoorddvEXT((GLdouble*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordPointer(GL.Enums.EXT_fog_coord type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (GLsizei)stride, (void*)pointer); }
}
public static
void FogCoordPointer(GL.Enums.EXT_fog_coord type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void Tangent3b(Byte tx, Byte ty, Byte tz)
{
Delegates.glTangent3bEXT((GLbyte)tx, (GLbyte)ty, (GLbyte)tz);
}
[System.CLSCompliant(false)]
public static
void Tangent3b(GLbyte tx, GLbyte ty, GLbyte tz)
{
Delegates.glTangent3bEXT((GLbyte)tx, (GLbyte)ty, (GLbyte)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3bv(Byte* v)
{
{
Delegates.glTangent3bvEXT((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3bv(GLbyte* v)
{
unsafe { Delegates.glTangent3bvEXT((GLbyte*)v); }
}
public static
void Tangent3bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glTangent3bvEXT((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Tangent3bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glTangent3bvEXT((GLbyte*)v_ptr);
}
}
}
public static
void Tangent3bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glTangent3bvEXT((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Tangent3bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glTangent3bvEXT((GLbyte*)v_ptr);
}
}
}
public static
void Tangent3d(GLdouble tx, GLdouble ty, GLdouble tz)
{
Delegates.glTangent3dEXT((GLdouble)tx, (GLdouble)ty, (GLdouble)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3dv(GLdouble* v)
{
unsafe { Delegates.glTangent3dvEXT((GLdouble*)v); }
}
public static
void Tangent3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glTangent3dvEXT((GLdouble*)v_ptr);
}
}
}
public static
void Tangent3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glTangent3dvEXT((GLdouble*)v_ptr);
}
}
}
public static
void Tangent3f(GLfloat tx, GLfloat ty, GLfloat tz)
{
Delegates.glTangent3fEXT((GLfloat)tx, (GLfloat)ty, (GLfloat)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3fv(GLfloat* v)
{
unsafe { Delegates.glTangent3fvEXT((GLfloat*)v); }
}
public static
void Tangent3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTangent3fvEXT((GLfloat*)v_ptr);
}
}
}
public static
void Tangent3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTangent3fvEXT((GLfloat*)v_ptr);
}
}
}
public static
void Tangent3i(GLint tx, GLint ty, GLint tz)
{
Delegates.glTangent3iEXT((GLint)tx, (GLint)ty, (GLint)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3iv(GLint* v)
{
unsafe { Delegates.glTangent3ivEXT((GLint*)v); }
}
public static
void Tangent3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glTangent3ivEXT((GLint*)v_ptr);
}
}
}
public static
void Tangent3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glTangent3ivEXT((GLint*)v_ptr);
}
}
}
public static
void Tangent3s(GLshort tx, GLshort ty, GLshort tz)
{
Delegates.glTangent3sEXT((GLshort)tx, (GLshort)ty, (GLshort)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3sv(GLshort* v)
{
unsafe { Delegates.glTangent3svEXT((GLshort*)v); }
}
public static
void Tangent3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glTangent3svEXT((GLshort*)v_ptr);
}
}
}
public static
void Tangent3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glTangent3svEXT((GLshort*)v_ptr);
}
}
}
public static
void Binormal3b(Byte bx, Byte by, Byte bz)
{
Delegates.glBinormal3bEXT((GLbyte)bx, (GLbyte)by, (GLbyte)bz);
}
[System.CLSCompliant(false)]
public static
void Binormal3b(GLbyte bx, GLbyte by, GLbyte bz)
{
Delegates.glBinormal3bEXT((GLbyte)bx, (GLbyte)by, (GLbyte)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3bv(Byte* v)
{
{
Delegates.glBinormal3bvEXT((GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3bv(GLbyte* v)
{
unsafe { Delegates.glBinormal3bvEXT((GLbyte*)v); }
}
public static
void Binormal3bv(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glBinormal3bvEXT((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Binormal3bv(GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glBinormal3bvEXT((GLbyte*)v_ptr);
}
}
}
public static
void Binormal3bv(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glBinormal3bvEXT((GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Binormal3bv(ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glBinormal3bvEXT((GLbyte*)v_ptr);
}
}
}
public static
void Binormal3d(GLdouble bx, GLdouble by, GLdouble bz)
{
Delegates.glBinormal3dEXT((GLdouble)bx, (GLdouble)by, (GLdouble)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3dv(GLdouble* v)
{
unsafe { Delegates.glBinormal3dvEXT((GLdouble*)v); }
}
public static
void Binormal3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glBinormal3dvEXT((GLdouble*)v_ptr);
}
}
}
public static
void Binormal3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glBinormal3dvEXT((GLdouble*)v_ptr);
}
}
}
public static
void Binormal3f(GLfloat bx, GLfloat by, GLfloat bz)
{
Delegates.glBinormal3fEXT((GLfloat)bx, (GLfloat)by, (GLfloat)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3fv(GLfloat* v)
{
unsafe { Delegates.glBinormal3fvEXT((GLfloat*)v); }
}
public static
void Binormal3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glBinormal3fvEXT((GLfloat*)v_ptr);
}
}
}
public static
void Binormal3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glBinormal3fvEXT((GLfloat*)v_ptr);
}
}
}
public static
void Binormal3i(GLint bx, GLint by, GLint bz)
{
Delegates.glBinormal3iEXT((GLint)bx, (GLint)by, (GLint)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3iv(GLint* v)
{
unsafe { Delegates.glBinormal3ivEXT((GLint*)v); }
}
public static
void Binormal3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glBinormal3ivEXT((GLint*)v_ptr);
}
}
}
public static
void Binormal3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glBinormal3ivEXT((GLint*)v_ptr);
}
}
}
public static
void Binormal3s(GLshort bx, GLshort by, GLshort bz)
{
Delegates.glBinormal3sEXT((GLshort)bx, (GLshort)by, (GLshort)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3sv(GLshort* v)
{
unsafe { Delegates.glBinormal3svEXT((GLshort*)v); }
}
public static
void Binormal3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glBinormal3svEXT((GLshort*)v_ptr);
}
}
}
public static
void Binormal3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glBinormal3svEXT((GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TangentPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer); }
}
public static
void TangentPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void BinormalPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer); }
}
public static
void BinormalPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void BlendFuncSeparate(GL.Enums.EXT_blend_func_separate sfactorRGB, GL.Enums.EXT_blend_func_separate dfactorRGB, GL.Enums.EXT_blend_func_separate sfactorAlpha, GL.Enums.EXT_blend_func_separate dfactorAlpha)
{
Delegates.glBlendFuncSeparateEXT((GL.Enums.EXT_blend_func_separate)sfactorRGB, (GL.Enums.EXT_blend_func_separate)dfactorRGB, (GL.Enums.EXT_blend_func_separate)sfactorAlpha, (GL.Enums.EXT_blend_func_separate)dfactorAlpha);
}
public static
void VertexWeightf(GLfloat weight)
{
Delegates.glVertexWeightfEXT((GLfloat)weight);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeightfv(GLfloat* weight)
{
unsafe { Delegates.glVertexWeightfvEXT((GLfloat*)weight); }
}
public static
void VertexWeightfv(GLfloat[] weight)
{
unsafe
{
fixed (GLfloat* weight_ptr = weight)
{
Delegates.glVertexWeightfvEXT((GLfloat*)weight_ptr);
}
}
}
public static
void VertexWeightfv(ref GLfloat weight)
{
unsafe
{
fixed (GLfloat* weight_ptr = &weight)
{
Delegates.glVertexWeightfvEXT((GLfloat*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeightPointer(GLsizei size, GL.Enums.EXT_vertex_weighting type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glVertexWeightPointerEXT((GLsizei)size, (GL.Enums.EXT_vertex_weighting)type, (GLsizei)stride, (void*)pointer); }
}
public static
void VertexWeightPointer(GLsizei size, GL.Enums.EXT_vertex_weighting type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexWeightPointerEXT((GLsizei)size, (GL.Enums.EXT_vertex_weighting)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void SampleMask(GLclampf value, GL.Enums.Boolean invert)
{
Delegates.glSampleMaskEXT((GLclampf)value, (GL.Enums.Boolean)invert);
}
public static
void SamplePattern(GL.Enums.EXT_multisample pattern)
{
Delegates.glSamplePatternEXT((GL.Enums.EXT_multisample)pattern);
}
public static
void BeginVertexShader()
{
Delegates.glBeginVertexShaderEXT();
}
public static
void EndVertexShader()
{
Delegates.glEndVertexShaderEXT();
}
public static
void BindVertexShader(Int32 id)
{
Delegates.glBindVertexShaderEXT((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void BindVertexShader(GLuint id)
{
Delegates.glBindVertexShaderEXT((GLuint)id);
}
public static
Int32 GenVertexShaders(Int32 range)
{
return Delegates.glGenVertexShadersEXT((GLuint)range);
}
[System.CLSCompliant(false)]
public static
Int32 GenVertexShaders(GLuint range)
{
return Delegates.glGenVertexShadersEXT((GLuint)range);
}
public static
void DeleteVertexShader(Int32 id)
{
Delegates.glDeleteVertexShaderEXT((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void DeleteVertexShader(GLuint id)
{
Delegates.glDeleteVertexShaderEXT((GLuint)id);
}
public static
void ShaderOp1(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1)
{
Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1);
}
[System.CLSCompliant(false)]
public static
void ShaderOp1(GL.Enums.EXT_vertex_shader op, GLuint res, GLuint arg1)
{
Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1);
}
public static
void ShaderOp2(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2)
{
Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2);
}
[System.CLSCompliant(false)]
public static
void ShaderOp2(GL.Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2)
{
Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2);
}
public static
void ShaderOp3(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2, Int32 arg3)
{
Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2, (GLuint)arg3);
}
[System.CLSCompliant(false)]
public static
void ShaderOp3(GL.Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
{
Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2, (GLuint)arg3);
}
public static
void Swizzle(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glSwizzleEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
[System.CLSCompliant(false)]
public static
void Swizzle(GLuint res, GLuint @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glSwizzleEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
public static
void WriteMask(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glWriteMaskEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
[System.CLSCompliant(false)]
public static
void WriteMask(GLuint res, GLuint @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glWriteMaskEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
public static
void InsertComponent(Int32 res, Int32 src, Int32 num)
{
Delegates.glInsertComponentEXT((GLuint)res, (GLuint)src, (GLuint)num);
}
[System.CLSCompliant(false)]
public static
void InsertComponent(GLuint res, GLuint src, GLuint num)
{
Delegates.glInsertComponentEXT((GLuint)res, (GLuint)src, (GLuint)num);
}
public static
void ExtractComponent(Int32 res, Int32 src, Int32 num)
{
Delegates.glExtractComponentEXT((GLuint)res, (GLuint)src, (GLuint)num);
}
[System.CLSCompliant(false)]
public static
void ExtractComponent(GLuint res, GLuint src, GLuint num)
{
Delegates.glExtractComponentEXT((GLuint)res, (GLuint)src, (GLuint)num);
}
public static
Int32 GenSymbols(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, Int32 components)
{
return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (GLuint)components);
}
[System.CLSCompliant(false)]
public static
Int32 GenSymbols(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, GLuint components)
{
return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (GLuint)components);
}
[System.CLSCompliant(false)]
public static
unsafe void SetInvariant(Int32 id, GL.Enums.EXT_vertex_shader type, void* addr)
{
{
Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SetInvariant(GLuint id, GL.Enums.EXT_vertex_shader type, void* addr)
{
unsafe { Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); }
}
public static
void SetInvariant(Int32 id, GL.Enums.EXT_vertex_shader type, object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void SetInvariant(GLuint id, GL.Enums.EXT_vertex_shader type, object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SetLocalConstant(Int32 id, GL.Enums.EXT_vertex_shader type, void* addr)
{
{
Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SetLocalConstant(GLuint id, GL.Enums.EXT_vertex_shader type, void* addr)
{
unsafe { Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); }
}
public static
void SetLocalConstant(Int32 id, GL.Enums.EXT_vertex_shader type, object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void SetLocalConstant(GLuint id, GL.Enums.EXT_vertex_shader type, object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantbv(Int32 id, Byte* addr)
{
{
Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantbv(GLuint id, GLbyte* addr)
{
unsafe { Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr); }
}
public static
void Variantbv(Int32 id, Byte[] addr)
{
unsafe
{
fixed (Byte* addr_ptr = addr)
{
Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantbv(GLuint id, GLbyte[] addr)
{
unsafe
{
fixed (GLbyte* addr_ptr = addr)
{
Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr);
}
}
}
public static
void Variantbv(Int32 id, ref Byte addr)
{
unsafe
{
fixed (Byte* addr_ptr = &addr)
{
Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantbv(GLuint id, ref GLbyte addr)
{
unsafe
{
fixed (GLbyte* addr_ptr = &addr)
{
Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantsv(Int32 id, GLshort* addr)
{
{
Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantsv(GLuint id, GLshort* addr)
{
unsafe { Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr); }
}
public static
void Variantsv(Int32 id, GLshort[] addr)
{
unsafe
{
fixed (GLshort* addr_ptr = addr)
{
Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantsv(GLuint id, GLshort[] addr)
{
unsafe
{
fixed (GLshort* addr_ptr = addr)
{
Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr);
}
}
}
public static
void Variantsv(Int32 id, ref GLshort addr)
{
unsafe
{
fixed (GLshort* addr_ptr = &addr)
{
Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantsv(GLuint id, ref GLshort addr)
{
unsafe
{
fixed (GLshort* addr_ptr = &addr)
{
Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantiv(Int32 id, GLint* addr)
{
{
Delegates.glVariantivEXT((GLuint)id, (GLint*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantiv(GLuint id, GLint* addr)
{
unsafe { Delegates.glVariantivEXT((GLuint)id, (GLint*)addr); }
}
public static
void Variantiv(Int32 id, GLint[] addr)
{
unsafe
{
fixed (GLint* addr_ptr = addr)
{
Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantiv(GLuint id, GLint[] addr)
{
unsafe
{
fixed (GLint* addr_ptr = addr)
{
Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr);
}
}
}
public static
void Variantiv(Int32 id, ref GLint addr)
{
unsafe
{
fixed (GLint* addr_ptr = &addr)
{
Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantiv(GLuint id, ref GLint addr)
{
unsafe
{
fixed (GLint* addr_ptr = &addr)
{
Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantfv(Int32 id, GLfloat* addr)
{
{
Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantfv(GLuint id, GLfloat* addr)
{
unsafe { Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr); }
}
public static
void Variantfv(Int32 id, GLfloat[] addr)
{
unsafe
{
fixed (GLfloat* addr_ptr = addr)
{
Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantfv(GLuint id, GLfloat[] addr)
{
unsafe
{
fixed (GLfloat* addr_ptr = addr)
{
Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr);
}
}
}
public static
void Variantfv(Int32 id, ref GLfloat addr)
{
unsafe
{
fixed (GLfloat* addr_ptr = &addr)
{
Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantfv(GLuint id, ref GLfloat addr)
{
unsafe
{
fixed (GLfloat* addr_ptr = &addr)
{
Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantdv(Int32 id, GLdouble* addr)
{
{
Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantdv(GLuint id, GLdouble* addr)
{
unsafe { Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr); }
}
public static
void Variantdv(Int32 id, GLdouble[] addr)
{
unsafe
{
fixed (GLdouble* addr_ptr = addr)
{
Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantdv(GLuint id, GLdouble[] addr)
{
unsafe
{
fixed (GLdouble* addr_ptr = addr)
{
Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr);
}
}
}
public static
void Variantdv(Int32 id, ref GLdouble addr)
{
unsafe
{
fixed (GLdouble* addr_ptr = &addr)
{
Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantdv(GLuint id, ref GLdouble addr)
{
unsafe
{
fixed (GLdouble* addr_ptr = &addr)
{
Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantubv(Int32 id, GLubyte* addr)
{
{
Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantubv(GLuint id, GLubyte* addr)
{
unsafe { Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr); }
}
public static
void Variantubv(Int32 id, GLubyte[] addr)
{
unsafe
{
fixed (GLubyte* addr_ptr = addr)
{
Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantubv(GLuint id, GLubyte[] addr)
{
unsafe
{
fixed (GLubyte* addr_ptr = addr)
{
Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr);
}
}
}
public static
void Variantubv(Int32 id, ref GLubyte addr)
{
unsafe
{
fixed (GLubyte* addr_ptr = &addr)
{
Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantubv(GLuint id, ref GLubyte addr)
{
unsafe
{
fixed (GLubyte* addr_ptr = &addr)
{
Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantusv(Int32 id, Int16* addr)
{
{
Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantusv(GLuint id, GLushort* addr)
{
unsafe { Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr); }
}
public static
void Variantusv(Int32 id, Int16[] addr)
{
unsafe
{
fixed (Int16* addr_ptr = addr)
{
Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantusv(GLuint id, GLushort[] addr)
{
unsafe
{
fixed (GLushort* addr_ptr = addr)
{
Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr);
}
}
}
public static
void Variantusv(Int32 id, ref Int16 addr)
{
unsafe
{
fixed (Int16* addr_ptr = &addr)
{
Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantusv(GLuint id, ref GLushort addr)
{
unsafe
{
fixed (GLushort* addr_ptr = &addr)
{
Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantuiv(Int32 id, Int32* addr)
{
{
Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variantuiv(GLuint id, GLuint* addr)
{
unsafe { Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr); }
}
public static
void Variantuiv(Int32 id, Int32[] addr)
{
unsafe
{
fixed (Int32* addr_ptr = addr)
{
Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantuiv(GLuint id, GLuint[] addr)
{
unsafe
{
fixed (GLuint* addr_ptr = addr)
{
Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr);
}
}
}
public static
void Variantuiv(Int32 id, ref Int32 addr)
{
unsafe
{
fixed (Int32* addr_ptr = &addr)
{
Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variantuiv(GLuint id, ref GLuint addr)
{
unsafe
{
fixed (GLuint* addr_ptr = &addr)
{
Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VariantPointer(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, void* addr)
{
{
Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VariantPointer(GLuint id, GL.Enums.EXT_vertex_shader type, GLuint stride, void* addr)
{
unsafe { Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr); }
}
public static
void VariantPointer(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void VariantPointer(GLuint id, GL.Enums.EXT_vertex_shader type, GLuint stride, object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
public static
void EnableVariantClientState(Int32 id)
{
Delegates.glEnableVariantClientStateEXT((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void EnableVariantClientState(GLuint id)
{
Delegates.glEnableVariantClientStateEXT((GLuint)id);
}
public static
void DisableVariantClientState(Int32 id)
{
Delegates.glDisableVariantClientStateEXT((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void DisableVariantClientState(GLuint id)
{
Delegates.glDisableVariantClientStateEXT((GLuint)id);
}
public static
Int32 BindLightParameter(GL.Enums.LightName light, GL.Enums.LightParameter value)
{
return Delegates.glBindLightParameterEXT((GL.Enums.LightName)light, (GL.Enums.LightParameter)value);
}
public static
Int32 BindMaterialParameter(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter value)
{
return Delegates.glBindMaterialParameterEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)value);
}
public static
Int32 BindTexGenParameter(GL.Enums.EXT_vertex_shader unit, GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter value)
{
return Delegates.glBindTexGenParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)value);
}
public static
Int32 BindTextureUnitParameter(GL.Enums.EXT_vertex_shader unit, GL.Enums.EXT_vertex_shader value)
{
return Delegates.glBindTextureUnitParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.EXT_vertex_shader)value);
}
public static
Int32 BindParameter(GL.Enums.EXT_vertex_shader value)
{
return Delegates.glBindParameterEXT((GL.Enums.EXT_vertex_shader)value);
}
public static
GLboolean IsVariantEnabled(Int32 id, GL.Enums.EXT_vertex_shader cap)
{
return Delegates.glIsVariantEnabledEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)cap);
}
[System.CLSCompliant(false)]
public static
GLboolean IsVariantEnabled(GLuint id, GL.Enums.EXT_vertex_shader cap)
{
return Delegates.glIsVariantEnabledEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)cap);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantBooleanv(Int32 id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetVariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantBooleanv(GLuint id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetVariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint* data)
{
data = default(GLint*);
{
Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint* data)
{
unsafe { Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); }
}
public static
void GetVariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
}
}
}
public static
void GetVariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat* data)
{
data = default(GLfloat*);
{
Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat* data)
{
unsafe { Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); }
}
public static
void GetVariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat[] data)
{
unsafe
{
fixed (GLfloat* data_ptr = data)
{
Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat[] data)
{
unsafe
{
fixed (GLfloat* data_ptr = data)
{
Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
}
}
}
public static
void GetVariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLfloat data)
{
data = default(GLfloat);
unsafe
{
fixed (GLfloat* data_ptr = &data)
{
Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLfloat data)
{
data = default(GLfloat);
unsafe
{
fixed (GLfloat* data_ptr = &data)
{
Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantPointerv(Int32 id, GL.Enums.EXT_vertex_shader value, void* data)
{
data = default(void*);
{
Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantPointerv(GLuint id, GL.Enums.EXT_vertex_shader value, void* data)
{
unsafe { Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data); }
}
public static
void GetVariantPointerv(Int32 id, GL.Enums.EXT_vertex_shader value, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantPointerv(GLuint id, GL.Enums.EXT_vertex_shader value, object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantBooleanv(Int32 id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetInvariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantBooleanv(GLuint id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetInvariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint* data)
{
data = default(GLint*);
{
Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint* data)
{
unsafe { Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); }
}
public static
void GetInvariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
}
}
}
public static
void GetInvariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat* data)
{
data = default(GLfloat*);
{
Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat* data)
{
unsafe { Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); }
}
public static
void GetInvariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat[] data)
{
unsafe
{
fixed (GLfloat* data_ptr = data)
{
Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat[] data)
{
unsafe
{
fixed (GLfloat* data_ptr = data)
{
Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
}
}
}
public static
void GetInvariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLfloat data)
{
data = default(GLfloat);
unsafe
{
fixed (GLfloat* data_ptr = &data)
{
Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLfloat data)
{
data = default(GLfloat);
unsafe
{
fixed (GLfloat* data_ptr = &data)
{
Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantBooleanv(Int32 id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetLocalConstantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantBooleanv(GLuint id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetLocalConstantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint* data)
{
data = default(GLint*);
{
Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint* data)
{
unsafe { Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); }
}
public static
void GetLocalConstantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
}
}
}
public static
void GetLocalConstantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat* data)
{
data = default(GLfloat*);
{
Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat* data)
{
unsafe { Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); }
}
public static
void GetLocalConstantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat[] data)
{
unsafe
{
fixed (GLfloat* data_ptr = data)
{
Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat[] data)
{
unsafe
{
fixed (GLfloat* data_ptr = data)
{
Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
}
}
}
public static
void GetLocalConstantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLfloat data)
{
data = default(GLfloat);
unsafe
{
fixed (GLfloat* data_ptr = &data)
{
Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLfloat data)
{
data = default(GLfloat);
unsafe
{
fixed (GLfloat* data_ptr = &data)
{
Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr);
data = *data_ptr;
}
}
}
public static
void ActiveStencilFace(GL.Enums.EXT_stencil_two_side face)
{
Delegates.glActiveStencilFaceEXT((GL.Enums.EXT_stencil_two_side)face);
}
public static
void DepthBounds(GLclampd zmin, GLclampd zmax)
{
Delegates.glDepthBoundsEXT((GLclampd)zmin, (GLclampd)zmax);
}
public static
void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha)
{
Delegates.glBlendEquationSeparateEXT((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha);
}
public static
GLboolean IsRenderbuffer(Int32 renderbuffer)
{
return Delegates.glIsRenderbufferEXT((GLuint)renderbuffer);
}
[System.CLSCompliant(false)]
public static
GLboolean IsRenderbuffer(GLuint renderbuffer)
{
return Delegates.glIsRenderbufferEXT((GLuint)renderbuffer);
}
public static
void BindRenderbuffer(GL.Enums.EXT_framebuffer_object target, Int32 renderbuffer)
{
Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)renderbuffer);
}
[System.CLSCompliant(false)]
public static
void BindRenderbuffer(GL.Enums.EXT_framebuffer_object target, GLuint renderbuffer)
{
Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)renderbuffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteRenderbuffers(GLsizei n, Int32* renderbuffers)
{
{
Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
unsafe { Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers); }
}
public static
void DeleteRenderbuffers(GLsizei n, Int32[] renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteRenderbuffers(GLsizei n, GLuint[] renderbuffers)
{
unsafe
{
fixed (GLuint* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
}
}
}
public static
void DeleteRenderbuffers(GLsizei n, ref Int32 renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteRenderbuffers(GLsizei n, ref GLuint renderbuffers)
{
unsafe
{
fixed (GLuint* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenRenderbuffers(GLsizei n, Int32* renderbuffers)
{
renderbuffers = default(Int32*);
{
Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
unsafe { Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers); }
}
public static
void GenRenderbuffers(GLsizei n, Int32[] renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenRenderbuffers(GLsizei n, GLuint[] renderbuffers)
{
unsafe
{
fixed (GLuint* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
}
}
}
public static
void GenRenderbuffers(GLsizei n, out Int32 renderbuffers)
{
renderbuffers = default(Int32);
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenRenderbuffers(GLsizei n, out GLuint renderbuffers)
{
renderbuffers = default(GLuint);
unsafe
{
fixed (GLuint* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
}
public static
