mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-07-24 00:58:37 +00:00
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed. Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
638 lines
19 KiB
C#
638 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2NativeWindow : INativeWindow, IInputDriver
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{
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Sdl2WindowInfo window;
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bool is_visible;
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bool is_focused;
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bool is_cursor_visible = true;
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bool exists;
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bool disposed;
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Icon icon;
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KeyboardDevice keyboard = new KeyboardDevice();
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MouseDevice mouse = new MouseDevice();
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IList<KeyboardDevice> keyboards = new List<KeyboardDevice>(1);
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IList<MouseDevice> mice = new List<MouseDevice>(1);
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static Sdl2KeyMap map = new Sdl2KeyMap();
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public Sdl2NativeWindow(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device)
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{
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var bounds = device.Bounds;
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var flags = TranslateFlags(options);
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IntPtr handle = SDL.SDL_CreateWindow(title, bounds.Left + x, bounds.Right + y, width, height, flags);
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window = new Sdl2WindowInfo(handle, null);
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keyboard.Description = "Standard Windows keyboard";
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keyboard.NumberOfFunctionKeys = 12;
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keyboard.NumberOfKeys = 101;
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keyboard.NumberOfLeds = 3;
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mouse.Description = "Standard Windows mouse";
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mouse.NumberOfButtons = 3;
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mouse.NumberOfWheels = 1;
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keyboards.Add(keyboard);
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mice.Add(mouse);
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exists = true;
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}
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#region Private Members
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static SDL.SDL_WindowFlags TranslateFlags(GameWindowFlags flags)
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{
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switch (flags)
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{
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case GameWindowFlags.Fullscreen:
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return SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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default:
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return (SDL.SDL_WindowFlags)0;
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}
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}
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static Key TranslateKey(SDL.SDL_Keycode key)
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{
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Key result = Key.Unknown;
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if (map.ContainsKey(key))
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{
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result = map[key];
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}
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return result;
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}
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void ProcessWindowEvent(SDL.SDL_WindowEvent e)
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{
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switch (e.windowEvent)
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{
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
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Closed(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
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MouseEnter(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
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MouseLeave(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_EXPOSED:
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// do nothing
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
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is_focused = true;
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FocusedChanged(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
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is_focused = false;
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FocusedChanged(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_HIDDEN:
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is_visible = false;
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VisibleChanged(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SHOWN:
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is_visible = true;
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VisibleChanged(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MAXIMIZED:
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MINIMIZED:
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESTORED:
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WindowStateChanged(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MOVED:
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Move(this, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED:
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
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Resize(this, EventArgs.Empty);
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break;
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default:
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Debug.Print("SDL2 unhandled event: {0}", e.type);
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break;
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}
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}
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#endregion
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#region INativeWindow Members
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public event EventHandler<EventArgs> Move = delegate { };
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public event EventHandler<EventArgs> Resize = delegate { };
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public event EventHandler<System.ComponentModel.CancelEventArgs> Closing = delegate { };
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public event EventHandler<EventArgs> Closed = delegate { };
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public event EventHandler<EventArgs> Disposed = delegate { };
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public event EventHandler<EventArgs> IconChanged = delegate { };
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public event EventHandler<EventArgs> TitleChanged = delegate { };
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public event EventHandler<EventArgs> VisibleChanged = delegate { };
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public event EventHandler<EventArgs> FocusedChanged = delegate { };
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public event EventHandler<EventArgs> WindowBorderChanged = delegate { };
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public event EventHandler<EventArgs> WindowStateChanged = delegate { };
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public event EventHandler<KeyboardKeyEventArgs> KeyDown = delegate { };
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public event EventHandler<KeyPressEventArgs> KeyPress = delegate { };
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public event EventHandler<KeyboardKeyEventArgs> KeyUp = delegate { };
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public event EventHandler<EventArgs> MouseEnter = delegate { };
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public event EventHandler<EventArgs> MouseLeave = delegate { };
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public void Close()
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{
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if (Exists)
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{
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Debug.Print("SDL2 destroying window {0}", window.Handle);
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SDL.SDL_Event e = new SDL.SDL_Event();
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e.type = SDL.SDL_EventType.SDL_QUIT;
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SDL.SDL_PushEvent(ref e);
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SDL.SDL_PumpEvents();
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}
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}
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public void ProcessEvents()
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{
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SDL.SDL_Event e;
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while (SDL.SDL_PollEvent(out e) != 0)
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{
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switch (e.type)
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{
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case SDL.SDL_EventType.SDL_KEYDOWN:
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case SDL.SDL_EventType.SDL_KEYUP:
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bool key_pressed = e.key.state == SDL.SDL_PRESSED;
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var key = e.key.keysym;
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keyboard.SetKey(TranslateKey(key.sym), (uint)key.scancode, key_pressed);
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break;
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case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
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case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
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bool button_pressed = e.button.state == SDL.SDL_PRESSED;
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switch (e.button.button)
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{
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case (byte)SDL.SDL_BUTTON_LEFT:
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mouse[MouseButton.Left] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_MIDDLE:
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mouse[MouseButton.Middle] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_RIGHT:
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mouse[MouseButton.Right] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_X1:
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mouse[MouseButton.Button1] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_X2:
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mouse[MouseButton.Button2] = button_pressed;
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break;
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}
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break;
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case SDL.SDL_EventType.SDL_MOUSEMOTION:
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if (CursorVisible)
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{
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mouse.Position = new Point(e.motion.x, e.motion.y);
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}
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else
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{
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mouse.Position = new Point(mouse.X + e.motion.x, mouse.Y + e.motion.y);
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}
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break;
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case SDL.SDL_EventType.SDL_MOUSEWHEEL:
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mouse.Wheel += e.wheel.y;
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break;
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case SDL.SDL_EventType.SDL_QUIT:
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var close_args = new System.ComponentModel.CancelEventArgs();
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Closing(this, close_args);
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if (!close_args.Cancel)
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{
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exists = false;
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SDL.SDL_DestroyWindow(window.Handle);
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window.Handle = IntPtr.Zero;
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}
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break;
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case SDL.SDL_EventType.SDL_WINDOWEVENT:
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ProcessWindowEvent(e.window);
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break;
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}
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}
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}
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public Point PointToClient(Point point)
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{
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var origin = DisplayDevice.Default.Bounds.Location;
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var client = Location;
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return new Point(point.X + client.X - origin.X, point.Y + client.Y - origin.Y);
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}
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public Point PointToScreen(Point point)
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{
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var origin = DisplayDevice.Default.Bounds.Location;
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var client = Location;
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return new Point(point.X + origin.X - client.X, point.Y + origin.Y - client.Y);
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}
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public Icon Icon
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{
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get
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{
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return icon;
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}
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set
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{
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IntPtr surface = IntPtr.Zero;
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if (value != null)
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{
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using (Bitmap bmp = value.ToBitmap())
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{
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var data = bmp.LockBits(
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new Rectangle(0, 0, value.Width, value.Height),
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ImageLockMode.ReadWrite,
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PixelFormat.Format32bppArgb);
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surface = SDL.SDL_CreateRGBSurfaceFrom(
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data.Scan0, data.Width, data.Height, 32, data.Height,
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0x0000ff00u, 0x00ff0000u, 0xff000000u, 0x000000ffu);
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bmp.UnlockBits(data);
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}
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}
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SDL.SDL_SetWindowIcon(window.Handle, surface);
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icon = value;
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IconChanged(this, EventArgs.Empty);
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}
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}
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public string Title
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{
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get
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{
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return SDL.SDL_GetWindowTitle(window.Handle);
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}
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set
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{
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SDL.SDL_SetWindowTitle(window.Handle, value);
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}
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}
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public bool Focused
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{
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get
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{
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return is_focused;
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}
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}
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public bool Visible
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{
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get
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{
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return is_visible;
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}
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set
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{
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if (value)
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SDL.SDL_ShowWindow(window.Handle);
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else
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SDL.SDL_HideWindow(window.Handle);
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}
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}
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public bool Exists
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{
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get
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{
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return exists;
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}
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}
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public IWindowInfo WindowInfo
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{
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get
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{
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return window;
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}
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}
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public WindowState WindowState
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{
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get
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{
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var flags = (SDL.SDL_WindowFlags)SDL.SDL_GetWindowFlags(window.Handle);
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switch (flags)
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{
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case SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN:
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case SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP:
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return WindowState.Fullscreen;
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case SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED:
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return WindowState.Maximized;
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case SDL.SDL_WindowFlags.SDL_WINDOW_MINIMIZED:
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return WindowState.Minimized;
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default:
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return WindowState.Normal;
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}
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}
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set
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{
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switch (value)
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{
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case WindowState.Fullscreen:
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if (SDL.SDL_SetWindowFullscreen(window.Handle, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN) < 0)
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{
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SDL.SDL_SetWindowFullscreen(window.Handle, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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break;
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case WindowState.Maximized:
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SDL.SDL_MaximizeWindow(window.Handle);
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break;
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case WindowState.Minimized:
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SDL.SDL_MinimizeWindow(window.Handle);
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break;
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case WindowState.Normal:
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SDL.SDL_RestoreWindow(window.Handle);
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break;
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}
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}
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}
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public WindowBorder WindowBorder
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{
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get
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{
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var flags = (SDL.SDL_WindowFlags)SDL.SDL_GetWindowFlags(window.Handle);
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switch (flags)
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{
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case SDL.SDL_WindowFlags.SDL_WINDOW_BORDERLESS:
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return WindowBorder.Hidden;
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case SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE:
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return WindowBorder.Resizable;
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default:
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return WindowBorder.Fixed;
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}
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}