void RenderbufferStorage(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object internalformat, GLsizei width, GLsizei height)
{
Delegates.glRenderbufferStorageEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)internalformat, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetRenderbufferParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, GLint* @params)
{
unsafe { Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params); }
}
public static
void GetRenderbufferParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetRenderbufferParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
GLboolean IsFramebuffer(Int32 framebuffer)
{
return Delegates.glIsFramebufferEXT((GLuint)framebuffer);
}
[System.CLSCompliant(false)]
public static
GLboolean IsFramebuffer(GLuint framebuffer)
{
return Delegates.glIsFramebufferEXT((GLuint)framebuffer);
}
public static
void BindFramebuffer(GL.Enums.EXT_framebuffer_object target, Int32 framebuffer)
{
Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)framebuffer);
}
[System.CLSCompliant(false)]
public static
void BindFramebuffer(GL.Enums.EXT_framebuffer_object target, GLuint framebuffer)
{
Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)framebuffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFramebuffers(GLsizei n, Int32* framebuffers)
{
{
Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFramebuffers(GLsizei n, GLuint* framebuffers)
{
unsafe { Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers); }
}
public static
void DeleteFramebuffers(GLsizei n, Int32[] framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFramebuffers(GLsizei n, GLuint[] framebuffers)
{
unsafe
{
fixed (GLuint* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
}
}
}
public static
void DeleteFramebuffers(GLsizei n, ref Int32 framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFramebuffers(GLsizei n, ref GLuint framebuffers)
{
unsafe
{
fixed (GLuint* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFramebuffers(GLsizei n, Int32* framebuffers)
{
framebuffers = default(Int32*);
{
Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFramebuffers(GLsizei n, GLuint* framebuffers)
{
unsafe { Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers); }
}
public static
void GenFramebuffers(GLsizei n, Int32[] framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFramebuffers(GLsizei n, GLuint[] framebuffers)
{
unsafe
{
fixed (GLuint* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
}
}
}
public static
void GenFramebuffers(GLsizei n, out Int32 framebuffers)
{
framebuffers = default(Int32);
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenFramebuffers(GLsizei n, out GLuint framebuffers)
{
framebuffers = default(GLuint);
unsafe
{
fixed (GLuint* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
}
public static
GL.Enums.GLenum CheckFramebufferStatus(GL.Enums.EXT_framebuffer_object target)
{
return Delegates.glCheckFramebufferStatusEXT((GL.Enums.EXT_framebuffer_object)target);
}
public static
void FramebufferTexture1D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, GLint level)
{
Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture1D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, GLuint texture, GLint level)
{
Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level);
}
public static
void FramebufferTexture2D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, GLint level)
{
Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture2D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, GLuint texture, GLint level)
{
Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level);
}
public static
void FramebufferTexture3D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, GLint level, GLint zoffset)
{
Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level, (GLint)zoffset);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture3D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, GLuint texture, GLint level, GLint zoffset)
{
Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level, (GLint)zoffset);
}
public static
void FramebufferRenderbuffer(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, Int32 renderbuffer)
{
Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (GLuint)renderbuffer);
}
[System.CLSCompliant(false)]
public static
void FramebufferRenderbuffer(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, GLuint renderbuffer)
{
Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (GLuint)renderbuffer);
}
[System.CLSCompliant(false)]
public static
unsafe void GetFramebufferAttachmentParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, GLint* @params)
{
unsafe { Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params); }
}
public static
void GetFramebufferAttachmentParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetFramebufferAttachmentParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GenerateMipmap(GL.Enums.EXT_framebuffer_object target)
{
Delegates.glGenerateMipmapEXT((GL.Enums.EXT_framebuffer_object)target);
}
public static
void StencilClearTag(GLsizei stencilTagBits, Int32 stencilClearTag)
{
Delegates.glStencilClearTagEXT((GLsizei)stencilTagBits, (GLuint)stencilClearTag);
}
[System.CLSCompliant(false)]
public static
void StencilClearTag(GLsizei stencilTagBits, GLuint stencilClearTag)
{
Delegates.glStencilClearTagEXT((GLsizei)stencilTagBits, (GLuint)stencilClearTag);
}
public static
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GL.Enums.ClearBufferMask mask, GL.Enums.EXT_framebuffer_blit filter)
{
Delegates.glBlitFramebufferEXT((GLint)srcX0, (GLint)srcY0, (GLint)srcX1, (GLint)srcY1, (GLint)dstX0, (GLint)dstY0, (GLint)dstX1, (GLint)dstY1, (GL.Enums.ClearBufferMask)mask, (GL.Enums.EXT_framebuffer_blit)filter);
}
public static
void RenderbufferStorageMultisample(GL.Enums.EXT_framebuffer_multisample target, GLsizei samples, GL.Enums.EXT_framebuffer_multisample internalformat, GLsizei width, GLsizei height)
{
Delegates.glRenderbufferStorageMultisampleEXT((GL.Enums.EXT_framebuffer_multisample)target, (GLsizei)samples, (GL.Enums.EXT_framebuffer_multisample)internalformat, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjecti64v(Int32 id, GL.Enums.EXT_timer_query pname, GLint64EXT* @params)
{
@params = default(GLint64EXT*);
{
Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjecti64v(GLuint id, GL.Enums.EXT_timer_query pname, GLint64EXT* @params)
{
unsafe { Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params); }
}
public static
void GetQueryObjecti64v(Int32 id, GL.Enums.EXT_timer_query pname, GLint64EXT[] @params)
{
unsafe
{
fixed (GLint64EXT* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjecti64v(GLuint id, GL.Enums.EXT_timer_query pname, GLint64EXT[] @params)
{
unsafe
{
fixed (GLint64EXT* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr);
}
}
}
public static
void GetQueryObjecti64v(Int32 id, GL.Enums.EXT_timer_query pname, out GLint64EXT @params)
{
@params = default(GLint64EXT);
unsafe
{
fixed (GLint64EXT* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjecti64v(GLuint id, GL.Enums.EXT_timer_query pname, out GLint64EXT @params)
{
@params = default(GLint64EXT);
unsafe
{
fixed (GLint64EXT* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectui64v(Int32 id, GL.Enums.EXT_timer_query pname, Int64* @params)
{
@params = default(Int64*);
{
Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectui64v(GLuint id, GL.Enums.EXT_timer_query pname, GLuint64EXT* @params)
{
unsafe { Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params); }
}
public static
void GetQueryObjectui64v(Int32 id, GL.Enums.EXT_timer_query pname, Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectui64v(GLuint id, GL.Enums.EXT_timer_query pname, GLuint64EXT[] @params)
{
unsafe
{
fixed (GLuint64EXT* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr);
}
}
}
public static
void GetQueryObjectui64v(Int32 id, GL.Enums.EXT_timer_query pname, out Int64 @params)
{
@params = default(Int64);
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectui64v(GLuint id, GL.Enums.EXT_timer_query pname, out GLuint64EXT @params)
{
@params = default(GLuint64EXT);
unsafe
{
fixed (GLuint64EXT* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat* @params)
{
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat* @params)
{
unsafe { Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params); }
}
public static
void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
public static
void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat* @params)
{
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat* @params)
{
unsafe { Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params); }
}
public static
void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
public static
void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
public static
void FramebufferTexture(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, GLint level)
{
Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, GLuint texture, GLint level)
{
Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level);
}
public static
void FramebufferTextureLayer(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, GLint level, GLint layer)
{
Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GLint)layer);
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureLayer(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, GLint layer)
{
Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GLint)layer);
}
public static
void FramebufferTextureFace(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, GLint level, GL.Enums.TextureTarget face)
{
Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GL.Enums.TextureTarget)face);
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureFace(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, GL.Enums.TextureTarget face)
{
Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GL.Enums.TextureTarget)face);
}
public static
void ProgramParameteri(Int32 program, GL.Enums.EXT_geometry_shader4 pname, GLint value)
{
Delegates.glProgramParameteriEXT((GLuint)program, (GL.Enums.EXT_geometry_shader4)pname, (GLint)value);
}
[System.CLSCompliant(false)]
public static
void ProgramParameteri(GLuint program, GL.Enums.EXT_geometry_shader4 pname, GLint value)
{
Delegates.glProgramParameteriEXT((GLuint)program, (GL.Enums.EXT_geometry_shader4)pname, (GLint)value);
}
public static
void VertexAttribI1i(Int32 index, GLint x)
{
Delegates.glVertexAttribI1iEXT((GLuint)index, (GLint)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1i(GLuint index, GLint x)
{
Delegates.glVertexAttribI1iEXT((GLuint)index, (GLint)x);
}
public static
void VertexAttribI2i(Int32 index, GLint x, GLint y)
{
Delegates.glVertexAttribI2iEXT((GLuint)index, (GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2i(GLuint index, GLint x, GLint y)
{
Delegates.glVertexAttribI2iEXT((GLuint)index, (GLint)x, (GLint)y);
}
public static
void VertexAttribI3i(Int32 index, GLint x, GLint y, GLint z)
{
Delegates.glVertexAttribI3iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
Delegates.glVertexAttribI3iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z);
}
public static
void VertexAttribI4i(Int32 index, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glVertexAttribI4iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glVertexAttribI4iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
public static
void VertexAttribI1ui(Int32 index, Int32 x)
{
Delegates.glVertexAttribI1uiEXT((GLuint)index, (GLuint)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1ui(GLuint index, GLuint x)
{
Delegates.glVertexAttribI1uiEXT((GLuint)index, (GLuint)x);
}
public static
void VertexAttribI2ui(Int32 index, Int32 x, Int32 y)
{
Delegates.glVertexAttribI2uiEXT((GLuint)index, (GLuint)x, (GLuint)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
Delegates.glVertexAttribI2uiEXT((GLuint)index, (GLuint)x, (GLuint)y);
}
public static
void VertexAttribI3ui(Int32 index, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexAttribI3uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
Delegates.glVertexAttribI3uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z);
}
public static
void VertexAttribI4ui(Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexAttribI4uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
Delegates.glVertexAttribI4uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1iv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1iv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v); }
}
public static
void VertexAttribI1iv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1iv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttribI1iv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1iv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2iv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2iv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v); }
}
public static
void VertexAttribI2iv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2iv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttribI2iv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2iv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3iv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3iv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v); }
}
public static
void VertexAttribI3iv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3iv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttribI3iv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3iv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4iv(Int32 index, GLint* v)
{
{
Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4iv(GLuint index, GLint* v)
{
unsafe { Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v); }
}
public static
void VertexAttribI4iv(Int32 index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4iv(GLuint index, GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
public static
void VertexAttribI4iv(Int32 index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4iv(GLuint index, ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1uiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1uiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttribI1uiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1uiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttribI1uiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1uiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2uiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2uiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttribI2uiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2uiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttribI2uiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2uiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3uiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3uiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttribI3uiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3uiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttribI3uiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3uiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4uiv(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4uiv(GLuint index, GLuint* v)
{
unsafe { Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v); }
}
public static
void VertexAttribI4uiv(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4uiv(GLuint index, GLuint[] v)
{
unsafe
{
fixed (GLuint* v_ptr = v)
{
Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
public static
void VertexAttribI4uiv(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4uiv(GLuint index, ref GLuint v)
{
unsafe
{
fixed (GLuint* v_ptr = &v)
{
Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4bv(Int32 index, Byte* v)
{
{
Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4bv(GLuint index, GLbyte* v)
{
unsafe { Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v); }
}
public static
void VertexAttribI4bv(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4bv(GLuint index, GLbyte[] v)
{
unsafe
{
fixed (GLbyte* v_ptr = v)
{
Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr);
}
}
}
public static
void VertexAttribI4bv(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4bv(GLuint index, ref GLbyte v)
{
unsafe
{
fixed (GLbyte* v_ptr = &v)
{
Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttribI4sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttribI4sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4ubv(Int32 index, GLubyte* v)
{
{
Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4ubv(GLuint index, GLubyte* v)
{
unsafe { Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v); }
}
public static
void VertexAttribI4ubv(Int32 index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4ubv(GLuint index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttribI4ubv(Int32 index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4ubv(GLuint index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4usv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4usv(GLuint index, GLushort* v)
{
unsafe { Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v); }
}
public static
void VertexAttribI4usv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4usv(GLuint index, GLushort[] v)
{
unsafe
{
fixed (GLushort* v_ptr = v)
{
Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr);
}
}
}
public static
void VertexAttribI4usv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4usv(GLuint index, ref GLushort v)
{
unsafe
{
fixed (GLushort* v_ptr = &v)
{
Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribIPointer(Int32 index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, void* pointer)
{
{
Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribIPointer(GLuint index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer); }
}
public static
void VertexAttribIPointer(Int32 index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribIPointer(GLuint index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribIiv(Int32 index, GL.Enums.NV_vertex_program4 pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribIiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLint* @params)
{
unsafe { Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params); }
}
public static
void GetVertexAttribIiv(Int32 index, GL.Enums.NV_vertex_program4 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribIiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetVertexAttribIiv(Int32 index, GL.Enums.NV_vertex_program4 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribIiv(GLuint index, GL.Enums.NV_vertex_program4 pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribIuiv(Int32 index, GL.Enums.NV_vertex_program4 pname, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribIuiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLuint* @params)
{
unsafe { Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params); }
}
public static
void GetVertexAttribIuiv(Int32 index, GL.Enums.NV_vertex_program4 pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribIuiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr);
}
}
}
public static
void GetVertexAttribIuiv(Int32 index, GL.Enums.NV_vertex_program4 pname, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribIuiv(GLuint index, GL.Enums.NV_vertex_program4 pname, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformuiv(Int32 program, GLint location, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniformuiv(GLuint program, GLint location, GLuint* @params)
{
unsafe { Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params); }
}
public static
void GetUniformuiv(Int32 program, GLint location, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformuiv(GLuint program, GLint location, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr);
}
}
}
public static
void GetUniformuiv(Int32 program, GLint location, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniformuiv(GLuint program, GLint location, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void BindFragDataLocation(Int32 program, Int32 color, System.String name)
{
Delegates.glBindFragDataLocationEXT((GLuint)program, (GLuint)color, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void BindFragDataLocation(GLuint program, GLuint color, System.String name)
{
Delegates.glBindFragDataLocationEXT((GLuint)program, (GLuint)color, (System.String)name);
}
public static
GLint GetFragDataLocation(Int32 program, System.String name)
{
return Delegates.glGetFragDataLocationEXT((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
GLint GetFragDataLocation(GLuint program, System.String name)
{
return Delegates.glGetFragDataLocationEXT((GLuint)program, (System.String)name);
}
public static
void Uniform1ui(GLint location, Int32 v0)
{
Delegates.glUniform1uiEXT((GLint)location, (GLuint)v0);
}
[System.CLSCompliant(false)]
public static
void Uniform1ui(GLint location, GLuint v0)
{
Delegates.glUniform1uiEXT((GLint)location, (GLuint)v0);
}
public static
void Uniform2ui(GLint location, Int32 v0, Int32 v1)
{
Delegates.glUniform2uiEXT((GLint)location, (GLuint)v0, (GLuint)v1);
}
[System.CLSCompliant(false)]
public static
void Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
Delegates.glUniform2uiEXT((GLint)location, (GLuint)v0, (GLuint)v1);
}
public static
void Uniform3ui(GLint location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2);
}
[System.CLSCompliant(false)]
public static
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
Delegates.glUniform3uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2);
}
public static
void Uniform4ui(GLint location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2, (GLuint)v3);
}
[System.CLSCompliant(false)]
public static
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
Delegates.glUniform4uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2, (GLuint)v3);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1uiv(GLint location, GLsizei count, Int32* value)
{
{
Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1uiv(GLint location, GLsizei count, GLuint* value)
{
unsafe { Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); }
}
public static
void Uniform1uiv(GLint location, GLsizei count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform1uiv(GLint location, GLsizei count, GLuint[] value)
{
unsafe
{
fixed (GLuint* value_ptr = value)
{
Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
public static
void Uniform1uiv(GLint location, GLsizei count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform1uiv(GLint location, GLsizei count, ref GLuint value)
{
unsafe
{
fixed (GLuint* value_ptr = &value)
{
Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2uiv(GLint location, GLsizei count, Int32* value)
{
{
Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2uiv(GLint location, GLsizei count, GLuint* value)
{
unsafe { Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); }
}
public static
void Uniform2uiv(GLint location, GLsizei count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform2uiv(GLint location, GLsizei count, GLuint[] value)
{
unsafe
{
fixed (GLuint* value_ptr = value)
{
Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
public static
void Uniform2uiv(GLint location, GLsizei count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform2uiv(GLint location, GLsizei count, ref GLuint value)
{
unsafe
{
fixed (GLuint* value_ptr = &value)
{
Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3uiv(GLint location, GLsizei count, Int32* value)
{
{
Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3uiv(GLint location, GLsizei count, GLuint* value)
{
unsafe { Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); }
}
public static
void Uniform3uiv(GLint location, GLsizei count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform3uiv(GLint location, GLsizei count, GLuint[] value)
{
unsafe
{
fixed (GLuint* value_ptr = value)
{
Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
public static
void Uniform3uiv(GLint location, GLsizei count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform3uiv(GLint location, GLsizei count, ref GLuint value)
{
unsafe
{
fixed (GLuint* value_ptr = &value)
{
Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4uiv(GLint location, GLsizei count, Int32* value)
{
{
Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4uiv(GLint location, GLsizei count, GLuint* value)
{
unsafe { Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); }
}
public static
void Uniform4uiv(GLint location, GLsizei count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform4uiv(GLint location, GLsizei count, GLuint[] value)
{
unsafe
{
fixed (GLuint* value_ptr = value)
{
Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
public static
void Uniform4uiv(GLint location, GLsizei count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform4uiv(GLint location, GLsizei count, ref GLuint value)
{
unsafe
{
fixed (GLuint* value_ptr = &value)
{
Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr);
}
}
}
public static
void DrawArraysInstanced(GL.Enums.BeginMode mode, GLint start, GLsizei count, GLsizei primcount)
{
Delegates.glDrawArraysInstancedEXT((GL.Enums.BeginMode)mode, (GLint)start, (GLsizei)count, (GLsizei)primcount);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawElementsInstanced(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.EXT_draw_instanced type, void* indices, GLsizei primcount)
{
unsafe { Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.EXT_draw_instanced)type, (void*)indices, (GLsizei)primcount); }
}
public static
void DrawElementsInstanced(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.EXT_draw_instanced type, object indices, GLsizei primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.EXT_draw_instanced)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
public static
void TexBuffer(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, Int32 buffer)
{
Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void TexBuffer(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, GLuint buffer)
{
Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (GLuint)buffer);
}
public static
void ColorMaskIndexed(Int32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a)
{
unsafe
{
{
Delegates.glColorMaskIndexedEXT((GLuint)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a);
}
}
}
[System.CLSCompliant(false)]
public static
void ColorMaskIndexed(GLuint index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a)
{
Delegates.glColorMaskIndexedEXT((GLuint)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, GLint* data)
{
data = default(GLint*);
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, GLint* data)
{
unsafe { Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data); }
}
public static
void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, GLint[] data)
{
unsafe
{
fixed (GLint* data_ptr = data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr);
}
}
}
public static
void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, out GLint data)
{
data = default(GLint);
unsafe
{
fixed (GLint* data_ptr = &data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr);
data = *data_ptr;
}
}
}
public static
void EnableIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index);
}
[System.CLSCompliant(false)]
public static
void EnableIndexed(GL.Enums.EXT_draw_buffers2 target, GLuint index)
{
Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index);
}
public static
void DisableIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index);
}
[System.CLSCompliant(false)]
public static
void DisableIndexed(GL.Enums.EXT_draw_buffers2 target, GLuint index)
{
Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index);
}
public static
GLboolean IsEnabledIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index);
}
[System.CLSCompliant(false)]
public static
GLboolean IsEnabledIndexed(GL.Enums.EXT_draw_buffers2 target, GLuint index)
{
return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index);
}
public static
void UniformBuffer(Int32 program, GLint location, Int32 buffer)
{
Delegates.glUniformBufferEXT((GLuint)program, (GLint)location, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void UniformBuffer(GLuint program, GLint location, GLuint buffer)
{
Delegates.glUniformBufferEXT((GLuint)program, (GLint)location, (GLuint)buffer);
}
public static
GLint GetUniformBufferSize(Int32 program, GLint location)
{
return Delegates.glGetUniformBufferSizeEXT((GLuint)program, (GLint)location);
}
[System.CLSCompliant(false)]
public static
GLint GetUniformBufferSize(GLuint program, GLint location)
{
return Delegates.glGetUniformBufferSizeEXT((GLuint)program, (GLint)location);
}
public static
GLintptr GetUniformOffset(Int32 program, GLint location)
{
return Delegates.glGetUniformOffsetEXT((GLuint)program, (GLint)location);
}
[System.CLSCompliant(false)]
public static
GLintptr GetUniformOffset(GLuint program, GLint location)
{
return Delegates.glGetUniformOffsetEXT((GLuint)program, (GLint)location);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint* @params)
{
unsafe { Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params); }
}
public static
void TexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr);
}
}
}
public static
void TexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params)
{
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLuint* @params)
{
unsafe { Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params); }
}
public static
void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr);
}
}
}
public static
void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLuint @params)
{
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint* @params)
{
unsafe { Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params); }
}
public static
void GetTexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetTexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLuint* @params)
{
unsafe { Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params); }
}
public static
void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr);
}
}
}
public static
void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
{
Delegates.glClearColorIiEXT((GLint)red, (GLint)green, (GLint)blue, (GLint)alpha);
}
public static
void ClearColorIui(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glClearColorIuiEXT((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha);
}
[System.CLSCompliant(false)]
public static
void ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
Delegates.glClearColorIuiEXT((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha);
}
}
public static class SGIS
{
[System.CLSCompliant(false)]
public static
unsafe void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLfloat* weights)
{
unsafe { Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLfloat*)weights); }
}
public static
void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLfloat[] weights)
{
unsafe
{
fixed (GLfloat* weights_ptr = weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLfloat*)weights_ptr);
}
}
}
public static
void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, out GLfloat weights)
{
weights = default(GLfloat);
unsafe
{
fixed (GLfloat* weights_ptr = &weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLfloat*)weights_ptr);
weights = *weights_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLsizei n, GLfloat* weights)
{
unsafe { Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLsizei)n, (GLfloat*)weights); }
}
public static
void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLsizei n, GLfloat[] weights)
{
unsafe
{
fixed (GLfloat* weights_ptr = weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLsizei)n, (GLfloat*)weights_ptr);
}
}
}
public static
void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLsizei n, ref GLfloat weights)
{
unsafe
{
fixed (GLfloat* weights_ptr = &weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLsizei)n, (GLfloat*)weights_ptr);
}
}
}
public static
void PixelTexGenParameteri(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint param)
{
Delegates.glPixelTexGenParameteriSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint* @params)
{
unsafe { Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params); }
}
public static
void PixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr);
}
}
}
public static
void PixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr);
}
}
}
public static
void PixelTexGenParameterf(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat param)
{
Delegates.glPixelTexGenParameterfSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat* @params)
{
unsafe { Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params); }
}
public static
void PixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint* @params)
{
unsafe { Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params); }
}
public static
void GetPixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetPixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat* @params)
{
unsafe { Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params); }
}
public static
void GetPixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetPixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage4D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage4D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage4D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)woffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage4D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)woffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DetailTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat* points)
{
unsafe { Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points); }
}
public static
void DetailTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr);
}
}
}
public static
void DetailTexFunc(GL.Enums.TextureTarget target, GLsizei n, ref GLfloat points)
{
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetDetailTexFunc(GL.Enums.TextureTarget target, GLfloat* points)
{
unsafe { Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points); }
}
public static
void GetDetailTexFunc(GL.Enums.TextureTarget target, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr);
}
}
}
public static
void GetDetailTexFunc(GL.Enums.TextureTarget target, out GLfloat points)
{
points = default(GLfloat);
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr);
points = *points_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SharpenTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat* points)
{
unsafe { Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points); }
}
public static
void SharpenTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr);
}
}
}
public static
void SharpenTexFunc(GL.Enums.TextureTarget target, GLsizei n, ref GLfloat points)
{
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSharpenTexFunc(GL.Enums.TextureTarget target, GLfloat* points)
{
unsafe { Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points); }
}
public static
void GetSharpenTexFunc(GL.Enums.TextureTarget target, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr);
}
}
}
public static
void GetSharpenTexFunc(GL.Enums.TextureTarget target, out GLfloat points)
{
points = default(GLfloat);
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr);
points = *points_ptr;
}
}
}
public static
void SampleMask(GLclampf value, GL.Enums.Boolean invert)
{
Delegates.glSampleMaskSGIS((GLclampf)value, (GL.Enums.Boolean)invert);
}
public static
void SamplePattern(GL.Enums.SamplePatternSGIS pattern)
{
Delegates.glSamplePatternSGIS((GL.Enums.SamplePatternSGIS)pattern);
}
public static
void PointParameterf(GL.Enums.SGIS_point_parameters pname, GLfloat param)
{
Delegates.glPointParameterfSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterfv(GL.Enums.SGIS_point_parameters pname, GLfloat* @params)
{
unsafe { Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat*)@params); }
}
public static
void PointParameterfv(GL.Enums.SGIS_point_parameters pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void PointParameterfv(GL.Enums.SGIS_point_parameters pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogFunc(GLsizei n, GLfloat* points)
{
unsafe { Delegates.glFogFuncSGIS((GLsizei)n, (GLfloat*)points); }
}
public static
void FogFunc(GLsizei n, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glFogFuncSGIS((GLsizei)n, (GLfloat*)points_ptr);
}
}
}
public static
void FogFunc(GLsizei n, ref GLfloat points)
{
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glFogFuncSGIS((GLsizei)n, (GLfloat*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFogFunc(GLfloat* points)
{
unsafe { Delegates.glGetFogFuncSGIS((GLfloat*)points); }
}
public static
void GetFogFunc(GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glGetFogFuncSGIS((GLfloat*)points_ptr);
}
}
}
public static
void GetFogFunc(out GLfloat points)
{
points = default(GLfloat);
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glGetFogFuncSGIS((GLfloat*)points_ptr);
points = *points_ptr;
}
}
}
public static
void TextureColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha)
{
Delegates.glTextureColorMaskSGIS((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha);
}
}
public static class SGI
{
[System.CLSCompliant(false)]
public static
unsafe void ColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void ColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLfloat* @params)
{
unsafe { Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLfloat*)@params); }
}
public static
void ColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLint* @params)
{
unsafe { Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLint*)@params); }
}
public static
void ColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLint*)@params_ptr);
}
}
}
public static
void ColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLint*)@params_ptr);
}
}
}
public static
void CopyColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width)
{
Delegates.glCopyColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width);
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void GetColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLfloat* @params)
{
unsafe { Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLfloat*)@params); }
}
public static
void GetColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLint* @params)
{
unsafe { Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLint*)@params); }
}
public static
void GetColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
}
public static class SGIX
{
public static
void PixelTexGen(GL.Enums.SGIX_pixel_texture mode)
{
Delegates.glPixelTexGenSGIX((GL.Enums.SGIX_pixel_texture)mode);
}
public static
void SpriteParameterf(GL.Enums.SGIX_sprite pname, GLfloat param)
{
Delegates.glSpriteParameterfSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void SpriteParameterfv(GL.Enums.SGIX_sprite pname, GLfloat* @params)
{
unsafe { Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat*)@params); }
}
public static
void SpriteParameterfv(GL.Enums.SGIX_sprite pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void SpriteParameterfv(GL.Enums.SGIX_sprite pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void SpriteParameteri(GL.Enums.SGIX_sprite pname, GLint param)
{
Delegates.glSpriteParameteriSGIX((GL.Enums.SGIX_sprite)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void SpriteParameteriv(GL.Enums.SGIX_sprite pname, GLint* @params)
{
unsafe { Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (GLint*)@params); }
}
public static
void SpriteParameteriv(GL.Enums.SGIX_sprite pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (GLint*)@params_ptr);
}
}
}
public static
void SpriteParameteriv(GL.Enums.SGIX_sprite pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (GLint*)@params_ptr);
}
}
}
public static
GLint GetInstruments()
{
return Delegates.glGetInstrumentsSGIX();
}
[System.CLSCompliant(false)]
public static
unsafe void InstrumentsBuffer(GLsizei size, GLint* buffer)
{
unsafe { Delegates.glInstrumentsBufferSGIX((GLsizei)size, (GLint*)buffer); }
}
public static
void InstrumentsBuffer(GLsizei size, GLint[] buffer)
{
unsafe
{
fixed (GLint* buffer_ptr = buffer)
{
Delegates.glInstrumentsBufferSGIX((GLsizei)size, (GLint*)buffer_ptr);
}
}
}
public static
void InstrumentsBuffer(GLsizei size, out GLint buffer)
{
buffer = default(GLint);
unsafe
{
fixed (GLint* buffer_ptr = &buffer)
{
Delegates.glInstrumentsBufferSGIX((GLsizei)size, (GLint*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe GLint PollInstruments(GLint* marker_p)
{
unsafe { return Delegates.glPollInstrumentsSGIX((GLint*)marker_p); }
}
public static
GLint PollInstruments(GLint[] marker_p)
{
unsafe
{
fixed (GLint* marker_p_ptr = marker_p)
{
GLint retval = Delegates.glPollInstrumentsSGIX((GLint*)marker_p_ptr);
return retval;
}
}
}
public static
GLint PollInstruments(out GLint marker_p)
{
marker_p = default(GLint);
unsafe
{
fixed (GLint* marker_p_ptr = &marker_p)
{
GLint retval = Delegates.glPollInstrumentsSGIX((GLint*)marker_p_ptr);
marker_p = *marker_p_ptr;
return retval;
}
}
}
public static
void ReadInstruments(GLint marker)
{
Delegates.glReadInstrumentsSGIX((GLint)marker);
}
public static
void StartInstruments()
{
Delegates.glStartInstrumentsSGIX();
}
public static
void StopInstruments(GLint marker)
{
Delegates.glStopInstrumentsSGIX((GLint)marker);
}
public static
void FrameZoom(GLint factor)
{
Delegates.glFrameZoomSGIX((GLint)factor);
}
public static
void TagSampleBuffer()
{
Delegates.glTagSampleBufferSGIX();
}
[System.CLSCompliant(false)]
public static
unsafe void DeformationMap3d(GL.Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points)
{
unsafe { Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble)w1, (GLdouble)w2, (GLint)wstride, (GLint)worder, (GLdouble*)points); }
}
public static
void DeformationMap3d(GL.Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble[] points)
{
unsafe
{
fixed (GLdouble* points_ptr = points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble)w1, (GLdouble)w2, (GLint)wstride, (GLint)worder, (GLdouble*)points_ptr);
}
}
}
public static
void DeformationMap3d(GL.Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, ref GLdouble points)
{
unsafe
{
fixed (GLdouble* points_ptr = &points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble)w1, (GLdouble)w2, (GLint)wstride, (GLint)worder, (GLdouble*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeformationMap3f(GL.Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points)
{
unsafe { Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat)w1, (GLfloat)w2, (GLint)wstride, (GLint)worder, (GLfloat*)points); }
}
public static
void DeformationMap3f(GL.Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat[] points)
{
unsafe
{
fixed (GLfloat* points_ptr = points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat)w1, (GLfloat)w2, (GLint)wstride, (GLint)worder, (GLfloat*)points_ptr);
}
}
}
public static
void DeformationMap3f(GL.Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, ref GLfloat points)
{
unsafe
{
fixed (GLfloat* points_ptr = &points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat)w1, (GLfloat)w2, (GLint)wstride, (GLint)worder, (GLfloat*)points_ptr);
}
}
}
public static
void Deform(GL.Enums.FfdMaskSGIX mask)
{
Delegates.glDeformSGIX((GL.Enums.FfdMaskSGIX)mask);
}
public static
void LoadIdentityDeformationMap(GL.Enums.FfdMaskSGIX mask)
{
Delegates.glLoadIdentityDeformationMapSGIX((GL.Enums.FfdMaskSGIX)mask);
}
[System.CLSCompliant(false)]
public static
unsafe void ReferencePlane(GLdouble* equation)
{
unsafe { Delegates.glReferencePlaneSGIX((GLdouble*)equation); }
}
public static
void ReferencePlane(GLdouble[] equation)
{
unsafe
{
fixed (GLdouble* equation_ptr = equation)
{
Delegates.glReferencePlaneSGIX((GLdouble*)equation_ptr);
}
}
}
public static
void ReferencePlane(ref GLdouble equation)
{
unsafe
{
fixed (GLdouble* equation_ptr = &equation)
{
Delegates.glReferencePlaneSGIX((GLdouble*)equation_ptr);
}
}
}
public static
void FlushRaster()
{
Delegates.glFlushRasterSGIX();
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat* @params)
{
unsafe { Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params); }
}
public static
void GetListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetListParameterfv(Int32 list, GL.Enums.ListParameterName pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameterfv(GLuint list, GL.Enums.ListParameterName pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint* @params)
{
unsafe { Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params); }
}
public static
void GetListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetListParameteriv(Int32 list, GL.Enums.ListParameterName pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameteriv(GLuint list, GL.Enums.ListParameterName pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void ListParameterf(Int32 list, GL.Enums.ListParameterName pname, GLfloat param)
{
Delegates.glListParameterfSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
void ListParameterf(GLuint list, GL.Enums.ListParameterName pname, GLfloat param)
{
Delegates.glListParameterfSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat* @params)
{
{
Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat* @params)
{
unsafe { Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params); }
}
public static
void ListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ListParameterfv(Int32 list, GL.Enums.ListParameterName pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameterfv(GLuint list, GL.Enums.ListParameterName pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ListParameteri(Int32 list, GL.Enums.ListParameterName pname, GLint param)
{
Delegates.glListParameteriSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
void ListParameteri(GLuint list, GL.Enums.ListParameterName pname, GLint param)
{
Delegates.glListParameteriSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint* @params)
{
{
Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint* @params)
{
unsafe { Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params); }
}
public static
void ListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
}
}
}
public static
void ListParameteriv(Int32 list, GL.Enums.ListParameterName pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameteriv(GLuint list, GL.Enums.ListParameterName pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr);
}
}
}
public static
void FragmentColorMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode)
{
Delegates.glFragmentColorMaterialSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode);
}
public static
void FragmentLightf(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat param)
{
Delegates.glFragmentLightfSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat* @params)
{
unsafe { Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params); }
}
public static
void FragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void FragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void FragmentLighti(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint param)
{
Delegates.glFragmentLightiSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint* @params)
{
unsafe { Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params); }
}
public static
void FragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr);
}
}
}
public static
void FragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr);
}
}
}
public static
void FragmentLightModelf(GL.Enums.FragmentLightModelParameterSGIX pname, GLfloat param)
{
Delegates.glFragmentLightModelfSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightModelfv(GL.Enums.FragmentLightModelParameterSGIX pname, GLfloat* @params)
{
unsafe { Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat*)@params); }
}
public static
void FragmentLightModelfv(GL.Enums.FragmentLightModelParameterSGIX pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void FragmentLightModelfv(GL.Enums.FragmentLightModelParameterSGIX pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void FragmentLightModeli(GL.Enums.FragmentLightModelParameterSGIX pname, GLint param)
{
Delegates.glFragmentLightModeliSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightModeliv(GL.Enums.FragmentLightModelParameterSGIX pname, GLint* @params)
{
unsafe { Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint*)@params); }
}
public static
void FragmentLightModeliv(GL.Enums.FragmentLightModelParameterSGIX pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint*)@params_ptr);
}
}
}
public static
void FragmentLightModeliv(GL.Enums.FragmentLightModelParameterSGIX pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint*)@params_ptr);
}
}
}
public static
void FragmentMaterialf(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat param)
{
Delegates.glFragmentMaterialfSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params)
{
unsafe { Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); }
}
public static
void FragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void FragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void FragmentMateriali(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint param)
{
Delegates.glFragmentMaterialiSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params)
{
unsafe { Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); }
}
public static
void FragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void FragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat* @params)
{
unsafe { Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params); }
}
public static
void GetFragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetFragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint* @params)
{
unsafe { Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params); }
}
public static
void GetFragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetFragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params)
{
unsafe { Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); }
}
public static
void GetFragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetFragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params)
{
unsafe { Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); }
}
public static
void GetFragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetFragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void LightEnvi(GL.Enums.LightEnvParameterSGIX pname, GLint param)
{
Delegates.glLightEnviSGIX((GL.Enums.LightEnvParameterSGIX)pname, (GLint)param);
}
public static
void AsyncMarker(Int32 marker)
{
Delegates.glAsyncMarkerSGIX((GLuint)marker);
}
[System.CLSCompliant(false)]
public static
void AsyncMarker(GLuint marker)
{
Delegates.glAsyncMarkerSGIX((GLuint)marker);
}
[System.CLSCompliant(false)]
public static
unsafe GLint FinishAsync(Int32* markerp)
{
markerp = default(Int32*);
{
GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLint FinishAsync(GLuint* markerp)
{
unsafe { return Delegates.glFinishAsyncSGIX((GLuint*)markerp); }
}
public static
GLint FinishAsync(Int32[] markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = markerp)
{
GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr);
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
GLint FinishAsync(GLuint[] markerp)
{
unsafe
{
fixed (GLuint* markerp_ptr = markerp)
{
GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr);
return retval;
}
}
}
public static
GLint FinishAsync(out Int32 markerp)
{
markerp = default(Int32);
unsafe
{
fixed (Int32* markerp_ptr = &markerp)
{
GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
GLint FinishAsync(out GLuint markerp)
{
markerp = default(GLuint);
unsafe
{
fixed (GLuint* markerp_ptr = &markerp)
{
GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe GLint PollAsync(Int32* markerp)
{
markerp = default(Int32*);
{
GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLint PollAsync(GLuint* markerp)
{
unsafe { return Delegates.glPollAsyncSGIX((GLuint*)markerp); }
}
public static
GLint PollAsync(Int32[] markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = markerp)
{
GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr);
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
GLint PollAsync(GLuint[] markerp)
{
unsafe
{
fixed (GLuint* markerp_ptr = markerp)
{
GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr);
return retval;
}
}
}
public static
GLint PollAsync(out Int32 markerp)
{
markerp = default(Int32);
unsafe
{
fixed (Int32* markerp_ptr = &markerp)
{
GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
GLint PollAsync(out GLuint markerp)
{
markerp = default(GLuint);
unsafe
{
fixed (GLuint* markerp_ptr = &markerp)
{
GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
public static
Int32 GenAsyncMarkers(GLsizei range)
{
return Delegates.glGenAsyncMarkersSGIX((GLsizei)range);
}
public static
void DeleteAsyncMarkers(Int32 marker, GLsizei range)
{
Delegates.glDeleteAsyncMarkersSGIX((GLuint)marker, (GLsizei)range);
}
[System.CLSCompliant(false)]
public static
void DeleteAsyncMarkers(GLuint marker, GLsizei range)
{
Delegates.glDeleteAsyncMarkersSGIX((GLuint)marker, (GLsizei)range);
}
public static
GLboolean IsAsyncMarker(Int32 marker)
{
return Delegates.glIsAsyncMarkerSGIX((GLuint)marker);
}
[System.CLSCompliant(false)]
public static
GLboolean IsAsyncMarker(GLuint marker)
{
return Delegates.glIsAsyncMarkerSGIX((GLuint)marker);
}
[System.CLSCompliant(false)]
public static
unsafe void IglooInterface(GL.Enums.GLenum pname, void* @params)
{
unsafe { Delegates.glIglooInterfaceSGIX((GL.Enums.GLenum)pname, (void*)@params); }
}
public static
void IglooInterface(GL.Enums.GLenum pname, object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIglooInterfaceSGIX((GL.Enums.GLenum)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
}
public static class HP
{
public static
void ImageTransformParameteri(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint param)
{
Delegates.glImageTransformParameteriHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint)param);
}
public static
void ImageTransformParameterf(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat param)
{
Delegates.glImageTransformParameterfHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint* @params)
{
unsafe { Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params); }
}
public static
void ImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr);
}
}
}
public static
void ImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat* @params)
{
unsafe { Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params); }
}
public static
void ImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void ImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint* @params)
{
unsafe { Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params); }
}
public static
void GetImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat* @params)
{
unsafe { Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params); }
}
public static
void GetImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
}
public static class PGI
{
public static
void Hint(GL.Enums.PGI_misc_hints target, GLint mode)
{
Delegates.glHintPGI((GL.Enums.PGI_misc_hints)target, (GLint)mode);
}
}
public static class SUNX
{
public static
void FinishTexture()
{
Delegates.glFinishTextureSUNX();
}
}
public static class SUN
{
public static
void GlobalAlphaFactorb(Byte factor)
{
Delegates.glGlobalAlphaFactorbSUN((GLbyte)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactorb(GLbyte factor)
{
Delegates.glGlobalAlphaFactorbSUN((GLbyte)factor);
}
public static
void GlobalAlphaFactors(GLshort factor)
{
Delegates.glGlobalAlphaFactorsSUN((GLshort)factor);
}
public static
void GlobalAlphaFactori(GLint factor)
{
Delegates.glGlobalAlphaFactoriSUN((GLint)factor);
}
public static
void GlobalAlphaFactorf(GLfloat factor)
{
Delegates.glGlobalAlphaFactorfSUN((GLfloat)factor);
}
public static
void GlobalAlphaFactord(GLdouble factor)
{
Delegates.glGlobalAlphaFactordSUN((GLdouble)factor);
}
public static
void GlobalAlphaFactorub(GLubyte factor)
{
Delegates.glGlobalAlphaFactorubSUN((GLubyte)factor);
}
public static
void GlobalAlphaFactorus(Int16 factor)
{
Delegates.glGlobalAlphaFactorusSUN((GLushort)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactorus(GLushort factor)
{
Delegates.glGlobalAlphaFactorusSUN((GLushort)factor);
}
public static
void GlobalAlphaFactorui(Int32 factor)
{
Delegates.glGlobalAlphaFactoruiSUN((GLuint)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactorui(GLuint factor)
{
Delegates.glGlobalAlphaFactoruiSUN((GLuint)factor);
}
public static
void ReplacementCodeui(Int32 code)
{
Delegates.glReplacementCodeuiSUN((GLuint)code);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeui(GLuint code)
{
Delegates.glReplacementCodeuiSUN((GLuint)code);
}
public static
void ReplacementCodeus(Int16 code)
{
Delegates.glReplacementCodeusSUN((GLushort)code);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeus(GLushort code)
{
Delegates.glReplacementCodeusSUN((GLushort)code);
}
public static
void ReplacementCodeub(GLubyte code)
{
Delegates.glReplacementCodeubSUN((GLubyte)code);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiv(Int32* code)
{
{
Delegates.glReplacementCodeuivSUN((GLuint*)code);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiv(GLuint* code)
{
unsafe { Delegates.glReplacementCodeuivSUN((GLuint*)code); }
}
public static
void ReplacementCodeuiv(Int32[] code)
{
unsafe
{
fixed (Int32* code_ptr = code)
{
Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiv(GLuint[] code)
{
unsafe
{
fixed (GLuint* code_ptr = code)
{
Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr);
}
}
}
public static
void ReplacementCodeuiv(ref Int32 code)
{
unsafe
{
fixed (Int32* code_ptr = &code)
{
Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiv(ref GLuint code)
{
unsafe
{
fixed (GLuint* code_ptr = &code)
{
Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeusv(Int16* code)
{
{
Delegates.glReplacementCodeusvSUN((GLushort*)code);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeusv(GLushort* code)
{
unsafe { Delegates.glReplacementCodeusvSUN((GLushort*)code); }
}
public static
void ReplacementCodeusv(Int16[] code)
{
unsafe
{
fixed (Int16* code_ptr = code)
{
Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeusv(GLushort[] code)
{
unsafe
{
fixed (GLushort* code_ptr = code)
{
Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr);
}
}
}
public static
void ReplacementCodeusv(ref Int16 code)
{
unsafe
{
fixed (Int16* code_ptr = &code)
{
Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeusv(ref GLushort code)
{
unsafe
{
fixed (GLushort* code_ptr = &code)
{
Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeubv(GLubyte* code)
{
unsafe { Delegates.glReplacementCodeubvSUN((GLubyte*)code); }
}
public static
void ReplacementCodeubv(GLubyte[] code)
{
unsafe
{
fixed (GLubyte* code_ptr = code)
{