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set
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{
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switch (value)
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{
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case WindowBorder.Resizable:
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SDL.SDL_SetWindowBordered(window.Handle, SDL.SDL_bool.SDL_TRUE);
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break;
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case WindowBorder.Hidden:
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SDL.SDL_SetWindowBordered(window.Handle, SDL.SDL_bool.SDL_TRUE);
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break;
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case WindowBorder.Fixed:
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Trace.WriteLine("SDL2 cannot change to fixed-size windows at runtime.");
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break;
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}
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}
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}
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public Rectangle Bounds
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{
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get
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{
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return new Rectangle(Location, Size);
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}
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set
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{
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Size = value.Size;
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Location = value.Location;
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}
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}
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public Point Location
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{
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get
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{
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int x, y;
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SDL.SDL_GetWindowPosition(window.Handle, out x, out y);
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return new Point(x, y);
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}
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set
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{
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SDL.SDL_SetWindowPosition(window.Handle, value.X, value.Y);
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}
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}
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public Size Size
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{
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get
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{
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int w, h;
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SDL.SDL_GetWindowSize(window.Handle, out w, out h);
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return new Size(w, h);
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}
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set
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{
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SDL.SDL_SetWindowSize(window.Handle, value.Width, value.Height);
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}
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}
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public int X
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{
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get
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{
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return Location.X;
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}
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set
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{
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Location = new Point(value, Y);
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}
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}
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public int Y
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{
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get
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{
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return Location.Y;
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}
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set
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{
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Location = new Point(X, value);
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}
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}
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public int Width
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{
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get
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{
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return Size.Width;
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}
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set
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{
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Size = new Size(value, Height);
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}
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}
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public int Height
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{
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get
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{
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return Size.Height;
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}
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set
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{
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Size = new Size(Width, value);
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}
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}
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public Rectangle ClientRectangle
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{
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get
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{
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// Todo: SDL2 does not have any APIs to get
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// the border size or the bounds of the window
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// (everything is defined in terms of the client
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// area)
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return Bounds;
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}
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set
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{
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Bounds = value;
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}
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}
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public Size ClientSize
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{
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get
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{
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return Size;
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}
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set
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{
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Size = value;
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}
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}
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public IInputDriver InputDriver
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{
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get
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{
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return this;
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}
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}
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public bool CursorVisible
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{
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get
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{
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return is_cursor_visible;
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}
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set
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{
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SDL.SDL_ShowCursor(value ? 1 : 0);
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is_cursor_visible = value;
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}
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}
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#endregion
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#region IInputDriver Members
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public void Poll()
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{
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throw new NotImplementedException();
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}
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#endregion
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#region IJoystickDriver Members
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public IList<JoystickDevice> Joysticks
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region IMouseDriver Members
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public IList<MouseDevice> Mouse
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{
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get
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{
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return mice;
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}
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}
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#endregion
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#region IKeyboardDriver Members
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public IList<KeyboardDevice> Keyboard
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{
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get
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{
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return keyboards;
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}
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}
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#endregion
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#region IDisposable implementation
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void Dispose(bool manual)
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{
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if (manual)
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{
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if (!disposed)
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{
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Close();
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}
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else
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{
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Debug.Print("[Warning] INativeWindow leaked ({0}). Did you forget to call INativeWindow.Dispose()?", this);
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}
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disposed = true;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
~Sdl2NativeWindow()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|