Delegates.glReplacementCodeubvSUN((GLubyte*)code_ptr);
}
}
}
public static
void ReplacementCodeubv(ref GLubyte code)
{
unsafe
{
fixed (GLubyte* code_ptr = &code)
{
Delegates.glReplacementCodeubvSUN((GLubyte*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodePointer(GL.Enums.SUN_triangle_list type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (GLsizei)stride, (void*)pointer); }
}
public static
void ReplacementCodePointer(GL.Enums.SUN_triangle_list type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void Color4ubVertex2f(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
{
Delegates.glColor4ubVertex2fSUN((GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2fv(GLubyte* c, GLfloat* v)
{
unsafe { Delegates.glColor4ubVertex2fvSUN((GLubyte*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2fv(GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2fv(GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2fv(GLubyte[] c, GLfloat* v)
{
fixed (GLubyte* c_ptr = c)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void Color4ubVertex2fv(GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4ubVertex2fv(GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2fv(ref GLubyte c, GLfloat* v)
{
fixed (GLubyte* c_ptr = &c)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void Color4ubVertex2fv(ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4ubVertex2fv(ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4ubVertex3f(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glColor4ubVertex3fSUN((GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3fv(GLubyte* c, GLfloat* v)
{
unsafe { Delegates.glColor4ubVertex3fvSUN((GLubyte*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3fv(GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3fv(GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3fv(GLubyte[] c, GLfloat* v)
{
fixed (GLubyte* c_ptr = c)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void Color4ubVertex3fv(GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4ubVertex3fv(GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3fv(ref GLubyte c, GLfloat* v)
{
fixed (GLubyte* c_ptr = &c)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void Color4ubVertex3fv(ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4ubVertex3fv(ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color3fVertex3f(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glColor3fVertex3fSUN((GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3fv(GLfloat* c, GLfloat* v)
{
unsafe { Delegates.glColor3fVertex3fvSUN((GLfloat*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3fv(GLfloat* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3fv(GLfloat* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3fv(GLfloat[] c, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void Color3fVertex3fv(GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color3fVertex3fv(GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3fv(ref GLfloat c, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void Color3fVertex3fv(ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color3fVertex3fv(ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Normal3fVertex3f(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glNormal3fVertex3fSUN((GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3fv(GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glNormal3fVertex3fvSUN((GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3fv(GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3fv(GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3fv(GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void Normal3fVertex3fv(GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Normal3fVertex3fv(GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3fv(ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void Normal3fVertex3fv(ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Normal3fVertex3fv(ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3f(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glColor4fNormal3fVertex3fSUN((GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void Color4fNormal3fVertex3fv(GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3fv(GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void Color4fNormal3fVertex3fv(ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3fv(ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3f(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glTexCoord2fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3fv(GLfloat* tc, GLfloat* v)
{
unsafe { Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3fv(GLfloat* tc, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3fv(GLfloat* tc, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3fv(GLfloat[] tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fVertex3fv(GLfloat[] tc, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3fv(GLfloat[] tc, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3fv(ref GLfloat tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fVertex3fv(ref GLfloat tc, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3fv(ref GLfloat tc, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4f(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glTexCoord4fVertex4fSUN((GLfloat)s, (GLfloat)t, (GLfloat)p, (GLfloat)q, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4fv(GLfloat* tc, GLfloat* v)
{
unsafe { Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4fv(GLfloat* tc, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4fv(GLfloat* tc, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4fv(GLfloat[] tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fVertex4fv(GLfloat[] tc, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4fv(GLfloat[] tc, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4fv(ref GLfloat tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fVertex4fv(ref GLfloat tc, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4fv(ref GLfloat tc, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3f(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glTexCoord2fColor4ubVertex3fSUN((GLfloat)s, (GLfloat)t, (GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte* c, GLfloat* v)
{
unsafe { Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte[] c, GLfloat* v)
{
fixed (GLubyte* c_ptr = c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte[] c, GLfloat[] v)
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte[] c, ref GLfloat v)
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, ref GLubyte c, GLfloat* v)
{
fixed (GLubyte* c_ptr = &c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, ref GLubyte c, GLfloat[] v)
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, ref GLubyte c, ref GLfloat v)
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte* c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte[] c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLubyte* c_ptr = c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, ref GLubyte c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLubyte* c_ptr = &c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte* c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte[] c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLubyte* c_ptr = c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, ref GLubyte c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLubyte* c_ptr = &c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3f(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glTexCoord2fColor3fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* v)
{
unsafe { Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3f(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glTexCoord2fNormal3fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3f(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4f(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fSUN((GLfloat)s, (GLfloat)t, (GLfloat)p, (GLfloat)q, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3f(Int32 rc, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiVertex3fSUN((GLuint)rc, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3f(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiVertex3fSUN((GLuint)rc, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(Int32* rc, GLfloat* v)
{
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(GLuint* rc, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(Int32* rc, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(GLuint* rc, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(Int32* rc, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(GLuint* rc, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(Int32[] rc, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(GLuint[] rc, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiVertex3fv(Int32[] rc, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3fv(GLuint[] rc, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3fv(Int32[] rc, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3fv(GLuint[] rc, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(ref Int32 rc, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3fv(ref GLuint rc, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiVertex3fv(ref Int32 rc, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3fv(ref GLuint rc, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3fv(ref Int32 rc, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3fv(ref GLuint rc, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3f(Int32 rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiColor4ubVertex3fSUN((GLuint)rc, (GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3f(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiColor4ubVertex3fSUN((GLuint)rc, (GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte* c, GLfloat* v)
{
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte* c, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte[] c, GLfloat* v)
{
fixed (GLubyte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte[] c, GLfloat* v)
{
fixed (GLubyte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte[] c, GLfloat[] v)
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte[] c, GLfloat[] v)
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte[] c, ref GLfloat v)
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte[] c, ref GLfloat v)
{
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, ref GLubyte c, GLfloat* v)
{
fixed (GLubyte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, ref GLubyte c, GLfloat* v)
{
fixed (GLubyte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, ref GLubyte c, GLfloat[] v)
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, ref GLubyte c, GLfloat[] v)
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, ref GLubyte c, ref GLfloat v)
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, ref GLubyte c, ref GLfloat v)
{
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte* c, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte* c, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte* c, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte* c, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte* c, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte* c, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte[] c, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLubyte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte[] c, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLubyte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, ref GLubyte c, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLubyte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, ref GLubyte c, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLubyte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte* c, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte* c, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte* c, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte* c, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte* c, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte* c, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte[] c, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLubyte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte[] c, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLubyte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte[] c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte[] c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLubyte* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, ref GLubyte c, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLubyte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, ref GLubyte c, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLubyte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, ref GLubyte c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, ref GLubyte c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLubyte* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3f(Int32 rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiColor3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3f(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiColor3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* v)
{
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3f(Int32 rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiNormal3fVertex3fSUN((GLuint)rc, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3f(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiNormal3fVertex3fSUN((GLuint)rc, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat* n, GLfloat* v)
{
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3f(Int32 rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3f(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* n, GLfloat* v)
{
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3f(Int32 rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3f(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* v)
{
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3f(Int32 rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3f(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* n, GLfloat* v)
{
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3f(Int32 rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3f(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
unsafe { Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v)
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v);
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v)
{
unsafe
{
fixed (GLuint* rc_ptr = &rc)
fixed (GLfloat* tc_ptr = &tc)
fixed (GLfloat* c_ptr = &c)
fixed (GLfloat* n_ptr = &n)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void DrawMeshArrays(GL.Enums.BeginMode mode, GLint first, GLsizei count, GLsizei width)
{
Delegates.glDrawMeshArraysSUN((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count, (GLsizei)width);
}
}
public static class INGR
{
public static
void BlendFuncSeparate(GL.Enums.GLenum sfactorRGB, GL.Enums.GLenum dfactorRGB, GL.Enums.GLenum sfactorAlpha, GL.Enums.GLenum dfactorAlpha)
{
Delegates.glBlendFuncSeparateINGR((GL.Enums.GLenum)sfactorRGB, (GL.Enums.GLenum)dfactorRGB, (GL.Enums.GLenum)sfactorAlpha, (GL.Enums.GLenum)dfactorAlpha);
}
}
public static class NV
{
public static
void FlushVertexArrayRange()
{
Delegates.glFlushVertexArrayRangeNV();
}
[System.CLSCompliant(false)]
public static
unsafe void VertexArrayRange(GLsizei length, void* pointer)
{
unsafe { Delegates.glVertexArrayRangeNV((GLsizei)length, (void*)pointer); }
}
public static
void VertexArrayRange(GLsizei length, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexArrayRangeNV((GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerParameterfv(GL.Enums.NV_register_combiners pname, GLfloat* @params)
{
unsafe { Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); }
}
public static
void CombinerParameterfv(GL.Enums.NV_register_combiners pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void CombinerParameterfv(GL.Enums.NV_register_combiners pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void CombinerParameterf(GL.Enums.NV_register_combiners pname, GLfloat param)
{
Delegates.glCombinerParameterfNV((GL.Enums.NV_register_combiners)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerParameteriv(GL.Enums.NV_register_combiners pname, GLint* @params)
{
unsafe { Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (GLint*)@params); }
}
public static
void CombinerParameteriv(GL.Enums.NV_register_combiners pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
}
}
}
public static
void CombinerParameteriv(GL.Enums.NV_register_combiners pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
}
}
}
public static
void CombinerParameteri(GL.Enums.NV_register_combiners pname, GLint param)
{
Delegates.glCombinerParameteriNV((GL.Enums.NV_register_combiners)pname, (GLint)param);
}
public static
void CombinerInput(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage)
{
Delegates.glCombinerInputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage);
}
public static
void CombinerOutput(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners abOutput, GL.Enums.NV_register_combiners cdOutput, GL.Enums.NV_register_combiners sumOutput, GL.Enums.NV_register_combiners scale, GL.Enums.NV_register_combiners bias, GL.Enums.Boolean abDotProduct, GL.Enums.Boolean cdDotProduct, GL.Enums.Boolean muxSum)
{
Delegates.glCombinerOutputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)abOutput, (GL.Enums.NV_register_combiners)cdOutput, (GL.Enums.NV_register_combiners)sumOutput, (GL.Enums.NV_register_combiners)scale, (GL.Enums.NV_register_combiners)bias, (GL.Enums.Boolean)abDotProduct, (GL.Enums.Boolean)cdDotProduct, (GL.Enums.Boolean)muxSum);
}
public static
void FinalCombinerInput(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage)
{
Delegates.glFinalCombinerInputNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage);
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerInputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat* @params)
{
unsafe { Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); }
}
public static
void GetCombinerInputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetCombinerInputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerInputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint* @params)
{
unsafe { Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params); }
}
public static
void GetCombinerInputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetCombinerInputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerOutputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLfloat* @params)
{
unsafe { Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); }
}
public static
void GetCombinerOutputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetCombinerOutputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerOutputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLint* @params)
{
unsafe { Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLint*)@params); }
}
public static
void GetCombinerOutputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetCombinerOutputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFinalCombinerInputParameterfv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat* @params)
{
unsafe { Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); }
}
public static
void GetFinalCombinerInputParameterfv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetFinalCombinerInputParameterfv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFinalCombinerInputParameteriv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint* @params)
{
unsafe { Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params); }
}
public static
void GetFinalCombinerInputParameteriv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetFinalCombinerInputParameteriv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(GLsizei n, Int32* fences)
{
{
Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(GLsizei n, GLuint* fences)
{
unsafe { Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences); }
}
public static
void DeleteFences(GLsizei n, Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFences(GLsizei n, GLuint[] fences)
{
unsafe
{
fixed (GLuint* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
public static
void DeleteFences(GLsizei n, ref Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFences(GLsizei n, ref GLuint fences)
{
unsafe
{
fixed (GLuint* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(GLsizei n, Int32* fences)
{
fences = default(Int32*);
{
Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(GLsizei n, GLuint* fences)
{
unsafe { Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences); }
}
public static
void GenFences(GLsizei n, Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFences(GLsizei n, GLuint[] fences)
{
unsafe
{
fixed (GLuint* fences_ptr = fences)
{
Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
public static
void GenFences(GLsizei n, out Int32 fences)
{
fences = default(Int32);
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenFences(GLsizei n, out GLuint fences)
{
fences = default(GLuint);
unsafe
{
fixed (GLuint* fences_ptr = &fences)
{
Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr);
fences = *fences_ptr;
}
}
}
public static
GLboolean IsFence(Int32 fence)
{
return Delegates.glIsFenceNV((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
GLboolean IsFence(GLuint fence)
{
return Delegates.glIsFenceNV((GLuint)fence);
}
public static
GLboolean TestFence(Int32 fence)
{
return Delegates.glTestFenceNV((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
GLboolean TestFence(GLuint fence)
{
return Delegates.glTestFenceNV((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
unsafe void GetFenceiv(Int32 fence, GL.Enums.NV_fence pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFenceiv(GLuint fence, GL.Enums.NV_fence pname, GLint* @params)
{
unsafe { Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params); }
}
public static
void GetFenceiv(Int32 fence, GL.Enums.NV_fence pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetFenceiv(GLuint fence, GL.Enums.NV_fence pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetFenceiv(Int32 fence, GL.Enums.NV_fence pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetFenceiv(GLuint fence, GL.Enums.NV_fence pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void FinishFence(Int32 fence)
{
Delegates.glFinishFenceNV((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
void FinishFence(GLuint fence)
{
Delegates.glFinishFenceNV((GLuint)fence);
}
public static
void SetFence(Int32 fence, GL.Enums.NV_fence condition)
{
Delegates.glSetFenceNV((GLuint)fence, (GL.Enums.NV_fence)condition);
}
[System.CLSCompliant(false)]
public static
void SetFence(GLuint fence, GL.Enums.NV_fence condition)
{
Delegates.glSetFenceNV((GLuint)fence, (GL.Enums.NV_fence)condition);
}
[System.CLSCompliant(false)]
public static
unsafe void MapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GL.Enums.Boolean packed, void* points)
{
{
Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GLint)uorder, (GLint)vorder, (GL.Enums.Boolean)packed, (void*)points);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MapControlPoints(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GL.Enums.Boolean packed, void* points)
{
unsafe { Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GLint)uorder, (GLint)vorder, (GL.Enums.Boolean)packed, (void*)points); }
}
[System.CLSCompliant(false)]
public static
unsafe void MapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint* @params)
{
unsafe { Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params); }
}
public static
void MapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
}
}
}
public static
void MapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat* @params)
{
unsafe { Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); }
}
public static
void MapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void MapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GL.Enums.Boolean packed, void* points)
{
points = default(void*);
{
Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GL.Enums.Boolean)packed, (void*)points);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapControlPoints(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GL.Enums.Boolean packed, void* points)
{
unsafe { Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GL.Enums.Boolean)packed, (void*)points); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint* @params)
{
unsafe { Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params); }
}
public static
void GetMapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetMapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat* @params)
{
unsafe { Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); }
}
public static
void GetMapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetMapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLint* @params)
{
unsafe { Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params); }
}
public static
void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLfloat* @params)
{
unsafe { Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); }
}
public static
void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void EvalMaps(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators mode)
{
Delegates.glEvalMapsNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat* @params)
{
unsafe { Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params); }
}
public static
void CombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void CombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat* @params)
{
unsafe { Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params); }
}
public static
void GetCombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetCombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreProgramsResident(GLsizei n, Int32* programs, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
{
GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreProgramsResident(GLsizei n, GLuint* programs, GL.Enums.Boolean* residences)
{
unsafe { return Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs, (GL.Enums.Boolean*)residences); }
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreProgramsResident(GLsizei n, Int32[] programs, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* programs_ptr = programs)
{
GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreProgramsResident(GLsizei n, GLuint[] programs, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (GLuint* programs_ptr = programs)
{
GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreProgramsResident(GLsizei n, ref Int32 programs, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* programs_ptr = &programs)
{
GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe GLboolean AreProgramsResident(GLsizei n, ref GLuint programs, GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (GLuint* programs_ptr = &programs)
{
GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
public static
void BindProgram(GL.Enums.NV_vertex_program target, Int32 id)
{
Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id);
}
[System.CLSCompliant(false)]
public static
void BindProgram(GL.Enums.NV_vertex_program target, GLuint id)
{
Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id);
}
[System.CLSCompliant(false)]
public static
unsafe void DeletePrograms(GLsizei n, Int32* programs)
{
{
Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeletePrograms(GLsizei n, GLuint* programs)
{
unsafe { Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs); }
}
public static
void DeletePrograms(GLsizei n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeletePrograms(GLsizei n, GLuint[] programs)
{
unsafe
{
fixed (GLuint* programs_ptr = programs)
{
Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
public static
void DeletePrograms(GLsizei n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeletePrograms(GLsizei n, ref GLuint programs)
{
unsafe
{
fixed (GLuint* programs_ptr = &programs)
{
Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, GLfloat* @params)
{
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ExecuteProgram(GL.Enums.NV_vertex_program target, GLuint id, GLfloat* @params)
{
unsafe { Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params); }
}
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, GLuint id, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr);
}
}
}
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, GLuint id, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenPrograms(GLsizei n, Int32* programs)
{
programs = default(Int32*);
{
Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenPrograms(GLsizei n, GLuint* programs)
{
unsafe { Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs); }
}
public static
void GenPrograms(GLsizei n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenPrograms(GLsizei n, GLuint[] programs)
{
unsafe
{
fixed (GLuint* programs_ptr = programs)
{
Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
public static
void GenPrograms(GLsizei n, out Int32 programs)
{
programs = default(Int32);
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenPrograms(GLsizei n, out GLuint programs)
{
programs = default(GLuint);
unsafe
{
fixed (GLuint* programs_ptr = &programs)
{
Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameterdv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameterdv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLdouble* @params)
{
unsafe { Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params); }
}
public static
void GetProgramParameterdv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameterdv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void GetProgramParameterdv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameterdv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameterfv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameterfv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLfloat* @params)
{
unsafe { Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params); }
}
public static
void GetProgramParameterfv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameterfv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetProgramParameterfv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameterfv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramiv(Int32 id, GL.Enums.NV_vertex_program pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramiv(GLuint id, GL.Enums.NV_vertex_program pname, GLint* @params)
{
unsafe { Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); }
}
public static
void GetProgramiv(Int32 id, GL.Enums.NV_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramiv(GLuint id, GL.Enums.NV_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetProgramiv(Int32 id, GL.Enums.NV_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramiv(GLuint id, GL.Enums.NV_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, GLubyte* program)
{
program = default(GLubyte*);
{
Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramString(GLuint id, GL.Enums.NV_vertex_program pname, GLubyte* program)
{
unsafe { Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program); }
}
public static
void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, GLubyte[] program)
{
unsafe
{
fixed (GLubyte* program_ptr = program)
{
Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramString(GLuint id, GL.Enums.NV_vertex_program pname, GLubyte[] program)
{
unsafe
{
fixed (GLubyte* program_ptr = program)
{
Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr);
}
}
}
public static
void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, out GLubyte program)
{
program = default(GLubyte);
unsafe
{
fixed (GLubyte* program_ptr = &program)
{
Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr);
program = *program_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramString(GLuint id, GL.Enums.NV_vertex_program pname, out GLubyte program)
{
program = default(GLubyte);
unsafe
{
fixed (GLubyte* program_ptr = &program)
{
Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr);
program = *program_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program pname, GLint* @params)
{
unsafe { Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); }
}
public static
void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribdv(Int32 index, GL.Enums.NV_vertex_program pname, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribdv(GLuint index, GL.Enums.NV_vertex_program pname, GLdouble* @params)
{
unsafe { Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params); }
}
public static
void GetVertexAttribdv(Int32 index, GL.Enums.NV_vertex_program pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribdv(GLuint index, GL.Enums.NV_vertex_program pname, GLdouble[] @params)
{
unsafe
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
}
}
}
public static
void GetVertexAttribdv(Int32 index, GL.Enums.NV_vertex_program pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribdv(GLuint index, GL.Enums.NV_vertex_program pname, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribfv(Int32 index, GL.Enums.NV_vertex_program pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribfv(GLuint index, GL.Enums.NV_vertex_program pname, GLfloat* @params)
{
unsafe { Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params); }
}
public static
void GetVertexAttribfv(Int32 index, GL.Enums.NV_vertex_program pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribfv(GLuint index, GL.Enums.NV_vertex_program pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetVertexAttribfv(Int32 index, GL.Enums.NV_vertex_program pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribfv(GLuint index, GL.Enums.NV_vertex_program pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribiv(Int32 index, GL.Enums.NV_vertex_program pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribiv(GLuint index, GL.Enums.NV_vertex_program pname, GLint* @params)
{
unsafe { Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); }
}
public static
void GetVertexAttribiv(Int32 index, GL.Enums.NV_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribiv(GLuint index, GL.Enums.NV_vertex_program pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetVertexAttribiv(Int32 index, GL.Enums.NV_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribiv(GLuint index, GL.Enums.NV_vertex_program pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.NV_vertex_program pname, void* pointer)
{
pointer = default(void*);
{
Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(GLuint index, GL.Enums.NV_vertex_program pname, void* pointer)
{
unsafe { Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer); }
}
public static
void GetVertexAttribPointerv(Int32 index, GL.Enums.NV_vertex_program pname, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointerv(GLuint index, GL.Enums.NV_vertex_program pname, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
GLboolean IsProgram(Int32 id)
{
return Delegates.glIsProgramNV((GLuint)id);
}
[System.CLSCompliant(false)]
public static
GLboolean IsProgram(GLuint id)
{
return Delegates.glIsProgramNV((GLuint)id);
}
[System.CLSCompliant(false)]
public static
unsafe void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, GLsizei len, GLubyte* program)
{
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program);
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadProgram(GL.Enums.NV_vertex_program target, GLuint id, GLsizei len, GLubyte* program)
{
unsafe { Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program); }
}
public static
void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, GLsizei len, GLubyte[] program)
{
unsafe
{
fixed (GLubyte* program_ptr = program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void LoadProgram(GL.Enums.NV_vertex_program target, GLuint id, GLsizei len, GLubyte[] program)
{
unsafe
{
fixed (GLubyte* program_ptr = program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr);
}
}
}
public static
void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, GLsizei len, ref GLubyte program)
{
unsafe
{
fixed (GLubyte* program_ptr = &program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void LoadProgram(GL.Enums.NV_vertex_program target, GLuint id, GLsizei len, ref GLubyte program)
{
unsafe
{
fixed (GLubyte* program_ptr = &program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr);
}
}
}
public static
void ProgramParameter4d(GL.Enums.NV_vertex_program target, Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4d(GL.Enums.NV_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4dv(GL.Enums.NV_vertex_program target, Int32 index, GLdouble* v)
{
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4dv(GL.Enums.NV_vertex_program target, GLuint index, GLdouble* v)
{
unsafe { Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v); }
}
public static
void ProgramParameter4dv(GL.Enums.NV_vertex_program target, Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4dv(GL.Enums.NV_vertex_program target, GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void ProgramParameter4dv(GL.Enums.NV_vertex_program target, Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4dv(GL.Enums.NV_vertex_program target, GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void ProgramParameter4f(GL.Enums.NV_vertex_program target, Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4f(GL.Enums.NV_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4fv(GL.Enums.NV_vertex_program target, Int32 index, GLfloat* v)
{
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4fv(GL.Enums.NV_vertex_program target, GLuint index, GLfloat* v)
{
unsafe { Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v); }
}
public static
void ProgramParameter4fv(GL.Enums.NV_vertex_program target, Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4fv(GL.Enums.NV_vertex_program target, GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void ProgramParameter4fv(GL.Enums.NV_vertex_program target, Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4fv(GL.Enums.NV_vertex_program target, GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4dv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLdouble* v)
{
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4dv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLdouble* v)
{
unsafe { Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v); }
}
public static
void ProgramParameters4dv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4dv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr);
}
}
}
public static
void ProgramParameters4dv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4dv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4fv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLfloat* v)
{
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4fv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLfloat* v)
{
unsafe { Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v); }
}
public static
void ProgramParameters4fv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4fv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr);
}
}
}
public static
void ProgramParameters4fv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4fv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RequestResidentPrograms(GLsizei n, Int32* programs)
{
{
Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs);
}
}
[System.CLSCompliant(false)]
public static
unsafe void RequestResidentPrograms(GLsizei n, GLuint* programs)
{
unsafe { Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs); }
}
public static
void RequestResidentPrograms(GLsizei n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void RequestResidentPrograms(GLsizei n, GLuint[] programs)
{
unsafe
{
fixed (GLuint* programs_ptr = programs)
{
Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
public static
void RequestResidentPrograms(GLsizei n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void RequestResidentPrograms(GLsizei n, ref GLuint programs)
{
unsafe
{
fixed (GLuint* programs_ptr = &programs)
{
Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr);
}
}
}
public static
void TrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform)
{
Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform);
}
[System.CLSCompliant(false)]
public static
void TrackMatrix(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform)
{
Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(Int32 index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, void* pointer)
{
{
Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(GLuint index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, void* pointer)
{
unsafe { Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer); }
}
public static
void VertexAttribPointer(Int32 index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(GLuint index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexAttrib1d(Int32 index, GLdouble x)
{
Delegates.glVertexAttrib1dNV((GLuint)index, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1d(GLuint index, GLdouble x)
{
Delegates.glVertexAttrib1dNV((GLuint)index, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib1dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib1dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib1f(Int32 index, GLfloat x)
{
Delegates.glVertexAttrib1fNV((GLuint)index, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1f(GLuint index, GLfloat x)
{
Delegates.glVertexAttrib1fNV((GLuint)index, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib1fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib1fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib1s(Int32 index, GLshort x)
{
Delegates.glVertexAttrib1sNV((GLuint)index, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1s(GLuint index, GLshort x)
{
Delegates.glVertexAttrib1sNV((GLuint)index, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib1sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib1sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib2d(Int32 index, GLdouble x, GLdouble y)
{
Delegates.glVertexAttrib2dNV((GLuint)index, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
Delegates.glVertexAttrib2dNV((GLuint)index, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib2dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib2dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib2f(Int32 index, GLfloat x, GLfloat y)
{
Delegates.glVertexAttrib2fNV((GLuint)index, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
Delegates.glVertexAttrib2fNV((GLuint)index, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib2fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib2fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib2s(Int32 index, GLshort x, GLshort y)
{
Delegates.glVertexAttrib2sNV((GLuint)index, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
Delegates.glVertexAttrib2sNV((GLuint)index, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib2sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib2sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib3d(Int32 index, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexAttrib3dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexAttrib3dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib3dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib3dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib3f(Int32 index, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexAttrib3fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexAttrib3fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib3fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib3fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib3s(Int32 index, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexAttrib3sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexAttrib3sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib3sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib3sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4d(Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexAttrib4dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexAttrib4dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4dv(Int32 index, GLdouble* v)
{
{
Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4dv(GLuint index, GLdouble* v)
{
unsafe { Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v); }
}
public static
void VertexAttrib4dv(Int32 index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4dv(GLuint index, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib4dv(Int32 index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4dv(GLuint index, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttrib4f(Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexAttrib4fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexAttrib4fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4fv(Int32 index, GLfloat* v)
{
{
Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4fv(GLuint index, GLfloat* v)
{
unsafe { Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v); }
}
public static
void VertexAttrib4fv(Int32 index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4fv(GLuint index, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib4fv(Int32 index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4fv(GLuint index, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttrib4s(Int32 index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexAttrib4sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexAttrib4sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4sv(Int32 index, GLshort* v)
{
{
Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4sv(GLuint index, GLshort* v)
{
unsafe { Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v); }
}
public static
void VertexAttrib4sv(Int32 index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4sv(GLuint index, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4sv(Int32 index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4sv(GLuint index, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttrib4ub(Int32 index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Delegates.glVertexAttrib4ubNV((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Delegates.glVertexAttrib4ubNV((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4ubv(Int32 index, GLubyte* v)
{
{
Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4ubv(GLuint index, GLubyte* v)
{
unsafe { Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v); }
}
public static
void VertexAttrib4ubv(Int32 index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ubv(GLuint index, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttrib4ubv(Int32 index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4ubv(GLuint index, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1dv(Int32 index, GLsizei count, GLdouble* v)
{
{
Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1dv(GLuint index, GLsizei count, GLdouble* v)
{
unsafe { Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); }
}
public static
void VertexAttribs1dv(Int32 index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1dv(GLuint index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttribs1dv(Int32 index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1dv(GLuint index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1fv(Int32 index, GLsizei count, GLfloat* v)
{
{
Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1fv(GLuint index, GLsizei count, GLfloat* v)
{
unsafe { Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); }
}
public static
void VertexAttribs1fv(Int32 index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1fv(GLuint index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttribs1fv(Int32 index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1fv(GLuint index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1sv(Int32 index, GLsizei count, GLshort* v)
{
{
Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1sv(GLuint index, GLsizei count, GLshort* v)
{
unsafe { Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v); }
}
public static
void VertexAttribs1sv(Int32 index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1sv(GLuint index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttribs1sv(Int32 index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1sv(GLuint index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2dv(Int32 index, GLsizei count, GLdouble* v)
{
{
Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2dv(GLuint index, GLsizei count, GLdouble* v)
{
unsafe { Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); }
}
public static
void VertexAttribs2dv(Int32 index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2dv(GLuint index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttribs2dv(Int32 index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2dv(GLuint index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2fv(Int32 index, GLsizei count, GLfloat* v)
{
{
Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2fv(GLuint index, GLsizei count, GLfloat* v)
{
unsafe { Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); }
}
public static
void VertexAttribs2fv(Int32 index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2fv(GLuint index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttribs2fv(Int32 index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2fv(GLuint index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2sv(Int32 index, GLsizei count, GLshort* v)
{
{
Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2sv(GLuint index, GLsizei count, GLshort* v)
{
unsafe { Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v); }
}
public static
void VertexAttribs2sv(Int32 index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2sv(GLuint index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttribs2sv(Int32 index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2sv(GLuint index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3dv(Int32 index, GLsizei count, GLdouble* v)
{
{
Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3dv(GLuint index, GLsizei count, GLdouble* v)
{
unsafe { Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); }
}
public static
void VertexAttribs3dv(Int32 index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3dv(GLuint index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttribs3dv(Int32 index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3dv(GLuint index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3fv(Int32 index, GLsizei count, GLfloat* v)
{
{
Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3fv(GLuint index, GLsizei count, GLfloat* v)
{
unsafe { Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); }
}
public static
void VertexAttribs3fv(Int32 index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3fv(GLuint index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttribs3fv(Int32 index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3fv(GLuint index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3sv(Int32 index, GLsizei count, GLshort* v)
{
{
Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3sv(GLuint index, GLsizei count, GLshort* v)
{
unsafe { Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v); }
}
public static
void VertexAttribs3sv(Int32 index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3sv(GLuint index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttribs3sv(Int32 index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3sv(GLuint index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4dv(Int32 index, GLsizei count, GLdouble* v)
{
{
Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4dv(GLuint index, GLsizei count, GLdouble* v)
{
unsafe { Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); }
}
public static
void VertexAttribs4dv(Int32 index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4dv(GLuint index, GLsizei count, GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
public static
void VertexAttribs4dv(Int32 index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4dv(GLuint index, GLsizei count, ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4fv(Int32 index, GLsizei count, GLfloat* v)
{
{
Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4fv(GLuint index, GLsizei count, GLfloat* v)
{
unsafe { Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); }
}
public static
void VertexAttribs4fv(Int32 index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4fv(GLuint index, GLsizei count, GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
public static
void VertexAttribs4fv(Int32 index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4fv(GLuint index, GLsizei count, ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4sv(Int32 index, GLsizei count, GLshort* v)
{
{
Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4sv(GLuint index, GLsizei count, GLshort* v)
{
unsafe { Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v); }
}
public static
void VertexAttribs4sv(Int32 index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4sv(GLuint index, GLsizei count, GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
public static
void VertexAttribs4sv(Int32 index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4sv(GLuint index, GLsizei count, ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4ubv(Int32 index, GLsizei count, GLubyte* v)
{
{
Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4ubv(GLuint index, GLsizei count, GLubyte* v)
{
unsafe { Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v); }
}
public static
void VertexAttribs4ubv(Int32 index, GLsizei count, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4ubv(GLuint index, GLsizei count, GLubyte[] v)
{
unsafe
{
fixed (GLubyte* v_ptr = v)
{
Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr);
}
}
}
public static
void VertexAttribs4ubv(Int32 index, GLsizei count, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4ubv(GLuint index, GLsizei count, ref GLubyte v)
{
unsafe
{
fixed (GLubyte* v_ptr = &v)
{
Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenOcclusionQueries(GLsizei n, Int32* ids)
{
ids = default(Int32*);
{
Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenOcclusionQueries(GLsizei n, GLuint* ids)
{
unsafe { Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids); }
}
public static
void GenOcclusionQueries(GLsizei n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenOcclusionQueries(GLsizei n, GLuint[] ids)
{
unsafe
{
fixed (GLuint* ids_ptr = ids)
{
Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
void GenOcclusionQueries(GLsizei n, out Int32 ids)
{
ids = default(Int32);
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenOcclusionQueries(GLsizei n, out GLuint ids)
{
ids = default(GLuint);
unsafe
{
fixed (GLuint* ids_ptr = &ids)
{
Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteOcclusionQueries(GLsizei n, Int32* ids)
{
{
Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteOcclusionQueries(GLsizei n, GLuint* ids)
{
unsafe { Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids); }
}
public static
void DeleteOcclusionQueries(GLsizei n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteOcclusionQueries(GLsizei n, GLuint[] ids)
{
unsafe
{
fixed (GLuint* ids_ptr = ids)
{
Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
void DeleteOcclusionQueries(GLsizei n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteOcclusionQueries(GLsizei n, ref GLuint ids)
{
unsafe
{
fixed (GLuint* ids_ptr = &ids)
{
Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr);
}
}
}
public static
GLboolean IsOcclusionQuery(Int32 id)
{
return Delegates.glIsOcclusionQueryNV((GLuint)id);
}
[System.CLSCompliant(false)]
public static
GLboolean IsOcclusionQuery(GLuint id)
{
return Delegates.glIsOcclusionQueryNV((GLuint)id);
}
public static
void BeginOcclusionQuery(Int32 id)
{
Delegates.glBeginOcclusionQueryNV((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void BeginOcclusionQuery(GLuint id)
{
Delegates.glBeginOcclusionQueryNV((GLuint)id);
}
public static
void EndOcclusionQuery()
{
Delegates.glEndOcclusionQueryNV();
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQueryiv(Int32 id, GL.Enums.NV_occlusion_query pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQueryiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLint* @params)
{
unsafe { Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params); }
}
public static
void GetOcclusionQueryiv(Int32 id, GL.Enums.NV_occlusion_query pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQueryiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetOcclusionQueryiv(Int32 id, GL.Enums.NV_occlusion_query pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQueryiv(GLuint id, GL.Enums.NV_occlusion_query pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQueryuiv(Int32 id, GL.Enums.NV_occlusion_query pname, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQueryuiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLuint* @params)
{
unsafe { Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params); }
}
public static
void GetOcclusionQueryuiv(Int32 id, GL.Enums.NV_occlusion_query pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQueryuiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr);
}
}
}
public static
void GetOcclusionQueryuiv(Int32 id, GL.Enums.NV_occlusion_query pname, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQueryuiv(GLuint id, GL.Enums.NV_occlusion_query pname, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void PointParameteri(GL.Enums.NV_point_sprite pname, GLint param)
{
Delegates.glPointParameteriNV((GL.Enums.NV_point_sprite)pname, (GLint)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameteriv(GL.Enums.NV_point_sprite pname, GLint* @params)
{
unsafe { Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (GLint*)@params); }
}
public static
void PointParameteriv(GL.Enums.NV_point_sprite pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (GLint*)@params_ptr);
}
}
}
public static
void PointParameteriv(GL.Enums.NV_point_sprite pname, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4f(Int32 id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
{
Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4f(GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
unsafe { Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); }
}
public static
void ProgramNamedParameter4f(Int32 id, GLsizei len, GLubyte[] name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4f(GLuint id, GLsizei len, GLubyte[] name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
}
}
public static
void ProgramNamedParameter4f(Int32 id, GLsizei len, ref GLubyte name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4f(GLuint id, GLsizei len, ref GLubyte name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4d(Int32 id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
{
Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4d(GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
unsafe { Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); }
}
public static
void ProgramNamedParameter4d(Int32 id, GLsizei len, GLubyte[] name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4d(GLuint id, GLsizei len, GLubyte[] name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
}
}
public static
void ProgramNamedParameter4d(Int32 id, GLsizei len, ref GLubyte name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4d(GLuint id, GLsizei len, ref GLubyte name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte* name, GLfloat* v)
{
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte* name, GLfloat* v)
{
unsafe { Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte* name, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte* name, GLfloat[] v)
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte* name, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte* name, ref GLfloat v)
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte[] name, GLfloat* v)
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte[] name, GLfloat* v)
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v);
}
}
public static
void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte[] name, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte[] name, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte[] name, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte[] name, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, ref GLubyte name, GLfloat* v)
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, ref GLubyte name, GLfloat* v)
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v);
}
}
public static
void ProgramNamedParameter4fv(Int32 id, GLsizei len, ref GLubyte name, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4fv(GLuint id, GLsizei len, ref GLubyte name, GLfloat[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4fv(Int32 id, GLsizei len, ref GLubyte name, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4fv(GLuint id, GLsizei len, ref GLubyte name, ref GLfloat v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte* name, GLdouble* v)
{
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte* name, GLdouble* v)
{
unsafe { Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte* name, GLdouble[] v)
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte* name, GLdouble[] v)
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte* name, ref GLdouble v)
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte* name, ref GLdouble v)
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte[] name, GLdouble* v)
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte[] name, GLdouble* v)
{
fixed (GLubyte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v);
}
}
public static
void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte[] name, GLdouble[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte[] name, GLdouble[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte[] name, ref GLdouble v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte[] name, ref GLdouble v)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, ref GLubyte name, GLdouble* v)
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, ref GLubyte name, GLdouble* v)
{
fixed (GLubyte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v);
}
}
public static
void ProgramNamedParameter4dv(Int32 id, GLsizei len, ref GLubyte name, GLdouble[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4dv(GLuint id, GLsizei len, ref GLubyte name, GLdouble[] v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4dv(Int32 id, GLsizei len, ref GLubyte name, ref GLdouble v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4dv(GLuint id, GLsizei len, ref GLubyte name, ref GLdouble v)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte* name, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte* name, GLfloat* @params)
{
unsafe { Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte* name, GLfloat[] @params)
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte* name, GLfloat[] @params)
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte* name, out GLfloat @params)
{
@params = default(GLfloat);
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte* name, out GLfloat @params)
{
@params = default(GLfloat);
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte[] name, GLfloat* @params)
{
@params = default(GLfloat*);
fixed (GLubyte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte[] name, GLfloat* @params)
{
@params = default(GLfloat*);
fixed (GLubyte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params);
}
}
public static
void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte[] name, GLfloat[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte[] name, GLfloat[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte[] name, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte[] name, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, ref GLubyte name, GLfloat* @params)
{
@params = default(GLfloat*);
fixed (GLubyte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, ref GLubyte name, GLfloat* @params)
{
@params = default(GLfloat*);
fixed (GLubyte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params);
}
}
public static
void GetProgramNamedParameterfv(Int32 id, GLsizei len, ref GLubyte name, GLfloat[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterfv(GLuint id, GLsizei len, ref GLubyte name, GLfloat[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameterfv(Int32 id, GLsizei len, ref GLubyte name, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterfv(GLuint id, GLsizei len, ref GLubyte name, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte* name, GLdouble* @params)
{
@params = default(GLdouble*);
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte* name, GLdouble* @params)
{
unsafe { Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte* name, GLdouble[] @params)
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte* name, GLdouble[] @params)
{
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte* name, out GLdouble @params)
{
@params = default(GLdouble);
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte* name, out GLdouble @params)
{
@params = default(GLdouble);
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte[] name, GLdouble* @params)
{
@params = default(GLdouble*);
fixed (GLubyte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte[] name, GLdouble* @params)
{
@params = default(GLdouble*);
fixed (GLubyte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params);
}
}
public static
void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte[] name, GLdouble[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte[] name, GLdouble[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte[] name, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte[] name, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLubyte* name_ptr = name)
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, ref GLubyte name, GLdouble* @params)
{
@params = default(GLdouble*);
fixed (GLubyte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, ref GLubyte name, GLdouble* @params)
{
@params = default(GLdouble*);
fixed (GLubyte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params);
}
}
public static
void GetProgramNamedParameterdv(Int32 id, GLsizei len, ref GLubyte name, GLdouble[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterdv(GLuint id, GLsizei len, ref GLubyte name, GLdouble[] @params)
{
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameterdv(Int32 id, GLsizei len, ref GLubyte name, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameterdv(GLuint id, GLsizei len, ref GLubyte name, out GLdouble @params)
{
@params = default(GLdouble);
unsafe
{
fixed (GLubyte* name_ptr = &name)
fixed (GLdouble* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void Vertex2h(Int16 x, Int16 y)
{
Delegates.glVertex2hNV((GLhalfNV)x, (GLhalfNV)y);
}
[System.CLSCompliant(false)]
public static
void Vertex2h(GLhalfNV x, GLhalfNV y)
{
Delegates.glVertex2hNV((GLhalfNV)x, (GLhalfNV)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2hv(Int16* v)
{
{
Delegates.glVertex2hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2hv(GLhalfNV* v)
{
unsafe { Delegates.glVertex2hvNV((GLhalfNV*)v); }
}
public static
void Vertex2hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex2hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex2hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertex2hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Vertex2hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex2hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex2hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertex2hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Vertex3h(Int16 x, Int16 y, Int16 z)
{
Delegates.glVertex3hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z);
}
[System.CLSCompliant(false)]
public static
void Vertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z)
{
Delegates.glVertex3hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3hv(Int16* v)
{
{
Delegates.glVertex3hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3hv(GLhalfNV* v)
{
unsafe { Delegates.glVertex3hvNV((GLhalfNV*)v); }
}
public static
void Vertex3hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex3hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertex3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Vertex3hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex3hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertex3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Vertex4h(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertex4hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w);
}
[System.CLSCompliant(false)]
public static
void Vertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
{
Delegates.glVertex4hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4hv(Int16* v)
{
{
Delegates.glVertex4hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4hv(GLhalfNV* v)
{
unsafe { Delegates.glVertex4hvNV((GLhalfNV*)v); }
}
public static
void Vertex4hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex4hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex4hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertex4hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Vertex4hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex4hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex4hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertex4hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Normal3h(Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormal3hNV((GLhalfNV)nx, (GLhalfNV)ny, (GLhalfNV)nz);
}
[System.CLSCompliant(false)]
public static
void Normal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
{
Delegates.glNormal3hNV((GLhalfNV)nx, (GLhalfNV)ny, (GLhalfNV)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3hv(Int16* v)
{
{
Delegates.glNormal3hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3hv(GLhalfNV* v)
{
unsafe { Delegates.glNormal3hvNV((GLhalfNV*)v); }
}
public static
void Normal3hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glNormal3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glNormal3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Normal3hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glNormal3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glNormal3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Color3h(Int16 red, Int16 green, Int16 blue)
{
Delegates.glColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue);
}
[System.CLSCompliant(false)]
public static
void Color3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
{
Delegates.glColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3hv(Int16* v)
{
{
Delegates.glColor3hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3hv(GLhalfNV* v)
{
unsafe { Delegates.glColor3hvNV((GLhalfNV*)v); }
}
public static
void Color3hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Color3hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Color4h(Int16 red, Int16 green, Int16 blue, Int16 alpha)
{
Delegates.glColor4hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue, (GLhalfNV)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
{
Delegates.glColor4hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue, (GLhalfNV)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4hv(Int16* v)
{
{
Delegates.glColor4hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4hv(GLhalfNV* v)
{
unsafe { Delegates.glColor4hvNV((GLhalfNV*)v); }
}
public static
void Color4hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor4hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glColor4hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void Color4hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor4hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glColor4hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord1h(Int16 s)
{
Delegates.glTexCoord1hNV((GLhalfNV)s);
}
[System.CLSCompliant(false)]
public static
void TexCoord1h(GLhalfNV s)
{
Delegates.glTexCoord1hNV((GLhalfNV)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1hv(Int16* v)
{
{
Delegates.glTexCoord1hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1hv(GLhalfNV* v)
{
unsafe { Delegates.glTexCoord1hvNV((GLhalfNV*)v); }
}
public static
void TexCoord1hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord1hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord1hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord1hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord2h(Int16 s, Int16 t)
{
Delegates.glTexCoord2hNV((GLhalfNV)s, (GLhalfNV)t);
}
[System.CLSCompliant(false)]
public static
void TexCoord2h(GLhalfNV s, GLhalfNV t)
{
Delegates.glTexCoord2hNV((GLhalfNV)s, (GLhalfNV)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2hv(Int16* v)
{
{
Delegates.glTexCoord2hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2hv(GLhalfNV* v)
{
unsafe { Delegates.glTexCoord2hvNV((GLhalfNV*)v); }
}
public static
void TexCoord2hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord2hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord2hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord2hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord3h(Int16 s, Int16 t, Int16 r)
{
Delegates.glTexCoord3hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r);
}
[System.CLSCompliant(false)]
public static
void TexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r)
{
Delegates.glTexCoord3hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3hv(Int16* v)
{
{
Delegates.glTexCoord3hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3hv(GLhalfNV* v)
{
unsafe { Delegates.glTexCoord3hvNV((GLhalfNV*)v); }
}
public static
void TexCoord3hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord3hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord3hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord3hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord4h(Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glTexCoord4hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q);
}
[System.CLSCompliant(false)]
public static
void TexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
{
Delegates.glTexCoord4hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4hv(Int16* v)
{
{
Delegates.glTexCoord4hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4hv(GLhalfNV* v)
{
unsafe { Delegates.glTexCoord4hvNV((GLhalfNV*)v); }
}
public static
void TexCoord4hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord4hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void TexCoord4hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord4hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord1h(GL.Enums.NV_half_float target, Int16 s)
{
Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1h(GL.Enums.NV_half_float target, GLhalfNV s)
{
Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1hv(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1hv(GL.Enums.NV_half_float target, GLhalfNV* v)
{
unsafe { Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); }
}
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, GLhalfNV s, GLhalfNV t)
{
Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2hv(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2hv(GL.Enums.NV_half_float target, GLhalfNV* v)
{
unsafe { Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); }
}
public static
void MultiTexCoord2hv(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2hv(GL.Enums.NV_half_float target, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord2hv(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2hv(GL.Enums.NV_half_float target, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
{
Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3hv(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3hv(GL.Enums.NV_half_float target, GLhalfNV* v)
{
unsafe { Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); }
}
public static
void MultiTexCoord3hv(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3hv(GL.Enums.NV_half_float target, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord3hv(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3hv(GL.Enums.NV_half_float target, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
{
Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4hv(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4hv(GL.Enums.NV_half_float target, GLhalfNV* v)
{
unsafe { Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); }
}
public static
void MultiTexCoord4hv(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4hv(GL.Enums.NV_half_float target, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void MultiTexCoord4hv(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4hv(GL.Enums.NV_half_float target, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr);
}
}
}
public static
void FogCoordh(Int16 fog)
{
Delegates.glFogCoordhNV((GLhalfNV)fog);
}
[System.CLSCompliant(false)]
public static
void FogCoordh(GLhalfNV fog)
{
Delegates.glFogCoordhNV((GLhalfNV)fog);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordhv(Int16* fog)
{
{
Delegates.glFogCoordhvNV((GLhalfNV*)fog);
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordhv(GLhalfNV* fog)
{
unsafe { Delegates.glFogCoordhvNV((GLhalfNV*)fog); }
}
public static
void FogCoordhv(Int16[] fog)
{
unsafe
{
fixed (Int16* fog_ptr = fog)
{
Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void FogCoordhv(GLhalfNV[] fog)
{
unsafe
{
fixed (GLhalfNV* fog_ptr = fog)
{
Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr);
}
}
}
public static
void FogCoordhv(ref Int16 fog)
{
unsafe
{
fixed (Int16* fog_ptr = &fog)
{
Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void FogCoordhv(ref GLhalfNV fog)
{
unsafe
{
fixed (GLhalfNV* fog_ptr = &fog)
{
Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr);
}
}
}
public static
void SecondaryColor3h(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
{
Delegates.glSecondaryColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3hv(Int16* v)
{
{
Delegates.glSecondaryColor3hvNV((GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3hv(GLhalfNV* v)
{
unsafe { Delegates.glSecondaryColor3hvNV((GLhalfNV*)v); }
}
public static
void SecondaryColor3hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3hv(GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void SecondaryColor3hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3hv(ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr);
}
}
}
public static
void VertexWeighth(Int16 weight)
{
Delegates.glVertexWeighthNV((GLhalfNV)weight);
}
[System.CLSCompliant(false)]
public static
void VertexWeighth(GLhalfNV weight)
{
Delegates.glVertexWeighthNV((GLhalfNV)weight);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeighthv(Int16* weight)
{
{
Delegates.glVertexWeighthvNV((GLhalfNV*)weight);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeighthv(GLhalfNV* weight)
{
unsafe { Delegates.glVertexWeighthvNV((GLhalfNV*)weight); }
}
public static
void VertexWeighthv(Int16[] weight)
{
unsafe
{
fixed (Int16* weight_ptr = weight)
{
Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexWeighthv(GLhalfNV[] weight)
{
unsafe
{
fixed (GLhalfNV* weight_ptr = weight)
{
Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr);
}
}
}
public static
void VertexWeighthv(ref Int16 weight)
{
unsafe
{
fixed (Int16* weight_ptr = &weight)
{
Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexWeighthv(ref GLhalfNV weight)
{
unsafe
{
fixed (GLhalfNV* weight_ptr = &weight)
{
Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr);
}
}
}
public static
void VertexAttrib1h(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1hNV((GLuint)index, (GLhalfNV)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1h(GLuint index, GLhalfNV x)
{
Delegates.glVertexAttrib1hNV((GLuint)index, (GLhalfNV)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1hv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1hv(GLuint index, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v); }
}
public static
void VertexAttrib1hv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hv(GLuint index, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib1hv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hv(GLuint index, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib2h(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y)
{
Delegates.glVertexAttrib2hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2hv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2hv(GLuint index, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v); }
}
public static
void VertexAttrib2hv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2hv(GLuint index, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib2hv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2hv(GLuint index, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib3h(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
{
Delegates.glVertexAttrib3hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3hv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3hv(GLuint index, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v); }
}
public static
void VertexAttrib3hv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3hv(GLuint index, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib3hv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3hv(GLuint index, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib4h(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
{
Delegates.glVertexAttrib4hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4hv(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4hv(GLuint index, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v); }
}
public static
void VertexAttrib4hv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4hv(GLuint index, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttrib4hv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4hv(GLuint index, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1hv(Int32 index, GLsizei n, Int16* v)
{
{
Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1hv(GLuint index, GLsizei n, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); }
}
public static
void VertexAttribs1hv(Int32 index, GLsizei n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1hv(GLuint index, GLsizei n, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttribs1hv(Int32 index, GLsizei n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1hv(GLuint index, GLsizei n, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2hv(Int32 index, GLsizei n, Int16* v)
{
{
Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2hv(GLuint index, GLsizei n, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); }
}
public static
void VertexAttribs2hv(Int32 index, GLsizei n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2hv(GLuint index, GLsizei n, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttribs2hv(Int32 index, GLsizei n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2hv(GLuint index, GLsizei n, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3hv(Int32 index, GLsizei n, Int16* v)
{
{
Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3hv(GLuint index, GLsizei n, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); }
}
public static
void VertexAttribs3hv(Int32 index, GLsizei n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3hv(GLuint index, GLsizei n, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttribs3hv(Int32 index, GLsizei n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3hv(GLuint index, GLsizei n, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4hv(Int32 index, GLsizei n, Int16* v)
{
{
Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4hv(GLuint index, GLsizei n, GLhalfNV* v)
{
unsafe { Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); }
}
public static
void VertexAttribs4hv(Int32 index, GLsizei n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4hv(GLuint index, GLsizei n, GLhalfNV[] v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = v)
{
Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
public static
void VertexAttribs4hv(Int32 index, GLsizei n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4hv(GLuint index, GLsizei n, ref GLhalfNV v)
{
unsafe
{
fixed (GLhalfNV* v_ptr = &v)
{
Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelDataRange(GL.Enums.NV_pixel_data_range target, GLsizei length, void* pointer)
{
unsafe { Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (GLsizei)length, (void*)pointer); }
}
public static
void PixelDataRange(GL.Enums.NV_pixel_data_range target, GLsizei length, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void FlushPixelDataRange(GL.Enums.NV_pixel_data_range target)
{
Delegates.glFlushPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target);
}
public static
void PrimitiveRestart()
{
Delegates.glPrimitiveRestartNV();
}
public static
void PrimitiveRestartIndex(Int32 index)
{
Delegates.glPrimitiveRestartIndexNV((GLuint)index);
}
[System.CLSCompliant(false)]
public static
void PrimitiveRestartIndex(GLuint index)
{
Delegates.glPrimitiveRestartIndexNV((GLuint)index);
}
public static
void ProgramLocalParameterI4i(GL.Enums.NV_gpu_program4 target, Int32 index, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4i(GL.Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params)
{
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params)
{
unsafe { Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); }
}
public static
void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint* @params)
{
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint* @params)
{
unsafe { Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params); }
}
public static
void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
public static
void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4ui(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4ui(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params)
{
unsafe { Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); }
}
public static
void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLuint @params)
{
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32* @params)
{
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint* @params)
{
unsafe { Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params); }
}
public static
void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
public static
void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLuint @params)
{
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4i(GL.Enums.NV_gpu_program4 target, Int32 index, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4i(GL.Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params)
{
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params)
{
unsafe { Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); }
}
public static
void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint* @params)
{
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint* @params)
{
unsafe { Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params); }
}
public static
void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
public static
void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4ui(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4ui(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params)
{
unsafe { Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); }
}
public static
void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLuint @params)
{
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32* @params)
{
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint* @params)
{
unsafe { Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params); }
}
public static
void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
public static
void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLuint @params)
{
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params)
{
unsafe { Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); }
}
public static
void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params)
{
unsafe { Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); }
}
public static
void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params)
{
unsafe { Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); }
}
public static
void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params)
{
unsafe { Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); }
}
public static
void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLuint @params)
{
@params = default(GLuint);
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void ProgramVertexLimit(GL.Enums.NV_geometry_program4 target, GLint limit)
{
Delegates.glProgramVertexLimitNV((GL.Enums.NV_geometry_program4)target, (GLint)limit);
}
public static
void DepthRanged(GLdouble zNear, GLdouble zFar)
{
Delegates.glDepthRangedNV((GLdouble)zNear, (GLdouble)zFar);
}
public static
void ClearDepthd(GLdouble depth)
{
Delegates.glClearDepthdNV((GLdouble)depth);
}
public static
void DepthBoundsd(GLdouble zmin, GLdouble zmax)
{
Delegates.glDepthBoundsdNV((GLdouble)zmin, (GLdouble)zmax);
}
public static
void RenderbufferStorageMultisampleCoverage(GL.Enums.NV_framebuffer_multisample_coverage target, GLsizei coverageSamples, GLsizei colorSamples, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height)
{
Delegates.glRenderbufferStorageMultisampleCoverageNV((GL.Enums.NV_framebuffer_multisample_coverage)target, (GLsizei)coverageSamples, (GLsizei)colorSamples, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLfloat* @params)
{
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLfloat* @params)
{
unsafe { Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params); }
}
public static
void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLfloat @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLint* @params)
{
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLint* @params)
{
unsafe { Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params); }
}
public static
void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLint @params)
{
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, Int32* @params)
{
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLuint* @params)
{
unsafe { Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params); }
}
public static
void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLuint[] @params)
{
unsafe
{
fixed (GLuint* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLuint @params)
{
unsafe
{
fixed (GLuint* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr);
}
}
}
public static
void BeginTransformFeedback(GL.Enums.NV_transform_feedback primitiveMode)
{
Delegates.glBeginTransformFeedbackNV((GL.Enums.NV_transform_feedback)primitiveMode);
}
public static
void EndTransformFeedback()
{
Delegates.glEndTransformFeedbackNV();
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackAttribs(Int32 count, GLint* attribs, GL.Enums.NV_transform_feedback bufferMode)
{
{
Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackAttribs(GLuint count, GLint* attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe { Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs, (GL.Enums.NV_transform_feedback)bufferMode); }
}
public static
void TransformFeedbackAttribs(Int32 count, GLint[] attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* attribs_ptr = attribs)
{
Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackAttribs(GLuint count, GLint[] attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* attribs_ptr = attribs)
{
Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackAttribs(Int32 count, ref GLint attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* attribs_ptr = &attribs)
{
Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackAttribs(GLuint count, ref GLint attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* attribs_ptr = &attribs)
{
Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void BindBufferRange(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, GLintptr offset, GLsizeiptr size)
{
Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset, (GLsizeiptr)size);
}
[System.CLSCompliant(false)]
public static
void BindBufferRange(GL.Enums.NV_transform_feedback target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset, (GLsizeiptr)size);
}
public static
void BindBufferOffset(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, GLintptr offset)
{
Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset);
}
[System.CLSCompliant(false)]
public static
void BindBufferOffset(GL.Enums.NV_transform_feedback target, GLuint index, GLuint buffer, GLintptr offset)
{
Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset);
}
public static
void BindBufferBase(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer)
{
Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void BindBufferBase(GL.Enums.NV_transform_feedback target, GLuint index, GLuint buffer)
{
Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackVaryings(Int32 program, GLsizei count, GLint* locations, GL.Enums.NV_transform_feedback bufferMode)
{
{
Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackVaryings(GLuint program, GLsizei count, GLint* locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe { Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations, (GL.Enums.NV_transform_feedback)bufferMode); }
}
public static
void TransformFeedbackVaryings(Int32 program, GLsizei count, GLint[] locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* locations_ptr = locations)
{
Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackVaryings(GLuint program, GLsizei count, GLint[] locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* locations_ptr = locations)
{
Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackVaryings(Int32 program, GLsizei count, ref GLint locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* locations_ptr = &locations)
{
Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackVaryings(GLuint program, GLsizei count, ref GLint locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (GLint* locations_ptr = &locations)
{
Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void ActiveVarying(Int32 program, System.String name)
{
Delegates.glActiveVaryingNV((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void ActiveVarying(GLuint program, System.String name)
{
Delegates.glActiveVaryingNV((GLuint)program, (System.String)name);
}
public static
GLint GetVaryingLocation(Int32 program, System.String name)
{
return Delegates.glGetVaryingLocationNV((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
GLint GetVaryingLocation(GLuint program, System.String name)
{
return Delegates.glGetVaryingLocationNV((GLuint)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei*);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
size = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
size = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
size = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
size = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name)
{
length = default(GLsizei);
size = default(GLsizei);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (GLsizei* length_ptr = &length)
fixed (GLsizei* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTransformFeedbackVarying(Int32 program, Int32 index, GLint* location)
{
location = default(GLint*);
{
Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTransformFeedbackVarying(GLuint program, GLuint index, GLint* location)
{
unsafe { Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location); }
}
public static
void GetTransformFeedbackVarying(Int32 program, Int32 index, GLint[] location)
{
unsafe
{
fixed (GLint* location_ptr = location)
{
Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTransformFeedbackVarying(GLuint program, GLuint index, GLint[] location)
{
unsafe
{
fixed (GLint* location_ptr = location)
{
Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr);
}
}
}
public static
void GetTransformFeedbackVarying(Int32 program, Int32 index, out GLint location)
{
location = default(GLint);
unsafe
{
fixed (GLint* location_ptr = &location)
{
Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr);
location = *location_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetTransformFeedbackVarying(GLuint program, GLuint index, out GLint location)
{
location = default(GLint);
unsafe
{
fixed (GLint* location_ptr = &location)
{
Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr);
location = *location_ptr;
}
}
}
}
public static class MESA
{
public static
void ResizeBuffers()
{
Delegates.glResizeBuffersMESA();
}
public static
void WindowPos2d(GLdouble x, GLdouble y)
{
Delegates.glWindowPos2dMESA((GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos2dvMESA((GLdouble*)v); }
}
public static
void WindowPos2dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos2dvMESA((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos2dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos2dvMESA((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos2f(GLfloat x, GLfloat y)
{
Delegates.glWindowPos2fMESA((GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos2fvMESA((GLfloat*)v); }
}
public static
void WindowPos2fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos2fvMESA((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos2fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos2fvMESA((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos2i(GLint x, GLint y)
{
Delegates.glWindowPos2iMESA((GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2iv(GLint* v)
{
unsafe { Delegates.glWindowPos2ivMESA((GLint*)v); }
}
public static
void WindowPos2iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos2ivMESA((GLint*)v_ptr);
}
}
}
public static
void WindowPos2iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos2ivMESA((GLint*)v_ptr);
}
}
}
public static
void WindowPos2s(GLshort x, GLshort y)
{
Delegates.glWindowPos2sMESA((GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2sv(GLshort* v)
{
unsafe { Delegates.glWindowPos2svMESA((GLshort*)v); }
}
public static
void WindowPos2sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos2svMESA((GLshort*)v_ptr);
}
}
}
public static
void WindowPos2sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos2svMESA((GLshort*)v_ptr);
}
}
}
public static
void WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glWindowPos3dMESA((GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos3dvMESA((GLdouble*)v); }
}
public static
void WindowPos3dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos3dvMESA((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos3dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos3dvMESA((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glWindowPos3fMESA((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos3fvMESA((GLfloat*)v); }
}
public static
void WindowPos3fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos3fvMESA((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos3fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos3fvMESA((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos3i(GLint x, GLint y, GLint z)
{
Delegates.glWindowPos3iMESA((GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3iv(GLint* v)
{
unsafe { Delegates.glWindowPos3ivMESA((GLint*)v); }
}
public static
void WindowPos3iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos3ivMESA((GLint*)v_ptr);
}
}
}
public static
void WindowPos3iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos3ivMESA((GLint*)v_ptr);
}
}
}
public static
void WindowPos3s(GLshort x, GLshort y, GLshort z)
{
Delegates.glWindowPos3sMESA((GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3sv(GLshort* v)
{
unsafe { Delegates.glWindowPos3svMESA((GLshort*)v); }
}
public static
void WindowPos3sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos3svMESA((GLshort*)v_ptr);
}
}
}
public static
void WindowPos3sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos3svMESA((GLshort*)v_ptr);
}
}
}
public static
void WindowPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glWindowPos4dMESA((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4dv(GLdouble* v)
{
unsafe { Delegates.glWindowPos4dvMESA((GLdouble*)v); }
}
public static
void WindowPos4dv(GLdouble[] v)
{
unsafe
{
fixed (GLdouble* v_ptr = v)
{
Delegates.glWindowPos4dvMESA((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos4dv(ref GLdouble v)
{
unsafe
{
fixed (GLdouble* v_ptr = &v)
{
Delegates.glWindowPos4dvMESA((GLdouble*)v_ptr);
}
}
}
public static
void WindowPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glWindowPos4fMESA((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4fv(GLfloat* v)
{
unsafe { Delegates.glWindowPos4fvMESA((GLfloat*)v); }
}
public static
void WindowPos4fv(GLfloat[] v)
{
unsafe
{
fixed (GLfloat* v_ptr = v)
{
Delegates.glWindowPos4fvMESA((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos4fv(ref GLfloat v)
{
unsafe
{
fixed (GLfloat* v_ptr = &v)
{
Delegates.glWindowPos4fvMESA((GLfloat*)v_ptr);
}
}
}
public static
void WindowPos4i(GLint x, GLint y, GLint z, GLint w)
{
Delegates.glWindowPos4iMESA((GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4iv(GLint* v)
{
unsafe { Delegates.glWindowPos4ivMESA((GLint*)v); }
}
public static
void WindowPos4iv(GLint[] v)
{
unsafe
{
fixed (GLint* v_ptr = v)
{
Delegates.glWindowPos4ivMESA((GLint*)v_ptr);
}
}
}
public static
void WindowPos4iv(ref GLint v)
{
unsafe
{
fixed (GLint* v_ptr = &v)
{
Delegates.glWindowPos4ivMESA((GLint*)v_ptr);
}
}
}
public static
void WindowPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glWindowPos4sMESA((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4sv(GLshort* v)
{
unsafe { Delegates.glWindowPos4svMESA((GLshort*)v); }
}
public static
void WindowPos4sv(GLshort[] v)
{
unsafe
{
fixed (GLshort* v_ptr = v)
{
Delegates.glWindowPos4svMESA((GLshort*)v_ptr);
}
}
}
public static
void WindowPos4sv(ref GLshort v)
{
unsafe
{
fixed (GLshort* v_ptr = &v)
{
Delegates.glWindowPos4svMESA((GLshort*)v_ptr);
}
}
}
}
public static class IBM
{
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride)
{
unsafe { Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint* first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint* first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint[] first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GLint* first_ptr = first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, ref GLint first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint* first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint* first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint[] first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLint* first_ptr = first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
public static
void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, ref GLint first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
public static
void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint* first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLint* first_ptr = first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
public static
void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref GLint first, GLsizei* count, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
public static
void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
unsafe { Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (GLsizei* count_ptr = count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (GLsizei* count_ptr = &count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (GL.Enums.BeginMode* mode_ptr = mode)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLsizei* count_ptr = count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawElements(GL.Enums.BeginMode[] mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (GLsizei* count_ptr = &count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLsizei* count_ptr = count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride);
}
}
public static
void MultiModeDrawElements(ref GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (GLsizei* count_ptr = &count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointerList(GLint size, GL.Enums.ColorPointerType type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glColorPointerListIBM((GLint)size, (GL.Enums.ColorPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void ColorPointerList(GLint size, GL.Enums.ColorPointerType type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointerListIBM((GLint)size, (GL.Enums.ColorPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColorPointerList(GLint size, GL.Enums.IBM_vertex_array_lists type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glSecondaryColorPointerListIBM((GLint)size, (GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void SecondaryColorPointerList(GLint size, GL.Enums.IBM_vertex_array_lists type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSecondaryColorPointerListIBM((GLint)size, (GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointerList(GLint stride, GLboolean* pointer, GLint ptrstride)
{
unsafe { Delegates.glEdgeFlagPointerListIBM((GLint)stride, (GLboolean*)pointer, (GLint)ptrstride); }
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordPointerList(GL.Enums.IBM_vertex_array_lists type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void FogCoordPointerList(GL.Enums.IBM_vertex_array_lists type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void IndexPointerList(GL.Enums.IndexPointerType type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void IndexPointerList(GL.Enums.IndexPointerType type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointerList(GL.Enums.NormalPointerType type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void NormalPointerList(GL.Enums.NormalPointerType type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointerList(GLint size, GL.Enums.TexCoordPointerType type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glTexCoordPointerListIBM((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void TexCoordPointerList(GLint size, GL.Enums.TexCoordPointerType type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointerListIBM((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointerList(GLint size, GL.Enums.VertexPointerType type, GLint stride, void* pointer, GLint ptrstride)
{
unsafe { Delegates.glVertexPointerListIBM((GLint)size, (GL.Enums.VertexPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); }
}
public static
void VertexPointerList(GLint size, GL.Enums.VertexPointerType type, GLint stride, object pointer, GLint ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointerListIBM((GLint)size, (GL.Enums.VertexPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
}
public static class ATI
{
[System.CLSCompliant(false)]
public static
unsafe void TexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint* param)
{
unsafe { Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param); }
}
public static
void TexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint[] param)
{
unsafe
{
fixed (GLint* param_ptr = param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr);
}
}
}
public static
void TexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, ref GLint param)
{
unsafe
{
fixed (GLint* param_ptr = &param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat* param)
{
unsafe { Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param); }
}
public static
void TexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat[] param)
{
unsafe
{
fixed (GLfloat* param_ptr = param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr);
}
}
}
public static
void TexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, ref GLfloat param)
{
unsafe
{
fixed (GLfloat* param_ptr = &param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint* param)
{
unsafe { Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param); }
}
public static
void GetTexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint[] param)
{
unsafe
{
fixed (GLint* param_ptr = param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr);
}
}
}
public static
void GetTexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, out GLint param)
{
param = default(GLint);
unsafe
{
fixed (GLint* param_ptr = &param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr);
param = *param_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat* param)
{
unsafe { Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param); }
}
public static
void GetTexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat[] param)
{
unsafe
{
fixed (GLfloat* param_ptr = param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr);
}
}
}
public static
void GetTexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, out GLfloat param)
{
param = default(GLfloat);
unsafe
{
fixed (GLfloat* param_ptr = &param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr);
param = *param_ptr;
}
}
}
public static
Int32 GenFragmentShaders(Int32 range)
{
return Delegates.glGenFragmentShadersATI((GLuint)range);
}
[System.CLSCompliant(false)]
public static
Int32 GenFragmentShaders(GLuint range)
{
return Delegates.glGenFragmentShadersATI((GLuint)range);
}
public static
void BindFragmentShader(Int32 id)
{
Delegates.glBindFragmentShaderATI((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void BindFragmentShader(GLuint id)
{
Delegates.glBindFragmentShaderATI((GLuint)id);
}
public static
void DeleteFragmentShader(Int32 id)
{
Delegates.glDeleteFragmentShaderATI((GLuint)id);
}
[System.CLSCompliant(false)]
public static
void DeleteFragmentShader(GLuint id)
{
Delegates.glDeleteFragmentShaderATI((GLuint)id);
}
public static
void BeginFragmentShader()
{
Delegates.glBeginFragmentShaderATI();
}
public static
void EndFragmentShader()
{
Delegates.glEndFragmentShaderATI();
}
public static
void PassTexCoord(Int32 dst, Int32 coord, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glPassTexCoordATI((GLuint)dst, (GLuint)coord, (GL.Enums.ATI_fragment_shader)swizzle);
}
[System.CLSCompliant(false)]
public static
void PassTexCoord(GLuint dst, GLuint coord, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glPassTexCoordATI((GLuint)dst, (GLuint)coord, (GL.Enums.ATI_fragment_shader)swizzle);
}
public static
void SampleMap(Int32 dst, Int32 interp, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glSampleMapATI((GLuint)dst, (GLuint)interp, (GL.Enums.ATI_fragment_shader)swizzle);
}
[System.CLSCompliant(false)]
public static
void SampleMap(GLuint dst, GLuint interp, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glSampleMapATI((GLuint)dst, (GLuint)interp, (GL.Enums.ATI_fragment_shader)swizzle);
}
public static
void ColorFragmentOp1(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod)
{
Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp1(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod);
}
public static
void ColorFragmentOp2(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod)
{
Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp2(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod);
}
public static
void ColorFragmentOp3(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod)
{
Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp3(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod);
}
public static
void AlphaFragmentOp1(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod)
{
Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp1(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod);
}
public static
void AlphaFragmentOp2(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod)
{
Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp2(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod);
}
public static
void AlphaFragmentOp3(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod)
{
Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp3(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod);
}
[System.CLSCompliant(false)]
public static
unsafe void SetFragmentShaderConstant(Int32 dst, GLfloat* value)
{
{
Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value);
}
}
[System.CLSCompliant(false)]
public static
unsafe void SetFragmentShaderConstant(GLuint dst, GLfloat* value)
{
unsafe { Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value); }
}
public static
void SetFragmentShaderConstant(Int32 dst, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SetFragmentShaderConstant(GLuint dst, GLfloat[] value)
{
unsafe
{
fixed (GLfloat* value_ptr = value)
{
Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr);
}
}
}
public static
void SetFragmentShaderConstant(Int32 dst, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SetFragmentShaderConstant(GLuint dst, ref GLfloat value)
{
unsafe
{
fixed (GLfloat* value_ptr = &value)
{
Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr);
}
}
}
public static
void PNTrianglesi(GL.Enums.ATI_pn_triangles pname, GLint param)
{
Delegates.glPNTrianglesiATI((GL.Enums.ATI_pn_triangles)pname, (GLint)param);
}
public static
void PNTrianglesf(GL.Enums.ATI_pn_triangles pname, GLfloat param)
{
Delegates.glPNTrianglesfATI((GL.Enums.ATI_pn_triangles)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe Int32 NewObjectBuffer(GLsizei size, void* pointer, GL.Enums.ATI_vertex_array_object usage)
{
unsafe { return Delegates.glNewObjectBufferATI((GLsizei)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)usage); }
}
public static
Int32 NewObjectBuffer(GLsizei size, object pointer, GL.Enums.ATI_vertex_array_object usage)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Int32 retval = Delegates.glNewObjectBufferATI((GLsizei)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)usage);
return retval;
}
finally
{
pointer_ptr.Free();
}
}
}
public static
GLboolean IsObjectBuffer(Int32 buffer)
{
return Delegates.glIsObjectBufferATI((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
GLboolean IsObjectBuffer(GLuint buffer)
{
return Delegates.glIsObjectBufferATI((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void UpdateObjectBuffer(Int32 buffer, Int32 offset, GLsizei size, void* pointer, GL.Enums.ATI_vertex_array_object preserve)
{
{
Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)preserve);
}
}
[System.CLSCompliant(false)]
public static
unsafe void UpdateObjectBuffer(GLuint buffer, GLuint offset, GLsizei size, void* pointer, GL.Enums.ATI_vertex_array_object preserve)
{
unsafe { Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)preserve); }
}
public static
void UpdateObjectBuffer(Int32 buffer, Int32 offset, GLsizei size, object pointer, GL.Enums.ATI_vertex_array_object preserve)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void UpdateObjectBuffer(GLuint buffer, GLuint offset, GLsizei size, object pointer, GL.Enums.ATI_vertex_array_object preserve)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBufferfv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBufferfv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params)
{
unsafe { Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); }
}
public static
void GetObjectBufferfv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBufferfv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetObjectBufferfv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBufferfv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBufferiv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBufferiv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLint* @params)
{
unsafe { Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); }
}
public static
void GetObjectBufferiv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBufferiv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetObjectBufferiv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBufferiv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void FreeObjectBuffer(Int32 buffer)
{
Delegates.glFreeObjectBufferATI((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void FreeObjectBuffer(GLuint buffer)
{
Delegates.glFreeObjectBufferATI((GLuint)buffer);
}
public static
void ArrayObject(GL.Enums.EnableCap array, GLint size, GL.Enums.ATI_vertex_array_object type, GLsizei stride, Int32 buffer, Int32 offset)
{
Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (GLint)size, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset);
}
[System.CLSCompliant(false)]
public static
void ArrayObject(GL.Enums.EnableCap array, GLint size, GL.Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset)
{
Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (GLint)size, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset);
}
[System.CLSCompliant(false)]
public static
unsafe void GetArrayObjectfv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params)
{
unsafe { Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); }
}
public static
void GetArrayObjectfv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetArrayObjectfv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetArrayObjectiv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLint* @params)
{
unsafe { Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); }
}
public static
void GetArrayObjectiv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetArrayObjectiv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void VariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object type, GLsizei stride, Int32 buffer, Int32 offset)
{
Delegates.glVariantArrayObjectATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset);
}
[System.CLSCompliant(false)]
public static
void VariantArrayObject(GLuint id, GL.Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset)
{
Delegates.glVariantArrayObjectATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObjectfv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObjectfv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params)
{
unsafe { Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); }
}
public static
void GetVariantArrayObjectfv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObjectfv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetVariantArrayObjectfv(Int32 id, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObjectfv(GLuint id, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObjectiv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObjectiv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLint* @params)
{
unsafe { Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); }
}
public static
void GetVariantArrayObjectiv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObjectiv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetVariantArrayObjectiv(Int32 id, GL.Enums.ATI_vertex_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObjectiv(GLuint id, GL.Enums.ATI_vertex_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void VertexStream1s(GL.Enums.ATI_vertex_streams stream, GLshort x)
{
Delegates.glVertexStream1sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords)
{
unsafe { Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); }
}
public static
void VertexStream1sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords)
{
unsafe
{
fixed (GLshort* coords_ptr = coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream1sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords)
{
unsafe
{
fixed (GLshort* coords_ptr = &coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream1i(GL.Enums.ATI_vertex_streams stream, GLint x)
{
Delegates.glVertexStream1iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1iv(GL.Enums.ATI_vertex_streams stream, GLint* coords)
{
unsafe { Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); }
}
public static
void VertexStream1iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords)
{
unsafe
{
fixed (GLint* coords_ptr = coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream1iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords)
{
unsafe
{
fixed (GLint* coords_ptr = &coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream1f(GL.Enums.ATI_vertex_streams stream, GLfloat x)
{
Delegates.glVertexStream1fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords)
{
unsafe { Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); }
}
public static
void VertexStream1fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream1fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = &coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream1d(GL.Enums.ATI_vertex_streams stream, GLdouble x)
{
Delegates.glVertexStream1dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords)
{
unsafe { Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); }
}
public static
void VertexStream1dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream1dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = &coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream2s(GL.Enums.ATI_vertex_streams stream, GLshort x, GLshort y)
{
Delegates.glVertexStream2sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x, (GLshort)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords)
{
unsafe { Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); }
}
public static
void VertexStream2sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords)
{
unsafe
{
fixed (GLshort* coords_ptr = coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream2sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords)
{
unsafe
{
fixed (GLshort* coords_ptr = &coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream2i(GL.Enums.ATI_vertex_streams stream, GLint x, GLint y)
{
Delegates.glVertexStream2iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x, (GLint)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2iv(GL.Enums.ATI_vertex_streams stream, GLint* coords)
{
unsafe { Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); }
}
public static
void VertexStream2iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords)
{
unsafe
{
fixed (GLint* coords_ptr = coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream2iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords)
{
unsafe
{
fixed (GLint* coords_ptr = &coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream2f(GL.Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y)
{
Delegates.glVertexStream2fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x, (GLfloat)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords)
{
unsafe { Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); }
}
public static
void VertexStream2fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream2fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = &coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream2d(GL.Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y)
{
Delegates.glVertexStream2dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x, (GLdouble)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords)
{
unsafe { Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); }
}
public static
void VertexStream2dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream2dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = &coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream3s(GL.Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z)
{
Delegates.glVertexStream3sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x, (GLshort)y, (GLshort)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords)
{
unsafe { Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); }
}
public static
void VertexStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords)
{
unsafe
{
fixed (GLshort* coords_ptr = coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream3sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords)
{
unsafe
{
fixed (GLshort* coords_ptr = &coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream3i(GL.Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z)
{
Delegates.glVertexStream3iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x, (GLint)y, (GLint)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3iv(GL.Enums.ATI_vertex_streams stream, GLint* coords)
{
unsafe { Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); }
}
public static
void VertexStream3iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords)
{
unsafe
{
fixed (GLint* coords_ptr = coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream3iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords)
{
unsafe
{
fixed (GLint* coords_ptr = &coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream3f(GL.Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z)
{
Delegates.glVertexStream3fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x, (GLfloat)y, (GLfloat)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords)
{
unsafe { Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); }
}
public static
void VertexStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream3fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = &coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream3d(GL.Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z)
{
Delegates.glVertexStream3dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x, (GLdouble)y, (GLdouble)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords)
{
unsafe { Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); }
}
public static
void VertexStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream3dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = &coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream4s(GL.Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z, GLshort w)
{
Delegates.glVertexStream4sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords)
{
unsafe { Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); }
}
public static
void VertexStream4sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords)
{
unsafe
{
fixed (GLshort* coords_ptr = coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream4sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords)
{
unsafe
{
fixed (GLshort* coords_ptr = &coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void VertexStream4i(GL.Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z, GLint w)
{
Delegates.glVertexStream4iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x, (GLint)y, (GLint)z, (GLint)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4iv(GL.Enums.ATI_vertex_streams stream, GLint* coords)
{
unsafe { Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); }
}
public static
void VertexStream4iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords)
{
unsafe
{
fixed (GLint* coords_ptr = coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream4iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords)
{
unsafe
{
fixed (GLint* coords_ptr = &coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void VertexStream4f(GL.Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Delegates.glVertexStream4fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords)
{
unsafe { Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); }
}
public static
void VertexStream4fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream4fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = &coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void VertexStream4d(GL.Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Delegates.glVertexStream4dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords)
{
unsafe { Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); }
}
public static
void VertexStream4dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void VertexStream4dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = &coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void NormalStream3b(GL.Enums.ATI_vertex_streams stream, Byte nx, Byte ny, Byte nz)
{
Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte)nx, (GLbyte)ny, (GLbyte)nz);
}
[System.CLSCompliant(false)]
public static
void NormalStream3b(GL.Enums.ATI_vertex_streams stream, GLbyte nx, GLbyte ny, GLbyte nz)
{
Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte)nx, (GLbyte)ny, (GLbyte)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, Byte* coords)
{
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords);
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, GLbyte* coords)
{
unsafe { Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords); }
}
public static
void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, Byte[] coords)
{
unsafe
{
fixed (Byte* coords_ptr = coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, GLbyte[] coords)
{
unsafe
{
fixed (GLbyte* coords_ptr = coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr);
}
}
}
public static
void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, ref Byte coords)
{
unsafe
{
fixed (Byte* coords_ptr = &coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, ref GLbyte coords)
{
unsafe
{
fixed (GLbyte* coords_ptr = &coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr);
}
}
}
public static
void NormalStream3s(GL.Enums.ATI_vertex_streams stream, GLshort nx, GLshort ny, GLshort nz)
{
Delegates.glNormalStream3sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)nx, (GLshort)ny, (GLshort)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords)
{
unsafe { Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); }
}
public static
void NormalStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords)
{
unsafe
{
fixed (GLshort* coords_ptr = coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void NormalStream3sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords)
{
unsafe
{
fixed (GLshort* coords_ptr = &coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr);
}
}
}
public static
void NormalStream3i(GL.Enums.ATI_vertex_streams stream, GLint nx, GLint ny, GLint nz)
{
Delegates.glNormalStream3iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)nx, (GLint)ny, (GLint)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3iv(GL.Enums.ATI_vertex_streams stream, GLint* coords)
{
unsafe { Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); }
}
public static
void NormalStream3iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords)
{
unsafe
{
fixed (GLint* coords_ptr = coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void NormalStream3iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords)
{
unsafe
{
fixed (GLint* coords_ptr = &coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr);
}
}
}
public static
void NormalStream3f(GL.Enums.ATI_vertex_streams stream, GLfloat nx, GLfloat ny, GLfloat nz)
{
Delegates.glNormalStream3fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords)
{
unsafe { Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); }
}
public static
void NormalStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void NormalStream3fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords)
{
unsafe
{
fixed (GLfloat* coords_ptr = &coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr);
}
}
}
public static
void NormalStream3d(GL.Enums.ATI_vertex_streams stream, GLdouble nx, GLdouble ny, GLdouble nz)
{
Delegates.glNormalStream3dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)nx, (GLdouble)ny, (GLdouble)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords)
{
unsafe { Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); }
}
public static
void NormalStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void NormalStream3dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords)
{
unsafe
{
fixed (GLdouble* coords_ptr = &coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr);
}
}
}
public static
void ClientActiveVertexStream(GL.Enums.ATI_vertex_streams stream)
{
Delegates.glClientActiveVertexStreamATI((GL.Enums.ATI_vertex_streams)stream);
}
public static
void VertexBlendEnvi(GL.Enums.ATI_vertex_streams pname, GLint param)
{
Delegates.glVertexBlendEnviATI((GL.Enums.ATI_vertex_streams)pname, (GLint)param);
}
public static
void VertexBlendEnvf(GL.Enums.ATI_vertex_streams pname, GLfloat param)
{
Delegates.glVertexBlendEnvfATI((GL.Enums.ATI_vertex_streams)pname, (GLfloat)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ElementPointer(GL.Enums.ATI_element_array type, void* pointer)
{
unsafe { Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (void*)pointer); }
}
public static
void ElementPointer(GL.Enums.ATI_element_array type, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DrawElementArray(GL.Enums.BeginMode mode, GLsizei count)
{
Delegates.glDrawElementArrayATI((GL.Enums.BeginMode)mode, (GLsizei)count);
}
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count)
{
Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count)
{
Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(GLsizei n, GL.Enums.ATI_draw_buffers* bufs)
{
unsafe { Delegates.glDrawBuffersATI((GLsizei)n, (GL.Enums.ATI_draw_buffers*)bufs); }
}
public static
void DrawBuffers(GLsizei n, GL.Enums.ATI_draw_buffers[] bufs)
{
unsafe
{
fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = bufs)
{
Delegates.glDrawBuffersATI((GLsizei)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr);
}
}
}
public static
void DrawBuffers(GLsizei n, ref GL.Enums.ATI_draw_buffers bufs)
{
unsafe
{
fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersATI((GLsizei)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr);
}
}
}
public static
IntPtr MapObjectBuffer(Int32 buffer)
{
unsafe
{
{
IntPtr retval = Delegates.glMapObjectBufferATI((GLuint)buffer);
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
IntPtr MapObjectBuffer(GLuint buffer)
{
return Delegates.glMapObjectBufferATI((GLuint)buffer);
}
public static
void UnmapObjectBuffer(Int32 buffer)
{
Delegates.glUnmapObjectBufferATI((GLuint)buffer);
}
[System.CLSCompliant(false)]
public static
void UnmapObjectBuffer(GLuint buffer)
{
Delegates.glUnmapObjectBufferATI((GLuint)buffer);
}
public static
void StencilOpSeparate(GL.Enums.ATI_separate_stencil face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass)
{
Delegates.glStencilOpSeparateATI((GL.Enums.ATI_separate_stencil)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass);
}
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, Int32 mask)
{
Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask);
}
[System.CLSCompliant(false)]
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, GLuint mask)
{
Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask);
}
public static
void VertexAttribArrayObject(Int32 index, GLint size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, GLsizei stride, Int32 buffer, Int32 offset)
{
unsafe
{
{
Delegates.glVertexAttribArrayObjectATI((GLuint)index, (GLint)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (GLuint)buffer, (GLuint)offset);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribArrayObject(GLuint index, GLint size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
{
Delegates.glVertexAttribArrayObjectATI((GLuint)index, (GLint)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (GLuint)buffer, (GLuint)offset);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObjectfv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat* @params)
{
@params = default(GLfloat*);
{
Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObjectfv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat* @params)
{
unsafe { Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params); }
}
public static
void GetVertexAttribArrayObjectfv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObjectfv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat[] @params)
{
unsafe
{
fixed (GLfloat* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr);
}
}
}
public static
void GetVertexAttribArrayObjectfv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObjectfv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLfloat @params)
{
@params = default(GLfloat);
unsafe
{
fixed (GLfloat* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObjectiv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint* @params)
{
@params = default(GLint*);
{
Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObjectiv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint* @params)
{
unsafe { Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params); }
}
public static
void GetVertexAttribArrayObjectiv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObjectiv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint[] @params)
{
unsafe
{
fixed (GLint* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr);
}
}
}
public static
void GetVertexAttribArrayObjectiv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObjectiv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLint @params)
{
@params = default(GLint);
unsafe
{
fixed (GLint* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr);
@params = *@params_ptr;
}
}
}
}
public static class APPLE
{
[System.CLSCompliant(false)]
public static
unsafe void ElementPointer(GL.Enums.APPLE_element_array type, void* pointer)
{
unsafe { Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (void*)pointer); }
}
public static
void ElementPointer(GL.Enums.APPLE_element_array type, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DrawElementArray(GL.Enums.BeginMode mode, GLint first, GLsizei count)
{
Delegates.glDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count);
}
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint first, GLsizei count)
{
Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint)first, (GLsizei)count);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint first, GLsizei count)
{
Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint)first, (GLsizei)count);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount)
{
unsafe { Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint* first, ref GLsizei count, GLsizei primcount)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount)
{
fixed (GLint* first_ptr = first)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
public static
void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
public static
void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint[] first, ref GLsizei count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, ref GLint first, GLsizei* count, GLsizei primcount)
{
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
public static
void MultiDrawElementArray(GL.Enums.BeginMode mode, ref GLint first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
public static
void MultiDrawElementArray(GL.Enums.BeginMode mode, ref GLint first, ref GLsizei count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint* first, GLsizei* count, GLsizei primcount)
{
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount)
{
unsafe { Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint* first, GLsizei[] count, GLsizei primcount)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint* first, GLsizei[] count, GLsizei primcount)
{
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint* first, ref GLsizei count, GLsizei primcount)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint* first, ref GLsizei count, GLsizei primcount)
{
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint[] first, GLsizei* count, GLsizei primcount)
{
fixed (GLint* first_ptr = first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, GLsizei* count, GLsizei primcount)
{
fixed (GLint* first_ptr = first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint[] first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint[] first, ref GLsizei count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, ref GLsizei count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref GLint first, GLsizei* count, GLsizei primcount)
{
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, GLsizei* count, GLsizei primcount)
{
fixed (GLint* first_ptr = &first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount);
}
}
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref GLint first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, GLsizei[] count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref GLint first, ref GLsizei count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, ref GLsizei count, GLsizei primcount)
{
unsafe
{
fixed (GLint* first_ptr = &first)
fixed (GLsizei* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(GLsizei n, Int32* fences)
{
fences = default(Int32*);
{
Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(GLsizei n, GLuint* fences)
{
unsafe { Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences); }
}
public static
void GenFences(GLsizei n, Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFences(GLsizei n, GLuint[] fences)
{
unsafe
{
fixed (GLuint* fences_ptr = fences)
{
Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
public static
void GenFences(GLsizei n, out Int32 fences)
{
fences = default(Int32);
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenFences(GLsizei n, out GLuint fences)
{
fences = default(GLuint);
unsafe
{
fixed (GLuint* fences_ptr = &fences)
{
Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(GLsizei n, Int32* fences)
{
{
Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(GLsizei n, GLuint* fences)
{
unsafe { Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences); }
}
public static
void DeleteFences(GLsizei n, Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFences(GLsizei n, GLuint[] fences)
{
unsafe
{
fixed (GLuint* fences_ptr = fences)
{
Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
public static
void DeleteFences(GLsizei n, ref Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFences(GLsizei n, ref GLuint fences)
{
unsafe
{
fixed (GLuint* fences_ptr = &fences)
{
Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr);
}
}
}
public static
void SetFence(Int32 fence)
{
Delegates.glSetFenceAPPLE((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
void SetFence(GLuint fence)
{
Delegates.glSetFenceAPPLE((GLuint)fence);
}
public static
GLboolean IsFence(Int32 fence)
{
return Delegates.glIsFenceAPPLE((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
GLboolean IsFence(GLuint fence)
{
return Delegates.glIsFenceAPPLE((GLuint)fence);
}
public static
GLboolean TestFence(Int32 fence)
{
return Delegates.glTestFenceAPPLE((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
GLboolean TestFence(GLuint fence)
{
return Delegates.glTestFenceAPPLE((GLuint)fence);
}
public static
void FinishFence(Int32 fence)
{
Delegates.glFinishFenceAPPLE((GLuint)fence);
}
[System.CLSCompliant(false)]
public static
void FinishFence(GLuint fence)
{
Delegates.glFinishFenceAPPLE((GLuint)fence);
}
public static
GLboolean TestObject(GL.Enums.APPLE_fence @object, Int32 name)
{
return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (GLuint)name);
}
[System.CLSCompliant(false)]
public static
GLboolean TestObject(GL.Enums.APPLE_fence @object, GLuint name)
{
return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (GLuint)name);
}
public static
void FinishObject(GL.Enums.APPLE_fence @object, GLint name)
{
Delegates.glFinishObjectAPPLE((GL.Enums.APPLE_fence)@object, (GLint)name);
}
public static
void BindVertexArray(Int32 array)
{
Delegates.glBindVertexArrayAPPLE((GLuint)array);
}
[System.CLSCompliant(false)]
public static
void BindVertexArray(GLuint array)
{
Delegates.glBindVertexArrayAPPLE((GLuint)array);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteVertexArrays(GLsizei n, Int32* arrays)
{
{
Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays);
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteVertexArrays(GLsizei n, GLuint* arrays)
{
unsafe { Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays); }
}
public static
void DeleteVertexArrays(GLsizei n, Int32[] arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteVertexArrays(GLsizei n, GLuint[] arrays)
{
unsafe
{
fixed (GLuint* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
}
}
}
public static
void DeleteVertexArrays(GLsizei n, ref Int32 arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteVertexArrays(GLsizei n, ref GLuint arrays)
{
unsafe
{
fixed (GLuint* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenVertexArrays(GLsizei n, Int32* arrays)
{
arrays = default(Int32*);
{
Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenVertexArrays(GLsizei n, GLuint* arrays)
{
unsafe { Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays); }
}
public static
void GenVertexArrays(GLsizei n, Int32[] arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenVertexArrays(GLsizei n, GLuint[] arrays)
{
unsafe
{
fixed (GLuint* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
}
}
}
public static
void GenVertexArrays(GLsizei n, out Int32 arrays)
{
arrays = default(Int32);
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
arrays = *arrays_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GenVertexArrays(GLsizei n, out GLuint arrays)
{
arrays = default(GLuint);
unsafe
{
fixed (GLuint* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr);
arrays = *arrays_ptr;
}
}
}
public static
GLboolean IsVertexArray(Int32 array)
{
return Delegates.glIsVertexArrayAPPLE((GLuint)array);
}
[System.CLSCompliant(false)]
public static
GLboolean IsVertexArray(GLuint array)
{
return Delegates.glIsVertexArrayAPPLE((GLuint)array);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexArrayRange(GLsizei length, void* pointer)
{
unsafe { Delegates.glVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer); }
}
public static
void VertexArrayRange(GLsizei length, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FlushVertexArrayRange(GLsizei length, void* pointer)
{
unsafe { Delegates.glFlushVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer); }
}
public static
void FlushVertexArrayRange(GLsizei length, object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFlushVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexArrayParameteri(GL.Enums.APPLE_vertex_array_range pname, GLint param)
{
Delegates.glVertexArrayParameteriAPPLE((GL.Enums.APPLE_vertex_array_range)pname, (GLint)param);
}
public static
void BufferParameteri(GL.Enums.APPLE_flush_buffer_range target, GL.Enums.APPLE_flush_buffer_range pname, GLint param)
{
Delegates.glBufferParameteriAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (GL.Enums.APPLE_flush_buffer_range)pname, (GLint)param);
}
public static
void FlushMappedBufferRange(GL.Enums.APPLE_flush_buffer_range target, GLintptr offset, GLsizeiptr size)
{
Delegates.glFlushMappedBufferRangeAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (GLintptr)offset, (GLsizeiptr)size);
}
}
public static class GREMEDY
{
[System.CLSCompliant(false)]
public static
unsafe void StringMarker(GLsizei len, void* @string)
{
unsafe { Delegates.glStringMarkerGREMEDY((GLsizei)len, (void*)@string); }
}
public static
void StringMarker(GLsizei len, object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glStringMarkerGREMEDY((GLsizei)len, (void*)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
}
}
}